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/images/notams/notams20/posk0929.jpgAfter days and weeks and hours of test flights, troubleshooting,bug fixes, and model fixing with the Conversion Team. The time hascome to finally say this: The 747-100V4 FSX/P3D Native basepack is all but complete and readyfor rollout. As she is now uploaded to both FlightSim.Com and Avsimlibrary. And if all goes according to date, she will come out on the daywhen the very first Boeing 747 that rolled out of the factory floor atEverett, WA....53 Years ago. For as the 747-100 will turn 53 years oldon September 30, 2020. A defining moment that will shine in the flightsimulator community. Links will be posted as soon as they becomeactive. Once again, a huge thanks to Mr. Hiroshi Igami for giving ourconversion team the official permission to convert this model to thenew and current simulator platforms of this era. Credits for theentirety of the POSKY 747V4 Classic still goes to the original teamand to Mr. Igami, now the godfather of the POSKY 747V4 series. Thank you, and safe flights to the skies. Carl Lyndon Nepomuceno (Group Admin) Download FSX/P3D Project Open Sky Boeing 747-100 v4 Native Conversion Base Pack
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New GE CF6-50 Sound Packs For Project Open Sky B747-200/300 SimulationsAlthough the P&W JT9D turbofan became the first of the 1970's erabig high-bypass ratio turbofan jet engines developed wide body civiljet air transport it was not the only contender for this market. Similar power plants of various specifications and for differentapplications were also being developed by both GE and RR. The GE CF6 turbofan became the 2nd of these powerful, quieter,modern, hi-tech engines that were developed especially for firstgeneration wide-body jetliners such as the A300B, B747, and DC-10. Internationally reknowned FS sound engineer Benoit Plamondon nowhas pleasure releasing his latest audio project "GE CF6-50sound packs for the B747-200 and -300". /images/notams/notams18/snd1123/u79fjg1.jpg /images/notams/notams18/snd1123/6mPLBjc.jpgThe GE CF6-50 turbofan offered greater power (within the 51,000 LBto 54,000 LB thrust range .... depending upon engine sub marques) thancompeting early version P&W and RR type powerplants. In the interests of fleet and engineering standardization it becamethe engine of choice among those long haul B747-200/-300 carrierswhich also operated A300B's and DC-10-30's or whom required greaterpower than was available from the then best P&W and RR powerplantoptions. This "new" audio project represents more than two years ofdevelopment work and beautifully captures the "unique and verydistinctive" (among the 1970's/80's era big turbofan engines) tones ofthe GE CF6-50 series turbofan with an audio fidelity not previouslyoffered for flight simulator .... a Benoit Plamondon trademark. It's been compiled using only the very best interior and exteriorreal world recordings then fine tuned for exclusive compatibility withthe POSKY GE version B747-200. -200F/SCD, -200M, -200SF, -300, and-300M models (authored by Hiroshi Igami) .... and which are easily thevery best freeware models of these particular aircraft currentlyavailable for FS. Each of these new freeware sound packs have been produced asseparate "FS2004" and "FSX" specific audio versions and are intendedfor those whom seek high-fidelity audio based upon what's heard from a"flightdeck perspective" .... with equally meticulously engineeredexternal audio added. What's heard on the flightdeck is quitedifferent from the PAX cabin environment aboard any civiljetliner. For example, using these sound packs one will be treated tothe predominant sound of flightdeck based avionics, and wind frictionnoise in proportion to simulated aircraft acceleration (with verylittle engine sound audible during cruise), and when selecting theflaps and landing gear one will primarily hear the "clicking" ofassociated levers and wind resistance noise .... along a whole lotmore audio ambiance too and with the "FSX" sound pack also explotingthis version's unique doppler audio effect. /images/notams/notams18/snd1123/XILexOT.jpg /images/notams/notams18/snd1123/lQkWazx.jpg /images/notams/notams18/snd1123/eG9utec.jpgDownload Linksfsx_cf6-50_b747-200-300_fd.zip (FSX version) fs9_cf6-50_b747-200-300_fd_v1.zip (FS2004 version) Audio Visual Preview B747-200/-300 GE CF6-50 "Flightdeck & External View" Sound Packs Interior Audio-Visual Exterior Audio-Visual /images/notams/notams18/snd1123/RLIpMiF.jpg /images/notams/notams18/snd1123/ON9OozS.jpgThese new sound packs are as good as FS audio ever gets. Each is now available for free download exclusively fromFlightSim.Com. Use each of the above referenced links or search onBenoit Plamondon. Be sure to download either the "FS2004" or "FSX" compatiblesound packs in accordance with your FS version of choice/use. For information regarding other FS sound packs currently availableor under development by Benoit Plamondon please refer to the followingYoutube channel: www.youtube.com/c/BenoitPlamondon Please note: Release dates for all new audio productions are neverannounced .... each new project is released "when it's ready".
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- johan dees
- adam nardone
- (and 4 more)
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An Interview With Johan Dees Conducted By Adam Nardone Johan Dees is a very well recognised flight dynamics engineer for Phoenix Simulation Software. I was fortunate enough to get talking with Johan one evening and he offered himself for an interview with FlightSim.Com. I saw this as great opportunity to look at the flight simulator world from the perspective of just one person who makes it so special. Johan Dees is probably most famous for his rendition of "the queen of the skies", the Boeing 747. I wanted to find out more about this extraordinary man. Adam: Johan, you are very well know in the flight simulator world for your excellent flight dynamics, but what got you first interested in flight simulator? Johan: I started my little adventure with FS5, but was not impressed with the graphics, and let it for what it was, until I saw the world of FS98, and then I was hooked. The big iron jets shined like a star, and in my fantasy I was in the cockpit. The steep learning curve begun with my hunger for information I stumbled on Vectors Q&A, on one of the big flightsim web sites, and learned to know Captain Tarmack. He was an retired 747 captain, and the FDE nightmares begun. Adam: Before joining Phoenix Simulation Software, what other adventures had you had within the flight simulator world? Johan: Well, I did do the 747-400 first, and in those days Meljet came up. He asked me if he may use the .air file, which he could, and we teamed up for a while. Then during that time, Hiroshi Igami was making an 747 also, what was considered one of the best rendition of the queen of the skies in those days. I agreed to let him use the .air file, and POSKY was born. In those days I actually found time to fly the FDE's I made, to do serious trips for hours and hours. Now virtually impossible. I miss the my early days of simming. Adam: Having personal experience of both the Project Open Sky 747 and the 747 from Phoenix Simulation Software, I have flown many hours and constantly marvel at the complexity of them, especially that of the PSS version. How difficult was it to design these dynamics and how long does each project take? Johan: The dynamics design for the 747 took more than a year. Captain Tarmack, also known as Mel Ott, helped a lot with testing a zillion versions of it. With his patience, and information the base was made. It was very nice to do, and I want to take the opportunity to thank Mel again here. When I was asked to join PSS, the already nice .air file needed some changes to work flawless with the panel, as far flight simulator would let me. So, to answer your question; the 747 was for PSS already made. The second question; on how long each project takes, is of course depending on the project. You can quickly take 6 months for something substantial. Adam: Johan, what advice would you give to flight simulation enthusiasts that might want to get involved in flight dynamics design?/p> Johan: For those who want to learn about FDE I can tell you that it helps that you make your favorite airplane first. Find a real world pilot who wants to test now and then your .air file. It doesn't give you all the info, but it helps to get the general feel into the .air file. Also, get your hands on every piece of information possible, and forget all other planes. Never download one until you are satisifed with your own product. The internet holds almost all information you need, and study the online books of aerodynamica, and ask people who know, like Ron Freimuth. He taught me a lot on the .air files, and I still ask his help now and then on technical issues. The most important thing you need is patience and commitment. Doing 50 ILS approaches in a row isn't amusing any more after the 10th time. Hahaha. Adam: Commitment, patience and determination are required to design flight dynamics, but what other processes are involved before, during and after the set of flight dynamics have been made? Johan: During the development you need a good hand picked selection of testers, who are willing to fly the plane only, and not let them be distracted to other planes. They need to fly it as it's their real life job. In this way you get good feedback. They will notice everything then. Those men are hard to find by the way. My projects actually never end. After you think no more tweaking is needed or can be done, something comes up, like a new FS version which messes it all up. One needs to convert the file to the same standards. So it's an ongoing business! Adam: In what way was the design of the 747 flight dynamics different or similar to the design of the Airbus collection? Johan: There isn't much difference, since the laws of aerodynamica are the same. Although with the 747 I needed to make it feel heavier and a little bit more slugish than it is, because one wants to feel this better than flying an Airbus. The Airbus however, has a much different autoflight system so it's harder to tell who is wrong when a problem arises, the dynamics or the panel. For those who will soon have both packages, they will notice differences, even more because the Airbus is designed for FS2002, which has its own design drawbacks. Adam: Finally Johan, what plans do you have for the future, do you intend to design more dynamics and if so, what would you like to conquer next? Johan: My plans for the future are roughly said; an island an island of my own, with a butler, my own floatplane, lots of cash in the bank and a dozen nice tanned women around. My plans for the future are undetermined. I go with the flow. For PSS, I will continue making dynamics, there will be nice new planes comming up after the Airbus, so I will stay around if you dont mind. However, sometimes it worries me if we can continue the way we did in the past. Flight Simulator gets less open per version, and piracy is everywhere. There might come a day that the effort to make some of the best planes around outweighs the profits, and that will be a sad day if you get my drift. I would like to take this opportunity to thank Johan for his time and effort answering my questions. Adam Nardone adam@flightsim.com Download Johan Dees freeware from the file library
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- johan dees
- phoenix simulation software
- (and 5 more)
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View full article
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- johan dees
- phoenix simulation software
- (and 5 more)