Jump to content

eric_marciano

Registered Users
  • Posts

    13
  • Joined

Posts posted by eric_marciano

  1. Hi Tim,

    Thank you for these explanations, very clear. I applied the changes on the C152 and flew to Sedona with real weather. I had 10 kts crosswind.

    The effect of the modifications improve the flight behavior but I still have the same problem. OK, 10 kts crosswind is a lot of wind for a light aircraft like the C152, so I can understand it has an impact on the way the aircraft rolls (like in real life), but what I hate is the HUGE difference of behavior before and after touchdown. Before the wheels touch the ground, I control the aircraft very well to maintain on the runway center line, and as soon as the wheel touch the ground, the aircraft suddenly turns right in the direction of the wind. This may be normal because of the crosswind, but in that case why it didn't impact the flight before touch down?

     

    I may have the answer. I read on another site that Asobo kept a feature that was existing in FSX: as soon as you go down and reduce the speed, the effect of crosswind is artificially reduced by the sim to become null when you touch down. This may explain why I don't feel the crosswind effect when flying and suddenly feel it when touching down. Anyway, it ruins the realism and I hope it will be fixed soon.

  2. Am I the only one being disturbed by the way the MSFS flight model reacts when landing?

    Since the release of MSFS 2020, I noticed this problem and it kept going update after update. The problem is about the behavior of the aircraft when touching down when landing. It always tends to turn left or right, forcing you to apply a strong rudder correction that is not realistic at all. I used to be a private pilot, I flew the Cessna 152, 172, Piper PA-28, Socata TB-9. I also flew professional airline simulators, A320 and CRJ. I never saw such behavior in real life.

    You can have crosswind when landing, which will cause this tendency to turn into the wind. I know this, but when this happens you feel the wind deviation before touching down and the behavior on ground is the continuation of the behavior in flight. What I see in MSFS is different: the aircraft flies normally during approach and when you have little or no crosswind, the aircraft still turns left or right as soon as the wheels touch the ground.

    I also know about the torque effect when you have a propeller, this is noticed on take off and it is normal, but when landing the engine is idle so the torque effect should be close to 0. In addition, when landing a jet powered aircraft, the torque effect cannot explain this behavior when landing.

     

    Did you also notice this?

    Do you think it is realistic or is this effect too strong?

     

    I recently saw an interview of a real airline captain, saying the flight was realistic except "the very last moment of the flight", I know what he was talking about.

    I would be happy to have your opinion about this.

  3. I would prefer the VFR map to show the assisted taxi route instead of those awful blue arrows in the main window. They are such an immersion killer.

     

    Stinger

     

    Sent from my SM-T813 using Tapatalk

     

    Fully agreed.

    Not only these blue arrows are terrible, but you have to go in the assistance menu to turn them on or off. Using an item of the ATC window in FSX was more convenient, even if not realistic...

    Maybe an add-on map will do this one day? I hope...

  4. I really like the ability to display a map at anytime, this is convenient for taxiing and for navigation.

    Do you know what are 'isoline map' and 'GPS tracking' in the VFR map window? I turned them on and off but couldn't see any change...

    Do you know how to get frequency information from this map? (get a VOR or ILS frequency}

     

    Thanks for your help.

×
×
  • Create New...