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Posts posted by Ryubunao1478
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I found a scenery in this site of the Chocolate Hills, but said it's only for FS2002. So I wonder, is it possible to use, or convert FS2002 sceneries to FSX? Steam Edition specifically.
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17 hours ago, igami said:
There is many reasons why not much freeware is made.
I think you just user guys don't really mind but for a creator , situation now is terrible.
About Ripping off and modding guys.
As you can see above << https://simviation.com >>'s there is a A320Neo look object.
But those are never permitted from Project Airbus.
Also see where the engine came from at link under .
It's from X-Plane world.
https://www.reddit.com/r/flightsim/comments/nlne6a/my_free_xplane_mod_being_modified_and_sold_a_p3d/
And read the word of engine's creator.
Yes even made a model taking more then a year , model will be ripped off.
(I know there was even a case sold at the 3D model market. It happened at payware.)
After a tool which can convert and modify the models appeared , world got really unsafe.
And morale has been broken by the SAAD guys too.
https://www.thresholdx.net/article/saad3d
It showed technically X-Plane -> other sim is possible to convert.
And now can even see a PMDG 737 + Max engine and putted a price tag on it (Already reported to PMDG)
At this situation , motivation will be less , for us creators , even made , will be ripped off.
And some case modified and merged and putted on some groups paid service.
Why we have to make it ?
This world is now not safe for making a freeware.
Those PA A320 with those Neo engine is just a result of those crimes violating copyrights.
And now FS2020 ... guys around there understands XBOX rules at wrong way and ignored copyrights.
XBOX rule ONLY covers Microsoft products and there is even a limitation.
I never permitted my models to use at FS2020 , no conversion and migration is permitted.
And also stopped supply of new FSX models due of that.
There are guys ported FSX planes (Freeware an payware ) and putted on their closed plane share service which is a paid service.
And doing those inside Discord.
So now only FS2004 and P3DV4 models are released . (So no TDS A350 for FSX due of the FS2020.)
Making things in these days are really hard.
But still feel want , start modeling and be a creator.
That is why I'm still keep making .
Not only the model .Yeah, I wish I could learn how to model..
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I downloaded the paintkit of Virtualcol ATR 72, and noticed something. The base is bigger than the texture files you need to put them into. The image below is what it looks like. (The small plus is from the texture file, and the bigger plus is from the "photoshop" folder, the left base of the paintkit)
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13 minutes ago, PhrogPhlyer said:
It's here on FlightSim.
Thank you sir!
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Could anyone please help me or send the link for the iFDG A320 paint kit please?? I really want to use it for repainting the iFDG A320 models.
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41 minutes ago, PhrogPhlyer said:
Did you just delete the scenery files or did you remove it in the setting/scenery files/delete area?
I deleted it first in Scenery Library and waited for it to delete from the sim. Then after doing that, I deleted it again but this time on the Addon Scenery folder.
43 minutes ago, PhrogPhlyer said:I loaded the one from AvSim (fsx_rpll_rs.zip) and it appears to be missing its scenery folder.
That problem doesn't show up to me
44 minutes ago, PhrogPhlyer said:I would ensure that both add-ons are properly removed this file, reload FSX to ensure the default airfield is OK, and try a different version of scenery for Manilla.
I reloaded it and it's still messy. And I cannot find a good scenery that will work for FSX:SE, doesn't have that much frame drop, and not payware.
Although I redownloaded the FSX RPLL RS file, edited it using ADE 179 to change the terrain, compiled it, loaded up the sim, and sees that it's fixed. The only problem is that tons of buildings are missing, but the problem is not related. It's more related to that building not being in the Library Objects, so I probably have to replace some. If you could send a link to all of the buildings required to make this addon work, I'd really appreciate it! -
51 minutes ago, jorgen.s.andersen said:
Thanks! Although not planning on having retro traffic.
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3 hours ago, jorgen.s.andersen said:
BTW, your interest in Philippine AI traffic is interesting to me, as I lived in Tacloban 2009-2013 and then in Cebu until 2015, when my wife and I moved to Germany.
I have seen those Xian MA-60's from Zest Airlines that you had in a screenshot in Manila, taking off from RWY 13/31, but never saw those in Tacloban or Cebu.
Jorgen
Yeah, I am actually didn't grow up in time where I could see Philippine Airlines B747 and A340s, Zest Air, Airphil Express, SEAir planes (Besides the SEAir Cargo that still flies today) but I wish I did! I am a Gen Z kid that loves stuff from the past! And I wish I could experience them or atleast be able to experience something similar. Going into Cebu Pacific's first A330 known as "RP-C3341" or as nicknamed by plane spotters "The Big Juan," or Air Philippines B737-200! Another thing that contributes to my interest on AI Traffic for Filipino Airliners are the childhood videos I used to watch when I was young! I watched many childhood youtubers that aren't uploading or not that frequent anymore as they were back then. Drewy Bluey, Spyro Matt, 97espi, Hanzel Mendoza, ExMoto Vlog, Jun MaYol, extrakurt, and other creators! But in short, I simply really want to go back in time and go back to where these airliners still fly around!
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Thank you sir!
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19 hours ago, PhrogPhlyer said:
The airport is missing a ground poly (GP) to flatten the surrounding area.
You can make on using ADE, save as a bgl, and then add to you addon scenery/scenery folder.
If this is an add on airport, reinstall, you may have somehow corrupted a bgl file.
Which airport?
Also I don't know how. I don't know how to use ADE, even if I have it for months. I just didn't bother to use it. So could you please send me a tutorial??
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Is there a way to convert World Of AI / WOAI traffic from FS2004 to FSX? If so, how? Thanks!
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13 hours ago, PhrogPhlyer said:
The airport is missing a ground poly (GP) to flatten the surrounding area.
You can make on using ADE, save as a bgl, and then add to you addon scenery/scenery folder.
If this is an add on airport, reinstall, you may have somehow corrupted a bgl file.
Which airport?
Manila Airport. I downloaded this addon (https://flyawaysimulation.com/downloads/files/7974/fsx-naia-rpll-photoreal-scenery/) Because I wanted to try it. I activated it after downloading and realized it looks ugly, so I deleted it and put on another addon (https://library.avsim.net/download.php?DLID=222737) but then the ground appeared like this suddenly. I don't know how to fix it. I turned off the add-on to default scenery and it's still like that.
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So I watched a video made by JRSchipol titled "A Distant Echo" where it's a short cinematic film about plane crashes such as Air France Flight 4590 or Egyptair Flight 990. But one scene stand out the most for me. On the beginning part of the video, it shows an El Al Cargo B747-200F with no engines (Reference to El Al Flight 1862, a cargo plane that took off from Amsterdam that crashed to an apartment complex after engine 3 broke off and hitting engine 4, taking it aswell.) First I didn't mind it, but now I wonder, how did he removed the engines from the airplane? Does he use blender to modify the aircraft into having no engines and retexture the wings afterwards to make it look like it's torn off? Is it just removed while editing? Did he use a 747 model that already has no engine 3 and 4? I need some answers. Image below for reference.
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55 minutes ago, jorgen.s.andersen said:
The file trafficAircraft.bgl, I believe, has nothing to do with either WoAI or other traffic files compiled with AIFP.
I am pretty certain, but will make sure sometime later today, that this is the default traffic file that comes with FSX:SE. If it is, then I would just remove it, as it is a left-over from the time that Microsoft created FSX, and as such has no resemblance whatsoever to "real" traffic, aircraft-wise.
Stay tuned -
Jorgen
Oh okay thanks!
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50 minutes ago, jorgen.s.andersen said:
In one word - yes!
Jorgen
Oh! That's cool! But is WOAI gonna disrupt files like trafficAircraft.bgl to prevent the AIFP traffic from appearing?
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I'm just curious. Is it possible to have both manually installed AI Traffic from AIG using AIFP, and automatically installed AI Traffic from WOAI, work in FSX:SE? I really want to make some airliners in the Philippines up to date, while others aren't. Like I want to see a AI Cebu Pacific A330neo parked next to a Dragonair A320 (Dragonair got rebranded to Cathay Dragon (2016) before Cebu Pacific even receive their first A330neo (November 2021). Is it possible??
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On 1/26/2024 at 7:16 PM, f16jockey_2 said:
Based on Jorgen's remark:
After doing that and starting FSX, do you see the "Generating scenery file indexes..." popup?
Wim
From what I remember, no I did not
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16 minutes ago, wobbie said:
Nope, FS2004 scenery does NOT work for FSX.
FS2004 has a flat world, whereas FSX has a spherical one. (or visa versa), amongst other things. Different mesh & landclass.
Ohhh okay! I understand!
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I'm downloaded the Kai Tak Airport Add-on by 9Dragons, which said was for FS2004. But after a bit of searching, I found out FS2004 sceneries also work for FSX and even Steam Edition (most of them). But after doing the instructions (Have to create 2 folders in scenery folder "Vehicles" and "Generic") activating the scenery via sim, and going to the airport, it looks like a total mess. Could anyone help me please??
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I am using FSX:SE, and ADE 178 (Current version) I wanted to recompile an airport because I want to change the airline allignments but it keeps saying that ship2vec is not set. I tried going to the SDK files, Terrain Kit, and nothing is there except 2 files. Could anyone help me please? The screenshot is what it looks like inside.
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Mind upload the model here?
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19 hours ago, jorgen.s.andersen said:
Are all your AI flight plans in FSX format? All of them need to be, if only one is in FS9 format, all of them will run is FS9 "mode".
You can use AIFP to re-compile all of the plans to the FSX format, easy to do and does not take long.
Jorgen
They all indeed are in FSX Format, and they're from World of AI
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On 3/8/2024 at 8:10 PM, f16jockey_2 said:
Known problem, not specific to the Steam Edition.
The combination of certain older sceneries with the use of non-genuine FSX AI models makes this happen.
The easiest way to fix is to uncheck Ground scenery shadows (Settings -> Display -> Scenery).
Wim
It was already turned off. This is a comparison of with and without ground scenery shadows (3rd pic is my scenery setting)
1st pic: with shadows
2nd pic: without shadows
3rd pic: scenery settings
FS Recorder flying with clone aircrafts limited to only 2 when using "Play As Traffic" feature
in FSX General Discussion
Posted
It's somehow limited to only 2 aircrafts. 1 is me, the user, and the 2 is the cloned aircraft which I pre-recorded. I used the version 1.331 because that's the only version that works for my FSX and laptop. I tried to download versions that are made before and after 1.331, all failed because there is something wrong with the "FSRecorder.dll" file. Does anyone know how to make it have unlimited clone aircrafts? Or better, have an AI Traffic tool that lets you have AI Aircrafts, or a newer version of the FS Recorder that works in FSX:SE. Thanks!