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llivaudais

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Blog Entries posted by llivaudais

  1. llivaudais
    8/27/2008
     
    The fringes of the hurricane from Florida spun across the mid-south last Monday, drenching us at evening rush hour. About 5 minutes after I got home and fired up the box to check e-mail, a near-by transformer went sizzle-pop and the prospects of an unpowered evening flashed across my brain as everything went quiet and dark.
     
    Adapted to the loss with a 90-second walk across the street to my son's home where we had dinner and watched about half of the Battlestar Galactica pilot on DVD. By then power was restored to the home front and FS life resumed.
     
    With fingers crossed, I engaged Tile Proxy and began a flight at Taos, NM (KSKX). I didn't visit the airport when we vacationed out there a couple of years ago, but there was some awesome scenery along the way and I wondered how well it would look with photo scenery. Quite nice, in fact.
     
    The Rio Grande flows past Taos having dug a signifcant canyon through the plain along there and carved (or found) its way through the hills just to the south. Impressive place to drive through; it's known as the Grand Canyon of the Rio Grande. Somehow, I never thought of this famous river beyond the context of "the border with Mexico"; never thought about where it came from. It was a bit of a surprise to see it in a canyon context.
     
    ----
    Reporting on places that others might also be interested in seeing from the virtual skies of Flight Simulator will be one of the more frequent offerings in my commentary. I spend most of my FS time as an aerial tourist, VFR-ing my way back and forth across the country.
     
    I think what got me started was the release of USA Roads for FS9. This allowed one to do pilotage with nothing more than good road maps and I started exploring right then and have never looked back. One day I realized that some of the roads I was following were highlighted on the maps...duh! the publishers had marked scenic routes already and scenic almost always involved TERRAIN: mountains, hills, canyons - something more to see than wide vistas of "FLAT". But not all terrain is accessible to cars and one way to find some of those areas is noticing where the contour lines bunch together on a contour map. I found them online first using the NASA World Wind viewer and Google Maps also has a terrain view mode. This comes in especially handy while using the GMap utility linked to FSX. I still use the FSMMovingMap a lot because it doesn't depend on continual internet connectivity. Though the maps are getting 'dated' they're good enough for most purposes and can be edited with notes etc. I'm not quite up to 'adding user content' to Google Earth yet to document my travels, but that day will come.
     
    More from the Taos area another time.
     
    Loyd
  2. llivaudais
    8/25/2008
     
    First acknowledgement: Thanks to xxmikexx for the blog location; I'd been looking for it just a few days before...
     
    In the last few days I've finally gotten around to doing a couple things that were on my FSX "to do" list: downloaded and ran benchmarking flights and spent two evenings getting Tile Proxy running.
     
    Benchmark: first off, I was curious how my stock 2-core E8400 would compare to the 4-core Q6600 (to start with) and others' systems as well. When you spend a grand or so to upgrade, you want to feel that it's money well spent.
     
    My results were satisfying - slightly better than the Q with SP1 and medium settings. When all settings were at max the performance was so minimal it doesn't matter who is 'better'. Then I added my nearly maxed out Ultimate Terrain and the marginal performance sank to an unplayable average of 5. It must be noted that 'max' includes Bloom which I turn on only if a screen shot would be improved - I don't fly with it.
     
    The great result is that I spend most of my time out in rural regions exploring canyons and following roads and rivers. There my average is 57 with fairly high settings and I DO smile about that. There's still the issue of how fast textures can load at the 60cm level of resolution. That's still not great but I just have to stick to the 100kts range. To go faster I have to give up a little of the detail, gain a little altitude and settle for 1m texture level. Good trade off to cruise in the 300-400kts range.
     
    Tile Proxy: a little tricky to get everything set correctly on the first try but once it's pulling down images the results are sometimes awesome! The 'problem' is the varying coverage and the level of detail and coloration in that coverage. Some areas have great detail - more than you can use - while other areas are wholly lacking in any fine detail. One thing that I noticed pretty quick: The alignment of default airports with the imaged photo airports... a lot of discrepancy here, particularly with the small GA airports. I'm getting the feeling that I'll be firing up the airport editor and becoming a roving airport mover. If I recall correctly, when I added the photoreal Oahu textures for FS9, it took two or three evenings to move/adjust all the runways and taxiways to align them to match the photo scenery at PHNL. Great fun! At some point, I'll surely come in from the countryside and find out how well some of the major FSX airports line up with the photo scenery.
     
    First attempt was the Florida Keys and I had mixed results there. Sunday evening I wandered all over the extensive aircraft storage areas at KDMA (Tucson) set at 30cm image resolution - quite a lot of aircraft types can be identified from their distinctive shapes. Next stop, Honolulu.
     
    So much to see! So little time!
     
    -------------------------------------------------------
     
    Yesterday was my and my wife's 40th wedding anniversary.
    I spent more time with her than with FSX.
    Otherwise she'd be a widow and I'd be her late husband and a former Flight Sim enthusiast.
     
    -------------------------------------------------------
     
    Loyd
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