The filename you'll be working with is tds_b737max8_base_package.zip which can be downloaded here:
https://www.flightsim.com/vbfs/fslib.php?do=search&fname=tds_b737max8_base_package.zip
When I refer to "the download" I'm talking about tds_b737max8_base_package.zip and I'm talking about accessing it in it's extracted state so extract the download to a temporary folder now keeping the folder structure intact. You'll be instructed to get things out of this package throughout the assembly into FSX so just leave the temporary folder in place until you're done.
Start by moving the inner TDS 737 MAX 8 folder from the download into SimObjects/Airplanes
<-- Panel -->
Delete the panel folder and copy over the panel folder from the default B737-800 instead.
Copy the 4 TDS supplied gauge folders from the FSX\panel folder in the download into the new panel folder.
EXT_TEXTURE_ANIM
FDEHelper
Tds737ADVCONTROL
Tds_util
DO NOT copy the TDS supplied panel.cfg, you'll use the one from the default B737-800 instead but you'll need to add stuff to it from the TDS supplied panel.cfg:
Add the 3 Posky_Debug, Utility, and FDEHelper windows to the panel.cfg. Move them up so they're between the Trim panel window and the MFD, PFD, and EICAS windows, re-number them accordingly (then you can use Shift+8 to open the utility window, you don't need a shift+n option for the MFD, PFD, or EICAS, you can just click the panel gauges to open them) .
[Window Titles]
window00=Main Panel
window01=Radio Stack
Window02=GPS
Window03=Throttle Panel
Window04=Overhead Panel
Window05=Trim Panel
Window06=Posky_Debug
Window07=Utility
Window08=FDEHelper
Window09=PFD
Window10=MFD
Window11=EICAS
Window12=Mini Panel
Add the windows themselves down below pay attention to the numbers you gave them:
[Window05]
size_mm=194,154
position=1
visible=0
BACKGROUND_COLOR=0,0,0
ident=MISC_POPUP_1
gauge00=B737_800!trim_popup, 0, 0
[Window06]
VISIBLE=0
position=2
size_mm=450,200
child_3d=0
background_color=0,0,0
ident=TDSDEBUG
gauge00=Tds737ADVCONTROL!Tdsdebug, 0, 0
gauge01=Tds737ADVCONTROL!Tdsdebug2, 0, 50
gauge02=Tds737ADVCONTROL!Tdsdebug3, 0, 100
[Window07]
VISIBLE=0
position=2
size_mm=298,104
child_3d=0
background_color=0,0,0
ident=Utility
gauge00=Tds_util!Tds_Init, 0, 0
gauge01=Tds_util!Tds_Timer, 0, 0
gauge02=Tds_util!Tds_Util, 0, 0
[Window08]
VISIBLE=0
position=2
size_mm=450,200
child_3d=0
background_color=0,0,0
ident=FDEHelper
gauge00=FDEHelper!FDEInfo, 0, 0
//--------------------------------------------------------
// Full Size PFD
[Window09]
Background_color=0,0,0
size_mm=341,341
position=6
visible=0
ident=500
gauge01=B737_800!pfd_screen, 0,0, 341,341
gauge02=B737_800!pfd, 30,27, 280,280
//--------------------------------------------------------
// Full Size MFD
[Window10]
Background_color=0,0,0
size_mm=341,341
position=7
visible=0
ident=501
gauge01=B737_800!mfd_screen, 0,0, 341,341
gauge02=B737_800!mfd, 30,27, 280,280
//--------------------------------------------------------
// Full Size EICAS
[Window11]
Background_color=0,0,0
size_mm=341,341
position=8
visible=0
ident=502
gauge01=B737_800!eicas_screen, 0,0, 341,341
gauge02=B737_800!eicas, 30,27, 280,280
[Window12]
position=6
size_mm=221,211
child_3d=1
background_color=0,0,0
ident=MINIPANEL
gauge00=B737_800!pfd_screen, 0, 0
gauge01=B737_800!pfd, 21,19,179,179
You'll need to add the 2 extra [VCockpit0X] sections that have all the Tds737ADVCONTROL gauges in it, those control the gear animations. Re-number them as well (I added them after the default B737-800 VC entry and used [VCockpit02] and [VCockpit03]):
[VCockpit01]
size_mm=1024,1024
pixel_size=1024,1024
texture=$737_1
background_color=23,17,52
gauge01=B737_800!overhead_popup, 4,4,581,529
gauge02=B737_800!pfd, 6,536,260,260
gauge03=B737_800!trim_popup, 6,801,194,154
...
...
...
gauge27=B737_800!alti_and_asi_backup, 641,909,103,103
gauge28=B737_800!efis_control_panel, 672,815,143,76
[VCockpit02]
size_mm=512,512
pixel_size=512,512
texture=$Posky_ACU
background_color=0,0,0
gauge00=Tds737ADVCONTROL!Tds_AdvInit, 140,80,140,80
gauge01=Tds737ADVCONTROL!TdsAUX, 140,80,140,80
gauge02=Tds737ADVCONTROL!TdsRudder_Elev, 140,80,140,80
gauge03=Tds737ADVCONTROL!TdsEngRev, 140,80,140,80
gauge04=Tds737ADVCONTROL!TdsWingflex, 140,80,140,80
gauge05=Tds737ADVCONTROL!TdsNosegearsteerling, 140,80,140,80
gauge06=Tds737ADVCONTROL!Tds_Spoiler, 140,80,140,80
gauge07=Tds737ADVCONTROL!Tdsflasher, 140,80,140,80
gauge08=Tds737ADVCONTROL!TdsSEA, 140,80,140,80
gauge09=Tds737ADVCONTROL!Tdsgearheight, 140,80,140,80
[VCockpit03]
size_mm=512,512
pixel_size=512,512
texture=$EXTANIMBASE
background_color=0,0,0
gauge00=EXT_TEXTURE_ANIM!EXTTEST, 0, 0, 512, 512
[Default View]
X=0
Y=0
SIZE_X=8192
SIZE_Y=3600
<-- Model -->
Delete everything from the model folder and copy the default B737-800 interior model into it (B737_800_interior.mdl). Add the supplied FSX model from FSX\model folder in the download (TDSX738MAX_LEAPX1B--P2WM.mdl). Make sure you're using the supplied FSX model, the FS9 model won't work.
Make a model.cfg that looks like this:
[models]
normal=TDSX738MAX_LEAPX1B--P2WM
interior=B737_800_interior
<-- Textures -->
Make an additional Texture folder, copy the default B737-800 files listed below into it, these are your VC textures:
737_Refection.dds
B737_800_1_C.dds
B737_800_1_night_C.dds
B737_800_2_C.dds
B737_800_2_night_C.dds
B737_800_3_C.dds
B737_800_3_night_C.dds
B737_800_4_C.dds
B737_800_4_night_C.dds
B737_800_5_C.dds
B737_800_5_night_C.dds
Fresnel_Ramp.dds
Copy the texture.cfg from one of the default B737-800 texture folders into Texture.BOE and also add a copy to any other TDS livery folders you may add later. Find "Max8.jpg" in the download, copy it into the Texture.BOE folder, rename the copy "thumbnail.jpg".
<-- Sound -->
Delete the Sound folder and replace it with the TDS supplied one from the FSX folder in the download. If you plan to use this in P3D replace it with a copy of the entire default B737-800 Sound folder because P3D doesn't have a B737-800 to alias the sounds from.
(continued in part 2)
----------------------------------------------------------------------------------------------------------
- Read more...
- 0 comments
- 3,413 views