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  1. I installed a flight plan from AIG, tried to substitute the missing aircrafts, and compiled them to my scenery file. I also deleted world of ai traffic so I could add some flight plans. Once I start up FSX, there's no aircraft traffic whatsoever. I can't find cars and trucks in roads, but I found cargo ships in a nearby bay. I tried to convert all traffic from fs9 to fsx, nothing. Verify integrity of game files in steam, nothing. I don't know how to fix this! I'm trying to install a Cebu Pacific 2023-2024 Flight plan using FAIB A320, A321 and AIG A330, All of them are FSX models. Could anyone help me fix this please? Is it because the trafficAircraft.bgl file is corrupted? Am I doing something wrong when compiling? Someone help me please!! The following image is what my AIFP looks like along with the installed AI Flight Plan, Aircrafts, Airports, etc.
  2. Version 1.0.0

    51 downloads

    Repaint, AI flight plan and ADE airport files relating to the TAG Airlines C208B base in Guatemala City. An HD targa file is included for users of FSX and P3D. See readme file for complete details. By Doug Roth
  3. 861 downloads

    This file provides AI ship traffic on the Great Lakes of North America. The file contains models of great number of the ships sailing the Great Lakes including both oldies likes SS Alpena and SS Badger - some of the oldest ship still active on the Great Lakes - and the largest ones like the more than 1000 foot long Paul R Tregurtha, Mesabi Miner, American Spirit, Indiana Harbor and more. There is also Coast Guard vessels from both the US and Canada and several minor ferries especially in the area around the Mackinaw bridge. The GAIST Great Lakes Ship Traffic V2_1 is an extension to the Global AI Ship Traffic project. NOTICE: If you do not have the Global AI Ship Traffic - GAIST Ultra V3.0 or higher installed you will need to install also GAIST Great Lakes Visual Effects in order to see wakes and smoke on ships. Copyright Henrik Nielsen, Erwin Welker, Jean-Pierre Fillion, Alberto Garcia, and Knud Kristoffersen
  4. /images/notams/notams22/traf0930.jpgAre airports feeling lonely? FSLTL is a free standalone real-timeonline traffic overhaul and VATSIM model-matching solution forMSFS. FeaturesPopulates your skies with live aircraft fully interreacting with default MSFS ATC.Easy to setup and use via installer tool, no complicated configuration.VATSIM Ready for online useLive flights in MSFSCustom soundsOver 900 liveriesNative models and custom effectsSource
  5. Please, help me to locate the AI traffic file that take place airplanes in airports so far from their home base, explain that: MD-80 and B737 SAS colors (Scandinavia) airplanes in several airports of the USA west coast (Seattle, San Francisco even in Tokio-Narita). I tried to get the traffic.cfg with the AI FLIGHT PLANNER but can´t figure out this issue. Thanks in advance for some tip about this problem.
  6. /images/notams/notams21/traf1222/fstraffic1.jpgIt's common to hear about an increase in traffic at this time ofthe year and the latest installment in Just Flight's long-runningTraffic series is going to mean busy skies for flight simmers in2022. /images/notams/notams21/traf1222/fstraffic2.jpgIn line with previous versions of Traffic, FS Traffic will add arange of high quality AI aircraft, in a wide variety of liveries, toMicrosoft Flight Simulator. The aircraft will populate the airportsand airways of MSFS, following patterns based on real-world commercialpassenger schedules, and the result will be a massively more immersiveairport environment. In addition to the extensive range of liveriesand flights in the base package, users will be able to add theircustomised liveries to the program. FS Traffic is due for release early part of next year and moredetails of specific features and included aircraft will be madeavailable over the coming weeks and we'll be opening a product pagefor the In Development section of the site too. /images/notams/notams21/traf1222/fstraffic3.jpg /images/notams/notams21/traf1222/fstraffic4.jpgSource
  7. How would I add United Express and Delta Connection AI traffic? Is there a way to download AI models and textures and how would I go about making them active with flight plans, gate assignments etc.
  8. In MSFS can you allocate AI aircraft to a particular airport? I'm in Australia and would like to see local carriers however, if I'm flying in USA I would like to see their local carriers. Are any developers working on an AI program (is it possible?)?
  9. /images/notams/notams21/just0118.jpgIt's been over 20 years since Just Flight published the firstinstallment in the legendary Traffic series. Now Traffic Global, thelatest and greatest edition, is populating the virtual skies andmaking your flight environment "as busy as it gets". Traffic Global has been designed for the latest incarnations ofPrepar3D and Flight Simulator X. It features thousands of individualcommercial airline AI aircraft that have been built from the ground upto provide unprecedented levels of realism and immersiveness. The traffic database that powers the AI flights is sourced from thesame suppliers that power many of the popular ‘flight tracking’ appsand websites, thus providing our most realistic representation ofreal-world airport traffic yet. Accurate commercial flight plans based on real-world airline schedule data, giving full worldwide coverage of commercial airline trafficGeneral Aviation – an extensive schedule of General Aviation flights, using default aircraft and spanning the globeDetailed but FPS-efficient aircraft models – carefully designed aircraft that will bring your airports to life and also keep airport operations running smoothly. Aircraft include great features such as 2048×2048 livery and night lighting textures, animated engine fans, authentic night lighting, realistic sounds by Turbine Sound Studios and integrated external lighting effects.Covers all the latest and most common aircraft types which are currently in use, including the 787, A380, A320neo and A350.Customisable – powerful tools let you explore and take full control of the supplied AI schedules. You can also create and edit your own database of custom single-leg or multi-leg AI traffic flights and add your own repaints.Purchase Just Flight - Traffic Global for FSX/P3D Also available for X-Plane 11
  10. Just wondering if anyone has created an add-on/patch for FSX-SE that would generate similar AI aircraft to follow a leader (yourself), say in a V formation? Thought it'd be a kinda cool visual effect! Imagine something similar to The Blue Angels or Thunderbirds - but not precision flight. Maybe a few thousand yards apart from each other. Not sure how takeoffs/landings would be orchestrated. Just interested in a cool visual effect!
  11. /images/notams/notams20/traf0115/traf0115.jpgTraffic Global for X-Plane 11 (Windows) provides high qualityanimated AI aircraft models in authentic airline liveries and withfull 3D sound and lighting and effects. Installation is simple and thesoftware is ready to run 'out the box'. Traffic Global comes with 65 aircraft types and over 860 liveriescovering most of the world's airlines. Over 600,000 flights areincluded by default and these cover more than 3,000 global airportswith complex, multi-point, multi-day flight schedules. New or alteredaircraft liveries can be easily added and do not require anyadditional configuration. Traffic Global loads everything in the background and is usuallyready to go as soon as your flight starts. Even with hundreds of AIaircraft on screen and more being simulated nearby, simulatorperformance is barely affected. /images/notams/notams20/traf0115/traffic-global-1.jpgThe AI aircraft respond to the movements of your aircraft as youmove around an airport and the software is compatible with allthird-party airports. Seven new controllable external views allow youto follow individual AI aircraft and three new control windows arealso included: a radar display centered on your aircraft, a flightboard which is switchable between all nearby airports and a flightplan display showing nearby airports, taxiways and flyingaircraft. FeaturesHundreds of combinations of airlines and aircraftprovided - Traffic Global comes with 65 aircraft types over860 liveries covering most of the world's airlines. Over 600,000 flights included by default - theflight database is created from recent commercially sourced flightdata and processed using custom tools specifically written for TrafficGlobal. It has up-to-date flights covering more than 3,000 globalairports with complex, multi-point, multi-day flight schedules. High performance - even with hundreds of AIaircraft on screen and more being simulated nearby, simulatorperformance is barely affected. Traffic Global is highlymulti-threaded. AI respond to the sim pilot - as you move aroundthe airport, other traffic will do its best to stop and allow you topass. Collision with AI is possible but can be disabled. /images/notams/notams20/traf0115/traffic-global-2.jpgSeamless start-up - there is no need to manuallyconfigure a flight plan or wait when you start a new flight or move toa new airport; Traffic Global loads everything in the background andis usually ready to go as soon as your flight starts. Full 3D sound for all aircraft - each AI aircrafthas engine and equipment sounds modelled in 3D using the widelysupported OpenAL. Volume is controllable independently of X-Plane'sown. Simple installation - no messing around setting upsubscriptions, additional files or per-airport custom setups. TrafficGlobal is ready to run "out the box". Compatible with third-party airports - TrafficGlobal uses the same data for airport definitions as the simulatoritself, so third-party airports, both commercial and free, will beused if they are installed. Many new camera types - seven new controllableexternal views allow you to follow individual AI aircraft, eitherindependently or in association with your own. Three new control windows - a radar displaycentered on your aircraft, a flight board switchable between allnearby airports, and a flight plan display showing nearby airports,taxiways and flying aircraft are provided. Each has hotkeys and can bedetached from the main X-Plane window. Full X-Plane integration - new map layers showingflying or grounded AI aircraft are added to X-Plane and most hotkeyscan be re-assigned using the standard X-Plane settings. /images/notams/notams20/traf0115/traffic-global-3.jpgNetworking support included as standard - seriouscockpit builders using more than one PC to control their displays getthe same traffic across their entire setup. Extendable - new or altered aircraft liveries caneasily be added and will be used with no additional configuration. Newtraffic can be added using freely-available tools; Traffic Global usesthe same traffic database format as Prepar3D and Flight SimulatorX. Potential for third-party plugin integration -Traffic Global publishes 'datarefs' exposing the locations of allnearby traffic and includes example code for using them. Purchase Just Flight - Traffic Global For X-Plane Traffic Global FreewareTraffic Global allows the addition of freeware aircraft. You can findcreations from people like Robin Tannahill in our file library. Download Traffic Global Freeware Aircraft
  12. Hello, I was interested in making representative worldwide AI flight plans for the HTAI Gulfstream-II and a couple of other aircraft in the HTAI lineup that have not made it online yet. This would be my first flight plans creation project, could the group give me some pointers on where to go and how to make this reality? Would like to bring a little bit more corporate and GA variety into AI traffic in the FS world, thanks! -CaptHarry
  13. I have had this problem just after I re-joined a saved flight and some of my AI (modded, WOAI) I noticed when I went to view them they had no textures, the had sounds and everything by no texture. It was light blue and seemed to only target a few airlines, QANTAS for example has been a major problem because it is a major hub for me, anyways, when I get close to the problematic AI aircrafts, the disappear, they still exists in the ATC when I am listening to them, I have also checked the Files as well. Please help, that would be great appreciated.
  14. /images/notams/notams19/ailt0731.jpgWe are happy to announce the release of AI Live Traffic, aninnovative real world live AI traffic generator for FSX andPrepar3D. AI Live Traffic will create flight plans for your AI aircraft basedin real flight data, you will see only real flights happening in realtime inside your flight simulator at your origin and destinationairports, plus real world flights around your route. Every time youfly you will have up to date real world AI flights in your sim. You only require a comprehensive AI Aircraft library, free or paid,AI Live Traffic will optimize them, match your airline liveries to thereal flights downloaded from the cloud and generate AI flight plans,compile and install them into your flight simulator automaticallythrough a very friendly interface. You will be able to match each aircraft inside your flightsimulator with real flight tracking web sites in real time. Because of the real flight data, it requires a monthly license. Youcan download and try the app for free and read more information at ourweb sitehttp://www.ailivetraffic.com.
  15. Hi everyone, after some absence from the fs world, I have come back, have installed Prepar3dv4.5, which for the obvious reason of lack of addons I don't like and good ol FSX. This is the one I have most experience with it and has tons and tons of add-ons. Mind you, Microsoft Flight Simulator reinvented is in the making! Link is here: https://fsi.microsoftstudios.com/ Even for FSX there is nowadays a complete lack of good AI traffic payware. I'm coming back to World of AI, only, the flight plans are stone old. There should be a possibility of installing a WOAI package and edit the flight plans and maybe even the aircraft. Are there some people who have done/are doing this? I am pretty sure there must be. If you are one of them, please be so kind and contact me. Your kind intervention is very much appreciated!
  16. Hello, I have made a soundai folder for some AI aircraft from WOAI, copied it from the default 737-800 (CFM 7B26 sounds) and the 747-400 (RR-Trent sounds) to the folder (not mixed them up, in a seperate folder) and put it in the folders of the WOAI aircraft (CFM 7B26 in Airbus A320 and Boeing 737 NG (AIA, DJC, FAIB), RR-Trent in A330, A340, 747, 757, 767 and 777 (AIG, FSP and TFS)), but for some reason the sound is still the same as the default AI sound, am I doing something wrong? Thanks in advantage
  17. /images/notams/notams19/just0403.jpgAs Traffic Global for P3D and FSX nears completion, Just Flight'sX-Plane development team has begun work on a version of Traffic Globalfor X-Plane 11. Our aim is to replicate the features of the P3D/FSX version asclosely as possible in X-Plane 11 and we will have more details of theexact specifications as development progresses. What we can say isthat Traffic Global for X-Plane 11 will include the same aircraftfleet as the P3D/FSX version, with high-quality, animated models withlighting and effects and displaying authentic airline liveries. The aircraft will use a comprehensive, real-world traffic databasein the same way as the P3D/FSX version and users will be able tocustomise their traffic experience using the same front-end dashboardand tools. In summary: Professionally designed AI modelsFully animated models with lighting and effectsNot limited to 20 visible aircraftWorks with multiplayerAware of the player's aircraftCustom radar windowCustomisable routesSingle, simple installer; no other downloads or manual configurationTraffic Global for X-Plane is due for release in 2019 and pricingis likely to be similar to the P3D/FSX version. Source
  18. How To...Add American Airlines To Payware AI Traffic Programs By Noel Sivertson (12 October 2005) Payware traffic programs like Flight One's Ultimate Traffic and the new Traffic 2005 have no American Airline airliners because American Airlines does not permit its livery to be used in payware add-ons. The result is a missing livery in what is ordinarily excellent AI traffic coverage. There is an easy way around this. Ultimate Traffic, and I suppose Traffic 2005 disable the default traffic program (Traffic030528.bgl) and rename it to Traffic030528.ORIGINAL or something like that. You can download American Airline liveries for the default airliners ( B737-400, B747-400, B777-300, and the MD-83). I loaded up mine with three American Airline liveries for the B737-400, and two each for the B747-400, B777-300 and the MD-83. Using the B737-400 as an example my aircraft.cfg file looks like this: [fltsim.0] title=Boeing 737-400 United sim=Boeing737-400 model= panel= sound= texture= kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id= atc_airline=United atc_flight_number=1123 ui_manufacturer=Boeing ui_type=737-400 ui_variation=United description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service. [fltsim.1] title=Boeing 737-400 Paint1 sim=Boeing737-400 model= panel= sound= texture=1 kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=N676AA atc_airline=American atc_flight_number=1123 ui_manufacturer=Boeing ui_type=737-400 ui_variation=American Airlines description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service. atc_parking_types=GATE atc_parking_codes=AAL [fltsim.2] title=Boeing 737-400 Paint2 sim=Boeing737-400 model= panel= sound= texture=1 kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=N676AA atc_airline=American atc_flight_number=1123 ui_manufacturer=Boeing ui_type=737-400 ui_variation=American Airlines #2 description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service. atc_parking_types=GATE atc_parking_codes=AAL [fltsim.3] title=Boeing 737-400 Paint3 sim=Boeing737-400 model= panel= sound= texture=1 kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=N676AA atc_airline=American atc_flight_number=1123 ui_manufacturer=Boeing ui_type=737-400 ui_variation=American Airlines #3 description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service. atc_parking_types=GATE atc_parking_codes=AAL [fltsim.4] title=Boeing 737-400 Paint4 sim=Boeing737-400 model= panel= sound= texture=4 kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id= atc_airline=Frontier Flight atc_flight_number=543 ui_manufacturer=Boeing ui_type=737-400 ui_variation=Frontier Airlines description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service. atc_parking_types=GATE atc_parking_codes=FFT Notice that textures 1, 2, and 3 are all the same: American Airlines. I copied the same American Airlines textures into Texture.1, Texture.2, and Texture.3 overwriting the old ones. You could make all five American Airlines if you wanted to. Do the same for the default B747-400, B777-300 and the MD-83. Now, go into your Flight Simulator9/Scenery/World/Scenery folder and rename Traffic030528.ORIGINAL back to Traffic030528.bgl. That will add American Airliners to your AI traffic as well as the default GA traffic. If you are using a separate GA traffic program or otherwise don't want to use the default GA traffic you can eliminate it very simply with TrafficTools. Using TraficTools Decompile Traffic030528.bgl Go into the Aircraft030528.txt file and replace the aircraft title with 'DUMMY'(AC#1,180,"DUMMY") for all the GA aircraft and recompile the traffic file. Now only the airliners will show up as ai aircraft. Noel Sivertson judge@zianet.com
  19. How To...Combine AI Traffic, ATC And AFCAD In Small Airports Turn a sleepy regional airport into a hub – for beginners By Hans Fog, Denmark In March 2002 I wrote a very basic article: “How to … Create AI Traffic” and received an overwhelming response from fellow flight simmers from all parts of the world. This clearly demonstrated the need for easy to understand tutorials based on information from different add-on programs collected into a step by step guide for the inexperienced flight simmer – you could call it a “Simmers Digest”. Since I wrote the first article a great number of Gmax aircraft have become available, I have discovered another brilliant program by Lee Swordy called AFCAD and besides have learned a few more tricks myself about AI Traffic. Hoping that it might be of use to a few beginners I venture to publish a “2nd expanded and revised edition” some of which of course will be based on my first tutorial. I must, however, stress that I am far from being an expert. But for a beginner it is sometimes helpful to learn his first steps from another beginner who does not presuppose too much knowledge. Some of you - I am sure - will find that I am going too much into details. But remember – you can skip what you consider a matter of course to, but on the other hand - when you really need details you won’t find them if they are left out. Filling the airports of the capitol and the big cities of your country with AI traffic is such an obvious thing to do. I have succeeded in loading so many different airliners and so much AI traffic into Copenhagen Airport, Kastrup, that all aircraft move around like frogs. (I am using a Pentium 4/1.8 Ghz with 256 Mb ram and a NVIDIA GeForce2 MX400 video card.) But why not use some of the smaller airports and airfields for some regional traffic and general aviation. It has become very easy with AFCAD. And the very good mesh programs now available makes flying below 8,000 ft . - VFR flights included - a very attractive alternative to international flights with big commercial jets at flight level 300 or above. The tutorial has the following themes: 1. Preparations/Downloads 2. Adding of 3rd party aircraft 3. Making aircraft available for AI traffic 4. Preparing an airport for AI traffic 5. Creating AI flight plans 6. Test and corrections 7. Postscript I have used a small regional Danish airport as an example together with a variety of international aircraft to make my instructions more specific. My tutorial is far from complete and most likely not flawless either. But I am sure that the inexperienced flight simmer at least can learn a few tricks from it. This is - any way - one way it can be done. It won’t cause any damage and first of all - it works. 1. Preparations and downloads You may of course replace my suggestions right from the start with airlines and airports from the part of the world where you live. If you have the patience I would, however, recommend that you regard this tutorial as a mere training session and go through it as it is. It will be easier to understand when we talk the same language. Then – when you feel familiar with processes – throw it away and start over again with the aircraft and airports you want to keep. This tutorial is based on the following downloads which are all freeware and can be found in FlightSim.Com: Tools: ttools132.zip Lee Swordy’s latest tool for creating AI traffic dig2tips.zip A little program with some useful information afcad11.zip Lee Swordy’s new tool for working with airports Aircraft: b737lh-c.zip Boeing 737-400 from Lufthansa ei737400.zip Boeing 737-400 from Air Lingus sk734v3.zip Boeing 737-400 from Scandinavian Airlines ba2k2_08.zip BAe 146-200 and RJ100 – comes with several liveries dash7v1.zip De Havilland Dash 7 dhc3_ott.zip De Havilland DHC-3 Otter All of them are Gmax aircraft. It is not advisable to use too many non-Gmax aircraft since they have tendency to kill frame rates. Most likely you already have your own system for storing add-ons. If not I would suggest something like this: c:\AI downloads \tools to which you download the 3 tool files \aircraft to which you download the 6 aircraft Unpack all 9 zip files to the same file to read the “readme” Then extract the 3 tool zip files once more – this time to corresponding 3 files in c:\AI traffic\… c:\AI TRAFFIC \afcad \ttools \dig2tips You will return to AFCAD and Ttools often - so it is a good idea to make a shortcuts on your desktop. 2. Adding of 3rd party aircraft If you already are an expert on handling 3rd party aircraft you can skip this section. Unfortunately there is no standard - so I just want to show you how I myself do it. First thing to do is to unzip the zip files to the same file where the zip file is. Open the yellow file – some time you’ll have to open one more file – until you find the “readme” file where you will find - in most cases - a comprehensible instruction about installation. Transfer of aircraft from c:\AI downloads\aircraft to FS2002\aircraft in 4 different ways Notice that sometimes developers write: “Unzip to you FS2002 folder” when they actually mean “FS2002\aircraft folder. Lufthansa B737: Double click on the unpacked folder in c:\AI downloads: b737lh-c. In the right window you see a yellow file called B373LH-C. Simply drag this file over into c:\……\FS2002\aircraft Scandinavian B737: Double click on the unpacked folder in c:\AI downloads: sk734v3. In the right window you will find an installation icon – that’s easy. Air Lingus B373: Now it becomes a little more difficult. In spite of what the ”readme” says I would prefer to do it my way. I believe this is a good example of the many aircraft only meant for AI traffic only Double click on the unpacked yellow folder in c:\AI downloads: ei737400. In the right window you will now see 5 files called: texture.3 - Aircraft - ei737-400 – FILE_ID.DIZ - readme Rename the yellow file “texture.3” to “texture.ei” and drag it over into c:\programmes\microsoft games\fs2002\aircraft\b737­_400 Then double click on the file next to it: “aircraft” (this is the aircraft.cfg (configuration) file) Maybe for educational purpose they have included the 3 head text blocks from FS2002’s default b737’s. Scroll down past the 3 default FS2002 planes until you find this ------------------------------------------------------------------------------------------------------------------ [fltsim.3] title=Boeing 737-400 Paint3 Delete “Paint 3” and write “Air Lingus” sim=Boeing737-400 model= panel= sound= texture=3 Instead of texture=3 write texture=ei kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id= atc_airline=SHAMROCK atc_flight_number=410 ui_manufacturer=Boeing ui_type=737-400 ui_variation=Aer Lingus description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered cancelling the program. They didn't, and the airplane has more than proven itself in over three decades of service. -------------------------------------------------------------------------------------------------------------------- Leave:” description= “ but delete the text. You won’t read it anyway. Copy this text block (shown between the 2 lines – and without my comments, of course) and go to c:\programmes\microsoft games\fs2002\aircraft\b737­_400 (FS2002’s default b737s), open the aircraft.cfg file (the icon with a blue note pad on called “aircraft” ), scroll down and insert the text block immediately after [fltsim.2] (the “Orbit”) Go back and discard what is left of the Air Lingus aircraft. You don’t need it anymore since you have saved the essentials inside fs2002\aircraft\b737_400. I shall return to the “aircraft.cfg” file later and explain some of the formulas. British Airways BAe 146: Right click on the zip file ba2k2 08.zip file and “extract to:” c:\……\FS2002\aircraft Besides the BAe146 this package contains 3 RJ100’s - so you actually get 4 different liveries for the cost of one. Tyrolean Air Dash 7: Right click on the zip file “dash7v1” and extract to c:\……\FS2002, The main folder – not FS2002\aircraft. I have included DHC-3 Otter because it is such a pleasure to fly and to listen to and it will take you safely to any relatively plain strip of grass. DeHavilland DHC-3 Otter-Bulk River Game Lodge: Right click on the zip file “dhc3_ott” and extract to c:\……\FS2002\aircraft – this time the aircraft folder. Then go to c:\……\FS2002\aircraft and open DeHavilland DHC-3 Otter-Bulk River Game Lodge in MS Explorer and unzip the Gauges zip file to c:\……\FS2002\GAUGES Mixed with the default FS2002 aircraft in c:\programmes\microsoft games\fs2002\aircraft you should now have the following 6 aircraft spread around: B737lh-c Scandinavian Airlines (SAS) B734 LN-RPW (b737_400) Air Lingus’s Boeing 737 is hidden among the 3 default FS2002 b737 BAe 146-200 BA 2k2 Dash7v1 dhc3_ott If you want you can change their names to create a little more order in the list you can rename them like this: B737-400 Lufthansa B737-400 SAS The Air Lingus already on it’s place inside b737_400 BAe 146-200 British Airways Dash 7-100 DHC-3 Otter These titles are for your own use only and are not used anywhere else in the system. The aircraft.cfg file Let’s have a look at some of the information in the aircraft.cfg file that concerns your work. Some of it will be easier to understand when you have been working with AI Traffic later on. [fltsim.4] The fltsim numbers inside an aircraft.cfg file must always follow in an uninterrupted sequence title=Boeing 737-400 Lufthansa Feel free to name the aircraft as you want to as long as the name is exactly the same title you will use later on in the aircraft list when you are creating AI Traffic in ttools. We shall return to that. sim=Boeing737-400 Don’t touch model= panel= sound= texture=LH Must match the name of the yellow texture file for the specific livery fx. texture.lh kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=G-LHAN Not important as long as you make flight plans for airlines flying IFR and designated “F” in the flight plan in ttools. ATC (Air Traffic Control) will address you by the carrier’s name and the flight number you have allocated to the flight – fx. “Lufthansa 1120” But flights designated “R” will be addressed by ATC by make of aircraft and this tail number. atc_airline=Lufthansa Name of carrier ATC uses for contacting you if it is among the carriers it recognises atc_flight_number=223 Haven’t found out ui_manufacturer=Boeing When you have opened FS2002 and want to select an aircraft in the dark blue window this will be what you see in the top left field under “Aircraft manufacturer”. Name it as you like – it does not affect the system. Same with “ui_type=” and “ui_ variation=”. ui_type=737-400 “Aircraft model” in the centre left field ui_variation=Lufthansa “Variation” in the bottom left field The “Description” you will find in the top right window. I would delete the text. It only takes up space. description=From the most successful family of jetliners ever built comes the 737-400. This can be your entry into virtual airline flying. Whether you're making short-haul or longer domestic flights, the 737-400 is a versatile and efficient airplane. See the Aircraft Information section of Help for tips on flying this aircraft. Moving same type of aircraft together You may want to store the Lufthansa and Scandinavian Boeing 737-400’s under FS2002\aircraft\b737_400. It is not necessary – so skip this if you feel insecure. Go to the b737-400 Lufthansa in FS2002\…\aircraft - the one you have placed there yourself. Double click on the file. Double click on the files you now get in the right window until you see it’s yellow texture file. Rename this to “texture.lh”, and drag ig it to FS2002\….\aircraft\b737_400. Go back to the Lufthansa b737 and double click on the “aircraft” icon with the note pad on – the aircraft.cfg file. Make sure that texture=lh ui_manufacturer=Boeing ui_type=737-400 ui_variation=Lufthansa When you have made these changes – copy the whole head text block – go to FS2002\….\aircraft\b737_400 - open the aircraft.cfg file – scroll down past the 4 aircraft already there (3 default FS2002 b737s + [fltsim.3] – the Air Lingus). Insert the Lufthansa head text block from your clipboard and make sure it gets the next available [fltsim.no] – in this case 4. If you don’t want to keep all 3 default FS2002 737s you can delete the head text block – “Landmark” and “Orbit”. In that case the Air Lingus becomes [fltsim.1] , (“American Pacific” remains [fltsim.0), Lufthansa [fltsim.2] and SAS [fltsim.3] Follow the same procedure with the SAS b737 – the yellow texture file could be renamed “texture.sk”. Let’s see how it went. Go to FS2002 – Create a flight – Current aircraft - Change and check your score. When you have checked that they are properly stores in FS2002\….\b737_400 you can delete the original downloaded and transferred Lufthansa and SAS aircraft from FS2002\….\aircraft. You have removed and transplanted heart and lungs and don’t need the carcasses anymore. 99% of the aircraft you download will take off all right. But when they come in to land you will see some of them suddenly disappear close to the airport or execute missed approach apparently without reason. I believe that you minimise this problem by sticking to the characteristics of the default FS2002 aircraft whenever possible and only add new liveries which do not influence the behaviour of the stock aircraft like you have done now with the 3 B737 from Air Lingus, Lufthansa and SAS. 3. Making the aircraft available for AI traffic We must now make a list of the aircraft we want to add to the default 36 aircraft in FS2002. Go to each of the aircraft you have prepared for AI traffic – open the “aircraft” file and write down the tittle from the 2nd line in the head text block, fx: title=Boeing 737-400 Lufthansa. Be very accurate. While you have the “aircraft.cfg” file opened - scroll down till you find this section: [Reference Speeds] flaps_up_stall_speed=142.0 //Knots True (KTAS) full_flaps_stall_speed=113.0 //Knots True (KTAS) cruise_speed=477.0 //Knots True (KTAS) and make a note of the cruise speed which for this aircraft is 477 kts. Ttools Open ttools 132. In the right side you will a.o. find 3 files: CollectAirports: Run this right away. It makes all airports in FS2002 available for AI traffic. TDecompiler fetches the information from FS2002 and shows you the data stored here to which you can make the additions and changes you want. Lee Swordy gives this warning: “Note that if you de-compile the traffic file it will overwrite the source files and will wipe out any comments you have inserted, but de-compiling should no longer be necessary after the initial creation of the source files.” TCompiler returns the data you have been working with so that FS2002 will recognise your additions and changes. Run Tdecompiler this one time to see what is stored in FS2002 Press Enter. You will now a.o. see 3 text files: “aircraft” - “airports” - “Flightplans” Double click on “aircraft” and start adding your new aircraft to the list. AC#37,477,”Boeing 737-400 Lufthansa” AC#38,477,”Boeing 737-400 Air Lingus” AC#39,477,”Boeing 737-400 SAS” AC#40,350,“BAe 1462-200 Union Flag (there are 4 diff. liveries in this file) AC#41,350,“RJ100 BA Animals” AC#42,350,”RJ100 BA Holland” AC#43,350,”RJ100 BA Waves” AC#44,223,”Dash 7-103 Greenland Air” AC#45,223,”Dash 7-100 Tyrolean Air Classic Livery AC#46,223,”Dash 7-100 Tyrolean Air Livery AC#47,157,”DHC-3 Otter” For AC#47 you will se that I am not using the original tittle from the aircraft.cfg file (The 2nd line in the head text block saying tittle=). It was so long - so I changed it, which is perfectly all right as long as you use the same tittle here in Ttools’s aircraft list. When that is done - close the aircraft.txt file and say yes to saving the changes. By pressing Tcompile the new aircraft are sent to FS2002’s stock. Open FS2002 – Create a flight – Current aircraft – Change to se if they are all there. If not - it is most likely because the tittle= in the aircraft.cfg file is not exactly the same as the tittle you have used in the Ttools\aircraft list you just TCompiled. You will most likely have both a DeHavilland and a De Havilland as aircraft manufacturer in FS2002. Make a note of which aircraft were manufactured by DeHavilland, go to MS Explorer, FS2002\….\aircraft and find these aircraft – open the aircraft.cfg file and change: manufacturer=dehavilland to: manufacturer=de havilland. If OK - your aircraft are ready. 4. Preparing an airport for AI traffic Taking into consideration that the stock FS2002 provides 1,842 airport it is understandable that they have not made a very detailed layout for each of them. And the ones you have added by running “CollectAirports” are not AI/ATC traffic airports until you have worked on them. That is where Lee Swordy’s genius program AFCAD comes in handy. I shall only demonstrate a few of its many features – hopefully enough to make you curious to learn more from his excellent manual. In my opinion he is in fact one of the very few developers who really writes comprehensible manuals. My criteria for choosing this airport have been: a. Asphalt runway – long enough for a B737 (min. 5,000 ft.) I want it to have feeder traffic to some big airport with jets, regional commuter service with turboprops as well as propeller aircraft to isolated communities with only grass strips. b. that it is not among the 1842 airports already prepared for AI traffic by FS2002 c. that it has a little terminal building and a concrete parking for bigger aircraft. (Not necessary) The Danish regional airport Odense (EKOD) fulfils these demands A few considerations on choice of airport: The first one I chose seamed perfect from a lay out point of view. But when I came to testing it all the incoming jets crashed on the runway. It took me some labour before I found out that the runway was just too short for them. So I had to move the whole circus to a an airport with a longer runway. Many small airports use the runway or part of it as taxi way as well. This limits the amount of traffic you can get through the airport. It can take up to 8 minutes from the aircraft asks ATC for IFR clearance to it lifts off. If you can find an airport with taxi ways right to the end of the runway you will have better capacity. You must allow ample intervals between operations or you will see a lot of incoming aircraft having to go around or simply vanish. Some of them will make another try eventually - but if the airports keeps busy you will never get them to land. Before you start it might be a good idea to open an airport already provided with an AI system to get an idea of what such a system looks like. Allocating tower frequency. To be accepted for AI traffic with ATC the airport must have a tower frequency – not necessarily a tower Open AFCAD - File – Open airport – print Airport ID (ICAO code) press OK. If you press enter you activate the search function and the airport name just appears in the lower right window in case of which you will have to double click on the line to open the found airport. List – Comm Frequencies – and you get the Comm Frequency List Press Insert - and you get Comm Frequency Proporty AFCAD automatically assigns a frequency Don’t change “Tower” in Type window Write “Odense” in Name window OK – Close File – Save – OK Leave AFCAD open. Allocating gates and parking ramps. When you feel ready - open FS2002. Choose a Cessna 172. It is easy to use for driving around in the airport Choose Global region: Europe Choose Country: Denmark Choose City: Odense Choose Summer and Day (Winter is dark on this latitude) Choose Fly Now Choose Simulation rate 2x Choose Views – View Mode – Top-Down Release the brakes and drive to the location where you want your first jet parked. Then press the letter “o” Leave FS2002 open. Switch to (or open it) AFCAD – File – Open airport – print Airport ID again and press OK. There will be a red cross where you pressed the letter “o” in FS2002. Otherwise the airport is absolutely empty. If not – choose the pointer in the top tool bar – point at all items with exception of the runway and the magenta dot with a cross in – and delete them. We will start absolutely from scratch. Press the looking glass about 10 times and centre the area you want to work with by using the 4 small arrow tabs on the keyboard. In the Parking Spots window choose Gate Small and move the pointer to the green disk to the left of the window an click. Now you have a sort of gun loaded with Gate Smalls. For this tutorial you will need a minimum 5 gates for jets, for instance 3 Gate Medium an 2 Gate Small. And at least 5 Ramp GA Large. Don’t close AFCAD – only switch to the FS2002 Top-down view and start rolling your Cessna 172 to the spot where you want the first Gate Small. Maybe you will have to circle a couple of times at the beginning until you manage to bring it to a stand still exactly where you want it. Press the letter “o” – move on to the next Gate Small site and fire the next “o” and repeat until you have enough Gates Smalls. Return to AFCAD and call Ramp GA Large – press the green disk and go back to FS2002 – drive around and fire “o”s to get a number of Ramp GA Large. Ramp Gate Small can very well put on the grass outside the concrete area. Repeat with Gates Medium. You can turn the nose of the parked aircraft to any heading by turning the disk brown with the pointer and grab and drag the disk’s little satellite. Making the runway operational. Now move left to the Runway- and taxi way window and call Rwy 9/27 – then move further left and press the blue dot. Down to the lay out. Fire a blue dot just outside each end of the runway. Back to the tool bar and load the connector, place the black cross over the blue dot at on end of the runway and drag the connector to the opposite end of the runway. They 2 blue dots should now be connected by a red line. Making taxi ways. Back to FS2002 and drive the Cessna 172 to one end of the taxi way system you want to create and press “o”. Back to AFCAD Go to the Runway and Taxi Way window in the upper tool bar (immediately left of the green disk) and make it empty. (The red line in the centre of the runway turns black). Pick the blue dot once more - but this time it represents ends of taxi ways or point where they change direction. Place the black cross over the red cross you left with the “o” while you were in FS2002 and click. Mark your whole system by shifting back and forth between AFCAD and FS2002 Top-Down view. One blue dot should be left where the taxi way system connects to the runway. In AFCAD you can now use the blue connector to bind the blue dots together. Then connect all the green disks to the blue net of taxi ways. In AFCAD go to Insert – select Start Location and press OK. You now se a window called Start Location Properties. Place the pointer close to one end of the runway on the black line – press OK in Start Location Properties. Repeat the procedure at the other end of the runway. Your taxi way net must be connected to the black centre line in the runway at least at one place. Choose the red dot – the Hold-Short Node – and place it on the taxiway just outside the runway. That is where the aircraft will stop and ask for Take Off clearance when leaving or Taxi Instructions when arriving. Must bee done wherever a taxi way connects to the runway. Remember to go back to the top and change tools each time you want to do a new operation. With the pointer you can turn the disks brown and move them or change the heading of the aircraft with the little handle – or delete them. Adjusting gates and parking ramps. By double clicking with the pointer on the green disks you open the window “Parking properties”. In the “Area” window you may designate a parking spot as belonging to Gate A – the scheduled air traffic and for instance North Parking for the GA. That will be to where ATC directs incoming aircraft when they have left the runway after landing. When you start using the airport in FS2002 and see your aircraft parked you will probably need to make a few changes like pulling a B737’s nose out of the terminal building or making a few more stands by moving the aircraft a little closer together. They can overlap each other to some extend. Just return to AFCAD and make your changes. Restart FS2002 each time you have made additions or changes. AFCAD can do a lot more than this. Read the manual. It is very well written and easy to understand – maybe easier than my guide, which is only meant as an appetiser. 5. Creating AI flight plans When you open c:\AI TRAFFIC\ttools\flightplans you will se the FS2002’s more than 23,000 default flight plans. It’s a nuisance to work with such an abundance of data, so I immediately decided to store them away – at least temporarily. Made a new file: c:\FS2002 backup Went to c:\AI TRAFFIC\ttools and clicked on “Flightplans” – marked it so it turned blue, pressed Ctrl C – now you have made a copy of the file. Back to c:\FS2002 backup, and press Ctrl V. Now all FS2002’s 23.115 flight plans are in safety. It would be a good idea to do the same with the text file “aircraft” – just as a safety precaution. Back to c:\AI TRAFFIC\ttools 12, double click on “fligtplans” and delete the whole content excepts the first line. The reason why I want to save 1 flight plan is that it is nice to have model to look to when you start making new flight plans. You can download a lot of flight plans based on real world airlines’ time tables. If you add such ones to your existing flight plans you will probably have to change their AC#’s numbers to correspond with numbers you have in your own aircraft list in Ttools. Otherwise you will get an error message when you Tcompile. Be sure to pick aircraft with the same cruising speed unless you want to download an install the aircraft actually used in the downloaded flight plan. Otherwise they may not be able to complete the trip in time. 5. Creating AI flight plans We will now create 10 flight plans for 10 aircraft: (For simplicity reasons I have suggested only 2- and one 3-legged flight plans - but you can make as many legs as you like and have one aircraft tour a whole series of airports in one flight plan.) 6 downloads nos. AC#37 B737 Lufthansa (D-AXBX) – feeder to Frankfurt – EDDF (333 nm/57 min.) AC#38 B737 Air Lingus (EI-DUB) – feeder to Amsterdam/Schipold – EHAM (273 nm/49 min.) AC#39 B737 SAS (OY-MAG) – feeder to Copenhagen/Kastrup – EKCH (79 nm/25 min.) AC#40 Bae 146 British Airways (G-MABR) – feeder to London/Heathrow – EGGL (453 nm/92 min.) AC#46 Dash 7 Tyrolean (OE-HLS) – Inter Regional to Sonderborg – EKSB (36 nm/29 min.) AC#48 DHC-3 Otter (OY-GIT) – Inter Regional to Roskilde – EKRK (36 nm/29 min.) 4 light aircraft from FS2002’s stock: AC#XX Cessna 208 Gran Caravan on wheels (N700MS) - Grass hopper to Samsoe – EKSS and Laesoe – EKLS (27+84+110 nm/24+44+48 min.) AC#XX Beech King Air 350 (N123HT) - Grass hopper to Aero – EKAE (38 nm/22 min.) AC#XX Cessna 182 RG (F-CESS) – Private VFR to Maribo – EKMB (60 nm/42 min.) AC#XX Mooney Bravo (SE-MON) - Private VFR to Billund – EKBI (43 nm/28 min.) XX: You will have to put in the AC# for these 4 default FS2002 aircraft yourself. I have rearranged my aircraft many times and lost the original numbers. I believe that the airports you direct your aircraft to as AI traffic with Air Traffic Control ( ATC) – must have at least a tower frequency . But as you have studied the previous section “Airports” carefully you should be familiar with the procedure. Remember that it is the last ICAO-code that determines from where the flights radiate - no matter how many legs your flight plan consist of.. Go to ttools132 and open the fligtpan.txt file. There should be only the one default flight plan we left there earlier. If you want to keep the 23,000 FS2002 flight plans any way - I suggest you add your new flight plans to the top of the list so that you don’t have to scroll all the way to the bottom each time want to work with them. I find it a good idea to make 10 copies of an existing flight plan - instead of starting from scratch -and make the changes herein. In this way you are sure to keep all the commas and colons and the proper succession of information. The system is totally unforgiving. First we shall edit the line we want to copy . With the new Ttool 132 you no longer need seconds. So delete “:00” in 4 places to make it look like this: AC#37, D-ABXB,10%,4Hr,IFR,00:00,00:00,170,F,0100,EKCH,00:00,00:00,170,F,0101,EKOD I have in my “flightplan” several different groups of flight plans which I want to keep separated. I leave a blank line between the groups and make headings starting with // (Example: //SAS winter or //Test of Odense Airport)– that does not have any effect on the system. //Jets - feeder line to big airports AC#37,D-ABXB,5%,4Hr,IFR,10:00,10:57,280,F,1241,EDDF,11:50,12:47,270,F,1240,EKOD AC#38,EI-DUB,5%,6Hr,IFR,10:40,11:29,300,F,0438,EHAM,12:40,13:29,310,F,0439,EKOD AC#39,OY-MAG,5%,4Hr,IFR,11:20,11:45,170,F,0631,EKCH,12:40,13:05,160,F,0630,EKOD AC#40,G-MABR,5%,6Hr,IFR,11:50,13:22,320,F,0201,EGLL,14:10,15:42,310,F,0200,EKOD //Turbo props and propeller - Inter Regional service AC#46,OE-HLS,5%,4Hr,IFR,12:30,12:54,120,F,0947,EKSB,13:50,14:14,110,F,0946,EKOD AC#47,OY-GIT,5%,4Hr,IFR,13:30,14:09,70,F,0011,EKRK,15:00,15:39,60,F,0112,EKOD //Propeller service to small airfields with grass AC#XX,SE-MAL,5%,6Hr,IFR,11:00,11:24,50,F,201,EKSS,12:20,13:04,70,F,202,EKLS,14:00,14:53,80,F,203,EKOD AC#XX,N800MS,5%,4Hr,IFR,12:10,12:32,70,F,0034,EKAE,13:30,13:52,80,F,0035,EKOD //General Aviation VFR - non scheduled AC#XX,N635PF,5%,4Hr,VFR,11:40,12:22,50,R,0100,EKMB,13:20,14:02,60,R,0100,EKOD AC#XX,OY-TRA,5%,4Hr,VFR,10:20,10:48,50,R,0100,EKBI,11:40,12:08,60,R,0100,EKOD XX: You will have to put in the number for these 4 default FS2002 aircraft yourself. I have rearranged my aircraft and lost the original numbers. The flight plans components Lee Swordy’s manual in ttools12 gives a very good explanation about each component of the flight plan. Let me give a short explanation of the flight plans components anyway. AC#37: Aircraft tag D-ABXB: Aircraft registration. Used by ATC if it is not an airline. 5% : I have used 5% in these 10 flight plans for a specific reason. In FS2002 – Options – Setting – ATC – Traffic percentage you can set the % to any value between 1 and 100. If you set 40% the system will leave out all flight plans with a value of 41% up. I have set all other flight plans in my inventory to 10% or higher. When I am going to test the 10 new flight plans here I shall start with setting the % in FS2002 – Options – Setting – ATC – Traffic to 6% by which I exclude everything else. When I have completed the test with a satisfying result I will raise % in the 10 new flight plans from 5% to let’s say 35% and change the setting in FS2002 – Options – Setting – ATC – Traffic back to 40. 4Hr: Repeat period. Remember to set the repeat frequency so you are sure the flight can bee completed in the number of hours you assign to the flight. 2,4,6,8,12 and 24 hours. You may write ,24Hr, or even Week if it can’t be completed in 24 hours (In this case you should write 1/12:00 for Monday at noon or 6/14:00 for departure on Saturday at 2 p.m. No weekly flights starting on Sundays. IFR/VFR: If you want VFR aircraft displayed make sure FS2002 – Settings – ATC – IFR-check-box is not checked. 00:00: Departure time. Let’s say you set repeat period to 4Hr and departure to 10:00. Then the flight will be repeated every 4 hours – so in fact you have made 6 flight plans with departures at 10:00, 14:00, 18:00, 22:00, 02:00 and 06:00. Remember that the system uses GMT. Local time in New York would be 15:00, 19:00 etc. 00:00: Arrival time which is calculated automatically by the system based on the distance from departure airport and the aircraft’s cruising speed set in Ttool\flightplan (AC#37,477,”Boeing 737-400 Lufthansa”) With the new Ttool 132 you now have the possibility to determine arrival time yourself by putting @ in front of the time (se flight plans above) Realistic traffic in an airport has departing as well as arriving planes. This new feature allows you to plan arrivals to fit in between departures. If you set an arrival time for an incoming aircraft I would recommend that you allow 10 minutes before the next departure or arrival is scheduled in a slow airport like the one I have chosen here. In small airports using the runway also for taxiing it takes time for landed planes to exit the runway. But this is a field where I suggest you make your own experiments later on to learn the optimal frequency of operations in your specific airport. 170: Flight level, 170 means 17,000 ft MSL (Mean Sea Level) F/R: If “F” ATC will call airline and flight number if the aircraft is associated with an airline FS2002 recognises. In c:\AI TRAFFIC\dig2tips\airlines you will find a list of carriers FS2002 recognises. If the airline you want to assign to your aircraft is not listed you might want to use something similar. Tyrolean Air for example is not listed - so I have called it “Austrian” instead. Otherwise ATC will just call it 1112 If “R” ATC will call make of aircraft and aircraft registration (tail number) In c:\AI TRAFFIC\dig2tips\ATC Types you will find a list of manufacturers FS2002 recognises like “De Havvilland Golf India Tango” If your aircraft is not among them, ATC will call it “Experimental” 0100: Flight number – only used when F/R is set to F (flight) - like “Scandinavian 438” outgoing and “Scandinavian 439” for the return flight. EKCH: Destination The values are then repeated for the next leg or the return flight. The last ICAO code is always where the flight started Now close the flightplan.txt file and say yes to saving the changes. You now have to tell FS2002 that you have added aircraft and flight plans. Double click on Tcompile and in the black window that occurs you should hopefully get an OK message 6. Test and corrections In order to test aircraft, airport, flight plans and ATC open FS2002, select a Cessna 172 for your tour of inspection in the airport. Go to Odense Airport in Denmark. Set time (GMT) to 09.58 – summer and press Fly. When ready activate ATC and press 1 for Ground Control, change to Spot Mode, release brakes and you are ready to drive around in the airport and count the aircraft. If they are not there all of them the reason could be – just to mention a few: They have not arrived yet from the previous round trip, There are not enough gates/parking ramps, You have made the schedules so tight that a round trip cannot be completed in the allotted time (change repeat frequency or the destination to an airport that is closer) My Dash 7 was parked on the grass in a Ramp GA Parking. To get it out on the asphalt I went to AFCAD and changed all my Ramp GA Large to Small. I know that the AFCAD manual says that an aircraft can only park in a site with a diameter larger than 75% of it’s wing span. Dash 7’s wing span is 93 ft. 75% hereof is 69.8 ft. Parking Properties\radius (ft) in AFCAD says that Ramp GA Large has a diameter of 59.1 ft. But it was there anyway. I was very enthusiastic about the new feature that makes it possible to set the arrival time. I have experimented quite a lot with it – unfortunately with a rather negative result. It does not seem to have much effect as the aircraft by and large come in to land at will. So I have dropped it again which, besides, resulted in a decrease in the amount of unaccountable events in the airport - which I believe are unavoidable to some extend. I have instead tried to space arrivals evenly with room for incoming aircraft and I am almost sure that the system works smoother this way. I am quite sure you will encounter some irregularities, even if you have followed these instructions with grate care. I believe, however, that it would be too ambitious to expect a 100% perfect performance under any circumstances. Taking into consideration the complexity of a program like FS2002 on top of which you now load all sorts of 3rd party material, I actually find it amazing that it functions so well at all. I have been testing the content of this tutorial for hour after hour – and each time I repeat the test some new unexpected things happen. I cannot determine if it is due to some error in my PC or it’s because FS2002 is a little overworked and therefor not quite stable in all situations. But I consider a 95% correct performance as absolutely satisfying regardless. Postscript Please do not hold me responsible for any damage in your FS2002, FS2002 AI flight tracks and other parts of your software or computer parts, though I don’t think any will occur. And since none of my recommendations interfere with the FS2002 program itself or any other vital parts of your other computer programs - I don’t think it can cause any harm. The article is solely meant as a rather inexperienced simmers attempt to help other inexperienced simmers with their first encounter with AI Traffic. If the article brings you just a little closer to understanding some of the more experienced authors guides to the subjects, I have reached my goal. I am afraid I will not be able to answer any tecnical questions you may have - as I have been operating close to the limit of my knowledge – some might say beyond. All I can say is: It works on my PC. I would, however, be glad to hear from someone who has found my article useful. Hans Fog Strandbyvej 7 DK-5953 Tranekær Denmark hans.fog@get2net.dk
  20. How To...Create AI Traffic By Hans Fog AI Traffic is a fantastic innovation in FS2002. Aircraft take off from and land in the airports you are frequenting yourself and make flight simulation much more realistic. With ATC activated you suddenly have both visual and audible activity around you in a dynamic scenery far more elaborate than any programme you can buy. Though FS2002 has 23115 default flight plans the traffic seems sparse any way in the part of the world where I live - in Denmark. When you are lucky enough to meet an airliner in a local airport it is called American Pacific, Landmark or Orbit. So I decided to create my own domestic AI traffic and that is where the trouble started. I have one big problem - I am not overly skilled when it comes to breaking down computer programs, making changes and especially having it work afterwards. I vacuumed the flightsim web sites to see if I could find an understanding tutor who did not presuppose too much knowledge and had the patience to take you by the hand and guide you through one step at a time. I found and downloaded numerous guides to AI traffic - but most of their instructions were beyond me. But I refused to admit my shortcomings and surrender - so I picked what I was able to understand from each article and kept on experimenting. The stuff you have to comprehend is often very technical. Since English is not my first language - which I am sure you have already guessed - I have had some difficulty understanding the instructions. It is easy to understand that the developer uses so much energy creating these new bright add-ons that he is a little exhausted when it comes to writing the "read me". Quite a few instructions could give you this impression. Recently, however, I succeeded getting my own AI traffic into the air among local airports and with local airlines. Then I came to think of that there might be other simmers out there with the same lack of expertise (you never know) but who nevertheless would like to work with AI Traffic. So I have put my limited experience in writing in the hope that it might help e few beginners like myself to better understanding AI traffic. I have used local airports and airlines to make my tutorial more specific. But of course you should adjust it to match your own environment. My tutorial is not complete and most likely not flawless either. This is, however, one way it can be done. It won't cause any damage and first of all - it works. If you have the patience to follow me step by step you will in less than two hours be sitting in the center of all the AI traffic you could wish for and you will have accumulated some basic knowledge enabling you to better understanding some of the very bright developer's add ons. Traffic Tools To create your own AI Traffic you will need a program to help you. I have downloaded Traffic Tools v1.2 by Lee Swordy. It has an excellent manual which I strongly recommend you read carefully. I have made a simple filing system for all my downloads: C:\FS2002downloads \aircraft \sceneries \tools \panels \sounds \adventures and c:\AI TRAFFIC - you will be returning to this file in Windows Explorer so often that it must to be easy to get to. I downloaded Traffic Tools v1.2 in c:\FS2002downloads\tools where it arrived zipped. Then I unzipped it to c:\AI TRAFFIC as "ttools 12". Open "ttools 12". In the right side you will among others find two files: TDecompiler fetches the information from FS2002 and shows you the data stored here so that you can make the additions and changes you want. TCompiler returns the data you have been working with so that FS2002 will recognise your additions and changes. Let's double click on Tdecompiler. You now get a black window in which you can follow the decompilation. It takes quite a while but finally you will get the information: 23115 flight plans, 36 aircraft and 1842 airports. Press Enter. You will now see three text files: "aircraft" - "airports" - "Flightplans" It is the 23115 flight plans that makes it take so long - so I immediately decided to put the 23114 away - at least temporarily. Made a new file: c:\FS2002 backup Went to c:\AI TRAFFIC\ttools 12 and single clicked on "Flightplans" - marked it so it turned blue, pressed Ctrl c - now you have made a copy of the file. Back to c:\FS2002 backup, and press Ctrl v. Now all FS2002's 23115 flight plans are in safety. You can take them back again any time. It would be a good idea to do the same with the text file "aircraft". Back to c:\AITRAFFIC\ttools 12, double click on "flightplans" to open it and delete the whole content except the first line. It's too confusing to work with such an abundance of information. The reason why I want to save one flight plan is that it is nice to have a model to look to when you start making new flight plans. Let's see if it worked... Double click on TCompile sending your changes back to FS2002. Double click on TDecompile. The decompilation is fast now and in the black window you will see the new information: 1 flight plan, 36 aircraft and 1842 airports. Press Enter. Available Airports We now need to know which airports we can use for future flight plans. FS2002 only recognises 1842 - so open the c:\AI TRAFFIC\ttools\airports Here all available airports are listed alphabetically after their 4-letter ICAO code. All airports in Denmark start with EK** - so I scrolled down and found seven airports starting with EK and made a list of the seven ICAO codes. If you open FS2002 and select "Create a Flight" and go to "Current location" and click on "Changes" and find you own country in "Region/country" you will get a list of the ICAO codes and the names of the airports belonging to them. I haven't found anything about the possibility of adding new airports so I believe you have to stick to these. Aircraft Back to c:\AI TRAFFIC\ttools12 and open the "aircraft" file - the one with the blue note pad. It lists 36 default FS2002 aircraft you can use at the moment. But we will soon change that. Make a print out of the list. As far as I have been able to figure out there are 2 ways of getting new aircraft - by theft and by honest labor. First we have to find and download some aircraft we can use. May I assume that you master the art of downloading and unpacking new aircraft from the Internet. Andrew Herd published a how to on "How To Build Your Own Aircraft - A Step By Step Guide For Beginners, Part 1: Finding and installing FS2002 aircraft" I am sure you will find it useful. It is now time to get the aircraft we need for the further process. I have selected six aircraft, five from FlightSim.Com and one from the Scandinavian counterpart flightsim.no. Please observe that not all downloaded aircraft are suited for AI Traffic. Some of them are missing the nose wheel and some the whole landing gear. Of course it is interesting to see a Boeing 747 fly 10 feet over the taxiway at a speed of 15 knots but it certainly does not add to the feeling of realism. GMAX Somewhere in all the literature I have downloaded I have read that you should use only aircraft created with a system called GMAX. So I went to "FlightSim.Com" , "Main menu", "Search File Libraries" and in "Search for text" I typed "aircraft gmax" - search. The system found only five airplanes created with GMAX. But in case this GMAX is necessary for the development of aircraft suited for AI Traffic I am sure there will be more coming. It is my experience that non-GMAX planes kill frame rates whereas GMAX planes don't seem to have no noticeable influence. The three non-GMAX aircraft: dhcwid22.zip DeHavilland 6 Twin Otter from Widerøe sk734v3.zip Boeing 737-400 from SAS b737lh-c.zip Boeing 737-400 from Lufthansa The three GMAX aircraft: Ba2k2 08.zip British Airways Avro RJ100 146crsab.zip Sabena Crossair Bae 146-200 02 86v15.zip Ilyushin IL-86 Downloaded them to my c:\FS2002 downloads\aircraft folder, unpacked them to the same folder, opened the "readme" files and made a print of them. I then installed the six aircraft to "c:\programs\microsoft games\FS2002\aircraft" in compliance with the installation instructions in "readme". To check I went to FS2002 "Create a flight" "Select aircraft". They were there all right. If you do not find them listed under the manufacturers name they might be stored under "unspecified"; fixing that problem is the topic of another recent how to. ,p> Now you have a number of airports and six third -party aircraft to work with. The serious business can start. Adding New Aircraft By Theft We will now work with aircraft.cfg (configuration) files. It is not so scary. Open c:\programs\Microsoft Games\FS2002 in Windows Explorer and click on the little + to the left of the file called "aircraft". You should still be in the left half of the window. You now see all available aircraft listed below. Find "b737_400" and double click on the file. In the right half you will now see a selection of files. We are interested in the icon with a blue note pad on called "aircraft" - this is the "aircraft.cfg" file. Double click on it and the following picture occurs of which I only show the upper part we are interested in: [fltsim.0] title=Boeing 737-400 sim=Boeing737-400 model= panel= sound= texture= kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=N900MS atc_airline= atc_flight_number=1123 ui_manufacturer=Boeing ui_type=737-400 ui_variation=American Pacific Airways description=One etc... [fltsim.1] title=Boeing 737-400 Paint1 sim=Boeing737-400 model= panel= sound= texture=1 kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=N100MS atc_airline= atc_flight_number=1123 ui_manufacturer=Boeing ui_type=737-400 ui_variation=Landmark Airlines description=One etc... [fltsim.2] title=Boeing 737-400 Paint2 sim=Boeing737-400 model= panel= sound= texture=2 kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id=N200MS atc_airline= atc_flight_number=1123 ui_manufacturer=Boeing ui_type=737-400 ui_variation=Orbit Airlines description=One etc... These are the three default Boeing 737-400 aircraft in FS2002, American Pacific, Landmark and Orbit. We will change the Landmark and the Orbit planes to Scandinavian (SAS) and Lufthansa planes. Probably you can also use the first one. However, I am not quite sure how - so I'll let that rest until someone tells me some day. All three aircraft are technically identical. [fltsim.0] is the mother and [fltsim.1] and [fltsim.2] are different liveries which FS2002 consequently calls: title=Boeing 737-400 Paint1 and: title=Boeing 737-400 Paint2 in the second line of each block. FS2002 only recognises a certain number of liveries - I am not sure how many. But if you change Paint1 to Paint11 and Paint2 to Paint12 FS2002 will no longer recognise them. You now have the top part of the three variations looking like this: [fltsim.0] title=Boeing 737-400 Untouched, still American Pacific etc... [fltsim.1] title=Boeing 737-400 Paint11 Out of order etc... [fltsim.2] title=Boeing 737-400 Paint12 Out of order etc... Now you have two vacant titles you can allocate to aircraft of your own choice. Close the aircraft.cfg file and say yes to saving the changes. Open c:\programs\Microsoft Games\FS2002 in Windows Explorer and click on the little + to the left of the file called "aircraft". You should still be in the left half of the window. Find "Scandinavian Airlines (SAS) B734 LN-RPW" and double click on the file. In the right half you will now se a selection of files. We are interested in the icon with a blue note pad on called "aircraft" - this is the "aircraft.cfg" file. Double click on it and the following picture occurs of which I only show the upper part we are interested in. You have probably already noticed that this is an exact repetition of what you did a moment ago to find the "aircraft.cfg" file of the default FS2002 Boeing 737's and you get this picture: [fltsim.0] title=Boeing 737-400 sim=Boeing737-400 model= panel= sound= texture= kb_checklists=Boeing737-400_check kb_reference=Boeing737-400_ref atc_id= atc_airline=Scandinavian atc_flight_number=SK01 ui_manufacturer=Boeing ui_type=737-400 ui_variation=Scandinavian Airlines (SAS) B734 LN-RPW description=SAS was formed in 1946 and is a consortium consisting of the three national etc... atc_heavy=1 In FS2002 you have stolen "title=Boeing 737-400 Paint1" from the Landmark plane. Give this title to the SAS plane (just add: Paint1 in the second line) so it reads: "title=Boeing 737-400 Paint1" Did you remember to take a print out of the 36 default aircraft in FS2002? Make a note at AC#4,430, "Boeing 737-400 Paint1" that it is now a SAS plane. Do the same with the Lufthansa (c:\Programs\Microsoft Games\FS2002\aircraft\B737LH-C) plane which will now be AC#5,430,"Boeing 737-400 Paint2" Adding New Aircraft By Honest Work We still have 36 aircraft - we have only changed two of them. But now we shall start adding four aircraft, AC#37, AC#38, AC#39 and AC#40. Back to c:\AT TRAFFIC\ttools 12 and open "aircraft". Scroll to the bottom and write: AC#37,200," We shall now find the "aircraft.cfg" file of the plane we want as AC#37. Are you familiar with the procedure now? Open c:\programs\Microsoft Games\FS2002 in Windows Explorer and click on the little + to the left of the file called "aircraft". You should still be in the left half of the window. Find: "Bae 146-200 BA 2K2" double click on it and in the right side you will find the "aircraft.cfg" file (the one with the blue note pad on) - double click on it to open it. The 2. line reads: title=BAEX1462UN Mark "BAEX1462UN" with your cursor so it turns blue and press ctrl-c. Now you have copied the title for your aircraft AC#37 If you scroll down a little you will see that there is also a [fltsim.1] tittle=BA RJ100 ANTR etc... and a [fltsim.1] tittle=BA RJ100 HOL etc... They represent different liveries of the same aircraft just in the same way we saw with the Landmark and the Orbit planes. You can come back and pick them as your AC#41 and AC#42 or any unused number if you want to add them to your collection of AI Traffic aircraft. They are both GMAX planes and should not hurt your frame rate. Cruise Speed While you have this "aircraft.cfg" file opened scroll down till you find this section: [Reference Speeds] flaps_up_stall_speed=130.000 full_flaps_stall_speed=100.000 cruise_speed=350.000 and make a note of the cruise speed which for this aircraft is 350 knots. Back To Aircraft You are holding the title of the aircraft in your clip board - so return to the "aircraft.txt" file in ttools12, place your cursor where you wrote AC#37,200," And press ctrl v and finish with another quotation mark. The line should now read: AC#37,200,"BAEX1462UN" Replace the 200 with 350, as we learned from the our recent visit to the Bae 146's aircraft.cfg file that the cruising speed actually is 350 knots. When AI Traffic calculates the time it takes to fly from one airport to another it will use this speed. Can I assume that you are able to repeat the procedure with the Crossair and the Aeroflot planes - the two other GMAX planes downloaded and the Wideroe Twin Otter. In this case you now have four added, workable aircraft. AC#37, AC#38, AC#39 and AC#40. In FS2002\ \aircraft they are listed as: "Bae 146-200 SabCross 2k2", "il-86" and "dhc6widerøe" When that is done close the "aircraft.txt" file and say yes to saving the changes. Qf_dh8 - a Qantas Dash 8-100 and atr2k2v6 from Alitalia for instance work OK - but as I said previously, I have the feeling that non-GMAX planes have a tendency to kill frame rates - so my advice is to hold back and wait for more GMAX aircraft to be released. You now have six workable aircraft for AI Traffic and hopefully a home made list of the airports you want to use. The Flight Plan We will now create four flight plans for four of the six aircraft we have added to the "aircraft.txt" file in ttools 12. The bravest of you might add a couple of flight plans for the remaining two (Crossair and Lufthansa) or for some of the smaller default aircraft from FS2002's collection - like a Beech Baron 58 (AC#1) and a Cessna 172SP (AC#18). You may also use the same aircraft you have already used, as they may be used more than once. Go to c:\AI TRAFFIC\ttools12 and open the "flightplan.txt" file. There should be only the one default flight plan we left there earlier. AC#27,N41672,90%,6Hr,VFR,00:50:59,02:43:34,195,F,0338,EDNY,03:50:56,05:43:32,185,F,0339,LFTW. If the flight plan you left is another one it doesn't matter. It is only a model and we will not be using its data, only the design. I find it a good idea to make four copies of the existing flight plan instead of starting from scratch. Leave the original flight plan untouched and work with the four copies. In this way you are sure that you keep all the commas and colons and the proper succession of information. The system is so unbearably unforgiving. Make changes in the four last lines to make them look like this: AC#27,N41672,90%,6Hr,VFR,00:50:59,02:43:34,195,F,0338,EDNY,06:50:56,05:43:32,185,F,0339,LFTW AC#4,LN-RPW,10%,4Hr,IFR,00:00:00,00:00:00,310,F,0100,ESSA,02:50:00,00:00:00,320,F,0101,EKBI AC#37,G-MABR,10%,4Hr,IFR,00:02:00,00:00:00,240,F,0200,ENBR,02:02:00,00:00:00,230,F,0201,EKBI AC#39,RA-861,10%,6Hr,IFR,00:04:00,00:00:00,195,F,0300,ULLI,03:03:04,00:00:00,320,F,0301,EKBI AC#40,LN-AGN,10%,6Hr,IFR,00:06:00,00:00:00,170,R,0400,ENZV,02:06:00,00:00:00,180,R,0401,ENCN, 03:45:00,00:00:00,180,F,0402,EKBI Lee Swordy's manual in "ttools12" gives a very good explanation about each component of the flight plan. I could understand almost all of it - so I guess you would be able to understand it too. AC#4 with the registration number LN-RPW (the SAS Boeing 737-400) will be active if you set the traffic-percent in "Options" - "Settings" - "ATC" inside FS2002 higher than the 10% in this flight plan. 4Hr means that a round trip will be made every 4 hours. You may use 1, 2, 4, 6, 8, 12, or 24 hours and your flight plan will run 7 days a week. Set the value so that you are sure that the circuit can be completed with the necessary extra time for taxiing and ground handling at the destination. With this single flight plan you have actually made 6 identical flight plans. With 6 hours you will of course only have 4 flight plans in a 24 hour period. If you select VFR make sure "Options" - "Settings" - "ATC" inside FS2002 does not have a marking in "IFR Trafic Only". Do not let heavies fly VFR - it can cause trouble, especially during landings. ,00:00:00, is the starting time for your flight plan from the airport you have selected. It is always in GMT time. With a repeat period of 4 hours the next flights will of course follow at 4:00 and 8:00 am, at noon and at 4:00 pm - etc. If you set your flight plan to start at 12:45 noon for instance you will find that FS2002 after TCompiling - TDecompiling has changed it to 00:45:00 - but of course there will still be a departure at 12:45 with a 1, 2, 4, 6 or 12 hours repeat period. The next ,00:00:00, is the estimated time of arrival in the first airport of your flight plan. AI Traffic calculates the time automatically, so just leave it as ,00:00:00, Then follows cruising altitude expressed as flight level. By adding 00 you will know the altitude in feet over main sea level - but don't do it here. To maintain realism set the flight level - where a straight line from departure airport to the destination will be 180 - 360 degrees to an even number like 180, 220 or 320. Course 0 - 180 should be given uneven number, like flight level 190, 210 or 330. Set the flight level in accordance with the elevation of the ground you will be overflying. F means that ATC will call flight (carrier) and flight number - for example "Scandinavian 100" for the flight from Billund to Arlanda. If you write R ATC will call make of aircraft and tail number, for example DeHavilland LN-AGN. If your aircraft is of a make of aircraft FS2002 does not recognise ATC will call it Experimental LN-AGN. I have put an R in the Wideroe flight though Wideroe is a carrier. But FS2002 does not know this. If you want to know which carriers and which manufacturers FS2002 recognises you could download a little program called dig2tips.zip to c:\FS2002downloads and unzip it to c:AI TRAFFIC. It contains lists with this information. If you want to add or change names of carriers go to the "aircraft.cfg" file and find this line: Atc_airline= where you may add an "authorised" carrier. But a SAS plane will still look like a SAS plane on your screen even if you change its name to Qantas. It will only be addressed as Qantas. I have chosen 100 as the flight number for the outgoing leg and 101 for the return flight from Arlanda in Sweden. Then follows the ICAO code for the first destination. After that the values for the next leg are repeated in the same order. I have made my three first flight plans two-legged (To ESSA - Arlanda/Sweden, ENBR - Bergen/Norway and ULLI - St.Petersburg/Russia. The planes return directly to the airport from where the trip started, EKBI, always the last ICAO code in the flight plan. The 4. flight, however, has three legs. You can make as many as you like as long as you allow enough time to complete the circuit. Wideroe's Twin Otter takes off from Billund at 00:06 to ENZV - Stavanger/Norway. At 02:06 it proceeds to ENCN - Kristianssand/Norway and finally returns at 03:45 to EKBI - Billund/Denmark where it has to be ready for a new round-trip at 06:06. Of course you should put in ICAO codes for airports near you instead of the ones I have used, but remember that it is the last code that determines from where the flights radiate no matter how many legs your flight plan consist of. Before you load your c:\AI TRAFFIC\ttools 12\"flightplans.txt" with a lot of flight plans that start in short sequence you should look in FS2002 at "Create a flight" - "Current location" - or if FS2002 is already open - "Go to airport". In the lower left corner you will find: "Runway/starting position". If you scroll in this window you can see how many gates and parking areas there are in a certain airport. If you overload it you will not see all of your aircraft. But if you spread your choice of planes on different sizes you will get the best capacity as they will be parked on different locations after their size. Now close the "flightplan.txt" file and say yes to saving the changes. Tcompiling Time has come to tell FS2002 that you have made changes in "aircraft.txt" and "flightplans.txt". Double click on TCompile and in the black window that occurs you should be able to read the following information after a few seconds: There are 1842 airports - 5 flight plans and 40 aircraft. It is not unlikely that you get an error message - but the system is kind enough to tell you where the error is. So go back and make corrections. When you get an OK message press enter. In case FS2002 was open when you made changes it is necessary to close the program and start it again. A few seconds after you have launched FS2002 you will notice that it processes your changes before it resumes its normal loading of the program. Harvesting The Fruits Of Your Labor Open FS2002 and choose "Create a flight" Select a small aircraft - a Cessna 172 for instance. - which is easy to drive around in the airport and find your four AI traffic aircraft. They might be spread over a big area depending on where the gates and parking areas are located. Select the airport from where your four flight plans start - the last ICAO code in the flight plans, in my example EKBI which is Billund Airport in Denmark We have started the 4 flight plans at 00:00:00, 00:02:00, 00:04:00 and 00:06:00 am. Which also means 12:00:00, 12:02:00, 12:04:00 and 12:06:00 pm. Go to "Current date and time" and choose 11:58:00 am GMT time. When you click on "Fly now" you have exactly two minutes from when the program has finished loading and until the activity starts. Press the tab that activates ATC radio traffic (the tab varies with the kind of keyboard you have depending on where you live) and then press 1 to tune to ground control. Now you can start driving in your Cessna 172 from the runway where FS2002 has put you towards the terminals where your four aircraft are parked. At 12 noon you should be hearing the Scandinavian 100 call control and ask for clearance to Arlanda and after about one minute of radio traffic you will see it start taxiing out to the runway. At 12:02 pm the Speedbird (British airways) becomes active and ask for clearance to Bergen. At 12:04 pm Aeroflot becomes alive - and finally at 12:06 pm Wideroes Twin Otter wants to go to Stavanger. You may check on the clock on your panel. If you are in a big airport the beginning of the active runway may be so far away from where the aircraft were parked, that you have time to pass the caravan of taxiing planes and park at the entrance to the runway waiting for them. Don't get in their way. They will stop and wait for you to clear their path. Turn off your engine and turn to "spot plane view" and enjoy one of the great moments in your carrier as a flight simmer. This is truly "dynamic scenery". You will even be able to meet them in the air or see them landing in airports if you time it right. Post Scriptum Maybe I should mention that I am using the Pro version. I don't know if it means anything to the procedure I have suggested if you use the standard version. Please do not hold me responsible for any damage in your FS2002, FS2002 AI flight tracks and other parts of your software or computer parts. I believe that I - by and large - have stayed away from areas beyond my knowledge - which automatically has made this guide rather simple. And since none of my recommendations interfere with FS2002 or any other vital parts of your computer programs I don't think it can cause any harm. I haven't had any myself. The article is solely meant as a rather inexperienced simmers attempt to help other inexperienced simmers with their first steps into AI traffic. I am afraid I will not be able to answer any sophisticated questions you may have as I have been operating close to the limit of my knowledge. All I can say is: This is one way it can be done - it's simple and first of all: it works. I would, however, be glad to hear from someone who has found my article useful. Hans Fog hans.fog@get2net.dk Links TrafficTools AFCAD
  21. How To...Organize FSTraffic Aircraft By Dave Weir Since the release of FSTraffic, the number of aircraft in my aircraft folder in FS2000 has grown considerably. Most of the aircraft are for use with FSTraffic, and it was getting a little crowded in the folder, especially if I need to find a particular aircraft other than an FSTraffic aircraft to change the panel or sound files. Since I upgraded my version of FSTraffic to 2.0 I noticed a new folder in the aircraft folder. Its name is FST. OK, I am sure most of you have noticed this, but I never noticed it before, and upon further inspection I discovered it contained model and textures folders, plus associated .air files. Looking at these files I noticed that they are for the default aircraft that come with FSTraffic. I got to thinking, I have all these other aircraft that I only use for FSTraffic, why not copy over the texture and model folders along with the .air files. And that's what I did. First I name each texture and model folder the aircraft type and airline name, like the following: Model.ua1 Texture.ua1 Model.ua2 Texture.ua2 The numbering sequence depends on how many aircraft types you have for each airline. If you have 10 aircraft types for say Delta, number them model.dl1-10 texture.dl1-10. The .air file names needs to stay the same. I copied the model and texture folders of all my FSTraffic aircraft into the FST folder. Now since these aircraft are only to be used for FSTraffic I didn't copy over the panel and folders. Besides, you cannot hear the sounds and see the panels of these aircraft, and deleting these folders frees up the some disk space. Next I made some changes to the aircraft.cfg file. This file has a list of all the aircraft in the FST folder. FS2000 will read this and display all the aircraft in the select and aircraft option. If you have 30 FSTraffic aircraft, you will need to make 30 entries in the aircraft.cfg file. Example: [fltsim.44] title=FST_twa752 sim=B757-twa model=B757-twa panel= sound= texture=tw5 checklists= Also what I do is change the title of all the FSTraffic aircraft in the aircraft.cfg file to fst_ and then the aircraft type/airline name. So when I select an aircraft from the selection list all the FSTraffic aircraft will all show up together. I don't have to hunt through 70 odd aircraft to the find the one I want to fly. I hope everyone finds this useful, I know I have, it has made my aircraft folder less crowded, and now contains only the aircraft that I fly. Follow Up I got an email from Mathijs Kok, developer of FSTraffic, and he mentioned to just remove all the FSTraffic converted aircraft from the aircraft folder in FS2000 and FS98. Says it speeds up the aircraft selection window. Just wanted to pass that along. Cheers. Dave Weir dave_weir@hotmail.com
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