MikeO Posted June 10, 2015 Share Posted June 10, 2015 Help! Does anyone know how to get rid of this random terrain in the middle of Tokyo bay? I have FS Global mesh with OrbX FTX Global and Vector installed, as well as the excellent Tokyo X and Yokohama X (and PXs) installed. Hmm, it appears it only happens when I have the RJTT from here: http://homepage3.nifty.com/fsx-benricho/index.html turned on. When I turn it off, it disappears but then I'm left with a patch of terrain and autogen where the new runway should be... i5 4670K - 16GB - GTX970 HOF - W7 Link to comment Share on other sites More sharing options...
MikeO Posted June 10, 2015 Author Share Posted June 10, 2015 Hmm, it appears the offending complication arises because of the entry "ORBX!VECTOR_EXX". Does anyone know what that is responsible for? i5 4670K - 16GB - GTX970 HOF - W7 Link to comment Share on other sites More sharing options...
scott967 Posted June 10, 2015 Share Posted June 10, 2015 Don't know anything about Orbx vector but assume a VECTOR_EXX is some sort of terrain exclusion, which looks like the problem here. But are you sure you have the exact version of rjtt that you linked? Because when I look at that airport in tmfviewer, it doesn't seem like it should be the cause of the problem: http://i.imgur.com/oq11eJG.jpg Note: it usually is easier if you take top-down, north up screenshots. scott s. . Link to comment Share on other sites More sharing options...
MikeO Posted June 11, 2015 Author Share Posted June 11, 2015 Yep, I get the same as you in tmfviewer. Personally I can't seem to tell the difference between having VECTOR_EXX enabled and disabled so I might just leave it unchecked for good... i5 4670K - 16GB - GTX970 HOF - W7 Link to comment Share on other sites More sharing options...
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