VCSON Posted January 14, 2016 Share Posted January 14, 2016 Hi! I'am Creating ESDF Ronneby Airport in Sweden. I've added Terrain Vectors in sbuilderx, Trees and lakes. And I have compiled the vectors and photo in to a bgl file. The photo has a zoom of 17x. I load it up in fsx and everything works, I can see the trees and lakes I added, and the texture. But then I decided to Create a scenery that covers a lager area of the map with a 15x zoom so the airport texture (17x) blends in with the larger one (15x), because the airport texture looks so weird when its but on top of the standard fsx scenery. I loaded up the scenery in this order: 1 ESDF folder (Covers 17x zoom of only the airport) 2 Blekinge Folder (Covers 15x zoom of a bigger Area) But when I load them up in fsx all the terrain vectors disappear and the only thing I see is the textures from the both folders. The ESDF texture is on top. thats good but as I wrote the Trees and lakes disappear, and thats not good. What should I do to make the ESDF and the Blekinge keep all the Terrain vectors from sbuilderx when I Load it in fsx? Best Regards Victor Carlsson Link to comment Share on other sites More sharing options...
meshman2 Posted January 17, 2016 Share Posted January 17, 2016 An almost every situation; 1. photo based terrain textures take priority in rendering. 2.all vector work does is control the display of terrain textures within FSX or P3D. For your answer to the question why #2 doesn't show, see #1. Link to comment Share on other sites More sharing options...
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