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WaistGunner

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Posts posted by WaistGunner

  1. I did try MSFS and I went back to the FS2004 version. Don't get me wrong, the graphics and scenery were outstanding, but I had a lot of issues with the program itself. Sometimes I would get errors in mid flight and it would shut down, the updates were complicated and sometimes didn't take, and the panels - well, I just couldn't seem to become accustomed to them. I didn't even bother trying to figure out how to get in the cfg files or update the panels themselves. But it was a great experience that showed me to stick with FS 2004. I can do anything in this one and I don't have to be on-line all the time to make it work properly.

     

    However, I support you folks that like this program. It just wasn't right for my preferences. Good Luck to you all in finding what you can be satisfied with. In the end, that's really all that counts no matter what anyone else articulates.

    • Like 2
  2. I ran into this problem before. It drove me batty for a while but I was able to fix the issue. In win 10 under C:/Users/(your computer name)/AppData/local/VirtualStore I found my computer storing files pertaining to certain aircraft panels that kept the original file intact. I deleted these files from the virtual storage file and there it was! All my changes apperaed and I didn't have anymore problems. I keep a close eye on this file now and haven't had any other issues with FSX. Don't know if this is your issue, but suspect it may be.

  3. 3 hours ago, Nels_Anderson said:

    "Search" has become a vital 21st century life skill, that it seems to me many people are not very good at. It's something that probably ought to be taught in schools these days, though that's no help to those us well beyond our school years.

     

    Would a tutorial on search be something people here be interested in--and actually read?

     

    I would be interested Nels!

  4. Well Gentlemen,

     

    I added some weight to the aircraft, moved to CG forward by moving the fuel forward just a little. Then I had to adjust the static height and cg height just a hair. Reduced thrust by a small amount and increased the brake scale to 0.85. I also decreased N2 just a small amount and Eureka! the nose is now stationary on startup.

     

    Listen, I appreciate everyone's help. You made a huge difference to me!

     

    Thanks!

     

    Frank

  5. same results, only worse!

     

    So here is the cfg file:

     

    [fltsim.0]

    title=Boeing 747-800 Boeing Sunrize Livery

    sim=747-400-RR-RB-211-524HT

    model=

    panel=

    sound=

    texture=n6067e

    kb_checklists=boeing747_check

    kb_reference=boeing747_ref

    atc_airline=Boeing

    atc_flight_number=008

    atc_parking_types=GATE, RAMP

    atc_parking_codes=BOE

    ui_typerole=Commercial Airliner

    ui_manufacturer=AAC

    ui_type=11 Boeing 747-800

    ui_variation=Boeing First Flight Livery

    visual_damage=1

    atc_heavy=1

    atc_id=

     

    description=Project Opensky - 747-400BCF\nVersion 2006.9.7-FSX\n\nEngine Type GE CF6-80C2B1\n\n747-400 Commercial Version \n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics Designers\n Warren C. Daniel\n Brandon D. Henry\n\nMaster Texture Designer\n Corey Ford\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range: 4100 nm\n\nFor proper operation: See B747 manual at: \n http://www.project-opensky.com

     

    [fltsim.1]

    title=Boeing 747-800 Air Force One

    sim=747-400-RR-RB-211-524HT

    model=

    panel=

    sound=

    texture=AF1

    kb_checklists=boeing747_check

    kb_reference=boeing747_ref

    atc_airline=Boeing

    atc_flight_number=008

    atc_parking_types=GATE, RAMP

    atc_parking_codes=BOE

    ui_typerole=Commercial Airliner

    ui_manufacturer=AAC

    ui_type=11 Boeing 747-800

    ui_variation=Air Force One

    visual_damage=1

    atc_heavy=1

    atc_id=

     

    description=Project Opensky - 747-400BCF\nVersion 2006.9.7-FSX\n\nEngine Type GE CF6-80C2B1\n\n747-400 Commercial Version \n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics Designers\n Warren C. Daniel\n Brandon D. Henry\n\nMaster Texture Designer\n Corey Ford\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range: 4100 nm\n\nFor proper operation: See B747 manual at: \n http://www.project-opensky.com

     

    [fltsim.2]

    title=Boeing 747-800 BBJ

    sim=747-400-RR-RB-211-524HT

    model=

    panel=

    sound=

    texture=bbj

    kb_checklists=boeing747_check

    kb_reference=boeing747_ref

    atc_airline=Boeing

    atc_flight_number=008

    atc_parking_types=GATE, RAMP

    atc_parking_codes=BOE

    ui_typerole=Commercial Airliner

    ui_manufacturer=AAC

    ui_type=11 Boeing 747-800

    ui_variation=Boeing Business Jet

    visual_damage=1

    atc_heavy=1

    atc_id=

     

    description=Project Opensky - 747-400BCF\nVersion 2006.9.7-FSX\n\nEngine Type GE CF6-80C2B1\n\n747-400 Commercial Version \n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics Designers\n Warren C. Daniel\n Brandon D. Henry\n\nMaster Texture Designer\n Corey Ford\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range: 4100 nm\n\nFor proper operation: See B747 manual at: \n http://www.project-opensky.com

     

    [fltsim.3]

    title=Boeing 747-800 Blue & White Roll Out

    sim=747-400-RR-RB-211-524HT

    model=

    panel=

    sound=

    texture=BW

    kb_checklists=boeing747_check

    kb_reference=boeing747_ref

    atc_airline=Boeing

    atc_flight_number=008

    atc_parking_types=GATE, RAMP

    atc_parking_codes=BOE

    ui_typerole=Commercial Airliner

    ui_manufacturer=AAC

    ui_type=11 Boeing 747-800

    ui_variation=Boeing Blue & White Roll Out

    visual_damage=1

    atc_heavy=1

    atc_id=

     

    description=Project Opensky - 747-400BCF\nVersion 2006.9.7-FSX\n\nEngine Type GE CF6-80C2B1\n\n747-400 Commercial Version \n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics Designers\n Warren C. Daniel\n Brandon D. Henry\n\nMaster Texture Designer\n Corey Ford\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range: 4100 nm\n\nFor proper operation: See B747 manual at: \n http://www.project-opensky.com

     

    [fltsim.4]

    title=Boeing 747-800 Presidential Support

    sim=747-400-RR-RB-211-524HT

    model=PS

    panel=

    sound=

    texture=AABNCP

    kb_checklists=boeing747_check

    kb_reference=boeing747_ref

    atc_airline=Boeing

    atc_flight_number=008

    atc_parking_types=GATE, RAMP

    atc_parking_codes=BOE

    ui_typerole=Commercial Airliner

    ui_manufacturer=AAC

    ui_type=11 Boeing 747-800

    ui_variation=Presidential Support

    visual_damage=1

    atc_heavy=1

    atc_id=

     

    description=Project Opensky - 747-400BCF\nVersion 2006.9.7-FSX\n\nEngine Type GE CF6-80C2B1\n\n747-400 Commercial Version \n\nModel Designer\n Hiroshi Igami\n\nFlight Dynamics Designers\n Warren C. Daniel\n Brandon D. Henry\n\nMaster Texture Designer\n Corey Ford\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range: 4100 nm\n\nFor proper operation: See B747 manual at: \n http://www.project-opensky.com

     

     

    [General]

    performance=See boeing.com

    atc_type=BOEING

    atc_model=B747

    editable=0

     

    [pitot_static]

    vertical_speed_time_constant=10 //Increasing this value will cause a more instantaneous reaction in the VSI

     

    [WEIGHT_AND_BALANCE]

    empty_weight= 394660.000

    max_gross_weight= 877000.000

     

    reference_datum_position = 97.0, 0, 0

    empty_weight_CG_position = -97.0, 0, 0

     

    max_number_of_stations = 8

     

    // New FS2004 Numbers

    // Max Structural Payload Per Boeing - 148,716 lbs

    // Max Structural Payload Opensky - 148,716 lbs

     

    // Actual Total PAX - 72,800 lbs

    station_load.0 = "5600, -20.0, 0.0, 0.0, 1st Class Main Dk (21 pax)" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

    station_load.1 = "5950, -70.0, 0.0, 0.0, Bus Class Main Dk (35 pax)" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

    station_load.2 = "7350, -50.0, 0.0, 20.00, Bus Class Upper Dk (42 pax)" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

    station_load.3 = "53900, -107.0, 0.0, 0.0, Econ Class Main Dk (322 pax)" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

     

    // Total Opensky Cargo - 33,500 lbs

    station_load.4 = "15750, -40.0, 0.0, 0.0, Lwr Dk Cgo Fwd" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

    station_load.5 = "15750, -150.0, 0.0, 0.0, Lwr Dk Cgo Aft" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

    station_load.6 = "2000, -170.0, 0.0, 0.0, Lwr Dk Cgo Bulk" //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

     

    // Moments of Inertia

    empty_weight_roll_MOI= 37018662.500

    empty_weight_pitch_MOI= 46713121.500

    empty_weight_yaw_MOI= 26310700.000

    empty_weight_coupled_MOI= 0.000

     

    [fuel]

    Center1 = -97.000, 0.0, -4.0, 17153.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

    Center2 = -290.500, 0.0, 6.0, 1775.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

    LeftMain = -102.000, -35.0, -4.0, 12538.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

    LeftAux = -108.500, -52.0, -3.0, 5761.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

    RightMain = -102.000, 35.0, -4.0, 12538.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

    RightAux = -108.500, 52.0, -3.0, 5761.0, 3.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)

    fuel_type = 2 //Fuel type: 1 = Avgas, 2 = JetA

    number_of_tank_selectors = 1

    electric_pump=1

     

    [airplane_geometry]

    wing_area= 5650.000

    wing_span= 211.000

    wing_root_chord= 23.000

    wing_dihedral= 6.998

    wing_incidence= 2.000

    wing_twist= -0.994

    oswald_efficiency_factor= 0.830

    wing_winglets_flag= 1

    wing_sweep= 37.500

    wing_pos_apex_lon= -55.100

    wing_pos_apex_vert= 0.000

    htail_area= 1470.000

    htail_span= 72.750

    htail_pos_lon= -213.000

    htail_pos_vert= 10.000

    htail_incidence= 0.000

    htail_sweep= 37.500

    vtail_area= 1060.000

    vtail_span= 37.121

    vtail_sweep= 45.000

    vtail_pos_lon= -200.500

    vtail_pos_vert= 20.083

    elevator_area= 326.800

    aileron_area= 650.000

    rudder_area= 229.900

    elevator_up_limit= 24.000

    elevator_down_limit= 18.000

    aileron_up_limit= 20.000

    aileron_down_limit= 20.000

    rudder_limit= 30.000

    elevator_trim_limit= 24.000

    spoiler_limit= 45.000

    spoilerons_available= 1.0

    aileron_to_spoileron_gain= 0.0

    min_ailerons_for_spoilerons= 0.0

    min_flaps_for_spoilerons= 0.0

     

    [Reference Speeds]

    flaps_up_stall_speed = 150.0 //Knots True (KTAS)

    full_flaps_stall_speed = 126.0 //Knots True (KTAS)

    cruise_speed = 475.0 //Knots True (KTAS)

    max_indicated_speed=500.000000

    max_mach=0.920000

     

    [flaps.0]

    type = 1 // 1 - tail, 2 - lead

    span-outboard = 0.8 // 0.0 .. 1.0

    extending-time = 25 // seconds

    flaps-position.0 = 0 // degrees

    flaps-position.1 = 5 // degrees

    flaps-position.2 = 10 // degrees

    flaps-position.3 = 15 // degrees

    flaps-position.4 = 25 // degrees

    flaps-position.5 = 35 // degrees

    flaps-position.6 = 45 // degrees

    damaging-speed = 200 // KIAS

    blowout-speed = 250 // KIAS

    lift_scalar = 0.28

    drag_scalar = 0.40

    pitch_scalar= 0.45

    system_type = 1 //Hydraulic

     

    [flaps.1]

    type = 1 // 1 - tail, 2 - lead

    span-outboard = 0.2 // 0.0 .. 1.0

    extending-time = 25 // seconds

    flaps-position.0 = 0 // degrees

    flaps-position.1 = 5 // degrees

    flaps-position.2 = 10 // degrees

    flaps-position.3 = 15 // degrees

    flaps-position.4 = 25 // degrees

    flaps-position.5 = 35 // degrees

    flaps-position.6 = 45 // degrees

    damaging-speed = 200 // KIAS

    blowout-speed = 250 // KIAS

    lift_scalar = 0.28

    drag_scalar = 0.40

    pitch_scalar= 0.45

    system_type = 1 //Hydraulic

     

    [flaps.2]

    type = 2 // 1 - tail, 2 - lead

    span-outboard = 0.8 // 0.0 .. 1.0

    extending-time = 12 // seconds

    flaps-position.0 = 0 // degrees

    flaps-position.1 = 5.0 // degrees

    flaps-position.2 = 10.0 // degrees

    flaps-position.3 = 15.0 // degrees

    flaps-position.4 = 20.0 // degrees

    flaps-position.5 = 25.0 // degrees

    flaps-position.6 = 25.0 // degrees

    damaging-speed = 250 // KIAS

    blowout-speed = 300 // KIAS

    lift_scalar = 0.28

    drag_scalar = 0.40

    pitch_scalar= 0.45

    system_type = 1 //Hydraulic

     

    [flaps.3]

    type = 2 // 1 - tail, 2 - lead

    span-outboard = 0.5 // 0.0 .. 1.0

    extending-time = 12 // seconds

    flaps-position.0 = 0 // degrees

    flaps-position.1 = 5.0 // degrees

    flaps-position.2 = 10.0 // degrees

    flaps-position.3 = 15.0 // degrees

    flaps-position.4 = 20.0 // degrees

    flaps-position.5 = 25.0 // degrees

    flaps-position.6 = 25.0 // degrees

    damaging-speed = 250 // KIAS

    blowout-speed = 300 // KIAS

    lift_scalar = 0.28

    drag_scalar = 0.40

    pitch_scalar= 0.45

    system_type = 1 //Hydraulic

     

    [flight_tuning]

    cruise_lift_scalar = 2.2 //1.8

    parasite_drag_scalar = 1.0

    induced_drag_scalar = 1.0

    elevator_effectiveness = 1.0

    aileron_effectiveness = 1.5

    rudder_effectiveness = 1.5

    pitch_stability = 2.0

    roll_stability = 2.0

    yaw_stability = 2.0

    elevator_trim_effectiveness = 1.0

    aileron_trim_effectiveness = 0.00

    rudder_trim_effectiveness = 0.00

     

     

    [GeneralEngineData]

    engine_type= 1

    Engine.0= -107.600, -69.500, 0.000

    Engine.1= -78.110, -39.167, -7.000

    Engine.2= -78.110, 39.167, -7.000

    Engine.3= -107.600, 69.500, 0.000

    fuel_flow_scalar= 0.9676

    min_throttle_limit=-0.319946

     

    [TurbineEngineData]

    bypass_ratio=5.800000

    fuel_flow_gain= 0.001

    inlet_area= 55.00 //40.58

    rated_N2_rpm= 29992.000

    static_thrust= 57000.000 ////59350.000

    afterburner_available= 0

    reverser_available= 1

     

    [jet_engine]

    thrust_scalar = 1.0

     

    [autopilot]

    autopilot_available=1

    flight_director_available=1

    default_vertical_speed=1800.000000

    autothrottle_available=1

    autothrottle_arming_required=1

    autothrottle_takeoff_ga=1

    autothrottle_max_rpm=105.000000

    pitch_takeoff_ga=8.000000

    use_no_default_pitch = 1 // 0 = Default to current pitch mode, 1 = No default pitch mode.

    use_no_default_bank = 1 // 0 = Default to Wing Leveler mode, 1 = No default bank mode.

    default_pitch_mode=0

    default_bank_mode=0

    max_pitch=10.000000

    max_pitch_acceleration=1.000000

    max_pitch_velocity_lo_alt=2.000000

    max_pitch_velocity_hi_alt=0.300000

    max_pitch_velocity_lo_alt_breakpoint= 7000.000000

    max_pitch_velocity_hi_alt_breakpoint=24000.000000

    max_bank=20.000000

    max_bank_acceleration=1.800000

    max_bank_velocity=3.000000

    max_throttle_rate=0.03000

    nav_proportional_control=9.000000

    nav_integrator_control=0.250000

    nav_derivative_control=0.000000

    nav_integrator_boundary=2.500000

    nav_derivative_boundary=0.000000

    gs_proportional_control=9.520000

    gs_integrator_control=0.260000

    gs_derivative_control=0.000000

    gs_integrator_boundary=0.700000

    gs_derivative_boundary=0.000000

    yaw_damper_gain=1.000000

     

    [contact_points]

     

    //0 Class

    //1 Longitudinal Position (feet)

    //2 Lateral Position (feet)

    //3 Vertical Position (feet)

    //4 Impact Damage Threshold (Feet Per Minute)

    //5 Brake Map (0=None, 1=Left, 2=Right)

    //6 Wheel Radius (feet)

    //7 Steer Angle (degrees)

    //8 Static Compression (feet) (0 if rigid)

    //9 Max/Static Compression Ratio

    //10 Damping Ratio (0=Undamped, 1=Critically Damped)

    //11 Extension Time (seconds)

    //12 Retraction Time (seconds)

    //13 Sound Type

    //14 Airspeed limit for retraction (KIAS)

    //15 Airspeed that gear gets damage at (KIAS)

     

    point.0 = 1.000, -2.333, 0.000, -14.33, 5181.102, 0.000, 2.042, 90.000, 0.660, 0.650, 0.880, 11.000, 11.000, 0.000, 240.000, 280.000 // Nose Gear

    point.1 = 1.000, -110.583, -6.350, -15.403, 3574.803, 1.000, 1.917, 0.000, 1.620, 1.150, 0.841, 12.900, 14.900, 2.000, 240.000, 280.000 // Main Center Gear - Left

    point.2 = 1.000, -110.583, 6.350, -15.403, 3574.803, 2.000, 1.917, 0.000, 1.620, 1.150, 0.841, 13.100, 15.400, 3.000, 240.000, 280.000 // Main Center Gear - Right

    point.3 = 1.000, -102.083, -18.000, -15.403, 3574.803, 1.000, 1.917, 0.000, 1.620, 1.150, 0.841, 12.900, 14.900, 2.000, 240.000, 280.000 // Main Wing Gear - Left

    point.4 = 1.000, -102.083, 18.000, -15.403, 3574.803, 2.000, 1.917, 0.000, 1.620, 1.150, 0.841, 13.100, 15.400, 3.000, 240.000, 280.000 // Main Wing Gear - Right

    point.5 = 2.000, -146.000, -102.900, 7.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000

    point.6 = 2.000, -146.000, 102.900, 7.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000

    point.7 = 2.000, -189.667, 0.000, -2.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000

    point.8 = 2.000, -9.167, 0.000, -5.750, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000

    point.9 = 2.000, -229.667, 0.000, 55.500, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 8.000, 0.000, 0.000

    point.10= 2.000, -106.400, -69.500, -5.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000

    point.11= 2.000, -76.300, -39.167, -9.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000

    point.12= 2.000, -76.300, 39.167, -9.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000

    point.13= 2.000, -106.400, 69.500, -5.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000

    point.14= 2.000, 0.000, 0.000, 0.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000

     

    static_pitch= -2.0000 //1.500

    static_cg_height= 14.500

    gear_system_type=0

     

    [TailHook] // For opening cargo door.

    tailhook_length=1 ;(feet)

    tailhook_position = 0.0, 0.0, 0.0 ;(feet) longitudinal, lateral, vertical positions from datum

     

    [folding_wings] // For opening main deck cargo door.

    wing_fold_system_type = 4 ;0=None

    fold_rates = 0.05,0.05 ;Percent per second

    cable_force_adjust = 1.0

     

    [Views]

    eyepoint=-14.000, -2.000, 14.800 // Longitude, Latitude and Vertical position from Reference Point, (FEET)

     

    [electrical]

    // ;BusType, MaxAmpLoad, MinVoltage BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)

    flap_motor = 1, 0 , 1.0

    gear_motor = 0, 5 , 17.0

    avionics_bus = 0, 0 , 1.0

    avionics = 1, 5 , 17.0

    pitot_heat = 0, 0 , 1.0

    additional_system = 0, 0 , 1.0

    marker_beacon = 1, 2 , 17.0

    gear_warning = 7, 0 , 99.0

    gear_motor = 4, 0 , 1.0

    fuel_pump = 0, 0 , 1.0

    fuel_transfer_pump = 0, 0 , 1.0

    starter1 = 0, 20, 17.0

    starter2 = 0, 0 , 1.0

    light_nav = 0, 0 , 1.0

    light_beacon = 0, 0 , 1.0

    light_landing = 0, 0 , 1.0

    light_taxi = 0, 0 , 1.0

    light_strobe = 0, 0 , 1.0

    light_panel = 0, 7 , 99.0

    light_recognition = 0, 0 , 1.0

    light_wing = 0, 0 , 1.0

    marker_beacon = 0, 0 , 1.0

    standby_vacuum = 0, 0 , 1.0

    auto_brakes = 0, 0 , 1.0

    hydraulic_pump = 0, 0 , 1.0

    propeller_device = 0, 0 , 1.0

     

     

    [Radios]

    // Radio Type = availiable, standby frequency, has glide slope

    Audio.1 = 1

    Com.1 = 1, 1

    Com.2 = 1, 1

    Nav.1 = 1, 1, 1

    Nav.2 = 1, 1, 0

    Adf.1 = 1

    Transponder.1 = 1

    Marker.1 = 1

     

    [direction_indicators]

    //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another

    //2 Indicator number of slaving indicator if Type = 4

    direction_indicator.0=3,0

     

     

    [exits]

    number_of_exits = 4

    exit.0 = 0.10, -54.00, -9.0, 0.0, 0 //Main Pax Door, L1 Door, Main level - Reserved for Cargo models

    exit.1 = 0.12, -54.00, 7.0, -7.0, 1 //Fwd Lower Right Cargo Door

    exit.2 = 0.10, -72.00, -9.0, 0.0, 0 //Main Pax Door, L2 Door, Main level

    exit.3 = 0.12, -167.00, 7.0, 7.0 1 //Lower Air Stair - Reserved for VC-25A

     

    [EFFECTS]

    wake=fx_wake

    water=fx_spray

    dirt=fx_tchdrt

    concrete=Opensky_sparks, 1

    touchdown=fx_tchdwn, 1

     

    [sMOKESYSTEM]

    //Aileron tip vortecies

    smoke.0=0, -127.167, -86.167, Opensky_vortex

    smoke.1=0, -127.167, 86.167, Opensky_vortex

    //Wing condensation

    smoke.2=0, -105.917, -39.167, Opensky_conden

    smoke.3=0, -105.917, 39.167, Opensky_conden

     

     

    [LIGHTS]

    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing 6=taxi, 7=recognition, 8=wing, 9=logo

    //light.0 = 3, -153.47, -110.96, 9.03, fx_shockwave_navred.fx ,

    //light.1 = 3, -153.47, 110.96, 9.03, fx_shockwave_navgre.fx ,

    //light.2 = 2, -224.700, 0.000, 11.000, fx_shockwave_strobe ,

    //light.3 = 3, -13.850, 0.000, 14.850, fx_vclighth ,

    //light.4 = 9, -208.500, -4.500, 43.750, Opensky_wing_light , //

    //light.5 = 9, -208.500, 4.500, 43.750, Opensky_wing_light , //

    light.6 = 1, -35.100, 0.600, 19.100, fx_beacon_AS.fx ,

    light.7 = 1, -83.500, 0.600, -7.080, fx_beacon_AS.fx,

    //light.8 = 2, -153.47, -110.96, 9.03, fx_shockwave_strobe ,

    //light.9 = 2, -153.47, 110.96, 9.03, fx_shockwave_strobe ,

     

    [vacuum_system]

    max_pressure=5.150000

    vacuum_type=2

    electric_backup_pressure=0.000000

    engine_map=0,0,0,0

     

     

    [pneumatic_system]

    max_pressure=18.000000

    bleed_air_scalar=1.000000

    structural_deice_type=0

     

     

    [deice_system]

    structural_deice_type=1 //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots

     

     

    [brakes]

    parking_brake = 1 // Parking brake available

    toe_brakes_scale = 0.6 //Brake scalar

     

    [stall_warning]

    type=2

    stick_shaker=1

     

     

    [gear_warning_system]

    gear_warning_available=0

    pct_throttle_limit=0.099976

    flap_limit_power=25.496622

    flap_limit_idle=5.042029

     

     

    [hydraulic_system]

    electric_pumps=0

    engine_map=1,1,1,1

    normal_pressure=3000.000000

     

     

    [attitude_indicators]

    attitude_indicator.0=1

     

     

    [turn_indicators]

    turn_indicator.0=1,0

  6. Afternoon fellow simmers!

     

    I have a strange set of circumstances that perhaps one of you has come across before and know the answer that may help me fix this issue. The aircraft is a 747-800 file: SSP748V4_GENX_N6067E that I downloaded here. The problem is when starting the engines, 1&2 engines start and the nose of the aircraft yaws to the right. When 3&4 engines start, that aircraft stops yawing to the right and stabilizes. I've look at the .air file and cfg files. There doesn't seem to be any anomalies in either file.

    airfile: 747-400-RR-RB-211-524HT.air and typical posky cfg file.

     

    If anyone can help me solve this, I would appreciate it!

     

    Frank Savage

  7. I'm sorry if your opinion differs from my opinion as to what needs moderating and what does not. I do emphasize "opinion", as neither of us is right in an absolute sense and reasonable people can disagree.

     

    You should also understand that you don't actually see everything that goes on. As often as not, the message(s) that finally go too far over the line and cause a thread to be ended are removed from public view. So you are in fact judging without having all the facts.

     

    Moderating is a thankless job. Any time a moderator has to step in, someone is going to be unhappy about it. But likewise in many case NOT stepping in make someone unhappy. You basically cannot win no matter what you do, but you still try your best. I hope you will try and be understanding that we want to make the forums the best they can be, but we're only human and not perfect.

     

    Nels - It seems that you are in a catch 22 situation no matter what. Stick to your guns! You are doing a fine job in my opinion!

  8. I love to fly many of the military fixed wing that I have as well as the rotor wing aircraft. They are:

    A400M, B1B Lancer, B-52H Stratofortress, C5M Super Galaxy, C-17 Globemaster III, C-130 Hercules, C-141 Starlifter, KC-135M Stratotanker, A4M Skyhawk, F4 Phantom, F16 Viper, FA-18E Superhornet, AV-10 Bronco, B-17E Flying Fortress, B25J Mitchell, B-29 Superfortress, A-10 Thunderbolt II, Air Force One.

    AH-1W Super Cobra, AH-1Z Viper, UH-1Y Venom, RH-66 Comanche, CH-46 Sea Knight, CH-53 Sea Stallion.

     

    I have lot's of fun with these aircraft!

    AI

    You can have Traffic files in any active Scenery folder … one of my problem files was lurking in the Libraries\Scenery folder, presumably put there by an "installer"!

    With all the Traffic files in one dedicated folder, as described above, many problems can be easily resolved ;)

     

    Thank You!

    AI

    The first thing is to find any duplicated traffic BGL files. Do a search for Traffic in your Addon Scenery folder. Look for any duplicate names of BGL files starting with the word Traffic. Are they really duplicates? If so, delete one.

     

    Tom - Can you install traffic files into the add-on scenery file under scenery or should you leave it in the Scenery/World/Scenery file? I ask this because it would eliminate duplicate traffic files.

  9. I have backdated scenery objects, no problem. But you cannot create animated aircraft for FS2004.

     

    But the OP was asking if one could open and view FS2004 models, and there the answer is yes.

     

    You are correct Tom! I need to pay attention!

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