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Showing results for tags 'fs2000'.
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Hello all, I am very new to MSFS2000 and I recently installed it, but i have a problem, the game is very slow and laggy, while the setting are very low. Also the panels are completely black in cockpit mode, but i can see the city fine, and the view in the little box shows nothing. Is there a fix to this, if so, it would be greatly appreciated if you could reply to this thread. Thanks (also how do i change to 3rd person view) Regards, FireLion12Yes
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I decided to reinstall the working build on Windows 10, but everytime i launch the game, after intro and splash screen there is no menu. Any help please? :(
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Hi all: I am working on bringing back to life some aircraft and traffic in FS2000, by collecting information about vintage schedules and downloading some old aircraft. My first idea is to make it as real as possible it is in FS2000 for my home airport (TFN) in the seventies. I've got a lot of aircraft that flew there but some of them I NEED to improve their textures. And I've been quite successful with many designs, by simply converting them to BMP and editing them. (By transforming the model to accept BMP with "Tex512" and then changing textures to BMP by "Texture Converter" or "Convert r8" to edit) But for some of them the transformation to a BMP mdl just doesn't work. I always get a blank aircraft, whatever way I rename the textures to BMP. So I wonder if there's a tool apart from Airport Factory 99 (which I can't get), for just editing the AF textures, or being able to transform AF to BMP to edit and then back to AF. Does anyone know something about that that can help me?
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Hi all: I am trying to enhance my FS2000 and I downloaded Lago's FST from internet, but obviously, you can't register for the full version as Lago does not longer exist. (I know FS2000 is outdated, but I really enjoy doing this). I especially need it to edit the Tracks I'm going to make. (I can make them without registering but I'm sure I will need to edit them, so for that the full version is required. Do you know if there's a possibility of getting/buying the serial or some solution for editing tracks? Thanks and Regards.
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How To...Use CFS2 To Run FS2000 By Damion Shelton Introduction You might be interested to know that FS2002 was actually released last fall. Surprised? Well, it's (fairly) common knowledge that FS2002 is based on a tweaked version of the Combat Flight Simulator 2 graphics engine. What isn't common knowledge is that CFS2 is lock-stock-and-barrel compatible with the now-aging FS2000. How compatible? Completely. In other words, the FS2000 aircraft and scenery set can be dropped into CFS2, and gain the benefits of vastly improved mesh scenery handling, improved lighting effects, and 32 bit textures. Those of you with compatible video cards will enjoy hardware transform and lighting (T&L) acceleration, and anti-aliasing. Everyone will enjoy dramatically improved frame rates, even with Eddie Denney's lovely but notoriously frame-chewing mesh scenery update. Here's how to try it for yourself. Although my description is wordy, the process is actually relatively short, probably less than 15 minutes. Scenery Conversion First, back up your scenery.cfg files from both your FS2000 and CFS2 directories. And now it's time for a disclaimer: the following is reasonably hard-core FS hacking. Mistakes may necessitate reinstallation of FS2000, CFS2, or both. So be careful, and when in doubt make multiple backups of the files you're playing with. OK... now that you've been warned: Rename the CFS2 scenery.cfg to scenery.cfg.old Copy (don't move) the FS2000 scenery.cfg file to the CFS2 directory Open the copied FS2000 scenery.cfg file. You'll see a bunch of entries, depending on any custom FS2000 scenery you've installed. You now need to change the paths of each scenery module to point to the "absolute" location on your computer. This deserves some explanation: paths can be "relative" or absolute. Consider the following: [Area.006] Title=FS2000 Generic Libraries Local=scenedb\sco Active=TRUE Layer=6 The line "Local=scenedb\sco" says "look for the directory scenedb\sco starting in the directory where this scenery.cfg file is located". You've moved the scenery.cfg file, so this is no longer correct. On my computer, FS2000 is installed under E:\FS2000 and CFS2 under E:\CFS2. So, I would change this line to read: Local=e:\fs2000\scenedb\sco The original entry was a relative path and the new entry is an absolute path. As another example, consider the FS2000 entry: [Area.080] Title=Hong Kong Kaitak Local=..\fs2kterrain\Kaitak Active=TRUE Layer=80 "..\fs2kterrain" means "go back one directory, then look for the fs2terrain directory". The actual directory is E:\fs2kterrain - now, this is also one directory "back" or "up" from e:\CFS2 so we'd be in good shape, but keep in mind that this might not have been the case. When in doubt, specify the directory absolutely rather than relatively, since the entries were relative to FS2000, not necessarily to CFS2. In practice, I found it easy to use find and replace in Notepad (under Programs-Accessories) rather than manually typing things over. For instance, replace all "scenedb" entries with "E:\fs2000\scenedb" or the equivalent on your machine. When you're done editing, save the new scenery.cfg file. It now contains information about your original FS2000 scenery, but in a way that CFS2 can understand. Now you need to add CFS2's own terrain info. Open up the scenery.cfg.old file (the backup version of CFS2's scenery.cfg you created earlier). Copy and paste the header: [General] Title=CFS2 World Description=CFS 2 Scenery data Cache_Size=10M over top of any existing FS2000 header. I changed "Cache_Size=10M" to "Cache_Size=50M" in order to agree with the FS2000 scenery.cfg file. This probably wasn't necessary, but feel free to experiment. Now, copy the rest of the scenery.cfg.old file, which by default consists of 11 areas, into the end of the new scenery.cfg file (the one you just edited). The entries copied from CFS2 need to be renumbered to agree with the existing numbering inherited from FS2000, but otherwise shouldn't need to be changed. Make sure you renumber both the Area.XYZ and Layer=XYZ sections. This numbering should be continuous starting with the last entry from FS2000. Aircraft Conversion This is the easy part. Copy your entire gauges directory from FS2000 to CFS2, overwriting any files if asked. Also copy your entire aircraft folder. That's it. Not everything works 100% perfectly. 767 Pilot In Command simply refuses to work, although I'm still tinkering. Other planes that use custom gauges, or the default FS2000 GPS display, can cause lock-ups. On the whole though, I've had very few problems with add-on aircraft, and no problems at all with the standard FS2000 planes. Performance My system: Celeron 566, GeForce2 GTS, 512 MB RAM As hard as it is to believe, the complexity of ground terrain seems to be largely irrelevant to the performance of CFS2. Grand Teton National Park, a virtual slideshow under FS2000, is now as smooth, say, central Kansas. Large numbers of buildings and complicated (photorealistic) ground textures still slow my system down, but considering I'm running a Celeron 566, this isn't a huge surprise. For rural flying though, even in high-polygon areas like the Rockies, frame rates approach those of X-Plane. This is not an exaggeration - the hype surrounding the performance of FS2002 appears to be true! Since the lack of a GPS precludes automated flying of flight plans, I do mostly VFR flying with CFS2. Nav radios and autopilot still work fine though, so VOR to VOR flying is possible, and indeed quite entertaining. Miscellanies An obvious side effect of flying under CFS2 is the possibility of dog fighting in, say, downtown Manhattan. CFS2 also adds default guns to whatever planes you import, so if you have the - let's face it, unavoidable - urge to try chasing Zeros in a 737 feel free to give it a try. Once you get that out of your system, which didn't take very long in my case, you'll probably want to change the key mappings to match your FS2000 setup. CFS2 helpfully offers the option to automatically set key bindings to FS2000 defaults, so this takes only a second or two. Depending on the performance of your system, you might want to twiddle with graphics settings to decide what the best tradeoff of eye candy and frame rate is for your system. I leave mine cranked to the highest level. Even in relatively complex areas the frame rates are still quite acceptable, and a far cry above those in FS2000 with similar settings. Also note that the interface is a bit different than FS2000. For instance, you'll probably want to fly using "Free Flight", and set your starting airport using the "Advanced Go-To". CFS2, at least in my experience, always places you on the runway with your engines off. Caveats You'll notice that when switching back and forth between CFS2 and FS2000, whichever sim you're using will tell you that it's "rebuilding scenery indices". This is because you are using same scenery (literally the same, not a copy) for each sim, and the scenery index formats are incompatible with each other. Although a bit time consuming, the only workaround that I know of would be to completely duplicate the FS2000 scenery set under another directory, and point CFS2 to this new directory structure. In my opinion, this would be an incredible waste of disk space, but if you have a couple spare gigs lying around and are annoyed by having to rebuilding the scenery indices, give it a try. Weather effects are quite good under CFS2, but since the South Pacific is always warm and sunny (or warm and rainy), Microsoft didn't add the option of changing seasons. Finally, the texture set for CFS2 reflects the period, and might not be exactly what you had in mind for modern cities. On the other hand, the forest textures are very attractive, and the city textures - while "dated" - work well in the context of rural VFR flying. You might want to experiment with copying the default FS2000 textures into CFS2, or using one of the many replacement packs found on FlightSim.Com - BUT, remember to make back-ups! Final Thoughts Given the performance increase, you owe it to yourself to install Eddie Denney's free U.S. mesh update, or his payware world update. Enough griping about frame rates and stutter, Microsoft has really delivered this time. The novelty of combat flying wore off pretty quickly, but with the exception of using FS2000 for 767 PIC, I do nearly all of my civilian flying in the overhauled CFS2. Thanks are in order to the poster of a few CFS2/FS2000 screen shots that provided the inspiration for trying the conversion for myself. And, lastly: If you weren't already excited about FS2002, get excited. Get very, very excited. Thanks to the power of the CFS2 engine, I am no longer suspicious of the hype. Cheers, Damion Shelton damion@opengc.org
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How To Fight A Frame Rate Battle In FS2000 By Marc Daniels Many people question, "How can I squeeze just a few more frames out of my system in FS2000 without losing too much image quality?" If you're like me, you want the best quality you can get and still have an acceptable frame rate. I find if you can get the frame rate to around 8 fps, that is all you need. If you find you're having bad image quality but a really high frame rate, add a little more detail. If you find you have great image quality but a low frame rate (below 6 fps), lower the quality a bit. I find that if you follow a few steps you can balance your system to give excellent image quality and frame rates at the same time. Here are some suggestions (all made from a 200 Pentium MMX, 64MB RAM, VooDoo3 2000 video accelerator (143MHz clock), Win 98). The Best Ways To Improve Frame Rate: 1. Increase Your Cache Size: If you have the room on your disk USE IT! Increasing the default cache size of 50 MB to 500 MB may offer you up to 3 extra fps. (you can find this in Scenery/Scenery Database.../). 2. If You Don't Have A Video Accelerator Card, Get One: I was running FS on a 2D ATI Rage II+ card and performance was terrible. I would get lucky with 3 fps. Recommendations are TNT cards or Voodoo3+ cards. Just about any card will do but try to get one with at least 8MB RAM. This may give you an extra 4-20 fps extra depending on the card. 3. Avoid High Tech Fancy Dancy Panels: They eat frames like no other. Try to keep it simple and you may regain lost frames. The Artificial horizon indicator eats a lot. 4. Run Scan Disk And Defragmentor Before Installation: I know, I know, you already installed FS2000 on your system, well...take into consideration of doing this next time you reinstall. This is not a big whoop, may only improve performance up to about half a frame. 5. Go To Full Screen Mode: You may gain as much as 20 fps just by switching to full screen, but as I have said before, the number of frames will vary from machine to machine. 6. Use 16 Bit Mode Instead Of 32 Bit: This will increase performance A LOT! Maybe as much as 30 frames! The truth is most people don't notice the difference between the 2 modes and you still can get a great frame rate. 7. Shrink The Window Size: Yep it may sound goofy having this big panel with this little box to see out of but hey, sometimes you gotta do what you gotta do. Maybe an increased rate of only 3 frames but it's better than nothing. 8. Change The Display Quality Settings: When in doubt, change the slider to default 5, and remove the dynamic scenery. Try it--if it runs fast but seems like low quality to you move up the slider bars a touch. Remember try to aim for 8 fps. If you have a really low frame rate move the sliders down a touch (especially the Terrain Mesh Complexity). I found these setting work well on my machine: Texture Quality: 2 Terrain Mesh: 40 Texture detail distance: 30 Land Class: Normal Max. Unlimited Vis: 60mi _Aircraft Shadows _Ground scenery shadows X Dawn/Dusk Texture Smoothing X Smooth Transition View X Image Smoothing X Terrain Transitions _ Dynamic Scenery Scenery complexity: Normal 9. Exit All Programs Running In The Background: Extra frames depends on how many extra programs are running. 10. Use A Lower Resolution: If you have to go for 640x480x16, do it. My system is set to 1600x1200x16. In conclusion, I encourage you to try some of these techniques and see what happens. Remember you can almost always set the program back up the way you had it to begin with if needed. Remember to shoot for 8 fps. Good luck to you! Marc Daniels celesguy@planetarymotion.net