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Showing results for tags 'sim update'.
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/images/notams/notams22/su100921.jpgThe Microsoft Flight Simulator has announced that the long awaited Sim Update 10 (SU10) releases today at 1500Z. As usual with all sim updates, this is a major change to the sim with lots of fixes and new features. The last update was back in April and this one has been postponed several times. Source
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/images/notams/notams22/msfs0819.jpgAugust 18, is the two-year anniversary of our release on PC, andwhat a busy day it was! Earlier this morning, we launched the thirdplane in our series of Famous Flyers, the v-tail Beechcraft BonanzaV35. We also hosted another of our Dev Q&A sessions with Jorg, Seb,and Martial. If you missed it, you can watch the videohere(Twitch only for now, YouTube version coming tomorrow). One highlightof the livestream was the reveal of the next World Update: Canada! [update: Youtube now available:] Finally, Jorg announced that we have made the difficult decision todelay the release of Sim Update 10 for approximately two moreweeks. This will give the developers additional time to resolve someissues reported by our community beta testers, especially concerningPC performance. Thanks to you, all our players, for making the last two years sospecial for the flight sim community. We look forward to sharing moreaviation adventures with you for many years to come! --MSFS Team Feature Discovery SeriesWatch Matt Nischan, Founder and lead architect at Working TitleSimulations, chat about the Garmin G1000 NXi and how it will beincorporated into Microsoft Flight Simulator, plus all the new updatesand features included in the Sim Update 10 release! Source
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/images/notams/notams22/su90426.jpgRelease Notes 1.25.7.0Also includes versions 1.25.5.0 and 1.25.4.0 Beta Versions. If you are playing on PC, some packages in your community foldermay not have been updated and, as a result, may have an unexpectedimpact on the title’s performance and behavior. Please move yourcommunity package(s) to another folder before relaunching the title ifyou suffer from stability issues or long loading times. A new Spotlight Event landing challenge is available for you to fly, featuring the Cessna 172 Skyhawk landing at Kingston Airport in Nevada.CFD simulation is now available on the Cessna 172 Skyhawk G1000 and can be enabled by aircraft creators.New FXs added to the F/A-18E/F Super Hornet. Experimenting G force now triggers wingtips & wing vortex. You can also discover the vapor cone as you break the sound barrier. High speed and low altitude will also interact with the environment over snow, dust & water.General Bug FixFixed a silent crash when launching the title directly from the shortcut without having the Steam client openFixed missing legs in the bush trip briefing screen when the user had a save from a previous updateFixed missing text for “Delete from Xbox Cloud storageâ€Accessing the EXIT POS X/Y/Z simvars should no longer crash the titleFixed Short Stuff achievement unlockingImproved compilation time for WASM modules at first bootFixed font issues in the in game panelsFixed mouse cursor that remained in resize mode in specific states (pausing the game for example)Fixed extremity Dead Zone and Reactivity Settings not saving on XboxFixed cursor issues in cockpit and in devmodeFixed VR controllers not working when using Legacy interaction systemFixed the RTC for the Robin DR400 and the Boeing 747-8 IntercontinentalFixed the Autopilot behaviorFixed Heading selectStabilitySeveral crashes have been fixed across the titleOngoing performance optimization workFixed parsing of XML gauges on Xbox that prevented the correct loading of some filesNavigation/TrafficAI aircraft will no longer get expedite requestsILS can now be received when the aircraft is slightly below the antennaChanged the way we handle several ILS on the same frequency (better handling of opposite runways having the same ILS frequency)WeatherFixed popcorn clouds are present over a clear sky in Live WeatherReduction of clouds banding that appear at close rangeProperly save and load cloud density from WPR filesCorrected error in ISA pressure formula application to weather atmosphere that was causing errors in the QNH to pressure altitude relationship, especially at high field elevationsFixed issue where altitudes below sea level could report incorrect ambient pressuresAudioSwitched to Azure Neural Text-To-Speech technologyFixed attenuation distance in cockpit for AI SimObjects using legacy wavedata pipelineActivityIt's now possible to delete flight files from the cloud storageFixed extra flight saved after landing at an airport after ‘continue’Fixed "Look Ma, no hands!" achievementPlanesGeneralDoubleHorizontalGauge and DoubFixed values shown in the Fuel in-sim panel when setting one of the sliders to 0%leVerticalGauge can now receive valuePrecision tag from panel.xmlFixed ice continues to accumulate on aircraft’s windshield after Icing Effect is set to OffFixed an issue that caused text to render incorrectly with certain fontsAdded an optional settings to camera.cfg files allowing to change the distance between the external camera and the planeAdded capability to send multiple arguments to JS views (with H events) from the xmlAdded Subtract keyword support (typo) in panel.xml parsingRename cameras NodeToHide parameter with better naming : VarToggleOn a turbine engine, you can now adjust the maximum rate at which N2 progress (below low_idle_n2)Fixed empty CG Position does not reset to default when reset button is pressed in the weight and balance menuCorrected an issue that prevented a tooltip from showing on the light controls of floaters planeCorrected an issue that caused the windshield icing to be unaffected by the icing optionsChanged FuelSystem Tank level SimVars to be settableCorrected an issue which would sometimes cause the fuel & payload page to incorrectly calculate the fuel load of some tanksAdded missing inputs for NAV3 & NAV4 to match their NAV1 & NAV2 counterpartsAdded new parameters for better control of the new propeller simulationImproved the debug information for the new propeller simulationNew debug feature for easier debug & adjustment of aircraft stall behaviorsImproved debug information for debug & adjustment of aircraft moment of inertiaFixed problem with FLCH and planes that are using the new propeller systemImproved aircraft force debug visualization to visualize soft body fuselage rigidity simulationAdded new simulation of fuselage rigidity impact on aerodynamics (soft body simulation)Improved information on Debug Aircraft Engines debug window and fixed an issue with some data on fixed beta aircraftChange overspeed limit based on the reference speed above mach2.5 : max speed is considered as EAS and not IAS (only above M2.5)Corrected QNH formula application to align with atmosphere ISA fixesMore...
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/images/notams/notams21/msfs1019.jpgRelease Notes 1.20.6.0To celebrate the launch of Windows 11, Microsoft Flight Simulatoris lighting up some of the world's most famous points of interest inWindows 11 colors! There is also a free livery for the EXTRA330LT. StabilitySeveral crashes have been fixed across the titleMore optimization work has been performed including performance issue with Real-time AirTraffic after a long period of timeImprovements of the installation logic for outdated / missing packages NavigationNew AIRAC cycle 2110 is now availableImprovements on offset localizer/LDA approaches for the NavdataUpdated the in-sim Magnetic Variation modelFixed ATC announcing a DME Arc approach with 10 times the radiusSeparated different airways with the same name in the NavdataFixed cases of corruption in Title and Descr fields in flight plans WeatherActivated gust tweaking in custom weather settingsAmbient pressure is now smoothly calculated across the entire air columnImproved ATIS Cloud layer reporting VRFixed aliased menus and ingame panelsFixed some lighting issues in VRFixed wrong camera initial rotation in some cockpitFixed "dot" cursor when using the mouseFixed mouse cursor depth when hovering the toolbarImproved general stability in VR mode ActivityFixed Friends status as offline friends were still marked as onlineBetter handling of edge cases when loading save filesFixed Balkan bushtrip which could not be completed due to missing airportFixed conversion error in POH takeoff speeds in the Flight assistant panelFixed issue where the altitude displayed on the nameplates was incorrectFixed VFRMap icons disappearing during bushtripsFixed bug causing the female voice to be heard instead of MALE voice in the Deadstick Landing tutorialFixed ICAOs on main path disappearing from the VFR map after resizing it PlanesGeneral:Fixed a bug that prevented Live/AI aircrafts lights from showingReduced the effect of clouds water density on air density (source of drag when flying through clouds) by a factor of 10xAltimeter reading should now properly coincide mathematically with atmosphere ambient pressureFixed physical altimeters so they can now display different valuesFixed UseTemplateValue put inside an Action for custom checklistsCorrected issue that would cause trim keys to start repeating instantly when held downFixed shared large cameras for hangar sequences so they no longer display the ground onlyAnalogic external HUD now supports negative altitude values as the interior instrumentsReworked gear advisory audio warning system for floating planesImproved water rudder and water handling at low speeds. Plane now turns into the windIncreased aerobatic max rotation speed and acceleration which improves aerobatic handlingImproved auto rudder assistance crosswind cancellation to make it smooth over 0 to 500ft, instead of brutal on/off on takeoffImproved pfactor for tail dragger airplanesImproved free full castering for tail dragger airplanesRemoved backward limitation for flap lift center displacement. (Effect on lift center and Cm)Added system to precisely define lift center motion across ranges of AOAFixed a bug with the spoiler/speedbrake lever animation not being in the correct position when using an external device to control itFixed a bug with external devices AP keys not doing exactly what they should on some aircraftFixed some camera issues with aerobatics: Inverted flight camera transition between normal & inverted flight and fast rolls behavior in 3rd person viewFixed issue where Waypoint generated on WorldMap were not flown along by the AutopilotFixed existing flyback issue on KLCT KBVT flightReference QNH can now be changed during flightAutopilot will no longer automatically transition to altitude capture when in avionics managed modeFixed corrupted VFR & PFD 2D Terrain in some casesCorrected an issue that would cause the trim keys to behave incorrectly when used on a plane which has a trim switch but no trim wheelFixed the altimeter not displaying the correct altitude at the start of a flight (especially in some missions)Made reverse flight transition smoother so that one can take 90A_ turns or a bit more than 90° without weird roll transitionsConnected all the transponders from the base sim to the new transponder IDENT simvarAdded a link an Ident and a type to the radio frequency. Ident is ICAO code. Type is one of the following: ATIS,UNI, CTAF, GND, TWR, CLR, APPR, DEP, FSS, AWS, BlankFixed custom airports are displayed twice on navigation instruments More...