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  1. /images/notams/notams22/sws1129.jpgTime for our update, with the venerable PC-12 being thefirst one in line! Starting with the bad news, the PC-12 will not makeit for Christmas as planned and will slip into Q1/2023. The reason forthat is that key people in the development process had connectivityproblems and computer malfunctions, which cost us a month of work. Inaddition to that, we're going through a very strict QA process to makesure that everything is as good as we can make it, so any littlewrinkles are getting ironed out early. Now, on to the good news! The 3D model for the exterior andinterior are undergoing final review and will be in the paint shopnext week. As soon as they pass scrutiny, we will upload them onSketchfab, so you can preview them in 3D and VR from up close, untilyou get your hands on them. In the flight model department, theplane's unaccelerated stalls and glide ratio are very close to thereal thing. Pitch & roll handling are good, yaw needs work, as doaccelerated stalls and “dirty†configurations. In the avionics department, we are developing the aircraft'sscreens using the HTML5/JS/CSS pipeline that Working Title & Asobo usein the NXi. What this means is that the screens will be light on FPSand heavy on quality, as we use vector graphics for everything sofar. The engine instrumentation system is complete with correctoperation in all its elements, including the fuel totaliser, warningsand test mode. Now work has started on the EADI and EHSI, with thefirst vector drawings being implemented as you are reading theselines. It is worth mentioning that we commissioned a full set ofvector drawings for the instrumentation, including two custom fontsfor the LED displays and the font that appears on the EFIS screens, toensure maximum authenticity. Next comes the Kodiak. An update to the aircraft is currently beingtested, and we hope to be able to release it within December. In thenew build we have reworked the flap lift and drag and they no longerexcessively slow down the aircraft. Residual ITT has been furthertuned and dissipates much faster now, following some comments from oneof our Kodiak pilots. Ground handling has been improved, and we haveimproved the plane's tendency to pull hard left when trying to climbsteep sloped runways. The sensitive pitch response that we fixed with1.3.3 and got broken with 1.3.6 is the last thing we are workingon. We will close out this update by thanking you for your interest intest-flying the RV-10. We are currently processing the pilots into thetesting team and hope to have them test-flying the RV-10 any daynow. Source Purchase SimWorks Studios products at the FlightSim.Com Store
  2. /images/notams/notams22/sws1025.jpgAfter quite some time, an update on the Dash 7 for PILOT'S. We'vehad some difficulties pertaining to health, so even though we were inthe final stretch, we were not able to complete it when we wantedto. Our intention is to have the Dash 7 in PILOT'S hands within thenext couple of weeks for evaluation. Here is where the projectstands: EXTERIOR: The exterior model is fully done. The last coupleof weeks, we finalized decal placement and did some corrections to ourtexture assignments (mirrored textures). FLIGHT DYNAMICS: This past week, we did some minor tweaks tothe ground handling of the aircraft. The flight model has beencomplete and performing as expected since July. INTERIOR: The cockpit is the real bear and three of us areworking on it. As we make progress with texturing it, more correctionscrop up that were hard to see before. Needles working backwards, somesystem annunciations lighting up, which leads to the discovery of newbugs in the code and so on. The good news is that the code bugs seemto be squished. We are doing the final texture pass, painting anymissing items and polishing the textures. At the same time, we arestill typing labels for the cockpit panels and correcting gaugefaces. COCKPIT LIGHTING: The interior lighting is past the 50%mark. All gauges are now backlit, and we are in the process of placingthe pin lights on all the gauges. Pilot side is done, and we aregradually moving across to the other side of the aircraft. This is it for this week's (short) update. Next week, we anticipateto show you some good progress on our RV-10, as well as a technicalpreview of the PC-12's instrumentation! Source See current SimWorks products at the FlightSim.Com Store
  3. /images/notams/notams22/sws1014/sws1014.jpgCapable of taking-off from land and water, the Amphibian Kodiak 100Series III is finally in Microsoft Flight Simulator. A versatileworkhorse powered by 750 horsepower, the SWS Kodiak 100 Amphibianbuilds upon the solid foundation of our wheeled variant. Hear thepropeller roar as you use beta range to taxi and turn tight in thewater using the rudders, or lower the gear and taxi out to land. Thebest turboprop for MSFS can now visit even more (!) places thanbefore. /images/notams/notams22/sws1014/sws-kodiak-1.jpgThe Kodiak 100 Series III is a high-wing, single-engine turbopropaircraft, capable of transporting up to 9 passengers or cargo. TheSeries III comes equipped with a pitch-latch propeller and come out ofthe factory ready for floats, without requiring additional sealing ormodification. Equipped with the Pratt & Whitney Canada PT6A-34 engineflat-rated at 750shp, the aircraft is capable of taking off from waterin less than 1000ft from reaching take-off power, while still beingable to operate from short fields and cruise fast at 160kts. /images/notams/notams22/sws1014/sws-kodiak-2.jpgFeaturesAccurate 3D model created from factory CAD dataAmphibian floats and authentic cockpit equipment for their operationFunctioning beta rangeFour different interiors: cargo, passenger, mixed, summit (executive)36 liveriesCustom animations: tail fluttering, working cabin lighting, armrests, air conditioning and much more!Full G1000 NXi integrationCustom air conditioning systemHigh quality sounds recorded from the real aircraftPDF manual included in add-on folder /images/notams/notams22/sws1014/sws-kodiak-3.jpg /images/notams/notams22/sws1014/sws-kodiak-4.jpgPurchase Simworks Studios - Kodiak 100 Series III Amphibian for MSFS Also Available: Simworks Studios - Kodiak 100 Series II Wheeled Version for MSFS See all SWS add-ons for MSFS 2020
  4. /images/notams/notams22/sws0904/sws0904.jpgAfter a couple of weeks of silence, it is time to let you knowwe're still around and very active! First of all a short update on theKodiak; the wheeled variant is undergoing some final tweaks and iswaiting for SU10 to drop so we can release the new version shortlyafter. The amphibian is undergoing (more and more) checking and unlesssomething big comes up, it will be released together with an update tothe wheeled version. The new builds feature several bugfixes andincreased pitch stability, which should make the plane easier tomanage with the average desktop controller. We tried to find a balancebetween too stable and needing the real plane's yoke and we think wehave found it! Another addition to the Kodiak is that residual ITT is nowemulated. When you shut down the engine it can take anywhere from 5-20minutes for it to fully cool down to ambient temperature, so the hotair inside the engine is "residue" from its previous operation untilit all comes out of the exhaust after you shut down the engine. What'swrong with that? If you start your engine while the ITT still reads250 Celsius, when the engine reaches its peak temperature it will notpeak at, say, 600 Celsius but somewhere in the range of 800-850Celsius, which is hot and could stress the engine. How do you get ridof residual ITT? Either go for a coffee and come back in 20 minutes,or dry-motor the engine to pump in cold air through the intake. Thisis done by putting the starter switch to LO/MOTOR, no fuel, noignition. Letting it spin the compressor and suck cold air fromoutside through the intake and you will see the ITT rapidlydecrease. The faster it spins, the faster it cools. On to the reason of our absence, the Dash 7. The plane has been achallenge, but we are going all in and the final crunch is almostover. The instrumentation and all systems respond as expected and wewere able to fly the plane to a variety of places: Okavango,Courchevel, Athens, Crete. We were able to fly visually with a clockand compass, shoot an ILS approach as well as use VOR navigation onisland hopping trips. What was impressive was the STOL performance,where the Dash 7 is a beast. We were able to replicate some flightsfrom Air Kenya that we saw on YouTube, it's both amazing andimpressive to be able to lift off in distances of less than 500m withsuch a big airplane! Regarding its progress, we're going over the exterior fixing rivetsand adding the last few layers of dirt to it. In the cockpit, thingsare still early work-in-progress; labelling the gauges and panels willtake up most of the time. Animations of the various switches andneedles will then be adjusted while the artist textures thecockpit. The coding is finished and we're adding tooltips. From aflight model standpoint, the plane flies well and reference speeds andperformance are close to the manual, without requiring three sets ofhands to operate it. Our goal is to deliver the plane to PILOT'S bythe end of the month, so they can work on the sounds and do any otherpreparations they need in order to get it to the market. We are going to close with a few screenshots of the aircraft towish you a good weekend! /images/notams/notams22/sws0904/sws-dash7.jpgSource See all current SWS products
  5. /images/notams/notams22/simw0808.jpgTime for another progress update from us. First of all, we releasedan update to theRV-14,but noticed post-release that there were some bugs that slippedthrough testing and broke basic functions of the aircraft. We havepushed a new version (1.3.2) to all vendors, Microsoft and ourwebsite, where you can also find the changelog. We wanted to push thehotfix out before leaving on our Summer break (Monday 8th, back on the17th), to make sure that you enjoy the plane fully. Please take notethat during this time we will be out of contact, including support, soplease bear with us. Next, our full attention is focused on the Dash 7 in cooperationwith PILOT'S GesmbH. The exterior model is undergoing decal placement,so we are placing rivets, panel lines and de-ice boots. After that,the aircraft will be ready to receive its last coating of dirt andgrime over the detail, which will complete the exterior textures. Theliveries are awaiting their "use marks" but other than that they aredone, and some screenshots can be seen. The liveries includedwill be British Antarctic Survey, Air Greenland, Brymon, Berjaya Air,Tyrolean and Continental. The cockpit is undergoing decalplacement. Right now, all the flight instruments are marked enough forus to do flight testing. We are working on placing the rest of thelabels and correcting some model flaws before falling head-first intothe textures. The flight model of the aircraft is complete, and focus on thatfront is on engine tuning. Right now, the engine produces the rightamount of torque and RPM, so we have work to do with the propellers toget her up to speed. Lastly, on the coding front, the cockpit is graduallyactivated. Our engine, hydraulic, oil gauges work, COM/NAV/ADF radiosare active, and the basic flight instruments are also functional. ThePN622 DME has been programmed, tested and will be integrated into thecockpit any day now. Every day, more and more panels are coming tolife. Regarding the Amphibian Kodiak, only a small number of issuesremain to be fixed. We are going to get those sorted in the last weekof August, along with SU10 testing. The plane has been sent to Daher,to be checked by their hydroplane pilots. An interesting feature thatwe added to the Kodiaks for the next update is real beta range. Doingsome in-depth research and making use of new features in SU10, theKodiak will be beta range capable without using any “black magicâ€solutions such as invisible spoilers. Additionally, the propeller hasbeen tuned so that full reverse power will no longer over-rev thepropeller. Instead, it will peak at 95% RPM Np, just like the realPT6A works! This was supposed to go from the PC-12 into the Kodiak,but it seems to have come the other way around! Lastly, we have done some bug fixing in our failure system andadded some extra safeguards to prevent failure issues like thosereported by some customers. We will run it through tests and hope tohave seen the last of it. Source See all SimWorks products at the FlightSim.Com Store
  6. /images/notams/notams22/sws0712.jpgA bit late, but with good reason, here is an update on the Kodiakpackages. A big flight model update was delivered to us this past week, whichwill improve the response of the aircraft. Many people complained thatthe plane was very sensitive to pitch input, something we attributedto the short travel that most desktop yokes have. After a long time oftweaking and balancing, the next update will improve this aspect ofthe Kodiak's handling. Additionally, the plane was low on power after SU8. The new flightmodel significantly improves that issue. Next, the float plane: the flight dynamics are done, and the planecan float reasonably well (?), given MSFS' flight modellimitations. We want to fine-tune some bits with the ground handlingand a couple of code bugs, and the plane will be ready to go to Daherfor final checks. Our intention is to release the update to the wheeled Kodiak andthe Amphibian variant after SU10 is out, in order to take advantage ofthe new NXi version and some new features coming in that version. Source Purchase Simworks Studios - Kodiak 100 Series II for MSFS at the FlightSim.Com Store
  7. /images/notams/notams21/kodi1217/kodi1217.jpgChangelog v1.2.0Fixed missing ignition switch soundFixed bug where aircraft noses down when autopilot disengagesFixed typo in units of flap autotrim systemAdded TAWS INH annunciation on PFDModified TAWS TEST warning to not play if TAWS INHIBIT is onCorrected idle fuel flow and improved consumption at lower endsImplemented custom ITT logicImplemented engine hot startsImplemented engine failure due to overstress, overtorque, overheatImplemented starter failures over time or with abuse.Implemented fatigue persistence for engine and starterSpecified 0 heaters in pilot AC zoneCorrected AC temperature initialisationAdded ESP systemAdded fuel starvation when flying at 0G or lessFixed propeller drag and speeds at lower end of spectrumCorrected Air Conditioning initialisation temperaturesFixed wing leveller functionalityAdded VR touch controller supportCreated PFD & MFD camerasFixed some duplicates and errors in some cfg filesCode cleanupsAbout the SWS Kodiak 100 Series IIThe Kodiak 100 Series II is a high-wing, single-engine turbopropaircraft, capable of transporting up to 9 passengers or cargo up to adistance of 1,132nm. Equipped with the Pratt & Whitney CanadaPT6A-34 engine flat-rated at 750shp, the aircraft is capable of takingoff and landing in less than 350ft, enabling it to operate from small,unprepared airstrips all over the world! /images/notams/notams21/kodi1217/kodiak1.jpgCreated with the help of Daher and real Kodiak pilots, the SWSKodiak comes in four different wheeled variants, featuring 40different liveries, authentic flight dynamics and high quality systemsmodelling! /images/notams/notams21/kodi1217/kodiak2.jpgFeaturesRealistic flight model Full G1000 NXi integration* Custom air conditioning system Accurate 3D model created from factory CAD data Cargo pod and no cargo pod versions Standard and tundra tires Five different interiors: cargo, passenger, mixed, skydive, summit (executive) High quality sounds recorded from the real aircraft Custom animations: landing gear flex, tail fluttering, working cabin lighting, armrests, air conditioning PDF manual included in add-on folder*NXi supported at the time of release. Newer versions of the NXi may require updates to the aircraft to maintain compatibility. /images/notams/notams21/kodi1217/kodiak3.jpg /images/notams/notams21/kodi1217/kodiak4.jpg /images/notams/notams21/kodi1217/kodiak5.jpgPurchase Simworks Studios - Kodiak 100 Series II for MSFS SWS Okavango Delta scenery is the ideal place to fly the Kodiak See Kodiak / Okavango Delta Bundle See other SWS add-ons
  8. /images/notams/notams22/sws0412/sws0412.jpgChangelog 19-05-2022Added UI title entries to cameras to prevent crashes when saving camera viewsModified mechanical efficiency tables to correct performance at altitudeModified thrust scalar to correct performance at altitudeChanged RPM increment from 1rpm to 10rpmIncreased rudder authorityMade PMAG test switch functional and added checklist itemCorrected flap handle initialisation when cold and darkUpdated embedded PMS50 versionModified VR collision mesh in cockpit About SWS RV-14Touted for its performance, be it aerobatics or fuel economy, theRV-14 is arguably the best kit aircraft out there. Featuring both thetaildragger and tricycle variants, this recreation of the RV-14/14A bySWS was created in meticulous detail, bringing the look and feel ofthe real RV-14 into your Flight Simulator! /images/notams/notams22/sws0412/rv14-1.jpgOverviewThe RV-14/14A is the latest aircraft design from Van's Aircraft,Inc. continuing and improving upon the legacy of the previousmodels. Created with the help of the manufacturer, the SWS RV-14/14Ais a faithful recreation of the best kit aircraft in the market. Acarefully created 3D model captures all the fine nuances of theaircraft's construction, while detailed animations help bring it tolife. Authentic sounds were recorded from the real aircraft. Theflight model was created after the developer took flight in the realthing and put through scrutiny by RV-14 pilots, ensuring that theperformance and feel is as close as Microsoft Flight Simulatorallows. /images/notams/notams22/sws0412/rv14-2.jpgFeaturesAccurate 3D model and animations, created after factory visits and using CAD models Three generic and three custom liveries Taildragger and tricycle variants Realistic flight model tested by RV-14 pilots Free-castering nose wheel (RV-14A) Full GTN750 integration (PMS50 and TDS) Flutter animations from propwash Weight-based visibility of copilot in the cockpit Weight-based visibility of baggage behind the seats Opening canopy Functional canopy ejection switch Animated air conditioning vents Realistic backlighting and floodlighting Realistic exterior lighting MSFS rain & icing effects included /images/notams/notams22/sws0412/rv14-3.jpgFree Extra LiveriesWe have created three custom liveries from our streamer friendsBelGeode, AvAngel and TwoCats. The liveries are available as aseparate download to keep file size down. /images/notams/notams22/sws0412/rv14-4.jpgPurchase Simworks Studios - Vans RV-14 for MSFS See other products from SimWorks Studios
  9. /images/notams/notams22/sws0418/sws-1.jpgFirst of all, theRV-14has been a great success, thank you for choosing to support ourproduct! As with every release, more eyes mean more problems spotted,so we are down to work already. An update addressing problems detectedpost-release will be out on Tuesday to all vendors. Next we willcontinue working on bugs reported with the flight model, hopefullymaking the product even better. /images/notams/notams22/sws0418/sws-2.jpgWe are also working on theKodiak,wheeled and float plane. We have been spending time improving the codeof the aircraft and trying to reduce the FPS hit. We are alsoexperimenting with persistent variables that will save the aircraft'sstate across flights. ESP has been implemented in the aircraft, withroll mode working well and pitch in need of tuning but workingcorrectly. The next "hot" thing we're working on is hotstarts! They take some work, but we are very close to achieving thedesired effect. There are many more updates to the aircraft, but theseare the major things planned for the next update. Lastly, the floatplane is finally sitting right on the water, and we are working on thehandling and contact points. We are hopeful that the next update tothe Kodiak will be accompanied by the release of the float planeproduct. Next, a sale will run on our MSFS products starting Monday, thatwill last one week. Except for the RV-14 and the Kodiak, all MSFSproducts will be 50% off. Lastly, the SWS team will be taking an Easter break startingThursday the 21st of April and will return on Monday, May 2nd in orderto get some much-needed rest. During that time, communications andsupport will not be available until we are back and have to catchup. Source See SimWorks Studios products for MSFS 2020, including those now on sale
  10. /images/notams/notams22/sws0414.jpgWe've been working for some time with TDS Simulations to achieve acomplete integration of their GTNXi 750 system with our RV-14. Part ofthat effort was preparing the RV-14 to accept the "Smart Glide"feature of Garmin's system. Smart Glide is an innovative feature whichautomatically detects the closest airport and, with the push of abutton, controls the aircraft laterally and vertically in order forthe aircraft to reach the airport. TDS are currently working on the feature and sent us a previewscreen shot with the GTNXi taking over and trimming the aircraft inorder to reach the optimal glide speed based on prevailingconditions. This is, of course, a work-in-progress, but a verypromising and cool feature! The SWS RV-14 is "Smart Glide ready" since the day of release, soas soon as the GTNXi 750 is updated with the feature, your aircraftwill be able to use it! Source Purchase the SWS - Vans RV-14
  11. /images/notams/notams22/sws0412/sws0412.jpgTouted for its performance, be it aerobatics or fuel economy, theRV-14 is arguably the best kit aircraft out there. Featuring both thetaildragger and tricycle variants, this recreation of the RV-14/14A bySWS was created in meticulous detail, bringing the look and feel ofthe real RV-14 into your Flight Simulator! /images/notams/notams22/sws0412/rv14-1.jpgOverviewThe RV-14/14A is the latest aircraft design from Van's Aircraft,Inc. continuing and improving upon the legacy of the previousmodels. Created with the help of the manufacturer, the SWS RV-14/14Ais a faithful recreation of the best kit aircraft in the market. Acarefully created 3D model captures all the fine nuances of theaircraft's construction, while detailed animations help bring it tolife. Authentic sounds were recorded from the real aircraft. Theflight model was created after the developer took flight in the realthing and put through scrutiny by RV-14 pilots, ensuring that theperformance and feel is as close as Microsoft Flight Simulatorallows. /images/notams/notams22/sws0412/rv14-2.jpgFeaturesAccurate 3D model and animations, created after factory visits and using CAD models Three generic and three custom liveries Taildragger and tricycle variants Realistic flight model tested by RV-14 pilots Free-castering nose wheel (RV-14A) Full GTN750 integration (PMS50 and TDS) Flutter animations from propwash Weight-based visibility of copilot in the cockpit Weight-based visibility of baggage behind the seats Opening canopy Functional canopy ejection switch Animated air conditioning vents Realistic backlighting and floodlighting Realistic exterior lighting MSFS rain & icing effects included /images/notams/notams22/sws0412/rv14-3.jpgFree Extra LiveriesWe have created three custom liveries from our streamer friendsBelGeode, AvAngel and TwoCats. The liveries are available as aseparate download to keep file size down. /images/notams/notams22/sws0412/rv14-4.jpgPurchase Simworks Studios - Vans RV-14 for MSFS See other products from SimWorks Studios
  12. Interview with Alex Vletsas of Simworks Studios By AvAngel My name is Rachael, though, you may know me better as AvAngel, a Youtube Content Creator producing videos within the genre of flight simulation. Over the past eighteen months, I've reviewed a lot of aircraft and add-ons that have come to this fledgling new simulator, including the Zenith 701 STOL and the Daher Kodiak 100 produced by Simworks Studios. Recently, I had the opportunity to sit down with Alex Vletsas, the Director of the studio for an in-depth conversation about developing aircraft for a sim that seems to be evolving as fast as we can keep up. Rachael: "A personal question to begin with Alex; tell me about your journey into the world of flight simulation and how you ended up leading a development team?" Alex: "For Flight Simming, and aviation in particular, I had always liked airplanes since I was a child of nine or ten years old. Initially, I was split between bulldozers and aircraft but eventually aircraft won me over, and when I got my first computer, I got my first flight simulators; Flight Simulator 98, and Jane's U.S. Navy Fighters back in 1996. With development, I started at age 12 working on modifications for Half-Life and Unreal and later, in the early-2000s when I was at university, I started working with Project Airbus where I had auditioned for the position of cockpit modeler with them in Flight Simulator 2004. I went on to build their A380 cockpit and later their A330 cockpit - the latter was never released. In 2011, I started working on the F4 Phantom which was initially intended to be a freeware release but became so complex it evolved into a payware product. This ended up being our first product for Simworks Studios which we founded officially in late-2015 and released as open beta early 2016. Simworks was a part-time venture at first but after a few years it became so successful that I had to decide if I wanted to continue with it or my other job, and in the end, this whole world became my full-time job. There are now three of us that have a stake at SWS and we work with 7 and 15 people, some full time while others are contractors. To mention a few, Jamal Ingram, who did the model of our T-37 and exterior of the Phantom, Matt Wynn, an excellent texture artist and master-scrutiniser, Paul Frimston and Pam Booker for their flight dynamics expertise, Kevin Miller who did the Zenith 701 3D model and textures and who is actively working on our current projects. There are many more people that we have worked with and still are on the team, all exhibiting a passion for quality and respect for what they want to deliver. Rachael: "Quite the history, that leads me on to my second question for you: How has this simulator been to work with in comparison to legacy simulators?" Alex: "The modeling and artistic processes are much improved, and production times once we pass the initial hindrances are much faster and we can squeeze in a lot of visual detail very easily. The biggest benefit is systems modeling; with FSX and P3D (Prepar3D) we had to build a lot of the systems using XML or C++ coding. The new sim contains a lot of these as modular systems. For example, electrical and fuel systems; things we were planning to create in-house with P3D, Asobo [Studio] just served us on a platter. There are things MSFS does badly too, though the flight model is lacking parameters to fine-tune the aircraft and this results in planes that fly okay but lack the fine nuances we could achieve in P3D. I'd say it is like wanting to carve a statue out of a tree but all you have is a saw. No files, no sandpaper. Add to it that the platform is unstable, as sim updates break features, tools, change specifications or just change entire parts of the aerodynamics, forcing us to redo the flight model or code. It's not a development environment where one can say, we will start a project in January and have it out in June. A sim update will derail things and this is because these areas of the simulator are not being improved but were incomplete to begin with. We've learned to live with it, but we don't like it." Rachael: "You mentioned modular integration, is this worth the disruption that change brings rather than having to make a lot of these systems yourself? Is the omelet worth breaking the eggs?" Alex: "The new systems are great, I'd rather use these than make them on my own and I hope they bring more of it to the table. Now, is it worth the disruptions mentioned above? I will just say that it could have been done in a better way and leave it at that. The end result from some of these changes is that we will end up with a very robust development framework, making some aspects of plane-making very accessible to everyone. Until then, we have a maintenance nightmare in our hands. What we do like though is that the new sim refreshed the market. It's honestly great for the sales side, I won't lie... but it also has brought a lot of new talent to the development side. With P3D we were struggling to find developers to help us as people were practically retired from the hobby. We now have a boom of freeware aircraft, scenery, mods for the default aircraft; it's creating a whole new generation of talent to help the community and developers grow." Rachael: "The Kodiak release generated more interest than has been seen in a long time. Were there web difficulties or did you expect demand to be as high as it was?" Alex: "No, not really, we knew it would be popular but we didn't expect it to be as big as it was. The Zenith 701 for example was manageable, the Okavango Delta generated almost four times the traffic and we lost the server for a day so when it came to the Kodiak we thought, well how far down can it drag us? We decided, in the end, to budget for double the traffic of Okavango to protect ourselves. The release came and we found ourselves without a server for three days, you can imagine that we were very surprised. It turns out we had 10 times the traffic of Okavango, and we honestly couldn't have expected that! We tried to go way above what we expected and we couldn't meet the demand." Rachael: "It's incredibly exciting to see that sort of attention within the sim, and the Kodiak in particular is considered an example of the gold standard so far for the platform. How do you as a developer approach the various roadblocks presented by the sim and the accuracy of your aircraft in terms of access to data, sound engineering, and dynamics accuracy?" Alex: "That's a good example... When we first decided to go for it with the Kodiak, I contacted Daher and they were happy to provide factory data, pilot information and such, which allowed us to really start in earnest on the project. The level of realism we wanted to go for was something accessible to most sim pilots, accurate, but also not a high fidelity study level model as honestly, the sim could not handle it at the time and still can't in some respects. Our goal was to hit the sweet spot between a default plane, and the sort of release someone might expect from the guys at PMDG, but always with proper flight handling. From a graphics standpoint, before starting work we did a lot of research and experimentation with the graphical tools of MSFS. We knew where we wanted to go with it, but it was a learning process. Every now and then we spotted something wrong and corrected it. Sometimes, the problem was subtle but serious, so we had to put in a lot of work to iron it out. We spent six months fixing the exterior model to be up to snuff for release, as it wasn't easily paintable. Add to that the experimentation that was ongoing during its development. When it comes to the sound side of the sim and Wwise in particular, it's something we tried to initially play with ourselves but found that there were far more capable people than us in that specialty. I reached out to Mike at Sim Acoustics who came onboard to help with the sounds for both this, and the updated sounds for the Zenith. He's a very talented guy and was able to access an aircraft in Germany from which he was able to record every sound, inside and outside, putting together a really comprehensive sound package and even got us footage of things we needed on the modeling side." Rachael: "On the point of sim updates, we often hear how tricky things can be with Asobo [Studio] in terms of communication with and forewarning developers. What is your experience of keeping ahead of the curve with active development?" Alex: "Asobo [Studios] are very open to suggestions, though I found it best if you come to them with both a problem and a possible solution; say, a physics paper, article, or hard facts on how something should be done or work. That usually gets their attention and you make their life easier in the process. Personally, I've had suggestions that fell flat but also ones that were implemented very fast as I learned how to give suggestions with data at hand. Third-party developers are a high priority as we help to push their product further but, at the end of the day, they work for Microsoft, and will always have to listen to them first and foremost... that is what pays their salaries. It's a tough balance for them." Rachael: "You've publicly announced the RV-14 and Dash-7 projects, tell me about these if you can?" Alex: "The RV-14 is a project we picked up in September, along with the RV-10, 8, and 7 models. As an aircraft, the RV family are fun but far simpler than the complex turboprops like the Kodiak and PC-12. We want to build a package that has a flatter learning curve to get into, but allows for accurate flight and operations with more advanced systems to dive into compared to, say, the default Extra 300. The Dash-7 is not our plane, actually, but a contract we're doing for PILOT'S GesmbH (Company), though it's mostly developed by us. It actually started late in the P3D 4.5 days and was announced. Soon after came P3Dv5 and MSFS' announcement which took the market by storm. The customer eventually decided to do it for the new sim. I can tell you that it's going to be a good product, fly and look as good as we can make it, while being accessible to all users. Unfortunately I cannot say more about this," Rachael: "To add onto that, you announced this week that the RV-14 will support the TDS Garmin 750. Add-on avionics are a growing topic with simmers calling for native integration of x or y, how did you decide to go with TDS, and what does this mean for systems like the PMS50?" Alex: "For the RV, we decided to give people the choice of both PMS50 or the TDS Garmin units, in fact the free version of the PMS50 is built in; if you have their payware version it will work out of the box, so the option is for the TDS unit as a supported extra in this case with a mod. Overall, they're two different systems as the TDS model simulates the GTN750NXi while the PMS50 models the older GTN 750 model. The biggest difference is Navigraph integration in PMS and TDS with Garmin's databases. We wanted to give people options for both to allow for choice, but supporting mods is a tricky thing for a developer as relying on a given system that may end its support or break can be troublesome so we must be careful. The Working Title G1000 NXi for the Kodiak was not an automatic decision for example, we needed to see their support level and progress and future plans before we relied on it with integration support to ensure our product wasn't left high and dry if it broke after a sim update which can happen to anything not built into the sim at a core level." Rachael: "What can you tell me publicly about future plans for SWS, any hints?" Alex: "Oh many hints! We have our hands full with the Dash-7, the Floatiak [sic], the RV-14, and the PC-12 down the line, intended for Summer... depending on how fast avionics development proceeds. This year we want to do the RV-10. We do have two planes that are wildcards that are unannounced, one, is a piston aircraft, and we're working on it currently. Another is a twin turboprop that we're currently researching. That's as much as I can say! As far as turboprops go, they seem to be a hot thing for us and MSFS simulates them far better than older sims. The Kodiak is a testbed for us in developing aircraft both at the engine and avionics levels. We're looking into features like hot starts and engine overstress, and this will come to the Kodiak and future aircraft we produce, so we hope to really push the bounds of what we can do with the simulator. The important thing for us is to make sure the new guy to the sim isn't put off when he torches the front of his plane, but we also want to satisfy those with the desire for more." Listening to Alex talk was illuminating; his insight into working with Asobo and the evolving state of development leaves me hopeful for the future of the simulator. The modular nature leaves far better potential for advanced aircraft down the line, and while now, things might seem occasionally bleak, I feel we'll see the environment stabilize with time. Simwork Studios themselves have some very exciting projects coming up, and if they come close to the Kodiak in polish and poise, I'll be one happy simmer myself. AvAngel Youtube: https://www.youtube.com/c/avangel Twitter: https://twitter.com/AvAngel_Sim Contact Email: avangel.sim@outlook.com Shop Simworks Studios at the FlightSim.Com Store
  13. /images/notams/notams22/sws0325.jpgWe decided to postpone the release of the RV-14, as we want topolish the taildragger's ground handling a bit more. While a singularproblem that mainly stems from MSFS' flight modelling, we want toensure that the aircraft ticks every box and gives you the right feelfor Van's Aircraft latest & greatest! In the meantime, you can watch aircraft's trailer here: Source
  14. /images/notams/notams21/kodi1217/kodi1217.jpgChangelog v1.0.24Changed low idle to 54% N1.Changed high idle to 68% N1.Fixed pitch trim mismatch when disengaging AP.Improved Autopilot PID for NAV & LOC hold.Increased propeller drag significantly and corrected engine output at lower power settings.Corrections to AC physics system to account for wind from all directions when doors are open.Added TAWS INHIBIT function.Fixed overhead reading light casting even when potentiometre was off.Various code improvements and fixes.Fixed AP, AoA and O2 lights culling in all cockpit variants.Fixed inverted VS wheel animation.Re-rigged hobbs metre (engine time).Corrected stray labels in all VCs.Added AI models.LOD2 now has dummy screens for performance (all variants).Improvements to the electrical system.Separated G1000 screen brightness from buttons and made screen fully dimmable for night flying.Increased autopilot panel minimum brightness to 2% when on.Changed torque gauge readout graduation to 10 instead of 1ft-lb.About the SWS Kodiak 100 Series IIThe Kodiak 100 Series II is a high-wing, single-engine turbopropaircraft, capable of transporting up to 9 passengers or cargo up to adistance of 1,132nm. Equipped with the Pratt & Whitney CanadaPT6A-34 engine flat-rated at 750shp, the aircraft is capable of takingoff and landing in less than 350ft, enabling it to operate from small,unprepared airstrips all over the world! /images/notams/notams21/kodi1217/kodiak1.jpgCreated with the help of Daher and real Kodiak pilots, the SWSKodiak comes in four different wheeled variants, featuring 40different liveries, authentic flight dynamics and high quality systemsmodelling! /images/notams/notams21/kodi1217/kodiak2.jpgFeaturesRealistic flight model Full G1000 NXi integration* Custom air conditioning system Accurate 3D model created from factory CAD data Cargo pod and no cargo pod versions Standard and tundra tires Five different interiors: cargo, passenger, mixed, skydive, summit (executive) High quality sounds recorded from the real aircraft Custom animations: landing gear flex, tail fluttering, working cabin lighting, armrests, air conditioning PDF manual included in add-on folder*NXi supported at the time of release. Newer versions of the NXi may require updates to the aircraft to maintain compatibility. /images/notams/notams21/kodi1217/kodiak3.jpg /images/notams/notams21/kodi1217/kodiak4.jpg /images/notams/notams21/kodi1217/kodiak5.jpgPurchase Simworks Studios - Kodiak 100 Series II for MSFS SWS Okavango Delta scenery is the ideal place to fly the Kodiak and is now on sale See other SWS add-ons
  15. /images/notams/notams22/sws0304.jpgTime for another weekly update! First of all, the Kodiak is being tested by MS for marketplaceingestion. Still no date for it but we hope it won't take muchlonger. The Kodiak's update is ready and we expect to release it nextweek. On Tuesday we will complete our server change, so we expect thesite to be down for 12-24h. Once we verify correct operation, we willupload the update and you will receive an e-mail to download it. Regarding the amphibian, we can't get around the physics ofbouncing water. We asked Asobo about the bouncing problem that allseaplanes seem to have and were told that there is no short-term fixplanned for this. Therefore we decided to finish the rest of thefeatures and FM and move on. Source Purchase the SWS Kodiak 100 at the FlightSim.Com Store See other SimWorks Studios add-ons
  16. Kodiak 100 Series IIPublisher: SimWorks StudiosReview Author: Michael HaywardSuggested Price: $39.99/images/fsc/wbicons/store-buy-now-button.png /images/reviews/swkodiak/t/SimWorks-Kodiak-100-6.jpg /images/reviews/swkodiak/t/SimWorks-Kodiak-100-8.jpgThe Daher Kodiak 100 is a high-wingprop utility aircraft built by Daher (formerly Quest) designed tocarry up to 9 passengers or cargo. These aircraft can be found rightacross the world, flying from base airports to remote fields,transferring vital supplies to remote and hard to reachcommunities. SimWorks Studios have recently offered up their version of theKodiak 100 Series II. Best known for their military scenariosimulation combining military jets and carriers, including theirfantastic F-4B/N Phantom II, this is their second aircraft entry forMSFS, having previously released theZenith CH701. With a lot of hype around the release of the aircraft thatcontinues to this day, I thought it was about time we took an in-depthlook at this aircraft and see what it's really about. /images/reviews/swkodiak/t/SimWorks-Kodiak-100-1.jpg /images/reviews/swkodiak/t/SimWorks-Kodiak-100-2.jpgAircraft SpecificationCrew: 1Length: 34 ft 2 in (10.4 m)Wingspan: 45 ft 0 in (13.72 m)Height: 15 ft 3 in (4.65 m)Empty Weight: 3,770 lbs (1,710 kg)Maximum Takeoff Weight: 7,255 lbs (3,291 kg)Powerplant: Pratt & Whitney Canada PT6A-34 turbopropAircraft PerformanceRange: 1,132 nm (2,096 km, 1,303 mi) Rate of Climb: 1,371 fpmService Ceiling: 25,000 ft (7,600 m)Cruising Speed: 183 kts (339 km/h, 211 mph) Download And InstallInstallation of the Kodiak is a very simple process. Afterpurchasing the package at the FlightSim.Com Store, you are providedwith the aircraft installer. Just select the folder location for yourMicrosoft Flight Simulator Community folder and the rest of theinstallation is automatic. /images/reviews/swkodiak/t/SimWorks-Kodiak-100-3.jpg /images/reviews/swkodiak/t/SimWorks-Kodiak-100-4.jpgThe aircraft comes with two manuals. The first is a 35-pagedocument with instructions on how to fly the aircraft, performancecharts as well as some MSFS simulator tips. This is worth a read tolearn how to set up and fly your Kodiak as well as how to get the bestexperience with it in MSFS. The second is a reference guide todifferent switches and buttons within the cockpit, presumably toassist those looking to build their own cockpits with how to configuredifferent systems on the aircraft. Exterior ModelI'll say right off the bat, this aircraft looks good. There are afew similarities in shape with more common aircraft of the same type,almost a cross between a souped-up Cessna Caravan and TwinOtter. SimWorks have included a lot of detail to the model of thisplane which you can see throughout. There are four main versions of the Kodiak 100 included with thismodel. Two with standard fuselages, one with regular tires and onewith thicker tundra tires, the second with added cargo pod, one withregular and one with tundra tires again. The standard and cargo pod versions look very similar, with thenotable attachment on the belly of the plane which includes a largebox and lockers to add an extra load onboard your cargo flights. /images/reviews/swkodiak/t/SimWorks-Kodiak-100-5.jpg /images/reviews/swkodiak/t/SimWorks-Kodiak-100-7.jpgZooming in and taking a closer look at the body, smaller detailssuch as rivets, bolts and panel gaps are visible and defined. A goodbalance of modelling and bump mapping gives you a good-looking planefrom all angles. The aircraft also comes with a range of textured details, includingmaintenance decals and instruction labels on the body, to wings andengines that are clear and can be read when doing your virtual walkaround, plus weathering on the body to give you that old and ruggedfeeling. There are a total of 41 liveries included, all based onreal-world airlines and companies. This covers the majority ofoperators of the type, giving you full variety to choose from themoment you start flying. Cockpit And InteriorThe cockpit of the Kodiak is well laid out, using a series ofdigital Garmin panels that let you effectively manage the entireaircraft. The layout of the cockpit is simplistic, with G1000 systems(Synthetic Vision included) providing the Primary Flight Display,navigation, and autopilot options. Every single switch, knob and circuit breaker is functional andwill affect how the aircraft flies. If you are having an electricalfailure for example or need to adjust how the aircraft operates, youcan pull on a breaker or turn off a system switch and this will bereflected within the aircraft. /images/reviews/swkodiak/t/SimWorks-Kodiak-100-9.jpg /images/reviews/swkodiak/t/SimWorks-Kodiak-100-10.jpgThe Garmin systems are based on default MSFS systems, but modelledand integrated to the main panels well, with buttons and switches allanimated. Miscellaneous details such as the window visors and doorscan also be adjusted by clicking on their 'correct' places (i.e.,levers and handles) and can all be interacted with. The skydivingvariant also enables the pilot to control the jump door and lights atthe rear of the plane. There is a high level of detail throughout thecockpit which looks good from all angles; making is especially goodfor those that like their screen shots or for flying in VR. There is also a small touch-screen gauge on the lower part of theco-pilot's dashboard which manipulates the cabin climate control. Looking back from the front, you will find an interior to match thetype of aircraft you are flying. These are all linked to your liveryselection, offering the choice between an empty rear for cargooperations, a skydiving rear with benches and large sliding door, asummit rear with six seats four facing each other behind the pilot, atundra interior with seven seats all facing forwards, and a mixedconfiguration enabling you to seat four passengers with cargo space atthe rear. Linking these all to the livery selection also helps 'keepclear' the aircraft selection menu by not filling your choices withall variants of the same Kodiak with a different interior. The details from the cockpit reach out into the back withhigh-resolution textures across all of the pilot seats, vented walls,carpeted floor and doors (all of which are fully animated), and whichopen and lock in two parts for the standard models, or large slidingshutter when ferrying skydivers for a flight. /images/reviews/swkodiak/t/SimWorks-Kodiak-100-11.jpgSimWorks worked with real Kodiak pilots and crews to ensure thattheir product gives you as authentic an experience as possible. So, iftheir crews are happy to vet the model and say it's close to the realthing, then I certainly won't say otherwise. SoundAircraft audio has also been fine-tuned and sounds fantastic bothin the interior and exterior of the plane. The Kodiak makes use of asingle Pratt & Whitney Canada PT6A-34 engine which gives a high-pitchwhistling sound from the front. SimWorks has used samples from thereal aircraft which helps with immersion and puts you right in the hotseat. There are also several smaller, miscellaneous sounds added to theplane, such as the whirring of the air conditioning when setting theaircraft climate control, to the high pitch buzz of the auxiliary fuelpump when activated. As you spool up the engines, you can hear the power of the aircraftspring to life. This includes a higher pitch and volume to airconditioners, plus fuel pumps that now operate at a higher voltage. Audio on the Kodiak is fantastic and really helps bring it to life. /images/reviews/swkodiak/t/SimWorks-Kodiak-100-12.jpgFlight DynamicsThe Kodiak also feels good to fly; not too slippery where you'restruggling to handle it at high speeds, and not too heavy where youend up fighting it to maintain straight and level flight. Flying inand out of rugged airports in Papua New Guinea, and I got a goodfeeling to the aircraft and knew that I was in control, with littleinfluence against what I was attempting to do. You also get a real feeling for the prop drift, especially on theground and during takeoff. I found myself holding the rudder a fewdegrees to the right just to keep the aircraft stable, with a tighthold to the right on takeoff which I slowly decenter once airborne - aresult from the small yet mighty engine at the front. Once in the air,it's a lot easier to manage and only requires small adjustments whenhand-flying to stop from rotating over. It also has great low-speed performance too, with full flaps onlyneeding 55 kts to keep itself afloat with an average payload. If you dohowever let it get too slow, you will be punished with a deep stallthat throws you over the left-wing, something that is really hard torecover from, especially when at low altitude. 50 kts however is morethan enough to let you land on a two pence, especially with a goodheadwind assisting with that slow speed of flight. /images/reviews/swkodiak/t/SimWorks-Kodiak-100-13.jpgOpinion And Closing RemarksI've really enjoyed flying the Kodiak. It's a great aircraft forrough and rugged off chart flying, yet tame enough to hop in and outof larger airports to stock up on your next adventure. SimWorks have included a great amount of work in the aircraft,making it as faithful to real life as possible. You can see this inthe modelling detail, audio splicing and system functionality; thiswas not something they were going to cut corners on. The result is anaircraft that looks and feels just like the real thing. If you're looking for a faithful STOL supply aircraft for MicrosoftFlight Simulator, then you won't have to look much further than this,perhaps one of the best aircraft I've had the pleasure to use in thesimulator so far! The Technical BitMinimum RequirementsRadeon RX 570 / NVIDIA GTX 770, 4 GB minimumRyzen 3 1200 / Intel i5-44608 GB RAMWindows 104.07 GB of hard drive spaceReview PC SpecMicrosoft Flight Simulator X: Steam EditionWindows 10 Professional6th Generation Intel® Core™ i7 6700K Processor16 GB RAMNVIDIA® GeForce® RTX 3080/images/reviews/swkodiak/title3.jpgMichael Hayward Purchase SimWorks Studios - Kodiak 100 Series II for MSFS 2020 Also available as a bundle with Okavango Delta scenery See other SimWorks Studios products
  17. /images/notams/notams22/sws0207.jpgWe are looking for RV-14 pilots to verify the flight model of theVan's Aircraft RV-14 and RV-14A. If you are a pilot, please e-mail ususing the contact form on our web site or PM us here. Please provideyour name, e-mail, aircraft number and hours in the airframe forverification and we will contact you via e-mail. Source
  18. /images/notams/notams22/sws0107/sws-1.jpgAs promised earlier, it is time to announce our 2022 roadmap! Keepin mind that this is the "best case scenario", issues can crop up andlead to things being pushed back due to various reasons. So let'sbegin! #1 priority is fixing our web site. The Kodiak's release stretchedthe limits of our web site beyond our expectations by approximately5x. That means that we cannot release updates to the product, thefloatplane or any other high-demand aircraft before migrating to a newserver. Now that everyone is back, we are going through specificationsand offers to be able to make an educated decision and migrate to anew server that should handle demand better. We want this to be donewithin January. /images/notams/notams22/sws0107/sws-2.jpg /images/notams/notams22/sws0107/sws-3.jpg /images/notams/notams22/sws0107/sws-4.jpg#2 the RV-14: the art side is complete and code work is expected tobe done any day now. The flight model is in a very good state. Soundsare here and at a very good stage, with fine tuning and AI being thelast things due for this task. We are working towards a Februaryrelease, barring any unforeseen problems. The RV-14 will be followedby the RV-10 later this year, with the RV-8 and RV-7 in late 2022 orearly 2023. #3 the Kodiak: The flight model of the floatplane is progressingwell and the wheeled variant is being touched up too. The only taskleft is to code the gear warning lights to function like the realthing and re-work the soundset for hydroplaning sounds. Both planeswill be updated in parallel and be on par with regards to fixes andfeatures. The Kodiak update and Floatplane release are tentativelyscheduled for February. /images/notams/notams22/sws0107/sws-5.jpg#4 Pilatus PC-12: We recently signed a licensing agreement withPilatus Aircraft to bring their PC-12 to Microsoft Flight Simulator!Our current plan is to make two PC-12 releases: one will be thePC-12/47 which will come with a mixed glass/steam cockpit. Our goal isto have the aircraft out towards the middle of the year, built to thesame standard as the Kodiak. The second would be the Pilatus PC-12NGwith a fully-fledged custom glass cockpit, but due to the code workrequired, this is going to come in 2023. All our aircraft will benefit from gradual updates and improvementswe will be doing to the Kodiaks, as we learn more about MSFS' SDK andwork around its limitations. There are another two airframes that we are looking to bring intoMSFS under our banner before and after the PC-12, but we will withholdtheir names until we are better prepared to reveal them. Source Shop SimWorks Studios at the FlightSim.Com Store
  19. /images/notams/notams21/sws1227/sws1227.jpgThe Kodiak 100 is the ideal bush plane, and there's nobetter place to fly it than in the African bush -- OkavangoDelta. Fortunately, Simworks Studios can supply you withboth. This bundle includes both the SWS Kodiak 100 Series II and theOkavango Delta scenery, offered at a discount over purchasing themseparately. Here are the details about the two packages: /images/notams/notams21/sws1227/bundle4.jpgSimworks Studios - Kodiak 100 Series II for MSFSThe Kodiak 100 Series II is a high-wing, single-engine turbopropaircraft, capable of transporting up to 9 passengers or cargo up to adistance of 1,132nm. Equipped with the Pratt & Whitney CanadaPT6A-34 engine flat-rated at 750shp, the aircraft is capable of takingoff and landing in less than 350ft, enabling it to operate from small,unprepared airstrips all over the world! Created with the help of Daher and real Kodiak pilots, the SWSKodiak comes in four different wheeled variants, featuring 40different liveries, authentic flight dynamics and high quality systemsmodelling! /images/notams/notams21/sws1227/bundle3.jpgFeaturesRealistic flight model Full G1000 NXi integration* Custom air conditioning system Accurate 3D model created from factory CAD data Cargo pod and no cargo pod versions Standard and tundra tires Five different interiors: cargo, passenger, mixed, skydive, summit (executive) High quality sounds recorded from the real aircraft Custom animations: landing gear flex, tail fluttering, working cabin lighting, armrests, air conditioning PDF manual included in add-on folder*NXi supported at the time of release. Newer versions of the NXi may require updates to the aircraft to maintain compatibility. /images/notams/notams21/sws1227/bundle2.jpgSimworks Studios - Okavango Delta for MSFSCreated from the ground up using the best techniques available inMicrosoft Flight Simulator, the SWS Okavango delta is not just ascenery, but an experience like no other! Whether flying, droning ordriving, there is always something to see as the Okavango wetlands areteeming with animals, tourists and safari camps. Features9200 sq. km of scenery with hand-placed wetlands and objects More than 12000 animals spread around the area Nine custom airstrips Six camps modelled in very high detail with building interiors: Abu, Nxabega, Xigera, Chief's camp, Mombo, Guma Many smaller camps and tour groups Multiple helipads scattered around the delta A repaint of the C208 in the imaginary “Safari Wings†livery Two bush trips to fly around the deltaA Rich EcosystemTo faithfully recreate the Okavango ecosystem, we researched thelocations where you are more likely to encounter the various kinds ofanimals. We then proceeded to create tools that allowed us to placemore than 8000 animals in their correct locations veryquickly. Additionally, more than 4000 animals have been placed by handto create some scenic, yet realistic views while overflying the campsand airports. In the Okavango wildlife reserve animals are left with totalfreedom, so be sure to overfly the airports and confirm that noanimals are on the runway before landing! /images/notams/notams21/sws1227/bundle1.jpgVirtual Safari DestinationsNine real-world airstrips have been created in spectacular detail!The rugged airstrips have been reconstructed in the simulatoraccording to their real world counterparts, adding detailed objectsand correcting the vegetation and wetlands around them. The six camps featured in the package are giving detail a new meaning in Microsoft Flight Simulator. Use the drone camera and explore the camp interiors, while tourists are enjoying wildlife or working out. Sit inside your lodge and watch the elephants as rain gently falls on the windows. Bush TripsGo animal spotting in one of the two included bush trips. Flyacross the delta and visit some of the most important areas of thedelta and remember that if you fly straight from point A to point Byou are missing all the fun! Purchase Simworks Studios - Kodiak / Okavango Delta Bundle
  20. /images/notams/notams21/kodi1217/kodi1217.jpgChangelog v1.0.4Reduced P-Factor and propwash on rudderFixed aircraft.cfg entries that prevented ATC from calling out custom tail numbers and airlinesFixed tail flutter happening at speeds over 35 ktsFixed G1000 brightnessAbout the SWS Kodiak 100 Series IIThe Kodiak 100 Series II is a high-wing, single-engine turbopropaircraft, capable of transporting up to 9 passengers or cargo up to adistance of 1,132nm. Equipped with the Pratt & Whitney CanadaPT6A-34 engine flat-rated at 750shp, the aircraft is capable of takingoff and landing in less than 350ft, enabling it to operate from small,unprepared airstrips all over the world! /images/notams/notams21/kodi1217/kodiak1.jpgCreated with the help of Daher and real Kodiak pilots, the SWSKodiak comes in four different wheeled variants, featuring 40different liveries, authentic flight dynamics and high quality systemsmodelling! /images/notams/notams21/kodi1217/kodiak2.jpgFeaturesRealistic flight model Full G1000 NXi integration* Custom air conditioning system Accurate 3D model created from factory CAD data Cargo pod and no cargo pod versions Standard and tundra tires Five different interiors: cargo, passenger, mixed, skydive, summit (executive) High quality sounds recorded from the real aircraft Custom animations: landing gear flex, tail fluttering, working cabin lighting, armrests, air conditioning PDF manual included in add-on folder*NXi supported at the time of release. Newer versions of the NXi may require updates to the aircraft to maintain compatibility. /images/notams/notams21/kodi1217/kodiak3.jpg /images/notams/notams21/kodi1217/kodiak4.jpg /images/notams/notams21/kodi1217/kodiak5.jpgPurchase Simworks Studios - Kodiak 100 Series II for MSFS SWS Okavango Delta scenery is the ideal place to fly the Kodiak and is now on sale See other SWS add-ons
  21. /images/notams/notams21/kodi1217/kodi1217.jpgThe Kodiak 100 Series II is a high-wing, single-engine turbopropaircraft, capable of transporting up to 9 passengers or cargo up to adistance of 1,132nm. Equipped with the Pratt & Whitney CanadaPT6A-34 engine flat-rated at 750shp, the aircraft is capable of takingoff and landing in less than 350ft, enabling it to operate from small,unprepared airstrips all over the world! /images/notams/notams21/kodi1217/kodiak1.jpgCreated with the help of Daher and real Kodiak pilots, the SWSKodiak comes in four different wheeled variants, featuring 40different liveries, authentic flight dynamics and high quality systemsmodelling! /images/notams/notams21/kodi1217/kodiak2.jpgFeaturesRealistic flight model Full G1000 NXi integration* Custom air conditioning system Accurate 3D model created from factory CAD data Cargo pod and no cargo pod versions Standard and tundra tires Five different interiors: cargo, passenger, mixed, skydive, summit (executive) High quality sounds recorded from the real aircraft Custom animations: landing gear flex, tail fluttering, working cabin lighting, armrests, air conditioning PDF manual included in add-on folder*NXi supported at the time of release. Newer versions of the NXi may require updates to the aircraft to maintain compatibility. /images/notams/notams21/kodi1217/kodiak3.jpg /images/notams/notams21/kodi1217/kodiak4.jpg /images/notams/notams21/kodi1217/kodiak5.jpgPurchase Simworks Studios - Kodiak 100 Series II for MSFS SWS Okavango Delta scenery is the ideal place to fly the Kodiak and is now on sale See other SWS add-ons
  22. /images/notams/notams21/simw1213.jpgAviationLads just released the official trailer for the Kodiak! Thewheeled variant is coming on the 17th, with the floatplane to followas a stand-alone product a bit later! The Kodiak 100 is a true workhorse, a STOL-capable aircraft thatcan go to some seriously hard to reach locations. Similar to theCessna Caravan, it will be a great choice for those difficult bushmissions to many dangerous airfields around the world! Source
  23. /images/notams/notams21/sws0115/sws0115.jpgChangelogFurther improved glide ratios and STOL behaviourAdded ski variantDowngraded ski & gear variants’ engine to 80hpAdded floatplane variant with 110hp engine and scythe propellerFixed fogged glass that appeared after SU6Fixed erroneous HUD readouts in spot viewPlease note that this and all other SWS products are currently on sale! Purchase Simworks Studios – Zenith CH701 STOL for MSFS 2020 About The SWS CH701First introduced in 1986, the STOL CH 701 aircraft was developed asan off-airport, short take-off and landing kit aircraft to fulfill thedemanding requirements of both sport pilots and first-timebuilders. With the STOL CH 701, designer Chris Heintz combined thefeatures and advantages of a “real†airplane with the short-fieldcapabilities of an “ultralight†aircraft. The aircraft features fixedleading-edge slats for high lift, full-span flaperons (both aileronsand flaps), an all-flying rudder, and durable all-metalconstruction. /images/notams/notams21/sws0115/zenith-1.jpgPerformanceThe STOL CH 701 was not designed to be just another ‘pretty’ lightaircraft, but was engineered to offer outstanding short take-off andlanding performance, all-metal durability, and unparalleled ease ofconstruction. With form following function, the STOL CH701 looks likea ‘Sky Jeep’, as it is often called by its owners. Popular since 1986, there are hundreds of STOL CH 701 aircraftflying around the world! Not many of the more than 500 STOL CH 701’sflying today can be found at airports – most are operated from shortoff-airport grass fields, in backyard fields and in remote areas. Theaircraft’s all-metal construction makes it suitable for continuousoutdoor storage – providing their owners with continuous cost savings(no hanger or tie-down fees). /images/notams/notams21/sws0115/zenith-2.jpgFeaturesCreated in meticulous detail, the SWS 701 features: Detailed visual model made from factory drawingsRealistic flight model with accurate STOL performanceSounds recorded from the real aircraftDetailed cockpit featuring custom instrumentsDoor and no-door variants in four liveriesA bush trip through New York stateThree airports improved with custom objects and ground texturesLufker (49N)/Spadaro (1N2)Sky Acres (44N)Roxbury Runway (1NK0) /images/notams/notams21/sws0115/zenith-3.jpg /images/notams/notams21/sws0115/zenith-4.jpgNote: The aircraft makes use of the default GNS530 and GTX330 systems. Purchase Simworks Studios – Zenith CH701 STOL for MSFS 2020
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