jstn Posted September 10, 2016 Share Posted September 10, 2016 Hello everyone! I just completed my first FSX repaint for the Wilco CRJ 200 in Skywest colours. However I am having some issues I took an old texture and edited it in GIMP to make my new texture. But whenever i load the aircraft in FSX, this shows up: Im not sure why this is happening but if anyone could help me out, that would be great. Ive attached the textures folder in case anyone wants to see what i did to them http://www.mediafire.com/download/ragqya87s70s9ad/texture.ualsky.zip Thanks! Link to comment Share on other sites More sharing options...
rishabk97 Posted September 10, 2016 Share Posted September 10, 2016 Been a long time since I last made a repaint. Did you flip it back after painting? http://www.crossed-flag-pins.com/animated-flag-gif/gifs/India_120-animated-flag-gifs.gifhttp://status.ivao.aero/414320.png Link to comment Share on other sites More sharing options...
jstn Posted September 10, 2016 Author Share Posted September 10, 2016 Im not sure what you mean by flip back. All i did was draw over the current textures. Link to comment Share on other sites More sharing options...
jstn Posted September 17, 2016 Author Share Posted September 17, 2016 Anyone? Link to comment Share on other sites More sharing options...
il88pp Posted September 17, 2016 Share Posted September 17, 2016 You have not saved the alpha channel in the image. You use dxtbmp to split in image and alpha. Then edit. Then use dxtbmp to add alpha back. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
jstn Posted October 1, 2016 Author Share Posted October 1, 2016 Thanks for the instructions. I've never used dxtbmp so Im a little lost. Where do i split the image and alpha? And for adding the alpha, what alpha channel do i use? Thanks Link to comment Share on other sites More sharing options...
il88pp Posted October 1, 2016 Share Posted October 1, 2016 Have a look at this thread about editing .dds files. https://www.flightsim.com/vbfs/showthread.php?301058-Editing-textures-Any-experts-out-there [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
StringBean Posted October 1, 2016 Share Posted October 1, 2016 Your texture format is wrong, FSX is not too happy with 24 bit textures on that model. DXTBmp automatically splits the "image and Alpha". Technically, it splits the Red, Green, Blue (RGB) channels, also known as the diffuse texture, from the Alpha channel. When you import a texture into DXTBmp the RGB is displayed in the main window and the Alpha channel is in the smaller window, upper right. Assuming you still have the original bitmap you started with,.... Open that original image in DXTBmp and send the image to your editor. It should show up in GIMP as norm.bmp. Copy all of your edited image and paste into norm.bmp, then save norm.bmp. In DXTBmp, "refresh image after edit". You should now see your new texture in the main DXTBmp window. Now in DXTBmp "save as extended bitmap" and use 888-8 as your format. This will use the original Alpha channel and should look better in FSX. peace, the Bean WWOD---What Would Opa Do? Farewell, my freind (sp) Never argue with idiots. They drag you down to their level and beat you with experience Link to comment Share on other sites More sharing options...
StringBean Posted October 1, 2016 Share Posted October 1, 2016 Have a look at this thread about editing .dds files. https://www.flightsim.com/vbfs/showthread.php?301058-Editing-textures-Any-experts-out-there The OP is not working with .DDS textures (well, technically he is even though the extension is .bmp) so there is no need to do any flipping. This will just confuse the issue further than it already is. peace, the Bean WWOD---What Would Opa Do? Farewell, my freind (sp) Never argue with idiots. They drag you down to their level and beat you with experience Link to comment Share on other sites More sharing options...
il88pp Posted October 1, 2016 Share Posted October 1, 2016 I referred to that thread because of my post in it about how to save while including the alpha. Not because of the "Flipping". Pretty much the exact same you explained here.:) I would like to add on a bit though: The steps edit in dxtbmp and exporting as norm.bmp, then "Import Image After Edit" function in dxtbmp. don't always work. Sometimes after "Import Image After Edit" the image that looked so nice in Gimp, goes all purplish in dxtbmp. THis is because Gimp saves all sorts of extra things. Sometimes saves as 32bit bitmap. Sometimes "Transparency" gets saved. Or "Layers" aren't fixed in place yet before saving. Because of that I try saving as norm.bmp in the default location, but also save as norm.bmp, or a different filename, on the desktop. If the "Import Image After Edit" step fails I can take the image on the desktop, and open it in "Paint". THen save again. I then open the original image (the .dds file) in dxtbmp and use the "Import New Image" function. Opening and saving using "Paint"; strips off the transparency, fixes any layers, and converts it to 24bit bitmap easily. After that "Import New Image" works without colours getting messed up. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
jstn Posted October 2, 2016 Author Share Posted October 2, 2016 Thanks so much for the help! Worked like a charm! Link to comment Share on other sites More sharing options...
StringBean Posted October 2, 2016 Share Posted October 2, 2016 The steps edit in dxtbmp and exporting as norm.bmp, then "Import Image After Edit" function in dxtbmp. don't always work. I have 10+ years experience using DXTBmp without ever having a problem like that. Sometimes after "Import Image After Edit" the image that looked so nice in Gimp, goes all purplish in dxtbmp. THis is because Gimp saves all sorts of extra things. Sometimes saves as 32bit bitmap. Sometimes "Transparency" gets saved. Or "Layers" aren't fixed in place yet before saving. DXTBmp expects norm.bmp to be a 24 bit image, if you change it to another format then you are causing the problem, not DXTBmp. 24 bit Windows bitmaps do not support layers or transparency, so if you are saving norm.bmp with those attributes then DXTBmp will not understand norm.bmp anymore. Again, user error, not the fault of DXTBmp. One of the two, GIMP or Paint.net (GIMP I think), does not save to 24 bit bitmap by default, IIRC you have to export instead of save, or some other such rubbish. Happy painting. peace, the Bean WWOD---What Would Opa Do? Farewell, my freind (sp) Never argue with idiots. They drag you down to their level and beat you with experience Link to comment Share on other sites More sharing options...
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