jring2 Posted June 1, 2017 Share Posted June 1, 2017 The picture is in St Cloud, Minnesota. Currently using OrbX FTX Global Base pack and their open LC North America Alaska. I use their regional addons in other parts of the world and have no issues. New Zealand in particular has a great deal of water in the scenery and no problems with the same graphic settings. I'm hoping someone knows of an adjustment. In the past this has occasionally appeared until the graphics stabilize and then disappeared. Not so this time. I recently reinstalled everything a month ago. I was flying down under for the last month, and this is my first time flying the US since the re-installs so just came upon the problem for the first time. No changes in settings from the time it wasn't a problem. I run the sim at 5760 x 1080 - three monitors. Anyone know a fix or the reason? AMD 8350 Eight Core 4.0ghz oc'd to 4.4, 16 gig 2133 DDR3 64 bit ram, Microsoft Sidewinder Precision II. GeForce GTX 980Ti w/4gig OS=Windows 10 64 bit, FSX w/Acceleration & P3d v3, 4, 5 REXII, OrbX [sIGPIC][/sIGPIC] John Link to comment Share on other sites More sharing options...
scottb613 Posted June 1, 2017 Share Posted June 1, 2017 Hi... I haven't seen that in global - but I did have that issue in regions and it was caused by the option to "freeze water in winter" IIRC... Regards, Scott Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
bigcav Posted June 1, 2017 Share Posted June 1, 2017 Had the same problem. Unchecked water frozen in winter and it cured it Bigcav Link to comment Share on other sites More sharing options...
jring2 Posted June 2, 2017 Author Share Posted June 2, 2017 Yup! That fixed it! Thanks AMD 8350 Eight Core 4.0ghz oc'd to 4.4, 16 gig 2133 DDR3 64 bit ram, Microsoft Sidewinder Precision II. GeForce GTX 980Ti w/4gig OS=Windows 10 64 bit, FSX w/Acceleration & P3d v3, 4, 5 REXII, OrbX [sIGPIC][/sIGPIC] John Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.