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Found 15 results

  1. /images/notams/notams22/dino0510.jpgAbove is an awfully bad photo of an XBox Serie-S we have purchasedspecifically for XBox testing: with thanks to Microsoft we have beengranted access on XBox to our products prior to the Marketplacerelease and during their test phase (previously we had to rely on theirfeedback and reports). This will ensure better communication betweenus and the Microsoft test team and hopefully a better support for theXBox in future. UNFORTUNATELY THE XBOX VERSION DOES NOT HAVE ANY DEBUG TOOL ORDEVELOPER MODE, so it is still VERY HARD to debug a product... but itis a step in the right direction. Speaking about the XBox Series S specifically, and coming from thePC-simmer Master Race, we are still amazed by the value that thisconsole can provide. While the experience on an (expensive) PC is clearly superior, theXBox series S runs Microsoft Flight Simulator at an acceptable framerate and with a pretty good image quality. And then, it is 299€ for the console, 59€ for a decent flight stick(like the T.16000 - YOU REALLY NEED ONE IF YOU ARE PLAYING WITH THEJOYPAD!!!!) and 69€ (unless you do not have the XBox game pass) forthe base version of Flight Simulator. It is 429€ to play Flight Simulator on a console. Even with allthe faults and problems of the base version, and even without anyadd-on, it is still great value for money. Let alone the fact that it is an unique experience on a console. On the bad side, we have experienced a couple of "infinite loadingscreen" occurrencies and the refresh rate of the digital instrumentsis much lower than on PC. Back to our testing, and to our plans for XBox, this is the currentsituation of our products: MB-339 -> WORKS FINE as far as we can tell LONG-EZ -> WORKS FINE as far as we can tell T-45C GOSHAWK -> LONG LOADING TIMES (and slow HUD refreshrate...but that is the sim). Apart from these issues, the T-45 seemsto work quite well on our XBox Series S. We know that some users arestill having problems with it and we are working on a new version witha smaller memory footprint. F-35 LIGHTNING II -> CRASHES THE SIM UPON LOADING. As discussed wewill create a new X-Box specific build once 1.0.6 for PC isreleased. The latest news we have is that, apart from the video memoryburden, there may be problems with XML code too. SU-31 -> WORKS FINE as far as we can tell... BUT it has beenrejected by Microsoft for anomalies in the canopy reflections on XBox(seriously). We cannot reproduce the problem and will push for arelease. Source
  2. /images/notams/notams22/dino0406/dino0406.jpgFirst, we performed a quick check on our products with the SU9PREVIEW build, and we did not see any malfunction. If you experienceany specific issue with our products and SU9 please let us know byemail or via direct messaging. That being said: /images/notams/notams22/dino0406/sukhoi-1.jpgSU-31 - RELEASE SOON!We have been trying to release the SU-31 in these days, but we werenot happy with the quality of the Release Candidate builds. Thatbeing said, the latest build seems much better and we think that thepackage will be available before Easter. F-35 - NEXT UPDATE AND XBOX COMPATIBILITYWe are working on a minor quality-of-life update to the F-35 for PCwhich will be released around Easter, but we are still working withMicrosoft for an XBox release. Latest news on the XBox issues point to the visual model:apparently the F-35 texture load is too much for the XBox to handle,and this is part of the problem. We suspect that there may beencryption issues too. Most likely we will have to create an XBoxspecific version, with lower resolution textures and other tricks toreduce memory footprint. T-45C - XBOX COMPATIBILITYWe are also working with Microsoft to understand why some users areexperiencing issues with this aircraft on XBox (both series S andX). At the moment we are looking to reduce the memory footprint, butthis does not explain why it works fine for most users but not forothers. At the moment version 1.2.4 has been put on hold for XBox toinvestigate the problem. /images/notams/notams22/dino0406/m346-1.jpgM-346 - WIPWe apologize for the lack of news on this project, but a couple ofweeks ago one M-346 crashed in the real world and one of the pilotdied. Therefore we refrained from posting anything on our recreationalvirtual rendition. The project is looking very good and it is moving forward at asteady pace - we hope it will be available for release beforesummer. /images/notams/notams22/dino0406/ta4j-1.jpgTA-4J - FIRST SCREENSHOTWe have started doing some "serious" work on our Skyhawk family forMSFS. As for our other project, we do not want this to be a lazyconversion from our P3D assets: we have started reworking the externalmodel to fix a number of inaccuracies, while the virtual cockpit willbe redone from scratch. It looks promising but it will take a while before it will beready. EUROFIGHTER - WIPWe are working hard on it, but it is still too early to show youanything... more news soon. We are also working on a lot of other things, including some VERYinteresting partnerships we cannot discuss at the moment...and let'snot forget about DCS! We'll provide some news for DCS crowd verysoon! Source Shop IndiaFoxtEcho at the FlightSim.Com Store
  3. MSFS on Xbox Cloud Gaming - Flying from the Cloud?By twotonemurphyMicrosoft Flight Simulator is nowavailable via Xbox Cloud Gaming. Not long ago, I covered 2 othersimilar options, which were "Remote Play" where you connect back toyour Xbox console to play as though you were actually at your Xboxalbeit remotely, and Cloud Gaming, where you sign up for a PC in theCloud and run whatever you liked including MSFS from it. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-06.jpgSo, what is Xbox Cloud Gaming? And is it any good? Who is itintended for? How does it compare to those other offerings? Why am Igiving myself all these questions to try and answer? Well, let's tryand get some of those questions out of the way... /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-02.jpgWhat is Xbox Cloud Gaming?Well, it's actually been around for about 6 months now, and isstill in Beta form. By signing up to Xbox Game Pass Ultimate (more onthat later), using a compatible device and meeting some hardware specrequirements, you can stream various games directly from the MicrosoftCloud. Microsoft Flight Simulator was just added on the 1st of March2022 as one of those games. Just like Netflix, you are streaming thevisuals back rather than needing to worry about the compute powerneeded to run it natively. In simple terms, Xbox Cloud Gaming lets you play MSFS withoutneeding an expensive PC or the latest Xbox to do so. What do I need to use this?Well, there's only four things really. Let's go through themquickly one by one. First up, you will need a decent internet connection. Goes withoutsaying really, that you will be pulling your hair out unless you havea good speedy connection and it's stable. All the power to stream thegame is via your internet, so the usual things apply here such aswired rather than wireless if possible, and close anything else thatmight be running taking up bandwidth. 20 Mbps or higher is suggestedby Microsoft but I'd suggest 30 Mbps at a minimum. Second, is a Xbox Game Pass Ultimate subscription. There's no wayaround this, this is a must have to get up and running. However, thegood news is that you can pretty much try before you buy, well you canfor £1 at least, for the first month before moving to theregular price of £11 per month. For this, you get access to theever growing library of Cloud Games, other Xbox related benefits andof course save on the initial cost of buying the game in the firstplace. MSFS Game of the Year Standard Edition costs £60 whichyou now get access to play for nothing by signing up for the Game PassUltimate subscription. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-08.jpgThird is a supported device. Without getting into detailed hardwarespecs, to simplify, can your device run the latest modern browser - beit Edge, Safari or Chrome? If so, you're probably in business. Formobile devices, can it run the latest OS for your device? If so,again, very likely you're all set. For specific breakdowns onsupported devices check here on system requirements. Finally, and just as important as the above is an Xbox Bluetoothcontroller. Don't be fooled here - not all Xbox controllers areequal, some still currently on sale use a Wireless protocol to connectto the console; more recent controllers now use Bluetooth. XboxBluetooth controllers basically let you connect them to non-Xboxhardware, so a must-have for our needs here, and these can be pickedup easily, if you can spare the hit of £55 on your wallet. Ok, so what's the benefit of Cloud Gaming?Great question and like anything really, there's pros andcons. Without sounding too much like a sales guy, the pros are: Power is not your problem anymore: with all the processingand compute power needed to run MSFS being on the Microsoft Cloud, youonly need a lightweight device yourself to be able to stream it. Somobile phones, tablets, Xbox One and even old computers, once theymeet a minimum spec, can benefit from Xbox Cloud Gaming.Mobility: prior to this, the main way to get into the skywith MSFS was to possess either a PC that could handle it or an XboxSeries X or S. With access now on your tablet or phone, you could fireit up on your daily bus commute! Yes, be that guy!Availability: Perhaps you've an older PC or Xbox One lyingaround, or a second machine that happens to be a Mac that you alwayswished you could use for MSFS. Or maybe you are travelling withnothing but your work laptop? All of which can now get you up into theskies with MSFS - with nothing to install to get this working, excepta supported browser and a fast internet connection, in just a fewclicks.Ease of use: there's no settings you can fiddle withhere. There are no add-ons to worry about. There are no updates toinstall. Microsoft for better or for worse, now controls allthat!For the cons, well there are some and I will cover them shortly. Right, with all that background out of the way, and safe in theknowledge I'm exceeding all the specs, time to fire up MSFS using XboxCloud Gaming on a three-year-old Mac; let's see what it can do! To get started, after signing in at xbox.com/play you are greetedwith the library of games on offer. Clicking on MSFS does a quickcheck that you indeed do have all the requirements, including aconnected controller, before loading into the sim after a brief splashscreen. For those familiar with MSFS, all the usual loading pages doappear including BlackShark, syncing data & checking for updatesetc. Boot up time for the sim took just slightly over 2 minutes - afar cry from the typical 5 mins + I'm used to on PC. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-04.jpgFlying in the clouds, from the cloud. I'm really sorry about that. At the main menu, and jumping straight into General Options, comesthe first sign that things are different. There's no ability to changeanything graphic wise, which was a bit disappointing as I was hopingto "push all she's got" from my fast broadband connection. Basically,you are getting the resolution & experience that's pre-determined foryou. All other aspects however, are as you would expect from a vanillaMSFS experience, such as the Marketplace, and the full multiplayerexperience. No community folder to use here, but thankfully itemspurchased via the in-sim Marketplace that you might have made aresynced and available. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-01.jpgThou shalt not have any settings! Onto The Flying!One interesting change comes at the World Map. To enter an ICAO, itbrings up a new input box allowing you to use your keyboard to enterthe letters. Once loaded into the cockpit, it reverts to an extremelyfamiliar experience if you've ever used the Xbox version. You use thecontroller for pretty much everything, keyboard shortcuts don't workhere at all. Immediately, I can notice the resolution. There's nodeveloper mode nor game bar here, so tough to tell FPS. To my eye, itappears to be 1080p at a constant 30fps. In other words, far below themaximum experience possible from MSFS, smooth yet heavily optimised. Afew short flights later, well the experience is....in a word....fine,no input lag and again, mirroring the Xbox experience. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-09.jpgInput box to use local keyboard to enter ICAO /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-05.jpg1080p experience Time to give it even more of a challenge and load in Heathrow for aflight down The Thames into the heavily congested (or cough, stutterinducing) London City area. As well as the scenery, there were loadsof nametags in the area to join me. Technical term here I think, istrying to break it! And well....I failed! Flying over London Bridge,the O2, London Eye and between the skyscrapers, there wasn't a stutterto be had. But then again, if you were to reduce the resolution on anymachine, surely it will ease the load and produce betterperformance. And that's what's happening here. I found the visualssoft, muddy and murky, clearly optimised for a low to medium levelexperience and set at a bar to perform for those only just meeting thelowest of compatibility settings. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-07.jpgStutter free! So how does this compare with other similar offerings?Well, the nearest comparison is ,whereby you can connect back to your home Xbox Series X/S and play asthough you were physically at that machine. You are streaming fromyour home Xbox with this versus streaming from the Xbox Cloud platformnow. And with Remote Play, while your mileage may vary, for me it wasbetter, simply because you are in control of more things. You canbetter avail of possessing a faster home connection, and indeed changeand tweak settings both on your home Xbox and the Xbox app more than ispossible here with Xbox Cloud.Compared to the called Shadow I covered not so long ago, where essentially youpurchase a monthly subscription to use a cloud based PC where you cando anything you wish to it; running MSFS on that and streaming it backto you via a dedicated app, gave a superior experience. I wasreceiving around 30fps on 4K with the further potential to connect myown HW peripherals via USB to it. However, it was at a cost - namelybeing 3 times the price of the Xbox Game Pass Ultimatesubscription. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-03.jpg30 FPS on 4K using Shadow So, to close this out, would I recommend Xbox Cloud Gaming for MSFSand does this have a place for a certain type of simmer? Well, going into this review, I would have said - yes. Itabsolutely has a place - especially for those that are interested tosee what MSFS is about and don't want the initial outlay of costlyhardware such as a Next Gen Xbox Series X/S or indeed PC to do so. The best MSFS experience hands down is on PC. For a greatexperience, choose Xbox. With this, you have an option number 3, whereit provides you with an avenue for the most casual of gamer to exploreour awesome sim, due to the low barrier to entry and potential to workup to running natively on more dedicated hardware. And while this is all true, I remain confused. Specifically aboutthe need for Xbox Game Pass Ultimate in its current form. If you think about it, an Xbox Game Pass would really only be ofinterest to current Xbox or PC users. Both of which may already beable to run MSFS natively, which even at a medium level would offer abetter experience. Which leads me to the question I'm struggling with: Is this just an option for the same addressable audience since theXbox release? At present, I'm unsure why anyone that doesn't already have an Xboxor PC would buy such a subscription. Perhaps, this could be much moresuccessful if Microsoft were to decouple the Cloud Gaming offeringfrom the Xbox Game Pass offering to attract new gamers to MSFS. To wrap up, MSFS on Xbox Cloud Gaming can (in my opinion) serve apurpose but it's very much a niche one, and at present may not attractas wide an audience as Microsoft is possibly hoping for. Nevertheless,I will watch this space closely to see how it evolves further, asthere's no doubt this is the future of gaming. In the meantime, I'll never leave the house again without my Xboxcontroller just in case. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-10.jpgDublin City in all its glory! twotonemurphy livestreams on Twitch every Monday, Wednesday andFriday at 20:00z www.twitch.tv/twotonemurphy You can also find tutorial videos and reviews on his YouTube channel: www.youtube.com/c/twotonemurphy
  4. /images/notams/notams22/msfs0301.jpgMicrosoft Flight Simulator Soars to New Heights on Xbox One and AcrossDevices with Xbox Cloud Gaming Play Microsoft Flight Simulator today from the cloud on Xbox Oneand on the devices you already have. As we continue to evolve the simulator and expand the ways withwhich both core simmers and newcomers to the franchise can experienceMicrosoft Flight Simulator, we are thrilled to announce that MicrosoftFlight Simulator can now be streamed via Xbox Cloud Gaming. Starting today, Microsoft Flight Simulator is available on Xbox Oneand on other supported devices thanks to Xbox Cloud Gaming, powered bycustom Xbox Series X hardware. Players can enjoy the sameawe-inspiring experience as on Xbox Series X|S. Some of the great benefits of accessing Microsoft Flight Simulatorvia Xbox Cloud Gaming include: Microsoft Flight Simulator can now be played on Xbox One. Manyplayers have been asking for just that. You can launch the simulatorthrough the Xbox dashboard and quickly dive into a high-fidelityexperience (up to 1080p and 30fps). You can now explore the planetfrom any of the supportive devices and quickly take off as there is noneed to install the simulator on your hard drive.Microsoft Flight Simulator can also be played beyond the consoleon supported mobile phones, tablets and lower-spec PCs. Standardcontroller inputs from Bluetooth controllers such as Xbox WirelessController for cloud gaming are supported.The multiplayer experience for all simmers is identical as on thePC and Xbox Series X|S, allowing everyone to share the same airspaceregardless of the device they are using.World Updates I-VI are streamed automatically to all players andall your previous purchases on Xbox Series X|S as well as the fullXbox marketplace are available.We are excited for the flight sim community to experience MicrosoftFlight Simulator on the Xbox Cloud Gaming platform starting today. Microsoft Flight Simulator is available for Xbox Series X|S and PCwith Xbox Game Pass, PC Game Pass, Windows 10/11 and Steam, and alsonow on Xbox One and supported mobile phones, tablets, and lower-specPCs via Xbox Cloud Gaming and a Game Pass Ultimate membership. XboxGame Pass Ultimate members in 26 supported countries can access cloudgaming today - visit Xbox Cloud Gaming (Beta) with Xbox Game Pass |Xbox and Xbox Supported Countries & Regions | Xbox for information onhow to get started. Explore the beauty of the earth from any device you own today inMicrosoft Flight Simulator. The sky is calling! Source
  5. /images/notams/notams21/dino0830.jpgA huge THANK YOU for your support and feedback after the launch ofthe Long-EZ and MB-339 on the XBox Marketplace - despite some minorissues it was a huge success. One thing we had not considered was the fact that XBox users do nothave access to the flight manuals (which we typically include as .pdfin the DOCS folder of each aircraft). Here are the links for the current versions: Long-EZ MB-339 Also, several users seem to have some difficulties with the smokesystem, so we have created a small video tutorial on this topic: We are working to bring the T-45 on the store too, but there aresome difficulties due to the HUD - we'll explain this at a latertime. Last, as we wrote on a previous post, the versions currently in theMicrosoft Store include some bug fixes that are not present in thenon-Store versions - it is our intent to align the version with afurther update ASAP. Source
  6. /images/notams/notams21/dino0827.jpgNOTAM - Long-EZ And MB-339 Marketplace Update And Xbox ReleasesApparently, the Long-EZ and the MB-339 have been finally clearedfor release on the XBox and should be available in the next fewdays. Please note that, since Microsoft wanted us to change a coupleof minor things, the packages that will be available in theMarketplace will be SLIGHTLY more advanced than the ones availableelsewhere. This is because we had to include a number of minor fixeswhich were already present in our internal build but were planned fora later release along with other fixes/improvements. We will release afurther update to ALL the distributors soon. Here is the situation in detail: MB-339Version 1.3.1 - Miscellaneous fixes for Marketplace release Fixed bug causing landing/taxi light switch animation not to workFixed bug causing incorrect interaction while pressing the G-Valve test pushbuttonFixed reversed animation in Cabin Press switchFixed incorrect material assignment in ejection handle baseImproved mouse interaction with some knobs (altimeter setting, HDG and CRS)Fixed missing description localization for A-MLU versionTo do for the next update -> New engine dynamics, several graphicalimprovements...and a couple of surprises. Long-EZVersion 1.2.1 - Minor fixes for Marketplace release Improved mouse drag interaction on some switchesAdded missing component behavior to COM1 SWAP buttonFixed Aircraft DescriptionTo do for the next update -> New liveries We are also working on the T-45C, but we have some concerns as theHUD may not render correctly (or acceptably) on X-Box Series S due theresolution and image processing on that version. A similar issue mayexist on the X-Box Series X, but it should be less evident. We'll discuss this in detail in a future post. Source
  7. /images/notams/notams21/xbox0727.jpgMicrosoft Flight Simulator Available Today on Xbox Series X|S andXbox Game Pass. In a pivotal moment for the flight simmer community, today we arebringing Microsoft Flight Simulator to Xbox Series X|S giving aspiringpilots the chance to take flight for the first time on a console. From light planes to wide-body jets, you'll test your pilotingskills against the challenges of real-time weather including accuratewind speed and direction, temperature, humidity, rain, and lightning -all in a dynamic and living world. With the power of satellite datafrom Bing Maps and cloud-based AI using Azure, you'll travel theentire planet in amazing detail with over 37 thousand airports, 2million cities, 1.5 billion buildings, real mountain ranges, roads,trees, rivers, animals, traffic, and more. Simmers can expect the samelevel of depth as the PC version, with the most authentic andrealistic flight simulator we have ever created and available to thewidest audience ever. Source
  8. Take to the Skies with These Official Microsoft Flight Sim Accessories: On July 27, Microsoft Flight Simulator will be opening the skies tomillions of new pilots with its launch on Xbox Series X|S. For many,this marks the beginning of a journey to test their piloting skillsagainst lifelike challenges and we want to help Xbox fans find theirideal accessories for how they want to fly. At Xbox, offering player'schoice is important to us and today we are announcing new peripheralsfrom our licensed partners to enhance your immersive console and PCexperience. /images/notams/notams21/xbox0723/turtle-beach.jpgTurtle Beach VelocityOne FlightMillions of gamers worldwide trust Turtle Beach to delivergame-changing peripherals and audio innovations. Now, Turtle Beachenters the simulation category with the Turtle Beach VelocityOneFlight for Microsoft Flight Simulator. Developed by world-classaeronautical engineers and pilots, the Turtle Beach VelocityOne Flightis a complete, inclusive flight control system for Xbox Series X|S andWindows PC, offering intuitive and realistic controls to equip allplayers with the ability to experience the thrill of flight. A true-to-life 180-degree yoke handle with built-in rudder controlsat your fingertips provides precise, long-lasting control of anyaircraft. The included modular throttle quadrant, with integrated trimwheel and custom lever, enables players to customize at-home aviatorsfor an enhanced, realistic flight experience for both light and heavyaircrafts. The VelocityOne Flight management display, and an authenticstatus indicator panel, offers real-time alerts and critical flightdetails so you can fly the skies with confidence. When you connect viaa USB connection, the setup process is quick and easy across allcompatible devices. The Turtle Beach VelocityOne Flight will beavailable in Fall 2021 for $349.95 USD. Sign up to be notified whenVelocityOne Flight is available for pre-order fromhttps://www.turtlebeach.com. /images/notams/notams21/xbox0723/honeycomb.jpgHoneycomb Alpha Flight Controls XPCThe Honeycomb Alpha Flight Controls XPC is an advanced flightsimulation system compatible with Xbox Series X|S consoles. TheHoneycomb Alpha Flight Controls XPC was designed and developed bypilots and aerospace engineers to provide the most realistic flightsimulation experience possible. Made for simulation fans, flightstudents and pilots, the yoke brings aviation into the comfort of yourown home. The controls feature a full 180-degree yoke rotation with upgradedhall effect sensors providing smooth precision and no centerdetent. The base includes a switch panel with multiple options –master, alternator, avionics, and light switches – as well as aspring-loaded 5-position ignition switch. The left and right handlesinclude 13 programmable buttons and switches for a fully customizableflight experience. The Honeycomb Alpha Flight Controls XPC will beavailable for pre-order later this year and will release in early2022. But that’s not all! Honeycomb is working to create the ultimatecivilian flight stick that serves both general aviation and commercialairliners, coming in early 2022! /images/notams/notams21/xbox0723/thrustmaster.jpgThrustmaster T.Flight Full Kit XPilots have been owning the skies on Xbox with the T.Flight HOTASOne and TFRP Pedals for some time, and now, a new bundle is on theway! The T.Flight Full Kit X is great for playing Microsoft FlightSimulator on Xbox Series X|S. It is a full flight simulation kit forgamers seeking immersive and realistic flight sessions. Once youconnect the device to your console, everything is instantly recognizedby the game and configured for use right away. This kit includes thejoystick, detachable throttle, and rudder pedals with sliderails. Specifically, the T. Flight HOTAS One features a compactdesign, and the joystick and throttle can be detached, allowing forcustomized positioning for your preferred flight experience. The joystick also comes equipped with 14 action buttons and 5axes. Inspired by real aircrafts, the T. Flight Rudder Pedals (TFRP)bring Microsoft Flight Simulator to life by offering precision controlof rudders and brakes. Featuring S.M.A.R.T technology, these pedalsenable a wide range of smooth movement and outstanding precision. Itsergonomic design lets users put their entire foot on each pedal,thanks to the handy and removable heel-rests. Head into the skies withthis comprehensive flight simulator bundle compatible with Xbox SeriesX|S. The Thrustmaster T.Flight Full Kit X is available for pre-order andavailable for purchase beginning July 27 for $199.99 USD in theUS. Pilots worldwide will have access to this bundle starting October19. For players who want to test out the joystick or pedalsindividually, both products can be purchased separately. Snag the TFRPPedals for $129.99 USD and the T.Flight HOTAS One at $89.99USD. Thrustmaster will also offer an official yoke for Xbox Series X|Sand Windows PCs this holiday. /images/notams/notams21/xbox0723/razer-turret.jpgRazer TurretFor players interested in piloting with keyboards, look no furtherthan the Razer Turret for Xbox. The Razer Turret for Xbox includesRazer Mechanical Switches, featuring optimized actuation and resetpoints. Every command is executed with super-fast responsiveness andprecision. It’s also paired with a built-in mouse and mat, sportingthe acclaimed Razer 5G Advanced Optical Sensor deliveringindustry-leading speed and accuracy. There are plenty of ways to fly and players can choose to use thenew flight sticks, our Xbox Wireless Controllers, or mice andkeyboards for their preferred gaming experience. For flightenthusiasts interested in playing with a flight stick, productsDesigned for Xbox like the Hori Ace Combat 7 HOTAS Flight Stick or theThrustmaster T.Flight HOTAS One are also compatible with MicrosoftFlight Simulator. At Xbox, we encourage players to fly the way they want, and incollaboration with Microsoft Flight Simulator, as well as our licensedpartners, we’re ensuring you have options for your flightexperience. This is just the beginning, and we will continue workingto bring you the very best flight simulation accessories. Until then,test your skill, earn your wings, and explore the world. The sky iscalling on July 27 on Xbox Series X|S with Xbox Game Pass. Source
  9. /images/notams/notams21/msfs0615.jpgWhen will Microsoft Flight Simulator on Xbox Series X|S bereleased? Microsoft Flight Simulator will be released for Xbox Series X|S onJuly 27th, 2021. If I have Microsoft Flight Simulator already for PC, do Ialready own the Xbox version? Yes, if you have the Windows Store PC version, you will also havethe Xbox version. This means that if you already own the simulatorthrough the Microsoft Store, you will be able to play it on Xbox aswell. The sim shares the same multiplayer world, content, andservices. However, if you purchase through Steam, you will not haveaccess to the Xbox version. Do I need an internet connection to play? Microsoft Flight Simulator has an offline mode. To turn this modeon, you will need to launch the simulator with an internet connectionfirst. From there, you can activate this mode and play offline in thefuture. Is it local multiplayer or online multiplayer? Online multiplayer. Does the Xbox version have cross-play functionality withWindows Store and Steam PC Version? Yes, you will see users online from all versions of MicrosoftFlight Simulator. Will my Marketplace purchases carry over to the Xboxversion? Microsoft Flight Simulator will be updated on all availableplatforms to feature cross-save timed with its launch on Xbox SeriesX|S, allowing players to transfer DLC that was produced byMicrosoft/Asobo and progress over to whichever platform theyprefer. DLC produced by third-party developers might be transferable,but that is a decision made by each third party development team. NOTE: DLC purchased on a Steam version will not work on Xbox. Which Xbox consoles will it be available on? Microsoft Flight Simulator will be available for Xbox Series X|S. Are there any differences between the PC version and Xboxversion? The experience of Microsoft Flight Simulator is the same. Are achievements cross-platform? Achievements are shared across Xbox and the Microsoft Store versionof the sim. However, Steam achievements will not transfer over. Can I use Xbox Game Pass to play Microsoft Flight Simulatoron the Xbox version? Xbox Game Pass for PC: Microsoft Flight Simulator is included inXbox Game Pass for PC as part of the $9.99 monthly subscription to theservice. Xbox Game Pass Ultimate: Microsoft Flight Simulator will beincluded in Xbox Game Pass Ultimate at launch as part of the $14.99monthly subscription to the service. Can I upgrade editions? Yes, it is possible to purchase Upgrade bundles from the in-gameMarketplace. What is the list of recommended peripherals that will workfor the Xbox version? Microsoft Flight Simulator fully supports Xbox gamepad, keyboardand mouse, Thrustmaster T.Flight Hotas One, Thrustmaster T.FlightRudder, and HORI HOTAS Flight Stick for Xbox One. New, Xbox-compatibleperipherals will be announced soon, but we cannot share any furtherdetails at this time. Source
  10. /images/notams/notams20/msfs1211/msfs1211.jpgMicrosoft Flight Simulator has a rich history on PC that spansnearly four decades, all the way back to 1982. For the first time, wewanted to give more aspiring pilots a chance to take flight bybringing this robust simulation to consoles. Today, we're excited toshare that Microsoft Flight Simulator will come to life on the XboxSeries X|S this summer. Simmers on Xbox Series X|S can expect the samelevel of depth as the PC version, allowing you to experience the mostauthentic and realistic flight simulator we have ever created. /images/notams/notams20/msfs1211/xbox-1.jpgFrom light planes to wide-body jets, you'll test your pilotingskills against the challenges of real-time weather including accuratewind speed and direction, temperature, humidity, rain, and lighting -all in a dynamic and living world. With the power of satellite dataand cloud-based AI, you'll travel the entire planet in amazing detailwith over 37 thousand airports, 2 million cities, 1.5 billionbuildings, real mountains, roads, trees, rivers, animals, traffic, andmore. /images/notams/notams20/msfs1211/xbox-2.jpgWhen launching Microsoft Flight Simulator on PC earlier this year,we said that this was only the beginning of our journey to make thebest simulation possible. As we continue adding to the sim with freeWorld Updates, themed DLC bundles, and other improvements, Xbox SeriesX|S simmers can expect these updates to arrive on console aswell. We're also working with several third-party partners to bringadditional peripherals to Xbox Series X|S that will make your consolesimming experience even more immersive. /images/notams/notams20/msfs1211/xbox-3.jpgMicrosoft Flight Simulator will be opening the skies to millions ofnew pilots on Xbox Series X|S in Summer 2021, and will be availablevia Xbox Game Pass on launch day. For the latest information onMicrosoft Flight Simulator, stay tuned to @MSFSOfficial onTwitter. Source
  11. I just tried to play, and it said xbox servers were down. Then it made me log into xbox but I still couldn't play. Before I was playing with no internet at all.
  12. /images/notams/notams20/xbox0302.jpgXbox Series X CPU Performance May Be on Par With Ryzen 5 1600/1600AF, Analysis Suggests. Read Article Here Going by this article, it seems that the new Xbox will feature thesame CPU performance level as a Ryzen 1600/1600AF, which is a sixcore, twelve thread CPU by AMD (the AF version being a slightly slower2600). Historically, X-Plane, P3D and FSX have all been pretty much CPUbased, and rely heavily on high single core GHz use. This change ofdirection is welcomed news...and is probably down (to a large extent),to AMD's adoption of high core count (think Ryzen)! Flight simmers with fast quad core machine, might find their CPU isnot quite up to par for running the new sim. A lot of speculation for now...what do you think? Tell us in thecomments.
  13. /images/notams/notams20/verg0225.jpgMicrosoft Reveals More Xbox Series X specs, confirms 12 teraflops GPU. This is rather interesting as it gives us some insight into thehardware needed to run the new Microsoft Flight Simulator: "Microsoft is revealing more specifications about itsnext-generation Xbox Series X hardware today. The biggest newconfirmation is that the Xbox Series X will include 12 teraflops ofGPU performance, which is twice what's available in the Xbox One X andeight times the original Xbox One. This type of performance puts theXbox Series X beyond most mid-range graphics cards from AMD andNvidia, and it's an impressive jump for a game console. It certainlyshows that the next-gen Xbox and PS5 are going to go far beyond theXbox One X and PlayStation 4 Pro..." Source
  14. We don't often point you to articles published by other web sites, but given the high level of interest in Microsoft's announcement last weekend that a new Microsoft Flight Simulator is coming we thought we should pass this on. In the interview, Microsoft's Phil Spencer talks a bit about how the new Flight Simulator came about. Just be aware that most of the interview is about other games, Xbox, Game Pass, etc. though now that the new Flight Simulator is going to be tied into that environment it's kind of important to understand all this too. What he reveals about the technology behind the scenery is pretty interesting, and quite a leap from what currently simulators do. He is pretty insistent on calling it a "game" though and seems almost surprised that some people (probably like most of you reading here) don't. Read The Interview Microsoft Flight Simulator Web Site
  15. It almost seems too good to be true, but Microsoft Flight Simulator for Xbox and PC (Windows 10) has been announced today at E3. A web site and official announcement trailer are now online. Coming 2020, Microsoft Flight Simulator is the next generation of one of the most beloved simulation franchises. From light planes to wide-body jets, fly highly detailed and stunning aircraft in an incredibly realistic world. Create your flight plan and fly anywhere on the planet. Enjoy flying day or night and face realistic, challenging weather conditions. Web site: xbox.com/flightsimulator
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