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  1. Microsoft Flight Simulator is thrilled to mark another momentous milestone made possible by our tremendous community. Since the introduction 27 months ago of the latest version of Microsoft Flight Simulator, we have released 27 robust updates to simmers. All completely free! On 11 November, we celebrated our 40th Anniversary with the release of the Microsoft Flight Simulator 40th Anniversary Edition. And, today we are excited to announce that more than 10 million pilots have enjoyed the beauty, awe and wonder of the world available in Microsoft Flight Simulator across Windows/PC, Xbox Cloud Gaming and Xbox console. We would not have reached any of these milestones without the continued support of our amazing community and their ongoing engagement and contributions. Because it¡¯s a day for celebrating numbers, we want to share a few more impressive accomplishments of our community: 500 million flights 40 billion miles flown Equivalent of 10 million trips around the Earth Equivalent of 200 round trips from Earth to sun And we're just getting started! We have exciting plans for 2023 and beyond. Join the 10 million pilots in Microsoft Flight Simulator today! The sky is calling! Microsoft Flight Simulator is available for Xbox Series X|S and PC with Xbox Game Pass, PC Game Pass, Windows, and Steam, and on Xbox One and supported mobile phones, tablets, and lower-spec PCs via Xbox Cloud Gaming. Source
  2. /images/notams/notams22/msfs1111.jpgToday we will be releasing the free 40th Anniversary Edition updateto Microsoft Flight Simulator. This is the biggest update to MSFSsince its initial release in 2020, and it has been a huge labor oflove and source of pride for the development team. To our millions ofloyal fans and sim pilots, from those who have been with us since thestart with MSFS 1.0 way back in 1982, to those who embarked on theirfirst simulated flight with the latest version in 2020, thank you forbeing part of this journey with us. The sky is calling! The 40th Anniversary Edition update will be released at 8am PST(1600Z) on Friday. Seethis chartfor the release time in various different global cities. The size ofthe update will be about 22 GB (for Premium Deluxe) and users willrequire 40 GB of free space. Release notes will be made available atlaunch time, as will an update to our Known Issues list. Microsoft Flight Simulator 40th Anniversary Edition Includes:A true-to-life airliner, the Airbus A310-300.Seven renowned historical aircraft: the 1903 Wright Flyer, the 1915 Curtiss JN-4 Jenny, the 1927 Ryan NYP Spirit of St. Louis, the 1935 Douglas DC-3, the beautiful 1937 Grumman G-21 Goose, the 1947 Havilland DHC-2 Beaver, and the famous 1947 Hughes H-4 Hercules "Spruce Goose," the largest seaplane and wooden aircraft ever built.Four classic airports, including the Meigs Field in Chicago, a traditional home airport for the Microsoft Flight Simulator franchise.The 40th anniversary edition also features, for the first timesince the platform's 2006 release, helicopters and gliders thatperform with life-like realism. Microsoft Flight Simulator 40th Anniversary Edition is availablenow as a free update for existing players on Xbox Series X|S and PCwith Xbox Game Pass, PC Game Pass, Windows, and Steam, and on Xbox Oneand supported mobile phones, tablets, and lower-spec PCs via XboxCloud Gaming. Source
  3. Microsoft Flight Simulator is celebrating its 40th anniversary and will shortly be releasing a 40th Anniversary Edition. On twitter Microsoft has been soliciting people to share their first sim experience. FlightSim.Com has been around for about 2/3 of that time and I'm sure people here have such memories...share them here! Microsoft Flight Simulator 40th Anniversary Edition Announced flightsimulator.com
  4. /images/notams/notams22/wuxi0929.jpgCanada is filled with a plethora of sights to explore from the air:magnificent urban architecture, wave-battered northern coastlines, andvast sweeps of tundra, glaciers and towering peaks. Microsoft FlightSimulator’s World Update XI invites simmers to explore this massive,diverse country, presented in the highest resolution and fidelityyet! In creating World Update XI: Canada, the Microsoft Flight Simulatorteam processed troves of its latest geospatial data, including digitalelevation models, satellite imagery, and aerialphotography. Complementing the data, models and imagery, the updatehighlights 12 urban regions enhanced with the latest photogrammetrydata and features 87 hand-crafted points of interest. World Update XI: Canada is available FREE to all owners ofMicrosoft Flight Simulator. Simply update your account, download WorldUpdate XI from the in-game marketplace, and prepare to be enchanted bythe sights of Canada from the air! TIN CITIESHalifaxSherbrookeAbbotsfordSaskatoonTorontoMontrealReginaCalgaryVictoriaSt. CatharinesLavalVancouverPOIS (POINTS OF INTEREST)A. Murray MacKay BridgeAbsolute WorldAlex Fraser BridgeAlexandra BridgeAmbassador BridgeAngus L. Macdonald BridgeBanff Springs HotelBasilica of Notre Dame du CapBig Nickel, Sudbury, ONBiodomeBishop’s Falls Trestle BridgeBloedel ConservatoryBurrard Street BridgeBurton BridgeCabot Tower CanadaCambridge Bay Radar StationCanadian High Arctic Research StationCanadian Museum for Human RightsCape Bonavista LighthouseCape Enrage LighthouseCape Forchu LighthouseCape Spear Lighthouse National Historic SiteCardston Alberta TempleCarleton Martello TowerChateau FrontenacChateau Lake LouiseCitadel Hill (Fort George)Cloudraker SkybridgeColumbia Icefield SkywalkCommonwealth StadiumConfederation BridgeCraigdarroch CastleDavid Dunlap ObservatoryDeh Cho Bridge, Northwest TerritoriesDiavik Diamond MineEsplanade Riel BridgeFiggaurd LighthouseFirst Nations University of CanadaFogo Island InnFortress of LouisbourgGeorges Island National Historic Site (POI+ additional lighthouse)Great Wolf LodgeGreen Island LighthouseHabitat 67Hartland Covered BridgeHatley Park National Historic SiteHaut-fond Prince LightHell’s Gate AirtramInco SuperstackJacques Cartier BridgeL’Anse aux MeadowsLegislative Assembly of British ColumbiaLethbridge ViaductLions Gate BridgeMaugher Beach LighthouseMaxville Water TowerMontmorency Falls Suspension BridgeMontreal BiosphereMount Royal CrossOcean Science CentreOlympic StadiumOur Lady of Victory Catholic ChurchParliament of Canada, House of CommonsParliament of Canada, Peace TowerParliament of Canada, East BlockPeace BridgePeggy’s Point LighthousePierre-Laporte BridgePinawa Dam Provincial ParkPlayground of the GodsPoint Abino LightPrince of Wales HotelPrince of Wales Tower National Historic SiteQuébec BridgeR.C. Harris Water Treatment PlantRegina Legislature BuildingRogers PlaceS.S. Klondike National Historic SiteSaint Jude’s Anglican CathedralSamuel de Champlain BridgeSeal Island BridgeSkylon TowerSpirit Catcher SculptureSt. Thomas’ Anglican ChurchThe Centre of CanadaThe One, TorontoThousand Islands BridgeTrent-Severn Waterway National Historic Site of CanadaWorld’s Largest AxeAIRPORTSCYBD – Bella Coola AirportCYCG – Castlegar AirportCYDA – Dawson City AirportCYDF – Deer Lake AirportCYFB – Iqaluit International Airport9 EXCITING MISSIONSThree bush trips (Vancouver Island, Newfoundland, and the Canadian Rockies)Three landing challenges (Castlegar, Barkerville, and Calgary)Three discovery flights (Vancouver, Montreal, and Toronto).Source
  5. /images/notams/notams22/msfs0909.jpgThe full release of Sim Update 10 is on its way, slated for nextweek! While we are pinpointing the exact day of release, our team iscurrently adding in our final changes and updates for SU10. Beta userscan expect one final test build coming shortly. We have also beenclosely working with NVIDIA regarding our DX12 optimizations and weplan to release SU10 in conjunction with an NVIDIA driver update thatwill help one of the first issues our Beta users discovered (graphicalglitches and artifacts). It’s been incredibly helpful to have so many community members testBeta builds with us, so thank you for everything. We are excited forthis release and looking forward to what’s next – World Update 11:Canada, and the 40th Anniversary Edition (Sim Update 11)! You willfind an updated Development Roadmap below. Source
  6. /images/notams/notams22/msfs0825.jpgMicrosoft Flight Simulator Celebrates gamescom with Its First-EverCity Update and Shares New Details for Its 40th AnniversaryEdition. To celebrate the return of Gamescom, Microsoft Flight Simulator hasreleased its first-ever City Update today featuring five brand-newphotogrammetry German cities: Hanover, Dortmund, Dusseldorf, Bonn, andCologne. Simmers will even be able to spot the famous Koelnmesse, hometo the renowned gamescom show. This free update can be downloaded fromthe in-sim marketplace right now. Furthermore, the Microsoft Flight Simulator team revealedadditional details about the upcoming release of the exciting 40thAnniversary Edition. It will be available for free on November 11,2022 to those who own Microsoft Flight Simulator or Xbox Game Passmembers and will feature, for the first time since 2006, helicoptersand gliders, the most requested enhancements by our community. Inaddition to the helicopters and gliders, we will introduce anotherhighly-requested community feature: a true-to-life airliner, thesophisticated Airbus A310 where nearly every single button works justas expected. We are also celebrating the storied history of aviation with sevenfamous historical aircraft in the Microsoft Flight Simulator 40thAnniversary Edition. These aircraft include the 1903 Wright Flyer, the1915 Curtiss JN-4 Jenny, the 1927 Ryan NYP Spirit of St. Louis, the1935 Douglas DC-3, the beautiful 1937 Grumman G-21 Goose, the 1947Havilland DHC-2 Beaver, and the famous 1947 Hughes H-4 Hercules (thelargest seaplane and largest wooden plane ever made), also known asthe Spruce Goose. We are also adding four classic airports, including the Meigs Fieldin Chicago which is a traditional starting airport for the MicrosoftFlight Simulator franchise. It is an exciting update full of aviationhistory to celebrate our community and the beauty of aviation! In summary, the 40th Anniversary Edition will bring: 4 classic commercial airports10 glider airports12 new aircraft14 heliports20 classic missions from the franchise’s pastWe hope you’ll check out the City Update 01 (German cities)available today and follow along as we get ready to bring you theMicrosoft Flight Simulator 40th Anniversary Edition on November11. The sky is calling! Source
  7. /images/notams/notams22/msfs0819.jpgAugust 18, is the two-year anniversary of our release on PC, andwhat a busy day it was! Earlier this morning, we launched the thirdplane in our series of Famous Flyers, the v-tail Beechcraft BonanzaV35. We also hosted another of our Dev Q&A sessions with Jorg, Seb,and Martial. If you missed it, you can watch the videohere(Twitch only for now, YouTube version coming tomorrow). One highlightof the livestream was the reveal of the next World Update: Canada! [update: Youtube now available:] Finally, Jorg announced that we have made the difficult decision todelay the release of Sim Update 10 for approximately two moreweeks. This will give the developers additional time to resolve someissues reported by our community beta testers, especially concerningPC performance. Thanks to you, all our players, for making the last two years sospecial for the flight sim community. We look forward to sharing moreaviation adventures with you for many years to come! --MSFS Team Feature Discovery SeriesWatch Matt Nischan, Founder and lead architect at Working TitleSimulations, chat about the Garmin G1000 NXi and how it will beincorporated into Microsoft Flight Simulator, plus all the new updatesand features included in the Sim Update 10 release! Source
  8. Can you believe it? Microsoft Flight Simulator (aka MSFS 2020) was released two years ago today. This new version of the sim has certainly revived interest in computer flight simming and changed the way we looked at the virtual world. It's come a long way in the two years since that initial release and as an on-going project still has a lot to come in the future. Read the release announcement
  9. /images/notams/notams22/fs0617.jpgLast weekend, the Microsoft Flight Simulator team was proud to joinour colleagues in presenting at the Xbox & Bethesda Games Showcase. Incase you missed it, here are the highlights for MSFS: Microsoft Flight Simulator 40th Anniversary EditionA free upgrade to all current MSFS players launching in November 2022.New additions include the introduction of helicopters and gliders to MSFS and the return of some fan-favorite planes from FS2004 and FSX such as the Douglas DC-3, Airbus A310, de Havilland Canada DHC-2 Beaver, Wright Flyer, and — in partnership with the Smithsonian National Air & Space Museum — the Ryan NYP (“Spirit of St. Louisâ€).D77-TC PelicanAvailable now as a free addon from the in-sim Marketplace, MSFS players can fly the iconic dropship from the Halo franchise. We collaborated with 343 Industries, the developers of Halo Infinite, to simulate this famous science fiction aircraft in the most realistic way possible.You can read more about the 40th Anniversary Edition and HaloPelican here. Additionally, on June 14th, we released the next entriesin our World Update and Local Legends series. World Update X: USA and US TerritoriesAvailable now as a free addon from the in-sim Marketplace.Includes new photogrammetry cities, four new hand-crafted airports, 87 new Points of Interest (POIs), plus new landing challenges, discovery flights, and bush trips.More information about World Update X can be found here.Local Legend V: Beechcraft Model 18Developed for Microsoft Flight Simulator by Carenado, the “Twin Beech†is a robust and versatile plane designed by American aircraft manufacturer Beechcraft in the 1930s.Available now from the in-sim Marketplace for USD $14.99.More information about the Beechcraft Model 18 can be found here.We will soon begin public testing of our next major update, SimUpdate 10, which is currently slated for release in August. If youwould like to help the development team by testing this update andreporting any issues you encounter, please watch this space forinformation on how to join the public test. SDK UpdateRoadmap:Sim Update 10: Terrain & Weather Radar Drawing APIs NavData API Aircraft Editor V2 Game rendered in a window in the DevModeDevMode:The console is now dockable in DevMode, and can be made opaque/transparent just like any other window.Scenery Editor: We fixed the TIN color correction that was not correctly applied during editing. We fixed an issue with third parties’ airports without runways.Source
  10. /images/notams/notams22/msfs0614.jpgThe 40th Anniversary Edition, a completely free offering for thosewho already own Microsoft Flight Simulator or play it via Xbox GamePass, is a comprehensive celebration of the franchise with both atribute to our past as well as an introduction to new and highlyanticipated aircraft types. The nod to the past will re-introduce some classic airports andseveral of the most famous planes from earlier versions includingMicrosoft Flight Simulator X and Microsoft Flight Simulator 2004: ACentury of Flight! We have also listened to our community and will incorporate themost requested aircraft types: helicopters, brought to life with anall-new Fluid Dynamics Simulation, gliders that allow you toexperience the planet in a totally unique way and a highly detailed,true-to-life airliner! Here is just a small sampling of what simmers will find in theMicrosoft Flight Simulator 40th Anniversary Edition: Historical Aircraft:Wright FlyerRyan NYP (“Spirit of St. Louisâ€)Douglas DC-3De Havilland Canada DHC-2-BeaverHelicopters:Bell-407Guimbal Cabri G2Gliders:DG Flugzeugbau LG8-18DG Flugzeugbau DG1001E neoTrue-to-Life Airliner:Airbus A310Many of these aircraft were made in collaboration with the bestthird-party developers including iniSimulations, MilViz, Bluemesh,Aeroplane Heaven, and others. Source
  11. /images/notams/notams22/mave0525.jpgBecome a Top Gun Pilot in Free Expansion Available Today. We are thrilled to announce that, today Microsoft Flight Simulatorreleased the long-awaited "Top Gun: Maverick" expansion. Develop theskills required and navigate the complexities encountered by actualTop Gun pilots in authentic locations including the most challenginglanding – on an aircraft carrier. This offering will push yourpiloting abilities to the limits—and beyond. The "Top Gun: Maverick" expansion contains: A "Top Gun: Maverick Edition" livery for the F/A-18E Super Hornet.Three training missions for the Super Hornet that will allow you to master radical flight maneuvers including unrestricted take-offs, split S maneuvers, and low altitude, high-speed maneuvering through complex terrain.Five high-speed, low-level challenges that require utmost skill to navigate just above mountains and traverse through canyons.A carrier deck landing challenge, one of the most demanding operations in the world of military aviation.A never-before-unveiled hypersonic aircraft that can attain speeds of Mach 10 and altitudes greater than 150,000 feet above sea level.A mission to roar into the stratosphere.Enjoy this free update! Source
  12. /images/notams/notams22/msfs0517.jpgWorld Update IX brings Italy alive for Microsoft Flight SimulatorUsers with enhanced, rich detail and immersive activities that willtake you into the region's grandeur. You must be running Microsoft Flight Simulator version 1.25.9.0 todownload and install World Update IX: Italy. Fly throughout the historic cities of Rome and Venice, soar aboveMediterranean coastlines, and navigate throughout sheer-faced peaks,all rendered in lifelike realism with World Update IX. The MicrosoftFlight Simulator team has refined this area with the latest geospatialdata available, including digital elevation modeling, aerial andsatellite imagery, and triangulated irregular network (TIN) modelingof 20 cities, including Rome, Naples, Venice, and Milan. GayaSimulations handcrafted four airports: Palermo Airport (LICJ) inSicily, Sondrio Airport (LILO) in the southern Tyrol, Marina di CampoAirport (LIRJ) on Elba Island, and Bolanzo Airport (LIPB) in thesouthern Tyrol, and Orbx Simulation Systems enhanced the detail of 100others. Gaya Simulations created 94 points of interest in Italy and 11in Malta for World Update IX, and Perfect Flight built nine activitiesto grant users a wide range of immersive experiences: three bushtrips, three discovery flights, and three landing challenges. World Update IX: Italy is available FREE to all owners of MicrosoftFlight Simulator. Ensure that your simulator is updated, downloadWorld Update IX, and then lift into the sky and explore all the beautyand intrigue that Italy has to offer from above! Source
  13. /images/notams/notams22/msfs0506.jpgThank you for providing feedback since the release of Sim Update 9!At this time, we are hard at work on a patch that will fix some of theemerging issues we have seen this past week. We are excited to sharemore details and patch notes soon. We thank you for your patience andhelp to improve the sim with us every step of the way. SDK UpdateRoadmap: Sim Update 10: Terrain & Weather APIs. Aircraft Editor V2. Game rendered in a window in the DevMode.General: The team is actively working on several issues & crashes reported after Sim Update 9's launch. We are working on our samples, listing them and evaluating which ones can be improved, revamped, and which new samples should be added to the SDK. If you have an idea what could be improved, please let us know on DevSupport!DevMode: We reworked the windows opacity system to make it simpler & more consistent. We fixed an issue on the console that caused items to overlap when the window was resized. Visual Effects Editor: We took some time to clean the code – no new features should be expected on this editor in the short term. Scenery Editor: We fixed the SimObjects incorrect scale that was reported on DevSupport. We removed useless text in the scenery object properties window. We fixed an issue where airports did not load when they were close to an independent projected mesh. WASM: We integrated our new Visual Studio WASM Debugger Extension to the SDK distribution. SimConnect: We fixed the SimObject data request creation process.Source
  14. /images/notams/notams22/xbox0427.jpgAvailable now! The Microsoft Flight Simulator team is excited toannounce the latest release in the Famous Flyers series of aircraft -the incredibly detailed Gee Bee Model Z and Model R-2 Super Sportsterbundle. Here is the official trailer video:
  15. /images/notams/notams22/su90426.jpgRelease Notes 1.25.7.0Also includes versions 1.25.5.0 and 1.25.4.0 Beta Versions. If you are playing on PC, some packages in your community foldermay not have been updated and, as a result, may have an unexpectedimpact on the title’s performance and behavior. Please move yourcommunity package(s) to another folder before relaunching the title ifyou suffer from stability issues or long loading times. A new Spotlight Event landing challenge is available for you to fly, featuring the Cessna 172 Skyhawk landing at Kingston Airport in Nevada.CFD simulation is now available on the Cessna 172 Skyhawk G1000 and can be enabled by aircraft creators.New FXs added to the F/A-18E/F Super Hornet. Experimenting G force now triggers wingtips & wing vortex. You can also discover the vapor cone as you break the sound barrier. High speed and low altitude will also interact with the environment over snow, dust & water.General Bug FixFixed a silent crash when launching the title directly from the shortcut without having the Steam client openFixed missing legs in the bush trip briefing screen when the user had a save from a previous updateFixed missing text for “Delete from Xbox Cloud storageâ€Accessing the EXIT POS X/Y/Z simvars should no longer crash the titleFixed Short Stuff achievement unlockingImproved compilation time for WASM modules at first bootFixed font issues in the in game panelsFixed mouse cursor that remained in resize mode in specific states (pausing the game for example)Fixed extremity Dead Zone and Reactivity Settings not saving on XboxFixed cursor issues in cockpit and in devmodeFixed VR controllers not working when using Legacy interaction systemFixed the RTC for the Robin DR400 and the Boeing 747-8 IntercontinentalFixed the Autopilot behaviorFixed Heading selectStabilitySeveral crashes have been fixed across the titleOngoing performance optimization workFixed parsing of XML gauges on Xbox that prevented the correct loading of some filesNavigation/TrafficAI aircraft will no longer get expedite requestsILS can now be received when the aircraft is slightly below the antennaChanged the way we handle several ILS on the same frequency (better handling of opposite runways having the same ILS frequency)WeatherFixed popcorn clouds are present over a clear sky in Live WeatherReduction of clouds banding that appear at close rangeProperly save and load cloud density from WPR filesCorrected error in ISA pressure formula application to weather atmosphere that was causing errors in the QNH to pressure altitude relationship, especially at high field elevationsFixed issue where altitudes below sea level could report incorrect ambient pressuresAudioSwitched to Azure Neural Text-To-Speech technologyFixed attenuation distance in cockpit for AI SimObjects using legacy wavedata pipelineActivityIt's now possible to delete flight files from the cloud storageFixed extra flight saved after landing at an airport after ‘continue’Fixed "Look Ma, no hands!" achievementPlanesGeneralDoubleHorizontalGauge and DoubFixed values shown in the Fuel in-sim panel when setting one of the sliders to 0%leVerticalGauge can now receive valuePrecision tag from panel.xmlFixed ice continues to accumulate on aircraft’s windshield after Icing Effect is set to OffFixed an issue that caused text to render incorrectly with certain fontsAdded an optional settings to camera.cfg files allowing to change the distance between the external camera and the planeAdded capability to send multiple arguments to JS views (with H events) from the xmlAdded Subtract keyword support (typo) in panel.xml parsingRename cameras NodeToHide parameter with better naming : VarToggleOn a turbine engine, you can now adjust the maximum rate at which N2 progress (below low_idle_n2)Fixed empty CG Position does not reset to default when reset button is pressed in the weight and balance menuCorrected an issue that prevented a tooltip from showing on the light controls of floaters planeCorrected an issue that caused the windshield icing to be unaffected by the icing optionsChanged FuelSystem Tank level SimVars to be settableCorrected an issue which would sometimes cause the fuel & payload page to incorrectly calculate the fuel load of some tanksAdded missing inputs for NAV3 & NAV4 to match their NAV1 & NAV2 counterpartsAdded new parameters for better control of the new propeller simulationImproved the debug information for the new propeller simulationNew debug feature for easier debug & adjustment of aircraft stall behaviorsImproved debug information for debug & adjustment of aircraft moment of inertiaFixed problem with FLCH and planes that are using the new propeller systemImproved aircraft force debug visualization to visualize soft body fuselage rigidity simulationAdded new simulation of fuselage rigidity impact on aerodynamics (soft body simulation)Improved information on Debug Aircraft Engines debug window and fixed an issue with some data on fixed beta aircraftChange overspeed limit based on the reference speed above mach2.5 : max speed is considered as EAS and not IAS (only above M2.5)Corrected QNH formula application to align with atmosphere ISA fixesMore...
  16. /images/notams/notams22/msfs0422.jpgThank you to everyone who submitted or upvoted a question in theforums for our upcoming Dev Q&A! We are taking a look now and arelooking forward to chatting with you next week, April 27th at 10:30amPT (1730Z) on Twitch. As we near the end of our Sim Update 9 Public Beta, we will providean update at the end of the week on how to transition smoothly betweenyour Beta build and the public SU9 build next week for eachplatform. We hope you enjoy Sim Update 9 next Tuesday, as well as therelease of our next Famous Flyers, the Gee Bee R2 and the Model Z. SDK UpdateRoadmap: Here is a glance at the team's current work, and a list offeatures that will be made available on the upcoming update. Sim Update 10Terrain & Weather APIsAircraft Editor V2Game rendered in a window in the DevModeGeneral: The flighting for Sim Update 9 is almost over. Yourfeedback on DevSupport allowed us to investigate & fix severalcritical issues. Thanks for all your time and your greatengagement! DevMode: We fixed potential issues in the Replay tool.We're polishing the "Game rendered in a Window" feature and it will be available in the next Sim Update.Visual Effects Editor: We fixed the double scroll-down bar in SimVar unit dropdown menu.We fixed the multiplayer contrails that were no longer visible on Sim Update 9.Aircraft Editor: We have removed the Debug windows from the Aircraft Editor, allowing you to access them without opening an aircraft project first. You will soon be able to find them under "Options > Debug drawing > Aircraft".We are still polishing the new Aircraft Editor. A first version will be made available ASAP!WASM: We are polishing the Weather & Terrain APIs and creating samples to help you understand the usage. SimConnect: We fixed FacilityGetAirportList. Source
  17. /images/notams/notams22/msfs0415.jpgA new build is now available for SU9 Public Beta testers! Yourfeedback has been instrumental in this build and we thank you againfor all your help! SDK Update General: We would like to thank all of you for your excellent feedbackabout the ongoing Sim Update 9 flighting. It has enabled us toinvestigate & fix several important bugs in advance of release. Pleasekeep on reporting what you encounter on DevSupport - and please don'tforget the "SU9" tag! DevMode: We are polishing the new feature which renders the game in anImGui window at the center of the screen. We are currently adding"default layouts" for each editor to offer you a well-organizedDevMode to suit your needs Of course, you will always be able tore-arrange windows! Visual Effects Editor: We added labels for GraphParameter node properties. Project Editor: We are changing the Undo/Redo system to avoid potential crashes. Aircraft Editor: We fixed the Aircraft Editor corruption issues upon saving (FUEL_SYSTEM section). WASM: We fixed an issue that could lead to a crash during the module compilation stage. We refined our work on the Terrain & Weather radar API. We started working on the NavData access API. SimConnect: We're currently refactoring the SimConnect input system.Source
  18. /images/notams/notams22/msfs0408.jpgWe are one week into our public Sim Update 9 Beta testing and yourfeedback has already led to an improved build which came out this pastTuesday. We anticipate more updates during Beta testing and continueto work through your reports. A huge thank you to those who have takenthe time to help us in this endeavor! Below, you will find a brand new version of our FeedbackSnapshot. We are now taking a three-layers approach to how we gatheryour feedback as well as present back to you what we are workingon. Those layers are: Active Development - This is a selection of some of the items we are currently working on. In it, we will reference different wishlist or bug item numbers that may be associated with it.Bugs and Wishes - Past 3 Months: These lists indicate which items have been created and voted on the most just within the last three months. While lifetime votes are important for the overall scope, we want to know what your current bugs/wishes are.Bugs and Wishes - Lifetime Votes: You will be the most familiar with this section as it details the highest voted bugs and wishlist items overall.We are always looking to improve how we communicate, and would loveyour feedback on this new process. Thank you! Source
  19. /images/notams/notams22/msfs0401.jpgWe are excited to announce our next testing opportunity will beavailable soon for Sim Update 9. Our main focus for this beta is: Checking stability and performanceTesting against the release notes to confirm accuracyIdentify any regressions that may have taken place due to code changesProviding an opportunity for 3rd party developers to test their products in a beta environmentPlease remember this opportunity is for those who wish to providefeedback on the current state of the build, not for a sneak preview ofthe final build to be released at the end of April. Our goal is to fixany regressions you report as quickly as possible but note that somebugs may be prioritized for a later update as we will not be able tofix every report found during the beta window. The Sim Update 9 Beta will be available to join in the next fewhours, and the build will be available to download at some pointduring the day on April 1st. To join this public test, please see theinstructions below for your preferred platform. What To Know Before You Join MS Store PC Users: There is always a risk that you may have tore-install the sim when joining/leaving a flight, so please keep thisin mind before participating. When the flight ends, we ask that youmanually remove yourself from the Preview. By doing so, you will getan update to MSFS with the latest public build. If you do not removeyourself from the group, we plan on automatically removing everyone onMay 3rd. At that point, you will get an update to MSFS with the latestpublic build. If you have MSFS content installed completely on a custom path, youwill have a much lower chance that a full re-install will be necessarywhen the update is officially released. However, if your sim contentis installed in the default path selected by the in-game contentmanager, you may have to reinstall the whole sim when moving from thetest build to the public build. We recommend that those who wish totest with us ensure your sim content is located in a custom pathbefore joining the flight to avoid full reinstallations in the future(Details on how to do this can be found here.) The best set up wouldbe for your store app to live on the default C: drive and sim contenton a custom drive. Please remember if you decide to join the Beta and install thebuild, you will likely have to re-install your sim if you wish toleave the Beta before it ends. There will be a public forum area to submit feedback and test therelease notes on Friday, April 1st, so please stay tuned untilthen. Source
  20. MSFS on Xbox Cloud Gaming - Flying from the Cloud?By twotonemurphyMicrosoft Flight Simulator is nowavailable via Xbox Cloud Gaming. Not long ago, I covered 2 othersimilar options, which were "Remote Play" where you connect back toyour Xbox console to play as though you were actually at your Xboxalbeit remotely, and Cloud Gaming, where you sign up for a PC in theCloud and run whatever you liked including MSFS from it. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-06.jpgSo, what is Xbox Cloud Gaming? And is it any good? Who is itintended for? How does it compare to those other offerings? Why am Igiving myself all these questions to try and answer? Well, let's tryand get some of those questions out of the way... /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-02.jpgWhat is Xbox Cloud Gaming?Well, it's actually been around for about 6 months now, and isstill in Beta form. By signing up to Xbox Game Pass Ultimate (more onthat later), using a compatible device and meeting some hardware specrequirements, you can stream various games directly from the MicrosoftCloud. Microsoft Flight Simulator was just added on the 1st of March2022 as one of those games. Just like Netflix, you are streaming thevisuals back rather than needing to worry about the compute powerneeded to run it natively. In simple terms, Xbox Cloud Gaming lets you play MSFS withoutneeding an expensive PC or the latest Xbox to do so. What do I need to use this?Well, there's only four things really. Let's go through themquickly one by one. First up, you will need a decent internet connection. Goes withoutsaying really, that you will be pulling your hair out unless you havea good speedy connection and it's stable. All the power to stream thegame is via your internet, so the usual things apply here such aswired rather than wireless if possible, and close anything else thatmight be running taking up bandwidth. 20 Mbps or higher is suggestedby Microsoft but I'd suggest 30 Mbps at a minimum. Second, is a Xbox Game Pass Ultimate subscription. There's no wayaround this, this is a must have to get up and running. However, thegood news is that you can pretty much try before you buy, well you canfor £1 at least, for the first month before moving to theregular price of £11 per month. For this, you get access to theever growing library of Cloud Games, other Xbox related benefits andof course save on the initial cost of buying the game in the firstplace. MSFS Game of the Year Standard Edition costs £60 whichyou now get access to play for nothing by signing up for the Game PassUltimate subscription. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-08.jpgThird is a supported device. Without getting into detailed hardwarespecs, to simplify, can your device run the latest modern browser - beit Edge, Safari or Chrome? If so, you're probably in business. Formobile devices, can it run the latest OS for your device? If so,again, very likely you're all set. For specific breakdowns onsupported devices check here on system requirements. Finally, and just as important as the above is an Xbox Bluetoothcontroller. Don't be fooled here - not all Xbox controllers areequal, some still currently on sale use a Wireless protocol to connectto the console; more recent controllers now use Bluetooth. XboxBluetooth controllers basically let you connect them to non-Xboxhardware, so a must-have for our needs here, and these can be pickedup easily, if you can spare the hit of £55 on your wallet. Ok, so what's the benefit of Cloud Gaming?Great question and like anything really, there's pros andcons. Without sounding too much like a sales guy, the pros are: Power is not your problem anymore: with all the processingand compute power needed to run MSFS being on the Microsoft Cloud, youonly need a lightweight device yourself to be able to stream it. Somobile phones, tablets, Xbox One and even old computers, once theymeet a minimum spec, can benefit from Xbox Cloud Gaming.Mobility: prior to this, the main way to get into the skywith MSFS was to possess either a PC that could handle it or an XboxSeries X or S. With access now on your tablet or phone, you could fireit up on your daily bus commute! Yes, be that guy!Availability: Perhaps you've an older PC or Xbox One lyingaround, or a second machine that happens to be a Mac that you alwayswished you could use for MSFS. Or maybe you are travelling withnothing but your work laptop? All of which can now get you up into theskies with MSFS - with nothing to install to get this working, excepta supported browser and a fast internet connection, in just a fewclicks.Ease of use: there's no settings you can fiddle withhere. There are no add-ons to worry about. There are no updates toinstall. Microsoft for better or for worse, now controls allthat!For the cons, well there are some and I will cover them shortly. Right, with all that background out of the way, and safe in theknowledge I'm exceeding all the specs, time to fire up MSFS using XboxCloud Gaming on a three-year-old Mac; let's see what it can do! To get started, after signing in at xbox.com/play you are greetedwith the library of games on offer. Clicking on MSFS does a quickcheck that you indeed do have all the requirements, including aconnected controller, before loading into the sim after a brief splashscreen. For those familiar with MSFS, all the usual loading pages doappear including BlackShark, syncing data & checking for updatesetc. Boot up time for the sim took just slightly over 2 minutes - afar cry from the typical 5 mins + I'm used to on PC. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-04.jpgFlying in the clouds, from the cloud. I'm really sorry about that. At the main menu, and jumping straight into General Options, comesthe first sign that things are different. There's no ability to changeanything graphic wise, which was a bit disappointing as I was hopingto "push all she's got" from my fast broadband connection. Basically,you are getting the resolution & experience that's pre-determined foryou. All other aspects however, are as you would expect from a vanillaMSFS experience, such as the Marketplace, and the full multiplayerexperience. No community folder to use here, but thankfully itemspurchased via the in-sim Marketplace that you might have made aresynced and available. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-01.jpgThou shalt not have any settings! Onto The Flying!One interesting change comes at the World Map. To enter an ICAO, itbrings up a new input box allowing you to use your keyboard to enterthe letters. Once loaded into the cockpit, it reverts to an extremelyfamiliar experience if you've ever used the Xbox version. You use thecontroller for pretty much everything, keyboard shortcuts don't workhere at all. Immediately, I can notice the resolution. There's nodeveloper mode nor game bar here, so tough to tell FPS. To my eye, itappears to be 1080p at a constant 30fps. In other words, far below themaximum experience possible from MSFS, smooth yet heavily optimised. Afew short flights later, well the experience is....in a word....fine,no input lag and again, mirroring the Xbox experience. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-09.jpgInput box to use local keyboard to enter ICAO /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-05.jpg1080p experience Time to give it even more of a challenge and load in Heathrow for aflight down The Thames into the heavily congested (or cough, stutterinducing) London City area. As well as the scenery, there were loadsof nametags in the area to join me. Technical term here I think, istrying to break it! And well....I failed! Flying over London Bridge,the O2, London Eye and between the skyscrapers, there wasn't a stutterto be had. But then again, if you were to reduce the resolution on anymachine, surely it will ease the load and produce betterperformance. And that's what's happening here. I found the visualssoft, muddy and murky, clearly optimised for a low to medium levelexperience and set at a bar to perform for those only just meeting thelowest of compatibility settings. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-07.jpgStutter free! So how does this compare with other similar offerings?Well, the nearest comparison is ,whereby you can connect back to your home Xbox Series X/S and play asthough you were physically at that machine. You are streaming fromyour home Xbox with this versus streaming from the Xbox Cloud platformnow. And with Remote Play, while your mileage may vary, for me it wasbetter, simply because you are in control of more things. You canbetter avail of possessing a faster home connection, and indeed changeand tweak settings both on your home Xbox and the Xbox app more than ispossible here with Xbox Cloud.Compared to the called Shadow I covered not so long ago, where essentially youpurchase a monthly subscription to use a cloud based PC where you cando anything you wish to it; running MSFS on that and streaming it backto you via a dedicated app, gave a superior experience. I wasreceiving around 30fps on 4K with the further potential to connect myown HW peripherals via USB to it. However, it was at a cost - namelybeing 3 times the price of the Xbox Game Pass Ultimatesubscription. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-03.jpg30 FPS on 4K using Shadow So, to close this out, would I recommend Xbox Cloud Gaming for MSFSand does this have a place for a certain type of simmer? Well, going into this review, I would have said - yes. Itabsolutely has a place - especially for those that are interested tosee what MSFS is about and don't want the initial outlay of costlyhardware such as a Next Gen Xbox Series X/S or indeed PC to do so. The best MSFS experience hands down is on PC. For a greatexperience, choose Xbox. With this, you have an option number 3, whereit provides you with an avenue for the most casual of gamer to exploreour awesome sim, due to the low barrier to entry and potential to workup to running natively on more dedicated hardware. And while this is all true, I remain confused. Specifically aboutthe need for Xbox Game Pass Ultimate in its current form. If you think about it, an Xbox Game Pass would really only be ofinterest to current Xbox or PC users. Both of which may already beable to run MSFS natively, which even at a medium level would offer abetter experience. Which leads me to the question I'm struggling with: Is this just an option for the same addressable audience since theXbox release? At present, I'm unsure why anyone that doesn't already have an Xboxor PC would buy such a subscription. Perhaps, this could be much moresuccessful if Microsoft were to decouple the Cloud Gaming offeringfrom the Xbox Game Pass offering to attract new gamers to MSFS. To wrap up, MSFS on Xbox Cloud Gaming can (in my opinion) serve apurpose but it's very much a niche one, and at present may not attractas wide an audience as Microsoft is possibly hoping for. Nevertheless,I will watch this space closely to see how it evolves further, asthere's no doubt this is the future of gaming. In the meantime, I'll never leave the house again without my Xboxcontroller just in case. /images/reviews/msfsxbox/t/msfs-on-xbox-cloud-gaming-10.jpgDublin City in all its glory! twotonemurphy livestreams on Twitch every Monday, Wednesday andFriday at 20:00z www.twitch.tv/twotonemurphy You can also find tutorial videos and reviews on his YouTube channel: www.youtube.com/c/twotonemurphy
  21. /images/notams/notams22/msfs0324.jpgStart exploring the coastal nooks of the Mediterranean andAtlantic, the heights of the Pyrenees, and legendary architecture ofcities like Lisbon and Madrid with World Update VIII: Spain, Portugal,Gibraltar & Andorra. Fly over the Basilica of the Sagrada Familia toappreciate its architectural details, admire the innovation at theAqueduct of Segovia and the richness of the City of Arts and Sciencesin Valencia. In Microsoft Flight Simulator World Update VIII, this region hasbeen enhanced with a variety of new, high resolution geographicimprovements, including elevation data, photogrammetry, and aerialimagery for a stunning experience. This update includes fourhandcrafted airports, 99 custom points of interest (POIs), four bushtrips, four new discovery flights, and five brand new landingchallenges. World Update VIII: Spain, Portugal, Andorra & Gibraltar isavailable FREE to all owners of Microsoft Flight Simulator. Updateyour simulator, download World Update VIII, and take off to experiencethe treasures of this wonderful European realm from the heights! Thesky is calling! Source
  22. /images/notams/notams22/msfs0318.jpgWe are very excited for the release of World Update VIII: Iberianext week, launching on March 22 at 2:00am PDT (0900Z)! To go alongwith the next World Update, we are also launching a new plane for bothPC and Xbox, Local Legend III: Dornier Do J Wal. SDK UpdateGeneral: We are currently preparing an update of the SDK (due, among other things, to the SimVarWatcher changes that were not part of Sim Update 8 while being mentioned in the Release Notes).DevMode: Scenery Editor:We fixed the fact that airports were not updated after hiding them.We now automatically unhide the parent when one of its children is unhidden.SDK: SimConnect:We fixed ClientID/SendID issues in serverSource
  23. /images/notams/notams22/msfs0311.jpgWe are quickly approaching our next release in just a few shortweeks, World Update 8: Iberia. Until then, here are this week'sdevelopment updates and community highlights. SDK UpdateGeneral: We hope you enjoy the revamp of our Documentation web site! It now has Dark mode, easier research & browsing, and it includes the "How to make an Aircraft" tutorial. Stay tuned for more additions to this tutorial in the next few weeks!We announced major improvements to the SimVarWatcher, but due to an error in our process, you're still working on the former version. We'll upload a new SDK very soon to fix that!DevMode: Scenery Editor: We fixed the hide/unhide feature that didn't work on projected meshes.We now sort the Hide/Lock window alphabetically.We fixed the debug properties of Airports that didn't show groupID.We fixed a crash when closing the Scenery Editor.Visual Effects Editor: We now select all text in the filter when opening the new node creation menuSource
  24. /images/notams/notams22/msfs0304.jpgOn Tuesday, we announced the launch of Microsoft Flight Simulatoron Xbox Cloud Gaming. Users can now enjoy the sim on Xbox One and onother supported devices via Xbox Cloud Gaming, powered by custom XboxSeries X hardware. Thank you for everyone who joined us for yesterday's monthly Dev Q&A. SDK UpdateGeneral: As announced, alongside Sim Update 8 we shipped a series of 3 Audio tutorials on our YouTube channel. You can find them here (see below)The new dark mode on the Documentation web site will be available very soon, as well as the first part of the "How to make an Aircraft" tutorial. DevMode: Material Editor: We fixed the Delete button that did not work properly.Project Editor: We fixed a bug that used to empty the package name when using the Clean button.Scenery Editor: We added a series of useful shortcuts to the Scenery Editor! The list will be available in the documentation. We fixed a crash when one-click placing parking gates. We added the "use low resolution altitude" for scenery objects. We fixed a crash in the world map that could occur after opening a project.Aircraft Editor: We finished reworking the parsing system. We are fixing minor bugs like typos on Geometry/Wings and min/max_design_mp parameters that were expressed in the wrong unit.Visual Effects Editor: We fixed a bug where the Template/instances debug window did not show spawned effects anymore. We now sort nodes into categories and added a filter to search for nodes by name. This will make it easier to find the node you need for your effects! We also sort node names alphabetically inside the menu categories.SDK The Aircraft Selector does not allow users to select corrupted planes anymore (they will appear grayed out).We fixed error/warning/message buttons when the console is spammed.Source MSFS 2020 Now Available on Xbox Cloud Gaming MSFS 2020 Sim Update 8 Released
  25. /images/notams/notams22/msfs0301.jpgMicrosoft Flight Simulator Soars to New Heights on Xbox One and AcrossDevices with Xbox Cloud Gaming Play Microsoft Flight Simulator today from the cloud on Xbox Oneand on the devices you already have. As we continue to evolve the simulator and expand the ways withwhich both core simmers and newcomers to the franchise can experienceMicrosoft Flight Simulator, we are thrilled to announce that MicrosoftFlight Simulator can now be streamed via Xbox Cloud Gaming. Starting today, Microsoft Flight Simulator is available on Xbox Oneand on other supported devices thanks to Xbox Cloud Gaming, powered bycustom Xbox Series X hardware. Players can enjoy the sameawe-inspiring experience as on Xbox Series X|S. Some of the great benefits of accessing Microsoft Flight Simulatorvia Xbox Cloud Gaming include: Microsoft Flight Simulator can now be played on Xbox One. Manyplayers have been asking for just that. You can launch the simulatorthrough the Xbox dashboard and quickly dive into a high-fidelityexperience (up to 1080p and 30fps). You can now explore the planetfrom any of the supportive devices and quickly take off as there is noneed to install the simulator on your hard drive.Microsoft Flight Simulator can also be played beyond the consoleon supported mobile phones, tablets and lower-spec PCs. Standardcontroller inputs from Bluetooth controllers such as Xbox WirelessController for cloud gaming are supported.The multiplayer experience for all simmers is identical as on thePC and Xbox Series X|S, allowing everyone to share the same airspaceregardless of the device they are using.World Updates I-VI are streamed automatically to all players andall your previous purchases on Xbox Series X|S as well as the fullXbox marketplace are available.We are excited for the flight sim community to experience MicrosoftFlight Simulator on the Xbox Cloud Gaming platform starting today. Microsoft Flight Simulator is available for Xbox Series X|S and PCwith Xbox Game Pass, PC Game Pass, Windows 10/11 and Steam, and alsonow on Xbox One and supported mobile phones, tablets, and lower-specPCs via Xbox Cloud Gaming and a Game Pass Ultimate membership. XboxGame Pass Ultimate members in 26 supported countries can access cloudgaming today - visit Xbox Cloud Gaming (Beta) with Xbox Game Pass |Xbox and Xbox Supported Countries & Regions | Xbox for information onhow to get started. Explore the beauty of the earth from any device you own today inMicrosoft Flight Simulator. The sky is calling! Source
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