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X-Plane 10 Scenery--Honolulu International Airport

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X-Plane 10 Scenery--Honolulu International Airport (PHNL) and Hickam AFB III, Oahu, Hawaii (HI), USA, v1.0. Features USGS orthoimagery, weaked by Marc Leydecker with extensive use of alpha channels for smooth transitions and color blending. In addition, Marc was able to make all seaplane runways landable. Runways, taxiways and apron layouts are a 100% match to the airfield. Every drain, sewage, tiny navaid little element, taxiway sign, etc. are in the right place. Shoulders receive a unique background, different from those of the runways. Stripes on shoulders everywhere. Customized buildings by expert architects working with Blender or SketchUp. TC traffic and flows by Brian Godwin. Autogates, Marginal. Ground routes in Classic Jet Simulations' World Traffic by Brian Godwin. Ground traffic. Dozens of amenities for helicopter exploration. Objects and lights placed with artistic sense. Extensive use of multiple objects to give a sense of a busy and messy place. Created with the HD Mesh 2 HD mesh from Alpilotx. Tweaked for better performance. Requires RuScenery (RUSCENERY.ZIP). By Freddy De Pues, Hans Gindra, Marc Leydecker.



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