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  1. Version 1.0.0

    57 downloads

    FS2004/FSX Fuerza Aerea Mexicana (Mexico Air Force) 3528 Boeing 737-800. Repaint of the Tenkuu Developers Studio (TDS) B737-800 Fuerza Aerea Mexicana version Split Scimitar Winglets. Requires TDS_B737-800_BASE_PACKAGE.ZIP. Repaint by MoonDem.
  2. 49 downloads

    A Eric Cantu / Kittyhawk B737-200 model, with 2 TransGlobal Airways liveries inside it, Effects, Airplanes and readme files is in the zip file. Registered as RP-C8015, it's operated by a Philippine-Cargo Airliner "TransGlobal Airways"
  3. /images/notams/notams22/pmdg0522.jpgWe have just released the latest series of updates for the PMDG 737for Microsoft Flight Simulator. This marks the tenth round of updates since the product line'sinitial launch back on 09MAY22, which means we are averaging a newproduct update for the 737 about every 18 days. Overall that is apretty decent update rate--and we anticipate quite a few more as weare bringing new features and capabilities into the product lineduring testing of the 737-900 and development of the 777. This update has some modest changes baked in, but is really focusedon control law and improving the overall stability of the 737 withinthe MSFS environment. One of the things that is REALLY hard to accomplish in simulationat any level is a realistic model of fluidity, pressure, stability andinstability in the atmospheric model. The influence that all of thesefactors have on the stability of an aircraft in flight has been aholy-grail in mathematical simulation since the advent of the firstflight simulators- and even the much-revered training simulators thatso many of us train and retrain in each year fail to do it well enoughto be convincing to a pilot with even modest experience. One of the things we take great pride in at PMDG is our ability toadapt our work so that it yields accurate results within the simulatedenvironment. This is not a simple task and takes many iterations ofchange, lots of testing and heaping portions of patience- especiallyin a simulation platform that is changing even as we work. What wehave focused on during the past few months is to improve the corecapability of our MSFS product line to allow the airplane's controllaw logic to manage atmospheric instability gracefully without makingitself obvious to the user. Most sim pilots are completely unawarethat their PMDG products for the past 17 years have been"fly-by-software" with a very complicated computational processleveraging the capabilities of the simulator in order to yieldappropriate results. This core logic required a huge update to deal with thefar-more-dynamic environment of MSFS when compared, say, to P3D. Ithas taken some time--but we have made significant progress with itlately- and this update brings us much closer to where we want thepackage to be. The MSFS environment modeling is excellent in very many regards-but it also provides some levels of mathematical instability thatwould be truly terrifying if you hit them in real life. We haveadapted the 737 to manage these moments so that they are notdisruptive to the flying experience and still yield a realisticresult. This required a comprehensive re-study of the control logicused in the actual airplane, with adaptation for extremes. It has beena fantastic exercise and we think you will notice the results rightaway as improved stability in roll, pitch and now also in the thrustchannel. That isn't to say you can't find scenarios in the environment thatwon't cause some instability for the airplane- but it is capable offlying through them and returning the airplane properly to stabilitywithout excessive distortion provided that the unrealisticdisturbances are momentary and not continuous. (We fond some spotswhere it is possible to see the airplane go from -0.3 to +1.5g in thespan of milliseconds- which if you experienced in real life wouldconvince you that perhaps travel by train is a much saner option forsoft, plump humans.) One of the nice aspects of this work is that it is entirelydynamic, so changes to the MSFS atmosphere shouldn't upend the system,theoretically. (Although: we haven't seen how thermals are beingimplemented yet... they are due out next week? We shall see...) In other fixes we included a few sweep-up details, but we aremostly focused on the 900 and tablet implementation. The tablet goesinto testing this week, and the 900 probably a week from Friday... One note of caution: We are all watching the SU11 timeline, and weare comfortable that the 737 is compatible with the beta version weare currently testing. By "compatible" we mean that it runs normallyand behaves as expected. The SU11 SDK is not yet capable of exportinga C++/WASM project and we are eagerly awaiting the next SDK update sothat we can look at fixing/updating some of the behaviors reported tobe unlocked per the SU11 SDK. (active pause, for example...) We areall standing by to dive into any emergency fixes that might appearonce the final SU11 lands--if necessary. Source
  4. /images/notams/notams22/pmdg0825.jpgA few moments ago we have released to you this wonderful newsimulation product through our store at http://www.pmdg.com. It is availableunder special "Early Adopter" pricing for $69.99 through the end ofthe early adopter period, which we anticipate will end in October. The 737-800 is by far the most popular of the vaunted Boeing 737series, with nearly 5,000 units produced by Boeing, and nearly 4,600still in operation worldwide. This airplane serves as the backbone tomany world airline fleets, with some famous names attaching theirgrowth to the success of the 800 as a market builder, such as RyanAir,Southwest, Delta and others. PMDG have faithfully reproduced the details and nuances of thisairplane, from both large and small differences in the aircraftsystems, to the differences in how the airplane flies and the uniqueenergy management challenges it presents to pilots flying the 737-800in the real world. Now you too, can experience the difference betweenflying the longer, heavier sibling of the 737-600 and 737-700airplanes! One of the details that simmers will notice right away is thechange in pitch technique required when leaving and returning to arunway. In the 737-800, speed management and pitch control are farmore important. Rotate at too low a speed, and you risk dragging thetail. Get slow on final approach and you have the same risk. Speedcontrol is important, and recognizing the difference in deck anglerequired will make it interesting for those of you who routinelyswitch between the shorter 700 and the longer 800 such as pilots atmany airlines are required to do. We have been working hard all summer to bring you this in depth,high accurate simulation of the 737-800 and all of it's systems. Weappreciate your company this summer during our work and we hope youenjoy taking her out on flying adventures the world over! Since the 737 product line is in it's Early Adopter period, we havemany new features still coming during the days and weeks ahead! Staytuned here for previews of our upcoming PMDG Universal Flight Tablet,expanded features for the entire 737 product line and of course theupcoming 737-900 series as well! Thank you from all of us on the PMDG team. We are celebrating 25years of bringing highly detailed aircraft simulations to the simmingmarketplace- and your enthusiasm for our products is very muchappreciated. The hard work of Asobo and Microsoft, combined with yourenthusiasm in the market have combined to create a better environmentfor PMDG's products than we have ever seen- and we most appreciateyour embrace of our product lines. Source
  5. /images/notams/notams22/pmdg0822.jpgFor this update, we have something a bit different for you, in theform of a hybrid post/youtube forum announcement for you! Earlier tonight I was wrapping up a long-range test flight of theBBJ2 while simultaneously working on a description of some newfeatures we have added to the cockpit lighting. Describing somethingdynamic is hardly exciting, so I decided it was probably easier tojust shoot some video and toss that up on our youtube channel. To cover the brief details: PMDG Throws a Bit of Shade:Effective with the next update cycle, the PMDG 737 range ofproducts for Microsoft Flight Simulator will finally have both theRosen track-mounted sun visors, and the optional L3/R3 and L2/R2sunshades. Many of you have been asking for these and we finally gotthem installed for you. What is really neat about this implementation is that we were ableto get ultra-high resolution scans of both features, which means thatthe surface texture quality of the Rosen visors and the sunshades showsigns of wear and abuse that fits naturally with the cockpitenvironment. We think you will find their inclusion to make thecockpit lighting environment a bit more interesting, and it will giveyou something new to fiddle with on long flights. In the video, I give you a quick rundown on the strategies we useto manage them in the real world, and we hope you will find themuseful! PMDG Shines a Light on Things:Also new with the next update cycle is the ability to swivel andmove the cockpit Grimes lights and the overhead map lights. In thereal world, the adjustability of these lights is a major feature inallowing each crew member to implement a lighting environment that issuitable to his/her own use without disrupting the vision of theirfellow pilot. In the simming world we have always had these itemsfixed in place because the lighting model in FSX/P3D wouldn't workwell with a motion controlled light source- but thanks to Asobo, theMicrosoft Flight Simulator platform gives us the ability to put motionto these lights so that they can be used realistically. I also demonstrate this for you in tonight's brief video. These arebut two small, but fun features that we have added to the 737 productline since it was introduced back in May- and there are many morethings still to come. One Tablet To Rule Them All (PMDG airplanes, that is...):The PMDG Universal Flight Tablet is anticipated to go into betatesting in the second half of September, and with some luck we'll beadding that into the airplane for you in an update shortlyafterward. We don't anticipate the tablet requiring a long betaprocess, as it was designed from the outset to be easily expandableand scalable much like a real tablet device. We are looking forward toshowing you this new feature! Where we have been and where we are going:Since releasing the PMDG 737-700 back in May, we have pushed a halfdozen major updates, with hundreds of fixes, adjustments, newfeatures, expanded implementations and bug fixes. We are still workingour way forward with more major updates planned and a few majorfeatures such as the PMDG Universal Flight Tablet, change-over to amodern navdata format, addition of full RNP features, and much, muchmore. (This is a very partial list... so if your favorite feature isnot listed- it simply means I didn't mention it for brevity!) Up next of course, is the release of the most anticipated airframein the 737 lineup: The PMDG 737-800 for MSFS! Lets Talk About The 737-800:Later in the day on 21AUG22, we will be handing off our testingteam a build that we think may be the conforming release build for the737-800 series airplane. This build includes four new airframes, the737-800 passenger airliner, the BBJ2, the 737-800 BCF and the 737-800BDSF! Each airframe comes in either the blended winglet or the splitscimitar winglet format, along with a fully customized 737-800sound-set, customized flight models for each airframe, and theplethora of options, features and failure models that make a PMDGproduct the deepest and most feature rich product you can get forMSFS. We **might** have one or two minor tweaks we want to make to thisbuild before it goes out to you, but the plan currently is to releasethe PMDG 737-800 between 23AUG22 and 31AUG22. We will let you know once we have set the release date- butcurrently we aren't anticipating any technical obstructions to arelease. Should You Upgrade to MSFS SU10 Beta?A number of you have asked for our opinion on upgrading to the MSFSSU10 beta. The entire PMDG team and a large portion of our beta teamhave upgraded to this beta version of MSFS and all of us have foundthat it improves the stability of the MSFS platform generally and PMDGproducts specifically. You may recall that when SU9 was released, itbroke part of the Nano-GDI drawing layer, which caused an annoyingflickering experienced by some users. We reported this to Asoboimmeidately afterward, and they were able to find and fix the problemin Mid-May, and that fix is included in the SU10 beta, so thatprovides instant relief for anyone affected by that issue. A second benefit (which I was testing earlier tonight) is thatcommensurate with SU9, many users found that the sim platform'sperformance would implode on longer flights of around 4-5hrs. Thatproblem has gone away with the SU10 beta as well, which shows how hardthe folks at Asobo are working to keep the platform moving in theright direction, in our opinion. One Warning Tho: For anyone hoping to take advantage of DLSS: Thereare issues with screen drawing of EFIS type/LED type displayscurrently in the SU10 beta. There is nothing to be done about it atthis time and Asobo has been pretty clear that they are aware of itand are working with nVidia on a fix. So we recommend our 737 userssteer clear of that rendering mode for now until MSFS gives the allclear. The great thing about the MSFS platform is that it continues togrow and improve- so occasionally there will be a few bumps along theway. It is not a big deal when we can all work around them byselecting rendering modes appropriate to our simming goals, however! Now On With the Video!As promised, here is tonight's short video feature. It was puttogether on the fly as a bit of an afterthought, but I think it givesyou a good view of fun new features rolling out to all of the 737s. Source
  6. /images/notams/notams22/pm0730.jpgWe have released the second in our 737NG product series, the PMDG737-600. This product faithfully represents the smallest of the four737NG series airplanes. Measuring in at 102'7" (31,27m) the 737-600picked up where the popular 737-500 operated in the earlier 737Classic series. sharing a common flight deck and systems with thelarger 737-700 provided operators with a clear path to fit the rightsized airplane to its route structure with only minor operationaldifferences between them. Seen by pilots as a "rocket" the airplane'sreputation for improved performance comes from excellent mid and highaltitude climb performance afforded by the de-rated 22,000lb enginesand overall lighter airframe. Complete with an entirely customized sound environment, highlydetailed flight deck, dozens of user-selectable air carrier optionsand a full ground services simulation, the PMDG 737-600 offerstremendous game-play value for users of Microsoft Flight Simulator. Wehave packed this product with our characteristically in-depth systemssimulation developed with input from industry experts and operators soas to include every nuance and detail of the actual airplane. This,along with selectable failures and service-life failures combines withPMDG's highly detailed, customized engine simulation, autoflight andflight management systems to provide the finest airliner simulationexperience possible for MSFS. The PMDG 737-600 is an incredibly feature rich simulation withPMDG's halmark attention to detail- and the best part is that likeit's larger 737-700 sibling, the product is in an active developmentcycle that will see many new features added in the comingweeks. Features such as PMDG's new Universal Flight Tablet will beadded as a free update, giving users the ability to fully integrate tovarious online data sources such as Navigraph and SimBrief, as well asperforming enroute performance computations and displaying navigationcharts and operational flight planning data in real time just as inthe real world. The PMDG 737-600 comes with just the single airframe style everoffered by Boeing- in the form of a passenger variant. The 737-600 isalso made interesting by the fact that it was never certified withwinglets, and thus maintains it's original wingform. The 737-600 isoffered at $34.99 which represents a fantastic entry price for simmerswho may be new to high-fidelity DLC for Microsoft Flight Simulator,new to PMDG, or are currently enjoying GA flying but curious to seewhat feature rich airliner simulations are really like in thebeautiful environment of Microsoft Flight Simulator. PMDG has a longreputation for high quality, ongoing product support and continualfree update development- and we want to position the PMDG 737-600 as awelcoming entry point for customers who are new to the sorts ofproducts we provide. Once you have seen what PMDG can add to yoursimulation experience, we hope to welcome you as a long-time member ofthe PMDG Driver's community. The PMDG 737-600 is available now, at www.pmdg.com! Source PMDG 737-700 for MSFS Update to Build 3.00.0031One of the things you will see us doing now, is updating all of the737 products in parallel in order to ensure that all 737 users areenjoying the same features sets and changes as we continue to buildout this great product line of airliners. The biggest and most notable change is that we have folded in newPMDG Lateral Flight Path simulation, updating the very core of how theflight management system computes, plans and and draws the "magentaline" that ultimately gets followed by the airplane. The new LFPsimulation conforms to ICAO standards for computation of paths and thearcs flown to connect each segment of a flight plan, thus yielding afar more accurate simulation than all previous generations of PMDGproducts. In concert with this change, we have also provided asignificant improvement to the vertical profile simulation, as it isnow able to capitalize on greater accuracy in the mathematicalcomputations from the lateral path model, thus resulting in greateraccuracy and more consistent results along the vertical profile. Thesetwo are heavily intertwined, and this update represents a significantstep forward in the core flight management logic. To make all of this hum and sing, we have also improved the lateralcontrol module of the flight director so that it properly leveragesthe bank angle of the airplane to manage the lateral pathrealistically. You will notice that the airplane smoothly handlestransitions from non-curved to curved paths in the flight route,including entries and exits from holding, missed approaches and thelike- with very little wandering and tightly controlled lateraldeviation. (You do have to manage the airplane properly though!) We have made a number of other changes and improvements around theairplane- one of which I want to call out for attention because it isguaranteed to trip up even long-time users of PMDG products: With this update we have corrected some problems with the brakepedal position module that caused improper behavior whensetting/releasing parking brakes and when disengaging the autobrakeusing brake pressure as is most commonly done in the real world. Thisis going to trip up a lot of users- so here is what you need toknow: To set the parking brake, you must FIRST apply full brake then setthe parking brake latch on the pedestal. The red light willilluminate, and the latch will be locked in place. To release the parking brake, you must apply full brake pressure. In the past, simply clicking the parking brake latch would releasethe parking brakes, but that is not correct behavior and we have nowfixed this. The only way to release the parking brake is to get fullbrake application until the spring latch mechanism releases theparking brake latch and it pops back to it's stowed position. If youuse rudder pedals with toe brakes this will provide a satisfying,proper simulation of the brake release. If you use a keyboard orbutton for your brakes, be sure to hold it for a few seconds as brakepressure ramps up slowly. A simple tap of the button won't work- yougotta hold it until full pressure is applied. On the autobrake release side, to use the brake pedals to releasethe autobrake after it has engaged, simply apply pressure slowly onthe brakes until you exceed the amount of braking being applied by theautobrake. The brake pressure sensors will pick this up and send thetrip-off command to the autobrake control module, thus releasing theautobrake for you.
  7. /images/notams/notams22/jane0729.jpgIf you're waiting for the PMDG 737-600 release you can now get a preview of what it will look like in action, thanks to a new preview video by "737NG Driver" on Youtube. He's a real 737 pilot and shows the plane in "Janet" livery on a flight from Las Vegas to Area 51. PMDG 737-600 May Be Coming This Week PMDG 737-600 Dev Update
  8. /images/notams/notams22/pmdg0522.jpgThe first is that we have just pushed a new update for the PMDG 737-700 for Microsoft Flight Simulator. This update brings us to build 3.00.0025 and introduces a number of cleaning-up details that have been the focus of the development team's attention span. While we are busy at work with final testing on the the 737-600, implementing final rounds of changes for the 737-800 and new EFB implementation across the entire 737 fleet, we are also continuing to clean, polish, fix, adjust and improve the 737-700. This update brings you an accumulation of things that are detailed in the change list. One big change with this update that is very important to note isthat we have updated the 737 to include a new ground steering modelthat more tightly integrates the 737 into MSFS. It is important tonote that this will require anyone with a tiller input assigned toupdate your control settings- so please be advised! Previously we wereusing the PROP1 axis in MSFS controls to provide tiller inputs, buteffective with this build the 737 will accept tiller steering inputsonly from the NOSE WHEEL STEERING AXIS input in the MSFS controlmenus. (This is about a 10 second change for you to make, so it isvery easy!) Coincident with this change, we have re-implemented proper pedalsteering for users who have both a tiller and rudder axis assigned intheir flight controls. The rudder pedals will now give you propersteering +-7 degrees while the tiller will provide gross steeringinputs to the full range of the airplane's capabilities. We have alsofound the portion of our yaw control logic that was preventing gamepadusers from enjoying a satisfactory experience, so those users will nowfind that their gamepad rudder inputs work as expected with the737. (This took a bit longer than we had hoped, so thank you for yourpatience!) Also under the hood we continued with our usual process ofefficiency improvements and updates. You may notice items we haven'tlisted here, as the 737-700 benefits from the continued development onher sister products coming down the pipeline. Source
  9. /images/notams/notams22/pmdg0522.jpgThe PMDG 737-700 for MSFS has been updated to 3.00.0024. Thisweek's update for the 737 includes a significant amount of "behind thepanel" work to prepare it for rollout of our new lateral flight pathmodel. More...
  10. /images/notams/notams22/pmdg0605.jpgAircraft developer PMDG continues to provide detailed updateson their latest development plans. Their update this weekend provides anextensive report on their plans for the smallest member of the 737 family,the 737-600. This will be their third product for MSFS 2020and the second in the PMDG 737 Next Generation family. More...
  11. /images/notams/notams22/pmdg0522.jpgPMDG consistently keeps their fans well informed on progress,when updates are coming, and planned new features, and this week's devupdate is no exception. The update planned for last week unavoidably didnot happen, but has been rescheduled: In last week's update, I mentioned that we were working to publish an update for the PMDG 737-700 mid-to-late this week. Specifically, I said "There is some chance we might go earlier, some chance we might go later. All depends upon how it goes on Mon/Tue!"> Now we all get to see why I so often add caveats to timelines. At PMDG we run a very lean development team. Because of this, most members of the team serve multiple roles and provide input to multiple projects. All of that is nice, except that occasionally certain people are needed in certain places for certain things to take place. My role is one of those roles when it comes to pushing updates to betas and more importantly releasing updates for customers. I was unexpectedly out of place from Monday through late Thursday, and thus none of my requisite tasks could be accomplished in preparation for a product update to go out for testing and then out the door to you. With respect to 737 updates that were supposed to be handed to the testing team for validation, we are in precisely the same condition now as we we were a week ago this very moment. So you can take last week's guidance, insert it into this week's update, and pretty much have a good idea what to expect next week. To put that more clearly: Current plan is to hand the beta test team the update on Saturday, and then hand it to you mid-weekish unless they tell us we blew up the sim. We did have a brief, carelessly mal-conceived discussion about skipping the test phase and pushing the update to you anyway, but even though we are pretty comfortable with the changes we have made it would be completely irresponsible for us to do that- because breaking the airplane on you is not something we think is an acceptable risk just to keep a schedule promise. As I would occasionally say over the PA system (in deep sottoCaptain voice of course!) "We apologize for this brief delay." I hope you'll understand, and believe me when I say that my absence from the office this week was not of my choosing. Well... I did choose that particular chicken dish from the menu when I took The Lovely Dr. Randazzo out to celebrate our anniversary (a week late) on Sunday, but I would not wish the outcome of that choice on anyone. (Okay... Maybe I do have a short list of folks who would be deserving... but we can talk about that in the debrief after a few drinks.) Okay, so let us end on a few high notes, shall we? Last week I mentioned that we hadn't yet had a chance to implement a change recommended to us by our friends over at Aerosoft to work around some limitations we thought we hit that were preventing us from allowing our displays to be used as pop-ups for those who desired to do so. Vin and Henning were able to implement the changes Hans and Mathijs at Aerosoft recommended to us, and we can now say with certitude that this issue has been resolved and will come to you in the update next week: /images/notams/notams22/pmdg0529.jpg Thank you Hans! Thank you Mathijs! Developer teamwork and recognizing the value in shared success is of tremendous value to this community. The list of "other stuff" that has been adapted/adjusted/fixed in the PMDG 737-700 continues to grow, and we'll show you a change list once we have the update finalized. For those of you new to PMDG, you'll find that we wind up making hundreds upon hundreds of small tweaks, changes and improvements all over the airplane because invariably over time and use little things pop up that we decide can use some additional attention. It also isn't uncommon for us to receive changes to supporting documentation and input from our own professional backgrounds in the field that prove instructional toward improving the simulation for you. Since a good portion of the PMDG team and many of our developer resources are current industry professionals, we have a level of access that lets us engage in a continual improvement process for our software from nose-totail. There is essentially nothing we cannot adapt when needed, and sometimes the urge hits to dig into those little details that make things even better along the way. A couple of other positive notes to start your weekend: PMDG Flight Tablet: We haven't been talking much about this device, but I wanted to let you know that it is coming along quite well and is accelerating nicely toward it's testing phase. As previously discussed, this tablet is designed to replace the Boeing-Inspired EFB present in the PMDG 737 product line, but we saw this also as an opportunity to make this new tablet a "home base" of sorts for all of your PMDG products within MSFS, so it will appear in the 747 and 777 product lines as well. The tablet is designed to serve as a home base for controlling the various options/configurations in the 737, which will allow us to give you a more stylized, modern implementation for things we have been doing via the text/descriptor limited FMS for many years. The tablet will obviously serve as home for simBrief integration, as previously mentioned, and we have a few other hooks in here that I don't want to share yet because they are more fun to see rather than hear about. In our previous Boeings, we modeled the Boeing EFB and did so very realistically. That real-world EFB has its genesis back in the mid 90s, when most of the coders who are today writing User-Interface wrappers around software functions hadn't even learned how to not soil their own nappies, which means it is an unfriendly, clunky, unforgiving and unwieldy tool to use. Which is precisely why real world operators have hired very skilled developers to create entirely new, context driven, flexible human interfaces to simplify the computational processes, smooth workflow and simplify data input. There are a vast number of them that can be seen flight crew videos around the internet and some airlines have been brave enough to engineer their own. We are bringing you our own iteration of this process which isstyled to give you tremendous consistency when moving between the PMDG737 and 747 and 777 because you will have a single, common layout andfunctionality set from one airplane to another. Unlike our previous Boeing-modeled-EFB, our tablet will also include a number of other fun features that I cannot share yet. (See how creatively I didn't tell you anything about the tablet's features? ) I can't wait to show it to you. PMDG 737-600 Previews: Next Week's Update!: I can already tell you that next week's update will be centered around the upcoming PMDG 737-600. The oft unloved, oft overlooked baby guppy, she happens to be one of the favorites of the team because she gets such exemplary operational performance. It makes flying her a bit like playing Maverick.. (Okay- you didn't *really* think PMDG was gonna be the only aviation gaming company to fail to try and squeeze some kind of juice out of that movie release, did you?) All kidding (and pandering!) aside, the PMDG 737-600 is slidingalong nicely and we will do her unveiling next week. Source
  12. /images/notams/notams22/pmdg0522.jpgWe have a ton of stuff going on with our continual improvementprogram for the 737-700. Want to know more? Come back and read whenyou have time! We thought we were going to push out an update for the 737 latethis week, but we are still at work on a few pretty invasive changesand decided to sit on our work a bit longer rather than jamming amicro update out the door that winds up breaking somethingimportant. Someone once said something about discretion being thebetter part of valor... or was it something about the wisdom thatcomes from past mistakes... I forget which. All the same, I wanted to give you an idea what we are doing so youhave a sense of what is taking place in the back room! Armen is at work on continued improvements to the soundenvironment. As the airplane has gone out to users, a couple ofoddities have appeared and he has been working with a fantasticresource counterpart at Asobo who has been helping him to work througha few changes that will mitigate those issues going forward. BecauseArmen is Armen, and because professional sound engineers are normallyby definition, perfectionists- he has been continuing to cull throughthe massive library of recordings we made with the live airplane inorder to improve upon his already magnificent work. On the model end, Vin and Jason continue to work through thetaskings sent to them by our tech support team. Those taskings aremade up of reports provided to our support team directly, as well as anumber of observations made here by various users. Many of the detailsthey are tweaking are very small, but the nice thing about suddenlyhaving so many sets of eyeballs looking at the work is that verylittle goes unnoticed so they are doing that cleanup whilesimultaneously working on the 600 and 800 projects. Code side we have a couple of victories to report. I have mentionedthese in a few other threads, but they are important enough that I'llput them here too: Flashing artifacts on the displays: Some users have seenthis phenomenon- most have not. It seems that those who do see it seeit occasionally, for the most part. We did see this prior to release,but it was constrained to the EFIS/MAP version of the displaylayout. We brought it to the attention of Asobo back in September, butthey were a bit distracted by their own agenda, we were distracted byours, and Alex took it upon himself to engineer what we thought was afix for it. Unfortunately, right before release when SU9 was publishedby Asobo it came back in even more aggressive form but again only inthe EFIS/MAP mode. We made the executive decision to lock you out ofthe EFIS/MAP option package until we could get it resolved, but thenthe day we released one of our beta testers reported seeing it in thePFD/ND format. Obviously with many many thousands of times morecustomers than beta testers- a number of you have also seen it. We re-floated this to Asobo and the good news is that one veryenterprising developer (Thank you, Eric!) reported back the followingday that the source of the problem had been identified as a problem inthe GDI+/NANO layer of the sim has been fixed internally at Asobo. Thefix will roll out to customers concurrent with SU10. There reallyisn't much you can do to trigger it or prevent it- it seems to besomething that either happens or doesn't... But- they found it. Pause in all forms seems not to play well with the 737: Wehave also elevated to Asobo something else from our September list of"stuff" we reported and that is "how the airplane behaves when theuser exits to a menu or pauses." When in pause, the sim doesn'tcurrently communicate to C++/WASM based projects that it is inpause. The airplane's core logic continues to think that the airplaneis flying happily along, but it cannot understand why the position hasstopped changing or why the airplane is not responding to controlcommands- so it keeps trying. This can lead to horrendously convolutedresults when you unpause the thing. We have been asking for some time for the ability to detect thatthe sim is in pause- and we were informed early this week that it isbeing investigated. We thought we'd hear results by end of the week,but I suspect they simply forgot so I'll jangle the line early nextweek in hopes that this fix will also appear in SU10. A Few Items Related to Control Inputs: One of the invasiveitems we are working on involves finding a way to make the 737'srudder/ground steering inputs play well with game controllers andtwist-grip style joysticks. The 737 (and all Boeings) have a verynice, but complex steering interconnect mechanism that makes flyingthem in crosswind conditions a joy. Changes made to the nose steeringaxis by asobo with SU9 broke this functionality, and we are stillawaiting an updated SDK so that we can get a better idea what it isthey changed. We have asked a number of times on the topic and theanswers have been vague, which tells me the person getting thequestion probably isn't the same person who made the changes in theplatform. We have tried a number of solutions that can best bedescribed as hacks to get the game controller and twist grip stuffworking properly- but haven't found anything stable enough to call asolution. Work continues. Choppy Animation of the control column: This one is peculiarand would be simple to solve if we had a debugger that allowed us towork with the code in real time. Unfortunately we are left herecreating software tools to dump data out of the sim into text files inreal time so that we can see what various inputs and outputs aredoing- and this is a bit like reading year old newspapers in order tofind investment advice. The date we are looking at in this environmentis so outdated that it doesn't tell us what the simulator is giving tothe model the control the animation until long after the event hastaken place- and then we aren't entirely sure which event correspondsto which test. Sounds fun, doesn't it? My kingdom for debuggingcapability more advanced than what we used to do back in 1992.... Itremains under investigation. TrimWheel Animation Improvements: An area that I am workingon is improvement in the animation control for the trim wheels. Weactually took high speed video of a marked trimwheel operating invarious trim modes in order to correlate it it to the riggingdocumentation so that we can determine how fast/slow the wheel willturn and how many radians it will rotate per index of ANU/AND trim. Ithought we had done this once before, but apparently we hadn'tactually corroborated the results in a live airplane previously and Isuspect the documentation may not be telling us the entirestory. Needless to say, this change will look really nice when we giveit to you. (It **might** slide to the next update if I run out of timebefore this update- which is possible because of my flying schedulenext week...) Pop-Ups of Displays: We have mentioned a few times that theC++ methods required to make the displays in the 737 "pop up" havebeen locked out of availability, thus preventing us from having thedisplays pop up as we have done in all of our products going back to2008. Mathijs and Hans, or good friends at Aerosoft, reached out tolets us know we may have missed a notation in an update cycle of theSDK a while back that provides a provision to make this possible. Wedon't know for certain if it works yet, as we haven't had a chance toimplement their recommendations- but I expect we will get to testingit on Mon/Tue next week and will report results. We use a differentdisplay drawing method than Aerosoft, but based on what I knowtechnically, I don't think this will be problematic. BTW: You frequently hear me talk about how much back-chat goes onbetween developers and how one aspect of the developer community thatI really enjoy is how much we all try to help one another un-stickproblems in order to benefit the community. We have worked withAerosoft since the year 2000 and Mathijs and Hans are both goodfriends to PMDG and to the dev community as a whole. It is always niceknowing another developer has your back and will ring you up to offergood advice if they see you knock your knee on something. A Ton of Other Items: We have a change list that alreadysurpasses 70 items that have been changed for the upcomingupdate. These include a range of things from code corrections,documentation corrections, model fixes, texture improvements,clickspot tweaks and more. DANGER: No, I didn't list your favorite "can you tell me if is included because it is clearly the most important thingyou should be doing." That doesn't mean it isn't/hasn't made the list. It also doesn'tmean it won't make the list later. We don't answer those kinds ofquestions because it becomes a never ending challenge/reply litanythat takes a ton of time and doesn't really help anybody out. Yourpatience is appreciated. Timing of the update: I originally thought we would put thefirst of two updates into testing on Tuesday and release it to you onThursday or Friday. We are deep into some fixes and just need moretime. Right now my expectation is that we'll give the update to ourtesters on Wednesday for verification and then push to you on Thursdayor Friday. There is some chance we might go earlier, some chance wemight go later. All depends upon how it goes on Mon/Tue! The 737-600 and 737-800: Both are moving through developmenton schedule.. . We expect to have review images of the 600 shortly!(See what I did there? Shortly? 737-600? SHORTly?) Source
  13. /images/howtos/pmdgtutr/title.jpgPMDG 737-700: A Live Lesson With A Real World PilotBy FilbertFlies Learn how to fly the PMDG 737-700 for MSFS along with me in thislesson with a real world 737 pilot, following Ryanair SOPs! We takeyou through everything you need to know to fly almost any flightrealistically, from setting the aircraft up from cold and dark toshutting it down at the other end. This tutorial has something foreveryone - it's simple enough for beginner flight simmers and detailedenough that even the most seasoned PMDG user will learn somethingnew. If you'd like to fly along as you watch, see the video descriptionfor the flight plan, links to the sceneries we used, and a Ryanairchecklist. There are also bookmarks to allow you to jump to a particularsection, although I do recommend you watch the whole thing beforejumping about so as not to miss anything. Here are the chapters: PRE-DEPARTURE 00:00:00 - Introducing Seb & Ryanair procedures 00:03:20 - Establishing electrical power & initial safety flows 00:09:03 - Rainbow check 00:12:35 - Light & oxygen tests 00:14:15 - Fuel & payload setup 00:16:29 - FMC setup & performance calculations 00:35:10 - Trim & MCP speed setup 00:36:35 - Final flow - overhead panel 00:44:10 - Final flow - MCP, EFIS, radios, SID, FMC check 00:51:15 - Final flow - autobrakes, MFDs, throttle quadrant, config check, aft panel 00:55:09 - Safety Inspection & Before Start checklists, pre-pushback flow PUSHBACK, ENGINE START & TAXI OUT 00:59:00 - Pushback 01:00:06 - Engine start 01:08:44 - Taxi out 01:11:00 - Before takeoff review, checklist & briefing 01:12:52 - Line up, before takeoff checklist & flow below the line TAKEOFF, CLIMB & CRUISE 01:15:23 - Takeoff discussion 01:17:38 - Takeoff 01:20:55 - Initial climb, ALT INTV usage, altitude capture bug 01:23:18 - Transition altitude, climb flows, use of V/S in climb 01:28:20 - LVL CHG & V/S risks, IAS to Mach changeover 01:30:14 - Vertical modes and their uses - VNAV, LVL CHG, V/S 01:35:27 - Additional 10,000ft actions DESCENT, APPROACH, LANDING, TAXI IN & SHUTDOWN 01:40:53 - Descent planning 01:48:08 - Starting a descent early with ALT INTV 01:49:11 - FMC setup 01:54:54 - Approach preparation 02:02:23 - Descent checklist & VNAV descent path 02:04:08 - Direct To on descent, effect on VNAV 02:09:46 - Descent below transition level, 10,000ft (FLAPS) checks 02:12:30 - FRISC checks 02:14:34 - Approach checks 02:15:32 - Approach 02:20:38 - Landing checks & landing 02:23:40 - After landing flow, checks & taxi in 02:28:23 - Approach speed discussion 02:31:00 - Shutdown About The PMDG 737-700Created by the most recognized and experienced team in desktopflight simulation, the PMDG 737-700 is an incredibly detailed, featurerich simulation of the ubiquitous Boeing narrow body. Representingyears of work to to leverage the very best that Microsoft FlightSimulator can offer, the PMDG 737-700 is as technically rich as it isvisually stunning. All new models, entirely new textures, a completely new soundenvironment and tens of thousands of changes, adaptations,improvements and fixes, the PMDG 737-700 is the ultimate realizationof flight simulation, forty years in the making. Purchase PMDG 737-700 for MSFS 2020 System Specsi7 8700k processor32 GB RAMGeForce GTX 1080TiLG UltraWide 25UM58 25-inch MonitorThrustmaster T16000.M flight stickThrustmaster TFRP T. Flight Rudder PedalsHoneycomb Bravo Throttle Quadrant FilbertFlies Youtube Channel Discord
  14. /images/notams/notams22/pmdg0510.jpgThe long wait is finally over, as last evening PMDG finallyreleased their Boeing 737-700 jetliner for MSFS 2020. Itis initially being offered at $69.99 and is advertised as the firstinstallment of a new airliner product series. Created by the most recognized and experienced team in desktopflight simulation, the PMDG 737-700 is an incredibly detailed, featurerich simulation of the ubiquitous Boeing narrow body. Representingyears of work to to leverage the very best that Microsoft FlightSimulator can offer, the PMDG 737-700 is as technically rich as it isvisually stunning. All new models, entirely new textures, a completely new soundenvironment and tens of thousands of changes, adaptations,improvements and fixes, the PMDG 737-700 is the ultimate realizationof flight simulation, forty years in the making. FeaturesFully customized system simulation for all major and minor aircraft systems and components.Highly sophisticated logical simulation of onboard information systems and aircraft management.PMDG's customized, flight model with enhanced physics augmentation.Rigid body physics for wing and tail surfaces.Fully customized flight control systems with normal, standby and reversionary capability.Accurate resolution cockpit displaysInterchangeable equipment options for cockpit instrumentationNumerous user configurable options from throughout the global 737 operator fleet.Updated 737 options packages reflecting operational improvements and changes to the global 737 fleet.Full featured failures simulation to cover nearly all QRH scenarios as well as real-world mean time to failure simulations model.Native PMDG datalink simulation compatible with simBrief integration.Incandescent and LED lighting packages, as well as fully dimming flight deck lights and annunciators.Driveable pushback tug.Customized sound package that leverages advanced sound recording and playback technology for incredible realism.Sound environment built using recordings from a purpose-instrumented airplane recording effort.Highly integrated exterior, interior cabin and flight deck sound environments.Includes the 737-700 in passenger configuration with both blended winglets and split scimitar winglet configurations.Includes the Boeing Business jet in with both blended winglets and split scimitar winglets configurations.Includes the 737-700 BDSF freighter with main deck cargo door with blended winglets.Full set of ground equipment for each aircraft type, including passenger servicing vehicles, VIP vehicles for the BBJ and cargo handling equipment for the BDSF.Virtual cockpit model, with ultra high detail textures, 3D rendering and reflective properties.Advanced animations techniques leveraging the new MSFS engine to truly bring the 737 flight deck to life.Cockpit differences between the passenger, cargo and BBJ airplanes are accurately rendered.PMDG Operations Center 2.0 for easy livery installation and ease of receiving free product updates from PMDG.A full featured tutorial will guide you through proper operation of the 737 from power up to power down.PMDG Simulations Official youTube content to aide new PMDG 737 pilots in getting the most from their purchase.Free customer support both at our customer forum and directly from our support team if necessary....and much much more! Source
  15. /images/notams/notams22/pmdg0507.jpgAfter a long period of anticipation, PMDG has announcedtheir release plans for their PMDG 737-700 for MSFS 2020with initial release next week. The full details are offered in both avideo and in their forums. Also announced are plans for additionalvariants, including the 600, 800 and 900 series. Source
  16. /images/notams/notams22/pmdg0505.jpgHello eager PMDG 737NG captains (and first officers too!). As weprepare for an upcoming release of the PMDG 737NG for Microsoft FlightSimulator, we're putting together a whole slew of videos introducingthe different features of the simulation. To keep things simple,we've put a play list together. Keep visiting the PMDG Youtube asthis list will continue to grow as we add more content. We're soexcited to share this airplane with you. These videos ought to getyou exicted to experience the airplane as well! Source
  17. /images/notams/notams22/pmdg0502.jpgSince my last update, we have narrowed the list of blockerspreventing release of the 737 from four down to two. One of thoseblockers is this obscenity that appears now and then when landingFlaps 40. On that topic, the good news is that we managed to captureit on one of our development rigs and we were able to pull asignificant amount of data from the event which we fed to Asobo to seetheir input. The investigation is ongoing, and I am not going to give anyinformation on what we saw, what we think, or what the fix mightentail- as at this juncture we simply don't know enough about what wehave found to really say with clarity "it is caused by X." What we do know is that it happens in one specific mode ofoperation, but we don't yet know why or how to prevent it. The good news is that we have every system at PMDG poised for therelease. The moment are certain that we have a fix in hand, we will bein a position to make the airplane available for your use. My hope isto have you off on 737 adventures in time for next weekend- but thiswill depend entirely upon the results of our own efforts in the nextfew days. Source
  18. /images/notams/notams22/pmdg0421.jpgHere is video short video from PMDG introducing their 737 MSFS: PMDG 737 for MSFS: Video Series Introduction. Welcome to a video short introducing the PMDG 737 video series.This segment officially kicks off the 737 process of unveiling of thePMDG 737 for MSFS, as well as the learning process for this featurepacked, realistic new simulation for users of Microsoft FlightSimulator. This series will start out with some basics and then diveprogressively deeper into fine topics related to the PMDG 737. Purchase Drzewiecki KRNT Renton Airport Scenery - now on sale! PMDG Updates Status of 737 for MSFS PMDG 737 for MSFS: Developer Update - A Bit Of Depth For Today
  19. PMDG Updates Status Of 737 For MSFS /images/notams/notams22/pmdg0420.jpgGood morning and happy Patriot's Day to my fellow Americans. (Forthose from elsewhere, Patriot's Day is primarily celebrated in theNortheast of the country, in the towns surrounding Boston, Lexingtonand (my home town) Concord. It commemorates a small squabble back in1776 during which our American ancestors made some tea for our Britishfriends and then politely escorted them to the exit... ) Commencing with the release of the PMDG 737-700 for MicrosoftFlight Simulator, you are going to hear us referring to the 737 beingits "Early Adopter" period. I wanted to take a few moments todescribe for you what this means, and what you can expect from thisdescription that we have never used on previous product releases. In the past, we have tended to hold products in development untilthey are completed, then release them to you and shift development tothe next product on our agenda. The PMDG 737 for MSFS developmenteffort has been far different, primarily because this new platformoffers us the ability to model so much more than we have traditionallyfelt was reasonable in the past. This has not been an easy process, asit has required that we learn entirely new ways doing things from usdevelopmentally, forcing upon the team a very heavy load oflearning. This learning involves not only just the mechanical processof adapting our code work and methodologies to the new platform, butit also involves learning new tools, development of in house tools,and figuring out what sorts of things we can now do that we have neverfelt we were able to do previously. As we near the end of the closed development period, there are anumber of features that will remain in development on the 737 productline for a few months, at least. Specifically I'm talking about itemsthat we likely haven't felt we could provide in the past, such asvivid cabin renditions, better integration between the cockpit andcabin models, highly detailed gear bays, and a few other items thathave long been asked for but haven't been reasonable to provide in thePrepar3D environment. Suddenly we have a platform that can handle allof these things with aplomb and we are in the midst of a considerableeffort to capitalize as such. Early Adopter Period:Commencing with the release of the PMDG 737-700 for MicrosoftFlight Simulator, we will consider the PMDG 737 for MSFS product lineto to be in it's Early Adopter period. Not just the 700, but all fourof the Next Generation airplanes will be under nearly continualdevelopment, with new features, bug fixes, model and textureimprovements, performance optimizations and increasing MSFSintegration rolled out in update intervals spaced approximately twoweeks apart. During this phase, all released PMDG 737 products forMSFS will get improvements in such things as gear bay modeling, cabindetailing, code improvements and the like, rolled out to you as partof a process to constantly improve the product throughout the EarlyAdopter period. Another example of things that we will be able to undertake duringthe Early Adopter phase, is a continued improvement program on suchthings as code optimization, texture work, additional options and thelike. The Early Adopter period will run approximately 24 weeks (shorterif needed, longer if needed) and will also see the release of the737-600, 800 and 900 airplane types. With those releases as well, newfunctionality will be introduced to the 737s and rolled out to allreleased models simultaneously. We anticipate the Early adopter period running six weeks after therelease of the PMDG 737-900 for MSFS, at which point the PMDG 737 NextGeneration for Microsoft Flight Simulator product line will shift toit's Continued Maintenance phase. Continued Maintenance:During the Continued Maintenance phase, the PMDG 737 NextGeneration for MSFS product line will receive occasional, as-neededupdates that are primarily focused on ensuring product compatibilitywith the platform and new platform features. During the ContinuedMaintenance period, our primary development focus will be on the nextproduct development cycle (anticipated to be the 777) and the processwill repeat for the 777 series of airplanes. The goal is to give you a clear understanding that we anticipatecontinuing to grow and adapt the 737 for a set period of time, withclearly defined objectives, so that you can see new items being addedand delivered as planned, while also knowing what our goal looks likeand what will cause us to shift primary development focus onward. Keeping Things Defined:For your sake, and for our sanity, we are going to borrow an ideafrom the DCS playbook by clearly defining the deliverables that areanticipated to be part of the Early Adopter process. DCS does thiswith their Early Access products so that customers can clearly seewhat deliverables must be expected before a product is consideredcompleted in the eyes of the developer. This list will be updated asitems are accomplished and if all goes well, we should reach the endof the list approximately six weeks after release of the PMDG 737-900for MSFS. If the process takes longer? Then we keep the development assetsfocused on the 737 until those items are accomplished, and simplyremain in the Early Adopter phase for longer if necessary. For example (this is an incomplete sample list) we anticipatehaving the following items at least: High detail cabin for all passenger variants.High detail cabin for freighter variants.High detail cabin for BBJ variants.High detail gear bays for all models. (have you seen what a mess the gear bays are in the 737?)New flight tablet, to include performance computation process, control of aircraft options/simulation setup currently controlled through FMS menus, among other features.Additionally, there are a few deliverable items on our agenda thatwill require updates to the platform or SDK by Asobo in order for usto complete these items. Many of these are either known to us to bepending from Asobo in a future update, or have been promised to us inspecific discussions: Conversion to modern navigraph navdata format (requires C++ debugging capability in the SDK/platform)Integration of new PMDG LNAV 2.0 lateral control model (requires C++ debugging capability in the SDK/platform)Navigraph charts displayed on tablet (requires C++/WASM have access to outside communications in manner allowed for JavaScript products, but possibly unblocked by new technology independently)SimBrief integration via tablet (requires C++/WASM hae access to outside communications, but possibly unblocked by new technology independently)Windshield wiper sweep (advised by Asobo this will be native to platform)Weather radar (requires Asobo to provide access to weather/precip data)These lists are not fully inclusive and we may add or remove itemsas may become necessary from time-to-time, but by clearly definingwhat we anticipate providing, it gives us all a framework againstwhich to compare or base discussions about changes we may make. One thing that is important to note is that we are always lookingfor un-blockers so if we can unlock something through inventedtechnology, and it makes sense to make such an investment, we will doso. It is also worth noting that if we deliver all of the items wecontrol, we may at our discretion end the Early Adopter period becauseit makes sense to do so rather than sitting the entire team in placewaiting on an un-blocker that isn't imminent. When it happens, it willbe clearly communicated that a product has shifted from Early Adopterto Continued Maintenance, which will make it clear to everyone where aproduct is in it's lifecycle. We also have some interesting new ideas pending for the 737 productline that will be added as new features once they are throughdevelopment and tested by our testing team to ensure they work asanticipated. Being Careful With Terminology:I want to be careful here that nobody confuses this discussion with"Early Access." Early Access generally is given to products that arenot feature complete, or still considered to be early enough indevelopment that users usually expect some level of limitation andinconvenience when attempting to use them. We don't anticipate thatbeing the case with the 737, as it is already fully featured andsuited to accomplish it's main goals well and with polish. We areusing this period to expand it beyond the initial capabilitiesdelivered, simply because we know that all of our developmentresources will be dedicated to the product during this particularperiod. "Early Access" periods also tend to be offered at steep discounts,reflecting the incomplete nature of the product. That is also not thecase here- and I want to be very clear about that. Development, EarlyAdopter, Continued Maintenance, End of Life and Removed will be thedescriptors used to define how much development attention an productat PMDG is getting at any given time. So To Recap:One of the well earned criticisms we receive is that there arethings we talk about adding to products (777-200ER, for example?) thatwind up taking far longer than planned, or simply have failed to bedelivered yet at all. This tends to happen because it eventuallybecomes necessary to move developers to the next product in order tomaintain forward progress. While we would love to sit in one place andcontinue to grant every wish that is wished upon a product, doing sowould mean locking us into being a single-product developer, whichnone of us want for PMDG. With this new, more clearly defined and transparent developmentprocess we think it gives a much more clearly defined expectationperiod for deliverables that may necessarily need to come after aproduct goes into use with customers. More importantly, it clearlycommunicates what the objectives are for specific products so that youcan tell what to expect from us before we shift our primarydevelopment focus to the next product in line. Of course, we may adapt and improve this program as we put it intoplace- but I like the clear definitions that this gives us, and alsogives to all of you! Our goal is to serve you better by more clearly defining what weexpect to accomplish, and making clear what the start and stop limitsof those expectations will be. This eliminates ambiguity, and we hopereduces potential distrust, thus improving your confidence in ourability not just to deliver a high quality simulation, but also all ofthe things we promise along the way. Source
  20. /images/notams/notams22/pmdg0417.jpgThis week has brought us a bit closer to release, but we are stillbeing pretty cautious about setting a date-certain because of a fewthings that add some ambiguity. The biggest issue we are evaluating isthe potential for Asobo's pending MSFS SU9 to create unanticipatedissues with the 737. As you can imagine, consistency in the platformis important for testing purposes, so pushing a release out the doorright at the pivot point when a major bug-fix change is coming to theplatform requires some pretty careful calculus in order to avoiddisrupting the testing process, but also being cautious about notcreating a negative initial user experience when SU9 drops. We have not yet finalized a decision and there is an entireevaluative process taking place. As I said in my 08APR22 update: Whenwe make the date certain, we will let you know. One other way to make this point so that it is clear: This productis not going to drop unannounced. You will know the day in advance. Wemay even give you an approximate time of day. So until you see us postthis information, the date/time has not been set with certainty. If we haven't told you the date/time yet, it means we have notfinalized it. More...
  21. /images/notams/notams22/pmdg0317/pmdg0317.jpgA quick update to let you know that testing continues to progresson our new product for Microsoft Flight Simulator. The PMDG 737-700for MSFS has completed four full weeks of very thorough testing, andhas now entered into it's fifth week of testing with great progressbeing made. I predicted last week that I felt we would soon turn the corner,with progress being shown in the form of the development teamresolving more items than are reported by the beta team. This is anormal pattern that emerges looking back at all of our beta programsand I was pleased to see that pattern emerge this week. The beta teamopened 71 new issues this week, and the dev team resolved 121. These numbers are not an exact science, as the dev team works onquite a bit more than just the issues that get reported into ourtracking system, but the trend lines that it shows are generally thelarger picture that describe the arc of progress of a product at thisstage in development. While we are still working through open reports and generallyimproving the stability of the product, we are slightly hampered inone regard due to the lack of tools in MSFS that we would normally beusing to improve code stability and look for areas that requireoptimization. Overall performance under MSFS/SU8 is good and on-parwith products that we consider to be in the peer group but ourinability to gain insight into areas that might be less efficient thanthey should be has us all pulling at the reins a bit. One of our main channels of effort right now is to begin slowlydialing up detail levels in certain areas in order to evaluate theimpact different techniques may have on the performance of thesimulator. Obviously our goal is to provide "like-real" image qualitywith 100fps performance, but since those are mutually exclusive onmodern hardware the goal is to balance the two in such a way as togive you the best performance possible while also giving you thegreatest image quality. With that in mind we are gently increasingdetail levels all over the airplane models and screens and the likewhile measuring the change in performance of the sim, if any. The interesting news is that we are coming away from the effortwith increased confidence in Asobo's rendering engine, as it seems tohandle levels of detail that our experience in FSX/P3D tells us shouldnot perform well at all. This is the beauty of a modern engine forsimulation and I think Asobo really deserves a tremendous amount ofcredit for this piece of the puzzle. Building engines is not easy, andthis one is really quite good at managing the visual environment insuch a way as to make it highly detailed without turning it into aslideshow. Here is one example of what I mean: We have completely rebuilt thefire handles and you can see how much detail has gone into the surfaceof the plastic lens, for example. Scratches, micr-surface detaillayers as well as incredible clarity of the materials and the surfacetype all come together to produce a really beautiful model. Inparticular I like these new fire handles because the read plastic lenshas just the right hardness, shininess and clarity to it. It remindsme a bit of the candy apples I used to consume at the county fair as akid. (Remember those?) /images/notams/notams22/pmdg0317/PMDG-737NG-Fire-Handle.jpgTaking a slightly different view of the dimmer knobs than the one Ishowed you last week, we drove the viewpoint in really close to theknobs I showed you last week so that you can see what the surfacedetail looks like. This kind of dialing-up of the detail level istaking place all over the airplane and it is really coming togetherstunningly. /images/notams/notams22/pmdg0317/PMDG-737NG-Light-Knobs.jpgI want to point out that these are not "rendered" images coming outof the modeling software. These images are taking right out of the simitself in order to give you an idea what you are getting in terms ofthe detail level of the model and textures. Everything from dirtaround the set crews in the dimmer knob to the hardening of thepowder-coat finish on the fasteners gives you a level of detail thathas never before been attainable on previous platforms. We are workingthrough whole sections of the airplane bringing the detail level up tothis point while carefully measuring performance in order to ensure weare making good decisions with regard to where to spend computerresources. Some users are eager for us to remove the embargo from our betatesters and I do want to say that I anticipate them being underembargo a bit longer. We have some more detail improvements we want toget through before we let them begin to show you the airplane as theysee it and through their own perspective. Some users have been asking "will it have X" and "will it have Y."We are planning a full bore promotional process for the upcomingrelease to start in the very near future. That process will give youall the answers you need. Some of our long-time PMDG customers havewondered whether the MSFS version of the airplane will be as robustand detailed as the P3D versions and I can assure you that it is. Inmany areas it is even more detailed because the MSFS platform allowsus to do more than we could with Prepar3D. Lastly, we know everyone is dying to know when this willrelease. (Including us!) The reason we are not sharing a release datewith you at this time is that we simply do not know. We have a veryrobust process of testing products, as well as tracking all of thevarious bits and pieces that may still require attention. As we workthrough that process we are effectively ignoring the "when will it bereleased" question because it has been our experience that a producttells us when it is ready for market. It is a hard thing to describe,but as a long-time development house we know what we are looking forand when we see it, that means it is finished. We are actually very close to that point now. You will know thatour confidence level is good when we release the beta team fromembargo and you begin to see previews created by folks OTHER thanus. That is how you know it is really imminent. We hope you all are well and safe. I'll have more updateinformation coming for you soon! Source
  22. Hello, I am new to this forum but have been involved in 737 simulator project for many years. I would like to present CNC machined gauges which are available for sale. Instruments are driven by standard digital RC servos. 5V integrated backlight is powered directly from the servo controller port through a splitter cable. You can see them in action here: Configuration with Pololu Servo Controller here: Buy at: http://www.customsimparts.com Please feel free to contact me for pricing at: customsimparts@gmail.com. Regards Tom
  23. /images/notams/notams22/pmdg0222.jpgWelcome to the first video trailer for PMDG's new 737 product line,developed for use with Microsoft Flight Simulator. Designed to PMDG'sexacting standards, this new product line is packed full of detailthat will please flight simulation enthusiasts from the professionalpilot down to the most casual of simmers. Get your first lookhere! The PMDG 737 for MSFS product line will begin with release of thePMDG 737-700 for MSFS and grow to include the entire third and fourthgeneration 737 series from the 737-600 to the 737-10.
  24. /images/notams/notams22/pmdg0213.jpgThis week has been a busy one for the dev team, but the end resultswere certainly worth the effort. As of today, the first product in ournew series of products for Microsoft Flight Simulator has entered betatesting in a form that will mostly conform to the final product. Primary development focus for this week is similar to last week butwith a couple of beta-focused changes: Further adjustments to the 3D model of the Heads Up Guidance System, including improvements in the combiner glass technique and positioning.Scale work, detail and adjustments over all of the 3D models, including VC and external models.Implementation and testing of TCAS II v7.2 with both online/offline traffic.Continued work on shadow models and texturingVerification of hundreds of hardware/equipment/functionality options.Updated models and textures for ground handling equipment.Improved accuracy for automated pushback features, including user-driven pushback tractor.Continued system logic checks, verification and adjustment to resolve previously and currently reported system logic service reports.Implementation of client side installer and server-side installer assets.Functionality verification for flight plan loading from outside tools (simBrief, etc.) as well as saving/loading of FMS generated flight plans.This week can be summarized in long form by saying that it was abig week for cleaning up details all throughout the airplane as we arefinally to a point of product stability where we can zoom the focusout a bit, look at the larger details and begin to focus on systems,operation and refinement. Up to this point we have been heavilyfocused on integrating large pieces of the airplane's functionality inorder to get it to full capability. Now we are starting to look atrefined details. We are also shifting into a mode where we go searching for distinct"platform-PMDG issues" that fit into a group of issues that arise fromour own lack of familiarity, lack of understanding and lack ofexperience with the MSFS platform. For example, the 737s appearing allover the world as AI traffic are showing up with their landing gear inthe retracted position, (which looks odd unless you happen to beparked next to the Mos Eisley cantina, in which case you fit rightin) so we are working through what causes this, among a number ofother minor nuisance items. From our standpoint the airplane is feeling very complete and assuch we made the decision on Thursday to move forward withtransitioning it into beta testing! All of our testers have now received the airplane and have justbegun to put it through paces. We have embargoed their feedback tojust the designated PMDG beta testing spaces for now, as we want toget them up-to-speed with it before we turn them loose to startshowing you what they are experiencing. Normally our embargo periodslast through a few build versions until we know the product is stable,then we turn them loose pretty much without restriction. More...
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