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Showing results for tags 'blender'.
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Hello! I'm making some custom buildings for my own MSFS scenery. If viewed in Blender, the pbr-textures are looking perfectly. Meanwhile in MSFS, if you are looking at them at a certain angle, they start to become extremly shiny. I don't know why this is happening. I use Blender (version 2.93.13), pbr-textures vom ambientcg and the msfs2blend exporter. Does anyone have an idea what could help? Thanks!
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/images/notams/notams21/lion0105/lionheart-1.jpgSome screen shots within Blender 2.92.0. The top tabs are like'shops'. Most of your work is done in Model or Layout. UVW's are inthe UV shop, paint mixing is done in Shader shop. (I call themshops. It's a totally different layout in the rooms or pagelayouts). /images/notams/notams21/lion0105/lionheart-2.jpgAnd... It produces nice Ambient Occlusion maps. That was themain reason I laid down $4200 USD for Max 2012/2014. Took me over ayear to save up for it. The new Max cannot do AO's. It can do lightmaps, which some use as the AO map. /images/notams/notams21/lion0105/lionheart-3.jpgSource Lionheart Creations Previews Socata TB Series Lionheart Creations Coming To MSFS 2020
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/images/notams/notams19/blen0911/blen0911.jpgWe have a lot of exciting news for XPlane2Blender users on threefronts: the Blender 2.49 Converter, Blender 2.8 support, andv3.5.1-beta.2. Firstly I want to say a huge thank you to all the community for allyour patience, advice, and support during this time of heavydevelopment and slow releases. One of the biggest changes, I think, toXPlane2Blender in the last few months has actually been all of you!I've asked for advice and gotten constructive comments in droves, I'veasked for projects and I've gotten example files to work with! I evenasked for help with contributions to the project and gotten severalpull requests to merge! Your passion for Blender and X-Plane inspiresmy passion for making the tools you want and need! The 2.49 ConverterThe XPlane2Blender 2.49 converter has been in development fornearly a year, and the alpha is almost here. Some doubted if it waseven possible to save these old projects, but the results speak forthemselves. Observe these screen shots of Laminar Research's KingAirC90B, F-4, and Boeing 737 that have been converted and exported withXPlane2Blender for 2.79! These are not proofs of concept, they actually work very well!Animations, manipulators, panel textures, meshes, lights, OBJdirectives like shading, no shadow, DISABLE_DRAW, ATTR_light_level,and more, autodetecting textures, and preserving workflow featureslike picking the same OBJ file names and BULK export vs Regular exportare all in the alpha. Basic scenery objects also convert, but somedirectives aren't included yet. /images/notams/notams19/blen0911/blender-1.jpg /images/notams/notams19/blen0911/blender-2.jpgWe are not feature complete, and it will never be perfect:pre-conversion and post-conversion fixes will likely benecessary. However, spending only a day or two for the conversion isfar better than redoing years of work! Source
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/images/notams/notams19/blen0612.jpgIt has been some time! I have been working as hard as I can on theconverter (to great applause so far!), but, there have still been somefeatures and fixes developed along the way. By now it was time tocollect and release them! Features"Cast Shadow (Local)"Previously, you could only set "Cast Shadow" to be on or off for"Scenery" and "Instanced Scenery" export types. This would, for thewhole object, turn on and off shadows. Now, "Cast Shadow" has beenremoved from the OBJ settings and "Cast Shadow (Local)" has beenplaced in the material settings. With this, individual meshes can haveshadows or not and it works for Aircraft and Cockpit objects too! MAGNET VR Tablet Mounting PointThe Empty datablock a new special type - "Magnet". This defineswhere on a yoke the VR tablet can be attached. Simply make an Empty,set it's Type via Empty Properties > Data > XPlane > Type toMagnet. Position and pick the magnet type (at least one checkbox) andexport. Easy! Major Bug FixesSmart manipulators can use Show/Hide animations again! This was anunwritten requirement, and a bad one so we got rid of it! Ted Greene Source