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FlightSimCon 2017 Interviews

 

FlightSimCon 2017 Interviews

 

 

 

fscon-2016.jpg

 

 

2017 marks the fifth year of the annual aviation and flight simulation conference, FlightSimCon. Since its humble beginnings in 2013, the event has grown in both size and popularity. What began as only a small gathering of enthusiasts, has grown into a global attraction, with the event now attracting a far larger audience, many of whom have traveled great distances!

 

 

 

 

With the release of Dovetail Games 'Flight Sim World', Laminar Research's 'X-Plane 11' and also 'Prepar3D 4' by Lockheed Martin, the event this year is sure to attract even greater numbers. Sponsoring FlightSimCon 2017 this year are: Aer Lingus/CAA, Aerosoft, Dovetail Games, HiFi Simulations, Jetline Systems, Orbx, PILOT's GmbH, PilotEdge, Prepar3D, ProSim-AR and SimMarket.

 

FlightSim.Com was lucky enough to catch up with two of the developers listed above: Stefan Schaefer from PILOT'S and Damian Clark from HiFi Simulations, and asked if they would possibly share their thoughts regarding past, present and future flight simulation projects. Both very kindly agreed and their respective 'mini' interviews are presented below.

 

Stefan Schaefer (PILOT'S)

Stefan, when it comes to developing add-ons for MSFS, what are the biggest challenges you face today?

 

To fulfil the demand for details of a general public, who wants to buy cheaply or actually doesn't want to pay at all. It is not possible to deliver commercial quality at no cost. The more brainwork goes into a product, the more it has to weigh on the bill.

 

Second question if I may; if you were able to choose one feature for a future flight simulator, what would it be and why?

 

It should be built in modules with known interface. Thus it would be possible to completely replace certain parts (where it makes sense) in a clean way. E.g. the weather engine.

 

Lastly Stefan, out of all the products you have created over the years, is there a particular one you feel stands out from the rest, and if so why?

 

Our FS Global Mesh series has become a standard over the years since 1998. FS Global Real Weather is liked for its ease of use and currentness of weather depiction without gimmicks or producing just "eye candy" weather. And the new Boeing B314 - The Clipper vintage airliner coming up shortly will revive the one from 2002 in up to date technology.

 

FS Global Mesh Video

 

 

 

Pilot's web site:
www.pilots.shop

 

Damian Clark Founder / CEO HiFi Technologies, Inc.

Damian, could I begin by asking you, what do you see as being the biggest advancement to simulated weather in the past ten years?

 

Since FS2004's new 3D cloud depiction system developed by Ninian Wang of Microsoft many years ago, we haven't seen any really big breakthroughs in any of the desktop sim platforms, and in general things have remained very stale, with weather receiving very little attention by the platform developers. Lockheed Martin's P3D v3's volumetric fog feature and related cloud depiction improvements have been very welcome, but there is much more work here to do. Regarding add-ons, fortunately, our customers and supporters have enabled us to continue development of Active Sky and bring out some very cool new things. Cloud position awareness and associated synchronized precipitation and effects, which was introduced in Active Sky Next, is probably the biggest thing on our side. A close second may be dynamic cloud and sky textures, changeable on the fly within the sim session, introduced by AS16 and ASCA.

 

 

active-sky-16.jpg

 

 

Second question; X-Plane has long been screaming out for third party weather engines, so is this a direction you'd be tempted to explore?

 

We've been working on X-Plane for a while now, but the weather-related API functions and weather depiction system in general is fairly limited in comparison to FSX/P3D, which has been a challenge. For a realism-based weather simulation solution, having only three cloud layers, of only a few potential types with no cloud type, structure or independent coverage control has been the main setback. We are still a ways out with our X-Plane solution, but it is coming and we're pretty excited about it. Some nice examples of what is possible have been shown in products like SkyMaxx Pro and X-Enviro. We look forward to joining the mix here soon and helping push each other to raise the bar even further.

 

 


Video review by Michael Hayward for FlightSim.Com

 

 

Lastly Damian, what particular area of simulated weather do you think needs the most improvement?

 

Visibility. The depiction of visibility, both within and when above/below fog/haze, "volumetric fog", mountainous/terrain intersection with fog/low clouds and other related visibility visuals are probably at the top of the list. While recent platforms/versions (P3D v3 for example) have made great strides here, there is still much to be desired. Improving visibility depiction and experience is one of our main goals moving forward from the add-on side.

 

HiFi Technologies web site:
hifisimtech.com

 

FlightSim.Com would like to express its thanks to both Stefan and Damian for taking the time out of their bust schedules to complete these interviews.

 

We look forward to seeing them both at FlightSimCon and wish them all the very best for the future!

 

Will We See You At FlightSimCon?

 

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FlightSimCon is a great opportunity to meet the leading figures in the flightsim hobby as well as fellow enthusiasts. Will we see you at FlightSimCon? I will be there both days, and will be hosting the Flight Simulator Developer Panel that will be held on Saturday, featuring representatives from Dovetail Games, Laminar Research and Lockheed Martin.

 

If you're coming please leave a comment below and let us know what you're looking forward to at the convention.

 

Nels Anderson

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