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  1. /images/notams/notams22/pmdg0522.jpgThe first is that we have just pushed a new update for the PMDG 737-700 for Microsoft Flight Simulator. This update brings us to build 3.00.0025 and introduces a number of cleaning-up details that have been the focus of the development team's attention span. While we are busy at work with final testing on the the 737-600, implementing final rounds of changes for the 737-800 and new EFB implementation across the entire 737 fleet, we are also continuing to clean, polish, fix, adjust and improve the 737-700. This update brings you an accumulation of things that are detailed in the change list. One big change with this update that is very important to note isthat we have updated the 737 to include a new ground steering modelthat more tightly integrates the 737 into MSFS. It is important tonote that this will require anyone with a tiller input assigned toupdate your control settings- so please be advised! Previously we wereusing the PROP1 axis in MSFS controls to provide tiller inputs, buteffective with this build the 737 will accept tiller steering inputsonly from the NOSE WHEEL STEERING AXIS input in the MSFS controlmenus. (This is about a 10 second change for you to make, so it isvery easy!) Coincident with this change, we have re-implemented proper pedalsteering for users who have both a tiller and rudder axis assigned intheir flight controls. The rudder pedals will now give you propersteering +-7 degrees while the tiller will provide gross steeringinputs to the full range of the airplane's capabilities. We have alsofound the portion of our yaw control logic that was preventing gamepadusers from enjoying a satisfactory experience, so those users will nowfind that their gamepad rudder inputs work as expected with the737. (This took a bit longer than we had hoped, so thank you for yourpatience!) Also under the hood we continued with our usual process ofefficiency improvements and updates. You may notice items we haven'tlisted here, as the 737-700 benefits from the continued development onher sister products coming down the pipeline. Source
  2. /images/notams/notams22/pmdg0522.jpgThe PMDG 737-700 for MSFS has been updated to 3.00.0024. Thisweek's update for the 737 includes a significant amount of "behind thepanel" work to prepare it for rollout of our new lateral flight pathmodel. More...
  3. /images/notams/notams22/pmdg0522.jpgPMDG consistently keeps their fans well informed on progress,when updates are coming, and planned new features, and this week's devupdate is no exception. The update planned for last week unavoidably didnot happen, but has been rescheduled: In last week's update, I mentioned that we were working to publish an update for the PMDG 737-700 mid-to-late this week. Specifically, I said "There is some chance we might go earlier, some chance we might go later. All depends upon how it goes on Mon/Tue!"> Now we all get to see why I so often add caveats to timelines. At PMDG we run a very lean development team. Because of this, most members of the team serve multiple roles and provide input to multiple projects. All of that is nice, except that occasionally certain people are needed in certain places for certain things to take place. My role is one of those roles when it comes to pushing updates to betas and more importantly releasing updates for customers. I was unexpectedly out of place from Monday through late Thursday, and thus none of my requisite tasks could be accomplished in preparation for a product update to go out for testing and then out the door to you. With respect to 737 updates that were supposed to be handed to the testing team for validation, we are in precisely the same condition now as we we were a week ago this very moment. So you can take last week's guidance, insert it into this week's update, and pretty much have a good idea what to expect next week. To put that more clearly: Current plan is to hand the beta test team the update on Saturday, and then hand it to you mid-weekish unless they tell us we blew up the sim. We did have a brief, carelessly mal-conceived discussion about skipping the test phase and pushing the update to you anyway, but even though we are pretty comfortable with the changes we have made it would be completely irresponsible for us to do that- because breaking the airplane on you is not something we think is an acceptable risk just to keep a schedule promise. As I would occasionally say over the PA system (in deep sottoCaptain voice of course!) "We apologize for this brief delay." I hope you'll understand, and believe me when I say that my absence from the office this week was not of my choosing. Well... I did choose that particular chicken dish from the menu when I took The Lovely Dr. Randazzo out to celebrate our anniversary (a week late) on Sunday, but I would not wish the outcome of that choice on anyone. (Okay... Maybe I do have a short list of folks who would be deserving... but we can talk about that in the debrief after a few drinks.) Okay, so let us end on a few high notes, shall we? Last week I mentioned that we hadn't yet had a chance to implement a change recommended to us by our friends over at Aerosoft to work around some limitations we thought we hit that were preventing us from allowing our displays to be used as pop-ups for those who desired to do so. Vin and Henning were able to implement the changes Hans and Mathijs at Aerosoft recommended to us, and we can now say with certitude that this issue has been resolved and will come to you in the update next week: /images/notams/notams22/pmdg0529.jpg Thank you Hans! Thank you Mathijs! Developer teamwork and recognizing the value in shared success is of tremendous value to this community. The list of "other stuff" that has been adapted/adjusted/fixed in the PMDG 737-700 continues to grow, and we'll show you a change list once we have the update finalized. For those of you new to PMDG, you'll find that we wind up making hundreds upon hundreds of small tweaks, changes and improvements all over the airplane because invariably over time and use little things pop up that we decide can use some additional attention. It also isn't uncommon for us to receive changes to supporting documentation and input from our own professional backgrounds in the field that prove instructional toward improving the simulation for you. Since a good portion of the PMDG team and many of our developer resources are current industry professionals, we have a level of access that lets us engage in a continual improvement process for our software from nose-totail. There is essentially nothing we cannot adapt when needed, and sometimes the urge hits to dig into those little details that make things even better along the way. A couple of other positive notes to start your weekend: PMDG Flight Tablet: We haven't been talking much about this device, but I wanted to let you know that it is coming along quite well and is accelerating nicely toward it's testing phase. As previously discussed, this tablet is designed to replace the Boeing-Inspired EFB present in the PMDG 737 product line, but we saw this also as an opportunity to make this new tablet a "home base" of sorts for all of your PMDG products within MSFS, so it will appear in the 747 and 777 product lines as well. The tablet is designed to serve as a home base for controlling the various options/configurations in the 737, which will allow us to give you a more stylized, modern implementation for things we have been doing via the text/descriptor limited FMS for many years. The tablet will obviously serve as home for simBrief integration, as previously mentioned, and we have a few other hooks in here that I don't want to share yet because they are more fun to see rather than hear about. In our previous Boeings, we modeled the Boeing EFB and did so very realistically. That real-world EFB has its genesis back in the mid 90s, when most of the coders who are today writing User-Interface wrappers around software functions hadn't even learned how to not soil their own nappies, which means it is an unfriendly, clunky, unforgiving and unwieldy tool to use. Which is precisely why real world operators have hired very skilled developers to create entirely new, context driven, flexible human interfaces to simplify the computational processes, smooth workflow and simplify data input. There are a vast number of them that can be seen flight crew videos around the internet and some airlines have been brave enough to engineer their own. We are bringing you our own iteration of this process which isstyled to give you tremendous consistency when moving between the PMDG737 and 747 and 777 because you will have a single, common layout andfunctionality set from one airplane to another. Unlike our previous Boeing-modeled-EFB, our tablet will also include a number of other fun features that I cannot share yet. (See how creatively I didn't tell you anything about the tablet's features? ) I can't wait to show it to you. PMDG 737-600 Previews: Next Week's Update!: I can already tell you that next week's update will be centered around the upcoming PMDG 737-600. The oft unloved, oft overlooked baby guppy, she happens to be one of the favorites of the team because she gets such exemplary operational performance. It makes flying her a bit like playing Maverick.. (Okay- you didn't *really* think PMDG was gonna be the only aviation gaming company to fail to try and squeeze some kind of juice out of that movie release, did you?) All kidding (and pandering!) aside, the PMDG 737-600 is slidingalong nicely and we will do her unveiling next week. Source
  4. /images/notams/notams22/pmdg0522.jpgWe have a ton of stuff going on with our continual improvementprogram for the 737-700. Want to know more? Come back and read whenyou have time! We thought we were going to push out an update for the 737 latethis week, but we are still at work on a few pretty invasive changesand decided to sit on our work a bit longer rather than jamming amicro update out the door that winds up breaking somethingimportant. Someone once said something about discretion being thebetter part of valor... or was it something about the wisdom thatcomes from past mistakes... I forget which. All the same, I wanted to give you an idea what we are doing so youhave a sense of what is taking place in the back room! Armen is at work on continued improvements to the soundenvironment. As the airplane has gone out to users, a couple ofoddities have appeared and he has been working with a fantasticresource counterpart at Asobo who has been helping him to work througha few changes that will mitigate those issues going forward. BecauseArmen is Armen, and because professional sound engineers are normallyby definition, perfectionists- he has been continuing to cull throughthe massive library of recordings we made with the live airplane inorder to improve upon his already magnificent work. On the model end, Vin and Jason continue to work through thetaskings sent to them by our tech support team. Those taskings aremade up of reports provided to our support team directly, as well as anumber of observations made here by various users. Many of the detailsthey are tweaking are very small, but the nice thing about suddenlyhaving so many sets of eyeballs looking at the work is that verylittle goes unnoticed so they are doing that cleanup whilesimultaneously working on the 600 and 800 projects. Code side we have a couple of victories to report. I have mentionedthese in a few other threads, but they are important enough that I'llput them here too: Flashing artifacts on the displays: Some users have seenthis phenomenon- most have not. It seems that those who do see it seeit occasionally, for the most part. We did see this prior to release,but it was constrained to the EFIS/MAP version of the displaylayout. We brought it to the attention of Asobo back in September, butthey were a bit distracted by their own agenda, we were distracted byours, and Alex took it upon himself to engineer what we thought was afix for it. Unfortunately, right before release when SU9 was publishedby Asobo it came back in even more aggressive form but again only inthe EFIS/MAP mode. We made the executive decision to lock you out ofthe EFIS/MAP option package until we could get it resolved, but thenthe day we released one of our beta testers reported seeing it in thePFD/ND format. Obviously with many many thousands of times morecustomers than beta testers- a number of you have also seen it. We re-floated this to Asobo and the good news is that one veryenterprising developer (Thank you, Eric!) reported back the followingday that the source of the problem had been identified as a problem inthe GDI+/NANO layer of the sim has been fixed internally at Asobo. Thefix will roll out to customers concurrent with SU10. There reallyisn't much you can do to trigger it or prevent it- it seems to besomething that either happens or doesn't... But- they found it. Pause in all forms seems not to play well with the 737: Wehave also elevated to Asobo something else from our September list of"stuff" we reported and that is "how the airplane behaves when theuser exits to a menu or pauses." When in pause, the sim doesn'tcurrently communicate to C++/WASM based projects that it is inpause. The airplane's core logic continues to think that the airplaneis flying happily along, but it cannot understand why the position hasstopped changing or why the airplane is not responding to controlcommands- so it keeps trying. This can lead to horrendously convolutedresults when you unpause the thing. We have been asking for some time for the ability to detect thatthe sim is in pause- and we were informed early this week that it isbeing investigated. We thought we'd hear results by end of the week,but I suspect they simply forgot so I'll jangle the line early nextweek in hopes that this fix will also appear in SU10. A Few Items Related to Control Inputs: One of the invasiveitems we are working on involves finding a way to make the 737'srudder/ground steering inputs play well with game controllers andtwist-grip style joysticks. The 737 (and all Boeings) have a verynice, but complex steering interconnect mechanism that makes flyingthem in crosswind conditions a joy. Changes made to the nose steeringaxis by asobo with SU9 broke this functionality, and we are stillawaiting an updated SDK so that we can get a better idea what it isthey changed. We have asked a number of times on the topic and theanswers have been vague, which tells me the person getting thequestion probably isn't the same person who made the changes in theplatform. We have tried a number of solutions that can best bedescribed as hacks to get the game controller and twist grip stuffworking properly- but haven't found anything stable enough to call asolution. Work continues. Choppy Animation of the control column: This one is peculiarand would be simple to solve if we had a debugger that allowed us towork with the code in real time. Unfortunately we are left herecreating software tools to dump data out of the sim into text files inreal time so that we can see what various inputs and outputs aredoing- and this is a bit like reading year old newspapers in order tofind investment advice. The date we are looking at in this environmentis so outdated that it doesn't tell us what the simulator is giving tothe model the control the animation until long after the event hastaken place- and then we aren't entirely sure which event correspondsto which test. Sounds fun, doesn't it? My kingdom for debuggingcapability more advanced than what we used to do back in 1992.... Itremains under investigation. TrimWheel Animation Improvements: An area that I am workingon is improvement in the animation control for the trim wheels. Weactually took high speed video of a marked trimwheel operating invarious trim modes in order to correlate it it to the riggingdocumentation so that we can determine how fast/slow the wheel willturn and how many radians it will rotate per index of ANU/AND trim. Ithought we had done this once before, but apparently we hadn'tactually corroborated the results in a live airplane previously and Isuspect the documentation may not be telling us the entirestory. Needless to say, this change will look really nice when we giveit to you. (It **might** slide to the next update if I run out of timebefore this update- which is possible because of my flying schedulenext week...) Pop-Ups of Displays: We have mentioned a few times that theC++ methods required to make the displays in the 737 "pop up" havebeen locked out of availability, thus preventing us from having thedisplays pop up as we have done in all of our products going back to2008. Mathijs and Hans, or good friends at Aerosoft, reached out tolets us know we may have missed a notation in an update cycle of theSDK a while back that provides a provision to make this possible. Wedon't know for certain if it works yet, as we haven't had a chance toimplement their recommendations- but I expect we will get to testingit on Mon/Tue next week and will report results. We use a differentdisplay drawing method than Aerosoft, but based on what I knowtechnically, I don't think this will be problematic. BTW: You frequently hear me talk about how much back-chat goes onbetween developers and how one aspect of the developer community thatI really enjoy is how much we all try to help one another un-stickproblems in order to benefit the community. We have worked withAerosoft since the year 2000 and Mathijs and Hans are both goodfriends to PMDG and to the dev community as a whole. It is always niceknowing another developer has your back and will ring you up to offergood advice if they see you knock your knee on something. A Ton of Other Items: We have a change list that alreadysurpasses 70 items that have been changed for the upcomingupdate. These include a range of things from code corrections,documentation corrections, model fixes, texture improvements,clickspot tweaks and more. DANGER: No, I didn't list your favorite "can you tell me if is included because it is clearly the most important thingyou should be doing." That doesn't mean it isn't/hasn't made the list. It also doesn'tmean it won't make the list later. We don't answer those kinds ofquestions because it becomes a never ending challenge/reply litanythat takes a ton of time and doesn't really help anybody out. Yourpatience is appreciated. Timing of the update: I originally thought we would put thefirst of two updates into testing on Tuesday and release it to you onThursday or Friday. We are deep into some fixes and just need moretime. Right now my expectation is that we'll give the update to ourtesters on Wednesday for verification and then push to you on Thursdayor Friday. There is some chance we might go earlier, some chance wemight go later. All depends upon how it goes on Mon/Tue! The 737-600 and 737-800: Both are moving through developmenton schedule.. . We expect to have review images of the 600 shortly!(See what I did there? Shortly? 737-600? SHORTly?) Source
  5. /images/howtos/pmdgtutr/title.jpgPMDG 737-700: A Live Lesson With A Real World PilotBy FilbertFlies Learn how to fly the PMDG 737-700 for MSFS along with me in thislesson with a real world 737 pilot, following Ryanair SOPs! We takeyou through everything you need to know to fly almost any flightrealistically, from setting the aircraft up from cold and dark toshutting it down at the other end. This tutorial has something foreveryone - it's simple enough for beginner flight simmers and detailedenough that even the most seasoned PMDG user will learn somethingnew. If you'd like to fly along as you watch, see the video descriptionfor the flight plan, links to the sceneries we used, and a Ryanairchecklist. There are also bookmarks to allow you to jump to a particularsection, although I do recommend you watch the whole thing beforejumping about so as not to miss anything. Here are the chapters: PRE-DEPARTURE 00:00:00 - Introducing Seb & Ryanair procedures 00:03:20 - Establishing electrical power & initial safety flows 00:09:03 - Rainbow check 00:12:35 - Light & oxygen tests 00:14:15 - Fuel & payload setup 00:16:29 - FMC setup & performance calculations 00:35:10 - Trim & MCP speed setup 00:36:35 - Final flow - overhead panel 00:44:10 - Final flow - MCP, EFIS, radios, SID, FMC check 00:51:15 - Final flow - autobrakes, MFDs, throttle quadrant, config check, aft panel 00:55:09 - Safety Inspection & Before Start checklists, pre-pushback flow PUSHBACK, ENGINE START & TAXI OUT 00:59:00 - Pushback 01:00:06 - Engine start 01:08:44 - Taxi out 01:11:00 - Before takeoff review, checklist & briefing 01:12:52 - Line up, before takeoff checklist & flow below the line TAKEOFF, CLIMB & CRUISE 01:15:23 - Takeoff discussion 01:17:38 - Takeoff 01:20:55 - Initial climb, ALT INTV usage, altitude capture bug 01:23:18 - Transition altitude, climb flows, use of V/S in climb 01:28:20 - LVL CHG & V/S risks, IAS to Mach changeover 01:30:14 - Vertical modes and their uses - VNAV, LVL CHG, V/S 01:35:27 - Additional 10,000ft actions DESCENT, APPROACH, LANDING, TAXI IN & SHUTDOWN 01:40:53 - Descent planning 01:48:08 - Starting a descent early with ALT INTV 01:49:11 - FMC setup 01:54:54 - Approach preparation 02:02:23 - Descent checklist & VNAV descent path 02:04:08 - Direct To on descent, effect on VNAV 02:09:46 - Descent below transition level, 10,000ft (FLAPS) checks 02:12:30 - FRISC checks 02:14:34 - Approach checks 02:15:32 - Approach 02:20:38 - Landing checks & landing 02:23:40 - After landing flow, checks & taxi in 02:28:23 - Approach speed discussion 02:31:00 - Shutdown About The PMDG 737-700Created by the most recognized and experienced team in desktopflight simulation, the PMDG 737-700 is an incredibly detailed, featurerich simulation of the ubiquitous Boeing narrow body. Representingyears of work to to leverage the very best that Microsoft FlightSimulator can offer, the PMDG 737-700 is as technically rich as it isvisually stunning. All new models, entirely new textures, a completely new soundenvironment and tens of thousands of changes, adaptations,improvements and fixes, the PMDG 737-700 is the ultimate realizationof flight simulation, forty years in the making. Purchase PMDG 737-700 for MSFS 2020 System Specsi7 8700k processor32 GB RAMGeForce GTX 1080TiLG UltraWide 25UM58 25-inch MonitorThrustmaster T16000.M flight stickThrustmaster TFRP T. Flight Rudder PedalsHoneycomb Bravo Throttle Quadrant FilbertFlies Youtube Channel Discord
  6. /images/notams/notams22/pmdg0510.jpgThe long wait is finally over, as last evening PMDG finallyreleased their Boeing 737-700 jetliner for MSFS 2020. Itis initially being offered at $69.99 and is advertised as the firstinstallment of a new airliner product series. Created by the most recognized and experienced team in desktopflight simulation, the PMDG 737-700 is an incredibly detailed, featurerich simulation of the ubiquitous Boeing narrow body. Representingyears of work to to leverage the very best that Microsoft FlightSimulator can offer, the PMDG 737-700 is as technically rich as it isvisually stunning. All new models, entirely new textures, a completely new soundenvironment and tens of thousands of changes, adaptations,improvements and fixes, the PMDG 737-700 is the ultimate realizationof flight simulation, forty years in the making. FeaturesFully customized system simulation for all major and minor aircraft systems and components.Highly sophisticated logical simulation of onboard information systems and aircraft management.PMDG's customized, flight model with enhanced physics augmentation.Rigid body physics for wing and tail surfaces.Fully customized flight control systems with normal, standby and reversionary capability.Accurate resolution cockpit displaysInterchangeable equipment options for cockpit instrumentationNumerous user configurable options from throughout the global 737 operator fleet.Updated 737 options packages reflecting operational improvements and changes to the global 737 fleet.Full featured failures simulation to cover nearly all QRH scenarios as well as real-world mean time to failure simulations model.Native PMDG datalink simulation compatible with simBrief integration.Incandescent and LED lighting packages, as well as fully dimming flight deck lights and annunciators.Driveable pushback tug.Customized sound package that leverages advanced sound recording and playback technology for incredible realism.Sound environment built using recordings from a purpose-instrumented airplane recording effort.Highly integrated exterior, interior cabin and flight deck sound environments.Includes the 737-700 in passenger configuration with both blended winglets and split scimitar winglet configurations.Includes the Boeing Business jet in with both blended winglets and split scimitar winglets configurations.Includes the 737-700 BDSF freighter with main deck cargo door with blended winglets.Full set of ground equipment for each aircraft type, including passenger servicing vehicles, VIP vehicles for the BBJ and cargo handling equipment for the BDSF.Virtual cockpit model, with ultra high detail textures, 3D rendering and reflective properties.Advanced animations techniques leveraging the new MSFS engine to truly bring the 737 flight deck to life.Cockpit differences between the passenger, cargo and BBJ airplanes are accurately rendered.PMDG Operations Center 2.0 for easy livery installation and ease of receiving free product updates from PMDG.A full featured tutorial will guide you through proper operation of the 737 from power up to power down.PMDG Simulations Official youTube content to aide new PMDG 737 pilots in getting the most from their purchase.Free customer support both at our customer forum and directly from our support team if necessary....and much much more! Source
  7. /images/notams/notams22/pmdg0507.jpgAfter a long period of anticipation, PMDG has announcedtheir release plans for their PMDG 737-700 for MSFS 2020with initial release next week. The full details are offered in both avideo and in their forums. Also announced are plans for additionalvariants, including the 600, 800 and 900 series. Source
  8. /images/notams/notams22/pmdg0505.jpgHello eager PMDG 737NG captains (and first officers too!). As weprepare for an upcoming release of the PMDG 737NG for Microsoft FlightSimulator, we're putting together a whole slew of videos introducingthe different features of the simulation. To keep things simple,we've put a play list together. Keep visiting the PMDG Youtube asthis list will continue to grow as we add more content. We're soexcited to share this airplane with you. These videos ought to getyou exicted to experience the airplane as well! Source
  9. /images/notams/notams22/pmdg0317/pmdg0317.jpgA quick update to let you know that testing continues to progresson our new product for Microsoft Flight Simulator. The PMDG 737-700for MSFS has completed four full weeks of very thorough testing, andhas now entered into it's fifth week of testing with great progressbeing made. I predicted last week that I felt we would soon turn the corner,with progress being shown in the form of the development teamresolving more items than are reported by the beta team. This is anormal pattern that emerges looking back at all of our beta programsand I was pleased to see that pattern emerge this week. The beta teamopened 71 new issues this week, and the dev team resolved 121. These numbers are not an exact science, as the dev team works onquite a bit more than just the issues that get reported into ourtracking system, but the trend lines that it shows are generally thelarger picture that describe the arc of progress of a product at thisstage in development. While we are still working through open reports and generallyimproving the stability of the product, we are slightly hampered inone regard due to the lack of tools in MSFS that we would normally beusing to improve code stability and look for areas that requireoptimization. Overall performance under MSFS/SU8 is good and on-parwith products that we consider to be in the peer group but ourinability to gain insight into areas that might be less efficient thanthey should be has us all pulling at the reins a bit. One of our main channels of effort right now is to begin slowlydialing up detail levels in certain areas in order to evaluate theimpact different techniques may have on the performance of thesimulator. Obviously our goal is to provide "like-real" image qualitywith 100fps performance, but since those are mutually exclusive onmodern hardware the goal is to balance the two in such a way as togive you the best performance possible while also giving you thegreatest image quality. With that in mind we are gently increasingdetail levels all over the airplane models and screens and the likewhile measuring the change in performance of the sim, if any. The interesting news is that we are coming away from the effortwith increased confidence in Asobo's rendering engine, as it seems tohandle levels of detail that our experience in FSX/P3D tells us shouldnot perform well at all. This is the beauty of a modern engine forsimulation and I think Asobo really deserves a tremendous amount ofcredit for this piece of the puzzle. Building engines is not easy, andthis one is really quite good at managing the visual environment insuch a way as to make it highly detailed without turning it into aslideshow. Here is one example of what I mean: We have completely rebuilt thefire handles and you can see how much detail has gone into the surfaceof the plastic lens, for example. Scratches, micr-surface detaillayers as well as incredible clarity of the materials and the surfacetype all come together to produce a really beautiful model. Inparticular I like these new fire handles because the read plastic lenshas just the right hardness, shininess and clarity to it. It remindsme a bit of the candy apples I used to consume at the county fair as akid. (Remember those?) /images/notams/notams22/pmdg0317/PMDG-737NG-Fire-Handle.jpgTaking a slightly different view of the dimmer knobs than the one Ishowed you last week, we drove the viewpoint in really close to theknobs I showed you last week so that you can see what the surfacedetail looks like. This kind of dialing-up of the detail level istaking place all over the airplane and it is really coming togetherstunningly. /images/notams/notams22/pmdg0317/PMDG-737NG-Light-Knobs.jpgI want to point out that these are not "rendered" images coming outof the modeling software. These images are taking right out of the simitself in order to give you an idea what you are getting in terms ofthe detail level of the model and textures. Everything from dirtaround the set crews in the dimmer knob to the hardening of thepowder-coat finish on the fasteners gives you a level of detail thathas never before been attainable on previous platforms. We are workingthrough whole sections of the airplane bringing the detail level up tothis point while carefully measuring performance in order to ensure weare making good decisions with regard to where to spend computerresources. Some users are eager for us to remove the embargo from our betatesters and I do want to say that I anticipate them being underembargo a bit longer. We have some more detail improvements we want toget through before we let them begin to show you the airplane as theysee it and through their own perspective. Some users have been asking "will it have X" and "will it have Y."We are planning a full bore promotional process for the upcomingrelease to start in the very near future. That process will give youall the answers you need. Some of our long-time PMDG customers havewondered whether the MSFS version of the airplane will be as robustand detailed as the P3D versions and I can assure you that it is. Inmany areas it is even more detailed because the MSFS platform allowsus to do more than we could with Prepar3D. Lastly, we know everyone is dying to know when this willrelease. (Including us!) The reason we are not sharing a release datewith you at this time is that we simply do not know. We have a veryrobust process of testing products, as well as tracking all of thevarious bits and pieces that may still require attention. As we workthrough that process we are effectively ignoring the "when will it bereleased" question because it has been our experience that a producttells us when it is ready for market. It is a hard thing to describe,but as a long-time development house we know what we are looking forand when we see it, that means it is finished. We are actually very close to that point now. You will know thatour confidence level is good when we release the beta team fromembargo and you begin to see previews created by folks OTHER thanus. That is how you know it is really imminent. We hope you all are well and safe. I'll have more updateinformation coming for you soon! Source
  10. /images/notams/notams22/pmdg0309/pmdg0309.jpgAs we turn the corner, entering the fourth week of testing on ournew PMDG 737-700 for MSFS product, I wanted to give you just a smallview into how things are going. I neglected to update you last weekendas I was coming off a week of flying and was highly engrossed indigging through our tracking system and mapping out strategies forbringing testing to a successful conclusion. It is always amazing tome how quickly two weekend days can slip by when you get into a goodwork-groove, and Dr. Vaos and I spent pretty much all of the last ninedays working hand-in-glove on a battery of issues that have beenwrapped up for a new beta build that we just pushed out a few momentsago. At the end of Week 2 of testing, our beta team had added 145 newtaskings to our tracking system, and we had resolved 94 of them byFriday. At the conclusion of Week 3 of testing, our teams had added110 new items to tasking and 106 of these had been resolved. To help you understand what these numbers mean, we have in ourtracking system, every open, validated bug/service/incident report forour 737 product line dating back to 2003. As our testers find items,they add them into the system along with documentation of how toreproduce issues and then we link these reports to other related itemsor add developers to them in order to promote discussion, research andresolution. We can see a ton of trend data that tells us the generaltrend line of product health, and also breakouts of the types ofissues testers are finding and the sorts of issues the developmentteam is resolving. It is all very data driven and nerdly- but it givesus a really good site-picture as to what is being found and how thingsare going. Right now I would say that the 737 is doing slightly better than Iwould expect for a new product on a new platform. The number ofknee-knockers we are hitting that are related to PMDG-platforminterface issues is dropping rapidly, and the number of "thissystem/functionis behaving incorrectly" reports is rising as apercentage of the whole. This tells me that the platform side of the737 is really quite stable and that the few issues we know of wherethere are PMDG-platform interface concerns are well identified andhave been mitigated to the greatest extent possible. On the general system logic/airplane behavior bug side of things,we are right about where I'd expect to be at this phase ofdevelopment. We continue to work things that come in, while alsoturning an eye toward improvements that are more focused on visualstimulation and refinement, such as dust, dirt, stains, wear andreally focusing on fine detail while dialing up the overall fit andfinish of the product and measuring performance carefully. In these two images, which I must warn you is an untouched, unposedscreen grab from my testing efforts earlier tonight, you can see thatwe have begun to add in some of the dirt layer that we haven'tincluded up to know, as well as dust, fingerprints and general lightwear around this relatively new flight deck. /images/notams/notams22/pmdg0309/a001.jpgOne of my favorite aspects of this top image is that you can seethe turned-up aluminum edge of the backing plate for the right-mostdimmer panel just to the left of the captain's CDU. the edge of thispanel backing plate had just the slightest signs of having beenremoved/reinstalled a few times and the paint along that edge has wornoff- leaving a clean aluminum edge shown. There are literally thousands of such details throughout thiscockpit, and they give it a visual quality that really brings thecockpit environment to life. One of the interesting facets of these two images is that if youcompare the image above to the image below, you can see how thedust/oil from fingerprints is visible differently from differentangles, which is realistically representative of how it looks on thesetypes of screens in the real world. Also present, but not evident inthe image, is that the sun angle and light reflection angles play arole in how he dust layers interact with light to make parts of thescreen harder to see in certain lighting conditions. I tried tocapture this for you but it is really something that requires video tosee well. Still images just don't cut it for this sort of thing. /images/notams/notams22/pmdg0309/a002.jpgSpeaking of video! One of the nice things about not having played a role on thedevelopment of the DC-6 is that I had plenty of time to be a contentcreator on youtube, preparing videos to show you how to operate theairplane. Unfortunately, I am one of the key developers on thisproject so my time available for such content creation is quite a bitmore constrained, but the good news is that I am starting to have sometime to work more assertively on some preview videos. These are being created in partnership with our friends over atDrzewiekci Design, and I think you'll really appreciate what is beingput together. Mean time, enjoy the new week. We continue to push through to bringthis product to the finish line for you! Source
  11. /images/notams/notams22/pmdg0117.jpgWe haven't given you much to look at other than the 737-700 in astandard passenger configuration, so I thought it might be nice toshow you a few of the other configurations that you will be gettingwith your PMDG 737 for MSFS. We shall split up a bit between hot and cold, just for fun. DISCLAIMER: I am the world's worst screen shot taker... It is aholiday weekend here in the States and it is also Jason's anniversary,so I didn't have Vin or Jason to call on for professional help. Laughif you must. First up, we have the 737-700 BCF, sitting on a snow covered runwayin Chicago. This model is based upon the specifications for the actualairplane, and gives you working cargo doors, both main deck and belowdeck cargo. With the ground equipment, you can correctly position theloader and you will also be able to explore the cargo main deck of theairplane if you choose. I am planning to feature a bit of that in anupcoming video presentation. The winglet styles offered (on the normal pax body, the BCF and theBBJ) will mirror the options made available to purchasers in themarket today. Personally I haven't caught the scimitar winglet bug, soI tend to set mine up with the regular blended winglet you seehere. The BCF airplane comes with the proper changes to the flight deck,including main deck cargo fire detection/indication and suppression,as well as appropriate ground equipment for a cargo airplane. (Someone will ask, so: The ground equipment options we provide arejust that: Options. You can turn them on/off at your leisure.) Next up with have the BBJ baking on the ramp in Beautiful SunnyExuma, Bahamas. (A wonderful place if you ever get a chance tovisit!) The BBJ, just like its passenger and BCF cousins comes with a fullsuite of ground vehicles, including a set of VIP suburbans to whiskyour VIP passengers to and from the airplane in style. This airplanecomes with its own unique cabin, which has been upgraded ratherdramatically to account for the increased texture overhead we get withMSFS. In addition, using the view tools you can get a nicewalk-through effect in the cabin which we will showcase for you atsome point here soon, I hope. Along with the VIP interior, the BBJ comes with its own installedmobile boarding stairs to door 1L (you can actually turn this optionon for the other airplanes if you like, up to you!) or you can use thestandard ground handling equipment to provide passenger access to theairplane. This view angle gives you a great glimpse of the reflectivequalities of the painted surfaces and how they reflect light. Whenviewing these airplanes from the outside while at cruise altitude, weare getting incredibly close to the point where it is sometimes hardto tell the difference between a well staged screen capture and aphotograph. Obviously these two random screen grabs from me aren'twell staged, but I think Jason and Vin could probably fool you if theytook the time to set up the lighting. Speaking of Jason: I was going to give you a few images of theupgraded interiors on all three airplanes, but I wanted to be sureJason is okay with me doing that before we let you back there. We havelong placed our entire focus on the cockpit, but with this productline we are adding a bit more attention to the cabin than we havetraditionally. It won't be to the same degree of detail as thecockpits, obviously, but it is the start of us moving in the directionof high detail cabin interiors. It make take us some time to get allthe way there, but hey, you have to start someplace. Let's Talk About Pricing: So one of the key components in the pending PMDG 737 for MSFSrelease process is that we are changing our traditional layout for howyou purchase airplane add-ons from PMDG. In the past, we have marketedeach airplane type with a base package, and then added airframes byreleasing expansion packages. Effective with the 737 product line forMSFS, that paradigm will go away because we want to lower the bar ofentry for folks who perhaps, just want one type of 737 and not ALL ofthem. If, for example, you wanted to fly the 700 series airplane inour historic product line, you would need to purchase our base packageand then add the 600/700 expansion package to it. If you wanted to addthe 700BCF, you'd also need to add that package, with each additionalpackage giving you some airframes that perhaps you didn't want. Effective with this new product line, we are going to break theminto body types so that you can purchase just the body type youwant. For example, our initial release will focus on the 700 seriesairframe. It will come with the 737-700 body in a couple of iterationsand winglet options. It will also come with the 737-700BCF (also withwinglet options) and of course the venerable BBJ with winglet optionsand the whole fuel tank configuration range. Then we will offer a similar roundup for the 737-800 series. Itwill include the 800 (in various formats) the 800BCF and the BBJ2. Wewill then treat the 600 and 900s similarly, grouping nearly all of thepossible NG dirvations together by body style and offering themindividually rather than as a base-package/expansion packagecombination. Why do this? Easy. The MSFS market is an enormous marketplace, which we feelallows us to shift our product pricing point to make it far moreapproachable for far more users, because if all you really want is a737-600 to fly your Janet flights out of KLAS to Area 51, we wouldlike you to be able to make the decision to purchase just thatairplane as it suits you. If you then joined a VA that operates somecool flights in the 800BCF, then you can come back for just the 800series, and you will still have spent less than you would have underour old pricing. Pricing points will be announced a bit later (they haven't beenfinalized, I'm not being cagey, I just really don't know!) as well asa bit more clarity on what airplanes will be included in eachpackage. (There are a few oddballers such as fire-fighting airplanes,military derivatives, etc that we need to figure out how we would fitin... they won't likely be in the initial batches, but perhaps getadded later as updates? we'll see...) Overall, our goal is to make the product line more approachable tomore users. We anticipate about 6 weeks lag time between each release, with the700 series being first. We haven't determined the final order for theremainder, as there are a few moving parts still to be naileddown. Once we have those sorted the release order will flow naturallyfrom that. (We are leaning to the 800 because we know that is one youguys really want!) Of course, the next and most important question everyone will ask:"What about the price credit from my NGXu purchase?" Yup, if youqualified for the promotional pricing back in late 2019, we still gotyou covered. You will still get the full dollar value of thepromotional, nothing has changed there. Okay enough for tonight. After today's snow/ice storm I may be back. Source
  12. /images/notams/notams19/pmdg1109.jpgPMDG Delays Release Of PMDG 737NGXu Base Package Update and thePMDG 737-600/700 Expansion Package. NOTAM: Today's planned update/release is in holding... Sorry -PMDG Simulations. We were planning to release the PMDG 737NGXu Base Package updateand the PMDG 737-600/700 Expansion Package today, 29JAN20. Unfortunately, my schedule changed and I have been called out tofly a three-day trip, returning late in the day on Friday. During our Thursday afternoon call, we will reschedule the releaseand let you know, but it is likely we will simply hold until a weekfrom Wednesday in order not to put the release on a Saturday whichplaces a coverage requirement on the support team over theweekend. You will notice that we are going to begin pushing more and moreupdates on Tue/Wed as it makes sense to us from a coverage andattention span standpoint and also allows the team to know that theywon't be unexpectedly on call due to any of the accidental things thatcan go wrong with an update/release. Okay, so stay tuned... we'll keep you posted on the schedulechange. Apologies for the late change. It is pretty unusual I get aschedule change this late in the game. Source
  13. /images/notams/notams19/pmdg1109.jpgOn Wednesday, we are planning to push an update to the PMDG 737NGXuBase Package and simultaneously we anticipate releasing the firstexpansion package for the PMDG 737NGXu product line. This expansionpackage will include the 737-600 and 700 series airplanes as well asdozens of liveries available to you freely via the PMDG OperationsCenter 2.0. With the entry into the new year, we are starting to realize thebenefits of a few years of work that have been going on in thebackground. This work is designed to simplify the processes we use totrack issues, implement fixes and push them to you. Software ascomplex as an airliner simulation is never really *finished* per seand about four years ago we started evaluating ways that we could moveupdates to you more quickly. Now that the machinery and software todrive those processes is completely in place, we are starting to adaptthe business processes in order to add regularity to the release ofupdates. During the course of 2020, you will notice far more frequentupdates and the establishment of some "norms" that keep all of ouractively-in-development products on a continual improvement program,rather than just an occasional update program. It will take just about all of 2020 to normalize the developerbehavior to support this, but I think the outcome is worth doing,especially as we get into releasing products for Microsoft FlightSimulator. Our goal is to target Wednesdays as our scheduled update-pushday. Once PMDG Global Flight Operations is fully operational, weanticipate you seeing some kind of product update weekly, whether itbe for Global Flight Operations or one of our airlinersimulations. Operations Center 2.0 Global RolloutOn Wednesday we are planning to roll out the PMDG Operations Center2.0 globally. Anyone who has purchased the PMDG 737NGXu product linealready has OC2, but for those of you who have not yet purchased NGXuthe rollout of OC2 will come to you via the normal Operations Center1.0 update process. Please note because this is important: In preparation forthis changeover, please open the Operations Center 1.0 and uninstallall of the liveries that you installed from PMDG. (If you downloaded alivery from someplace else and installed it, you can just leaveit... This uninstall order only applies to liveries you downloaddirectly from PMDG via the OC1.0) Explanation: The Operations Center (both 1.0 and 2.0) tracksliveries based upon the livery's "title=" line in the aircraft.cfg. Inpreparation for the release of PMDG Global Flight Operations, we havechanged the naming convention for all PMDG liveries (for reasons thatwill become more obvious when we release Global Flight Operations foryour use!) This means that liveries you have installed via theoriginal Operations Center may have a slight change of name wheninstalled via Operations Center 2.0. If you were to leave all of your PMDG-downloaded liveries in theOC1.0 and upgrade to OC2.0, they will continue to operate normallywithin the sim, but OC2.0 will not correctly indicate which liveriesyou have installed and which you do not have installed since OC2 won'trecognize the "old OC1" names. Confused? Don't worry. Even if you completely mess up, all of itcan be fixed by manually uninstalling and reinstalling liveries onceyou get to OC2. You won't do any permanent damage to yourself. Navdata/Flight-Director/New LNAV UpdateI don't often give you updates on this topic, mostly because theprogress is slower than poop moving through a turtle on a low fiberdiet, but we continue to make progress here. The developer on the teamwho was designated to do the foundational work on this majorcenterpiece of our strategic product update process was our dearfriend Michael who passed away unexpectedly during the summer. Due toworkload on NGXu, it wasn't until later in the year that we were ableto regain traction on this with a couple of other developers fillingin the role. The good news is that we are currently testing internally a versionof NGXu that uses the new database format from Navigraph to replaceall of the existing functionality that we get from the mashup of textfiles that Navigraph have produced for PMDG products since 2002. Thenext step is to expand beyond the existing functions and to startreading in all of the various procedural elements that didn'texist/weren't normally used twenty years ago, such as arc-to legs andthe various elements of RNP procedures and advanced departure/arrivalprocedures. Once we have that step completed, we will use all of thenew data to begin a complete rebuild of the processes that generatethe magenta line/lateral flight path track... and then we are in thehome stretch for a strategic upgrade that I have been pushing us tomake for more than a decade. Work continues. I will not make any estimates as to when you willsee the results, but this will get pushed into all of the fleet typesonce we have it ready. Everything ElseCurrently we are working simultaneously on NGXu updates, anadditional NGXu expansion pack (BBJs) and collecting data on the cargovariants. (If anyone works with them give us a shout... we have somequestions we are having a hard time finding answers for!) We are prepping an update for the 747 product line for Prepar3D v4users and I am hoping to hand that to testers in the weekahead. Additionally we are looking for a testing slot for an update to777 for Prepar3D v4 users, so that shouldn't follow too farbehind. Robert S. Randazzo PMDG Simulations Source
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