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Found 21 results

  1. Does anyone know if there is an autopilot panel gauge utility that I could use across my FSX fleet? I'm talking about this panel type: I fly in outside view mode a lot on my big jets and popping up the whole cockpit panel display can become annoying since it takes up so much space. I'd like to have a separate panel gauge such as those included in the default aircraft for things like the EICAS or MFD. Any leads are appreciated!
  2. Complete Realsimgear G1000 suite for sale. This is a brand new kit that was lightly used, quite the deal for the right individual. I no longer need this specific panel as Im moving to other systems. Including displayport to hdmi cables as well. Reduced price to $1500 plus S/H This kit is normally $2400. Let me know if you have any questions!
  3. Complete Realsimgear G1000 suite for sale. This is a brand new kit that was lightly used, quite the deal for the right individual. I no longer need this specific panel as Im moving to other systems. Including displayport to hdmi cables as well. Asking $1900 plus S&H. This kit is normally $2400. Let me know if you have any questions!
  4. My old computer broke. Got a new and powerful one after about a month. Reinstalled FS2020 using steam and then discovered that something had happened to all the controls? (Se picture). Whatever key i press nothing happens? Anyone who knows?
  5. Start-up scenario: Default C172, (analogue version), starting in the 3D virtual cockpit 1. Is the build-in FSX "mini-panel" related to the currently selected aircraft or not? I was no able to figure this one out (yet) 2. Is there a way to directly bring up the "mini panel" via a certain key-press combination? I now use this sequence to make the Default (analogue) C172 mini-panel appear on screen: - [FSX main menu bar],[Views],[View Mode],[Cockpit],Cockpit: -> This gets me a forward looking view, no panels displayed. - Press [W] once -> C172 - 2D VFR panel appears - Press [W] again -> C172 - 2D IFR panel appear, which almost fills the entire screen - Press [W] again -> C172 - 2D VFR panel again - Press [W] again -> C172 - 2D "mini panel" finally appears 3. Is there a way to bind the mini-panel to a certain key-press combination? Example: Default Cessna172 now has the following key-combinations binded to these panels/views. [shift][1] -> Main Panel [shift][2] -> Radio Stack [shift][3] -> GPS [shift][4] -> IFR Panel [shift][5] -> Landing View So is it possible to add (for example) [shift][6] to make the mini-panel pop-up directly on screen? 4. Where, inside which file(s?) are the mini-panel configuration parameters stored ? Example: Default Cessna172 - How can I fully customize its mini-panel it to my own needs? I was not (yet) able to find it inside the ../Airplanes/C172/aircraft.cfg nor ../Airplanes/C172/panel/panel.cfg I was not (yet) able to find anything about it inside the official Microsoft ESP SDK pages over here: - https://docs.microsoft.com/en-us/previous-versions/microsoft-esp/cc526948(v=msdn.10) - https://docs.microsoft.com/en-us/previous-versions/microsoft-esp/cc526956(v=msdn.10)?redirectedfrom=MSDN So any FSX "mini-panel" related hints are greatly appreciated!
  6. Hi all, The team at Wheelie Bin Studios (made up of just me actually) has been hard at work (more plodding along really) enhancing the default 747-400. We're suckers for punishment and truthfully, if we (me) had known how long this endeavour might take, probably wouldn't have started it! Anyhow I've been able to add emissive lighting to the default 747-400 VC, something it hasn't had before. The first screenshot below shows the panel lighting on. The second screenshot is a comparison screenshot with only the cabin lighting on. This provides the ability to texture some great looking panel lighting into the VC. My own texturing ability is pretty poor (as evidenced by the screenshot below). It's also why the various switches and knobs are lit up like a Christmas tree. At this point in time, I've spent very little effort on the texturing and the intention is to have all of that tidied up. If anybody would like to collaborate with me and have a go at enhancing the night textures, pm me! No previous experience required! :) Before anyone points out the obvious, I'm fully aware I may not complete this project before Flight Simulator (the new one) comes out :). I've started this thing however, and I'll see it through to completion! Happy flying everyone!
  7. Hi friends, Hope youre all keeping well during these times. Wondering if anyone could advice me. I run FSX: SE My copy of the freeware AFG YS11 has a blank (and totally black) instrument panel :( Everything else works fine (the visual model, sound, flight model) I flew it around the pattern as well using SHIFT+Z to show the airspeed in the upper left. Flies just fine. But I cannot get the panel to work at all. I was wondering if AFG made an installer for this plane, (.exe) because Im wondering if some registry entries or other entries are missing? All the downloads I find for this plane are just zipped folders which I drag into SimObjects/Airplanes. :confused: Would be great to hear from anyone whose running this plane in FSX without any issues! Thanks for any tips!
  8. Hello, I recently got the Nextgen Cessna Citation CJ4 from Simmarket. Installer ran well but for some reason all of the panel's instrument displays in the VC are super bright and shiny so that they are unreadable. The 2D cockpit is perfectly fine. And yes, I have tried to reinstall it. Any help would be greatly appreciated! Bell47
  9. Hello. I have installed my CLS MD80 and I can't access any panel because when I click it does not respond. There are four options to select, but none of them are functional. What is the solution?
  10. Hello, I am currently flying the Project Airbus A319 by François Doré and I am very happy with it so far. The only thing that bugs me is whenever I rotate the knob of the navigation display selector to change to another mode than ARC, it keeps switching back to ARC. Therefore I am not able to fly a VOR approach or keep track of my route in NAV mode. The same thing happens with the scale selector, it keeps switching back to 20 some seconds later after I turned it. Is it somehow possible to change this behavior? Maybe with editing a XML file? Inside the panel directory I found the A319_FD.cab with a A_PFD_MFD_SEL_PANEL.xml file, but it only links to the images of the gauge and does not contain the logic to switch the nav modes as far as I can tell. Maybe someone with a little bit more experience than me can help out here.. The download link for the aircraft can be found here: https://www.rikoooo.com/downloads/viewdownload/63/641 Any help would be very much appreciated! :)
  11. Hi, I was wondering is anyone has logitech g saitek pro flight multi panel trigger and saitek pro flight switch panel, does it work with fs2004?
  12. The Flight Simulator "2D" Panel By Klee C. Dobra Many of today's developers seem to be avoiding the traditional 2D panel in favor of increasingly elaborate 3D virtual panels. Technology has made it possible for those of us with the latest high-end hardware to easily look around, to locate knobs, switches and gadgets (GPS), all of which require adjustment in one way or the other. While improvements in simulation technology, for the most part, are a good thing, there are many who (for whatever reason) are unable to benefit from these advancements. As technology races forward, more and more of these simmers are either left behind, forced to adjust, or to upgrade and advance with it. I choose to adjust wherever possible, upgrading only when absolutely necessary. One example of where such an adjustment has become necessary is with the decline of the familiar 2D panel, once the de facto way to view your instruments. More and more aircraft models, both freeware and payware are produced without a 2D panel altogether. Sometimes, if one is included, it defaults to a panel not associated with that particular aircraft. Now I don't know about you, but a Beech Baron 2D panel in a Piper Navajo just doesn't seem right! The solution? Create your own 2D panel for the airplane. This was something I had to do a while back whilst reviewing an aircraft from Carenado. It was a long and tedious process, but a week after purchasing the aircraft, I had a working 2D panel that was easy to read, integrated seamlessly with the virtual cockpit, and looked like it was part of the original package. Shown below is the resulting 2D panel, plus the virtual panel that shipped with the product. 2D Panel Virtual Panel As a pilot, I was a stickler for detail; everything had to be just right, everything in its place, and everything just so. I find that I'm somewhat the same about my flight simulator. I want an airplane to perform as the manufacturer intended, not at an arbitrary point where a software developer felt comfortable enough to release his product. Consequently, I am constantly tweaking various files in my search for the ultimate in realism. Don't get me wrong; I sincerely appreciate the work of developers, especially those who develop freeware, as they are the very backbone and lifeblood of the sim. They do an incredible job for all of us, and receive very little appreciation along the way! I commend them every chance I get, but I also realize that in addition to developing enjoyable freeware, they all have lives beyond creating airplanes for FS2004 and FSX. I have never had a developer upset with me for refining his work for my own enjoyment. In fact, a few have asked me how I did what I did to correct their plane's flight characteristics. To many an airplane modeller, a panel is something that needs to be there to hold dials and gauges so the thing will fly; to others it is as basic to an aircraft as its wing design, or fuselage shape. Some planes, especially payware, come with precise representations of the actual airplane's panel, while many others come with less than stellar examples of the real thing, or even borrow the panel of a default aircraft of the same general type. This is not good enough for me; I have to have an Arrow II panel in an Arrow II, a Baron B55 panel in a B55, a Cessna 404 panel in a C-404, and so on. Sometimes the only way to achieve that is to do it yourself. It's not that difficult once you have done it a couple of times. Here then are the basics of how I do it, along with some examples of various 2D panels that I have previously made. After the first two or three panels, the process becomes almost second nature. The first panel I ever created was for an Ercoupe 415C that I had repainted to closely approximate my own airplane, N99462. The panel that came with that freeware product, while adequate, looked nothing like the one I had flown with for so many years and so I began the process of 'modifying', almost without knowing I was doing so. I searched the web for a better "panel.bmp" file that I could use as a basis for a 'new effort' since I was not artistic enough to create one myself. That original Ercoupe panel went through probably a dozen iterations before I had created one that satisfied my sense of what an Ercoupe panel should look like, given the fact that I couldn't (or at least didn't think I could) create the perfect background... that would come later, much later. Here is what it should look like... Ercoupe Layout This was my first panel BMP file. Crude and not very well done, but notice the nose tank gas gauge. First Panel BMP After several years of "off and on" work, the result is the panel shown below. As you can see, it closely mimics the panel in my Ercoupe N99462. I've used it for many years and love it, but it all started in FS2000! Finished Panel Here is the process, at least, of how I do it. Creating a 2D panel can be achieved quickly, if you are lucky, or it can be a long and tedious process. First on your list are the gauges your project requires. I have a folder on my computer that includes every gauge that has ever found its way onto any of my machines (I collect gauge files)! My gauges go way back, so far that some won't even load up anymore, yet I save them... you never know. An inventory of gauges is a must because manifold pressure gauges are never equal; as we will soon see, they are all different. If you want to recreate a panel, you need to know what the original airplane panel looks like and how its gauges function. That, after all, is what you're trying to duplicate. In the case of the previously mentioned Seneca II panel, it took many hours of trial and error. This involved searching and testing each gauge so as to find the ones that worked properly in the Carenado Seneca. Finding them was tough, but not impossible. I had to try several M.P. gauges before I found one that responded in the same fashion as the gauge Carenado had used. Prior to this, the gauges I had tried had red lined in the same place, but their performance was different to the original! A duplicate for each gauge in the Carenado virtual panel had to be found, tested, and inserted, which is itself, a time consuming process. I started by trying to use the actual Carenado gauges by assigning them to the appropriate location on the 2D BMP file, but the Carenado gauges were too dark and too hard to read. For the Seneca panel.bmp file, I took a screen shot of the Seneca's panel and zoomed to where I wanted it. I opened the screen shot in an old freeware program that used to come bundled with early Windows machines called Adobe PhotoDeluxe (v4.0). I have used this program without issues, even though it has not been supported for over twenty years. Allegedly it's not supposed to work on modern machines! In PhotoDeluxe, I brightened the colors (something I could not do with the Carenado gauges) and altered the basic plan so gauges could be properly placed and still be large enough to be seen and read. A 2D panel has to place all elements on the screen at once, there is no up, down, or side-to-side. So obviously a degree of artistic license must be exercised in design. Once satisfied, I created a folder on the desktop and named it "Seneca 2D". I then exported the new "Seneca.panel.BMP" to the folder. We'll use this as our example going forward, but the steps involved are the same no matter what the aircraft. Now you need a "panel" file to go with it. Any panel file will do, just copy one from a similar plane and drop it into the new folder. Now, inside the "Seneca 2D" folder you should have the "panel.bmp" file and a "panel" file. Excited? Good! You are on your way. Next step? Open the panel in a panel editor. Remember the claim that PhotoDeluxe was extinct and would no longer perform on modern machines? The same can be said for the panel editor program I use to place gauges into the bmp file. You could spend money and buy a program for this purpose, and if your chosen vocation was that of a panel maker, that would be a wise thing to do. However, there is a very good WISIWYG program that was created for FS98 called "CFGEDIT' which contrary to common belief, works quite well in everything up to and including FSX and Windows XP, service pack III. It really is a wonderful program and highly recommended. It is alleged not to work with newer versions of MSFS, but I've used it successfully through FS2K, FS2002, FS2004, and even FSX. It works, but you have to exercise patience with it, learn its quirks, and even coddle it along on occasion. Still, it is a valuable tool and the price warrants its exploration. It's freeware and can still be found on various flight sim sites including FlightSim.Com (Download CFGEDIT.EXE). CFGEDIT Layout Open your new file in CFGEDIT. Don't worry, the mess of gauges you see is quite normal. Use CFGEDIT to discard all the gauges that you know you will not use. Once that is done, move those retained to the approximate position where they will live in the new panel. After that is completed, make a list of those gauges that are missing and use CFGEDIT to find and place them. So, now you have the basics. You need a BMP file editor as a starting point, a program like Photoshop or GIMP (freeware), and CFGEDIT (or its payware equivalent), and a willingness to explore! Remember, you won't run into any issues as long as you create backup files of everything you intend to change. If you want a new panel for your Cessna, step one is to copy and back-up the existing panel file. Name it something like panel.ORIG (use caps for the extension, they are easier to see). Now dig in! Here are some panels I have made for my own, personal enjoyment. I typically do not zip them up and post them because many have gauges from (now) unknown sources; I do not want to find myself in a copyright issue, but created for personal use, it's perfectly legitimate and completely legal. The panels below belong to the Cessna 402C and C404 Titan. They are quite similar because in reality they are... believe it or not...quite similar. Cessna 402C Cessna 404 Titan One last example... I'd always wanted a Baron B55 for my hangar, but unfortunately there wasn't one for FS2004. The solution was to find a good AI version of the B55 and convert it to flyable status. In order to complete the conversion, a panel was required. I went to the internet and searched for Baron B55 panels, copied a couple and printed them to use as templates for the one which was to be created. A quick note on this: be sure to choose examples that are large enough so the gauges can be distinguished and their positioning can be determined. If you are lucky, there will be one large enough so that you can take it right into PhotoDeluxe (or similar) and convert it into the BMP file that you need. Here is my "down and dirty" B55 panel required to make the B55 fly in FS2004, which is now a favorite! Baron B55 Panel Simulated flight becomes ever so much more enjoyable when you are flying an airplane with a panel you have made or a fuselage you have painted yourself. You have a deeper knowledge of the panel, and hence the airplane. There's no last minute searching for this switch, or that knob. You know exactly where things are. It's more like the real thing.
  13. A General-Purpose Panel For Use In Simulation Or Games By Elden Slick (14 June 2005) Over the years, i have been building a "General Purpose Cockpit" designed to support my many and varied interests in the computer simulation world. It has served mostly as a testbed for evaluating emerging technologies and as a scaffold to mount various projects, such as the one described in this article. Unlike most cockpit projects out there, I attempt to use off-the-shelf componentry instead of the popular cockpit electronics. This gives me considerable freedom with component selection and frees me from any particular architecture's limitations. This article describes the first of several "General Purpose Panels" to be built into the simulator. The panels will not be identical appearance, but address specific needs I find in various simulations. However, they can be completely re-used in other simulations and games. Design There are two components to the panel: the switches and the alpha display. The switches will go to a keyboard encoder. I chose the Hagstrom KE72 from Hagstrom Electronics. This device converts switch closures (and opens) to user-defined keystrokes. If you want to set the "Wings Level" autopilot, arrange to have a switch send the letter "L" on both switch close and open. This particular keyboard encoder sends actual keystrokes out the PS/2 port. The operating sytem has no idea that the encoder exists, as it does not require a driver. The encoder supports a total of 72 switches, a total of 10 were used in this panel. The alpha display comes Matrix Orbital: a Canadian company. These displays are increasingly being used by case-modders to fulfill every sort of task. It behaves very much like an old-style terminal. This one has 2 lines of 20 characters each. Just like the old terminal displays, it has a cursor, and can be configured so it scrolls. My typical write operation is 40 characters long which results in a complete update of the display upon any write action. Hardware-wise, most alpha displays are parallel devices. With a little work, you could wire it up directly to parallel (printer) cable, and plug it into your printer port. This one has a USB interface, which raised the price a bit, but bought a lot of programming convenience. It can also drive 6 LEDs if you configure its onboard hardware correctly. It also has support for a keypad - which was not used in this particular design. Once properly installed, the operating system sees the display as a "Virtual COM port". It is indistinguishable from a "real" COM port, except it does not consume the parallel connector on your computer. Software-wise, your message will go out the virtual COM port via normal file I/O, but hardware-wise it goes to the display via USB. This is a very clever way to communicate with USB devices without getting overly involved with fancy protocol or specialized drivers. A Rotary Solution Toggle and pushbutton switches can handle the majority of tasks, but sometimes one wants to turn a knob, to dial a radio or GPS for instance. A good friend came to the rescue with the invention of the "T8b" rotary device. He worked very hard to fulfill my specification for a robust, reliable and affordable rotary device. After several evolutionary iterations, it became a microprocessor-controlled unit which mounted directly behind the rotary encoder. The design is brilliant. It uses Greyhill's quadrature encoding to reject error conditions. It buffers actuations, holding them in memory if necessary, then sending them at the rate the Hagstrom card can accept them. This means that every click you feel through your fingers results in a synthesized switch actuation on the Hagstrom board - no matter how fast you want to turn it. Other designs do not "hold" the extra clicks, and consequently lose them. The PCB can accept 16, 20, and 36 "clicks" per dial revolution with no software changes. Most important, they have an excellent "feel". Each click is definitely transmitted to your hand. You absolutely know how many clicks you sent to the simulation - the microprocessor takes care of the rest. It works like a charm when making cursor selections with the GPS. Although an excellent product, it may never go into production. I just don't want to inventory, build, support, or market these things. If anyone seriously wants to bring these to market, contact me by email. Construction Most of the parts were readily available at the local RadioShack, hardware store, glass store or by poking around the basement. Enough planning - it's time to build. By far, the trickiest part would be drilling all those holes with some precision. A full-size drill diagram was made in Photoshop and taped to a Lexan sheet. The manufacturer of the alpha display supplied an excellent scale drawing of their board, along with drill holes. It was largely a matter of taking my time, securely clamping down the workpiece and NOT screwing up. Test parts fit. Note how clear LED lens snaps in from the front. LED snaps into it from the rear. Once drilling was complete, a parts test fit was done. This also helps with the placement of the mask for the alpha display when it's time to paint. For the first time in a long time, it was beginning to look like something. It was disassembled and then painted. The drilled holes in the Lexan sheet would provide mounts for all assembled components. The switches mount in their normal (thread with nut) manner. I found some clear plastic LED mounts that double as lenses. The LEDS snap into them from the rear of the board. I replaced two screws holding the alpha display board with longer versions. You can see them in the above illustration. Wiring the components was very much a point-to-point affair. The 6 LEDs were wired from a header on the alpha display board. The switches are bus-grounded together (the blue wire). I like using 24 gauge telephone wire. You get 4 wires bundled into one cable, and it's really inexpensive. Notice there is no connection at all between the Hagstrom switches and the alpha display. Neither section is aware of the other. You cannot light a LED by flipping any of the switches. It's actually busy enough in the back to resemble an real piece of electronic equipment. The front looks much cleaner. Painting the backside of the panel leaves the front very shiny. One has to be very careful to mask the section so only the backlit area of the alpha display is shown. The display looks very dark when turned off. Programming Time to make it work. This little panel can be used in two different ways, depending on the simulation or game's ability to support it. Simple Mode The simpler mode involves merely using the alpha display as text labels for the switches. I wrote a small program to initialize the display so one can send text to it with a simple "echo" command under the window's command prompt. Here is an example of the script: init COM4 // my simple init program (init.exe) echo This text goes to the alpha display. >COM4 // put some text onto the alpha display ke72load flightsim.cfg 1 // load the keystroke defs to Hagstrom card The above three lines (minus the comments) form a batch file which can be executed with a mouse click. Once executed, you have a labeled panel with defined switches ready to go. Panel running in "Simple Mode". It provides several functions of the GPS pushbuttons and dials. One note: I am not sure if one can load the USB version of the Hagstrom card from a shell script. In this case, you would have to load the key definitions via the Hagstrom program separately. The neat part is: no formal programming is necessary. The PS/2 version of the Hagstrom card has a simple syntax for keystroke definition, and the text for the alpha display gets loaded by simply changing the text after the "echo" statement in the script. In this mode, the application has no idea the panel exists, and the panel has no idea the application exists. This means that it could be re-defined and re-used for any game or simulation that supports keyboard input. Slightly Less Simple Mode If you are handy with programming, you can change the appearance of the alpha display on-the-fly with a little work. You can also drive those six LEDs, in any manner desired. The Hagstrom section remains unchanged from above and behaves exactly the same. The following example works with Dr Martin Schweiger's Orbiter space flight simulator: a highly recommended adjunct to FlightSim. It basically takes over where FlightSim leaves off - giving you the ability to fly the rest of the solar system. The good doctor releases an API, and one can query many of the program's internal variables similar to what is done with FlightSim. The panel will become an autopilot for Orbiter. When at rest, the alpha display shows the functions for the switches. In this example we get the Altitude Hold, Wing Leveler, Prograde or Retrograde autopilots, plus Orbit normal and antinormal orbits. The two toggle switches are 3-position, center-off switches that will fit the pro-and retro options used in the autopilot. The LEDs will represent the state of the switches. Panel used as an autopilot in Orbiter. The display shows the functions of the buttons. The program's sequence works like this: I press the "WING LVL" button to engage the wings level autopilot. The button has been pre-defined to send the proper keystroke (the letter "L" for example) out the Hagstrom encoder via the PS/2 port. Orbiter picks up the keystroke and activates the autopilot. Meanwhile, a small C++ program (which I wrote) monitors the state of Orbiter's autopilot. When the autopilot changes state, I send an appropriate message reflecting the state of the autopilot to the alpha display and light the LED associated with the button. This is very similar behavior to the way the light functions in the cruise control in your car: the button does not light the LED, the computer lights it - reflecting the state of the autopilot. If I cancel the autopilot with a button push, the LED goes out, and the alpha display reverts back to the text labels described at the start. If your joystick can send keystroke events, it is really neat to push the button on the joystick, and watch the panel respond accordingly. Used this way, the panel is a bit more intelligent - providing status information and visual feedback in addition to label names. Installation All the panels in the cockpit have a consistent width, which happens to be the width of a GoFlight rack-mounted component. This allows me to implement a rack-mount solution of my own. Here's a shot of the completed panel mounted above a GoFlight GF-45 display. The GF-45 is user-programmable, so they get double-duty in Orbiter as well as within FlightSim. I ripped the GF-45 out of its box, and mounted it on a Lexan sheet similar to the manner of the Autopilot. This gives a consistent appearance for all panels I plan to build. The resulting appearance is consistent for any panel I will create. I like the flexibility of the design - the panel can be as stupid or intelligent as you like. It works for simulations that do not publish an API, or even better for those that do. If you do not know how to program, that's fine - if you can program, that's even better. Elden Slick meldenslick@hotmail.com
  14. How To...Use The Fanda Dash 8 Panel And Sounds With Other Dash 8 Aircraft By Nigel Grant (31 January 2004) Oleksiy Frolov (Fanda) Panel Probably one of the best loved aircraft for flightsimmers has been the freeware DeHavilland Dash 8 by Oleksiy Frolov (aka "Fanda") and Thomas Herger, particularly for its panel and throaty feathery sounds. It is a complicated aircraft to start and fly, and it is necessary to thoroughly study the manual. But this effort is well worthwhile and I now find it my favourite aircraft to fly. But there are very few liveries available for this aircraft (either in FS2002 or FS2004) although fellow Canuck Vern Opperman is doing a great job of trying to fill this void. So I eventually worked out a method for using the Fanda panel and sounds with other add-on Dash 8's. There are several good looking Dash 8's in FS2002, Bawden and Blaisdell to name a couple, and Barry Blaisdell has now come out with a nice version in FS2004 based on the MS default model. This article relates to FS2004 using the Blaisdell Wideroe Dash 8 (D8WID_24.ZIP), but the same principles will apply to FS2002. Barry Blaisdell Wideroe Dash 8 The basic premise here is to import the Blaisdell visual model into the Fanda Dash 8 folder and make some modifications to some folder names and file paths to allow use of the Fanda panel and sounds. I am not an aircraft designer but I think I am correct in saying that the aircraft visual properties are set in the model and texture folders, the aircraft flying and operational characteristics are set in the .air file, the whole of this being tied together by the aircraft.cfg file. So copy the Wideroe model and texture folders into the Fanda folder (probably called "Dash 8-Q300_2" if you followed its default installation), and rename them as "model.blais" and "texture.WDR". Open the Fanda folder, then the aircraft.cfg file and copy one of the total aircraft entries below the last aircraft entry and give it the next fltsim number, (i.e. copy): [fltsim.0] title=Dash 8-Q300 V1.004. Tyrolean Air livery. sim=DHC8Q3 model= panel= sound= texture=TYR checklists= reference= atc_id_enable=0 atc_id=Tyrolean atc_id_color=Tyrolean ui_manufacturer=AUSTRIA ui_type=Dash 8 ui_variation=Tyrolean Air description=Dash 8 - 300. Tyrolean Air livery. copyright by Oleksiy Frolov 2002. Version 1.004 atc_heavy=0 atc_airline=Tyrolean atc_flight_number=0059 As a couple of asides, the "flight number" I use is the last 4 digits of my phone number, I use this for all my flying aircraft because it is easy to recognise when called out by ATC. Secondly, the "ui manufacturer" name I use is the country of the airline, i.e. if I am going to fly in Austria the first choice would usually be an Austrian airline. Now I change the new entry as follows: [fltsim.11] title=PAD_DeHavilland Dash 8-103_Wideroe sim=DHC8Q3 model=blais panel= sound= texture=WDR checklists= reference= atc_id_enable=1 atc_id=D-BLEJ atc_id_color=0xffffffff ui_manufacturer=SCANDINAVIAN ui_type=Dash 8 ui_variation=Wideroe Airlines. description=FS2004/FS2002 Pro DeHavilland DHC8-Q200\nTwin Turboprop Regional Airliner\nVisit the Premier Aircraft Design Web Site\nwww.flightsimnetwork.com\/premaircraft\nAll Files Copyright 2003 atc_heavy=0 atc_airline= atc_flight_number=0059 You will notice the "model=" and "texture=" entries refer to the visual characteristics of the Blaisdell aircraft. I retain the Fanda "DHC8Q3.air" file as well as the rest of the Fanda aircraft.cfg file (and of course the "sim=DHC8Q3" entry referring the sim to this "air" file), all of which control the panel, sound and flying characteristics of the new aircraft. One caution, some of the Blaisdell aircraft have different names for the *.mdl file inside the model folder, so you will have to import their model folders with different extensions where this is the case, so as to avoid conflict. In summary, you use the Blaisdell model and texture files, and the Fanda air and modified aircraft.cfg files. This should work for other add-ons, I got the Brad Disher Qantas Dash 8 for FS2002 to work in FS2004 using the Fanda panel and sounds. I don't think I am stepping on any copyright provisions by this process, I sincerely hope not. Good luck! Nigel Grant pngrant35@shaw.ca Addendum This is not my work but was posted on the forums a couple of years ago by Gord Noseworthy, and it considerably eases the readability of the Fanda panel: "This is what I change in the panel.cfg file in order to make the panel more readable: In the section: Window01 Change: window_size= 0.590, 0.440 to: window_size= 0.80, 0.60 Under Window02 Change: window_size= 0.140, 0.160 window_pos= 0.010, 0.830 To: window_size= 0.30, 0.340 window_pos= 0.010, 0.60 Under Window03: Change: window_size= 0.220, 0.280 window_pos= 0.000, 0.720 To: window_size= 0.40, 0.510 window_pos= 0.000, 0.480 Under Window04: Change: window_size= 0.470, 0.120 window_pos= 0.540, 0.000 To: window_size= 0.60, 0.150 window_pos= 0.38, 0.000 Under Window05: Change to: window_size= 0.450, 0.580 window_pos= 0.54, 0.410 And finally under Window07: Change: window_size= 0.370, 0.660 window_pos= 0.630, 0.340 To: window_size= 0.50, 0.90 window_pos= 0.250, 0.08 You can also change your screen resolution to 1280 x 1024 (I think?). This will also increase the font size and make the gauges more readable. However, your card and monitor must be able to support this. Hope this helps! Regards, Gord Noseworthy
  15. How To...Improve The Boeing 737 Panel In FS2004 By Ulrich Klein (24 January 2004) I felt my wife tapping me on my shoulder. "Going to be late again, right?" she moaned. I tried to grumble something that could either sound like YES or NO, but finally agreed that she would probably be right. "Make it a short story", she suggested before I was alone again. Yep, that's exactly what I am trying to make today's article look like. There is a limited number of characters (it's only me writing it), there is only one clearly defined place or location (my attic), the action centers around one specific event (today's topic), the plot is slowly rising with a climax (when you kindly choose to download the modified files), and you will face an abrupt and open ending (because there is still a lot to do for others to improve FS in the near or more distant future). I wonder if the MS FS team is listening Background Information Trying to improve the default 737-400 panel is predominantly a matter of modifying the gauges this time. Since the release of FS2000 Flight Simulator contains what is called cluster gauges in its main gauges folder. This means for example that for the default 737-400 all the necessary gauges are integrated into one large multi gauge called 737-400.gau. It is important to know that with such old format .gau files (originally they are simply Windows .dll files written in C++ programming code) it is virtually impossible to change the behaviour of the gauge (the way it works according to its data) without having the source code. We can, however, modify the appearance of the gauge, that means the resource bitmaps used in a gauge can be extracted, modified if necessary, and be implemented again. In spite of these restrictions but only in some rare cases is it sometimes also possible to modify the very behaviour of a gauge by replacing specific bits in the hex code of the gauge to cure a nagging glitch. But make no mistake: these are rare exceptions. The Reverser Unlocked Warning Lights As stated in recent articles, the default Boeing 737-400 once again comes with reverser unlocked warning lights that won't light up. This is a known bug that cannot basically be cured now, but there is a workaround that I have recently described in one of my former articles here on FlightSim.Com, so that I won't enter into further details here. The new packages for FS2000/FS2002/FS2004 that you can download at the end of today's article each contain an updated version of the old fpda_737_reverser_warning.gau packed in a separate B737rev.zip archive (also directly downloadable from the FlightSim.Com file library). The gauge now fully matches the design of the other default warning lights next to it .Here, too, I'd want to officially thank Andreas Jaros from FPDA for making this wonderful little gauge several years ago. Isn't it wonderful to see that it is still needed in some form or other? By the way: If you also want to modify the actual effect of reverse thrust, you have two alternatives to change it in the aircraft.cfg file of jets or turbo-props: 1) With jets open the aircraft.cfg file by MS Notepad and either go to the command line min_throttle_limit= -0.25 and increase the negative value to -0.30 or -0.35 or go to the command line reverser_available=1.0 and increase the value to 1.30 or 1.35 2) With turboprop aircraft either go to min_throttle_limit= -0.25 and set the value to -0.30 or -0.35 or go to prop_reverse_available=1.0 and increase the value to 1.35 or 1.45 Changing the value for min_throttle_limit will cause the throttle levers to move further downwards, whereas the increase of the reverser_available setting will not have this effect. So for the Lear 45 the latter method will be best because otherwise the levers get out of the range of the bitmap and then will be partly cut off. With the other default jet aircaft a modification of the min_throttle_limit will be all right. Note that these procedures do not work for FS2002. To modify reverse thrust in FS2002 you will have to follow the steps I have described in full details in my former article How To Increase Reverse Thrust In FS2002 here on FlightSim.Com. The Autopilot And Avionics Master Switch Note that the brightness of your CRT monitor must be high enough to show the differences in the three columns of this cluster jpg. In each column you see the autopilot at day, dusk, and night (from top to bottom). The first column reflects the status quo of the default autopilot: at dusk and night time the unlighted buttons do not adapt to the night coloring of the panel but are always displayed like at day time, and that way stand out like a sore thumb. Now, we could make them adapt to the overall night color characteristics, but it is due to the basic structure of how these AP buttons are designed that then we'll have the lighted buttons dimmed down too, which doesn't look very realistic either (see second column). The last column on the right displays what the color characteristics at all three times should be like. The same goes for the avionics master switch on the far bottom of the 737-400 panel (not shown here). My trick of finding a workaround now was to modify the resource bitmap of the unlighted button by giving it a different daylight color. As a by-effect, I have also slightly modified the appearance of the lighted button bitmap for better realism (not shown in this screen shot). Additionally, I thought it a good idea to turn the white color of the digits into red. Even then it is still not quite what the real 737-autopilot digits look like, because in real airliners they are set against an intensive red LCD background. A fine alternate autopilot gauge that reflects reality far better is the one designed by Richard Probst (rp737_ap.gau), which I have added to the downloadable packages at the end of this article. This is an old format .gau file that, in its original version, seems to date back to the era of FS98. I cannot work out if it is a bug or a "feature", but the AP altimeter by R.P. is only adjustable in 1000 increments by default. So you need Peter Dowson's FSUIPC utility to be able to handle the altimeter settings properly in 100 increments. The shot on the left reveals that the unlighted AP buttons stand out like a sore thumb at dusk and night time. The three gear lights don't have night adaptation either. On the right you can enjoy the alternate autopilot gauge by R. Probst. Nicely done, right? I have it on good authority that this gauge is a perfect, excellent job. Gosh, I believe so too. If you want to implement this alternate gauge into your panel, you must modify the default 737-400 panel.cfg file like this: [window00] ............. ;;gauge25=737-400!Autopilot, 336, 11 //default AP gauge25=rp737_ap, 336, 11, 300, 45 //AP by R.Probst The B737 Clock (Chronometer) And RMI Instruments Drat! There is always something wrong: the good news is that, as almost all the other single gauges for the 737-400, the clock and RMI gauges are an existing integral part of the default 737-400.gau multi-gauge. The bad news, however, is that although trying their best to modernize these two gauges, MS have made some nasty faults in the recoding of the two gauges, thereby introducing a new glitch that we haven't had before in FS2002. This time it's the outward frames of these two instruments that get luminous at dusk and night time whereas they should only adapt the overall night color characteristics of the cockpit. I'd sure like to know how that one slipped thru the beta department. I guess they were all flying during the day! Three resource bitmaps for these gauges have been modified by MS. I suppose something went wrong with the coding of the C++ source gauge (dll) file. It is not the resource bitmaps themselves that cause the glitch; I have replaced the new by the old ones, no cure. For the clock I could not find the mistake in the hex code as this bug seems to be pretty tricky, but I was happy to find the right address in the hex code to cure this problem at least for the RMI. Perhaps our MS development team could do the rest? (dreaming on, huh?) If you are like me and you want to have the bug immediately removed for the clock as a quick semi-solution, you may make use of a workaround: open the 737-400 panel.cfg file, deactivate the default line for gauge08 by putting a semicolon at the beginning of the line (I've made two of them here so you won't overlook it, but one is enough), and enter the following command line which then loads the clock from the FS2002 737-400.gau multi-gauge: [window00] ......... ;;gauge08=737-400!Clock, 17, 147 //default 737 chronometer gauge08=fs02-737-400!Clock, 17, 147 //737 chronometer from FS2002 This remedy, of course, works only for those who still have the 737-400.gau file from the FS2002\Gauges folder, rename it fs02-737-400.gau as shown in the command line, and then copy this FS2002 cluster gauge into the Flight Simulator 9\Gauges folder. WARNING: DO NOT ACCIDENTALLY OVERWRITE YOUR DEFAULT 737-400.GAU FILE OF FS2004! A Center Post With Mag Compass And A Digital Clock The center post with a mag compass and digital clock give the whole panel more depth, if you know what I mean. The advantage here is that it can be created without any further means. You must modify the default 737-400 panel.cfg file like this: [window05] background_color=100,104,134 size_mm=70 window_pos=0.915, 0.115 window_size=0.088, 0.121 visible=1 ident=COMPASS_PANEL gauge00=Magnetic_Compass!Magnetic-Compass,0,0 [Window06] background_color=100,104,134 size_mm=56 window_pos=0.915, 0.234 window_size=0.088, 0.118 visible=1 ident=CLOCK_PANEL gauge00=Cessna172!Clock,0, 0, 55 All these suggestions for the modification of the 737-400 default panel.cfg assume that you still have the default entries and number of gauge lines in the panel.cfg file. If not, beware that you do not double a gauge number. In such a case FS2002 and FS2004 will only display the first of the two gauges and will totally ignore the second entry with the same gauge number. However, it won't do any harm to your computer either, of course. So don't be afraid to check it out. A Digital Radio Altimeter By HGHB A very useful enhancement to the default 737-400 panel of all versions since FS98 is the hghb_ra_dig2.gau. I have had it in my panels since then and it has saved my life several times throughout the years :-). Add the following command line in the panel.cfg like this: [window00] ............ gauge41=FPDA_737_Reverser_Warning, 355, 46, 92, 37 //for modified FPDA gauge gauge42=HGHB_RA_DIG2, 100, 52, 26 //for modified HGHB gauge Permission for repackaging and slightly modifying the gauge has kindly been granted by Harald Geier of HGHB. Thanks a lot, Harry! These three screen shots show what the default 737-400 panel looks like in FS2000, FS2002, and FS2004 (from top to bottom). Note: It shouldn't hurt your computer but if you imagine it has, we accept no liability. This goes for all modifications that have been made with the default 737-400.gau file. That's all there is to it. I know it's but catching little fish, but it's great fun to see it (half) done. I have thoroughly tested the fixes for FS2002 / FS2004 on my system, but as usual I say you may use them at your own risk.. If, in spite of all this, you run into unexpectedly negative results (which I honestly do not believe), just install the original default 737-400.gau file again, re-boot and fire up FS2004 again. If you are like me, you will perform the changes yourself. For those of you who want to save time, down at the bottom are the links to download the modified FS2000, FS2002, and FS2004 cluster gauges, which have been customized for each version of Flight Simulator and are available only here on FlightSim.Com. Each package also contains all the other useful things mentioned above, including detailed information for installation etc. Please do not ask me to send the files via email, as they are at least 1MB each. To download them you may have to log in to FlightSim.Com first. You can follow this member login hyperlink and register as a user, which is free of any charge. So go and get registered, and, first of all, enjoy the improved Boeing 737-400 panel of Flight Simulator 2004 ACOF, which, hopefully, will be absolutely flawless by default. in FS2006... My System Specs: Intel PIII 1.0 GHz FSB 133 MHz VIA chipset Apollo Pro 133A 384 megs of SD-Ram PC-133 ASUS AGP-V7700 32MB (nVidia GeForce2 GTS) video card Creative SB PCI 128 (WDM) onboard DirectX v9.0a WinME v4.90, Build 3000 Ulrich Klein huki.klein@t-online.de
  16. How To Build Your Own Aircraft Part 2: How To Find And Download An FS2000 Panel And Install It By Andrew Herd If you worked through Part 1 of this series, you should have a Sabena Boeing 747 installed in Flight Simulator 2000 (henceforth FS2K) in addition to the default aircraft. The Sabena 747 is a great aircraft, but like many freeware planes for FS2K, it uses a default instrument panel which looks nothing like the panel from a real 747. If you have been around FlightSim.Com for any length of time, you will have heard people going on endlessly about installing new panels, and you may have wondered what they were going on about. This article will make you a member of that group, because it will show you how to find a new panel for your new 747 and how to install it. The instructions here will not work unless you have already installed the aircraft in the first article. We are going to go a step further than we did last time, because we are going to look at the configuration files that are part of the guts of FS2K. FS2K uses config files to set up everything from the way the scenery looks to the way aircraft fly. If you know how to edit these files safely, then FS2K is defenceless before you. For now, I want you to start up Windows Explorer and take a look at the folder structure of the Sabena 747. If you remember (assuming you used the default setup for FS2K) the aircraft is installed in C:\Program files\Microsoft games\FS2000\aircraft\b7473sab. What a mouthful. You can go straight to it by left clicking on the plus sign next to - then the plus sign next to Program files - then the plus sign next to Microsoft games and so on until you finally click the plus sign next to b7473sab and expand that folder. If you look, you will see several sub-folders including model, panel, sound and texture. The sub folder called model contains information about the way the aircraft appears in FS2K; while texture contains the graphics which 'skin' the plane. The panel and sound sub folders are pretty self explanatory. Let's take a look in the panel sub folder by clicking on the word panel in the left hand pane of Windows explorer. You will see just one file, called panel, or panel.cfg, depending on which options you have turned on in Explorer. The panel file should open in Notepad and it should have just two lines in it, saying: [fltsim] alias=FSFSConv\panel.Jet.Heavy.4 Basically, all the panel.cfg file is doing is to point at one of the default instrument panels stored in FS2K. When you select the Sabena Boeing 747 aircraft in FS2K, it does a quick read of the panel.cfg file and loads whichever panel it is told to. The point of all this fiddling about is to point up the fact that the modular nature of Flight Simulator makes it possible for an aircraft to load with just about any panel you want - so if it pleases you to fly a 747 with the default Cessna 182 panel, you can, just by altering the panel.cfg to look like this: [fltsim] alias=c182\panel This sounds totally wacky, but there is method in Microsoft's madness, for once. While it is rare for aircraft files to get seriously big, panels can trespass over the 4 Mb mark these days (don't laugh if you are reading this in 2005 and panels are a minimum of 1.4 Gb, remember I was writing this a long time ago.) So if you are into 747s and you find one panel you really like or want to get familiar with, you can load up the panel once, install six different aircraft, point the alias in every aircraft's panel.cfg file at your favourite panel, and when you are flying no-one will know you are cheating (-: Makes sense now, huh? Incidentally, you can do the same thing with sound, but that will be the subject of the next article in this series. What we are going to do right now is to find a new panel for our 747 and make FS2K load it instead of the default one when we run the plane. If you aren't connected to the Internet already, fire up your connection and point your web browser at FlightSim.Com. I want you to log on, and then go to the 'search file libraries' page from the main menu, just like we did last time. Pull down the slider in the 'search only file section' drop down until you can select 'FS2000 panels' by left clicking it, then type '747' (without the quotes) in the 'search for text' box. Now left click the 'start search' button. You will get a list of panels to choose from, each with its own description and picture. Browse through the list using the right hand scroll bar and the 'next 10 files' link down at the bottom of the web page. We are after a particular file, so I want you to go back to the search page (use the back arrow, or the 'exit list files' link on the web page. Once you are at the search page again, make sure that the 'search for text' box is empty by deleting '747' and type 'tfw744.zip' in the file name box. Check that 'FS2000 panels' is still selected and then click the 'start search' button. You should get a one-file search result, showing an 880k panel for a 747-400. I want you to download this to the download folder you created in the last session, by clicking the download link above the file description, then clicking 'I accept, start download' on the download copyright page, and selecting your download folder as the destination. Once the download is complete, close your web browser and shut down your Internet link. If you take a look in your download folder now, you should have two files there. The first is your 747 (b7473sab.zip), the other is the file you just downloaded, tfw744.zip. If you can't see tfw744.zip there, you downloaded it to the wrong directory and you need to use the finder to locate it. Next I want you to go to your 'Junk' folder and delete everything in it (that's why we call it 'junk'). Then go back to tfw744.zip and double click on the icon. Winzip should show the contents of the file. There should be six files, as shown in the illustration. Three of them have winzip icons next to them, and these are actually zip files within the zip! Make sure you have 'use folder names' checked in Winzip or the files will decompress in an unholy mess which even I will not be able to sort out. Hit the 'extract' button and unzip everything into your junk folder. Now go check out Junk. All the files should be there. Depending on how you have set up Windows Explorer they may appear in a different order to the illustration. The first thing to do in these circumstances is to RTFM (this being a family web site I can only reveal what this means by private email, as long as you can guarantee to me that you are over the age of 35. In general, this means being familiar with the early works of groups like Fleetwood Mac) by double clicking the file labelled readme. This panel being a product of the Freeware Works, there is a really great set of instructions, but believe me, this is the exception and you won't always get so lucky. The majority of free panels come 'as is' and there are no guarantees. We are going to loosely follow the instructions here, the Junk folder being our temporary directory, but close the readme file for now and stop talking in the back there, you are ruining my concentration. First step, I want you to open the zip file called gauges.zip. Some of you may see this as a file called 'Gauges' with a little yellow filing cabinet held in a vise. Double click on it to open (apologies again to everyone with single click set-ups, it's my age, you know). You should see something like the illustration. Use the scroll bar on the right just to show how many files are in there, but be careful not to highlight any files inside the Winzip window or those are the only ones you will unpack. Now press the extract button and use the 'folders/drives' box in Winzip to find the folder where FS2000's gauges live. Assuming you have a standard setup, this means left clicking the little plus sign next to C:, then using the scrollbar to find program files and clicking the plus sign next to that, then scrolling down again to find Microsoft Games and clicking the plus sign next to that, then clicking the plus sign next to FS2000, and then left clicking on the folder you see called 'gauges,' - see the illustration. Resist the urge to click the plus sign next to gauges, or it will become a habit. OK, with gauges highlighted, go to the Winzip icon bar and click 'extract.' There will be a burst of activity. In all probability, Winzip will quietly extract all the files and then go about its business, but you may see a message like this, if you have installed any other panels besides the Microsoft default set. If you get asked about a file overwrite, you will have to weigh it up yourself. In general, I look at the dates and press no if the file I am overwriting is newer. In this case I would press 'yes' since the file I am overwriting is older. But as I say, hopefully this won't happen to you. When Winzip is done all the extract dialogs will disappear and the green light will come on again at the bottom right of the Winzip window. You can close Winzip and breath again. You may be wondering why we have installed the gauges first. Well, in my experience the most common problem people face when installing new panels is forgetting to put the gauges in the \FS2000\Gauges directory, with the result that when the panel loads for the first time they are faced with a bitmap with a series of black holes where the instruments should be. If you install the gauges first you won't forget them. Now the next step is to install the rest of the panel files. This is a little more complicated than installing the gauges as we are going to have to make a new folder to put them in, deep within the folder structure of FS2000 - but if you have already worked your way through the first article in this series, you should have done this once already. Just make sure you read this carefully, and keep double-checking. Find your FS2000 directory using Windows Explorer (it should still be open from when you last used it). I want you to click on the plus sign next to the 'aircraft' subfolder in FS2000 and then search through the folders inside 'aircraft' until you see one called 'fsfsconv.' When you click the plus sign - OK, I've had it with saying 'click the plus sign,' from now on I'm going to say 'open' or 'expand,' right? - next to the fsfsconv folder you should see something like this illustration. Fsfsconv is where all the panels lurk, and we are going to add ours to the list. What we need to do is to create a folder inside Fsfsconv called 'panel.747' excluding the quotes of course (and from now on, I'm not going to remind you about that anymore, either!) So let's go. With fsfsconv open, click on 'file' in Windows Explorer, then highlight 'new' and finally, slide the pointer over to 'folder' and click on that just like you did to create the 747 aircraft folder in the last article. A new folder will duly appear and I want you to rename it 'panel.747' as shown in the illustration. The new folder line-up should look like this. The next thing we need to do is to go back to the Junk folder, and double click 'panel.zip' so that it opens in Winzip. I want you to unzip the contents of this file to C:\Program Files\Microsoft Games\FS2000\aircraft\fsfsconv\panel.747. I can hear some sharp intakes of breath out there, so I'd better do some explaining. C:\Program Files\Microsoft Games\FS2000\aircraft\fsfsconv\panel.747 is simply the full 'path' name of the folder you just created, the one called panel.747. If you imagine that every single one of those backslashes represents a plus sign you have to click on in Windows Explorer, you can see that this is just a shorthand way of referring you to a particular folder, without saying 'click the little plus sign' six times. So hit the Winzip 'extract' button and go through the directory structure in the dialog that pops up just the way you did before We'll go through it one more time in detail, expand by left clicking the little plus sign next to C:, then using the scrollbar to find program files expand that, then scrolling down again to find Microsoft Games and expand that, then expand FS2000, then expand 'aircraft', then expand 'fsfsconv' and finally, left click on the folder called 'panel.747' so that it is highlighted and hit the extract button. You will almost certainly find that you need to use the horizontal slider to see what you are doing at some stage, because this is a deeply nested folder structure. We are very nearly there, except that our Sabena 747 is still blissfully unaware that we are going to all this trouble on its behalf and we need to edit its panel.cfg file to let it know which panel it is going to use. So use Windows Explorer to go to the b7473sab folder (which is in C:\Program Files\Microsoft Games\FS2000\aircraft if you get lost.) If you created the association between files ending in .cfg and notepad, panel.cfg should have a little notepad icon, and you can just double click on it to open it automatically in Notepad. If you didn't, go to the back of the class. We are going to do a small hack to this file - because it points to the default Microsoft Panel and no-one wants to be seen dead flying with that. Instead we are going to point it at our new file. As we know already, the panel.cfg belonging to the Sabena 747 points to a default panel, so we are going to edit it to point to our new panel. Delete everything in the original panel.cfg and type this instead: [fltsim] alias=FSFSConv\Panel.747 Then click on file, then save and close down notepad. Okay, now the Sabena 747 knows which panel it is supposed to be flying with and we are set, but what about that 'sounds.zip' file we left in Junk. Oh oh, better go back and deal with that. Good job you were concentrating, huh? Fire up Windows Explorer, open up 'sounds' in Winzip by double clicking on it and you should see something like the illustration. I want you to unzip those files to C:\Program Files\Microsoft Games\FS2000\sound and this time, you are on your own with Winzip, because you ought to know how to use it by now, but take a look at the graphic here if you get stuck. What this manoeuvre does is to stick a whole bunch of sounds which are associated with the panel in the right place. We should have the show on the road now, so start up FS2000, select the Sabena 747 and was it worth it? Well if you don't like the result, there are plenty of other panels out there. Be my guest and try 'em all! Trouble Shooting Still having problems? There are a couple of common mistakes that people make plus outside problems that may need to be resolved. For help with the most common difficulties read this additional information. Andrew Herd andrew.herd@btinternet.com
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