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FSX KCFS Seabee Redux v2

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FSX KCFS Seabee Redux v2. This Redux v2 package fixes and improves several glitches of the otherwise lovely payware KCFS Seabee and of the Redux original mod, including: corrected throttle, mixture and pitch levers' animation; vintage radio set replaced by Jon Dyer's KY196A and KT70 with 3D models in the VC with new, consistent background texture; GPS295 added in the VC; consistency of switches positions and actions; flaps and landing gear actuations much more realistic now with levers positions fixed. Full feature list in the enclosed read-me file. Bonus livery of OH-EGA is included. This is not a complete aircraft; the payware KCFS Seabee is required. By Remi "Kekelekou" Hugouvieux. (See also KCFS_SEABEE_REDUX_V2_OPTIONALPATCH.ZIP)

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Nice updates, but%u2026

Not sure the distraction of the %u201Creality%u201D of the flap/gear extension and retraction is worth the bother.

How about:

F5 :flap lever set to down

F6: flap lever set to neutral

F7: flap lever set to up

F8: toggle gear lever up/down

G: pump away!

Now, everything functions the way you intended, but doesn%u2019t put an unnecessary burden on

flying in the virtual cockpit or in an external view.

Thanks!

DW

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Hello,

 

I am a VC mouse click addict, what explains the way it is designed.

Changing the Fx keys to suit your suggestion is quite easy, I%u2019ll post how to do it on the forum thread in the next few days.

Thanks for the heads-up!

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Hello danwelle,

 

I have just tested a modified pump logic that runs as per your proposal, and it feels right.

So I am packing this up (along with a fixed radio texture) and upload it as soon as possible. I'll post the thread on the forum.

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