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PDohm123

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Posts posted by PDohm123

  1. FSX - FSX Jetliners

    FSX Deutsche BA Airbus A310-300

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    toma313_dba.gif

     

    Name: toma313_dba.zip

    Size: 2,085,886 Date: 10-24-2021

     

     

    FSX Deutsche BA Airbus A310-300. This is a repaint of Thomas Ruth's Airbus A310-300. The repaint is done in the Landor livery of Deutsche BA from the early 1990s. Founded in 1992 as a subsidiary company of British Airways, Deutsche BA was a low-cost airline, whose focus was on flights throughout Germany & Europe, with feeders to London's Gatwick Airport, and links to OneWorld Partners, specifically, Iberia Airlines and Finnair. In February 2006, Air Berlin acquired Deutsche BA (operating as dba) from British Airways. By November 2008, Air Berlin had dissolved dba, and incorporated the aircraft into the Air Berlin fleet. This aircraft is a fictitious liner, painted in the Landor livery of British Airways, and modified for Deutsche BA by incorporating German flag colors. By Patrick Dohmen.

  2. FSX - FSX Jetliners

    FSX Deutsche BA Airbus A300-600

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    toma306_dba.gif

     

    Name: toma306_dba.zip

    Size: 4,235,640 Date: 10-23-2021

     

     

    FSX Deutsche BA Airbus A300-600. This is a repaint of Thomas Ruth's Airbus A300-600 (TOM306R.ZIP). The repaint is done in the Landor livery of Deutsche BA from the early 1990s. Founded in 1992 as a subsidiary company of British Airways, Deutsche BA was a low-cost airline, whose focus was on flights throughout Germany & Europe, with feeders to London's Gatwick Airport, and links to OneWorld Partners, Iberia Airlines and Finnair. In February 2006, Air Berlin acquired Deutsche BA (operating as dba) from British Airways. By November 2008, Air Berlin had dissolved dba, and incorporated the aircraft into the Air Berlin fleet. This aircraft is a fictitious liner, painted in the Landor Livery of British Airways, and modified for Deutsche BA. By Patrick Dohmen.

  3. FSX - FSX Jetliners

    FSX Deutsche BA Boeing 757-X

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    qw_757_dba.gif

     

    Name: qw_757_dba.zip

    Size: 36,908,459 Date: 10-20-2021

     

     

    FSX Deutsche BA Boeing 757-X. Textures only and manual installation only. This is a repaint of the payware QualityWings - Ultimate 757 Collection Pack, specifically the 757-200 and 757-300 passenger aircraft. The repaint is done in the Landor livery of Deutsche BA from the early 1990s. Founded in 1992 as a subsidiary company of British Airways, Deutsche BA was a low-cost airline, whose focus was on flights throughout Germany and Europe, with feeders to London's Gatwick Airport, and links to OneWorld partners, specifically, Iberia Airlines and Finnair. In February 2006, Air Berlin acquired Deutsche BA (operating as dba) from British Airways. By November 2008, Air Berlin had dissolved dba, and incorporated the aircraft into the Air Berlin fleet. This aircraft is a fictious liner, painted in the Landor livery of British Airways, and modified for Deutsche BA. By Patrick Dohmen.

  4. FSX - FSX Turboprops

    FSX Deutsche BA ATR42-X

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    vcol_atr42x_dba.gif

     

    Name: vcol_atr42x_dba.zip

    Size: 14,873,066 Date: 10-07-2021 Downloads: 30

     

     

    FSX Deutsche BA ATR42-X . This is a repaint of VirtualCol's ATR42X series aircraft. The repaint is done in the Landor livery of Deutsche BA from the early 1990s. Founded in 1992 as a subsidiary company of British Airways, Deutsche BA was a low-cost airline, whose focus was on flights throughout Germany & Europe, with feeders from London's Gatwick Airport, and links to OneWorld Partners, Iberia Airlines and Finnair. In February 2006, Air Berlin acquired Deutsche BA (operating as dba) from British Airways. By November 2008, Air Berlin had dissolved dba, and incorporated the aircraft into the Air Berlin fleet. These aircraft are fictious turboprop liners with the liveries D-LLAP (ATR 42-320), D-PLPA (ATR 42-500), and D-ILUB (ATR 42-600). By Patrick Dohmen.

  5. FSX - FSX Jetliners

    FSX Deutsche BA Texture Updates

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    dba_textures_update.gif

     

    Name: dba_textures_update.zip

    Size: 29,591,126 Date: 09-19-2021

     

     

    FSX Deutsche BA Texture Updates. Textures only. This pack is a texture update pack for the Deutsche BA aircraft repaints released for Flight Simulator X by Patrick Dohmen. These textures adjust the color scheme to be more accurate to the British Airways/Deutsche BA Landor Livery of the 80s and 90s. I also adjusted the liveries so that they're more universal across the different types of aircraft. This was done to give it a more "fleet" feel. You must have the base aircraft for this to work. What you will need: Project Open Sky Airbus A340-200; TDS Boeing 727-200; Vistaliner's Boeing 737-300; Vistaliner's Boeing 737-400; Vistaliner's Boeing 737-500; TDS Boeing 737-800; Project Fokker 100's F100 TAY 650; Thomas Ruth's MD DC-10 pack (DC-10-30 specifically; By Patrick Dohmen.

  6. I use this

    https://secure.simmarket.com/zinertek-hd-airport-graphics-fsx-p3d.phtml

    Think its still available for FSX? But the developers appear to have deserted across to MSFS

     

    That's more a texture update for default airport textures, default jetways, and ground textures, including updated textures for vehicles. I think the OP was looking for more interactive Ground Service Vehicles period. PLUS, there's freeware texture updates for airports that look amazing!

  7. FSX - FSX Turboprops

    FSX Deutsche BA Saab 2000

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    pad_s2000_dba.gif

     

    Name: pad_s2000_dba.zip

    Size: 6,838,029 Date: 08-29-2021

     

     

    FSX Deutsche BA Saab 2000. Textures only. This is a repaint of BSMP*'s Saab 2000 (required). The repaint is done in the Landor livery of Deutsche BA from the early 1990s. Founded in 1992 as a subsidiary company of British Airways by Delta Air & British Airways, Deutsche BA was a low-cost airline, whose focus was on flights in Germany with additional routes to England, Italy, Spain, & Turkey. Deutsche BA also had links to OneWorld Partners, specifically, Iberia Airlines and Finnair. In February 2006, Air Berlin acquired Deutsche BA (operating as dba) from British Airways. By November 2008, Air Berlin had dissolved dba, and incorporated the remaining aircraft into the Air Berlin fleet. Deutsche BA's initial fleet consisted of Saab 340A's and Saab 2000's. The D-ADSE was primarily used for short jaunts between Munich and its neighboring cities of Stuttgart, Frankfurt, and Aachen, as well as routes to Italy. By Patrick Dohmen.

     

    * - I accidentally gave credit to Premier Aircraft Designs for the Saab 2000, when actually it is a model from BSMP. I've corrected it here in this entry, and I've left a comment on the texture download as well that you need BSMP's Saab 2000 which is available on AVSim Library.

     

    With this release, I've now released all of the basic aircraft types (that I'm aware of) that were used by Deutsche BA in it's 16 years of operation. I am willing to take on any commissions for specific registrations of the 737-300, 737-400, 737-500, Saab 340, and Saab 2000. I will also be working on updating/fixing the repaints of previously released aircraft to fix a list of issues that I came across after initial release. I hope everyone's enjoying what I've released so far! I appreciate all the downloads over the last couple of months! I've enjoyed doing this work! And putting Deutsche BA back out there for FSX!

  8. The only options I know of are FS DreamTeam's Ground Services X (GSX) and Airport Enhancement Services (AES) (forget who created this one). Both of these add-ons, do add more realistic ground vehicles for airports. And depending on the size of the aircraft you are flying, adjust the ground vehicles accordingly. With GSX, you can actually select which Ground Service is going to handle the ground service for your aircraft (usually the airport's default ground service, a generic one, and then like 2 or 3 from airlines that are hubbed out of that airport).

     

    Not sure if AES does the same as GSX. But those are the only options I know of.

  9. Nothing. A "null" zone is where any signal from the controller is ignored by the sim. It's there because many, if not all, controllers will send signals even when they're not being moved. This is known as "chatter". A 10% null zone on all axes should prevent any "chatter" from them.

     

    I was wondering what the recommended null zone was for the mouse yoke. I will have to set mine to 10% and see how it changes turning while taxing/parking.

  10. You might be able to pipe the audio though something called a virtual audio cable. But I'm not too sure.

     

    Just thinking outside the box. I use a few virtual audio cables and will have to see if it's possible. I do use more than one screen so going between tasks does make the Sim audio mute, but not the Sim as I found that option early on when I installed more than one screen.

     

    Never understood why FSX cuts off the audio if the Sim is set to not pause between task switching. Microsoft didn't really think this one through.

  11. FSX - FSX Turboprops

    FSX Deutsche BA Saab 340

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    pad_s340_dba.gif

     

    Name: pad_s340_dba.zip

    Size: 9,078,075 Date: 08-16-2021

     

     

    FSX Deutsche BA Saab 340. Textures only. This is a repaint of Premier Aircraft Design's Saab 340 (required). The repaint is done in the Landor Livery of Deutsche BA from the early 1990s. Founded in 1992 as a subsidiary company of British Airways, Deutsche BA was a low-cost airline, whose focus was on flights throughout Germany & Europe, with feeders to London's Gatwick Airport, and links to OneWorld Partners, specifically, Iberia Airlines and Finnair. In February 2006, Air Berlin acquired Deutsche BA (operating as dba) from British Airways. By November 2008, Air Berlin had dissolved dba, and incorporated the aircraft into the Air Berlin fleet. This aircraft is one of 8 Saab 340s that were transferred from Delta Air to Deutsche BA in March 1992. It originally flew with the livery of Delta Air with the logo replaced. They were eventually repainted to the updated livery for Deutsche BA. Eventually all Saab 340s were replaced with Fokker 100s. By Patrick Dohmen.

  12. FSX - FSX Jetliners

    FSX Deutsche BA Fokker F-100

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    Name: pf100_dba.zip

    Size: 2,729,056 Date: 08-15-2021

     

    pf100_dba.gif

     

    FSX Deutsche BA Fokker F-100. Textures only. This is a repaint of Project Fokker's Fokker 100 v2 (required). Founded in 1992 as a subsidiary company of British Airways, Deutsche BA was a low-cost airline, that provided flights throughout Europe, with emphasis on internal flights in Germany. It also had links to OneWorld Partners, Iberia Airlines and Finnair. D-AGPF was one of 8 Fokker 100s to serve in the Deutsche BA fleet. D-AGPF ran a flight from Munich, Germany to Florence Italy. D-AGPF was delivered to DBA in February 2006, about the time that Air Berlin acquired Deutsche BA (operating as dba) from British Airways. It remained with DBA until August 2006. In November 2008, Air Berlin had dissolved dba, and incorporated the aircraft into the Air Berlin fleet. This is a fictitious livery for this aircraft. By Patrick Dohmen.

  13. what repaints are you working on? i don't fly the default stuff much any more I'm all A2A my self. that's another reason i am avoiding MSFS 2020 no A2A

     

    I'm currently working on creating repaints for Deutsche BA - both actual aircraft that served in the fleet, and fictitious aircraft. They're uploaded on Flightsim.com if you want to check them out. There's a thread from me where I post my releases.

  14. FSX - FSX Jetliners

    FSX Deutsche BA Boeing 737-500

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    vl_b735_dba.gif

     

    Name: vl_b735_dba.zip

    Size: 24,992,071 Date: 08-09-2021

     

    FSX Deutsche BA Boeing 737-500. This is a repaint of Vistaliner's B737-500 (Winglets). Complete aircraft. Founded in March 1992 as a subsidiary company of British Airways, Deutsche BA was a low-cost airline, whose focus was on flights throughout Germany & Europe, with feeders to London's Gatwick Airport, and links to OneWorld Partners, specifically, Iberia Airlines and Finnair. In February 2006, Air Berlin acquired Deutsche BA (operating as dba) from British Airways. By November 2008, Air Berlin had dissolved dba, and incorporated the aircraft into the Air Berlin fleet. OY-ADK was an actual aircraft in the Deutsche BA/DBA fleet. It was the only 737-500 to ever fly for the company. It is painted in the Landor Livery of British Airways, which was modified for Deutsche BA to incorporate the colors of the German flag.

  15. Just my 2 cents here, but I have found the best way is to copy and paste the entire Library entry in the body of the post (I've done this the last couple of times). That way, it gives the OP all of the pertinent info about the item. Right now, the Forum seems to be set up wherein the important links to the File are highlighted, which makes navigating very easy.

     

    For example:

     

    FS2004 (ACOF) - FS2004 Jetliners FS2004/FSX Boeing 787-8 In Dreamliner Livery

    [ Download | View ]

    Name: tds788trent_boeing_n787ba.zip

    Size: 18,209,920 Date: 06-27-2013 Downloads: 5,660

     

    tds788trent_boeing_n787ba.gif

    fbq1.giffcq1.gif FS2004/FSX Boeing 787-8 In Dreamliner Livery. A Boeing 787-8 in Dreamliner livery, registration N787BA, developed by Tenkuu Developers Studio (TDS). Model features high resolution textures, dynamic flexing wings, body gear steering, nose gear steering, rudder lock, ground spoilers, low speed aileron locks at high speed, fully animated control surfaces, fully independent suspension, trim animation, opening passenger doors, animated tilting bogies, rolling wheels, animated thrust reversers with reverser block doors, detailed textures, full night lighting, ground service vehicles and more. Model design by Hiroshi Igami/Yosuke Ube. Flight dynamics design by Maurino M-Bezel Brown, Nick Wilkinson. Master textures by Yosuke Ube. Livery by Yosuke Ube. (See also UTILITY_PANEL_FIX.ZIP)

     

    I know it takes up more space, but I think it's a little more helpful for the person looking.

     

    :)

     

    I tried this (today), and it didn't work for me. I had to manually set up the links and what not. Seems like the set up may have changed in the last few years. Unless I did something wrong.

  16. FSX - FSX Jetliners

    FSX Deutsche BA Boeing 737-400

     

    Name: vl_b734_dba.zip

    Size: 4,234,620 Date: 08-07-2021 Downloads: 13

     

    vl_b734_dba.gif

     

    FSX Deutsche BA Boeing 737-400. Textures only. This is a repaint of Vistaliner's Boeing 737-400 (required). Founded in 1992 as a subsidiary company of British Airways, Deutsche BA was a low-cost airline, whose focus was on flights throughout Germany & Europe, with feeders to London's Gatwick Airport, and links to OneWorld Partners, specifically, Iberia Airlines and Finnair. This aircraft, with registration (SE-DTB), was an actual aircraft in the Deutsche BA fleet. It is painted in the Landor Livery of British Airways (1984-1997), which modified for Deutsche BA to incorporate the colors of the German flag. In February 2006, Air Berlin acquired Deutsche BA (operating as dba) from British Airways. By November 2008, Air Berlin had dissolved dba, and incorporated the aircraft into the Air Berlin fleet. By Patrick Dohmen.

  17. Woohoo! Yes! Many people are coming around to the latest is not the greatest idea.

     

    FS9 is great. I don't use FSX because I think it really needs a better CPU than is currently available and when that CPU arrives, I'll possibly use FSX along with FS9. MSFS will never be a consideration. It's not really part of the Microsoft FS franchise but more a modern attempt at a FS clone gone bad. For anyone playing Microsoft Links golf, we have an equivalent version of failure with the recently released Links E6. It's absolutely not the real Links series.

     

    The main thing is enjoyment. If it still makes you happy when you open up FS9 or FSX, you don't have a problem.

     

    Agreed. Despite the lower poly models of Virtual Cockpits (which I can fix by downloading upgraded VC's for certain aircraft), I still get a thrill out of FSX. And like you guys, I've invested a ton of money into it with addons like the QW 757, FS Passenger, FS Cabin Crew, GSX levels 1 & 2, JFK v2, and subs to sites like Fly Away Simulation and Flightsim.com. I continue to believe in FSX. It's why I'm picking up my repaint project up after 8 years. B/C I've finally gotten enough experience with Photoshop to make some quality repaints. FSX has a LOT of life still left in it. While the mainstream developers for addons may be moving onto to Prepar3d v4, X-Plane 11, and FS2020, there will still be people working on FS9 and FSX. And there will be other developers who have a desire to keep the FS9/FSX communities alive by continuing development of those two games as well.

  18. Good afternoon fellow Flight Sim enthusiasts! I hope you're all doing well! I'm excited to announce that I've been working on creating a Deutsche BA fleet for Flight Simulator X. I've released a number of aircraft so far, and I'll post links/download entries to the aircraft in this thread.

     

    For those who are unfamiliar with it, Deutsche BA was a German subsidiary airline of British Airways (Deutsche BA, roughly translated means German British Airways). The company was founded in March of 1992. It started out with a total of 9 Saab 340s (including 2 Fairchilds), all of which were delivered in April of 1992. Between June 1992 and May 2001, the fleet was expanded to include 28 Boeing 737-300's, 1 Boeing 737-400, 1 Boeing 737-500, 1 British Aerospace 146-200, 8 Fokker F-100's, and 5 Saab 2000s. By 2001, Deutsche BA was rebranded as simply dba.com. In February 2006, it was acquired by Air Berlin, and the aircraft in service at that time were incorporated into the Air Berlin fleet. DBA ceased all operations by November 2008.

     

    There are a few that have some mistakes, errors, or missing details. I will, eventually, get around to fixing those errors and releasing a Texture Update pack as a fix. But, regardless, I hope you all enjoy these aircraft as much as I enjoyed repainting them.

     

    Deutsche BA - Boeing 737-300 (registration D-ADBA): This was the first B737-300 in the DBA fleet

    https://www.flightsim.com/vbfs/fslib.php?do=search&fname=vl_b733_dba.zip

     

    Deutsche BA - Boeing 727-200 (registration D-KBRL): Fictitious Airliner

    https://www.flightsim.com/vbfs/fslib.php?do=search&fname=tdsb722_dba.zip

     

    Deutsche BA - Airbus A340-200 (registration D-HACD): Fictitious Airliner

    https://www.flightsim.com/vbfs/fslib.php?do=search&fname=posky_a342_dba.zip

     

    Deutsche BA - McDonnell Douglas DC-10-30 (registration D-DEBR): Fictitious Airliner

    https://www.flightsim.com/vbfs/fslib.php?do=search&fname=tomdc10_dba.zip

     

    Deutsche BA - Boeing 747-400 (registration D-GMBH): Fictitious Airliner

    https://www.flightsim.com/vbfs/fslib.php?do=search&fname=posky_b744_dba.zip

     

    Deutsche BA - Bombardier CRJ-700 ER (registration D-EDAC): Fictitious Airliner

    https://www.flightsim.com/vbfs/fslib.php?do=search&fname=poskyfsxcrj_700er-dba.zip

     

    Deutsche BA - Boeing 737-800 (registration D-EFFZ): Fictitious Airliner

    https://www.flightsim.com/vbfs/fslib.php?do=search&fname=tdsb738_dba.zip

  19. I don't have a thumbnail for the Deutsche BA entry yet. If the thumbnail were in the Deutsche BA texture folder, it would show up with Deutsche BA, not as a separate entry in the airplane selection. When I first installed this DC-10 series, I originally got an error message that said that there were two aircraft with the same Title, and that they needed two separate titles. When I changed the flightsim.0 to include Condor Airlines at the end, the error message disappeared, but I still have 2 entries for a single Condor Airlines model.
  20. Good afternoon all!

     

    I've got a problem with the Thomas Ruth DC-10 series that's cropping up and I have no idea what's causing it. In the airplane selection menu, when I pull up the DC-10, it's showing me 2 copies of the stock DC-10-30 Condor Airlines aircraft. But when I look in the aircraft.cfg file, there's only one flightsim.xx entry for Condor Airlines. I'm very confused as to what's causing this. Any help would be appreciated. Images attached to help show you what I mean.

     

    Aircraft.cfg text:

    [fltsim.0]

    title=Dc10-30 LONGFAIRING HSTABFAIRING VSTABFAIRING Condor Airlines

    sim=tomdc10

    model=

    panel=

    sound=

    texture=condor

    kb_checklists=Boeing747-400_check

    kb_reference=Boeing747-400_ref

    atc_id=D-ADSO

    atc_airline=Condor

    atc_flight_number=

    atc_parking_code=

    atc_heavy=1

    ui_manufacturer=McDonnell Douglas

    ui_type=DC-10-30

    ui_variation=Condor

    ui_typerole=Commercial Airliner

    ui_createdby=Thomas Ruth + Eric Cantu

    description= FSX Conversion of Eric Cantu´s FS2004 model. New textures, landing gear, interior and some FSX style custom animations.

     

    [fltsim.1]

    title=Dc10-30 LONGFAIRING HSTABFAIRING VSTABFAIRING British Airways

    sim=tomdc10

    model=

    panel=

    sound=

    texture=baw_landor

    kb_checklists=Boeing747-400_check

    kb_reference=Boeing747-400_ref

    atc_id=G-BHDJ

    atc_airline=SPEEDBIRD

    atc_flight_number=

    atc_parking_code=BAW

    atc_heavy=1

    ui_manufacturer=McDonnell Douglas

    ui_type=DC-10-30

    ui_variation=British Airways(Landor)

    ui_typerole=Commercial Airliner

    ui_createdby=Thomas Ruth + Eric Cantu

    description= FSX Conversion of Eric Cantu´s FS2004 model. New textures, landing gear, interior and some FSX style custom animations.

     

    [fltsim.2]

    title=Dc10-30 LONGFAIRING HSTABFAIRING VSTABFAIRING Continental Airlines

    sim=tomdc10

    model=

    panel=

    sound=

    texture=coa

    kb_checklists=Boeing747-400_check

    kb_reference=Boeing747-400_ref

    atc_id=N14090

    atc_airline=CONTINENTAL

    atc_flight_number=

    atc_parking_code=COA

    atc_heavy=1

    ui_manufacturer=McDonnell Douglas

    ui_type=DC-10-30

    ui_variation=Continental Airlines

    ui_typerole=Commercial Airliner

    ui_createdby=Thomas Ruth + Eric Cantu

    description="Back in the 1960's, airlines dreamed of a widebody aircraft smaller than the Boeing 747 but capable of flying similar long-range routes from airports with shorter runways. The DC-10 became McDonnell Douglas' first commercial airliner after the merger between McDonnell Aircraft Corporation and Douglas Aircraft Company in 1967. An early DC-10 design proposal was for a four-engine double-deck wide-body jet airliner with a maximum seating capacity of 550 passengers similar in length of a DC-8. The proposal was shelved in favor of a trijet single-deck wide-body airliner with a maximum seating capacity of 400 passengers, and similar in length to the DC-8. In direct competition with the similar Lockheed's L-1011, the DC-10 got the biggest share of the airline market and until the 2000's it remained a favourite for airlines around the world."

     

    [fltsim.3]

    title=Dc10-30 LONGFAIRING HSTABFAIRING VSTABFAIRING Lufthansa

    sim=tomdc10

    model=

    panel=

    sound=

    texture=DLH

    kb_checklists=Boeing747-400_check

    kb_reference=Boeing747-400_ref

    atc_id=D-ADMO

    atc_airline=LUFTHANSA

    atc_flight_number=

    atc_parking_code=DLH

    atc_heavy=1

    ui_manufacturer=McDonnell Douglas

    ui_type=DC-10-30

    ui_variation=Lufthansa

    ui_typerole=Commercial Airliner

    ui_createdby=Thomas Ruth + Eric Cantu

    description= FSX Conversion of Eric Cantu´s FS2004 model. New textures, landing gear, interior and some FSX style custom animations.

     

    [fltsim.4]

    title=Dc10-30 LONGFAIRING VSTABFAIRING Pan Am

    sim=tomdc10

    model=

    panel=

    sound=

    texture=PAM

    kb_checklists=Boeing747-400_check

    kb_reference=Boeing747-400_ref

    atc_id=N80NA

    atc_airline=CLIPPER

    atc_flight_number=

    atc_parking_code=PAA

    atc_heavy=1

    ui_manufacturer=McDonnell Douglas

    ui_type=DC-10-30

    ui_variation=Pan Am

    ui_typerole=Commercial Airliner

    ui_createdby=Thomas Ruth + Eric Cantu

    description= FSX Conversion of Eric Cantu´s FS2004 model. New textures, landing gear, interior and some FSX style custom animations.

     

    [fltsim.5]

    title=Dc10-30 LONGFAIRING VSTABFAIRING JT9D-59 WINGLET Deutsche BA

    sim=tomdc10

    model=

    panel=

    sound=

    texture=DBA

    kb_checklists=Boeing747-400_check

    kb_reference=Boeing747-400_ref

    atc_id=N80NA

    atc_airline=SPEEDWAY

    atc_flight_number=

    atc_parking_code=BAG

    atc_heavy=1

    ui_manufacturer=McDonnell Douglas

    ui_type=DC-10-30

    ui_variation=Deutsche BA

    ui_typerole=Commercial Airliner

    ui_createdby=Thomas Ruth + Eric Cantu

    description= FSX Conversion of Eric Cantu´s FS2004 model. New textures, landing gear, interior and some FSX style custom animations.

     

    [General]

    atc_type=MD

    atc_model=DC10

    editable=1

    performance=

    Category=airplane

     

    [pitot_static]

    vertical_speed_time_constant=1 //Increasing this value will cause a more instantaneous reaction in the VSI

    pitot_heat=1.0 //Scalar on heat effectiveness, 0 = not available

     

    [WEIGHT_AND_BALANCE]

    max_gross_weight=572000 // (pounds)

    empty_weight=259459 // (pounds)

     

    reference_datum_position=0, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)

    empty_weight_CG_position=-5, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum

     

    max_number_of_stations=50

     

    station_load.0=480.0, 50.0, -2.0, 8.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

    station_load.1=2440.0, 50.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

    station_load.2=4440.0, 0.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

    station_load.3=2440.0, -50.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

    station_load.4=3780.0, 30.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

    station_load.5=3140.0, -30.0, 0.0, 0.0 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

     

    station_name.0=Crew

    station_name.1=Pax Fwd

    station_name.2=Pax Mid

    station_name.3=Pax Aft

    station_name.4=Cargo Fwd

    station_name.5=Cargo Aft

    empty_weight_roll_MOI=0.000000

    empty_weight_pitch_MOI=0.000000

    empty_weight_yaw_MOI=0.000000

    empty_weight_coupled_MOI=0.000000

     

    [flight_tuning]

    cruise_lift_scalar=1.0

    parasite_drag_scalar=1.0

    induced_drag_scalar=1.0

    elevator_effectiveness=1.0

    aileron_effectiveness=1.0

    rudder_effectiveness=1.0

    pitch_stability=1.0

    roll_stability=1.0

    yaw_stability=1.0

    elevator_trim_effectiveness=1.0

    aileron_trim_effectiveness=1.0

    rudder_trim_effectiveness=1.0

     

    [GeneralEngineData]

    engine_type=1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop

    engine.0 = 13.52, -29.244, -2.75,

    engine.1 = -79, 0, 22.61,

    engine.2 = 13.52, 29.244, -2.75, //(feet) longitudinal, lateral, vertical distance from reference datum

    fuel_flow_scalar=0.77 //Scalar for fuel flow efficiency

    min_throttle_limit=-0.3; //Minimum percent throttle. Generally negative for turbine reverser

     

    [TurbineEngineData]

    bypass_ratio= 4.3

    fuel_flow_gain=0.0010

    inlet_area=29.928

    rated_N2_rpm=10611

    static_thrust=51000

    afterburner_available=0

    reverser_available=1 //Thrust reverser available?

    ThrustSpecificFuelConsumption=0.40

     

    [jet_engine]

    thrust_scalar=1.0

     

    [contact_points]

     

    ;/0 Class

    ;/1 Longitudinal Position (feet)

    ;/2 Lateral Position (feet)

    ;/3 Vertical Position (feet)

    ;/4 Impact Damage Threshold (Feet Per Minute)

    ;/5 Brake Map (0=None, 1=Left, 2=Right)

    ;/6 Wheel Radius (feet)

    ;/7 Steer Angle (degrees)

    ;/8 Static Compression (feet) (0 if rigid)

    ;/9 Max/Static Compression Ratio

    ;/10 Damping Ratio (0=Undamped, 1=Critically Damped)

    ;/11 Extension Time (seconds)

    ;/12 Retraction Time (seconds)

    ;/13 Sound Type

    ;/14 Airspeed limit for retraction (KIAS)

    ;/15 Airspeed that gear gets damage at (KIAS)

    ; 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

    ;----------------------------------------------------------------------------------------------------

    point.0 = 1, 67.155, 0, -12.38, 1200, 0, 1.68, 90, 0.590, 3.361, 0.72, 8, 9, 0, 180, 250

    point.1 = 1, -12.3114, -18.2, -12.38, 1500, 1, 2.51, 0, 0.590, 2.849, 0.74, 9.9, 10.9, 2, 180, 250

    point.2 = 1, -12.3114, 18.2, -12.38, 1500, 2, 2.51, 0, 0.590, 2.849, 0.74, 9.1, 10.1, 3, 180, 250

    point.3 = 2, -34.00, -86.00, 8.40, 787, 0, 0.0, 0, 0.000, 0.0, 0.0, 0.0, 0.0, 5, 0, 0

    point.4 = 2, -34.00, 86.00, 8.40, 787, 0, 0.0, 0, 0.000, 0.0, 0.0, 0.0, 0.0, 6, 0, 0

    point.5 = 2, 61.8791, 0, -3.1502, 787, 0, 0.0, 0, 0, 0, 0, 0, 0, 9, 0, 0

    point.6 = 2, -93.50, 0.00, 25.00, 787, 0, 0.0, 0, 0.000, 0.0, 0.0, 0.0, 0.0, 4, 0, 0

    point.7 = 2, -85.50, 0.00, 11.50, 787, 0, 0.0, 0, 0.000, 0.0, 0.0, 0.0, 0.0, 4, 0, 0

    point.8 = 2, -46.50, 0.00, -1.65, 787, 0, 0.0, 0, 0.000, 0.0, 0.0, 0.0, 0.0, 4, 0, 0

     

    static_pitch=0.0

    static_cg_height=12.5

    gear_system_type=1 //Hydraulic

     

    [Views]

    eyepoint=89.1, -1.76, 11.34 ; Longitude, Latitude and Vertical position from Reference Point, (FEET)

     

    [flaps.0]

    type=1 // 1 - tail, 2 - lead

    span-outboard=0.8 // 0.0 .. 1.0

    extending-time=20 // seconds

    flaps-position.0=0 // degrees

    flaps-position.1=0 // degrees

    flaps-position.2=15 // degrees

    flaps-position.3=22 // degrees

    flaps-position.4=35 // degrees

    flaps-position.5=50 // degrees

    damaging-speed=250 // KIAS

    blowout-speed=280 // KIAS

    lift_scalar=0.45

    drag_scalar=0.8

    pitch_scalar=0.3

    system_type=1 //Hydraulic

     

    [flaps.1]

    type=2 // 1 - tail, 2 - lead

    span-outboard=0.8 // 0.0 .. 1.0

    extending-time=10 // seconds

    flaps-position.0=0 // degrees

    flaps-position.1=15 // degrees

    flaps-position.2=15 // degrees

    flaps-position.3=15 // degrees

    flaps-position.4=25 // degrees

    flaps-position.5=25 // degrees

    damaging-speed=250 // KIAS

    blowout-speed=280 // KIAS

    lift_scalar=0.2

    drag_scalar=0.2

    pitch_scalar=0.2

    system_type=1 //Hydraulic

     

    [electrical]

    ;BusType, MaxAmpLoad, MinVoltage BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)

    max_battery_voltage = 130

    generator_alternator_voltage = 115

    max_generator_alternator_amps = 60

    engine_generator_map = 1,1,1

    electric_always_available = 0

    autopilot = 0, 5, 17

    avionics_bus = 0, 10, 17

    avionics = 1, 5, 17

    pitot_heat = 0, 15, 17

    additional_system = 0, 20, 17

    marker_beacon = 1, 2, 17

    gear_warning = 0, 2, 17

    starter1 = 0, 20, 17

    starter2 = 0, 20, 17

    starter3 = 0, 20, 17

    light_nav = 0, 5, 17

    light_beacon = 0, 5, 17

    light_landing = 0, 5, 17

    light_taxi = 0, 5, 17

    light_strobe = 0, 5, 17

    light_panel = 0, 5, 17

    fuel_transfer_pump = 0, 5, 17

     

    [LIGHTS]

    ;/Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

    light.0 = 1, -0.90, 0.00, 18.70, fx_beaconh ,

    light.1 = 1, -30.90, 0.00, -3.00, fx_beaconb ,

    light.2 = 5, 80.92, 18.39, -3.38, fx_T332land ,

    light.3 = 5, 80.92, -18.39, -3.38, fx_T332land ,

    light.4 = 9, -75.81, 8.79, 28.61, fx_T332logo ,

    light.5 = 9, -75.81, -8.79, 28.61, fx_T332logo ,

    light.6 = 10, 88.00, 0.00, 11.3, fx_vclighth ,

     

    [Radios]

    ;/ Radio Type = availiable, standby frequency, has glide slope

    Audio.1=1

    Com.1=1, 1

    Com.2=1, 1

    Nav.1=1, 1, 1

    Nav.2=1, 1, 0

    Adf.1=1

    Transponder.1=1

    Marker.1=1

     

    [keyboard_response]

    ;/Breakpoint speeds (knots) on the keyboard increments of control surfaces.

    ;/Speed at which the incremenet is reduced to 1/2 and 1/8 respectively.

    elevator = 100, 200

    aileron = 100, 200

    rudder = 100, 200

     

    [exits]

    number_of_exits = 4

    exit.0 = 0.4, 78.83, -8.02, 12.65, 0 ;Percent per second

    exit.1 = 0.04, -36.80, 7.09, 0.19, 1 ;Percent per second

    exit.2 = 0.4, 8.803, -8.540, 3.868, 2 ;Percent per second

    exit.3 = 0.4, 8.803, -8.540, 3.868, 2 ;Percent per second

     

    [EFFECTS]

    wake=fx_wake

    water=fx_spray

    dirt=fx_tchdrt

    concrete=fx_sparks

    touchdown=fx_tchdwn, 1

     

    [autopilot]

    autopilot_available=1

    flight_director_available=1

    default_vertical_speed=1200.0

    autothrottle_available=1

    autothrottle_arming_required=1

    autothrottle_max_rpm=96.5

    autothrottle_takeoff_ga=1

    use_no_default_pitch= 1

    use_no_default_bank= 1

    pitch_takeoff_ga=18;

    default_pitch_mode=0

    default_bank_mode=0

    max_pitch=10.0

    max_pitch_acceleration=3.0

    max_pitch_velocity_lo_alt=4.0

    max_pitch_velocity_hi_alt=2.9

    max_pitch_velocity_lo_alt_breakpoint=20000.0

    max_pitch_velocity_hi_alt_breakpoint=28000.0

    max_bank=25.0

    max_bank_acceleration=2.0

    max_bank_velocity=3.00

    max_throttle_rate=0.2

    nav_proportional_control=12.00

    nav_integrator_control= 0.05

    nav_derivative_control= 0.01

    nav_integrator_boundary= 0.5

    nav_derivative_boundary= 0.35

    gs_proportional_control= 10.0

    gs_integrator_control= 0.50

    gs_derivative_control= 0.00

    gs_integrator_boundary= 0.7

    gs_derivative_boundary= 0.00

    yaw_damper_gain= 1.00

     

    [fuel]

    Center1 = -18.5, 0, -2.7, 9700, 260

    Center2 = -18.5, 0, -2.7, 14600, 260 // -15Series with bigger Centertank, -30 and -40 with both Centertanks

    LeftMain = -0.617, -20, 2, 6000, 281

    RightMain = -0.617, 20, 2, 6000, 281

     

    fuel_type=2 //Fuel type: 1 = Avgas, 2 = JetA

    number_of_tank_selectors=3

    electric_pump=3

    fuel_dump_rate=0.0167 //Percent of max quantity per second, i.e. about 1 minute for full fuel

     

    [airplane_geometry]

    wing_area = 3958

    wing_span = 165.4

    wing_root_chord = 42.65

    wing_dihedral = 7.58

    wing_incidence = 0.00

    wing_twist = -0.50

    oswald_efficiency_factor = 0.81

    wing_winglets_flag = 0

    wing_sweep = 35

    wing_pos_apex_lon = 20

    wing_pos_apex_vert = 0

    htail_area = 1282.02

    htail_span = 71.83

    htail_pos_lon = -50.68

    htail_pos_vert = 7.5

    htail_incidence = 0.00

    htail_sweep = 35

    vtail_area = 550.05

    vtail_span = 32.47

    vtail_sweep = 40

    vtail_pos_lon = -52.40

    vtail_pos_vert = 11.76

    elevator_area = 1282.02

    aileron_area = 265.39

    rudder_area = 161.00

    elevator_up_limit = 26.00

    elevator_down_limit = 20.00

    aileron_up_limit = 30.00

    aileron_down_limit = 30.00

    rudder_limit = 33.00

    elevator_trim_limit = 24.00

    spoiler_limit = 60.00

    aileron_to_spoileron_gain = 1.00

    spoiler_handle_available = 1

    min_ailerons_for_spoilerons = 1.00

    min_flaps_for_spoilerons = 0

    spoilerons_available = 1

    auto_spoiler_available=1

    spoiler_extension_time=1.000000

    positive_g_limit_flaps_up=4.000000

    positive_g_limit_flaps_down=3.000000

    negative_g_limit_flaps_up=-3.000000

    negative_g_limit_flaps_down=-2.000000

    load_safety_factor=1.5 //Design G load safety factor

     

    [Reference Speeds]

    flaps_up_stall_speed=192.0 //Knots True (KTAS)

    full_flaps_stall_speed=130.0 //Knots True (KTAS)

    cruise_speed=600.0 //Knots True (KTAS)

    max_mach=0.88

    max_indicated_speed=360.0 //Red line (KIAS)

     

    [forcefeedback]

    gear_bump_nose_magnitude=3000 ; 0 - 10000

    gear_bump_nose_direction=18000 ; 0 - 35999 degrees

    gear_bump_nose_duration=250000 ; in microseconds

    gear_bump_left_magnitude=2700 ; 0 - 10000

    gear_bump_left_direction=35500 ; 0 - 35999 degrees

    gear_bump_left_duration=250000 ; in microseconds

    gear_bump_right_magnitude=2700 ; 0 - 10000

    gear_bump_right_direction=00500 ; 0 - 35999 degrees

    gear_bump_right_duration=250000 ; in microseconds

    ground_bumps_magnitude1=1300 ; 0 - 10000

    ground_bumps_angle1=08900 ; 0 - 35999 degrees

    ground_bumps_intercept1=3.0

    ground_bumps_slope1=0.20

    ground_bumps_magnitude2=200 ; 0 - 10000

    ground_bumps_angle2=09100 ; 0 - 35999 degrees

    ground_bumps_intercept2=1.075

    ground_bumps_slope2=0.035

    crash_magnitude1=10000 ; 0 - 10000

    crash_direction1=01000 ; 0 - 35999 degrees

    crash_magnitude2=10000 ; 0 - 10000

    crash_direction2=9000 ; 0 - 35999 degrees

    crash_period2=75000 ; in microseconds

    crash_duration2=2500000 ; in microseconds

     

    [gear_warning_system]

    gear_warning_available=1 //Normal

    pct_throttle_limit=0.1 //Percent throttle that activates warning

    flap_limit_idle=5.0 //Flap angle that activates warning at idle

    flap_limit_power=25.5 //Flap angle that activates warning at above idle

     

    [brakes]

    parking_brake=1 //Parking brake available

    toe_brakes_scale=0.599 //Brake scalar

    auto_brakes=4

    hydraulic_system_scalar=1 //On brakes dependant on the hydraulic system, ratio hyd system to max brake hyd pressure

     

    [stall_warning]

    type=1

    stick_shaker=1

     

    [hydraulic_system]

    normal_pressure=3000.0 //PSI

    electric_pumps=0 //no electric pumps

    engine_map=1,1,1,0 //pumps on Eng1,2,3,4

     

    [attitude_indicators]

    ;/Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro

    attitude_indicator.0=1

     

    [turn_indicators]

    ;/Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro

    turn_indicator.0=1,0

     

    [direction_indicators]

    ;/1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another

    ;/2 Indicator number of slaving indicator if Type = 4

    direction_indicator.0=3,0

     

    [airspeed_indicators]

    airspeed_indicator.0=1

    airspeed_indicator.1=1

     

    [deice_system]

    structural_deice_type=1 //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots

     

    [TailHook] //KC10 Refueling Boom

    tailhook_length= 4

    tailhook_position= 0.0, 0.0, 0.0

    cable_force_adjust= 0.5

     

    [CameraDefinition.0]

    Title=Left wingview

    Guid={0ae3f864-da10-4e5a-977c-b9bba47d6f7a}

    Description=Left trailing edge as seen from paxcabin

    Origin=Center

    SnapPbhAdjust=Swivel

    SnapPbhReturn=FALSE

    PanPbhAdjust=Swivel

    PanPbhReturn=FALSE

    Track=None

    ShowAxis=FALSE

    AllowZoom=TRUE

    InitialZoom=0.8

    ShowWeather=Yes

    InitialXyz=-3.318, 3.15, -11.35

    InitialPbh=5, 0, 270

    XyzAdjust=TRUE

    Category=Aircraft

    MomentumEffect=TRUE

    ClipMode=Minimum

     

    [CameraDefinition.1]

    Title=Right wingview

    Guid={D368D3EA-21FB-4d88-97BC-771106DCC59B}

    Description=Right trailing edge as seen from paxcabin

    Origin=Center

    SnapPbhAdjust=Swivel

    SnapPbhReturn=FALSE

    PanPbhAdjust=Swivel

    PanPbhReturn=FALSE

    Track=None

    ShowAxis=FALSE

    AllowZoom=TRUE

    InitialZoom=0.8

    ShowWeather=Yes

    InitialXyz=3.318, 3.15, -11.35

    InitialPbh=5, 0, 90

    XyzAdjust=TRUE

    Category=Aircraft

    MomentumEffect=TRUE

    ClipMode=Minimum

     

    [CameraDefinition.2]

    Title=Left engine view

    Guid={E4F8DA49-C99E-40ae-8467-AC874BB497B6}

    Description=Left engine as seen from flightdeck

    Origin=Center

    SnapPbhAdjust=Swivel

    SnapPbhReturn=FALSE

    PanPbhAdjust=Swivel

    PanPbhReturn=FALSE

    Track=None

    ShowAxis=FALSE

    AllowZoom=TRUE

    InitialZoom=0.8

    ShowWeather=Yes

    InitialXyz=-2.514, 3.14, 25.44

    InitialPbh=5, 0, 210

    XyzAdjust=TRUE

    Category=Aircraft

    MomentumEffect=TRUE

    ClipMode=Minimum

     

    [CameraDefinition.3]

    Title=Right engine view

    Guid={C3CD1BAC-B511-4557-B3CE-C5F6EAD00807}

    Description=Right engine as seen from flightdeck

    Origin=Center

    SnapPbhAdjust=Swivel

    SnapPbhReturn=FALSE

    PanPbhAdjust=Swivel

    PanPbhReturn=FALSE

    Track=None

    ShowAxis=FALSE

    AllowZoom=TRUE

    InitialZoom=0.8

    ShowWeather=Yes

    InitialXyz=2.514, 3.14, 25.44

    InitialPbh=5, 0, 150

    XyzAdjust=TRUE

    Category=Aircraft

    MomentumEffect=TRUE

    ClipMode=Minimum

     

    [CameraDefinition.4]

    Title=Main gear cam

    Guid={D1EE9F66-E2A5-4dd8-9874-D87E96E1F980}

    Description=Main gear as seen from the belly fairing

    Origin=Center

    SnapPbhAdjust=Swivel

    SnapPbhReturn=FALSE

    PanPbhAdjust=Swivel

    PanPbhReturn=FALSE

    Track=None

    ShowAxis=FALSE

    AllowZoom=TRUE

    InitialZoom=0.5

    ShowWeather=Yes

    InitialXyz=0, -1.51, -9.67

    InitialPbh=5, 0, 0

    XyzAdjust=TRUE

    Category=Aircraft

    MomentumEffect=TRUE

    ClipMode=Minimum

     

    [CameraDefinition.5]

    Title=Nose gear cam

    Guid={5D9AC711-EC3E-4e47-AF27-820DE14AF3E1}

    Description=Runway as seen from the nose gear

    Origin=Center

    SnapPbhAdjust=Swivel

    SnapPbhReturn=FALSE

    PanPbhAdjust=Swivel

    PanPbhReturn=FALSE

    Track=None

    ShowAxis=FALSE

    AllowZoom=TRUE

    InitialZoom=0.8

    ShowWeather=Yes

    InitialXyz=0, -1.29, 20.96

    InitialPbh=0, 0, 0

    XyzAdjust=TRUE

    Category=Aircraft

    MomentumEffect=TRUE

    ClipMode=Minimum

     

    [CameraDefinition.6]

    Title=Tail cam

    Guid={665E785E-73B0-44e7-89F6-229E1F6BA1C9}

    Description=Aircraft as seen from the tip of the vertical stabilizer

    Origin=Center

    SnapPbhAdjust=Swivel

    SnapPbhReturn=FALSE

    PanPbhAdjust=Swivel

    PanPbhReturn=FALSE

    Track=None

    ShowAxis=FALSE

    AllowZoom=TRUE

    InitialZoom=0.3

    ShowWeather=Yes

    InitialXyz=0, 15.62, -24.94

    InitialPbh=10, 0, 0

    XyzAdjust=TRUE

    Category=Aircraft

    MomentumEffect=TRUE

    ClipMode=Minimum

     

    [CameraDefinition.001]

    Title=Right Seat

    Guid={8ff6c134-098d-409f-baec-caba3f683f98}

    Origin=Virtual Cockpit

    MomentumEffect=YES

    SnapPbhAdjust=Swivel

    SnapPbhReturn=False

    PanPbhAdjust=Swivel

    PanPbhReturn=False

    Track=None

    ShowAxis=YES

    AllowZoom=TRUE

    InitialZoom=.7

    SmoothZoomTime=2.0

    ZoomPanScalar=1.0

    ShowWeather=Yes

    XyzAdjust=TRUE

    ShowLensFlare=FALSE

    Category=Cockpit

    PitchPanRate=20

    HeadingPanRate=60

    InitialXyz=1.0, 0.0, 0.0

    InitialPbh=0, 0, 0

     

    [CameraDefinition.002]

    Title=Visitor at Cockpit Door

    Guid={195EAB58-9E4A-2E2A-A34C-A8D9D948F078}

    Origin=Virtual Cockpit

    MomentumEffect=YES

    SnapPbhAdjust=Swivel

    SnapPbhReturn=False

    PanPbhAdjust=Swivel

    PanPbhReturn=False

    Track=None

    ShowAxis=YES

    AllowZoom=TRUE

    InitialZoom=.7

    SmoothZoomTime=2.0

    ZoomPanScalar=1.0

    ShowWeather=Yes

    XyzAdjust=TRUE

    ShowLensFlare=FALSE

    Category=Cockpit

    PitchPanRate=20

    HeadingPanRate=60

    InitialXyz=0.6, 0.60, -1.2

    InitialPbh=2, 0, 0

     

     

    [CameraDefinition.003]

    Title=Flight Engineer

    Guid={609b24ab-a96c-46d9-a572-29f8cb15547b}

    Origin=Virtual Cockpit

    MomentumEffect=YES

    SnapPbhAdjust=Swivel

    SnapPbhReturn=False

    PanPbhAdjust=Swivel

    PanPbhReturn=False

    Track=None

    ShowAxis=YES

    AllowZoom=TRUE

    InitialZoom=.4

    SmoothZoomTime=2.0

    ZoomPanScalar=1.0

    ShowWeather=Yes

    XyzAdjust=TRUE

    ShowLensFlare=FALSE

    Category=Cockpit

    PitchPanRate=20

    HeadingPanRate=60

    InitialXyz=0.9, 0.00, -1.0

    InitialPbh=12, 00, 90

    [vacuum_system]

    max_pressure=5.000000

    vacuum_type=1

    electric_backup_pressure=0.000000

    engine_map=1,1,1,1

    [pneumatic_system]

    max_pressure=0.000000

    bleed_air_scalar=0.000000

     

    FSX_DC10.jpg

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