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Found 20 results

  1. /images/notams/notams20/vfly1228.jpgvFlyteAir continues their Christmas Sale with all theirX-Plane aircraft at 25% off their regular prices. vFlyteAirspecializes in general aviation planes and has a lineup that includesexamples like the Piper Cherokee, Grumman Tiger and Cirrus SR20. Theyeven offer a freeware Ryan Navion if you'd like to get a taste oftheir quality before purchasing one of their other planes. Shop vFlyteAir Christmas Sale
  2. /images/notams/notams20/vfly0905.jpgvFlyteAir announces their Labor Day Sale with all theirX-Plane aircraft at 30% off their regular prices, but only for this weekend. vFlyteAirspecializes in general aviation planes and has a lineup that includesexamples like the Piper Cherokee, Grumman Tiger and Cirrus SR20. Theyeven offer a freeware Ryan Navion if you'd like to get a taste oftheir quality before purchasing one of their other planes. Shop vFlyteAir Labor Day Sale
  3. /images/notams/notams20/vfly0704.jpgvFlyteAir announces their 4th of July Sale with all theirX-Plane aircraft at 30% off their regular prices. vFlyteAirspecializes in general aviation planes and has a lineup that includesexamples like the Piper Cherokee, Grumman Tiger and Cirrus SR20. Theyeven offer a freeware Ryan Navion if you'd like to get a taste oftheir quality before purchasing one of their other planes. Shop vFlyteAir 4th of July Sale
  4. /images/notams/notams20/vfly0527.jpgvFlyteAir announces their Memorial Day Sale with all theirX-Plane aircraft at 25% off their regular prices. vFlyteAirspecializes in general aviation planes and has a lineup that includesexamples like the Piper Cherokee, Grumman Tiger and Cirrus SR20. Theyeven offer a freeware Ryan Navion if you'd like to get a taste oftheir quality before purchasing one of their other planes. Shop vFlyteAir Memorial Day Sale Sale
  5. /images/notams/notams20/vfly0412.jpgvFlyteAir announces their Easter Week Sale with all theirX-Plane aircraft at 30% off their regular prices. vFlyteAirspecializes in general aviation planes and has a lineup that includesexamples like the Piper Cherokee, Grumman Tiger and Cirrus SR20. Theyeven offer a freeware Ryan Navion if you'd like to get a taste oftheir quality before purchasing one of their other planes. Shop vFlyteAir Easter Sale
  6. Cessna 150 CommuterPublisher: vFlyteAir SimulationsReview Author: FlightSim.Com StaffSuggested Price: $28.95/images/fsc/wbicons/store-buy-now-button.pngHello and welcome aboard. Today we're going for a flight inVflyteAir's highly detailed and very fun Cessna 150 Commuter! /images/reviews/vflyc150/vflyteair-cessna-150-01.jpgThe Cessna 150 is one of the most popular training and touringaircraft in the world. A common sight at flight schools, grass strips,and even tied down at large airports, the 150 gets around, but not inany particular hurry. Cruising at a modest but sufficient 95-100 mph,the Commuter is just fast enough to beat driving in most cases, andwhen equipped with a nice stack of navigational equipment, it makes afun cross country ride for two. Known for its forgiving but honest handling characteristics, theCessna 150 is a very popular trainer, giving thousands of pilots theirwings over the past 60 years. The original prototype Cessna 150 firstflew in 1957, and production began in 1958 in Wichita, Kansas. TheCessna 150 is powered by a 100 hp Conintental O-200-A engine, andmodels from 1958 through 1968 have useful loads in the range of about500 to 600 lbs depending on the model. Over 22,000 of these aircraft were built in the United States,including over 700 "aerobat" versions which were engineered foraerobatic flight. Reims, a manufacturer in France, built over 1700Cessna 150s, over 300 being aerobats. In 1977, the Cessna 152 (poweredby a more economical Lycoming O-235 engine which had a longerrecommended time between overhauls) replaced the Cessna 150. /images/reviews/vflyc150/vflyteair-cessna-150-02.jpgIconic in the world of light GA flying, thousands of Cessna 150s(and 152s) are still flying all over the world (and the simulatorworld), and now is your chance to take the controls of one of theseclassic birds. So, let's take a look at how vFlyteAir's version,modeled after a real 1972 Cessna 150L model, holds up to the realthing. /images/reviews/vflyc150/vflyteair-cessna-150-03.jpg /images/reviews/vflyc150/vflyteair-cessna-150-04.jpgThe vFlyteAir Cessna 150 Commuter is beautifully modeled, and thefirst thing I noticed when loading the aircraft and hopping into thecockpit was the attention to detail and realism in the textures. Theinterior textures represented a Cessna 150 that's been flown but notabused--the yoke and some of the knobs and switches are worn from use,but the seats and general interior are in decent shape. I feel likethis 150 probably spent half its life in private hands and the otherhalf in a flight school, but whoever had it before kept up onmaintenance and treated it well enough. /images/reviews/vflyc150/vflyteair-cessna-150-05.jpg /images/reviews/vflyc150/vflyteair-cessna-150-06.jpgOn the first load, I was greeted by a friendly screen asking me ifI'd be interested in turning on the custom engine start feature--a neatoption that makes it so you have to start this Cessna 150 exactly asyou would in the real thing, following the procedures in thePOH. Being a real pilot, naturally, I said yes--I love when thesimulation experience is as close to the real thing as possible. To find those starting procedures, there's an interactive pop-outkneeboard/checklist (where you can also find the option to turn thecustom engine start procedure off if you'd rather just "get in andgo"). I pulled out my checklist which was located in the door pocketto the left of the pilot seat, followed the start procedures, and shefired right up with a realistic shake. If you manage to flood theengine, the necessary procedure is just like that in the real aircraftas well, and you can find it in the checklist. Note, the checklist also provides pre-flight procedures so you canwalk around the aircraft and check stuff before going flying (ifyou're a real pilot/student, this is an excellent practice for thereal thing). There's even some remove-before-flight stuff (can beremoved by clicking from pilot view, or in the kneeboard options menu)on the plane, so you better do your pre-flight! /images/reviews/vflyc150/vflyteair-cessna-150-07.jpg /images/reviews/vflyc150/vflyteair-cessna-150-08.jpgAlso available on the kneeboard options menu is the ability tochange from a trainer panel to a commuter panel. The commuter paneladds navigational equipment including DME, ADF, and a true-to-lifeCessna 300A autopilot. Another option that I found super nifty was theability to remove the wheel pants or add them. Speaking of cooloptions, you can change the gender of your pilot. From this menu youcan also add/remove a co-pilot. When your selected pilot gender ismale, you get a female copilot, and when your selected pilot gender isfemale, you get a male copilot. The copilots are beautifully modeledand move naturally, seeming to look around and take in the sights andsounds of flight. /images/reviews/vflyc150/vflyteair-cessna-150-09.jpgChecklist in hand, I performed a thorough engine run-up/mag check,latched my doors and windows, and took to the skies. As I pushed thethrottle forward, the engine roared to life and the little Cessnastarted down the runway--the FMOD sounds done by Mike Maarse ofSimAcoustics are fantastic, they are fully dynamic and immersive,mimicking the sound experience of flying the real Cessna 150perfectly. I rotated per checklist at 55 MPH, climbed out at around 75, andglanced at the VSI. If there was one thing that didn't quite matchwith the real thing in this aircraft, it was that the rate of climbseemed a little high for a 150 loaded with the default weight. I sawabout 800 FPM at one point, which isn't that big of a deal, but I'venever seen a real 150 climb quite so enthusiastically on acool-to-warm day with two people aboard. Other than that, the climbwas smooth and the view over the nose/pitch attitude was correct andrealistic. Holding between 75-80 MPH, I turned left and got ready forcruise. Note that clicking on the airspeed indicator gives you theoption to change between MPH over knots to knots over MPH. Similarly,clicking on the Kollsman window in your altimeter toggles between hgto hPa. /images/reviews/vflyc150/vflyteair-cessna-150-10.jpg /images/reviews/vflyc150/vflyteair-cessna-150-11.jpgAfter leveling off at about 1500' for some sightseeing around thenearby lakes, I trimmed it out, then proceeded to do some turns andgentle maneuvering. The handling is accurate, crisp, and forgiving, ajoy to fly. I have time in Cessna 150s and 152s in real life and Ifeel that the flight model is a very accurate representation of thereal thing. It's all very well done. I don't have a shiny high speedsupercomputer, but I still got excellent frame rates with thisaircraft. Although the lighting and PBR effects are stunning andultra-realistic, the model is highly detailed and functional, and thetextures are ultra high res, it didn't chew into my computer's powertoo bad at all. /images/reviews/vflyc150/vflyteair-cessna-150-12.jpgCruise is easy and fun in this aircraft, the trim wheel is easy touse and works well with the mouse. Setting the gyros to the magneticcompass is accomplished with one click of the heading indicator adjustknob, and operation of the radios is easy and convenient. I'm alsoloving the shake effects, not only on engine start/shutdown, but alsowhen you practice stalls it shakes and "buffets" like the realthing. Very cool. /images/reviews/vflyc150/vflyteair-cessna-150-13.jpg I took us back toward the airport and ran a before landingchecklist, and on downwind I began dropping the flaps (below 100MPH). They operate just like a real Cessna 150's flaps, you have tohold the lever and watch the flap indicator (to your left, just infront of the door), and the flap motor sound (as with the rest of thesounds) is highly accurate. The aircraft's response to the added flapswas accurate and I continued down the pattern at about 70 MPH. Carbheat hot, more flaps, base, more flaps...final...and a greaser! I hadto use a fair amount of back pressure for the flare just like in areal 150, which I liked because some planes in X-Plane tend to flare alittle too "light" on the controls. This one felt just right. I taxiedback to the T-hangars and, once again, checklist in hand, followed theshut down procedures and hopped out to admire the exterior modelingand textures. /images/reviews/vflyc150/vflyteair-cessna-150-14.jpg /images/reviews/vflyc150/vflyteair-cessna-150-15.jpgMuch like the interior, the exterior is good enough to pass for aphotograph of a real 150. The included 14 liveries are all excellent.There's one for just about everyone's taste in airplane paint (mypersonal favorites are the all-red one and the aluminum one, butthat's just my style!). The paint schemes are all schemes that you'dreally find on real Cessna 150s, and if you want to make your own,there is a paint kit available. Since I was done with this flight, it was a good time to explorethe save-states feature. I quit X-Plane, came back, reloaded thesimulator and aircraft for the next flight, and my settings in theoptions menu were restored. A very nice feature indeed. I also noticedthat you can even adjust the seat positions of the pilot seat and evenfold the co-pilot seat forward by clicking on the seat back. Good forloading in any bags you may have for the rear cargo area. /images/reviews/vflyc150/vflyteair-cessna-150-16.jpgLater on, I decided to pull the 150 back out of the hangar for anight flight to explore how vFlyteAir managed to light the cockpit andinstruments. There is a nice cabin light that you can turn on duringyour pre-flight that isn't too bright but lights everything up wellenough so you can see your way around the cockpit. In flight, theinstrument lights are more than sufficient but not overly bright. /images/reviews/vflyc150/vflyteair-cessna-150-17.jpgOther features (this aircraft is loaded with them!) include but arenot limited to highly realistic windshield rain effects, a tow barfeature so you can pull the plane out of the hangar with a tow bar,circuit breakers that actually work, compatibility with X-Plane'sExperimental Flight Model, automatic updating, integrated support forthe AviTab plugin, and more. All around, the vFlyteAir Cessna 150Commuter is a great flight experience, especially for real-worldpilots who want the most realistic experience possible with thisairplane. It is also an excellent training tool for student pilots,especially for those learning in Cessna 150s. It is easy on the framerate despite being highly detailed, and the optionsinterface/kneeboard is user friendly and easy to navigate. /images/reviews/vflyc150/vflyteair-cessna-150-18.jpgPriced at a very reasonable $28.95 USD, you're getting a lot of funand functionality for your money, and it's well worth it. ThevFlyteAir Cessna 150 is a highly immersive experience and I highlyenjoy every minute spent flying this model. Bottom line, the vFlyteAir Cessna 150 Commuter meets and exceeds myexpectations as a real-world pilot and flight sim addict, and it's agreat buy if you're looking for an easy, user-friendly, and realisticgeneral aviation experience. So, hop on in and give it a flight aroundthe patch yourself! /images/reviews/vflyc150/vflyteair-cessna-150-19.jpg /images/reviews/vflyc150/vflyteair-cessna-150-20.jpg/images/reviews/vflyc150/vflyteair-c150.jpgPurchase vFlyteAir - Cessna 150 Commuter for X-Plane See other vFlyteAir Aircraft
  7. Ikarus C42CPublisher: vFlyteAir SimulationsReview Author: Stuart McGregorSuggested Price: $27.95/images/fsc/wbicons/store-buy-now-button.png /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-01.jpgThe AircraftThe aircraft under review in thisarticle is vFlyteAir Simulations Ikarus C42C Ultralight v1.0 releasedearlier this year. The C42C is a single engine, high wing monoplane and has beenaround since the mid-1990s, with more than 1200 aircraft sales beingreported across all variants. According to the literature from thedeveloper, the variant on offer here was modelled on D-MYSF which isactually flown by one of the developers, maximising the hands-ontransfer of real life into the virtual world. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-24.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-25.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-18.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-19.jpgThe C42C is powered by a 100hp Rotax 912UL engine and has room fortwo crew in a side by side configuration. The even better news is thatthe vFlyteAir model comes in two variants, the basic trainer, and also afull panel model which adds extra instrumentation such as transponder,small coms panel and traffic indicator amongst other things. Nicetouch to get a two for one offer right from the get-go. One other feature Ilove about this aircraft which makes it quite unique in my hangar isthe inclusion of a Ballistic Rescue System (parachute) so ifeverything goes south during a flight you can still make it back toterra firma in one piece, although you may need a good panel beater toget the dents out! None of the other aircraft in my hangar have this,so it was a pleasant surprise to find this feature included and to beable to try something a little different. By the way... it does work,although the ultimate landing is, a little rustic to say theleast. Initial ThoughtsThe C42C may be small in size with only room for two seats, but boydoes it pack a punch. This little guy is loaded with features, and asthis class of aircraft is one of my favorites, I really enjoyed mytime with the C42C. This is a great example of never judge a book byits cover, and I believe the vFlyteAir team have done a fabulous jobat bringing it to X-Plane 11. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-02.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-03.jpgI purchased my copy over at the FlightSim.Com Store and in myopinion it is very well priced at $27.95 considering you are getting twodifferent versions of the aircraft for that price. It is a fairlylarge download at a little over 327 MB, so be prepared for a bit of await if your internet speed is a little slow. Installation is so simple, just a case of drop and drag into yourAircraft folder, no security keys required for this one. Thedocumentation provided is very nice and you will find a PilotsOperating Handbook (POH), Manual (in German and English) and aFeatures list provided in the Documents folder. I highly recommendyou take a look at these because they are brimming with usefulinformation. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-12.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-13.jpgThe inspiration for this model came from an aircraft one of theteam members is currently studying on. The quality and detail providedis really excellent, which for me just confirms you are dealing with adeveloper who is intent on providing a quality product. It is thelittle things like this that make all the difference to me, and thedocumentation is stuffed full of all sorts of excellent information.It includes technical drawings and data of the aircraft, detailedphotos of the layout and features, advice on hardware requirements,menu options, and lots, lots more. The fact that there are two aircraftversions provided means there is plenty for even the most experiencedsimmer to get their teeth into, and it took me a good couple of hoursto check out both and all the various features on offer. On The GroundThe exterior details are very nicely done, with screw heads, radioantennas, landing gear, control surface details through to the smoothmodern fuselage are just a few examples of why this aircraft is veryeasy on the eye. Another nice feature which can be seen from theoutside of the cabin is the synchronisation of the control stick withthe pilot's arms and head movements. Again, this extra attention todetail and realism makes a big difference and I am always impressedwhen developers go the extra mile to bring their aircraft to life. Youeven have a choice of co-pilot, as you can fly solo or be accompaniedby either male of female colleagues. This can all be controlled fromthe kneeboard menu that can be accessed via the pilot's side doorpocket. From this menu you can adjust elements such as the language(German or English), the units of measure, metric or imperial, weight,fuel loading as well as adjusting things like the pitot tube cover,wheel chocks, internal glass and a few others. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-04.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-05.jpgThe stock model comes with a number of different liveries, 14 to beexact, and these cover countries such as the UK, USA, Germany, Franceand Canada. If you wish to create your own livery, over at thevFlyteAir web site, there is a free paint kit for download accordingto the information provided by the developer, although when I looked,I couldn't find it among the others available. At the time of writingthis review I had yet to receive a reply from the developer onthis. The provided liveries can be changed from the main X-Plane menuas normal, or from within the cockpit via the registration plaque inthe center of the instrument panel. This is a nice feature that iflike me, you are prone to forgetting this sort of thing at startup. As you look around the cabin, you will find lots of further detailsin a well modelled interior. Most of the switches, levers, fusebuttons, door catches, latches, roof mounted flap handle, parachuterelease mechanism, throttle and window vents are animated, and thefeel of the cabin is fantastic, plus nice and open, with lots of glasseffects which can be switched off if you so choose. The vFlyteAir teamreally have done their homework here and I can clearly see a largenumber of hours have gone into the C42C to get it to the standard itcurrently is. From what I could tell during my short tests, most ofthe relevant switch and radio features of my Saitek panels (switch, 2xradio, multi) worked with no need for any additional scripts. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-06.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-07.jpgAdjusting the throttle, you can hear a nice change in the enginesound, and according to the developer many of the sounds used aretaken from the real aircraft. You will also find a couple of pop outfeatures on the top of the glare shield and these include aninteractive checklist as well as navigational charts. These chartscan be modified by the user to suit their own requirements by manuallyplacing the charts they wish to use in the Custom Avionics folder.This will take a little bit of effort as they have to be sized andnamed correctly, however I am sure it is worth the effort if youreally wish to immerse yourself in this aircraft. A couple of furtherinterior features I personally enjoyed were the INOP labels that canbe placed over various gauges by clicking just below each one, and themoving map and traffic warning system (that works with WT3) that areavailable in the full panel model. I also found that a number of thegauges and panels pop out for easier reading, although they are allpretty clear in situ. For fans of AVITab you won't be disappointed asthat is also integrated into each of the models and can be adjusted tosuit or completely removed if you chose not to use it. The gullwingdoors are a distinctive feature of this aircraft and both the pilotand co-pilot doors can be opened which results in a nice change inengine volume. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-08.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-09.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-20.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-21.jpgI use 3 x 27" screens and sitting on the runway ready to go in theC42C felt great. My tests flights were in an around BruneiInternational Airport (WBSB) and Sanaga Sanga (RPMN) in thePhilippines at various times of day with clear skies and WT3 doing itsthing in the background. My frame rates were all very good, 35 fps andabove, so all good. Control when taxiing and on the runway with my VKB pedals was goodand accurate, and takeoff with my MaxFlightStick control stick (reallyfor helicopters but works a treat) was also very smooth and easy tocontrol. And up I went. In The AirDuring the climb and descent I found the C42C very responsive to myinput, without being too sensitive, and I easily managed to control myrate of climb/descent, airspeed and direction. Once up in the air andin my cruise, my fps increased to 40 plus over the jungles ofSoutheast Asia, and again the feel of the C42C was excellent. Verysmooth turns and control was effortless as I island hopped my wayaround the numerous island that make up the Philippines and scouredthe jungles of Borneo for lost treasures. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-22.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-23.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-10.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-11.jpgOn the sunny day I ran my tests, the window reflections from insidethe cabin felt authentic and realistic and it really was a genuinepleasure to fly the C42C. Some of the more complex aircraft I haveflown always feel to me that at times there is just too much going on,but the simplicity and quality of the C42C really mean the end usercan enjoy their flying in as realistic a manner as possible. The factthat both the models on offer are based on the real-life experiencesof one of the developers has to be a good thing, and really showstheir commitment for quality that we all have come to expect from thevFlyte Air team. I have a couple of their other aircraft in my hangar,and the addition of the C42C really is another great addition to theX-Plane world. In my opinion, this is one of the best examples of anultralight with respect to quality and value, and it offers somethingjust a little bit quirky and different. I completed my various tests by attempting a couple of nightflights to try out the night-time features. I found the instrumentpanel to be warm, well-lit and easy to read if you decide to take theC42C out after dark. My favorite time of the day to fly is arounddusk just as the sun is going down, particularly around SoutheastAsia, and with the large expanse of glass surrounding you, the C42C isa perfect aircraft to do it in as the view is almost unobstructed. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-14.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-15.jpgFinal ThoughtsI really enjoyed my experience in the vFlyteAir Simulations Ikarus C42CUltralight and if you are looking for an ultralight to add to yourhangar, it is really well worth a look. Both models are packed withfeatures, it flies really well and looks fabulous. The addition ofquirky features such as parachute recovery system and traffic trackermake it stand out a little from others, and this sort of detail inconjunction with the overall high quality of the modelling make thisan ideal candidate for purchase if you are looking for an aircraft inthis class. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-16.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-17.jpg[Editor's Note: the definition of "ultralight" varies quite a bit fromcountry to country. In the U.S. this plane would definitely not be anultralight but would fall under the Light Sport category. In othercountries it might be termed a microlight.] /images/reviews/ikarus42/ikarus-c42c.jpgStuart McGregor Purchase vFlyteAir Simulations - Ikarus C42C Ultralight See other vFlyteAir aircraft
  8. /images/notams/notams19/vfly1206/vfly1206.jpgComplete Feature ListTwo different panel configurations included - basic "Trainer" and more advanced "Commuter" panel, switchable on the flyThe Basic "Trainer" panel version is modeled from a 1972 C150L located in Texas, USA, tail number N17043Switch airspeed and altimeter gauge units (knots and mph; hPa and inhg) on the fly, by simply clicking the gaugesProfessional FMOD original sound recordings and engineering by Mike Maarse, SimAcoustics – all sounds are from tail number D-EIVM, a Cessna 150M modelAccurate flight characteristics in accordance with performance charts in the C150L POH (fully loaded configuration)Integrated support for AviTab plugin with a yoke-mounted e-tablet that can be hidden during flightBeta-tested by several real-world Cessna 150/152 pilots, including a Flight InstructorPop-out kneeboard with Options menu, interactive Weight and Balance calculator, and Normal Procedures check lists; VR-friendly!Interactive pre-flight walk-around – transport yourself outside the airplane to inspect (7) stations. Visually check fuel levels and oil level, and inspect flight control surfaces for freedom of movementTow bar feature allows you to push or pull the airplane on the ground; use the tow bar to pull the C150 out of the hangar for your first flight of the day /images/notams/notams19/vfly1206/c150-1.jpgOptional wheel pants (wheel fairings) provide slightly less overall dragRemovable static elements, like cowl plugs, pitot tube cover and wheel chocksBy request, the pilot can be male or female. Use the kneeboard Options page to select pilot genderThe "Commuter" Panel option features a simulated Cessna Navomatic 300A single axis autopilotSTMA Autoupdate plugin included to keep your copy up to date with new features and bug fixesHighly detailed and fully animated 3D modelOptimized for VRVery hi-res PBR textures (up to 4K resolution) are used throughout the model14 different high-definition liveries included – paint kit availableComes with 30-page user manual and an example POH (not for real flight) /images/notams/notams19/vfly1206/c150-2.jpgPurchase vFlyteAir Simulations - Cessna 150 Commuter
  9. /images/notams/notams19/vfly1122.jpgWhile Thanksgiving comes late this year, the Thanksgiving sales havealready started. Today vFlyteAir announces their Thanksgiving Salewith all their X-Plane aircraft at either 30% of 50% off their regularprices. vFlyteAir specializes in general aviation planes and has a lineupthat includes examples like the Piper Cherokee, Grumman Tiger and CirrusSR20. They even offer a freeware Ryan Navion if you'd like to get a tasteof their quality before purchasing one of their other planes. Shop vFlyteAir Thanksgiving Sale
  10. To be released in November 2019, the Cessna 150 Commuter forX-Plane 11 is the perfect trainer or short-hop commuter for VFR fans! Did you train in a Cessna 150 or 152? Then you'll love this simulationof a 1972 C150L. With basic Trainer panel option or Commuter paneloption, you have your choice of how you want to fly. Shop vFlyteAir add-ons at the FlightSim.Com Store
  11. /images/notams/notams19/vfly0914/vfly0914.jpgFeaturesX-Plane 11 compatible - X-Plane 11.30 or newerTwo different panels in one model - choose from the Analog-gauge panel option or the glass-panel option featuring the Aspen E1000 PFD by Mario DonickAnimated rain and ice effects courtesy of the librain plugin (included)Both panel options include audio panel, Garmin GPS, COM2/NAV2 radio, transponder, "VTEC 55" autopilot, DME and ADFPop-out kneeboard has Options and re-fueling functionalityIntegrated support for RealityXP GTN650 or G430 plugins (must be purchased separately)Integrated support for the AviTab pluginAspen glass panel option has a pop-out Aspen E1000 for easier viewing in VRFull support for VR flightFMOD soundsUltra-res PBR textures12 liveries includedFully animated 3D model3D volumetric prop effectsAnimated copilot and pilot figuresSupports XChecklistVR optimizedCustom engine startup logic /images/notams/notams19/vfly0914/cherokee-1.jpgIncluded With The ModelFully illustrated User Manuallibrain plugin is included - no need to download12 liveries including a blank whiteSTEC 55 Autopilot Manual by Laminar Research /images/notams/notams19/vfly0914/cherokee-2.jpg /images/notams/notams19/vfly0914/cherokee-3.jpgPurchase vFlyteAir - Cherokee 140 Modern
  12. Ikarus C42CPublisher: vFlyteAir SimulationsReview Author: Stuart McGregorSuggested Price: $27.95/images/fsc/wbicons/store-buy-now-button.png /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-01.jpgThe AircraftThe aircraft under review in thisarticle is vFlyteAir Simulations Ikarus C42C Ultralight v1.0 releasedearlier this year. The C42C is a single engine, high wing monoplane and has beenaround since the mid-1990s, with more than 1200 aircraft sales beingreported across all variants. According to the literature from thedeveloper, the variant on offer here was modelled on D-MYSF which isactually flown by one of the developers, maximising the hands-ontransfer of real life into the virtual world. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-24.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-25.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-18.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-19.jpgThe C42C is powered by a 100hp Rotax 912UL engine and has room fortwo crew in a side by side configuration. The even better news is thatthe vFlyteAir model comes in two variants, the basic trainer, and also afull panel model which adds extra instrumentation such as transponder,small coms panel and traffic indicator amongst other things. Nicetouch to get a two for one offer right from the get-go. One other feature Ilove about this aircraft which makes it quite unique in my hangar isthe inclusion of a Ballistic Rescue System (parachute) so ifeverything goes south during a flight you can still make it back toterra firma in one piece, although you may need a good panel beater toget the dents out! None of the other aircraft in my hangar have this,so it was a pleasant surprise to find this feature included and to beable to try something a little different. By the way... it does work,although the ultimate landing is, a little rustic to say theleast. Initial ThoughtsThe C42C may be small in size with only room for two seats, but boydoes it pack a punch. This little guy is loaded with features, and asthis class of aircraft is one of my favorites, I really enjoyed mytime with the C42C. This is a great example of never judge a book byits cover, and I believe the vFlyteAir team have done a fabulous jobat bringing it to X-Plane 11. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-02.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-03.jpgI purchased my copy over at the FlightSim.Com Store and in myopinion it is very well priced at $27.95 considering you are getting twodifferent versions of the aircraft for that price. It is a fairlylarge download at a little over 327 MB, so be prepared for a bit of await if your internet speed is a little slow. Installation is so simple, just a case of drop and drag into yourAircraft folder, no security keys required for this one. Thedocumentation provided is very nice and you will find a PilotsOperating Handbook (POH), Manual (in German and English) and aFeatures list provided in the Documents folder. I highly recommendyou take a look at these because they are brimming with usefulinformation. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-12.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-13.jpgThe inspiration for this model came from an aircraft one of theteam members is currently studying on. The quality and detail providedis really excellent, which for me just confirms you are dealing with adeveloper who is intent on providing a quality product. It is thelittle things like this that make all the difference to me, and thedocumentation is stuffed full of all sorts of excellent information.It includes technical drawings and data of the aircraft, detailedphotos of the layout and features, advice on hardware requirements,menu options, and lots, lots more. The fact that there are two aircraftversions provided means there is plenty for even the most experiencedsimmer to get their teeth into, and it took me a good couple of hoursto check out both and all the various features on offer. On The GroundThe exterior details are very nicely done, with screw heads, radioantennas, landing gear, control surface details through to the smoothmodern fuselage are just a few examples of why this aircraft is veryeasy on the eye. Another nice feature which can be seen from theoutside of the cabin is the synchronisation of the control stick withthe pilot's arms and head movements. Again, this extra attention todetail and realism makes a big difference and I am always impressedwhen developers go the extra mile to bring their aircraft to life. Youeven have a choice of co-pilot, as you can fly solo or be accompaniedby either male of female colleagues. This can all be controlled fromthe kneeboard menu that can be accessed via the pilot's side doorpocket. From this menu you can adjust elements such as the language(German or English), the units of measure, metric or imperial, weight,fuel loading as well as adjusting things like the pitot tube cover,wheel chocks, internal glass and a few others. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-04.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-05.jpgThe stock model comes with a number of different liveries, 14 to beexact, and these cover countries such as the UK, USA, Germany, Franceand Canada. If you wish to create your own livery, over at thevFlyteAir web site, there is a free paint kit for download accordingto the information provided by the developer, although when I looked,I couldn't find it among the others available. At the time of writingthis review I had yet to receive a reply from the developer onthis. The provided liveries can be changed from the main X-Plane menuas normal, or from within the cockpit via the registration plaque inthe center of the instrument panel. This is a nice feature that iflike me, you are prone to forgetting this sort of thing at startup. As you look around the cabin, you will find lots of further detailsin a well modelled interior. Most of the switches, levers, fusebuttons, door catches, latches, roof mounted flap handle, parachuterelease mechanism, throttle and window vents are animated, and thefeel of the cabin is fantastic, plus nice and open, with lots of glasseffects which can be switched off if you so choose. The vFlyteAir teamreally have done their homework here and I can clearly see a largenumber of hours have gone into the C42C to get it to the standard itcurrently is. From what I could tell during my short tests, most ofthe relevant switch and radio features of my Saitek panels (switch, 2xradio, multi) worked with no need for any additional scripts. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-06.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-07.jpgAdjusting the throttle, you can hear a nice change in the enginesound, and according to the developer many of the sounds used aretaken from the real aircraft. You will also find a couple of pop outfeatures on the top of the glare shield and these include aninteractive checklist as well as navigational charts. These chartscan be modified by the user to suit their own requirements by manuallyplacing the charts they wish to use in the Custom Avionics folder.This will take a little bit of effort as they have to be sized andnamed correctly, however I am sure it is worth the effort if youreally wish to immerse yourself in this aircraft. A couple of furtherinterior features I personally enjoyed were the INOP labels that canbe placed over various gauges by clicking just below each one, and themoving map and traffic warning system (that works with WT3) that areavailable in the full panel model. I also found that a number of thegauges and panels pop out for easier reading, although they are allpretty clear in situ. For fans of AVITab you won't be disappointed asthat is also integrated into each of the models and can be adjusted tosuit or completely removed if you chose not to use it. The gullwingdoors are a distinctive feature of this aircraft and both the pilotand co-pilot doors can be opened which results in a nice change inengine volume. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-08.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-09.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-20.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-21.jpgI use 3 x 27" screens and sitting on the runway ready to go in theC42C felt great. My tests flights were in an around BruneiInternational Airport (WBSB) and Sanaga Sanga (RPMN) in thePhilippines at various times of day with clear skies and WT3 doing itsthing in the background. My frame rates were all very good, 35 fps andabove, so all good. Control when taxiing and on the runway with my VKB pedals was goodand accurate, and takeoff with my MaxFlightStick control stick (reallyfor helicopters but works a treat) was also very smooth and easy tocontrol. And up I went. In The AirDuring the climb and descent I found the C42C very responsive to myinput, without being too sensitive, and I easily managed to control myrate of climb/descent, airspeed and direction. Once up in the air andin my cruise, my fps increased to 40 plus over the jungles ofSoutheast Asia, and again the feel of the C42C was excellent. Verysmooth turns and control was effortless as I island hopped my wayaround the numerous island that make up the Philippines and scouredthe jungles of Borneo for lost treasures. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-22.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-23.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-10.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-11.jpgOn the sunny day I ran my tests, the window reflections from insidethe cabin felt authentic and realistic and it really was a genuinepleasure to fly the C42C. Some of the more complex aircraft I haveflown always feel to me that at times there is just too much going on,but the simplicity and quality of the C42C really mean the end usercan enjoy their flying in as realistic a manner as possible. The factthat both the models on offer are based on the real-life experiencesof one of the developers has to be a good thing, and really showstheir commitment for quality that we all have come to expect from thevFlyte Air team. I have a couple of their other aircraft in my hangar,and the addition of the C42C really is another great addition to theX-Plane world. In my opinion, this is one of the best examples of anultralight with respect to quality and value, and it offers somethingjust a little bit quirky and different. I completed my various tests by attempting a couple of nightflights to try out the night-time features. I found the instrumentpanel to be warm, well-lit and easy to read if you decide to take theC42C out after dark. My favorite time of the day to fly is arounddusk just as the sun is going down, particularly around SoutheastAsia, and with the large expanse of glass surrounding you, the C42C isa perfect aircraft to do it in as the view is almost unobstructed. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-14.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-15.jpgFinal ThoughtsI really enjoyed my experience in the vFlyteAir Simulations Ikarus C42CUltralight and if you are looking for an ultralight to add to yourhangar, it is really well worth a look. Both models are packed withfeatures, it flies really well and looks fabulous. The addition ofquirky features such as parachute recovery system and traffic trackermake it stand out a little from others, and this sort of detail inconjunction with the overall high quality of the modelling make thisan ideal candidate for purchase if you are looking for an aircraft inthis class. /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-16.jpg /images/reviews/ikarus42/t/vFlyteAir-Ikarus-C42C-17.jpg[Editor's Note: the definition of "ultralight" varies quite a bit fromcountry to country. In the U.S. this plane would definitely not be anultralight but would fall under the Light Sport category. In othercountries it might be termed a microlight.] /images/reviews/ikarus42/ikarus-c42c.jpgStuart McGregor Purchase vFlyteAir Simulations - Ikarus C42C Ultralight See other vFlyteAir aircraft
  13. /images/notams/notams19/milv0705.jpgWith little detail supplied, Milviz reports today that theirDHC3-T for X-Plane is nearing completion. An Iconic Bushplane - now with PT6A Power!Building on our experience with our award winning DHC-2 and DHC-3,Milviz has partnered with VFlyteAir to bring the renowned DHC-3T TurboOtter to XP11. Our turbine-engined Otter provides a nuanced flight model thatclosely replicates the real deal with top-notch modeling and textures,custom systems programming, and a ton of configurable options! Source Product Page Shop Milviz Aircraft at Store.FlightSim.Com
  14. /images/notams/notams19/vfly0226/vfly0226.jpgvFlyteAir announces a major upgrade to their Cherokee 140Original for X-Plane. The biggest change is that the newversion was completely rebuilt in Planemaker 11.31, so it now requiresXP 11.30+ . Also, it is now VR ready, has FMOD sounds, supports AviTaband RealityXP plugins, and has two different panels that can bechanged in-flight (VFR and IFR), and the other new features listedbelow. /images/notams/notams19/vfly0226/cherokee140-1.jpgNew In Version 3:The vFlyteAir Simulations Piper Cherokee 140 Original has beenupdated for X-Plane 11.30+ ! The Cherokee 140 Original now has twodifferent panels, the original VFR-only panel, and a new IFR panelwith Garmin G430, Avidyne AXP 340 multi-function transponder withADS-B OUT, and a KAP 140 autopilot. You can instantly switch betweenpanels, even mid-flight! /images/notams/notams19/vfly0226/cherokee140-2.jpgOther features included in this update are: Two instrument panel configurations built in - original VFR panel and the new IFR panel. Switch panels is mid-flight if desiredVirtual Reality readyFMOD soundsNew pop-out Kneeboard with Options menu"Save State" Preferences; switch settings, options and preferences are saved each time you fly, and are reloaded the next time you flyNew interior PBR texturesImproved animations using new X-Plane datarefs, including new push-button animations"INOP" placards now include hints for secondary gaugesAutomatic and integrated support for RealityXP GTN 650 and GNS 430 plugins (must be configured as Unit #1)Integrated support for AviTab pluginFlight model and ground handling improvementsNow has the STMA Autoupdate plugin included - keeps your copy up to date automatically each time you load the airplane /images/notams/notams19/vfly0226/cherokee140-3.jpgPurchase vFlyteAir - Cherokee 140 Original
  15. /images/notams/notams19/vfly0129.jpgX-Plane aircraft designer vFlyteAir is the latest company to havetheir products featured in our new FlightSim.Com Store. vFlyteAir Simulations has been creating highly detailed, qualityadd-on aircraft models for X-Plane since 2012. We specialize in makinggeneral aviation models. Most of our models are created fromreal-world examples, some of which the founder has flown himself. Westrive for realism and accurate flight characteristics in all of ourmodels. Please visit the FlightSim.Com store and check out the many planesthey have on offer. Shop vFlyteAir Products Over the past few years we've also published a number of reviews ofvFlyteAir products which you might be interested in: Review: vFlyteAir - Cherokee 140G with Aspen E1000Review: vFlyteAir - Cherokee 140 ClassicReview: vFlyteAir - Cirrus SR20Review: vFlyteAir - Grumman Traveler
  16. /images/notams/notams18/vfly1112/vfly1112.jpgThis is a 1950 Ryan Navion 205 freeware model for X-Plane 11.2 ornewer. Check out the time-worn interiors and period-correctgauges. The instrument panel is laid out almost exactly as shown inthe 1950 Navion 205 POH (which is included as a PDF). If you're a fan of retro and vintage airplanes, you'll love the1950 Navion 205 Vintage. The Navion 205 Vintage is optimized for VR,and features PBR textures, FMOD sounds, and custom HDR lights. Testedwith X-Plane 11.10, 11.25 and 11.30Beta3. It also integrates Folko'samazing AviTab plugin as a windscreen-mounted eTablet. The model isfully animated with 3D cockpit and hi-res textures. Please see theincluded documentation for further details. /images/notams/notams18/vfly1112/navion-1.jpgThe Navion was first produced in the 1940's by North American as acivilian airplane. However, the Navion found favor with the USmilitary, and consequently, a military prototype of the Navion wasdeveloped, called the L-17. 83 L-17s were built and were used asliaison and personnel carrier aircraft. More than 2,000 of thecivilian versions were produced during the 1940s all the way throughuntil 1975. /images/notams/notams18/vfly1112/navion-3.jpgLook And FeelMaking the Navion look authentic was the goal of thisproject. You¡¯ll find that the instrument panel is arranged as shown inthe 1950 Navion POH, and the instruments and gauges (with theexception of the radios and transponder) look period-correct. Texturesused show a well-worn vintage airplane that has perhaps seen betterdays. Refer to the included ¡°Ryan_205_OperatingManual.pdf¡± fordiagrams of the instrument panel and controls. /images/notams/notams18/vfly1112/navion-2.jpgInstruments And GaugesThe Navion 205 is equipped with a basic "six-pack" of gauges,including airspeed indicator, altimeter, gyro horizon, verticalvelocity indicator, turn and bank indicator, and a vacuum-baseddirectional gyro. Engine gauges include tachometer, manifold pressure,cylinder head temperature, oil tempera-ture, oil pressure, ammeter,suction, and fuel quantity. The panel layout is almost as exactly as shown in the included"Ryan_205_Operation Manual" included as a PDF file with your download.We added a basic Omni-Bearing Selector (OBS) to the Navion 205 toallow for VOR navigation. The Navion is freeware. Download it from the FlightSim.Com filelibrary. Download vFlyteAir Ryan Navion 205 Vintage
  17. /images/notams/notams15/vfly1015.jpgChanges in version 2.6 include: New FeaturesVR Ready - all cockpit manipulators have been optimized forvirtual reality in accordance with the Laminar Research Guidance forAuthors, and tested with X-Plane 11.20vr6Now includes the ShadeTree Micro Aviation AutoUpdate© plugin -your copy will be automatically updated (when needed) every time youload the CirrusNew "Startup Cold, Dark and Healthy" option available from theOptions pop-up menu. If you select this option, the switches,settings, etc. will be reset to a "cold and dark" state, and anyfailures will be resetNew menu control system - you can now reposition and resize yourmenus, and their positions and sizes are saved when you exit. Positionthe small control icon anywhere on the screen.Persistent "save states" - (91) different preferences, options,switch settings, and weights are saved when you unload the Cirrus, andare restored when you fly the next timeAutopilot now disengages when Minimums are reached - according theCirrus POH, the autopilot will not engage or will disengage eitherbelow 200' AGL or when your Decision Height Minimum is reachedAutopilot LVL function now turns on the autopilot servos and setsroll and pitch to zero (in accordance with the SR20 POH)New NORMAL textures for interior objects - to take advantage ofX-Plane PBR rendering systemThe altitude number on the altimeter is now shown in steps of 10'(e.g. 1100, 1110, 1120, etc.) instead of one-foot increments (1101,1102, etc.)New LEDs appear near the HSI on the PFD to show Course and Headingchanges when CRS or HDG knobs are being adjustedLanding lights are now much brighter /images/notams/notams18/vfly0404.jpgBug FixesFixed a problem where the ADF and NAV audio volumes wereflip/floppingNow using the correct dataref for the analog gauge slipindicatorNow using the correct dataref for the turn rate indicatorsFixed a problem where the engine idle could go much too low andthe engine would dieFixed misaligned glideslope indicator on PFDImproved the situation where the %Power needle on the MFD wouldjump wildly when mixture is reduced to near engine-quit stateSmall improvements to FMOD soundsFixed some UV-map problems with some meshes on the interiorAutopilot now uses standard X-Plane commands instead of customcommandsAdded missing HDR lights for interior dome lights /images/notams/notams17/vfly0815.pngvFlyhteAir Cirrus SR20The vFlyteAir model of the Cirrus SR20 is equipped with avionicssystems which resemble the look and feel of the real aircraft's"Perspective" system. "Perspective" is based on the Garmin G1000.According to Mario Donick, who created the glass panel system for theSR20, "Although we don't strive for a true simulation of theavionics, we took care for many details. Many features of the realPerspective G1000 system are modeled in the vFlyteAir version, butsome are omitted or not implemented. Here is a list of the features we think you will find very functional: The following features are available on the Primary Flight Display (PFD): Artificial Horizon with high-resolution attitude indicator, flight director and roll scaleSpeedtape with custom display of reference speedsAltitude tape with custom vertical velocity indicator and minimums displayEnhanced HSI with turn indicator and three fully configurable bearing pointers for GPS, NAV1, NAV2 and ADFSwitchable inset windows for timer/references, minimums, wind, ADF, map, nearest airports, and flight planCirrus-style top bar with power setting, frequencies and detailed GPS & autopilot informationOn the Multi Function Display (MFD), the following features areavailable: Engine information system with switchable trim statusDetailed system page with engine parameters, declutter mode, used fuel, remaining fuel, remaining range, remaining time, anti-ice & oxygen gauges, density altitude, temperatures, ISA deviationCustom user interface for creating and editing flight plans (accessing X-Planes navdata and default FMC)"Nearest" page for airports, navaids and related frequenciesCirrus-style top bar with destination window, frequencies and GPS informationX-Plane default map with weather radar and traffic warnings with custom iconsInteractive checklists and user-definable charts /images/notams/notams18/vfly0405.jpgIn addition to PFD and MFD specific features, the followingsystem-wide specifics are worth mentioning: X-Plane autopilot with ROL, HDG, NAV, APPR, ALT, V/S, IAS modes and detailed status informationAutopilot will automatically disengage below minimum conditions as stated in the Pilot Operating Handbook (underspeed, overspeed and altitude)Custom calculations for ground speed, true airspeed, fuel & ranges, bearings and distancesReversionary mode with engine information system and system summary (reacts on fuse & MFD failure) Purchase vFlyteAir - Cirrus SR20 for X-Plane
  18. /images/notams/notams15/vfly0216.jpgThe newest release of the Arrow III is VR ready! If you haveX-Plane 11.20b3 or newer, you will enjoy an amazing virtual realityflight in the Arrow III. Other new features and fixes for the Arrow III version 5.1 are: New FeaturesNEW CUSTOM AIRFOILS - Created by Alan Shafto of AeroSim Gaming,the new airfoils improve the ground handling and performance of theArrow IIIVR READY - The Arrow III is now virtual reality ready. Tested anddeveloped with X-Plane 11.20b3, the Arrow III is fully compatible withX-Plane's VR mode, and is great fun to fly in VR! ON-SCREEN MENUS NOW RE-POSITIONABLE AND RE-SIZABLE. SIZES ANDPOSITIONS SAVED ON EXIT - You can now move the small control iconanywhere you prefer on the screen. The Options, Weight & Balance andCheck Lists panels can also be moved and resized. When you unload theArrow III or quit X-Plane, the sizes and positions will be saved andrestored on your next flight. RUDDER TRIM NOW ANIMATED ON RUDDER AND RUDDER PEDALS - Accordingto one of our real-world Arrow pilots, the Arrow III does not have atraditional rudder trim tab. Instead, the rudder trim actually movesthe rudder itself, and you can see the movement in the rudder pedalsalso.Bug FixesGROUND HANDLING IMPROVED - Some users reported problems withground handling during take-offs and landings - the Arrow III wouldveer left or right and become uncontrollable. The new airfoils by AlanShafto and some other changes to the flight model have improved, ifnot eliminated, this problem. We asked ten volunteers who hadexperienced the problem to beta test the new version, and they havereported that the issue has been fixed.Fixed dimmer brightness ratio for OBS1 - OBS1 has a separatedimmer knob from the rest of the instrument panel Fixed errors in SND file due to use of CUE_TRIGGER_COND with noCUEs defined in the Master Bank. Also fixed some missing indices forwild card datarefsvFlyteAir - Piper Arrow IIIThe Arrow III has been optimized for improved frame rates.We have measured an increase in frame rates from 6 to 12 FPS betterperformance on a variety of computer platforms, including a MacBookAir laptop, a Mac Mini, and an AlienWare X51. The Arrow now features the X-Plane 10.3 Garmin G430 GPS withpop-up hi-res screen! Very detailed model with fully animated landinggear. Purchase vFlyteAir - Piper Arrow III
  19. Interview: Walker Guthrie Development When did you start developing for flight simulators and what got you interested in it? I began my real-life flight training in June of 2010 as a Sport Pilot student in the USA. My first trainer was a Tecnam P2004 Bravo Light Sport Aircraft. I also had just started flying X-Plane version 9 on the computer at home. I wanted to practice my pattern skills and navigation skills on X-Plane, but there was no Tecnam Bravo available for download for X-Plane. That's when I became motivated to learn how to create an add-on for X-Plane, and I began studying the PlaneMaker manuals and online tutorials. In a few months, I created my first effort, the Tecnam P2004 Bravo. It was pretty rough and ugly by any standards today, and certainly not of a quality that would compare to any commercially available add-on aircraft. More important to me, however, was that it flew very much like the real aircraft that I was training in. The instruments were the same, and the flight characteristics were the same. The things I learned in the real aircraft worked well enough in my X-Plane version so that I could practice my skills at home. After the Tecnam, I became hooked on building aircraft for X-Plane, and I really wanted to improve my skills and techniques enough to produce products that any X-Plane pilot could enjoy. Tell us about the nature of your designs and what you do? Because my real-world flying experience is in small, general aviation aircraft, I've decided to stick with what I know. Almost by accident, my first four airplanes are Light Sport aircraft. The first two, the Tecnam Bravo and then the Remos GX are the planes in which I have over 60 hours of flying time. Both are powered by the Rotax 912ULS engine, and I know from experience how that engine works. I was able to model the characteristics of the Rotax in these small, lightweight aircraft fairly successfully. I created the CSA (Czech Sport Aircraft) SportCruiser and the Renegade Falcon LS by request. The SportCruiser was requested by one of my customers who owned the Tecnam and the Remos GX. He was training for his Sport Pilot certificate in a SportCruiser, and wanted to fly the same model in X-Plane. I empathized with his desire to fly his training aircraft in the sim, so I was happy to create a working model in X-Plane. The Falcon LS was by request from Renegade Light Sport Aircraft. They wanted to have an X-Plane version of their offering for the 2012 Sun-n-Fun event in Lakeland, Florida, USA, and I was able to complete the Falcon LS just in time for the event. I am very comfortable modeling the flight characteristics of small, GA aircraft because my real-world flying experience allows me to recognize how an airplane should fly in the simulator. What do you consider your best or most popular work? The Remos GX was a real "pet" project for me, because I loved flying the real thing. The Remos went through five upgrades as I learned more about modeling techniques in X-Plane. It won a second place vote on X-Plane.org's "Best Of" competition, and has been downloaded 650 times since the version 5.1 release. Two online X-Plane-based flying clubs have asked to add it to their virtual fleets. I am particularly proud of the Remos GX because I believe that it almost exactly emulates the real-world flight characteristics of the real airplane. I truly believe that a student pilot learning to fly in a Remos GX can benefit from practicing with my version of the Remos in X-Plane. Both the Tecnam Bravo and the Remos GX are available as freeware downloads from the FlightSim.Com file library. What do you find to be the most challenging aspect of a project? When I began creating X-Plane models, I was totally blown away by how many hours of effort it takes to create a functional model with 3D cockpit and hi-res graphics! The level of detail and de-bugging it takes is staggering. I gained a new appreciation for the time and effort spent by those companies that bring the highest quality projects to market. What have been your favorite projects? My two favorite projects so far are the Remos GX freeware model, and the soon-to-come newest model that I am currently working on. It's too early to talk about the new model, but suffice to say that it easily surpasses any of our previous models in quality and sophistication. The Remos GX is a favorite because it is so darn fun to fly, and the hundreds of people who have downloaded it seem to really enjoy it. What software packages and tools do you use to develop? I begin with X-Plane's own PlaneMaker to enter the basic data for the aircraft. For 3D modeling, I use a mash-up of AC3D, Blender and AutoDesk 3DS Max 2012. Texturing is done with Adobe Photoshop. I recently found a wonderful freeware tool for creating bump maps and normal maps called SSBump Generator, created by Colton Manville (thanks, Colton!). I can't say enough about what a clever utility SSBump Generator is! Who would you consider to be your mentors or inspiration in the development world if you have any? That's too easy! My mentor and inspiration is Dan Klaue, of Carenado fame. He has graciously offered up his knowledge to the X-Plane community in the form of online text tutorials, video tutorials, blogs, and with his active participation on the XP forums. I started reading and viewing Dan's tutorials when I first started creating the Tecnam, and I didn't realize at first that Dan was associated with Carenado. I've purchased every X-Plane model that Carenado (and now Alabeo) have released, and I'm still somewhat in awe of the quality and detail that goes into these aircraft. However, after almost three years, I am beginning to learn how these techniques work. I think the entire XP developer community owes Dan a great deal of gratitude for his willingness to share his knowledge. Do you develop payware/freeware or both and why? So far, I have offered two models as freeware, and two as payware. I hope to put out more freeware models in future, but the effort required to create a new commercial model leaves very little time to create the freeware models for fun. I do want to give more back to the XP community however, so I will definitely find some time to create something specifically as freeware again. I've had a number of requests for more Light Sport models, and I can probably now create those fairly quickly (3-6 months) using my library of objects. The Team How many people work with you or your team? Until recently, it's just been little old me, by myself. I recently partnered with an extremely talented modeler/graphic artist on our new project, so this is the first time I've worked with anyone else. What do the various members of the team do? On our new project, I am doing a small bit of modeling and texturing, but mostly concentrating on PlaneMaker specs, animations, manipulators, LUA scripting, lighting and other aspects of creating a model that are specific to X-Plane. My new partner is creating most of the 3D objects and some truly amazing hi-res textures. What other developers or teams have you worked with and what where their roles? I have not worked with anyone else in the past. I spend a lot of time reading X-Plane related posts on the forums, and trying to soak up as much knowledge as I can about how this amazing, but extremely complex flight simulator works. Real Life Do you have any experience in real aviation? As I mentioned earlier, I began real-world flight training in June of 2010 for my Sport Pilot license. For those not familiar with this license, the U.S Federal Aviation Administration (FAA) created the Sport Pilot certificate about 8 years ago to help spur more interest and involvement in aviation from common, everyday citizens. It takes one-half of the required training hours as does a full Private Pilot license, but Sport Pilots are limited to daytime flight only, in airplanes that cannot exceed 1,320 lbs. gross weight. Sport Pilots are also limited to carrying just one passenger. I passed my Sport Pilot check ride in February, 2011 and got my license. I flew the Tecnam Bravo for all my training, and to pass my test. Sadly, one month after I got my license, the Bravo was destroyed in a crash-landing only 3 miles from my home airport. Thankfully, the young pilot and his passenger walked away from the crash unhurt. The eventual cause of the accident was determined to be "fuel starvation due to undetermined causes." There were several gallons of fuel in the tanks when the Bravo went down. After the loss of the Bravo, my FBO acquired a Remos GX on lease, so I flew the Remos for several months, and logged more than 25 hours PIC. I then became interested in becoming a full Private Pilot so that I could fly the "big boy" airplanes. I began training in a Cessna 152 (a "little boy" airplane), and also started flying Cessna 172s. I passed my Private Pilot check ride in July, 2012, and have now logged almost 100 hours PIC. I've been fortunate enough to fly several different types of single-engine aircraft through my training and afterwards. I have now logged time in three different Light Sport models (Tecnam, Remos and Cessna SkyCatcher) and in four types of SELs (besides the Cessnas, I've got a small amount of time in a Diamond DA-20, and a Piper PA28-180). I also had the privilege of piloting a Piper Matrix for about one hour. What started your interest in aviation? When I was 10 years old, my father's friend took us for a flight in his Beechcraft Bonanza V35. My dad's friend allowed me to sit in the copilot seat, and let me "steer" the airplane for a few minutes. That was a magical experience for me, and I spend the next few decades of my life longing for the opportunity to fly again in a small airplane. Finally, the time came in my life when I could afford the flight lessons, and I seized the opportunity. Any memorable flights in real life? Yes, memorable and scary. My first cross-country solo in the Cessna 152 resulted in an unplanned precautionary landing at the halfway point of my trip. I was flying straight and level at 5,500' on a beautiful, warm sunny day. Suddenly, the engine began sputtering and almost died. I played with the mixture settings, thinking that I had over-leaned, but the engine continued to falter. I grabbed my paper chart on the seat beside me, and determined that I was only 8 miles north of a small, municipal airfield. I radio'd ATC and informed them that I was deviating from my flight plan due to engine trouble. During the next five or six minutes, I scanned the terrain below me for a flat field to land in should the engine completely fail. Fortunately, the engine continued to run, albeit roughly, to allow me to make a normal landing at the small airport. Once on the ground, I called my flight instructor to let him know what was going on. He suggested that I had experienced carb icing, and to let the engine heat melt the ice for a few minutes. Although I had been trained to always apply carb heat when reducing throttle, it never occurred to me that icing could occur during straight and level flight on a warm day. I waited about 30 minutes, then took off again to test the engine, and performed three touch and goes to test the engine. Everything was normal, so I continued my flight down to the coast and completed my solo cross-country. However, during the remainder of the flight, I applied carb heat every once in a while, just to be sure! Lesson learned! Would you like to share what you do in real life? My career has always been in Information Technology, and I have had every job under the sun in IT, ranging from PC support, to server administration, to computer programming, and telecommunications systems design. I am currently an IT Project Manager. What other hobbies or things do you do for enjoyment? Besides flying, my wife and I are both sailors, and we've sailed in the Virgin Islands and the Bahamas on several occasions. We are also both runners. She is an accomplished tri-athlete, and has competed in the Kona, Hawaii IronMan three times. I have run two marathons, but now I stick to 5K and 10K races. I am also a motorcycle enthusiast, but do not now currently own one. Have you ever considered doing flight simulator development full-time? Yes. I am now middle-aged, and looking at retirement in six years. My goal is to become an accomplished developer in the next few years, then make development my second career. I enjoy creating X-Plane models very much, despite the huge amount of time it takes to complete a model. Future How do you choose your next new design or project? It obviously does no good to duplicate the efforts of other developers, so I try to choose airplanes that have appeal to X-Planers and that have not been done yet. I also try to stick to what I know - I've flown real-life GA aircraft, so I have a pretty good feel for how an airplane should behave in the flight sim. I pride myself on being able to closely model the flight characteristics of the airplanes I've created. When choosing a new project, I also consider user requests, which often indicates the popularity of a particular aircraft for training and rentals. For instance, I've had several requests to do a version of the Breezer light sport airplane, and I'd love to produce one of these as a freeware offering. What simulators do you design for now and what ones do you plan to develop for in the future? Good question! I've only developed for X-Plane at this point, because I have such a great admiration for the science and accuracy built into the product by Austin and team. The fact that X-Plane is used by real-world manufacturers to test and model their products speaks volumes about the viability of the software. However, the world is not constant, and the market is fickle at times. If another flight sim becomes popular in future, I will investigate the possibility of developing for it. In what ways do you see development changing in the future? When I first began learning how to develop for X-Plane, I assumed that many learning tools would be available for the newbie. However, this is not the case. Learning the trade secrets is a painful and slow process of trial and error. Fortunately, there are X-Plane-knowledgeable benefactors out there who are willing to share their expertise and answer questions. Strangely, I don't see development changing too much in the future in this respect. I've been in the IT world for over thirty years now, and I've seen software programming progress from simple text editing to full graphical drag n' drop functionality. However, in the flight sim world, development is still cumbersome and time-consuming. The skills required to bring a high-quality product to market are unique and specialized, and will likely stay that way for quite some time. Your Thoughts What can sites like FlightSim.Com do to support you and the hobby better? I very much appreciate the attention that sites like FlightSim.Com bring to the user community. The world of flight simulation is after all, quite small compared to motorbike enthusiasts, or even skateboarders. I love the fact that FlightSim.Com brings such a variety of news, information, tutorials, interviews, etc. to the limelight, and I sincerely hope that continues with great success! How do you feel about the future of flight simulation in general? I truly believe that flight simulation will soon morph into a truly immersive experience through the development of 3D visual technology, in the form of virtual reality headsets like the Oculus Rift, or perhaps even holographic displays. I look forward to flying X-Plane one day very soon using a true VR technology! I think the flight sim market, and indeed, the entire gaming market, will experience huge growth from VR. The users are going to love it, and us developers are going to be extremely busy trying to meet the challenge of bringing VR versions of our products to market! What are some of the most important things a site or community can do to help the developers? Just bringing the information out to the community about new products, new versions, etc. is extremely helpful. There's no substitute for publicity! What would you like people to know about you or your team and work? vFlyteAir is young and small, but we strive to constantly improve our work. We believe that the bar has been raised exponentially higher in the past two years by wonderful products like the Carenado and Alabeo models for X-Plane. That's a very healthy thing for X-Plane and flight sims in general. Because X-Planers are now enjoying some amazingly detailed and realistic airplanes, we are spending a lot of extra effort to make sure our next product release will be on a level equal to the very best on the market. It's more a labor of love than anything else for us. We appreciate the wonderful comments and helpful suggestions that our vFlyteAir customers have given our little start-up over the past two years, and we want to say... Just wait until the next one - you're gonna love it! Walker Guthrie www.vflyteair.com Download Walker Guthrie aircraft
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