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FS2004 Scenery--Stephenville CYJT

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FS2004 Scenery--Stephenville CYJT, in Newfoundland, Canada. Stephenville is on the east coast of Canada, and the airport was an American base from 1941, when it was built, until 1966. It was named the "Ernest Harmon Airforce Base" and I will leave that for you to research if you wish to know more. Operating in my version (around 2010?) as a civilian airport, its main features are a long 10,000 feet 09-27 runway (with ILS on 27) and acres of empty space. The runway was one of those designated as an emergency space shuttle landing runway if required. There is a shorter 20-02 runway (3,000 feet) that is not maintained during the winter (and which would be closed in 2018). The revised perimeter fence of the airport now encloses less than half of the original area, with the northern parts replanned as an industrial park. The attached screenshot from Google Earth shows this, and also that the main operating part of the airport is at the western end of the main runway, with only one hangar connecting to the runway from the eastern end. By Roger Wensley.

 


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It's a nice scenery but my frame rates take a nosedive on a fairly new gaming laptop. I don't know what it is Roger, but all of your large sceneries stutter too much for me to use which is a shame.
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XTC: It is due to me running out of photographic textures for buildings, where the front of a hangar would be only one texture and FS9 doesn't have to wonder which texture it is supposed to show. "Making" a texture for a hangar by creating the overall "blue vertical" texture in the same way as the photographic texture and then adding ON TOP of that the individual doors and windows and signs requires FS9 to deal with which mipped textures to show and on what buildings as you get further away. If you are close and static then no problem. As you get further away then FS9 has difficulties, and it is at large airports that you can get further away from some buildings while remaining close to others, the most complicated situation of all.
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I took another look at Stephenville after your comments. I agree that it isn't as good as I would like it to be, and I did get it dipping below20fps (and once briefly to 16fps) but it then occurred to me that your settings may not be the same as mine. Ground shadows on or off, for instance? Anyway, it is what it is and the thought of the hours of work required to remake the building's textures to be a single one for each wall.... Possible, but horrifying!
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