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FSX Piper PA-28 Cherokee 2K2X Project Update

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FSX Piper PA-28 Cherokee 2K2X Project Update comes from a problem identified by Turbodak, whereby prop rotation and a stutter has been rectified, which I found in all my 2K2X Project files. You will find the three active Legacy PA-28-140's that need updated are within this zip file. How I found the solution, came from Piper's experimental "proof-of-concept" airplane that lead to the Seneca we know today. While developing the Piper XPA-32 3-Engine Cherokee Six, I found I had a lot of engine animation examples which gave me the answer to the Legacy Cherokee problems. The updated model files should fix this issue. Update By Ronald Prindle.

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Three Notes On Cherokee_2K2X_UPD.ZIP 11/10/2021

 

After testing the Model Files on another FSX computer of mine, I found that only one %u201CTexture%u201D was needed after all, in the \Cherokee 2K2 TProp \texture folder named cherok-3.BMP which needs to be an extended BMP, compressed to a DXT-1 format with a blank %u201CAlpha Channel%u201D image, as you will find in the provided Zip file. You will need it if and only if you have a %u201Cblack%u201D tail, meaning no texture was found from your old MDL file that is needed in this updated MDL.

 

The BMP gallery of photos enclosed, of my N8440J turboprop amphibian, which is still under development as a PA-28-140 airframe (440 HP airplane), is having issues too, nothing yet to distribute at this time, sorry.

 

The BMP galley screen shot of N1966W, the experimental XPA-32 3-Engine Cherokee Six, is turning out to be a disappointment, to the point I have yet to ask Fred Choate about his project. For you see, FSX has limitations I know, as in only two Nav-Coms, where in real life I owned and operated three in my Cherokee, I have found that FSX limits multi-engine power plants too. The main issue that is effecting my simulation is that FSX wants all engines to be the same horsepower. Therefore, the real XPA-32 -3M actually ran the normal 260 HP front engine (for safety) while testing the 180 HP Lycoming%u2019s on the wings. FSX has either three 260 HP engines or three 180 HP engines, which is not working out as the simulation I had hopes for. Even the Ford Tri-Motors in real life held different engine sizes, but any simulations I found, all where again the same horsepower rating. Furthermore, the weight and balance issue with the XPA-32, those additional engines in front of the leading edge, meant I have a %u201Cballast box%u201D in the rear baggage area (with 100 Lbs in it) and one pilot with three 180 HP engines and full-fuel, left roughly 90 pounds of weight before the 3400 Lbs gross limit was exceeded. This explains why the real XPA-32 %u201Chung around%u201D Vero Beach, Florida it%u2019s whole life? Not sure where this project is headed.

Ron P.

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