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  1. Version 1.0.1

    13 downloads

    This mission generally depicts the infamous flight of United Air 328 on 20 February, 2021. It begins on the ground at the gate of Denver International (KDEN). KDEN is 5431 feet above sea level, so you need all the help you can muster on takeoff. In real life UA328 lost #1 engine shortly after liftoff with a full payload of passengers, fuel and cargo. Thus your job is to get the plane back safely on the ground and save the 241 souls on board. You will taxi to Rwy 26 and takeoff following ATC instructions. You will maintain runway heading and climb to 9000'. After engine loss and declaring an emergency, ATC will direct you to the runway of your choice. But choose carefully for the best wind advantage. Goals required for mission completion are: - Complete a 180* turn with single engine - Achieve 9000' on heading 080* - Intercept the IF (Initial Fix) at FUZZZ - Intercept the FAF (Final Approach Fix) at GRASP - Perform full stop landing with single engine power ReadMeUa328.txt
  2. Captain side home simulator cockpit setup built around 2010. Components that I used were compatible with and used in conjunction with Prosim737 and FSX. Overhead and MIP are fully wired to all of the LED indicators and a majority of the switches that were necessary to operate the 737 via Prosim737 interface and FSX. Some non-essential rotaries and non-essential switches that did not have to function in order to operate the 737 were not wired. I will only consider selling each large component or as a total package. (e.g., Overhead as package, MIP as a package, or both together) Pedestal panel items will be sold as all of the individual modules in one package only, the pedestal wood box is not included. Some rework may be required to suit your needs. Understanding of the interfacing with Prosim737, simple computer networking, and simple electrical work may be required. Sold in an as-is condition, no warranties, no refunds. Located in SE Missouri for a local pickup or will ship (the total cost to ship will be the buyers responsibility). Payment via PayPal transfer. Selling because I don't use it anymore. MIP includes: $1000(USD) ⦁ Opencockpit captain "desktop" glareshield ( with backlit capable displays) ⦁ 737 flaps gauge(servo motor) ⦁ 737 landing gear lever ⦁ CPflight MCP737EL (MCP/autopilot) ⦁ CPflight EFIS737EL ⦁ captain 6pack (wired for LED's only, no push functions, just dummy push switches) ⦁ opencockpits USBServo card (to run the flaps gauge) ⦁ backlight dimmer switch(to control the backlight displays) ⦁ LED64(usb) card to run the indicator LED's ⦁ LeoBodnar BU0836X(usb)card to run the switches ⦁ 2 flat screen computer monitors for the panel displays Overhead panels include: $1000(USD) ⦁ Poldragonet forward and aft overhead panels (non-plug and play version from around 2009) ⦁ a majority of the overhead 737 switches are wired to LeoBodnar BU0836X cards.(nonessential switches and rotaries were not wired) ⦁ all of the LED indicators are wired to LED64 cards. ⦁ a few dummy panels ⦁ full functioning servo gauges(can't remember who I bought those from). Wired to a Pololu servo card. ⦁ 7 segment displays(can't remember who I ordered them from) wired to Pokeys cards. ⦁ dimmable LED light strip to provide faux backlighting inside the overhead cabinet. Pedestal Modules: $250(USD) ⦁ Opencockpits 737Com module ⦁ Opencockpits 737Nav module ⦁ Opencockpits 737ATC module ⦁ Opencockpits 737ADF module(usb port is broken on back of module) ⦁ dummy fire panel (wired the switches and indicator LED's to work with Prosim737) ⦁ dummy audio panel ⦁ dummy light control panel ⦁ dummy aileron/rudder panel ⦁ dummy WX radar panel(wired the rotary encoders to work with Prosim737) ⦁ dummy selcal panel Many hours were put into this project from all the research, all the individual components, to the wiring and soldering of all the components, to the interfacing, etc., so it's hard to put a price on all the manual labor that went into this project. Because of that I am firm on the pricing, and I feel that I have competitively priced these items for quick sale to someone who really appreciates a 737-home simulator cockpit setup. Serious inquiries only please, PM me if interested.
  3. /images/notams/notams22/fs2c1122.jpgPMDG 737 MSFS drivers, please note that FS2Crew’s highlyanticipated PMDG 737 Edition for MSFS is wrapping up internal testingand about to enter a wider beta using primarily real-world 737pilots. FS2Crew expects the beta process to be relatively short. We can’tgive an exact date, but we’re hoping to release it within a coupleweeks. Key word – hoping! FS2Crew for the MSFS PMDG 737 will feature human voice sets andallow users to simulate professional multi crew style flying usingvoice or button control, with an emphasis on 737 specific checklists,flows and crew interactions. We are working to port the huge number of user options we had inthe FSX/P3D versions of FS2Crew 737 into MSFS. Emergency NGX,however, will come later. (Note: In the last FS2Crew release for the Fenix we experimentedwith Azure Synthetic voices, but our user base rebelled against themso human recorded voices will be in the initial 737 release. Sorryabout that, guys, we learned our lesson!) The first release of FS2Crew for the PMDG 737 includes SOP 1: stockBoeing procedures. Subsequent SOPs will be released at later dates. FS2Crew also reminds its users to check the FS2Crew Product Managerto ensure they have the latest FS2Crew versions for Pushback Express,the Aerosoft CRJ, the Leonardo Maddog, the Fenix Airbus and the FBWA32NX. Source Purchase FS2Crew products at the FlightSim.Com Store
  4. /images/notams/notams22/pmdg0522.jpgWe have just released the latest series of updates for the PMDG 737for Microsoft Flight Simulator. This marks the tenth round of updates since the product line'sinitial launch back on 09MAY22, which means we are averaging a newproduct update for the 737 about every 18 days. Overall that is apretty decent update rate--and we anticipate quite a few more as weare bringing new features and capabilities into the product lineduring testing of the 737-900 and development of the 777. This update has some modest changes baked in, but is really focusedon control law and improving the overall stability of the 737 withinthe MSFS environment. One of the things that is REALLY hard to accomplish in simulationat any level is a realistic model of fluidity, pressure, stability andinstability in the atmospheric model. The influence that all of thesefactors have on the stability of an aircraft in flight has been aholy-grail in mathematical simulation since the advent of the firstflight simulators- and even the much-revered training simulators thatso many of us train and retrain in each year fail to do it well enoughto be convincing to a pilot with even modest experience. One of the things we take great pride in at PMDG is our ability toadapt our work so that it yields accurate results within the simulatedenvironment. This is not a simple task and takes many iterations ofchange, lots of testing and heaping portions of patience- especiallyin a simulation platform that is changing even as we work. What wehave focused on during the past few months is to improve the corecapability of our MSFS product line to allow the airplane's controllaw logic to manage atmospheric instability gracefully without makingitself obvious to the user. Most sim pilots are completely unawarethat their PMDG products for the past 17 years have been"fly-by-software" with a very complicated computational processleveraging the capabilities of the simulator in order to yieldappropriate results. This core logic required a huge update to deal with thefar-more-dynamic environment of MSFS when compared, say, to P3D. Ithas taken some time--but we have made significant progress with itlately- and this update brings us much closer to where we want thepackage to be. The MSFS environment modeling is excellent in very many regards-but it also provides some levels of mathematical instability thatwould be truly terrifying if you hit them in real life. We haveadapted the 737 to manage these moments so that they are notdisruptive to the flying experience and still yield a realisticresult. This required a comprehensive re-study of the control logicused in the actual airplane, with adaptation for extremes. It has beena fantastic exercise and we think you will notice the results rightaway as improved stability in roll, pitch and now also in the thrustchannel. That isn't to say you can't find scenarios in the environment thatwon't cause some instability for the airplane- but it is capable offlying through them and returning the airplane properly to stabilitywithout excessive distortion provided that the unrealisticdisturbances are momentary and not continuous. (We fond some spotswhere it is possible to see the airplane go from -0.3 to +1.5g in thespan of milliseconds- which if you experienced in real life wouldconvince you that perhaps travel by train is a much saner option forsoft, plump humans.) One of the nice aspects of this work is that it is entirelydynamic, so changes to the MSFS atmosphere shouldn't upend the system,theoretically. (Although: we haven't seen how thermals are beingimplemented yet... they are due out next week? We shall see...) In other fixes we included a few sweep-up details, but we aremostly focused on the 900 and tablet implementation. The tablet goesinto testing this week, and the 900 probably a week from Friday... One note of caution: We are all watching the SU11 timeline, and weare comfortable that the 737 is compatible with the beta version weare currently testing. By "compatible" we mean that it runs normallyand behaves as expected. The SU11 SDK is not yet capable of exportinga C++/WASM project and we are eagerly awaiting the next SDK update sothat we can look at fixing/updating some of the behaviors reported tobe unlocked per the SU11 SDK. (active pause, for example...) We areall standing by to dive into any emergency fixes that might appearonce the final SU11 lands--if necessary. Source
  5. /images/notams/notams22/ifly1031.jpgThis is a departure from KATL in the iFly 737MAX(beta) for Prepar3D v5. In this scenario, P3D is fairly maxed out asnoted by the number of ground objects and distant city buildingsvisible on departure. The HD video capturing itself may reduceperformance by up to 10%, and no additional add-ons are active. I am not on the development or beta team, so please don't grade mypiloting skills, but this video will give you a good preview and asense of expected performance. The CPU is an i9-29000K (notoverclocked) and an Nvidia RTX 3080. See iFly related products at the FlightSim.Com Store
  6. /images/notams/notams22/pm0730.jpgWe have released the second in our 737NG product series, the PMDG737-600. This product faithfully represents the smallest of the four737NG series airplanes. Measuring in at 102'7" (31,27m) the 737-600picked up where the popular 737-500 operated in the earlier 737Classic series. sharing a common flight deck and systems with thelarger 737-700 provided operators with a clear path to fit the rightsized airplane to its route structure with only minor operationaldifferences between them. Seen by pilots as a "rocket" the airplane'sreputation for improved performance comes from excellent mid and highaltitude climb performance afforded by the de-rated 22,000lb enginesand overall lighter airframe. Complete with an entirely customized sound environment, highlydetailed flight deck, dozens of user-selectable air carrier optionsand a full ground services simulation, the PMDG 737-600 offerstremendous game-play value for users of Microsoft Flight Simulator. Wehave packed this product with our characteristically in-depth systemssimulation developed with input from industry experts and operators soas to include every nuance and detail of the actual airplane. This,along with selectable failures and service-life failures combines withPMDG's highly detailed, customized engine simulation, autoflight andflight management systems to provide the finest airliner simulationexperience possible for MSFS. The PMDG 737-600 is an incredibly feature rich simulation withPMDG's halmark attention to detail- and the best part is that likeit's larger 737-700 sibling, the product is in an active developmentcycle that will see many new features added in the comingweeks. Features such as PMDG's new Universal Flight Tablet will beadded as a free update, giving users the ability to fully integrate tovarious online data sources such as Navigraph and SimBrief, as well asperforming enroute performance computations and displaying navigationcharts and operational flight planning data in real time just as inthe real world. The PMDG 737-600 comes with just the single airframe style everoffered by Boeing- in the form of a passenger variant. The 737-600 isalso made interesting by the fact that it was never certified withwinglets, and thus maintains it's original wingform. The 737-600 isoffered at $34.99 which represents a fantastic entry price for simmerswho may be new to high-fidelity DLC for Microsoft Flight Simulator,new to PMDG, or are currently enjoying GA flying but curious to seewhat feature rich airliner simulations are really like in thebeautiful environment of Microsoft Flight Simulator. PMDG has a longreputation for high quality, ongoing product support and continualfree update development- and we want to position the PMDG 737-600 as awelcoming entry point for customers who are new to the sorts ofproducts we provide. Once you have seen what PMDG can add to yoursimulation experience, we hope to welcome you as a long-time member ofthe PMDG Driver's community. The PMDG 737-600 is available now, at www.pmdg.com! Source PMDG 737-700 for MSFS Update to Build 3.00.0031One of the things you will see us doing now, is updating all of the737 products in parallel in order to ensure that all 737 users areenjoying the same features sets and changes as we continue to buildout this great product line of airliners. The biggest and most notable change is that we have folded in newPMDG Lateral Flight Path simulation, updating the very core of how theflight management system computes, plans and and draws the "magentaline" that ultimately gets followed by the airplane. The new LFPsimulation conforms to ICAO standards for computation of paths and thearcs flown to connect each segment of a flight plan, thus yielding afar more accurate simulation than all previous generations of PMDGproducts. In concert with this change, we have also provided asignificant improvement to the vertical profile simulation, as it isnow able to capitalize on greater accuracy in the mathematicalcomputations from the lateral path model, thus resulting in greateraccuracy and more consistent results along the vertical profile. Thesetwo are heavily intertwined, and this update represents a significantstep forward in the core flight management logic. To make all of this hum and sing, we have also improved the lateralcontrol module of the flight director so that it properly leveragesthe bank angle of the airplane to manage the lateral pathrealistically. You will notice that the airplane smoothly handlestransitions from non-curved to curved paths in the flight route,including entries and exits from holding, missed approaches and thelike- with very little wandering and tightly controlled lateraldeviation. (You do have to manage the airplane properly though!) We have made a number of other changes and improvements around theairplane- one of which I want to call out for attention because it isguaranteed to trip up even long-time users of PMDG products: With this update we have corrected some problems with the brakepedal position module that caused improper behavior whensetting/releasing parking brakes and when disengaging the autobrakeusing brake pressure as is most commonly done in the real world. Thisis going to trip up a lot of users- so here is what you need toknow: To set the parking brake, you must FIRST apply full brake then setthe parking brake latch on the pedestal. The red light willilluminate, and the latch will be locked in place. To release the parking brake, you must apply full brake pressure. In the past, simply clicking the parking brake latch would releasethe parking brakes, but that is not correct behavior and we have nowfixed this. The only way to release the parking brake is to get fullbrake application until the spring latch mechanism releases theparking brake latch and it pops back to it's stowed position. If youuse rudder pedals with toe brakes this will provide a satisfying,proper simulation of the brake release. If you use a keyboard orbutton for your brakes, be sure to hold it for a few seconds as brakepressure ramps up slowly. A simple tap of the button won't work- yougotta hold it until full pressure is applied. On the autobrake release side, to use the brake pedals to releasethe autobrake after it has engaged, simply apply pressure slowly onthe brakes until you exceed the amount of braking being applied by theautobrake. The brake pressure sensors will pick this up and send thetrip-off command to the autobrake control module, thus releasing theautobrake for you.
  7. /images/notams/notams22/jane0729.jpgIf you're waiting for the PMDG 737-600 release you can now get a preview of what it will look like in action, thanks to a new preview video by "737NG Driver" on Youtube. He's a real 737 pilot and shows the plane in "Janet" livery on a flight from Las Vegas to Area 51. PMDG 737-600 May Be Coming This Week PMDG 737-600 Dev Update
  8. /images/notams/notams22/pmdg0724.jpgThe team has been hard at work with continued improvements in allareas of the 737 product line, including the 737-700, 737-600 and737-800. This is the first time we have had this many products indevelopment testing all at the same time and it certainly does keepeveryone on their toes as we begin spooling up to move through aseries of releases in very rapid succession during the weeksahead. PMDG 737-600 for Microsoft Flight SimulatorFirst up, lets talk about the Babiest of Baby Boeings: The PMDG 737-600! I mentioned last month that we had decided to use the 600 testingperiod as an iterative test program to bring in our new Lateral FlightPath model. This decision was made knowing that it would cause aslightly longer development period than the originally planned sixweeks for the PMDG 737-600, but it has proven to be a good use ofdevelopment and testing time. We are just about ready to release the737-600 and it will include the new Lateral Flight Path model, along asignificantly updated vertical path model that is finally able toleverage the improved accuracy of the lateral model into its owncomputational process. Specifically, bringing in the new LNAV and F/Droll channel model allowed us to unlock some advanced behaviors in thevertical path, with significant improvements to CDA performance andother vertical path computations that really have the 737 behavinglike its real world counterpart. We are chasing down a few last minute annoyances and we hope towrap up testing early in the week with one or two more conformingbuilds. If those go well, we anticipate she will be in your hands bythis time next week. (NOTE - STANDARD DISCLAIMER APPLIES: If we hitany hiccups we don't like- we will slide the release out as needed butwe'll keep you posted here!). PMDG 737-700 for Microsoft Flight SimulatorThis week we have a pretty nice update for the 737-700. The teamhas been hard at work continuing to add detail, adapt behaviors andimproving the overall depth of simulation for our flagship 737package. This update includes a broad range of items from texture andgraphical improvements to advanced logical improvements such asalternate gear extension. The change list is included here and you canscan through to see the wide range of areas getting attentionthroughout the 737. Concurrent with the 737-600 update (hopefully next week!) we willalso push another update to the 737-700 in order to bring the newLateral and Vertical flight path changes into the 700 series airplaneas well. One note we want to call out: For those who experience the dreaded"gauge flicker" in the 737: Asobo advised us back in mid-May that theyhad found the source of that problem deep within the Nano layer of theMSFS platform. They reported it was fixed and would push in the nextupdate. We have been testing in SU10 and can confirm that it is indeedfixed. This will be a welcome relief and will also allow us to turn onthe EFIS/MAP display configuration. Expect that we will do thisconcurrent with the SU10 release. PMDG 737-800 for Microsoft Flight SimulatorDevelopment work on the 737-800 for MSFS continues apace. Thisincludes the 737-800 passenger variant, the BBJ2, the BDSF and BCFversions of the airplane for a total of 8 models in the package. Withthe release of the 800, a number of equipment changes have been madeto the flight deck to reflect the systems differences between thesmaller siblings and the larger pair of airplanes in the fleettype. This work continues and we will turn our beta testers loose verysoon to begin showing you the airplane from their ownperspectives. The 800 is really the "ultimate" 737 variant from an adoptionstandpoint- being the most popular variant yet built by a wide margin,we are looking forward to putting her into your fleet in/around MidAugust. (STANDARD DISCLAIMER APPLIES: This timeline, like alltimelines is an estimate based upon current progress and remainssubject to change.) One funny anecdote from inside PMDG for you: We have all beenlooking at the 700 and it's much shorter 600 sibling for so long, thatwe made Jason go back and re-measure the 800 a dozen or so timesbecause by optical illusion and familiarity- the 800 (or in this casethe BBJ2!) looks like a 900 by comparison! PMDG Flight TabletI don't have much to update you with here except to say that workcontinues. We are primarily focused on working through the operatingsystem and adding in the various features that make the tabletuseful. As mentioned previously, simBrief integration is in place andNavigraph charts are currently being worked through. I am not braveenough to guess when this will be made live within the airplane, but Iam hoping to begin showing you some previews shortly after the 800 isreleased- as it has some pretty cool features to add to your simmingexperience. Post SU10 Updates (Things such as Weather Radar)Most of the development team is now working in the SU10 betaenvironment as we want to be certain that nothing breaks for you whenthe SU10 update is released. We are also beginning to get caught upenough with 600 and 800 development tasks that we can begin to pick atsome of the new features Asobo published as having been added with theSU10 beta, such as weather radar. We anticipate beginning to look atthe new MSFS weather radar feature before SU10 gets released, but atthis juncture I don't have enough knowledge of what that platform/SDKfeature includes- so I can't comment on schedule for implementationyet. If an actual radar image is provided and we simply need to laythat into a display, it is a simple thing that we can accommodatequickly- but if we have to build out the signal image simulation forthe signal refraction model, then it will take more time. There are a few new features listed in the SU10 beta that we willbegin to pick at once the team has some free bandwidth from theprimary focus of the development cycle. Our development plate israther full with two airplanes in testing, but we shall get to thiswhen things calm down. We are eager to see what was really added! Source
  9. /images/notams/notams22/pmdg0522.jpgThe first is that we have just pushed a new update for the PMDG 737-700 for Microsoft Flight Simulator. This update brings us to build 3.00.0025 and introduces a number of cleaning-up details that have been the focus of the development team's attention span. While we are busy at work with final testing on the the 737-600, implementing final rounds of changes for the 737-800 and new EFB implementation across the entire 737 fleet, we are also continuing to clean, polish, fix, adjust and improve the 737-700. This update brings you an accumulation of things that are detailed in the change list. One big change with this update that is very important to note isthat we have updated the 737 to include a new ground steering modelthat more tightly integrates the 737 into MSFS. It is important tonote that this will require anyone with a tiller input assigned toupdate your control settings- so please be advised! Previously we wereusing the PROP1 axis in MSFS controls to provide tiller inputs, buteffective with this build the 737 will accept tiller steering inputsonly from the NOSE WHEEL STEERING AXIS input in the MSFS controlmenus. (This is about a 10 second change for you to make, so it isvery easy!) Coincident with this change, we have re-implemented proper pedalsteering for users who have both a tiller and rudder axis assigned intheir flight controls. The rudder pedals will now give you propersteering +-7 degrees while the tiller will provide gross steeringinputs to the full range of the airplane's capabilities. We have alsofound the portion of our yaw control logic that was preventing gamepadusers from enjoying a satisfactory experience, so those users will nowfind that their gamepad rudder inputs work as expected with the737. (This took a bit longer than we had hoped, so thank you for yourpatience!) Also under the hood we continued with our usual process ofefficiency improvements and updates. You may notice items we haven'tlisted here, as the 737-700 benefits from the continued development onher sister products coming down the pipeline. Source
  10. /images/notams/notams22/pmdg0522.jpgThe PMDG 737-700 for MSFS has been updated to 3.00.0024. Thisweek's update for the 737 includes a significant amount of "behind thepanel" work to prepare it for rollout of our new lateral flight pathmodel. More...
  11. /images/notams/notams22/pmdg0605.jpgAircraft developer PMDG continues to provide detailed updateson their latest development plans. Their update this weekend provides anextensive report on their plans for the smallest member of the 737 family,the 737-600. This will be their third product for MSFS 2020and the second in the PMDG 737 Next Generation family. More...
  12. /images/notams/notams22/pmdg0522.jpgPMDG consistently keeps their fans well informed on progress,when updates are coming, and planned new features, and this week's devupdate is no exception. The update planned for last week unavoidably didnot happen, but has been rescheduled: In last week's update, I mentioned that we were working to publish an update for the PMDG 737-700 mid-to-late this week. Specifically, I said "There is some chance we might go earlier, some chance we might go later. All depends upon how it goes on Mon/Tue!"> Now we all get to see why I so often add caveats to timelines. At PMDG we run a very lean development team. Because of this, most members of the team serve multiple roles and provide input to multiple projects. All of that is nice, except that occasionally certain people are needed in certain places for certain things to take place. My role is one of those roles when it comes to pushing updates to betas and more importantly releasing updates for customers. I was unexpectedly out of place from Monday through late Thursday, and thus none of my requisite tasks could be accomplished in preparation for a product update to go out for testing and then out the door to you. With respect to 737 updates that were supposed to be handed to the testing team for validation, we are in precisely the same condition now as we we were a week ago this very moment. So you can take last week's guidance, insert it into this week's update, and pretty much have a good idea what to expect next week. To put that more clearly: Current plan is to hand the beta test team the update on Saturday, and then hand it to you mid-weekish unless they tell us we blew up the sim. We did have a brief, carelessly mal-conceived discussion about skipping the test phase and pushing the update to you anyway, but even though we are pretty comfortable with the changes we have made it would be completely irresponsible for us to do that- because breaking the airplane on you is not something we think is an acceptable risk just to keep a schedule promise. As I would occasionally say over the PA system (in deep sottoCaptain voice of course!) "We apologize for this brief delay." I hope you'll understand, and believe me when I say that my absence from the office this week was not of my choosing. Well... I did choose that particular chicken dish from the menu when I took The Lovely Dr. Randazzo out to celebrate our anniversary (a week late) on Sunday, but I would not wish the outcome of that choice on anyone. (Okay... Maybe I do have a short list of folks who would be deserving... but we can talk about that in the debrief after a few drinks.) Okay, so let us end on a few high notes, shall we? Last week I mentioned that we hadn't yet had a chance to implement a change recommended to us by our friends over at Aerosoft to work around some limitations we thought we hit that were preventing us from allowing our displays to be used as pop-ups for those who desired to do so. Vin and Henning were able to implement the changes Hans and Mathijs at Aerosoft recommended to us, and we can now say with certitude that this issue has been resolved and will come to you in the update next week: /images/notams/notams22/pmdg0529.jpg Thank you Hans! Thank you Mathijs! Developer teamwork and recognizing the value in shared success is of tremendous value to this community. The list of "other stuff" that has been adapted/adjusted/fixed in the PMDG 737-700 continues to grow, and we'll show you a change list once we have the update finalized. For those of you new to PMDG, you'll find that we wind up making hundreds upon hundreds of small tweaks, changes and improvements all over the airplane because invariably over time and use little things pop up that we decide can use some additional attention. It also isn't uncommon for us to receive changes to supporting documentation and input from our own professional backgrounds in the field that prove instructional toward improving the simulation for you. Since a good portion of the PMDG team and many of our developer resources are current industry professionals, we have a level of access that lets us engage in a continual improvement process for our software from nose-totail. There is essentially nothing we cannot adapt when needed, and sometimes the urge hits to dig into those little details that make things even better along the way. A couple of other positive notes to start your weekend: PMDG Flight Tablet: We haven't been talking much about this device, but I wanted to let you know that it is coming along quite well and is accelerating nicely toward it's testing phase. As previously discussed, this tablet is designed to replace the Boeing-Inspired EFB present in the PMDG 737 product line, but we saw this also as an opportunity to make this new tablet a "home base" of sorts for all of your PMDG products within MSFS, so it will appear in the 747 and 777 product lines as well. The tablet is designed to serve as a home base for controlling the various options/configurations in the 737, which will allow us to give you a more stylized, modern implementation for things we have been doing via the text/descriptor limited FMS for many years. The tablet will obviously serve as home for simBrief integration, as previously mentioned, and we have a few other hooks in here that I don't want to share yet because they are more fun to see rather than hear about. In our previous Boeings, we modeled the Boeing EFB and did so very realistically. That real-world EFB has its genesis back in the mid 90s, when most of the coders who are today writing User-Interface wrappers around software functions hadn't even learned how to not soil their own nappies, which means it is an unfriendly, clunky, unforgiving and unwieldy tool to use. Which is precisely why real world operators have hired very skilled developers to create entirely new, context driven, flexible human interfaces to simplify the computational processes, smooth workflow and simplify data input. There are a vast number of them that can be seen flight crew videos around the internet and some airlines have been brave enough to engineer their own. We are bringing you our own iteration of this process which isstyled to give you tremendous consistency when moving between the PMDG737 and 747 and 777 because you will have a single, common layout andfunctionality set from one airplane to another. Unlike our previous Boeing-modeled-EFB, our tablet will also include a number of other fun features that I cannot share yet. (See how creatively I didn't tell you anything about the tablet's features? ) I can't wait to show it to you. PMDG 737-600 Previews: Next Week's Update!: I can already tell you that next week's update will be centered around the upcoming PMDG 737-600. The oft unloved, oft overlooked baby guppy, she happens to be one of the favorites of the team because she gets such exemplary operational performance. It makes flying her a bit like playing Maverick.. (Okay- you didn't *really* think PMDG was gonna be the only aviation gaming company to fail to try and squeeze some kind of juice out of that movie release, did you?) All kidding (and pandering!) aside, the PMDG 737-600 is slidingalong nicely and we will do her unveiling next week. Source
  13. /images/notams/notams22/pmdg0522.jpgWe have a ton of stuff going on with our continual improvementprogram for the 737-700. Want to know more? Come back and read whenyou have time! We thought we were going to push out an update for the 737 latethis week, but we are still at work on a few pretty invasive changesand decided to sit on our work a bit longer rather than jamming amicro update out the door that winds up breaking somethingimportant. Someone once said something about discretion being thebetter part of valor... or was it something about the wisdom thatcomes from past mistakes... I forget which. All the same, I wanted to give you an idea what we are doing so youhave a sense of what is taking place in the back room! Armen is at work on continued improvements to the soundenvironment. As the airplane has gone out to users, a couple ofoddities have appeared and he has been working with a fantasticresource counterpart at Asobo who has been helping him to work througha few changes that will mitigate those issues going forward. BecauseArmen is Armen, and because professional sound engineers are normallyby definition, perfectionists- he has been continuing to cull throughthe massive library of recordings we made with the live airplane inorder to improve upon his already magnificent work. On the model end, Vin and Jason continue to work through thetaskings sent to them by our tech support team. Those taskings aremade up of reports provided to our support team directly, as well as anumber of observations made here by various users. Many of the detailsthey are tweaking are very small, but the nice thing about suddenlyhaving so many sets of eyeballs looking at the work is that verylittle goes unnoticed so they are doing that cleanup whilesimultaneously working on the 600 and 800 projects. Code side we have a couple of victories to report. I have mentionedthese in a few other threads, but they are important enough that I'llput them here too: Flashing artifacts on the displays: Some users have seenthis phenomenon- most have not. It seems that those who do see it seeit occasionally, for the most part. We did see this prior to release,but it was constrained to the EFIS/MAP version of the displaylayout. We brought it to the attention of Asobo back in September, butthey were a bit distracted by their own agenda, we were distracted byours, and Alex took it upon himself to engineer what we thought was afix for it. Unfortunately, right before release when SU9 was publishedby Asobo it came back in even more aggressive form but again only inthe EFIS/MAP mode. We made the executive decision to lock you out ofthe EFIS/MAP option package until we could get it resolved, but thenthe day we released one of our beta testers reported seeing it in thePFD/ND format. Obviously with many many thousands of times morecustomers than beta testers- a number of you have also seen it. We re-floated this to Asobo and the good news is that one veryenterprising developer (Thank you, Eric!) reported back the followingday that the source of the problem had been identified as a problem inthe GDI+/NANO layer of the sim has been fixed internally at Asobo. Thefix will roll out to customers concurrent with SU10. There reallyisn't much you can do to trigger it or prevent it- it seems to besomething that either happens or doesn't... But- they found it. Pause in all forms seems not to play well with the 737: Wehave also elevated to Asobo something else from our September list of"stuff" we reported and that is "how the airplane behaves when theuser exits to a menu or pauses." When in pause, the sim doesn'tcurrently communicate to C++/WASM based projects that it is inpause. The airplane's core logic continues to think that the airplaneis flying happily along, but it cannot understand why the position hasstopped changing or why the airplane is not responding to controlcommands- so it keeps trying. This can lead to horrendously convolutedresults when you unpause the thing. We have been asking for some time for the ability to detect thatthe sim is in pause- and we were informed early this week that it isbeing investigated. We thought we'd hear results by end of the week,but I suspect they simply forgot so I'll jangle the line early nextweek in hopes that this fix will also appear in SU10. A Few Items Related to Control Inputs: One of the invasiveitems we are working on involves finding a way to make the 737'srudder/ground steering inputs play well with game controllers andtwist-grip style joysticks. The 737 (and all Boeings) have a verynice, but complex steering interconnect mechanism that makes flyingthem in crosswind conditions a joy. Changes made to the nose steeringaxis by asobo with SU9 broke this functionality, and we are stillawaiting an updated SDK so that we can get a better idea what it isthey changed. We have asked a number of times on the topic and theanswers have been vague, which tells me the person getting thequestion probably isn't the same person who made the changes in theplatform. We have tried a number of solutions that can best bedescribed as hacks to get the game controller and twist grip stuffworking properly- but haven't found anything stable enough to call asolution. Work continues. Choppy Animation of the control column: This one is peculiarand would be simple to solve if we had a debugger that allowed us towork with the code in real time. Unfortunately we are left herecreating software tools to dump data out of the sim into text files inreal time so that we can see what various inputs and outputs aredoing- and this is a bit like reading year old newspapers in order tofind investment advice. The date we are looking at in this environmentis so outdated that it doesn't tell us what the simulator is giving tothe model the control the animation until long after the event hastaken place- and then we aren't entirely sure which event correspondsto which test. Sounds fun, doesn't it? My kingdom for debuggingcapability more advanced than what we used to do back in 1992.... Itremains under investigation. TrimWheel Animation Improvements: An area that I am workingon is improvement in the animation control for the trim wheels. Weactually took high speed video of a marked trimwheel operating invarious trim modes in order to correlate it it to the riggingdocumentation so that we can determine how fast/slow the wheel willturn and how many radians it will rotate per index of ANU/AND trim. Ithought we had done this once before, but apparently we hadn'tactually corroborated the results in a live airplane previously and Isuspect the documentation may not be telling us the entirestory. Needless to say, this change will look really nice when we giveit to you. (It **might** slide to the next update if I run out of timebefore this update- which is possible because of my flying schedulenext week...) Pop-Ups of Displays: We have mentioned a few times that theC++ methods required to make the displays in the 737 "pop up" havebeen locked out of availability, thus preventing us from having thedisplays pop up as we have done in all of our products going back to2008. Mathijs and Hans, or good friends at Aerosoft, reached out tolets us know we may have missed a notation in an update cycle of theSDK a while back that provides a provision to make this possible. Wedon't know for certain if it works yet, as we haven't had a chance toimplement their recommendations- but I expect we will get to testingit on Mon/Tue next week and will report results. We use a differentdisplay drawing method than Aerosoft, but based on what I knowtechnically, I don't think this will be problematic. BTW: You frequently hear me talk about how much back-chat goes onbetween developers and how one aspect of the developer community thatI really enjoy is how much we all try to help one another un-stickproblems in order to benefit the community. We have worked withAerosoft since the year 2000 and Mathijs and Hans are both goodfriends to PMDG and to the dev community as a whole. It is always niceknowing another developer has your back and will ring you up to offergood advice if they see you knock your knee on something. A Ton of Other Items: We have a change list that alreadysurpasses 70 items that have been changed for the upcomingupdate. These include a range of things from code corrections,documentation corrections, model fixes, texture improvements,clickspot tweaks and more. DANGER: No, I didn't list your favorite "can you tell me if is included because it is clearly the most important thingyou should be doing." That doesn't mean it isn't/hasn't made the list. It also doesn'tmean it won't make the list later. We don't answer those kinds ofquestions because it becomes a never ending challenge/reply litanythat takes a ton of time and doesn't really help anybody out. Yourpatience is appreciated. Timing of the update: I originally thought we would put thefirst of two updates into testing on Tuesday and release it to you onThursday or Friday. We are deep into some fixes and just need moretime. Right now my expectation is that we'll give the update to ourtesters on Wednesday for verification and then push to you on Thursdayor Friday. There is some chance we might go earlier, some chance wemight go later. All depends upon how it goes on Mon/Tue! The 737-600 and 737-800: Both are moving through developmenton schedule.. . We expect to have review images of the 600 shortly!(See what I did there? Shortly? 737-600? SHORTly?) Source
  14. /images/notams/notams22/pmdg0505.jpgHello eager PMDG 737NG captains (and first officers too!). As weprepare for an upcoming release of the PMDG 737NG for Microsoft FlightSimulator, we're putting together a whole slew of videos introducingthe different features of the simulation. To keep things simple,we've put a play list together. Keep visiting the PMDG Youtube asthis list will continue to grow as we add more content. We're soexcited to share this airplane with you. These videos ought to getyou exicted to experience the airplane as well! Source
  15. /images/notams/notams22/pmdg0502.jpgSince my last update, we have narrowed the list of blockerspreventing release of the 737 from four down to two. One of thoseblockers is this obscenity that appears now and then when landingFlaps 40. On that topic, the good news is that we managed to captureit on one of our development rigs and we were able to pull asignificant amount of data from the event which we fed to Asobo to seetheir input. The investigation is ongoing, and I am not going to give anyinformation on what we saw, what we think, or what the fix mightentail- as at this juncture we simply don't know enough about what wehave found to really say with clarity "it is caused by X." What we do know is that it happens in one specific mode ofoperation, but we don't yet know why or how to prevent it. The good news is that we have every system at PMDG poised for therelease. The moment are certain that we have a fix in hand, we will bein a position to make the airplane available for your use. My hope isto have you off on 737 adventures in time for next weekend- but thiswill depend entirely upon the results of our own efforts in the nextfew days. Source
  16. /images/notams/notams22/pmdg0421.jpgHere is video short video from PMDG introducing their 737 MSFS: PMDG 737 for MSFS: Video Series Introduction. Welcome to a video short introducing the PMDG 737 video series.This segment officially kicks off the 737 process of unveiling of thePMDG 737 for MSFS, as well as the learning process for this featurepacked, realistic new simulation for users of Microsoft FlightSimulator. This series will start out with some basics and then diveprogressively deeper into fine topics related to the PMDG 737. Purchase Drzewiecki KRNT Renton Airport Scenery - now on sale! PMDG Updates Status of 737 for MSFS PMDG 737 for MSFS: Developer Update - A Bit Of Depth For Today
  17. PMDG Updates Status Of 737 For MSFS /images/notams/notams22/pmdg0420.jpgGood morning and happy Patriot's Day to my fellow Americans. (Forthose from elsewhere, Patriot's Day is primarily celebrated in theNortheast of the country, in the towns surrounding Boston, Lexingtonand (my home town) Concord. It commemorates a small squabble back in1776 during which our American ancestors made some tea for our Britishfriends and then politely escorted them to the exit... ) Commencing with the release of the PMDG 737-700 for MicrosoftFlight Simulator, you are going to hear us referring to the 737 beingits "Early Adopter" period. I wanted to take a few moments todescribe for you what this means, and what you can expect from thisdescription that we have never used on previous product releases. In the past, we have tended to hold products in development untilthey are completed, then release them to you and shift development tothe next product on our agenda. The PMDG 737 for MSFS developmenteffort has been far different, primarily because this new platformoffers us the ability to model so much more than we have traditionallyfelt was reasonable in the past. This has not been an easy process, asit has required that we learn entirely new ways doing things from usdevelopmentally, forcing upon the team a very heavy load oflearning. This learning involves not only just the mechanical processof adapting our code work and methodologies to the new platform, butit also involves learning new tools, development of in house tools,and figuring out what sorts of things we can now do that we have neverfelt we were able to do previously. As we near the end of the closed development period, there are anumber of features that will remain in development on the 737 productline for a few months, at least. Specifically I'm talking about itemsthat we likely haven't felt we could provide in the past, such asvivid cabin renditions, better integration between the cockpit andcabin models, highly detailed gear bays, and a few other items thathave long been asked for but haven't been reasonable to provide in thePrepar3D environment. Suddenly we have a platform that can handle allof these things with aplomb and we are in the midst of a considerableeffort to capitalize as such. Early Adopter Period:Commencing with the release of the PMDG 737-700 for MicrosoftFlight Simulator, we will consider the PMDG 737 for MSFS product lineto to be in it's Early Adopter period. Not just the 700, but all fourof the Next Generation airplanes will be under nearly continualdevelopment, with new features, bug fixes, model and textureimprovements, performance optimizations and increasing MSFSintegration rolled out in update intervals spaced approximately twoweeks apart. During this phase, all released PMDG 737 products forMSFS will get improvements in such things as gear bay modeling, cabindetailing, code improvements and the like, rolled out to you as partof a process to constantly improve the product throughout the EarlyAdopter period. Another example of things that we will be able to undertake duringthe Early Adopter phase, is a continued improvement program on suchthings as code optimization, texture work, additional options and thelike. The Early Adopter period will run approximately 24 weeks (shorterif needed, longer if needed) and will also see the release of the737-600, 800 and 900 airplane types. With those releases as well, newfunctionality will be introduced to the 737s and rolled out to allreleased models simultaneously. We anticipate the Early adopter period running six weeks after therelease of the PMDG 737-900 for MSFS, at which point the PMDG 737 NextGeneration for Microsoft Flight Simulator product line will shift toit's Continued Maintenance phase. Continued Maintenance:During the Continued Maintenance phase, the PMDG 737 NextGeneration for MSFS product line will receive occasional, as-neededupdates that are primarily focused on ensuring product compatibilitywith the platform and new platform features. During the ContinuedMaintenance period, our primary development focus will be on the nextproduct development cycle (anticipated to be the 777) and the processwill repeat for the 777 series of airplanes. The goal is to give you a clear understanding that we anticipatecontinuing to grow and adapt the 737 for a set period of time, withclearly defined objectives, so that you can see new items being addedand delivered as planned, while also knowing what our goal looks likeand what will cause us to shift primary development focus onward. Keeping Things Defined:For your sake, and for our sanity, we are going to borrow an ideafrom the DCS playbook by clearly defining the deliverables that areanticipated to be part of the Early Adopter process. DCS does thiswith their Early Access products so that customers can clearly seewhat deliverables must be expected before a product is consideredcompleted in the eyes of the developer. This list will be updated asitems are accomplished and if all goes well, we should reach the endof the list approximately six weeks after release of the PMDG 737-900for MSFS. If the process takes longer? Then we keep the development assetsfocused on the 737 until those items are accomplished, and simplyremain in the Early Adopter phase for longer if necessary. For example (this is an incomplete sample list) we anticipatehaving the following items at least: High detail cabin for all passenger variants.High detail cabin for freighter variants.High detail cabin for BBJ variants.High detail gear bays for all models. (have you seen what a mess the gear bays are in the 737?)New flight tablet, to include performance computation process, control of aircraft options/simulation setup currently controlled through FMS menus, among other features.Additionally, there are a few deliverable items on our agenda thatwill require updates to the platform or SDK by Asobo in order for usto complete these items. Many of these are either known to us to bepending from Asobo in a future update, or have been promised to us inspecific discussions: Conversion to modern navigraph navdata format (requires C++ debugging capability in the SDK/platform)Integration of new PMDG LNAV 2.0 lateral control model (requires C++ debugging capability in the SDK/platform)Navigraph charts displayed on tablet (requires C++/WASM have access to outside communications in manner allowed for JavaScript products, but possibly unblocked by new technology independently)SimBrief integration via tablet (requires C++/WASM hae access to outside communications, but possibly unblocked by new technology independently)Windshield wiper sweep (advised by Asobo this will be native to platform)Weather radar (requires Asobo to provide access to weather/precip data)These lists are not fully inclusive and we may add or remove itemsas may become necessary from time-to-time, but by clearly definingwhat we anticipate providing, it gives us all a framework againstwhich to compare or base discussions about changes we may make. One thing that is important to note is that we are always lookingfor un-blockers so if we can unlock something through inventedtechnology, and it makes sense to make such an investment, we will doso. It is also worth noting that if we deliver all of the items wecontrol, we may at our discretion end the Early Adopter period becauseit makes sense to do so rather than sitting the entire team in placewaiting on an un-blocker that isn't imminent. When it happens, it willbe clearly communicated that a product has shifted from Early Adopterto Continued Maintenance, which will make it clear to everyone where aproduct is in it's lifecycle. We also have some interesting new ideas pending for the 737 productline that will be added as new features once they are throughdevelopment and tested by our testing team to ensure they work asanticipated. Being Careful With Terminology:I want to be careful here that nobody confuses this discussion with"Early Access." Early Access generally is given to products that arenot feature complete, or still considered to be early enough indevelopment that users usually expect some level of limitation andinconvenience when attempting to use them. We don't anticipate thatbeing the case with the 737, as it is already fully featured andsuited to accomplish it's main goals well and with polish. We areusing this period to expand it beyond the initial capabilitiesdelivered, simply because we know that all of our developmentresources will be dedicated to the product during this particularperiod. "Early Access" periods also tend to be offered at steep discounts,reflecting the incomplete nature of the product. That is also not thecase here- and I want to be very clear about that. Development, EarlyAdopter, Continued Maintenance, End of Life and Removed will be thedescriptors used to define how much development attention an productat PMDG is getting at any given time. So To Recap:One of the well earned criticisms we receive is that there arethings we talk about adding to products (777-200ER, for example?) thatwind up taking far longer than planned, or simply have failed to bedelivered yet at all. This tends to happen because it eventuallybecomes necessary to move developers to the next product in order tomaintain forward progress. While we would love to sit in one place andcontinue to grant every wish that is wished upon a product, doing sowould mean locking us into being a single-product developer, whichnone of us want for PMDG. With this new, more clearly defined and transparent developmentprocess we think it gives a much more clearly defined expectationperiod for deliverables that may necessarily need to come after aproduct goes into use with customers. More importantly, it clearlycommunicates what the objectives are for specific products so that youcan tell what to expect from us before we shift our primarydevelopment focus to the next product in line. Of course, we may adapt and improve this program as we put it intoplace- but I like the clear definitions that this gives us, and alsogives to all of you! Our goal is to serve you better by more clearly defining what weexpect to accomplish, and making clear what the start and stop limitsof those expectations will be. This eliminates ambiguity, and we hopereduces potential distrust, thus improving your confidence in ourability not just to deliver a high quality simulation, but also all ofthe things we promise along the way. Source
  18. /images/notams/notams22/pmdg0417.jpgThis week has brought us a bit closer to release, but we are stillbeing pretty cautious about setting a date-certain because of a fewthings that add some ambiguity. The biggest issue we are evaluating isthe potential for Asobo's pending MSFS SU9 to create unanticipatedissues with the 737. As you can imagine, consistency in the platformis important for testing purposes, so pushing a release out the doorright at the pivot point when a major bug-fix change is coming to theplatform requires some pretty careful calculus in order to avoiddisrupting the testing process, but also being cautious about notcreating a negative initial user experience when SU9 drops. We have not yet finalized a decision and there is an entireevaluative process taking place. As I said in my 08APR22 update: Whenwe make the date certain, we will let you know. One other way to make this point so that it is clear: This productis not going to drop unannounced. You will know the day in advance. Wemay even give you an approximate time of day. So until you see us postthis information, the date/time has not been set with certainty. If we haven't told you the date/time yet, it means we have notfinalized it. More...
  19. /images/notams/notams22/pmdg0317/pmdg0317.jpgA quick update to let you know that testing continues to progresson our new product for Microsoft Flight Simulator. The PMDG 737-700for MSFS has completed four full weeks of very thorough testing, andhas now entered into it's fifth week of testing with great progressbeing made. I predicted last week that I felt we would soon turn the corner,with progress being shown in the form of the development teamresolving more items than are reported by the beta team. This is anormal pattern that emerges looking back at all of our beta programsand I was pleased to see that pattern emerge this week. The beta teamopened 71 new issues this week, and the dev team resolved 121. These numbers are not an exact science, as the dev team works onquite a bit more than just the issues that get reported into ourtracking system, but the trend lines that it shows are generally thelarger picture that describe the arc of progress of a product at thisstage in development. While we are still working through open reports and generallyimproving the stability of the product, we are slightly hampered inone regard due to the lack of tools in MSFS that we would normally beusing to improve code stability and look for areas that requireoptimization. Overall performance under MSFS/SU8 is good and on-parwith products that we consider to be in the peer group but ourinability to gain insight into areas that might be less efficient thanthey should be has us all pulling at the reins a bit. One of our main channels of effort right now is to begin slowlydialing up detail levels in certain areas in order to evaluate theimpact different techniques may have on the performance of thesimulator. Obviously our goal is to provide "like-real" image qualitywith 100fps performance, but since those are mutually exclusive onmodern hardware the goal is to balance the two in such a way as togive you the best performance possible while also giving you thegreatest image quality. With that in mind we are gently increasingdetail levels all over the airplane models and screens and the likewhile measuring the change in performance of the sim, if any. The interesting news is that we are coming away from the effortwith increased confidence in Asobo's rendering engine, as it seems tohandle levels of detail that our experience in FSX/P3D tells us shouldnot perform well at all. This is the beauty of a modern engine forsimulation and I think Asobo really deserves a tremendous amount ofcredit for this piece of the puzzle. Building engines is not easy, andthis one is really quite good at managing the visual environment insuch a way as to make it highly detailed without turning it into aslideshow. Here is one example of what I mean: We have completely rebuilt thefire handles and you can see how much detail has gone into the surfaceof the plastic lens, for example. Scratches, micr-surface detaillayers as well as incredible clarity of the materials and the surfacetype all come together to produce a really beautiful model. Inparticular I like these new fire handles because the read plastic lenshas just the right hardness, shininess and clarity to it. It remindsme a bit of the candy apples I used to consume at the county fair as akid. (Remember those?) /images/notams/notams22/pmdg0317/PMDG-737NG-Fire-Handle.jpgTaking a slightly different view of the dimmer knobs than the one Ishowed you last week, we drove the viewpoint in really close to theknobs I showed you last week so that you can see what the surfacedetail looks like. This kind of dialing-up of the detail level istaking place all over the airplane and it is really coming togetherstunningly. /images/notams/notams22/pmdg0317/PMDG-737NG-Light-Knobs.jpgI want to point out that these are not "rendered" images coming outof the modeling software. These images are taking right out of the simitself in order to give you an idea what you are getting in terms ofthe detail level of the model and textures. Everything from dirtaround the set crews in the dimmer knob to the hardening of thepowder-coat finish on the fasteners gives you a level of detail thathas never before been attainable on previous platforms. We are workingthrough whole sections of the airplane bringing the detail level up tothis point while carefully measuring performance in order to ensure weare making good decisions with regard to where to spend computerresources. Some users are eager for us to remove the embargo from our betatesters and I do want to say that I anticipate them being underembargo a bit longer. We have some more detail improvements we want toget through before we let them begin to show you the airplane as theysee it and through their own perspective. Some users have been asking "will it have X" and "will it have Y."We are planning a full bore promotional process for the upcomingrelease to start in the very near future. That process will give youall the answers you need. Some of our long-time PMDG customers havewondered whether the MSFS version of the airplane will be as robustand detailed as the P3D versions and I can assure you that it is. Inmany areas it is even more detailed because the MSFS platform allowsus to do more than we could with Prepar3D. Lastly, we know everyone is dying to know when this willrelease. (Including us!) The reason we are not sharing a release datewith you at this time is that we simply do not know. We have a veryrobust process of testing products, as well as tracking all of thevarious bits and pieces that may still require attention. As we workthrough that process we are effectively ignoring the "when will it bereleased" question because it has been our experience that a producttells us when it is ready for market. It is a hard thing to describe,but as a long-time development house we know what we are looking forand when we see it, that means it is finished. We are actually very close to that point now. You will know thatour confidence level is good when we release the beta team fromembargo and you begin to see previews created by folks OTHER thanus. That is how you know it is really imminent. We hope you all are well and safe. I'll have more updateinformation coming for you soon! Source
  20. Hello, I am new to this forum but have been involved in 737 simulator project for many years. I would like to present CNC machined gauges which are available for sale. Instruments are driven by standard digital RC servos. 5V integrated backlight is powered directly from the servo controller port through a splitter cable. You can see them in action here: Configuration with Pololu Servo Controller here: Buy at: http://www.customsimparts.com Please feel free to contact me for pricing at: customsimparts@gmail.com. Regards Tom
  21. He guys, Im based in the UK. I am regretfully having to sell my simulator due to personal cercustances that i havent used much at all. I spend most of the time enjoying building it though!! :) Forward and Aft I bought simworld Forward and Aft overhead panels and did the electronics and all the backlighting myself, its not to a high skill level but works fine. There is a mixture of Leo bodner and pokeys cards. Backlight has been done as per Elephant 737, if you’ve seen what he has done I used a similar approach. All gauges are simworld with the can bus system. Sim world mip & Monitors I used their backlighting pcbs, and wired switches etc to Leo bodner cards. The fire warnings cautions etc use the sim box (Simworld system) same loop as Overheads. CP Flight MCP and 2 x EFIS Pro Motorized Throttle This is one of Torsten Mullers, from Germany. Works fine except one of the trim wheels, doesn't spin as it should. 2 X Ace Yolks barely used at all. 2 x Flight Deck Solutions CDU mk1 Sim Solution Pedestal - except Fire panel I have Flight Deck solutions board and digit boards from Hispapanels. Its all amber Leds, but the MIP backlighting (simworld pcbs) are Gold, so its just gels to make them amber. Also! The main PC i7, 16gb Ram GPU GTX 1080 A second pc with very good components Prosim 737 License, the latest!! Updated Prepared 3d, full A fair bit of sim software etc Collection Only, preferbly to sell as a unit but may consider selling in parts. Photos on request. Lee
  22. /images/notams/notams22/pmdg0309/pmdg0309.jpgAs we turn the corner, entering the fourth week of testing on ournew PMDG 737-700 for MSFS product, I wanted to give you just a smallview into how things are going. I neglected to update you last weekendas I was coming off a week of flying and was highly engrossed indigging through our tracking system and mapping out strategies forbringing testing to a successful conclusion. It is always amazing tome how quickly two weekend days can slip by when you get into a goodwork-groove, and Dr. Vaos and I spent pretty much all of the last ninedays working hand-in-glove on a battery of issues that have beenwrapped up for a new beta build that we just pushed out a few momentsago. At the end of Week 2 of testing, our beta team had added 145 newtaskings to our tracking system, and we had resolved 94 of them byFriday. At the conclusion of Week 3 of testing, our teams had added110 new items to tasking and 106 of these had been resolved. To help you understand what these numbers mean, we have in ourtracking system, every open, validated bug/service/incident report forour 737 product line dating back to 2003. As our testers find items,they add them into the system along with documentation of how toreproduce issues and then we link these reports to other related itemsor add developers to them in order to promote discussion, research andresolution. We can see a ton of trend data that tells us the generaltrend line of product health, and also breakouts of the types ofissues testers are finding and the sorts of issues the developmentteam is resolving. It is all very data driven and nerdly- but it givesus a really good site-picture as to what is being found and how thingsare going. Right now I would say that the 737 is doing slightly better than Iwould expect for a new product on a new platform. The number ofknee-knockers we are hitting that are related to PMDG-platforminterface issues is dropping rapidly, and the number of "thissystem/functionis behaving incorrectly" reports is rising as apercentage of the whole. This tells me that the platform side of the737 is really quite stable and that the few issues we know of wherethere are PMDG-platform interface concerns are well identified andhave been mitigated to the greatest extent possible. On the general system logic/airplane behavior bug side of things,we are right about where I'd expect to be at this phase ofdevelopment. We continue to work things that come in, while alsoturning an eye toward improvements that are more focused on visualstimulation and refinement, such as dust, dirt, stains, wear andreally focusing on fine detail while dialing up the overall fit andfinish of the product and measuring performance carefully. In these two images, which I must warn you is an untouched, unposedscreen grab from my testing efforts earlier tonight, you can see thatwe have begun to add in some of the dirt layer that we haven'tincluded up to know, as well as dust, fingerprints and general lightwear around this relatively new flight deck. /images/notams/notams22/pmdg0309/a001.jpgOne of my favorite aspects of this top image is that you can seethe turned-up aluminum edge of the backing plate for the right-mostdimmer panel just to the left of the captain's CDU. the edge of thispanel backing plate had just the slightest signs of having beenremoved/reinstalled a few times and the paint along that edge has wornoff- leaving a clean aluminum edge shown. There are literally thousands of such details throughout thiscockpit, and they give it a visual quality that really brings thecockpit environment to life. One of the interesting facets of these two images is that if youcompare the image above to the image below, you can see how thedust/oil from fingerprints is visible differently from differentangles, which is realistically representative of how it looks on thesetypes of screens in the real world. Also present, but not evident inthe image, is that the sun angle and light reflection angles play arole in how he dust layers interact with light to make parts of thescreen harder to see in certain lighting conditions. I tried tocapture this for you but it is really something that requires video tosee well. Still images just don't cut it for this sort of thing. /images/notams/notams22/pmdg0309/a002.jpgSpeaking of video! One of the nice things about not having played a role on thedevelopment of the DC-6 is that I had plenty of time to be a contentcreator on youtube, preparing videos to show you how to operate theairplane. Unfortunately, I am one of the key developers on thisproject so my time available for such content creation is quite a bitmore constrained, but the good news is that I am starting to have sometime to work more assertively on some preview videos. These are being created in partnership with our friends over atDrzewiekci Design, and I think you'll really appreciate what is beingput together. Mean time, enjoy the new week. We continue to push through to bringthis product to the finish line for you! Source
  23. /images/notams/notams22/pmdg0222.jpgWelcome to the first video trailer for PMDG's new 737 product line,developed for use with Microsoft Flight Simulator. Designed to PMDG'sexacting standards, this new product line is packed full of detailthat will please flight simulation enthusiasts from the professionalpilot down to the most casual of simmers. Get your first lookhere! The PMDG 737 for MSFS product line will begin with release of thePMDG 737-700 for MSFS and grow to include the entire third and fourthgeneration 737 series from the 737-600 to the 737-10.
  24. /images/notams/notams22/pmdg0213.jpgThis week has been a busy one for the dev team, but the end resultswere certainly worth the effort. As of today, the first product in ournew series of products for Microsoft Flight Simulator has entered betatesting in a form that will mostly conform to the final product. Primary development focus for this week is similar to last week butwith a couple of beta-focused changes: Further adjustments to the 3D model of the Heads Up Guidance System, including improvements in the combiner glass technique and positioning.Scale work, detail and adjustments over all of the 3D models, including VC and external models.Implementation and testing of TCAS II v7.2 with both online/offline traffic.Continued work on shadow models and texturingVerification of hundreds of hardware/equipment/functionality options.Updated models and textures for ground handling equipment.Improved accuracy for automated pushback features, including user-driven pushback tractor.Continued system logic checks, verification and adjustment to resolve previously and currently reported system logic service reports.Implementation of client side installer and server-side installer assets.Functionality verification for flight plan loading from outside tools (simBrief, etc.) as well as saving/loading of FMS generated flight plans.This week can be summarized in long form by saying that it was abig week for cleaning up details all throughout the airplane as we arefinally to a point of product stability where we can zoom the focusout a bit, look at the larger details and begin to focus on systems,operation and refinement. Up to this point we have been heavilyfocused on integrating large pieces of the airplane's functionality inorder to get it to full capability. Now we are starting to look atrefined details. We are also shifting into a mode where we go searching for distinct"platform-PMDG issues" that fit into a group of issues that arise fromour own lack of familiarity, lack of understanding and lack ofexperience with the MSFS platform. For example, the 737s appearing allover the world as AI traffic are showing up with their landing gear inthe retracted position, (which looks odd unless you happen to beparked next to the Mos Eisley cantina, in which case you fit rightin) so we are working through what causes this, among a number ofother minor nuisance items. From our standpoint the airplane is feeling very complete and assuch we made the decision on Thursday to move forward withtransitioning it into beta testing! All of our testers have now received the airplane and have justbegun to put it through paces. We have embargoed their feedback tojust the designated PMDG beta testing spaces for now, as we want toget them up-to-speed with it before we turn them loose to startshowing you what they are experiencing. Normally our embargo periodslast through a few build versions until we know the product is stable,then we turn them loose pretty much without restriction. More...
  25. /images/notams/notams22/pmdg0207.jpgAs we wrap up this week of development on the PMDG 737 forMicrosoft Flight Simulator, I wanted to share a progress update togive you an idea where we are and how things are going. This week's primary focus fell into a couple of areas: Continued refinement of the Heads Up Guidance SystemContinued work on the flight modelFurther refinement of autoflight control lawsRefinement of the AFDS Control Wheel Steering mode (aka: How to fly your 737 like an Airbus)Problem solving on some issues related to external model textures and the aircraft structure/window interfaceContinued work on fine scale details within the cockpit.Chasing down compiler-related code issues.The endless game of debugging complex systems.The airplane is now being flown on complete flight stages as wecontinue to look for issues hiding in the background. The systemslogic is well in place and the issues being identified are gettingresolved one at a time. From a simulation standpoint the software isincredibly stable and well mannered so we are in the process chasingdown things that I would call "platform interface" issues. Forexample, making certain that various keyboard shortcuts and MSFSnative commands are connected properly to the software so that theairplane's systems respond appropriately to the MSFS control set. Itsounds rather obvious to say that we have to go through all of these-but it is actually quite tedious and requires a bunch of minor changesto the code in order to get things behaving properly. One big change over the past few weeks is that the simulation isfully flyable and usable in a predictably stable manner. This hasallowed us to shift from implementation to refinement as we continueto improve the flying characteristics of the airplane and makeadjustments to the autoflight system control laws in both normal andCWS modes. Since this is our first project working to bring ourentirely customized capabilities into the MSFS platform and it hasbeen interesting as we adapt the handling qualities. Each platform hasit's own set of strengths and weaknesses, so we are likewise adjustingthe 737 software to account for the strengths of the MSFS platform,while also working around some of the weaknesses. We went through thisprocess when initially bringing our products from FSX to P3D, butthose two platforms were alike enough that it wasn't terriblydifficult in the beginning. This is an order of magnitude more complex than that effort from2015, but we are really pleased with the results! Checking the performance of the airplane requires a tremendousamount of detail flying work to validate that the pitch/power/draginteractions are correct at all altitudes, configurations andweights. It is exacting work, but it is going mostly well. All over the airplane we are heavily engaged in cleanup-mode now-and we have chosen a go-to-beta date. Our confidence in hitting thatbeta date is very high, and we are also feeling confident enough inthe project to begin setting a projected release date range on thecalendar. (No, I'm not going to tell you what it is because that wouldbe a sure-fire way create the sort of bad karma that would cause alengthy delay!) I have begun work on some video segments, but I don't want to saytoo much about those yet. Overall, we are finally starting to feel good about the progress weare making with this project. The whole kit is finally beginning tolook, act and feel like finished product. The wait is nearly over! Source
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