litke001 Posted September 12, 2016 Share Posted September 12, 2016 Hello all, I am trying to edit my US Airways A320 that I downloaded to resemble N106US (the Hudson aircraft) The download can be found here http://microsoft-flight-simulator.fsdownload.com/2012/08/flight-simulator-x-project-airbus-a320-214-for-fsx-in-us-airways-livery/ The textures are in BMP, not DDS and as I tried to edit the last third of the plane, and saved it, so that should display my edits, right? Well, here is the result. Link to comment Share on other sites More sharing options...
bdf369 Posted September 12, 2016 Share Posted September 12, 2016 How did you do the edit/save? The BMP's for aircraft textures are extended bitmap files which can support DXT compression, alpha channel and mipmaps. To work with them properly you can use DXTBmp from here: http://www.mwgfx.co.uk/ EDIT: There's a nice tutorial here: https://fsxindai.wordpress.com/2013/03/08/how-to-usedxtbmp/ Link to comment Share on other sites More sharing options...
litke001 Posted September 13, 2016 Author Share Posted September 13, 2016 Update: Followed the directions, this is the result, so at least its showing SOMETHING now, instead of a shiny metal fuselage. Link to comment Share on other sites More sharing options...
rishabk97 Posted September 13, 2016 Share Posted September 13, 2016 I think you've missed to flip the textures. http://www.crossed-flag-pins.com/animated-flag-gif/gifs/India_120-animated-flag-gifs.gifhttp://status.ivao.aero/414320.png Link to comment Share on other sites More sharing options...
litke001 Posted September 13, 2016 Author Share Posted September 13, 2016 Textures have been flipped, a little closer but still of by a bit. Link to comment Share on other sites More sharing options...
PAULCRAIG Posted September 13, 2016 Share Posted September 13, 2016 Have a look at the original texture to check that your edited texture has the same projected view, also you can open both the original texture & the edited texture as layers to check that they align, you may have moved the texture during editing without realising. Link to comment Share on other sites More sharing options...
litke001 Posted September 13, 2016 Author Share Posted September 13, 2016 I am really at a loss. I opened them both up and they align perfectly. Link to comment Share on other sites More sharing options...
PAULCRAIG Posted September 13, 2016 Share Posted September 13, 2016 The textures definitely look like they should be flipped horizontally, the APU jetpipe detail is positioned in the top right corner of the texture sheet & is shown on the left side of the aircraft where the door & windows should be. Link to comment Share on other sites More sharing options...
litke001 Posted September 14, 2016 Author Share Posted September 14, 2016 All is good now! Forget about this thread. Sorry for the trouble. It was my first time actually editing a texture. Link to comment Share on other sites More sharing options...
cheetah621 Posted September 29, 2016 Share Posted September 29, 2016 EDIT: There's a nice tutorial here: https://fsxindai.wordpress.com/2013/03/08/how-to-usedxtbmp/ Thanks for that link! Link to comment Share on other sites More sharing options...
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