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Found 23 results

  1. FOR SALE – TWO VirtualFly SoloGA Flight Simulator COMBOS with YOKO+ yoke, TQ6+ throttle quadrant, and RUDDO+ rudder pedals, $6,000 EACH. Purchased new in 2022 for our business, very lightly used for just a handful of tradeshows (Sun N Fun, Oshkosh, AOPA) and nothing else. STILL UNDER WARRANTY for more than a year! Less than 100 hrs each on them but no longer needed for these events so here’s a great bargain! We paid more than $10,000 each new but offering these essentially new units at a steep discount! SoloGA glass touchpanels can create accurate "six pack" cockpit gauge layouts for Cessna 172/182, Beech Baron, King Air 350, Mooney Bravo, and others and has those aircraft loaded. Panel switches and TQ6+ throttle configured for single- and double-engine birds. Both units come complete with mid-tower gaming PC, 40” TV monitor, variable adjust monitor stand, keyboard, mouse, remote, and table clamps. All Flight Controls (panel, yoke, throttle, and pedals) fully compatible with XBox as well -- all USB! Prepar3D loaded but all hardware compatible with MSFS and X-Plane as well. Ships fully assembled in crate, just plug the RUDDO+ USB into the PC, turn it on, and fly! Fantastic unit for a home Cessna sim, education use, or demonstration. VirtualFly hardware is BUILT TO LAST – my organization has been using VF sims for nearly a decade in educational situations with thousands of middle-school students per year with no hardware fails or replacements necessary yet. Great service available with English-speaking rep I know personally who visits the U.S. often. Buyer will pay shipping, will ship professionally palletized to your location via LTL Freight inside the U.S., usually $500 - $700 from Chicago. Will provide quote prior to shipping and ship COD.
  2. Version 1.0.0

    11 downloads

    I was scrolling through the requests for liveries this morning and came across an exciting one: Several people wanted the cockpit of the Cessna 172 in beige. So I immediately started experimenting. And after a few minutes it worked. This add-on changes the color of the cockpit from grey to beige on all variants of the C172. Please note that only by deleting the mod, the cockpit becomes gray again. There is no option to change this in the video game. How to install: (0. Delete older versions of this add-on.) 1. Download the ZIP-file. 2. Open the ZIP-file. There should be a folder called "nfm-c172-beigecockpit". 3. Drop this folder into your MSFS community folder. 4. Start MSFS. The add-on should work now. If you have any suggestions, ideas for improvement, criticism or questions, please write a comment or contact me via direct message. To discover my other products, you can either visit my profile on Flightsim.to or my website. My Website To find out the latest news about my upcoming add-ons and products, follow me on Instagram! My Instagram Have fun!
  3. Since yesterday, I have been having graphics issues when using the Thomas Ruth A330 aircraft. When I change from window mode to full screen (or vice versa) my graphics look like this This happens at LAX with this aircraft. I have also tested this aircraft and a Hawaiian A330 at Seattle Airport, and the same thing happens. I tried the HIGHMEMFIX=1 solution from a different forum, but that has not corrected my problem. I was trying to do a flight from Los Angeles to Fiji when this happened, and I have no idea what could be wrong. I'm open to any advice or solutions you can give me. Here's a copy of my fsx config and my system specs, if you need that: [bufferPools] PoolSize=10000000 [sOUND] AmbientUIMusicVolume=-6.000000 SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 UISound=1 AmbientUI=0 PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03} VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03} SOUND_FADER1=0.660000 SOUND_FADER2=0.600000 SOUND_FADER3=0.500000 SOUND_FADER4=0.600000 AmbientUIMusic=FSX02 [Display] ChangeTime=4.000000 TransitionTime=4.000000 ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoOverspeedEnable=True BLOOM_EFFECTS=0 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=21 UPPER_FRAMERATE_LIMIT=30 WideViewAspect=True [Main] HideInfoText=0 User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc Maximized=1 Location=107,97,1169,859,\\.\DISPLAY1 HideMenuNormal=0 HideMenuFullscreen=1 ProcSpeed=7293 PerfBucket=5 [PANELS] IMAGE_QUALITY=1 QUICKTIPS=1 PANEL_OPACITY=100 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 DEFAULT_VIEW=0 [Weather] WindshieldPrecipitationEffects=1 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=0.800000 WeatherServerAddress=fs2k.zone.com WeatherServerPort=80 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=2 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=4 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=0 [DISPLAY.Device.NVIDIA GeForce 8200.0] Mode=1024x768x32 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 [GRAPHICS] SHADER_CACHE_PRIMED=1693458432 TEXTURE_MAX_LOAD=512 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=1 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=0 EFFECTS_QUALITY=1 GROUND_SHADOWS=0 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 HIGHMEMFIX=1 See_Self=1 Text_Scroll=1 SHADER_CACHE_PRIMED_10=1693458432 D3D10=0 [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 [TextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 GForce=1,3 FuelPercentage=1,4 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 FrameRate=2,1 LockedFrameRate=2,2 GForce=2,3 FuelPercentage=2,4 [slewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [slewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 [slewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 FrameRate=2,1 LockedFrameRate=2,2 [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=1 [uSERINTERFACE] PageID=4 SHOW_MISSION_CAPTIONS=0 PAUSE_ON_LOST_FOCUS=1 PROMPT_ON_EXIT=1 SITUATION=FLIGHTS\OTHER\FLTSIM Map_Orientation=2 OpenATCOnCreate=0 ShowAllACPaintSchemes=1 SelectAircraftManufacturer=All SelectAircraftPublisher=All SelectAircraftType=All DisplayFuelAsWeight=1 [ATC] ShowATCText=1 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_USER_ATC_COLOR=FFFFD21B COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_AI_ATC_COLOR=FFFF7840 AutoOpenAirTrafficWindow=1 UsePilotVoice=1 PilotVoice=0 [PointOfInterestSystem] CycleSetting=0 [sCENERY] LENSFLARE=0 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=5 [TrafficManager] AirlineDensity=72 GADensity=74 FreewayDensity=70 ShipsAndFerriesDensity=54 LeisureBoatsDensity=62 IFROnly=0 AIRPORT_SCENERY_DENSITY=4 [TERRAIN] LOD_RADIUS=4.500000 MESH_COMPLEXITY=30 MESH_RESOLUTION=21 TEXTURE_RESOLUTION=26 AUTOGEN_DENSITY=2 DETAIL_TEXTURE=1 WATER_EFFECTS=4 [AContain] ShowLabels=1 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 [iNTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=0 [REALISM] PFactor=0.000000 Torque=0.000000 GyroEffect=0.000000 CrashTolerance=0.000000 General=0.000000 UnlimitedFuel=False TrueAirspeed=False AutoCoord=False RealMixture=False StressDamage=False GEffect=False ManualLights=False GyroDrift=False CrashWithDyn=False CrashDetection=False AutoTrim=False [sIM] SYSCLOCK=1 [sTARTUP] DEMO=0 SHOW_OPENING_SCREEN=1 STARTUP_DEMO= LoadWindow=1 [FACILITIES] COUNTRY= STATE=California CITY=Los Angeles GTL_BUTTON=3485 [Misc] Com_Rate=7 [DISPLAY.Device.NVIDIA GeForce 8200.0.0] Mode=1024x768x32
  4. Join me in this short local flight, where you can control the camera angle as you wish. Use your phone, mouse or remote control - based on your device. Filmed with a GoPro MAX in 5K Ultra HD.
  5. /images/notams/notams21/pmdg1209.jpgToday in their forums, PMDG have shared some new preview screenshots of the cockpit of their Boeing 737 for MSFS 2020. The shots show offthe improved appearance of instruments, switches, etc. attributed to theimproved lighting model in MSFS. Source
  6. /images/notams/notams21/dino1012/indiafoxtecho1.jpgHere are the most requested screen shots of the new virtualcockpit model. While the external models are basically (substantial)upgrades of our P3D models, we decided to redo the cockpit entirelyfrom scratch: this required a lot of work and research (if anything tohunt for some hard-to-find details) - but we think it was worth theeffort. /images/notams/notams21/dino1012/indiafoxtecho2.jpg /images/notams/notams21/dino1012/indiafoxtecho3.jpgWe'll keep you posted on Beta test availability (hopefully not toofar in the future) and release date as soon as possible. In any casewe are not releasing anything (including updates to our existingproducts) before the next Sim Update is deployed. Source
  7. Join me in this short local flight, where you can control the camera angle as you wish. Use your phone, mouse or remote control - based on your device. Filmed with a GoPro MAX in 5K Ultra HD.
  8. A short video from our flight last weekend in a Cessna 172. Flying VFR over fjords and valleys in southwestern Norway. ATC communication is included, and English captions are available.
  9. Hi everyone. I created a Boeing 747 cockpit out of LEGO and submitted it to the LEGO Ideas program (which can use your support). There are quite a few features including moving/linked controls, sliding seats, detailed interior and matching fuselage. It has 1,874 parts. LEGO Ideas is a program where if an idea reaches 10,000 supporters (ie a free vote) then LEGO might make it into an actual LEGO set. If that happened, well there is no reason why LEGO couldn't make an entire series out of this with different aircraft, or anything that has a cockpit (shuttles, heavy machinery, etc). Supporting is super easy, just go here, bit.ly/747Cockpit click Support and log in using a free LEGO Ideas account. I really appreciate it and hope you like it.
  10. Hi! I'm a private pilot in Norway. I made a video of my last flight, hope you will like it! Best enjoyed on a 4K device :cool: Let me know what you think.
  11. Just wanted to share my upgraded night lighting...lol...see around 8:00
  12. /images/notams/notams19/just1014.jpgThose eagerly awaiting the chance to fly an early model Boeing 747will enjoy learning more about 747 Classic now in developmentby Just Flight. Their new video shows lead developer Robin Goodchildpresenting a detailed overview of the 747 Classic development cycle. Product Page About The 747 ClassicJust Flight are excited to bring you the early models of the iconicJumbo Jet with its instantly recognisable upper deck and four-enginewidebody configuration. 747 Classic includes the 747-100 and -200passenger variants and the 747-200F cargo variant. The 747-100 wasfirst flown in 1969, revolutionising domestic air travel, and the -200variant followed in 1970 with a range of more powerful engine typesand increased fuel capacity, providing an intercontinental range. The-200F cargo variant entered service shortly afterwards, offering asignificant freight-carrying capability to cargo operators.
  13. /images/notams/notams19/just0714/747classic-1.jpgA closer look at some of the panel details! Now that our forthcoming 747 Classic add-on for P3D and FSX is inthe final stages of development, we've been spending a lot of timechecking and testing countless features and functions in the virtualcockpit. Wherever we look, we've been hugely impressed by the realismof all the instruments, panels and cockpit features. Hats off to the modelling team at 3D Reach, who really have createda superbly detailed cockpit! A selection of cockpit items are shown below if you'd like to get acloser look at them for yourself. /images/notams/notams19/just0819/just-flight-747-classic-06.jpg /images/notams/notams19/just0819/just-flight-747-classic-05.jpg /images/notams/notams19/just0819/just-flight-747-classic-04.jpg /images/notams/notams19/just0819/just-flight-747-classic-03.jpg /images/notams/notams19/just0819/just-flight-747-classic-02.jpg /images/notams/notams19/just0819/just-flight-747-classic-01.jpgSource
  14. With FsXpand you can build your own panels for your sim. FsXPand runs on your simulator pc with FSUIPC. It connects to FsClient running on one or more PC's (or even the FS PC). New in this release: - Online feature: You can now track your flight by switching the feature on in FsXpand and then go to https://flyware.nl/track - Added Mooney Bravo cockpit - Added Kingair 200 en 350 engine gauges - Added prop sync gauge Improvements: - QNH (Altimeter) can now be set separately for Captain and F/O - The ADF indicator will change now needles VOR1/VOR2 and ADF1/ADF2. A separate key command can be set for this purpose. - Night lighting is now available. You can set you intensity and tone of colour. Follows your light switch. - For those who run more than 1 client on a machine: You can set the name of the client so you can easily identify it. - Performance upgraded You can try out FsXpand for free. Why would you choose FsXpand? - Flexibility: With most panel suites, you buy per aircraft type. With FsXpand, you have several cockpits at once (more to come), no need to switch to other software if you change your a/c type. - Versatility: You can make your own selection of gauges/panels, drag, resize over 100 different networked gauges. Works with the most popular sims. - Adaptability: Even modify your gauges using the Gauge Editor (expert option). - Portability: A system change does not require you to renew the license. Neither is there a limit to the amount of clients/panels you want to run. The license is valid for 1 Local Area network (255.255.255.0). 1 FsXPand (server component), clients unlimited. https://flyware.nl
  15. /images/notams/notams19/ware0607.jpgFlyware.nl has the ultimate software for cockpit builders. Select,drag, resize over 100 different networked gauges - Basic 6, Navigation,Piston, Turboprop, Jet or Generic gauges - Glass panels for 737, EICASfor 747 and Fokker 70/100. Also includes FMS. It is designed to workwith FSX, FS2004, X-Plane, and Prepar3D. We will present this year a sequence of updates and extensions,some of them minor, some extensive. One of the new updates contains a Mooney Bravo panel, as as well as a set of new engine gauges for the Kingair 200 and 350. Added FeaturesQNH will be 2-sided, so the F/O can set his own altimeter (transition altitude/height).The ADF indicator will change now needles VOR1/VOR2 and ADF1/ADF2. A separate key command can be set for this purpose.Night lighting is now available. You can set you intensity and tone of colour.For those who run more than 1 client on a machine: You can set the name of the client so you can easily identify it.The new Radar Altitude Indicator (Collins) shows an amber Decision Height light. And of course a bug to set.flyware.nl
  16. Flyware.nl has the ultimate software for cockpit builders. Select, Drag,Resize over 100 different networked gauges - Basic 6, Navigation, Piston, Turboprop, Jet or Generic gauges - Glass panels for 737, EICAS for 747 & Fokker 70/100. Also includes FMS. It is designed to work with FsX, Fs2004, X-Plane, and Prepar3D We will present this year a sequence of updates and extensions, some of them minor, some extensive. One of the new updates contains a Mooney Bravo panel, as as well as a set of new engine gauges for the Kingair 200 and 350. Added features: â—¦ QNH will be 2-sided, so the F/O can set his own altimeter (transition altitude/height). â—¦ The ADF indicator will change now needles VOR1/VOR2 and ADF1/ADF2. A separate key command can be set for this purpose. â—¦ Night lighting is now available. You can set you intensity and tone of colour. â—¦ For those who run more than 1 client on a machine: You can set the name of the client so you can easily identify it. â—¦ The new Radar Altitude Indicator (Collins) shows an amber Decision Height light. And of course a bug to set. https://flyware.nl
  17. Hello Since my PMDG 737 didn't work because I don't have the activation key, and it is too expensive to get a new one, and since I downloaded it for the realism (Virtual Cockpit and Cabin and lights), I was looking the whole internet for this feature to add (realistic cockpit and virtual cabin with views of the wing from the windows and realistic lights) to my Default 737-800 for free, because the default 737-800 looks pretty boring to me: Unrealistic cockpit and lights (internal and external lights), no view of the wings from the cockpit windows and no virtual cabin. Does anyone know where I can get that feature for the Default 737-800? Thanks in advantage
  18. Interview With Matthew Sheil What created your passion for wanting to be a pilot and when did it start? It all started when I went on my first flight in a plane when I was about ten years old. It was a DC-9 with TAA (Trans Australian Airlines) and I was travelling from Sydney to Brisbane to visit my grandparents, and from that day on I was hooked. I learned to fly as soon as I turned sixteen, which was twelve months before I could legally drive a car! A little while later, I flew my parents from Sydney to Hobart in Tasmania. This was in a twin engined Piper Seminole. I was aged sixteen years and nine months when I did this and when we arrived at Hobart, I was (because of my age) still not allowed to drive the hire car! At wood working class at school, I built a Cessna 152 simulator panel. This was with a fully working horizon indicator that was linked to the control columns. Nothing else worked, but I was extremely proud of it. Because of my love of aviation, I was forever getting into trouble in class, mainly because I spent most of my time reading aviation magazines. As you can see, I was completely hooked back then, and, quite a few years later, I am still just as hooked! Currently I own a real Beechcraft Baron B58 that I fly for my business all over Australia. When did you decide to build your own home simulator? Since day one, I have always had a passion for aircraft simulators. I love the interaction the user has with the computer and how it (the computer) manages to trick your senses into believing that you are actually flying for real. Fifteen years ago I sold an earlier aircraft I owned (a Beech Duke), so as to fund certain business projects, and because of this sale I felt lost, as I didn't have an aircraft to fly. Having nothing to fly was not something I was used to, so I thought about building my very own simulator. At about the same time, Aerowinx PS1 747-400 was in testing and due to be released, so I starting planning the construction to work around this software. The planning phase for the simulator was just over a year, and went down to the finest detail. The simulator I had planned was always going to have motion and because of this feature everything had to be of a certain strength so as to withstand the abuse caused by the motion of the simulator. How long have you been running your home built simulator? The simulator was originally started way back in 1998 and is still an on-going project. Was it originally intended for public flight training? My simulator was never intended for public flight training, but we do however offer rides in the simulator which are great fun and help with donations to the Royal Flying Doctors of Australia. Is the flight simulator FAA certified? No, it is not certified at all and never will be. Once I certify it and start offering it as a commercial operation, it is no longer a hobby but a job. I already have a job that pays me well. What software do you use to run the simulator? The main software on the simulator is currently PS1 747-400 from Aerowinx. Behind that are forty-two programs running on fourteen computers. Rather than using high powered computers for these tasks, I use many low powered computers to do them as the tasks are relatively simple. For example each CDU has its own computer. We also run utility computers that feed weather, audio, motion and EPIC controllers. Some of the computers in my current setup are still running Windows 98 as PS1 was a DOS based program. Over the years we have collected many spare computers that are pre-configured for easy swap out replacement if needed. We also run a few high end computers for feeding the visual generation software, which is currently FS2004. This is run through a Matrox card and to three projectors giving us a real one hundred and sixty degree wrap-around visual system. As we are a full motion simulator this visual system and its projectors all have to move with the simulator and withstand the abuse associated with this. What advice would you give people wanting to create their own Boeing 747-400 in their home? Unlike when I started fifteen years ago, you can now buy a lot of the equipment needed, aftermarket. When I began building my simulator I had to be creative and build most of the things I needed. I was however lucky to buy the following items which would have been impossible to make by hand: control columns, rudder pedals, seats, steering tillers, throttles, flaps and spoiler assemblies from an old TWA 747-100 classic which was being converted to look like a 400. The rest of the cockpit was all made by hand and used materials such as steel, alloys and plastics. We also used a product called Fourex for the cockpit walls, which is a product that can be shaped and then painted to give the exact feeling and appearance of a real aircraft. The advice I would give to any new sim builder, is to do your homework first. Spend the first six to twelve months just planning and researching the project! Know what you want to achieve before you start, it makes a huge difference. If you don't do the planning and research, you will find yourself changing direction during the project, and that costs money, lots of it. A final point to remember, is to create the simulator from the beginning so that you can fly it. Even if it's not complete, you have to enjoy the journey. I get more enjoyment interfacing hardware and getting something simple working than I do actually flying the simulator. Where did you find the parts needed to build the simulator? I was very lucky being one of the first sim builders around in the late 90's as many people were intrigued with my project and wanted to help. I was also lucky to find a TWA 747 being scrapped in Tucson, Arizona and was offered the chance to spend three days removing all the items I needed from this aircraft. Back then most items were just crushed and sold as scrap, but now you have to pay good money for them as they have seen an increase in demand for these items and cockpits. I was also lucky to get the plans of a Link Singer 747-400 simulator frame and this is what we used to construct my cockpit framework. My simulator was built in stages and was created in the following order: base floor section, cockpit framework, instructors station; forward panel section, pedestal, overhead, first visual system, motion, and lastly, the second visual system. I still have my list somewhere that reflects the above process, but like I said before, lots of planning helps! What are your favorite companies for obtaining parts? I guess the leader in aftermarket supplies of panels and equipment would be Peter Cos from Flight deck Solutions: www.flightdecksolutions.com Peter and I go way back, even before he started making panels, as he was trying to build his own simulator, which was an A320 (I think). It's wonderful to see that he has successfully made a great business from his hobby. Peter also designed the logo of the 747 on my web page; this was back in 1998. Unfortunately, I don't think he ever finished his own sim though. Is the running and maintenance of your simulator a full time occupation? I built the simulator to last, but I did mess up on some aspects of the design though and have had to change certain things over the years. For example the motor and gearbox on the auto throttles had to be replaced and changed five times before I finally worked out why. The failures were due to heavy handed operation of the throttles, which had the effect of stripping the gears out of the gearbox. The solution for this was to install a slip clutch assembly of a car, and so far this has worked flawlessly. Mostly it's just general day to day maintenance such as lubrication and software/computer maintenance. Most things (luckily) just seem to keep working! What are your plans for the future? (Are you going to improve on what you've already made, expand, etc). I purchased a real 1997 747-400 cockpit about twelve months ago so this will be the next phase of my project and will replace my current motion simulator over the next couple of years. It will also include real aircraft panels interfaced to PSX, which is the latest offering from Aerowinx. PSX is a fully operational 747-400 simulator that is like no other public simulator software to date and is due out very soon. What do your friends and family think to the simulator? I have many friends who come and fly the simulator. Some come for flight training, whilst others come just to enjoy the experience of flying in the simulator. Once a year we do a Round the World flight called WorldFlight: www.worldflight.com.au This runs for seven days straight and for twenty-four hours a day on the VATSIM network. During the flight we fly the simulator to forty-five airports around the world with a crew of fifteen pilots on a roster and this year will be our twelfth year running! Over these twelve years, we have raised over $250,000 for the Royal Flying Doctors of Australia. It is a great event with teams from both Australia and the rest of the world taking part. We get up to one hundred aircraft flying online with us for the week on average and last year we had forty-five aircraft at a time arriving and departing airports during WorldFlight. There are currently ten full size simulators that fly all legs of WorldFlight and we also have a Facebook page: www.facebook.com/WorldFlight ...where anyone can connect during WorldFlight; so come along and join in the fun! It starts the first Sunday of every November (Sydney time) and runs for a full week, so you can come and go as you please during the event. I have met so many people, from all over the world because of this event, some of whom will be friends for life. There are many 'home cockpits' out there, how come yours is so well known? I think it's mainly down to the fact that I was an early adopter of home cockpit building. When I started, there weren't many similar projects around, so I think this helped. Having the simulator entered into the Guinness Book of Records Gamers Edition also gained publicity. The simulator also featured in the Popular Science magazine and went viral with Slashdot, almost shutting down my internet provider's server at the time. We have had many magazine and TV news articles over the years and the simulator has been used in a few commercials and crash investigation type shows. I try and shy away from the media these days. Can we come and fly it? When I am not doing upgrades to the simulator we welcome people to come and fly for a donation to the Royal Flying Doctors of Australia, which through us, we donate 100% of any money we raise. In this way, it kind of gives the hobby a purpose and an excuse. Matthew Sheil http://www.hyway.com.au/747/747.html
  19. How To...Build The Cessna 172 Cockpit Simulator Project By Rory Gillies (20 January 2004) Introduction As an avid flight simulation enthusiast for many years I've accumulated thousands of hours in the virtual skies, mostly in single engine GA aircraft such as the Cessna 172. As with many hobbies and pastimes, as your interest develops the complexity and quality of the equipment you use gradually increases. My knowledge of computers and networks enabled me to literally expand Microsoft Flight Simulator (originally 98, then 2000 and 2002, and soon 2004) using Luciano Napolitano's excellent WidevieW software (developers website; FlightSim.Com review by myself). Along with more WidevieW PC's an additional video card was added to my flying PC to move the panel from the main screen to a separate flat screen monitor, but the quest for more realism continued. Here's how my simulator has grown over the last few years: My system with FS2000 My system with FS2002 More screens and a TFT for the panel It can never be too real - how it looks today The range of hardware available to MSFS users has never been better, with a whole host of specialised, high quality commercial products on the market to enhance the simulation experience. Along with the very neat GoFlight (http://www.goflightinc.com) avionics and switch modules, I had been keeping a close eye on The Real Cockpit (http://www.therealcockpit.com) range of training devices. Unfortunately, even their Basic Training Device was well out of my price range. Recently an off-shoot of The Real Cockpit, SimKits (http://www.simkits.com), was formed, providing a full set of C172 instruments in kit form (also now supplied as ready built units). This opened up the option of building a complete cockpit simulator to augment my WidevieW system. With a budget of around £1,000.00 GBP (approximately $1672 USD) I set out to build a fully functional 172 panel complete with avionics and all switches, effectively making the keyboard and mouse redundant during all stages of flight. This article documents the project, and hopefully may inspire some of you to try something similar! Planning The SimKits range now contains every gauge you need for a full IFR 172SP panel. They also supply a panel and case, but as I was on a limited budget I decided to build my own panel from plywood. The savings made here enabled me to purchase three GoFlight modules for avionics and switches: the GF-P8 and GF-45PM for avionics and the GF-T8 switch module. As the panel had to integrate with my existing set up building it from scratch would make this easier. With the intention of spreading the cost over several months, I initially ordered just the ASI, Attitude and Altimeter gauges along with the central control unit from SimKits. I sourced the HS322 servos from a UK company, Helicopters Online for £8.81 including VAT. Some gauges require the servos to be modified for continuous rotation. These can be bought pre-modified from SimKits, or you can download instructions from the website and modify them yourself - I chose the latter route. Construction Of The Panel SimKits provide an AutoCAD drawing for the panel, which I had printed to 1:1 scale. I purchased a half sheet of 4mm ply and cut it to size, using the drawing as a template: The instrument panel cut to size The large instruments are 79mm diameter. and the small ones are 56mm. After accurately marking out the gauge positions it was off to my local tool store to pick up the hole saws. Unfortunately, these sizes were not stocked by any tool shop locally, so they had to be ordered. With the holes cut, the panel was really starting to take shape. Instrument cut-outs drilled with 56mm and 79mm hole saws To obtain a good finish the plywood was coated with a plastic film and shrunk on with a hair dryer. The whole thing was then sprayed with a matt grey acrylic paint (designed for vinyl and car bumpers). The final bit of work with the panel was to build the avionics stack, designed initially for the GF-45 and GF-P8, but with room for two GF-166 radio modules and another GF-P8 pushbutton module that could be added at a later date. The panel complete with avionics stack Construction Of The Gauges I decided to build the Airspeed Indicator first as this was a simple kit with a single normal servo and only consisted of nine parts. The kits are very well made with clear and concise instructions. The ASI took only ten minutes to put together, and once I had dug out an old AT power supply I hooked up the CCU (Central Control Unit) and calibrated the instrument. No problems there, so it was on to the Attitude Indicator, with 22 different components and two servos. The Attitude Indicator during assembly The gauge was again simple to make, taking about 1½ hours to complete and calibrate. I left the Altimeter until last, as it was the most complex kit with a plethora of gear wheels, soldering and a servo to modify. This instrument took over two hours in total, but when completed the gauge refused to calibrate. The SimKits website has a very active technical forum which is a great source of help and information, and the SimKits support department is very quick to help out. I eventually traced the problem to the servo I modified. This involves cutting the top of the potentiometer shaft inside the servo and then gluing it centrally. As there was a lot of grease inside the servo mechanism the glue had not stuck, and a tiny shard of plastic on the output shaft was turning the pot shaft when the servo ran. Clearing out the grease and gluing properly cured the problem. The first three instruments completed Three gauges and the avionics stack installed in the panel The next consignment of instruments arrived from Simkits enabling me to nearly complete the panel -- VOR 1 and 2 gauges would be installed at a later date. I had very few problems building any of the remaining gauges, although I managed to break the bulb on the turn coordinator! This gauge really needs a person with three hands to position the front plate, as very accurate alignment is required to ensure the slip ball fits exactly over the eccentric shaft. One other issue was slipping of the heading bug on the Heading Indicator. A quick visit to the SimKits forum found a solution, and highlighted that you should never glue the units face plate on until it is fully tested. Although the face plates can be removed, the noises the plastic makes when breaking the glue weld is very disconcerting! Installation And Testing With the panel largely complete, modifications to the simulator mounting unit were required to fit it properly. I had decided not to modify the CH yoke at this time, as there is a possibility SimKits may release a yoke compatible with their CCU (Central Control Unit). As the attitude and direction indicators had to be central with the yoke, the avionics panel would sit out to the right hand side. To accommodate this, the Wideview monitors had to be offset to one side, with the added advantage of creating a more "left hand seat" feel to the cockpit view. The panel in place (without IFR instruments). Note the slight offset of the monitors to the right creating a "left hand seat" impression The main and avionics panels were mounted to a wooden frame constructed over the existing yoke, fixed with small self tapping screws. I played around with the eyepoint, and with the panel assembly sitting directly above the yoke the forward view and instrument height were almost identical to a real 172. The CCU was mounted directly behind the panel giving easy access to all the connectors. With the GoFlight GF-45 and P-8 (push button unit to control the GF-45) modules installed in the avionics stack I now had a capable VFR panel. Although some mouse and keyboard actions were still required -- typically at start up and shut down -- the feeling was much closer to sitting in a real aircraft. To complete the panel the two VOR instruments plus another GoFlight GF-P8 and a GF-166 Versatile Radio Panel were ordered. The GF-T8 toggle switch unit was installed to the left of the yoke to operate most of the electrical equipment. IFR Fit The GF-166 and P-8 units were ordered from Canada at a considerable saving, even including import tax and shipping, and I was fortunate to receive a $35.00 (US) discount on the two VOR gauges from SimKits. The servos were again ordered from Helicopters Online in Farnborough, and most of the kit arrived about the same time. The VOR gauges were easy to build, although the VOR 1 gauge was a bit fiddly positioning the top plate so the needles engaged on the servo eccentrics. There was also a problem that developed with the OBS gear wheel slightly fouling the casing, which resulted in the gear shaft on the cap shearing -- the OBS turned fine clockwise but anti-clockwise seemed very stiff. As luck would have it there was an extra gearwheel cap included in the kit -- the only duplicate part I'd ever received! The bezels of the two VOR gauges were painted with silver enamel, and the black anodise was sanded off the rim of the aluminium OBS knobs to reflect the look of the real instrument. Once tested and calibrated the VOR gauges were installed in the panel, along with the GF-166 radio panel and associated GF-P8 to control the functions (more on this later). I moved the clock/timer unit (a UWIN multi-function clock/stopwatch) from the position of VOR 1 to the correct location above the engine instruments. I hadn't done this before as it would not fit into the smaller instrument recess, and a special mounting had to be made for it. The GF-45 in the avionics stack was moved down, with the radio installed below the top GF-P8. The completed IFR fit. Note the GF-T8 switch unit to the left of the yoke and the repositioned clock Panel And Avionics Layout The main panel instrument layout is exactly as you would find in a real 172SP (or the FS2002 panel for that matter). With the avionics panel I tried to create a realistic arrangement, mounting the GF-P8 push button unit above the GF-166 radio that it controls. The second GF-P8 sits above and controls the GF-45, along with autopilot functions. The GoFlight GF-P8 push button modules allow you to assign various functions to the GF-166 radio and GF-45 device. The top buttons assign Com 1; Com 2; Nav 1 and Nav 2 to the GF-166 along with DME 1 and 2 to the GF-45. The remaining two buttons are currently used for the magneto positions, allowing me to start the engine without using the keyboard. The lower GF-P8 assigns Transponder, ADF, AP Settings and Instrument Settings to the GF-45. The remaining four buttons control Autopilot Master; Altitude Hold; Heading Hold and Nav 1 Hold functions. The buttons on the GF-166 control active/standby frequency toggle plus NAV 1 & 2 Ident. The cockpit layout and aircraft controls As well as the control surfaces, the CH three-lever yoke operates the throttle and mixture, flaps, trim and parking brake. The centre lever (normally used for prop pitch) is not used at the moment. To the left of the yoke is the Main Switch Panel, a GoFlight GF-T8 toggle switch module. As there was not enough room to mount it below the main panel (it sits where the circuit breakers should be) I had to make a mounting for it: it could not be mounted flush into the panel due to the support frame behind. From left to right: Alternator Master; Battery Master; Avionics Master; Landing Lights; Taxi Lights; Nav Lights; Beacon/Strobe Lights; Pitot Heat. The alternator and battery master switches will be replaced by more appropriate switches at a later date. The avionics stack Key: GF-P8 assigns Com and Nav functions to GF-166 and DME to GF-45 .GF-166 Versatile Radio Panel. Controlled by the GF-P8 above this device acts as Com 1, Com 2, Nav 1 and Nav 2. .GF-P8 assigns ADF, XPDR, AP and INST functions to the GF-45, along with autopilot master switch and functions. .GF-45 via GF-P8 above acts as ADF, XPDR, AP and DME 1 & 2 (via top GF-P8) IPAQ Pocket PC running Memory Map Navigator software. This moving map display uses CAA digitised 1:250,000 and 1:500,000 aeronautical charts with GPS data supplied from FS2002 using Pete Dowson's GPSOut utility. WidevieW System During the construction of the panel I carried out some upgrade work on the WidevieW system, building a new server and making the front view a client. This enabled me to reduce the work the server had to do by not displaying high resolution and quality graphics -- all the sliders were set at minimum and FS was run in a 640x480 window. Schematic diagram of the entire system. Note how the server no longer displays an outside view. The current WidevieW system comprises a 3.1GHz P4 with 1GB DDR RAM running Windows XP Professional. The five clients are mostly 2100XP Athlon units with 512MB DDR RAM and GeForce 4 Ti4800 graphics driving 19" Iiyama screens. The clients all run Windows ME. Each computer is equipped with a Fast Ethernet NIC connecting to a 16 port unmanaged Fast Ethernet switch. TCP/IP is used for file sharing, and WidevieW runs on the IPX protocol. Not shown in the above diagram is the file server, not actually integral with the WidevieW system. This holds a complete copy of all the add-on scenery and scenery config in a shared folder: any additions to the scenery library is added here first then copied to all the WidevieW PCs via a mapped drive. This ensures all the computers in the system have an identical scenery library and layering -- very important to ensure identical views. There is also now an Instructors Station that connects to the flying PC via FS2002 multiplayer. Connected to the server (or flying PC) via USB is the TRC Central Control Unit, the GoFlight avionics and the CH Yoke and Pedals. All the GoFlight units are connected into a high power USB hub, with the controls and TRC CCU plugged directly into the PC's ports. The iPAQ is connected via a 115200 bps serial link into COMM 1. Operation And Flying As the system has evolved, so has the complexity of operation. As the startup and shutdown sequences have to be performed in a specific order I have created a simple checklist for the purpose. From cold it takes around 10 to 15 minutes to make the system flyable. The startup and shutdown sequence checklist A typical flight proceeds as follows. Firstly the master power switch is set on providing power to the entire system. The monitors are then switched on (if they are left on there is quite a power surge when the master switch is turned on). I then check that the LED on the TRC Central Control Unit is steady red -- if the LED is flashing the unit still has an active configuration which can prevent the instruments working correctly when the link to FS is started. I then check all the USB connections are secure for the GoFlight units. After the initial checks each computer is switched on, and TRC CCU power supply is turned on. FS is then started on each PC (six of them!) and the weather is set on the server. After setting the time the default flight is started on each PC (normally saved from the previous flight), and as all my flying takes place within the area covered by the Visual Flight/GetMapping VFR scenery volumes it can take several minutes for the flight to load. Once the flight has loaded on the server I start the TRC Link software that links the CCU with FS, via FSUIPC. As the panel boots, each client has to be set to WidevieW client mode with blocking mode (WidevieW Config). If the computers are left as clients at the end of the previous flight it can take over 10 minutes just to load the flight in the VFGM VFR scenery areas, and sometimes they can get stuck in a loop and not start at all. After the clients are set the altimeter correction has to be adjusted on the TRC Link software -- the altimeter does not auto zero, and may be one or two thousand feet out at startup, although it is always complete thousands. The sub base unit under the seat is switched on, and finally WidevieW is started on the server. This loads the current server weather on the clients and synchronises the time. At last it's time to go fly! Once "in" the aircraft -- always the RealAir Simulations 172 re-registered G-JHML -- it's time to pre-flight and fire up the engine. After checking the parking brake is set the battery master is switched on followed by the beacon. When the aircraft is fitted with a working fuel selector I will switch the fuel on at this point, but for now the fuel is left on "both" at all times. The throttle is opened ½ an inch, mixture full rich, and after a virtual "Clear Prop" I advance the magnetos until the engine fires into life. Checking the oil pressure, I set the RPM at around 1100 for the warm up then flick on the alternator and avionics master switches. The radios and selector buttons are then all checked and set, clock set, altimeter subscale set, DI synched with the compass, and after another check of the T's and P's it's time to move to the engine run up area. The airfield I usually fly from is Eddsfield, a small grass strip in East Yorkshire. As I can be pretty sure there's no other traffic about I usually do the run up at the threshold, a short distance from the parking area. Setting the parking brake the RPM is gradually brought up to 1900, and then the magnetos are checked: first the right on its own, then the left, looking for about a 50 rpm drop (it never really varies from 50 rpm but it's good practice for the real thing!). The throttle is then retarded fully for the idle check before setting at 1100 rpm again. The final cockpit checks are made (trim, flaps, fuel, mixture full rich, T's & P's), landing lights on and a virtual blind call on the Eddsfield frequency to announce "Golf-Mike Lima ready for take off runway two-seven, right hand circuit to full stop landing" and we're away. The parking brake's released, and counting to three the throttle is advanced to fully open. Keeping straight with the rudder and holding the weight off the nose wheel with some back pressure on the yoke we soon reach 55 Kts on the downhill runway, and the aircraft gently un-sticks. Holding off just above the strip I let the speed increase to 75 Kts before climbing out over the fence. The after take off checks are completed (flaps, throttle full, mixture full rich, airspeed, T's & P's) and the aircraft is trimmed for around 75 to 80 Kts, switching off the landing lights at 500' AAL and turning right for the crosswind leg. The climb continues to 1000' AAL where we level out, reduce power, turn downwind and trim. A quick scan of the engine instruments to check the T's & P's, the throttle and trim is adjusted to maintain around 90 Kts, and a downwind call is made when abeam the 09 threshold. As we pass the 27 threshold I reduce speed to 80 Kts and re-trim, before turning base when the threshold is about the eight o'clock position. At this point the first stage of flaps is dropped and the aircraft re-trimmed, then the landing checks are completed -- fuel, altimeter, DI, mixture full rich, T's & P's, brakes off and landing lights on -- and the base call is made. By this time the speed has dropped back to about 70 Kts with the first stage of flaps, and a slight reduction of the throttle pitches the nose down to commence the descent. At about 700' AAL the turn to final is commenced, lining up with the runway at about 550' AAL and dropping the next stage of flap. I trim the aircraft for 65 Kts and call "Golf-Mike Lima final Eddsfield two-seven". If the wind is light I may drop the last stage of flap at about 300' AAL and re-trim. The throttle is hardly touched during descent unless large corrections in the approach path are required. Airspeed is controlled by pitch, and once trimmed the aircraft will almost fly itself right down to the threshold. As we approach the threshold I ease the nose up slightly aiming for around 60 Kts over the fence. The flair is initiated, and the aircraft held a few feet off the runway until the airspeed decays (this is easy with the peripheral vision from the side views). Just as the stall warning sounds the aircraft lightly settles onto the runway, and I keep the nose wheel off the grass and gently ease it down as the speed reduces. Once all three wheels are on the ground the aircraft comes to a stop with little or no braking required. As there's no taxiway at Eddsfield I turn to backtrack the runway, running through the after landing checks -- flaps up, transponder standby, landing lights off and taxi lights on -- on the way. At the parking area the parking brake is set, RPM set at 1000 to cool the engine, avionics master off, mixture idle cut-off to shut down the engine then turn off the magnetos. Once shut down the beacon, alternator and battery master switches are turned off and the flight is complete. As you can see from the above the realism of the system is absorbing, and you feel like you are actually flying. With the peripheral vision the feeling of motion is quite surprising -- some people who have flown the system for the first time have actually felt slightly nauseous! You pay far more attention to real instruments than those displayed on a screen, and because most of the systems are in place you tend to follow accurate procedures. It's not the sort of setup you can jump into for a quick flight as there is so much preparation, and as a training aid for real world flying I personally find it invaluable. With the recent addition of an Instructors Station to my setup it's now possible to simulate system failures and in-flight emergencies such as engine failure, greatly enhancing the training potential of the system. Once the flying is over the system needs to be shut down correctly following the checklist. The most important thing is to reset the clients to server mode, otherwise the next session can take a very long time to start. Further Developments As the sim developed and became more realistic in operation and appearance, any distractions in the surrounding room became more are more noticable, detracting from the feeling of flying. These included seeing through the slight gap between the monitors, the ceiling light, chairs and other general objects. By covering the sim just above the monitors with a sheet of MDF and taping all the gaps up with duct tape I managed to exclude most, although it became very dark! The addition of a 6W fluorescent light illuminated the panel and controls without too many reflections. The result of this was true "total immersion", with the feeling of motion much more prevalent. With the room darkened there are no distractions at all, and it is very easy to forget you are sitting in a spare room in the house! The MDF "roof" in place and the gaps between the monitors covered up with tape. Notice the 6W fluorescent light at the top right Most Recent Changes Work continues on the project even as this article awaited its turn to appear online. I took the plunge and modified the yoke, along with the installation of the lower panel and throttle/mixture controls (which need new knobs). Incidentally the battery/alternator master switch is from a 172! The yoke was modified using 22mm chromed tube. The results are shown in the photos below: The Future As with all projects like this it's never really finished! I'm very happy with the system as it is at the moment, but improvements could be made in areas such as trim and flap control, pedals, throttle and mixture, magneto and starter switch... the list just goes on! My current wish-list includes the SimKits RS372 Radio Stack which is a very faithful reproduction of the stack you would find in a new Skyhawk. At the time of writing the unit was still not available, although pre-orders were being taken (including mine!). I have also recently ordered the Davtron digital clock and warning panel which will complete the main panel instrument fit. The tape and roof are temporary additions until I re-design the entire simulator mounting. I plan to make it a fully enclosed unit with a door entry, no wires, keyboards or mice in sight, and an additional seat for an observer. At this point the trusty CH pedals that have been with me so long will probably go, and I will rebuild the panel in modular form like the real aircraft. The only thing that puts me off doing this now is with the sheer pleasure I'm currently having flying it I couldn't bear the downtime! The Instructors Station has enabled even greater realism with the prospect of failures and weather situations completely out with the pilots control, although the failures are limited to specific systems. With products such as Alert! Pro appearing offering a far greater range of in-flight emergencies and scenarios I'm looking to integrate such a program with the simulator via Pete Dowson's WideFS, giving the Instructor a much greater range of emergencies to throw at the unsuspecting pilot! It is actually great fun sitting in the instructors' seat and watching the pilot's expression when you cut the engine just after take-off, then ask him why he didn't use the full length of the runway! Development of WidevieW is progressing, and to keep up with new features the inevitable switch to FS2004 will eventually happen as any further developments for FS2002 cease. On a system such as this upgrading to a new sim version cannot be taken lightly, and compatibility issues can become a real headache. For the moment anyway I intend to stick with FS2002, and when the time is right to upgrade I'll document the project - watch this space! Acknowledgements: This article was originally published over at Flightsim. No, the home of "Cockpit" and the WidevieW forum. Thanks to all the help I've received with this project from the members of the Flightsimnetwork Cockpit Builders, WidevieW and SimKits forums - it's truly appreciated. Rory Gillies rory@shetland.flyer.co.uk
  20. MY OWN HOME-BUILT COCKPIT By Francisco Garcia Garrido. Valencia - Spain frangarcia.matradi@ono.com INTRODUCTION STARTING POINT THE FURNITURE THE PILOT'S SEAT: HOW TO SAVE YOUR MONEY IN A SCRAP YARD EXTERNAL VIEWS: THE WORLD FROM A PILOT'S POINT OF VIEW FRESNEL LENS THE PANEL: HOW TO SAVE YOUR TIME WITH A 14" MONITOR WORKING WITH ANALOGIC JOYSTICKS THE YOKE AND THE TRIM WHEEL MY HOME BUILT PEDALS SWITCHING BETWEEN MONITORS AND KEYBOARDS OTHER ELEMENTS THE BUDGET 1.- INTRODUCTION In September 2000, I read the issue number 7 of PC PILOT magazine... I was impressed with an article about "home built cockpits". This article showed three different cabins, from very simple to more complex ones, built by flight simulators fans. Immediately, I started thinking about it. "How can I make my own cockpit?" "How much money can I spend?" "Where can I install it?" (Well, questions number two and three were quickly answered by my wife...) In the following weeks, I thought about it every day and wherever I was. I started making drawings, looking for materials, and so on. I finished my virtual cockpit in May or June of 2001 (although you never really finish it, because you are constantly thinking about new improvements). I understand that six or seven months may seem like a long time. But unfortunately, I had very little free time and sometimes I could only dedicate one or two hours per week. Well... I was happy while constructing my cockpit, and now I am happy flying in it. I don't think it is the "passport to another virtual world", but I can tell you that is more real than a simple joystick put over a computer's table. You can do a flight of an hour or two, comfortably sitting in your pilot's seat, with a wide view of the terrain in front of you, and feeling involved with your pedals, trim wheel, panel, yoke, sound and so on... 2.- STARTING POINT The first step was to think about what I could and what I couldn't do. As I said before, I had not much free time and I didn't want a cockpit with hundreds of switches and knobs... I knew this was a very exciting project, but I was sure that I would never finish it. So, I started designing a very simple cockpit. Perhaps it is more a "flying desk" than a cockpit, but I think you really get a very realistic sensation without spending a lot of money. I wrote a list of the conditions that my cockpit had to satisfy: 1.- It had to be easy. 2.- It had to be cheap (or, at least, compared with other habitual home-built cockpits). 3.- I am interested only in civilian flights. I use Flight Simulator 2002 with light aircraft: Cessna or Mooney Bravo. 4.- Take advantage of the elements I had: A good computer, a graphic card with dual-screen option, a CH Flightsim Yoke, home built pedals that I built three or four years ago... 5.- Some obsolete monitors from my company. 6.- Not to move the computer from its position (a typical computer table), to enable a dual use of it, so that I could use it also for work, Internet, text editor... If you are a fan of combat flight simulators, don't worry, you can build this cockpit and replace the yoke with a joystick. I think it is pretty good also for you. 3.- THE FURNITURE I started with a photograph of myself, sitting in a car seat (temporarily dismounted from my car) and with a joystick in my hands, everything in the position I wanted. I used this photo to make measurements on it. The first step: Take a photo of yourself in the position you want. The final result. You can see the computer on the left side. Then I made a lot of drawings, thinking about where to put the two monitors, the pedals, the keyboard (this was an authentic problem) and so on. Of course, the cockpit is designed bearing in mind my height (1.76 m) although it is useful for almost everybody, because you can move the seat forward and backward, like in real planes and cars. The car seat with the furniture under construction. The support for the 14" monitor You can move the tray up and down to facilitate sitting. The furniture is separated in two parts, to facilitate handling I designed the furniture in conglomerated wood, with a thickness of 19 mm and a beech surface. I was not very experienced with work in wood, but I consider myself a skillful man and it was not too difficult... I am lucky, because near my house there is a hypermarket (Leroy-Merlin) where you can buy wooden sheets cut to the size you want, so that you only have to stick the edges and assemble it with special screws. Tools on the right: 1.- Allen key for screw #2 2.- Assembling screw for 19 mm wood 3.- Drill-bit for screw #2 4.- Allen key for screw #5 5.- Assembling screw for 16 mm wood 6.- Drill-bit for screw #5 7.- Allen key for drill-bits. These are some of the tools that you will need... The only condition was "To buy a wood board or half board" (a wood board has a size of 244x122 cm). So that I bought one and a half boards: As you can see in the "Cutting scheme of pieces" below, the grey surface is the remaining wood (not a lot). My recommendation is this: If you are not very sure about your own capability, look for a carpenter to make it. Perhaps it will cost you slightly more money, but it is worth the price. In this case, it is important that you prepare good drawings and, if needed, a scale model of the furniture in cardboard. As I said before, probably you will have to make a lot of drawings, measurements, photographs and so on... It depends a lot on the size of monitors that you are going to use. But if you believe that you can build a cockpit exactly equal to mine... go ahead! (Don't forget to send me photos when finished!) You can click over each image to enlarge, then right-click again over the enlarged image and select the "Save this image as..." option. Print this image on paper and you will have a pretty layout (not to scale). Scheme of the different parts. The cockpit with the seat and the monitors. The tray and the fresnel lens without the cover. The cover, the keyboard, the joystick and myself. Cutting scheme of pieces. Cross section with measurements. Top view without most of elements. 4.- THE PILOT'S SEAT: HOW TO SAVE YOUR MONEY IN A SCRAP YARD My wife became a little frightened when I told her that I was going to buy a car seat in a scrap yard. So, I carried it directly from the scrap yard to the laundry... It cost me only $25 ! A new car seat, bought in a garage as a replacement piece could cost you as much as $500, and on the other hand, you can find almost new seats in the scrap yards (from car accidents, usually free of blood) with prices betwen $25 and $80, so that it is worth taking the first option. 5.- EXTERNAL VIEWS: THE WORLD FROM A PILOT'S POINT OF VIEW In Flight Simulator 2002 (and I think in most flight simulators) you have eight possible views from the pilot's seat: Front, front-right, right, right-back, back... Each of these views covers an angle of 45 degrees of your field of vision, so that you can cover 360 degrees with the eight views. If you want a virtual cockpit with the maximum realism in the external views, then you need a very big screen. The bigger the screen, the more realistic the feeling. The optimum screen is the one that covers an angle of 45 degrees of your field of vision. If you want to know how big your screen must be, you can take a look at this table: Distance from your eyes Size of the screen 35 cm 15" 40 cm 17" 50 cm 21" 100 cm 40" 200 cm 80" As you can see, you need a big screen, unless you put the screen very close to your eyes. But if you do so, then your eyes will be focussing on an object that you feel is very near. You will not feel like you are in a plane looking at a landscape in front of you, with your eyes focussing on the infinite. I think the distance between your eyes and the screen must be at least 1 meter. With this distance, your eyes start feeling as if you are looking at the infinite. So that the optimum screen is a 40" one... How can I get an image 40" big? I think there are several options: The best solution (and probably the most expensive) is a projection monitor that projects the image from the computer to a screen in front of you. Prices start out $2000... perhaps too much for many flightsimmers. Another disadvantage is that you need a lot of space and some darkness in the room (forget about putting the cockpit in your living room...). Another solution is a standard TV, connected to your computer with a video output graphic card. You can buy a 28" TV and put it 1 meter from your eyes. (Of course, a 28" TV is much cheaper than a 28" monitor). But there are some severe disadvantages: 1.- A standard TV has an image frequency of only 50 times per second, while your monitor has between 70 and 90. This means that your eyes will become tired after some minutes. 2.- The TV has a resolution of only 720 (approximately) lines, while a typical monitor could have 1024 or more... This means that the image looks slightly blurred, and you will have trouble reading the program menus. If you want, you can try to do this experiment: Put a chair in the middle of the living room, and try to watch TV for an hour or two from a distance of only one or one and a half meters... (Please, advise your family beforehand, so that they don't think you have gone crazy). You will notice that it is very uncomfortable after a while. The third solution is a plasma monitor: I am not very sure of what a "plasma monitor" is (this expression reminds me of science-fiction films) but I think it is a very good solution... if you have a lot of money. Probably too expensive for many flightsimmers too. Another option is a Fresnel lens. You can read about this device in the next section. I think that another condition to get a realistic feeling is this: The horizon's height in the screen must be equal to your eye level. Or if you prefer, your eyes must look at the center of the screen totally horizontal. In this question my cockpit has a little mistake: As you can see in the photos, the screen is slightly higher than my eyes. I made a lot of tests and understood that it was impossible to solve... 6.- FRESNEL LENS A fresnel lens is a transparent plastic sheet with fine round grooves on the surface. It acts exactly like a magnifying lens, but with a reduced thickness and weight. It produces two effects on the image on your screen: It makes the image look greater (about 40%) and it makes the image look further (about 20%). This is a very interesting effect for flightsimmers: You will look at the external view in front of you, and your eyes will focus on a point situated far from you. You will also see a greater image that covers a wide range in your field of vision. The 21" monitor without the fresnel lens. The fresnel lens with the black cardboard cover The fresnel lens without the cover It means more realism without spending a lot of money. If you are interested in including a Fresnel lens in your cockpit, you can take note of these measurements applied to the model I have. (Most of them come from my own experimentation and could be a little "subjective") 1.- The distance from my eyes to the lens is 68 cm. The optimum distance is about 60 cm. If you have a distance bigger or smaller than this, then the apparent size decreases, although the difference is slight. 2.- The distance from the lens to the monitor is 31 cm. This is very important, because the bigger the distance, the bigger the image. But you can not separate it too much, because then it starts looking blurred (like any magnifying lens). I have mine at the maximum possible distance. 3.- My 21" monitor is then at a distance of 99 cm from my eyes, but thanks to the lens, it looks like a 34" monitor (it looks bigger) and the apparent distance is 115 cm (it looks further). 4.- The size of the lens is 53 x 42 cm I have a vision angle of 32º, far from the optimum 45º. But I think the apparent increase of size is very interesting, and the saving of money is important if you think about the price of a 34" monitor... I have covered my lens with a cardboard box painted in black. It also adds another effect that makes you feel more "inside" the action: Like in the cinema, you see the image with a surrounding dark area, so that you don't see the room, the frames on walls, the light in the ceiling... You feel more "involved" by the action. I forgot to say... I bought the lens from RC Simulations. You can pay them with your VISA card and they send it to you by mail. I suppose that you could get a lower price buying directly from a manufacturer, but I have no idea who makes these kind of devices! The aproximate price of the lens is $147 plus shipping. I think you can find fresnel lenses in many other places: For example, in lighthouses (too big, too heavy and difficult to steal), in "transparent sheet" projectors (you have to dismount the projector, of course) and I have seen it also in car supermarkets, as a special plastic piece that you put in the back glass, (if you have a mono-volume car) to facilitate parking (very cheap but too small). 7.- THE PANEL: HOW TO SAVE YOUR TIME WITH A 14" MONITOR I have seen web pages with photos of wonderful panels with hundreds of switches and small lights... I suppose that there are people in the world so fortunate that they have time to spend several hours every day on their cockpit's construction... But I am not one of them. The solution came with the graphic card Matrox Millennium G400 Max, Dual Head, 32Mb. You can right-click over the panel in the FS2002 screen, then select the "undock window" option and drag it to the second monitor... It is so easy! (Well, you will have to configure your card after installation, of course. But it is very easy). Obviously, the bigger this second monitor, the easier to read gauges and numbers. I usually fly in default Mooney Bravo IFR, and I can read everything in the panel with my humble 14" monitor, so I think it is enough. You will also find 14" second hand monitors very easily and very cheap. I like the effect when you look at the panel and then to the external view: Your eyes appreciate the different distance, so that you feel like you are looking "inside" and "outside" the plane, adding a pleasant realistic effect. The Matrox card configuration menu. The well known FS2002 Mooney Bravo IFR panel. 8.- WORKING WITH ANALOGIC JOYSTICKS I think that analogic devices are useless nowadays, because everybody prefers the USB port (I don't know why). But my analogic yoke lets me do a lot of things: I have added home-built pedals (that I built three or four years ago) and a trim wheel. I don't know if this is possible with a USB connection... If you want to make experiments with your control device (joystick or yoke) then you only have to follow these steps: 1.- Look at the joystick or yoke connector: It is a 15 pin connector with the pins numbered from 1 to 15. 2.- We are going to insert devices between the computer and the yoke. Basically, a yoke or joystick consists of a device with potentiometers and switches than you can manage. If you add other potentiometers, then you can have your own home built pedals and trim wheel, adding realism to the flight simulation. 3.- You can do this in different ways. Perhaps the easiest one is to buy two DB15 pin connectors (male and female) in an electronic supply store, and then connect with wires almost all the pins between both connectors (#1 with #1, #2 with #2, and so on), except those that I will describe to you below. 4.- Once again I recommend this to you: If you don't feel very sure handling the welder, look for a electronic supply and ask about welded wires with special connectors: They will make almost anything you ask, if you bring them a clear scheme. 5.- You are adding new devices between the pins that remain free, so that your computer will "believe" that you have pedals, trim wheel and so on... Don't worry, it is easier than it sounds. 9.- THE YOKE AND THE TRIM WHEEL Basically, an analogic yoke (like an analogic joystick) is a mechanism that lets you vary the electric resistance by using potentiometers. Most of the time, with a maximum resistance of 100 kohm. I like my CH Flightsim Yoke, but I found it too hard when you make slight corrections in level flight, so that I thought: "Why don't I try to make a trim wheel?" The idea is quite simple: Your yoke varies the resistance between 0 and 100 kohm (approximately), so that I added another potentiometer between the yoke and the computer, with a resistance of 47 kohm (the minimum they fabricate). The trim wheel is a simple cardboard circle stuck on a 47 kohm potentiomenter. This potentiometer is managed with a 24 cm cardboard circle, simply stuck on the axis of the potentiometer. You can move it with your right hand comfortably sitting in your seat. When I fly level flights and I have no turbulence, I control the height only with the trim like in real planes. You will have to weld the wires for your trim wheel between pins number 6 in male and female connectors. (See the scheme below). Some advice about the trim: 1.- The potentiometer must be linear 2.- When calibrating your yoke, you must push the yoke and simultaneously move the trim wheel nose-down. Then, pull the yoke and move the trim simultaneously nose up. 3.- You will have to use a shielded wire to connect the trim. The shield must be welded to the pin number 4 (Don't ask me why). 4.- If you have never managed a real aircraft, keep this in mind: When you push the top border of the wheel, the nose of the plane must go down. When you pull the top border of the wheel, the nose of the plane must go up. 10.- MY HOME BUILT PEDALS Nowadays you can find dozens of pages in the web talking about home built pedals. So I will not go on at length. In this case you are not adding a potentiometer between the computer and another thing. You are simply adding a potentiometer between two free pins in the connector (the pins numbered 9 and 11). The potentiometer is a 100 kohm one. (See the scheme above) The part of the pedals that makes me feel most proud is the back-to-the-center system. It is brilliant! (excuse me for my little modesty). I hope these photos let you understand it. If you don't understand something, ask me. The pedals dismounted from the cockpit. Here you can appreciate the springs system. I am very proud of this "back to the center" mechanism. All the components of the pedals are easy to get: little springs, wood, screws, little aluminum sheets, hinges... Some advice about the pedals: 1.- As in the trim, the potentiometer must be linear. 2.- As in the trim, you will have to use a shielded wire to connect the pedals. The shield must be welded to the pin number 4 (Don't ask me why). 3.- If you have never managed a real aircraft, keep this in mind: While taxiing, if you push your right foot, the plane must turn right. If you push your left foot, the plane must turn left. 11.- SWITCHING BETWEEN MONITORS AND KEYBOARDS As I said before, I wanted the computer to be at its own table, so that I had to put three different monitors in the room. I discovered (thanks to my computer supplier) that a little switcher box existed: It lets you select between two different sets of monitor, keyboard and mouse (you can have a computer with two sets, or two computers with a set). This switch box lets me choose between the table monitor and the cockpit ones. This is another great advantage on my cockpit: You can select with a simple click when to use the computer for work and when for fun. As you can see in the scheme above, the 14" monitor is always connected to the 2nd output of the graphic card. (Although you don't need to have this monitor turned on if you are working at your computer's table). All the wires in this assembly were bought full finished and they are not too difficult to find. 12.- OTHER ELEMENTS I have talked to you about the furniture, the seat, the pedals... These are the most important elements in my cockpit. You can see other less important elements in the photos. For example: I put a little stand under the 21" monitor to raise it to the exact level I wanted. It is built with 16 mm conglomerated wood painted in black. You can do this in a more simple way by putting bricks, wood blocks or any other hard thing below the monitor. I recommend that you wait for the last moment to build this stand, because the height will depend on the appearence of both monitors from your pilot's point of view. You can see a blue bulb behind the 21" monitor in the photos. It projects a blue light in the ceiling, creating a certain "sky effect". The little box besides the yoke and the keyboard is used for connections, microphone and speakers (or headphones) plugs, and a potentiometer to regulate a little lamp over the cockpit, so that I can reduce the ambient light level when I am, for example, flying at night. I have some free space in it, so I hope to include here other improvements in the future. The speakers are quite simple and they are mounted beside the 14" monitor. The tray where the yoke is fixed is a wooden piece that I found in a hardware store, cut with the exact size and shape that I was looking for. It is part of a pre-fabricated system to easily build your own shelves. Side view of the tray with the yoke, keyboard and little box for plugs. You can free the tray by pulling the trigger. I invented a system that fixes the tray in the up position to facilitate getting into the cockpit: When you are seated, you pull the trigger and the tray goes down. (I understand this is the less realistic part in my cockpit, but it is not very important, because you use it when you haven't started). You can also see two black wooden blocks under the seat. I have put them to raise the seat 7 cm. You may or may not have to put something like this, depending on your seat size and profile. 13.- THE BUDGET These are the approximate prices I paid for each component in the cockpit. I give you this information only to facilitate your decision making. If you do not want to spend all the money at the beginning, you can build your cockpit little by little: Start with the furniture, a cheap joystick, the dual-head graphic card, your actual monitor in the main position and a second hand 14" or 15" monitor in the secondary position. Later, you can buy the Fresnel lens, the pedals, the yoke, a bigger monitor and so on... For this reason, I recommend you not to buy all the material at the beginning. It's better to buy those materials that you need at the appropiate moment. Good luck and come on! The reward is worth the effort! Aproximate prices (Ask your dealer in each case) Concept US$ € pta £ Wooden sheets, fitted carpet, screws, drill-bits, hinges, alluminum bars, glue, paint and other hardware store material. 130 138 23.000 86 Car seat, including laundry (1) 40 47 7.800 30 Fresnel lens 150 159 26.500 100 Transportation (Bristol to Valencia) 30 34 5.700 20 Graphic card 130 144 24.000 90 14" monitor (1) 100 120 20.000 75 21" monitor (1) 290 250 42.000 400 Keyboard + mouse 20 24 4.000 15 Switch box + wires 40 42 7.000 26 Yoke 150 156 26.000 100 Pedals (2) 150 156 26.000 100 Notes: (1) Second hand. (2) As you have read above, my pedals are home-built, but I put here the price of typical, fully finished pedals. You can send me any comment, suggestion or criticism. frangarcia.matradi@ono.com
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