daniel_h_12345 Posted July 22, 2016 Share Posted July 22, 2016 I am unable to compile into a BGL using resample. I am following the instuctions on this thread: https://www.flightsim.com/vbfs/showthread.php?250762-How-to-create-photoreal-scenery-for-FSX According to the thread above, you drag and drop you INF file onto resample and it will compile for you. But when I do, the resample window opens or a split second and closes. Most of the time there are no white words there but some times there is. Also, I am not making Nauru, but I am making Cayo Coco airport. (MUCC). Here is my CayoCoco.inf: [source] Type = MultiSource NumberOfSources = 3 [source1] Type = BMP Layer = Imagery SourceDir = "." SourceFile = "CayoCoco.bmp" Variation = January, February, March, April, May, June, July, August, September, October, November, December Channel_BlendMask = 2.0 Channel_LandWaterMask = 3.0 ulyMap = 22.4719545077393 ulxMap = -78.3544921875 xDim = 5.36441802978516E-06 yDim = 4.95746620506463E-06 [source2] Type = BMP Layer = None SourceDir = "." SourceFile = "CayoCocoBlendmask.bmp" SamplingMethod = Gaussian ulyMap = 22.4719545077393 ulxMap = -78.3544921875 xDim = 5.36441802978516E-06 yDim = 4.95746620506463E-06 [source3] Type = BMP Layer = None SourceDir = "." SourceFile = "CayoCocoWatermask.bmp" SamplingMethod = Gaussian ulyMap = -0.487512 ulxMap = 166.904955 xDim = 5.2577237215909090909091E-06 yDim = 5.2348547149122807017543E-06 [Destination] DestDir = "." DestBaseFileName = "Photo01" DestFileType = BGL LOD = Auto UseSourceDimensions = 1 CompressionQuality = 85 Please help! Thanks. :D Link to comment Share on other sites More sharing options...
cianpars Posted July 22, 2016 Share Posted July 22, 2016 Gosh, it's a while since I compiled BGL files and I can barely remember how to do it now. However, the problem usually lies in the inf file not being correctly formatted In this case, I note the source directory is . You need to insert your source directory here between the " and the ". Same for your destination directories. Do the file names you have used actually match the files you are trying to compile? IAN IAN Ryzen 5800X3D, Nvidia 3080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2020 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor) Link to comment Share on other sites More sharing options...
daniel_h_12345 Posted July 22, 2016 Author Share Posted July 22, 2016 "In this case, I note the source directory is . You need to insert your source directory here between the " and the ". Same for your destination directories." How you do that? I'm new to scenery building and I dont understand. Link to comment Share on other sites More sharing options...
daniel_h_12345 Posted July 22, 2016 Author Share Posted July 22, 2016 BTW, the folder which my CayoCoco.inf file is in is: Desktop/New Folder (8)/Cayo Coco Same with the other .bmp files and the photo01. Thanks. Link to comment Share on other sites More sharing options...
daniel_h_12345 Posted July 22, 2016 Author Share Posted July 22, 2016 Does anyone know how to fix this? Help! Link to comment Share on other sites More sharing options...
Irocx Posted July 22, 2016 Share Posted July 22, 2016 Does anyone know how to fix this? Help! When this happens it's almost always a formatting error in the inf file - even a misplaced period and it will fail. In your case, the lines in source 3: ulyMap = -0.487512 ulxMap = 166.904955 xDim = 5.2577237215909090909091E-06 yDim = 5.2348547149122807017543E-06 don't match the other two sources. You can also use "variation = all" in place of individual months as you're not using any seasonal textures. Reading about using resample in the SDK often helps overcome many problems too. Regards, Kendall Link to comment Share on other sites More sharing options...
f16jockey_2 Posted July 22, 2016 Share Posted July 22, 2016 a) [source1], try simply "Variation = Day" b) And shouldn't [source2] (BlendMask) and [source3] (WaterMask) obligatory be of type TIFF, not BMP ? Wim Link to comment Share on other sites More sharing options...
Irocx Posted July 22, 2016 Share Posted July 22, 2016 a) [source1], try simply "Variation = Day" b) And shouldn't [source2] (BlendMask) and [source3] (WaterMask) obligatory be of type TIFF, not BMP ? Wim Wim, I've read debate about this and if I recall correctly one can actually use a BMP for masks but it has to be saved to a certain type, but I've always used Tiff myself. EDIT: Here's a link I've saved discussing ithe use of BMP's for masks. http://www.fsdeveloper.com/forum/threads/photoreal-blend-mask-issues.220239/ If the OP hasn't already done so, he should fully absorb all of Tiberius' excellent tutorial pinned at the top of in the scenery design forum here at Flightsim.com. https://www.flightsim.com/vbfs/showthread.php?250762-How-to-create-photoreal-scenery-for-FSX Regards, Kendall Link to comment Share on other sites More sharing options...
f16jockey_2 Posted July 22, 2016 Share Posted July 22, 2016 ... one can actually use a BMP for masks but it has to be saved to a certain type, but I've always used Tiff myself... Thx for the correction. But I'll continue using TIFF as well. Wim Link to comment Share on other sites More sharing options...
daniel_h_12345 Posted July 23, 2016 Author Share Posted July 23, 2016 Wim, I've read debate about this and if I recall correctly one can actually use a BMP for masks but it has to be saved to a certain type, but I've always used Tiff myself. EDIT: Here's a link I've saved discussing ithe use of BMP's for masks. http://www.fsdeveloper.com/forum/threads/photoreal-blend-mask-issues.220239/ If the OP hasn't already done so, he should fully absorb all of Tiberius' excellent tutorial pinned at the top of in the scenery design forum here at Flightsim.com. https://www.flightsim.com/vbfs/showthread.php?250762-How-to-create-photoreal-scenery-for-FSX Hi. Thank you so much for the time you put into helping me! :) What do you mean by "one can actually use a BMP for masks but it has to be saved to a certain type". How do you save it to a certain type? And does TIFF files work better for masks than .bmp does? Also, I have already read all of Tiberius' tutorial before I started, then I followed each step one by one. Link to comment Share on other sites More sharing options...
f16jockey_2 Posted July 23, 2016 Share Posted July 23, 2016 Don't forget to read Irocx' first reply. https://www.flightsim.com/vbfs/showthread.php?300120-Resample-Unable-to-Compile-into-BGL&p=1985720#post1985720 Wim Link to comment Share on other sites More sharing options...
daniel_h_12345 Posted July 23, 2016 Author Share Posted July 23, 2016 I already tried what he said. It does not work. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.