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FS2004 Scenery--Barrow PABR

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FS2004 Scenery--Barrow PABR, on the north coast of Alaska (AK), USA. The town of Barrow is in the far north of Alaska, and is best known in flying circles as the place where Wiley Post crashed his floatplane on takeoff and killed himself and Will Rogers. The Barrow population is largely Inupiat and totals some 4,400. The downtown area of Barrow is immediately north of the airport, and the second and largest part is further north past a string of lagoons, and locally called Browerville. To the northeast along the coast is the smallest part around what used to be the Naval Arctic Research Lab, and is now a college. To the east of this are the DEW buildings, plus two large navy hangars and the gravel runway that was used to serve the DEW station. The PABR runway is aligned 06-24 in FS2004 and is 7,100 feet long and 150 feet wide, built on top of a gravel base and surround that copes with the underlying permafrost. There is PAPI at both ends and an ILS and approach lights on 06; 06 circuits are to the right. The apron in this version is not as in reality; the airport notes include a warning that the apron is not a standard width and that planes that are enroute to the far end of the runway will not be able to taxi past a large parked plane at the gate; FS2004 AI cannot cope with that concept. There are, in real life and the AI, daily flights by Air Alaska (three at least) and Era (several, and which is now called Ravn, hence the new hangar door motif) and air cargo flights by Northern Air Cargo and Everts, plus GA. The buildings have been made with photographic textures or with textures made from reference photos. To "make" all of the town of Barrow would have needed far more that the 500+ scenery objects included here; the auto-generated FS2004 town objects could not be left as Barrow with trees would not look at all like reality. The town buildings have been "faded" into the distance from the airport. By Roger Wensley.

 


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Sorry, the simple answer is "No". I have offered in the forums to provide all my buildings from all my (400?) airfields to be converted to another format for anyone who wants to make versions of PABR or any other scenery for FSX, P3D, or Xplane. I was contacted by one person, only. I have no experience of making scenery for FSX; buildings can be converted, but transparent items like fences would need to be replaced, and other items such as ground textures etc are totally different. I also have no intention of moving to FSX, so the personal motivation is not there. I will leave FS9, but only when a version for virtual reality headsets appears as that will be a huge step forward for flightsim.
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Shucks. If I knew how to make FSX scenery, I would certainly give it a go myself. Well, thanks for letting us know, Roger. Cheers!
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I should also have said that it would take some 80 to 100 hours just to convert all the scenery objects used here. Then the same again to make the airport layout, place the scenery objects, ground textures, AI, etc. If it was a weeks work in total I would probably take a shot at it, but........
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You left out the vehicle textures!

I'm only going by what you said because I haven't had a chance to fly there yet! Look forward to a texture upload fix!

Seriously, just wanted to say thanks though, your airports for FS2004 are very greatly appreciated! I download them all!

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