Jack Frankie Posted February 7, 2017 Share Posted February 7, 2017 So as you may know.. I HAVE BEEN HAVING TROUBLE WITH REPAINTING :} So, I repainted a Fokker 100 (Insel Air) Now I see it flying in FSX. But the textures are messed up! How may I fix this? Link to comment Share on other sites More sharing options...
Daniman757 Posted February 22, 2017 Share Posted February 22, 2017 It could be a number of reasons Jack. Are your textures the right way up? View all my repaints here Link to comment Share on other sites More sharing options...
PAULCRAIG Posted February 23, 2017 Share Posted February 23, 2017 You can check that your new texture is in the correct format & orientation by opening an original texture in DXTbmp & taking note of it's file format & orientation compared to yours. Link to comment Share on other sites More sharing options...
il88pp Posted March 6, 2017 Share Posted March 6, 2017 To prevent this kind of mixups I use a very simple approach to painting. I have a texture folder to start out from. It's installed. Let's say: texture.nepal I create a copy of that folder, in the aircraft's folder, and give it the new name. for example: texture.the-new-name-Iwantto-endupwith Then I add this new texture (which still looks the same of course) in the aircraft.cfg as new texture. a new [FltSimXX] section, with: texture=the-new-name-Iwantto-endupwith in tat section. plus, a clear description: ui_variation="creating newname" I also change the thumbnail.jpg image in folder: texture.the-new-name-Iwantto-endupwith I simply create a blank image in "Paint". 1024x786 pixels, and paint that fuly purple. So it is just a purple rectangle. I put that in the folder as thumbnail.jpg. I save what I did so far. And start fsx, to check if the basic installing part worked. Always check. If Ok, I start editing. I do the editing inside the installed active folder: \airplanes\plane_name\texture.the-new-name-Iwantto-endupwith If I want to edit for example: b737_1_t.dds I first make a backup of this file. Again, inside that same folder. Just keep it all in one place. the copy I name: b737_1_t -0- orig copy.dds A number, always useful. 0 --> the original master file. That way always you know that is not a copy you edited later. Even when looking at it in a years time, when you long forgot what you have been doing. I then start editing file: b737_1_t.dds I save. And check the result by flying in FSx. Good so far, but more editing required? Great, but... first make an intermediate copy again!! make a copty of: b737_1_t.dds you are using now, and save as: b737_1_t -1- first edits - painted tail white.dds Or similar. use the basic file name, then a number, and a description. The numbering is important, and you soon see why. All versions start with: b737_1_t then a space, and then: -1- -2- -3- That means, if you view the folder and let Windows organise files by name, you see them listed in the order in which they were created. Helps bucketloads!! A description is very useful too. At the moment you save a file you always know exactly why you saved it, and how the file started. Add that in a description, so you know it in 5 months too. After hours of editing I often suddenly feel dead-tired. I used to just quickly save the open files. Usually choosing the shortest possible filename. Then fell asleep, and next morning I had 5 files with names that don't really mean anything. It took hours to get the mess in order. Now I add numbering that also works in the folder view listing, plus a description. Makes all the difference. If you want to test the difference between the current: b737_1_t.dds with an older: b737_1_t -3- not bright enough yet.dds Simply rename that: b737_1_t.dds to: b737_1_t -6- temp off for test.dds (6 being the next number that's not used) Then copy: b737_1_t -3- not bright enough yet.dds the copy in the same folder will be named by Windows as: b737_1_t -3- not bright enough yet -copy-.dds And then rename: b737_1_t -3- not bright enough yet -copy-.dds to: b737_1_t.dds (by deleting most of that copy's filename.) Simple, to do. Safe, because files: b737_1_t -3- not bright enough yet.dds and b737_1_t -6- temp off for test.dds do not get changed. And, it is also easy remove the b737_1_t.dds you have creaated, and start using version: b737_1_t -6- temp off for test.dds again. Same thing, make copy of: b737_1_t -6- temp off for test.dds The copy in the same folder will automatically be called: b737_1_t -6- temp off for test -copy-.dds Then rename that copy to: b737_1_t.dds Using that steady approach, you are always sure what version you are working on. You always click the correct thumbnail when checking it in FSX. And if you went a step too far with the editing, it is easy to go back a step. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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