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  1. /images/notams/notams21/tds1227.jpgToday we will announce the release of TDS A350 which took more then3 years to be made. Tenkuu Developers Studio - Airbus A350-900Reference model set for FS2004 this pack contains P3DV4 models tooNO Models for FSX since there was so many unpermitted migration to FS2020Model Builder: Hiroshi IgamiFDE Designer: Nate RosenstrauchMaster Painter: Carlos Eduardo Salas FrancoPBR Texture: Ken Webber (Operation Infinity)Supported by TDS staff and others who helped.Special thanks to Edward Cox, Danny Cummings, Hiroaki ItohImportantThis is a freeware, NOT a open source and Public Domain , we keepthe rights.To modders which include MSFS2020 modders, we don't permitconversions and migrations so don't violate our rights.Some are misunderstanding or try ignoring what Microsoft wroteinside the statement, XBOX rules are saying only about what Microsofthave the rights. Read things correct and don't violate our rights: https://www.xbox.com/en-US/developers/rulesDon't upload to a site which has SAAD A350, SAAD A330Neo. Those are clearly violating the payware copyrights and SAAD itselfstopped and closed. Uploading those means don't care about copyrightsso we don't want ours at a site like that. https://www.thresholdx.net/article/saad3dAs written in readme "NEVER use in ANY package or a part of sales."DONT PUT IN ANY PAID Service, we never permits and we are not making for those guys to earn.For further information, please visit our facebook group page at: https://www.facebook.com/groups/tds350 Download FS2004/P3D TDS Airbus A350-900 Base Pack
  2. The usage of VR is steadily increasing, Norway has the most flight simulator enthusiasts per capita and Microsoft Flight Simulator 2020 is still the most popular flight simulator software. These are some of the findings presented in the FlightSim Community Survey 2022. For the seventh consecutive year, Navigraph partnered with 35 major addon developers and organizations within the flight simulation community to organize the FlightSim Community Survey, the world's largest and most comprehensive survey of its kind. A total of 25,400 respondents contributed to this year's survey to help develop the flight simulation community. Virtual Reality Development The VR usage has been increasing steadily over the past two years according to the respondents. More than one in four now owns a VR headset, and over 62% of the VR owners use it for flight simulation. The most popular headset is the HP Reverb G2, which is primarily used by more than 37% of the respondents. In 2nd place, we find the Oculus Quest 2 at almost 25%, followed by the Oculus rift Sat 12%. Popular Graphic Cards It is not a secret that flight simulators can be demanding when it comes to graphics card performance. With over 82%, Nvidia is clearly the most popular manufacturer of graphics cards among the respondents. This year, the RTX 3080 is the most popular graphics card used by17.2% of the Nvidia owners, followed by the RTX 3070 at 10.9%. When it comes to AMD, the Radeon RX 5700 XT is the most used AMD graphics card at 14.0%. The second most popular one is the RX 6900 XT, closely followed by the RX 6800 XT. Challenges Within Flight Simulation When asked about the hardest parts of flight simulation respondents rated Weight and Balance, Radio Communications and Power vs. Economy in cruise among the most challenging areas. The results also found some weaknesses in slow flight, control wheel steering, descent planning, and VNAV. Most Popular Flight Simulation Software This year, X-Plane 12 was launched, but Microsoft Flight Simulator2020 remains the most popular flight simulator software. The combat simulator DCS World is now in third place, pushing Prepar3D into fourth place. Prepar3D by Lockheed Martin is now in collaboration with Unreal Engine to create next generation simulations, and we will keep monitoring the development. Real Pilots And/or Simmers? During the past five years conducting the survey we have found that on average 27.1% of the respondents hold some sort of pilot license. On average, 9.6% of these hold a Private Pilot License, or a PPL. So, 1 in 4 have some sort of license, and 1 in 10 has a PPL. Out of the rest, 8.5% of the respondents are enrolled in flight school. Among the ones that were not flight students 25% are still considering taking real-world lessons within the next year. The main purpose of using the simulator seems to be more about having fun. Only 6% state that they use the flight simulator for training towards a pilot license. The majority, 49%, say that they use the simulator out of curiosity or just a general interest in aviation. Residence of Simulator Pilots When comparing the latest United Nations world population numbers against the survey data, focusing on countries with more than 5million citizens, the result shows that there are the most flight simulator enthusiasts, per capita, in the following countries: Norway New Zealand Switzerland The Netherlands United Kingdom We would like to thank all of the partners who have contributed to this year's survey with questions and/or distribution of the survey: Aerosoft Airfoillabs BelGeode BRAVO737 Carenado Cruiselevel.de Delta Virtual Airlines Fenix Flight1 FlightGear FlightSim.com FlightSimulator.blog Fly By Wire FSElite FSA/FSExpo FSHub FSMagazin FSNews24 GeoFS Glass Cockpit HeliSimmer.com Honeycomb Infinite Flight IVAO Laminar Research MSFSAddons.com ORBX PilotEdge PMDG RealSimGear SimFlight SimWorks Studios The Flight Lounge TorqueSim Aircraft Development VATSIM What has been presented here is just scratching the surface of our full report, which has many more questions, diagrams, and comments. You'll find it here. If you would like to do analyses on your own, you can download the data from here. (The data was collected anonymously and no personally identifiable information exists in this dataset.) Please share your findings with the rest of the community using the hashtag #flightsimsurveyanalysis. All for now, The Navigraph Survey Team
  3. I'm happy to finally come back here with some good news: Envplus is on its very final development stage. I think we owe you an explanation about why this was delayed that much and why we have been so silent, TOGA projects is not dead and we are still looking into future products. Envplus was announced at the beginning of this year and was expected to be released a few weeks later, unfortunately we have met several issues during the user interface development due to a major bug in the professional framework we are using to build Envdir's interface, this was totally independent from us and we could only wait for a definitive fix. Using another software was not an option considering the investment needed. By this time I also had a very busy and tough year on the personal side, this is purely private and I will not be giving details but this put me away from development and flight simulation during a large part of 2022, this is now behind me and I'm now back in "the game" since the beginning of September. Now the good thing is that this delay also allowed us to enhance Envplus more than we could expect for the initial release, it does not have more features than expected, but the shaders are much much more fine tuned out of the box, for both Enhanced atmospherics, Volumetric clouds but also Legacy mode. Something that also need to be talked is how things have changed lately in the simulation market and there is a statement that must be done about it: we will not abandon P3D development and support for existing products. This means Envplus will keep receiving improvements and probably new features over time like we always did with our other products. That being said, P3D is being left by more and more simmers nowadays and while we decided to keep P3D development active, we must evaluate more carefuly our investments, that's why Envplus will only support P3Dv5 for now, the promised P3Dv4 support may come in 2023 Q1 depending on how much success it will initially meet. We are now in the very very very late stage of Envplus development that should finally be available for purchase before the end of this year. Finally, a quick word for users who switched to MSFS: you are probably wondering if we have plans for this one? The answer is yes, we have plans for MSFS! But these are in the very early stage and it's far too early to announce anything... for now! Source About ENVPLUS ENVPLUS is our new extension for your environment products for Prepar3D. Envplus pushes the customization to the next level. Not only it brings in depth customization for Envshade shaders, but it also allows Enhanced Atmospherics configuration. In just a few clicks, you will get a new layer of immersion added to your flight simulation experience.
  4. /images/notams/notams22/nmg1205.jpgIt is hard to believe that we have come to the end of another year,and it has been quite a year too! Our selection of airports forMicrosoft Flight Simulator 2020 has grown even more this year! Salesfor this new Flight Simulator has proven that it is a favourite amongnew users. This is also the time when we need to say goodbye to three FlightSimulator packages: Microsoft Flight Simulator X, Prepar3D v4 andX-Plane 10. These packages have served us well, but it is time to moveon. The airports we have designed for these packages will remain onsale via our website and we will continue to provide limited supportfor them, but there will be no more updates for these airports, or anynew airports designed for them. As a matter of fact, the last time wereleased any updates for these packages was two years ago! X-Plane 12 is still in early access, but as soon as it isofficially released, we will be adjusting our airports for thatplatform as well. From next year we will move forward with Microsoft Flight Simulator2020, Prepar3D v5 and X-Plane 11 and 12. The bulk of airports as wellas the majority of the updates will be for Microsoft Flight Simulator2020 as this is the platform that is the clear fan favourite amongusers. The number of sales generated by Microsoft Flight Simulator2020 overshadow all the other flight simulator packages we designairports for by far and it will be stupid for us to neglect such asopportunity! As for the festive season, we will be around to answer questionsand provide support, but obviously not on Christmas Day and New Year!Please expect responses on email to be slow from the 16thonwards. Bloemfontein Airport will be the last airport we will releasefor this year and we will not be starting any new projects until nextyear. Now there is only one thing left to do and that is to wish all ofyou a Merry Christmas and a very Happy New Year! If you will be on theroads this year, then please drive carefully and stay safe. Source
  5. /images/notams/notams21/pf3a0224.jpgOnCourse Software is pleased to announce that they are reducing the price of their ATC program, PF3 ATC, by 40% starting today. PF3 works with MSFS, P3D, FSX, FS9, and can even be used with XPlane (when using additional plugins). Our commitment to PF3 with continual development, regular updates, and fast, reactive support on our own dedicated forum will of course continue as usual. More details available from our web sitewww.oncourse-software.co.ukand also our support forumwww.ocs-support.co.uk/forums. You can purchase it right here at the FlightSim.Com Store. Purchase OnCourse Software - PF - ATC At Its Best!
  6. /images/notams/notams22/lock1201.jpgLockheed Martin has a long history of innovation, including manyfirsts—the U-2, the world’s first spyplane in 1955; the Blackbird, thehighest-flying, fastest aircraft of its time in 1962; and the Viking1, the first spacecraft to successfully land on the surface of Mars in1976. Nowadays, Lockheed Martin also provides a number ofsoftware-based solutions for both the aerospace industry and thegeneral public such as immersive training, digital twins, andcybersecurity. To stay ahead of the curve and offer best-in-breed products,Lockheed Martin has naturally gravitated towards promising new usesfor technology. To this end, the company is currently engaged inlong-term R&D efforts to create next-gen simulation solutions based onUnreal Engine. “Unreal Engine allows us to leap ahead and focus on the things thatwe’re good at—like integrating avionics systems and creating immersivelearning environments,†says Adam Breed, Strategic TechnologiesArchitect at Lockheed Martin. “We don't have to worry about thevisualizations, or the architecture of the simulation environment. Wecan focus on the differentiators that Lockheed Martin brings to thetable.†Creating A Joint WorldTypically, Breed explains, immersive training for differentphysical areas requires multiple virtual environments, each isolatedfrom one another. For example, a ground vehicle training devicefocuses on high-quality visuals from the ground perspective, butflight training requires a wider perspective of the landscape. The twotypes of training have always had to be developed differently becauseany one graphics engine could handle only one type of environment orthe other, but not both. Now, he says, Lockheed Martin can do it allin Unreal Engine, and create a joint world. This convergence of worlds goes beyond building a singlemultiple-use environment. “There are two key paths,†Breed says. “Oneis the platform-specific user, such as a person driving a vehicle orflying a plane. In these cases, we’ve always wanted higher fidelityand better visuals.†This, he says, correlates to a single-playergame. But there’s another side, for force-on-force coordination. “We needlarge-scale environments to train pilots and co-pilots in interactionswith civilians, or how to manage large groups of operators, or how tointeract with aerospace systems in general,†Breed continues. This leads to what Breed refers to as a “tapestry†in a singleenvironment, all living in Unreal Engine. Rather than having to boltdozens of plugins to an OS with a disk or high-level architectureinterface—and unavoidably losing some capability or fidelity along theway—the engine can handle all virtual instructor capabilities, such astriggering an action or reaction of another role player, and thusimpacting all the role players in the scenario. “Having everything in Unreal Engine hits the points we want toreach,†says Breed, “including the persistent nature, the scalabilitynature, and the collective training aspects of it as well.†Monolithic Versus Open ArchitectureBreed is quick to stress that moving from multiple applications toa single platform isn’t a return to the monoblock, monolithicsimulation applications of 30 years ago. While a monolithicarchitecture comes with many benefits, such as simplified processesand better performance, the open nature of Unreal Engine means thatdevelopers can also create individual pieces and swap them out asneeded. Breed states that having the advantage of both monolithic and openarchitecture means that Lockheed Martin can use either approach, orboth, when creating a solution—and do it better, faster, and cheaperthan ever before. “I think it’s the first instance where we can reallyleverage both sides of that coin and create a product that meets thecustomer’s needs either way,†he says. Taking such an approach means that Lockheed Martin can also formmore partnerships and leverage a lot more of the commercial industrythan ever before. “Using Unreal Engine has made partnering and evenworkshare much easier,†Breed states, “because both teams can work inparallel and then join together, and still be confident it willwork.†Because Lockheed Martin recognizes that the aerospace industry isfocused on stability, accuracy, and repeatability, the goal is not tothrow out existing systems, but to retain what’s working andincrementally improve it. “We're looking to do bits and pieces andenhance our systems as we progress,†says Breed. “And then, as timegoes on, we’ll be able to simplify and enhance our systemsfurther. “We support systems that go on for decades—in fact, we’re stillmaintaining some systems from 10 years ago as well,†he says. “UnrealEngine is showing that maybe the old way of doing things can beenhanced by some new pieces.†Staffing Up For A New PlatformMoving to a new platform tends to lead to staffing challenges, butwith the foothold Unreal Engine has in colleges and the talentpipeline, Breed says he’s seeing candidates that come with a level ofexperience where they can instantly launch themselves into a role onthe aerospace team. He cites this ease of staffing as one of thecompany’s key drivers in moving to Unreal Engine. “It’s great to beable to pull experienced people from the game development industry,â€he says, “and give them the opportunity to make an impact in theaerospace world.†The evolution and the diversity of the teams working in theseprograms is attracting a new community of developers and artists, andBreed feels a certain kinship with these new staff. While his familyhas a long history in the military—his brother and grandfathers haveserved—he always wanted to make games, but games with a purpose. Hecredits his skill at playing games, combined with experience inaerospace, for landing him where he is today. “I think it’s the same attitude of a lot of people we’reseeing—they would love to make games, but they also want to makesomething that has a societal impact,†he says, “and this is a greatway to accomplish it.†Breed also notes the culture change that has come about as a resultof hiring Unreal Engine developers at Lockheed Martin. “I thinkthere’s a lot to be said about how fun it’s become in the aerospaceindustry,†he says, “in a large part, due to the adoption of gameengines.†Artistry In Simulation“Artistry†isn’t a term that was much seen in the aerospaceindustry for a long time, but times have changed. “Our customers areexpecting those next-generation visuals because the game industry hasraised it to such a high level,†Breed says. “What's really excitingis that we can find experienced game artists, and they can take it onelevel further and enhance it. And that allows us to make much moreaffordable solutions but much more realistic solutions. It’s theecosystem that Unreal has put together that facilitates that in manyways.†In the past, there was a gap between the quality of visuals ingames and those in simulations due to the heavy data load carried bysimulations. It was easy to make excuses for this gap a few years ago,Breed says, but not so now. “I don’t think that excuse is there anymore,†he says. “The engineshave matured in many ways—from the lighting systems to the physics tothe special effects. That’s where that blend between engineeringaccuracy and photorealism becomes really tight.†Not that art is the only part of the equation—Breed points out thatC++ programmers are still needed to customize the engine’s code orwork with GIS data—but skilled artists are equally important. “Whenthose two come together,†he says, “you create a super-positivetraining experience.†Beyond The Polygons With Unreal EngineFor the aerospace industry, one of Unreal Engine’s key features isthe ability to store data related to assets and incorporate AI tocreate a semantic environment that interacts with virtual sensors. In the past, Breed says, a large-scale virtual globe was simply a3D model with color, what he calls a “soup of polygons.†With UnrealEngine, his team is able to annotate any part of the model and evenapply properties to materials—such as reflectivity and heatabsorption—and incorporate this data into training products. “You have a 3D road, but it’s not just a polygon,†Breedsays. “It’s a road that has a speed limit, made up of different typesof materials. It has road signs and traffic lights.†The team can feedthis data to an AI system, he says, to create a highly realistictraining experience. But best of all, Breed says, is the ability to support diverse usecases. “It’s not just one-off solutions—we can collect and make aunified approach that was not possible before,†he says. “We can buildthings once, and share it across our 100,000-plus employeebusiness. That makes us a lot more efficient.†The opportunities that Unreal Engine opens up has Breed excitedabout the future of simulation training. The fact that corecapabilities are already in place, that the engine can deliverunprecedented levels of realism in visual quality, itsinteroperability, customizable code, scalability, and the large talentpool available for hire—all combine to provide a platform thatLockheed Martin can use now, and in the future. “The capability of the engine has gone so far, it solves the usecase from the individual platform level to the space level,†hesays. “It allows us to focus on the differentiators we want to work,rather than rebuilding something that Unreal has alreadyperfected.†Source
  7. /images/notams/notams22/leon1106.jpgAs announced earlier this month we have new full installers for allour product range (MSFS2020 version # 1.1b123 - P3D v4 and v5 version# 2.2b840) ready for you to download: free for all our customers as usual, just download and runthe installer - your product will be updated automatically keeping allyour settings and liveries in place. As mentioned before in this post we are finally bridging the gapamong the P3D and MSFS versions, many missing features such as ACARSand CPDLC have been added back and now Simbrief and GSX integrationare perfectly working, while we also have fixed a series of bugs bothfor the MSFS and the P3D platforms: see below the full changelogs. All the documentation and manuals have been updated as well whereneeded, please remember to read it! Happy landings! 1.1b123 - 27/11/2022MSFS2020 edition[NEW]GSX Pro integrationSimbrief integration for automatic download of latest OFP from EFB[FIXED]SYSTEMSfixed issue with autoland align modefixed issue that caused FMS in descent to slow down to 250kt below FL100 even if restriction was cancelledfixed issue in Load Manager where in some cases routes created with the LM where not availables as coroute in the FMSfixed issue with cockpit flood lightfixed issue in fms not loading approaches in certain airportscabin pax light now dimmed also when seat belt switch on, reduced lights when dimmed (when off ground)improved holdingsadded all missing ACARS pagesadded weather clients for METAR/ATIS (VATSIM/IVAO) and CPDLCadded printing of ACARS message to physical printer or Pushover appOFP selection in EFB is now from a sorted list of filesEFFECTSfixed issue with effects with latest MSFS versionreworked contrails effect3D MODELfixed hole in the upper left vc window borderfixed issue with missing reflections in instruments glassDOCUMENTATIONupdated User Manual, Quick Guide and EFB ManualOTHERadded tray application MDClient to overcome limitation of the sandboxed environmentremoved routes folder from the aircraft folder, the common routes folder under Maddog X Files it is now usedmoved PM calls and attendant voices to the 'VOICES' slider in MSFSimproved first-load MSFS compile time2.2b840 - 27/11/2022Prepar3d v4/v5 edition[FIXED]SYSTEMSfixed issue that caused FMS in descent to slow down to 250kt below FL100 even if restriction was cancelledfixed issue in Load Manager where in some cases routes created with the LM where not availables as coroute in the FMSfixed issue in FMS not loading approaches in certain airportsimproved holdingsOTHERadded cross-compatibility with GSX Pro for MSFSSource
  8. /images/notams/notams22/navi1118a.jpgFlightSim Community Survey 2022 Now Online!Nov 18 to Nov 28 Navigraph is conducting a FlightSim CommunitySurvey together with several major addon developers and organizationswithin the flight simulation community. The survey, the largest of itskind, aims to gauge the prevailing flight simulation trends and users’requests for future development. Take The Survey Here Like previous years, this survey has an emphasis on the majorflight simulators such as Microsoft Flight Simulator, Lockeed MartinPrepar3D and Laminar Research X-Plane, but the survey also includesquestions about add-ons, tools, and flight simulation consoles. This is the largest and most comprehensive flight simulation surveyin the world! By participating you are influencing the future of thecommunity. The results from the survey will be presented onhttps://blog.navigraph.com Mid-December, but also by the partnersparticipating to this survey (to the extent they wish to do so). Take The Survey Here
  9. /images/notams/notams22/gas1115/gas1115.jpgThe Meyers OTW (Out To Win) was a 1930s United States trainingbiplane designed by Allen Meyers and built by his Meyers AircraftCompany from 1936 to 1944. In anticipation for a demand for trainingaircraft caused by the introduction of a civilian war training scheme(in which civil flying schools would provide primary training for themilitary), Allen Meyers designed the OTW and formed the MeyersAircraft Company to build it. The OTW was a conventional biplane withtandem seating for two in open cockpits and a fixed tailwheel landinggear. The prototype was powered by a 125 hp (93 kW) Warner Scarabengine and it first flew on 10 May 1936. The aircraft was produced intwo main variants: the OTW-145 powered by a 145 hp (108 kW) WarnerSuper Scarab, and the OTW-160 powered by a 160 hp (119 kW) Kinner R-5engine. Our representation is that of the Kinner powered model 160. Itis fully animated with tool tips active in the VC cockpit for allanimated parts and is fully compatible with all versions of LockheedMartin Prepar3D as well as Legacy FSXA and FSX Steam Editions. /images/notams/notams22/gas1115/meyers-otw-1.jpg /images/notams/notams22/gas1115/meyers-otw-5.jpg /images/notams/notams22/gas1115/meyers-otw-2.jpgPackage IncludesHigh quality, Fully Animated 3D Model with 4 period correct liveries.3D Modeled GaugesFully Modeled Detailed Kinner R-5 Radial EngineHigh Resolution (4096 x 4096) DXT 5 TexturesFully Animated VC cockpit with VC Cockpit Shadowing and Smooth 3D modeled gaugesUser Controlled Aircraft Configuration ManagerVC Cockpit Custom Sound PackageVolumetric Propeller TexturesHigh Fidelity Sound FilesPrecision Flight DynamicsFully Animated Pilot FiguresCustom installer for Lockheed Martin Prepar3D (all versions), Legacy FSXA, and FSX Steam Edition /images/notams/notams22/gas1115/meyers-otw-3.jpg /images/notams/notams22/gas1115/meyers-otw-4.jpgPurchase Golden Age Simulations – Meyers OTW-160 For FSX/P3D See other aircraft from Golden Age Simulations
  10. What: Denmark "LEGO" Weekend Achievement Flights When: Saturdays, Starting Nov 12th, 8am PT, 11am ET, 1600 UTC Where: TeamSpeak3, connect to(ctrl-s):ts3.digitalthemepark.com or Discord Additional Info: www.digitalthemepark.com Earn your next DigitalThemePark achievement badge! As the continuation of our Discover-Europe series, join us for group flights in Microsoft Flight Simulator, P3D, FSX, or X-Plane exploring Denmark. For this set of achievement flights, I have created 10 wonderful flights to explore this region. You will want to fly your favorite low and slow aircraft. For more information and topics covered, please visit http://www.digitalthemepark.com Note: We suggest getting connected before the event in order to make sure your headset fully works and is familiar with TeamSpeak3. Download TeamSpeak3 at www.teamspeak.com, connect to ts3.digitalthemepark.com, and message Zoolander64 or one of the other [sTAFF] members as we stay connected 24/7 and usually fly or are not far away from our computer. You can also use the FlightSim.Com/DigitalthemePark Discord, but most will be on TeamSpeak. ### DigitalThemePark is a multi-gaming community of 25,100+ virtual citizens. It provides organization and congregation of gamers through the use of Voice-over IP (TeamSpeak 3) while promoting the interests of gaming, software, and hardware. DigitalThemePark uses dedicated servers "in-the-cloud" for all of its 24/7 dedicated VoIP and Multiplayer services. .
  11. /images/notams/notams22/fabi1105.jpgI am proud to present the new generation of FlightControlReplay,version 5, for Microsoft Flight Simulator and Prepar3D 5.x. Have fun, and share videos with your community with a complete toolfeaturing advanced, innovative and handy features. New Interface 2022Totally revamped, FlightControlReplay has now a modern design,reorganized layout and icons, and it’s also integrated directly intoMSFS toolbar. Customize the User Interface: 3 different sizes available,transparency mode has been added, Always-on-Top option can beactivated. Do you want more features directly accessible? Do you prefer the minimum space on your screen? Do you need it always visible but with minimum impact? Find the best combination for your personal use,FlightControlReplay 5 also supports VR headsets, and multi-monitorssetups. FCR Integrated In MSFSKeep control of your tool directly from MSFS without leaving thesimulator window. FlightControlReplay 5 is also displayed in MSFS andadded to the simulator toolbar. Record, Play, fly with a Ghost, movethe timeslider directly in MSFS. InnovationsFly LIVE with an AI GHOST right beside your plane. And it will notjust replicate your current flight path, it will be impacted by thewinds and speeds alteration. Flying Formation has never been that easyever. The AI Pilot will follow you in the position and with thedistance of your preference. Cinematic Replay automatically switches the camera view when youreplay your flight. It will alternate with External / Internal pointsof view. Options let you set a preference if you want only External,only Internal, or both automatic. Just seat back and watch your flightReplay without intervention! Monitor your pilot skills at landing : the new Landing Reportdisplays your vertical speed and airspeed at touchdown. FlightControlReplay will keep included all existing features already available in the current version 4.5: MP4 Video RecorderCrash-to-desktop recoveryPlayAI Formation Flying in Replay, up to 5 aircraft in each FCR instance, unlimited possibilitiesRe-Live Instant Replay to resume a flight from any instant during ReplayAI Traffic detection, following, recordingAutomatic Camera ChangeIn-Game Dynamic TextCore Program RevisitedIn order to ensure the best performance, the core program has beendeeply upgraded for less CPU and Memory usage. This gives more powerto your Windows system and simulator to provide smooth display withfaster Video encoding. Official website:https://flightcontrolreplay.wordpress.com/
  12. /images/notams/notams22/fone1103/flight1-2.jpgOne of the big names so far absent from the MSFS 2020 scene has been Flight1. It seems this might be about to change, as in their forums they are recruiting testers for a mystery project that involves VFR flying, geography, history and weather: Flight1 is looking for a group of beta testers for a currentlyexperimental project (initially for MSFS). This request for testers isa bit unique as this project focuses on elements which are differentfrom products we have previous released. To participate, you would need to enjoy these elements: VFR flying...including low and slow at times.World geography – Physical, Regional, Human.World history (in general – not focused on one element).Flying in different weather scenarios.Some elements work in VR mode. If you use VR headsets, you canenjoy this product. Here are some pictures that do not tell a whole lot of the story,but they were taken during testing: /images/notams/notams22/fone1103/flight1-1.jpg /images/notams/notams22/fone1103/flight1-3.jpg /images/notams/notams22/fone1103/flight1-4.jpgSource
  13. /images/notams/notams22/ifly1031.jpgThis is a departure from KATL in the iFly 737MAX(beta) for Prepar3D v5. In this scenario, P3D is fairly maxed out asnoted by the number of ground objects and distant city buildingsvisible on departure. The HD video capturing itself may reduceperformance by up to 10%, and no additional add-ons are active. I am not on the development or beta team, so please don't grade mypiloting skills, but this video will give you a good preview and asense of expected performance. The CPU is an i9-29000K (notoverclocked) and an Nvidia RTX 3080. See iFly related products at the FlightSim.Com Store
  14. /images/notams/notams22/fcre1022.jpgAfter a long development and hard work during several months,FlightControlReplay Version 5 will come as a new generation tool thatwill greatly enhance your experience in Replay and Video recording ofyour flights in Microsoft Flight Simulator and Prepar3D. This is not a simple update, the core program code has beensignificantly reworked, and it’s also visible on the user interfacerevamped with a new look. Three main goals are on the target: Easier to useMore performanceInnovative featuresNew LookBased upon the users feedback and suggestions, a total new designfor the user interface makes FlightControlReplay look modern andintuitive. It’s also adaptative to your needs : three different sizeswith their respective arrangement are available. On top of these, anoptional transparency is at your disposal. Whether you want the fullbuttons visible on a separate window, or the minimum space used withlow visual impact as an overlay over the main window of yoursimulator, everything is possible. And FlightControlReplay stillsupports VR headsets with access to the controls in VR mode if youlike. MSFS Integrated In-AppAnother way to launch and control FlightControlReplay in MSFS is touse the toolbar directly from the simulator without leaving the fullscreen, or the main window. Main features are accessible there on atransparent overlay for direct control. Core Program RevisitedIn order to ensure the best performance, the core program has beendeeply upgraded for less CPU and Memory usage. This gives more powerto your Windows system and simulator to provide smooth display withfaster video encoding. New FeaturesAre you ready for new perspectives? FlightControlReplay introducedin previous versions the simulation of Flying Formation during aReplay.. With the new version 5 you can now fly LIVE with an AI GHOSTright beside your plane. And it will not simply replicate your currentflight path, it will be impacted by the winds and speedsalteration. New perspective also for a Cinematic Replay with different camerasautomatically cycled without your intervention. Just seat back andwatch your flight Replay with different External / Internal points ofview! Often used to watch the challenging moment of the landing after theflight, FlightControlReplay will help you to monitor your pilot skillswith a Landing Report showing some data for you to monitor and to keepflying better. FlightControlReplay will keep included all existing featuresalready available in the current version 4.5: MP4 Video Recorder,Crash-to-desktop recovery,PlayAsAI Formation Flying in ReplayRe-Live to resume a flight from any instant during ReplayAI Traffic detection, following, recordingFor more in depth details of each feature, the expected time ofrelease, please follow my Instagram or visit MSFS Official forum tocatch future statements SOON. Official website:https://flightcontrolreplay.wordpress.com/ Instagram:https://www.instagram.com/flightonfly/
  15. /images/notams/notams22/just1005.jpgIt's with a great deal of regret that we have taken the toughdecision not to proceed with any further development of both the 747Classic and A300B4-200 for Prepar3D. We appreciate that this will be disappointing for those of you whoare still flying in P3D and have been looking forward to a study-levelairliner, but the drastically reduced number of P3D users since therelease of Microsoft Flight Simulator sadly makes further developmentof the 747 and A300 for P3D an unviable proposition for us. We are, however, working to release both aircraft for MicrosoftFlight Simulator, taking full advantage of all the latest featuresoffered by this new platform. We'll bring you some firmer detailsabout a development schedule in due course. We thank you all for your patience and understanding and oursincere apologies to all of you who were looking forward to flyingthese airliners in P3D. Source
  16. /images/notams/notams22/fswe1002.jpgAs of 1998 flight simulators and simulator-cockpit constructorsjoin to show each other but also and for mostly the visitors everythingthat is possible with flight simulation programs. Dozens ofparticipants will immerse you into the fascinating world of flyingfrom behind your computer. Representatives of clubs will show how in an accessible way andwith limited means flight simulation can be made possible. On theother side of the spectrum dedicated civilian and military specialistswith utterly Real Life cockpits will get you wrapped up into the worldof flying during the FSWeekend. What kind of aircraft is being used? Not only the legendary fighterjets from the games but just as much commercial jets, from alleras. From the classis Douglas Dakota to the ultra modern Boeing737. Want to find out how an airport is organized and how aircraft getsorted over the runways without disaster? It’s all there during theFSWeekend. Cockpits are set up to allow visitors to ‘fly’ on their own whileexpert supervisors create a fantastic experience. Furthermore one canvisit the countless sales points of drones, models and hard- andsoftware. To experience all the ins and outs of sim-flying, join us in theAviodrome on Lelystad Airport! Source
  17. /images/notams/notams22/prskdal.jpgDallas Love Field (IATA: DAL, ICAO: KDAL, FAA LID: DAL) is a city-owned public airport 6 miles (9.7 km) northwest of downtown Dallas, Texas. It was Dallas’ main airport until 1974 when Dallas/Fort Worth International Airport (DFW) opened. Love Field covers an area of 1,300 acres (530 ha) at an elevation of 487 feet (148 m) above mean sea level and has two runways. Love Field is the birthplace, corporate headquarters, and a major operating base of Southwest Airlines; as of August 2021, Southwest has a 95% market share at the airport. Several full-service fixed-base operators (FBOs) provide general aviation services: fuel, maintenance, hangar rentals, and air charters. The City of Dallas Department of Aviation headquarters is on the grounds of the airport. KDAL presents an ideal subject airport for the sim enthusiast as it presents a good blend of airport size (not needing excessive taxi time), has non-stop traffic making it ideal for AI (hub for Southwest Airlines) and is great for Virtual Airline Ops and Virtual Corporate Pilots, with a great view of downtown Dallas during approach and departure. PhotoRico Scenery targeted this airport early in the summer of 2022, and expedited the development so that flight simmers need not wait any longer for a decent representation of this airport. It was developed with the virtual airline pilot in mind, hosting an average performing desktop PC. The scenery offers a good representation of the airport without sacrificing performance, emphasizing ground and building exterior details, and even some key visual references. PhotoRico KDAL was developed with the average equipped sim pilot in mind. It features different complexity levels to suit different user needs. A scenery complexity level of Normal/Dense will provide a sufficient level if detail to make the simulation experience enjoyable. Features Every single major building, hangar, parking garage, and key airport feature has been modeled in detail. Terminal textures were made from actual pictures taken by the developer.Ground Textures are highly detailed and feature all the current ground markings and signange, using HD Texturizing methods.Airport has excellent night environment blending, which makes for a great airport to operate at night. Terminal features 3D Dynamic Ligts. Taxiway has custom 3D Lights with bloom and ground refelections. Runways 31L, 31R and 13L feature custom animated MALSF Approach lighting.Airport immediate surrounding has been modeled, including Mockingbird Ave shops, and the Southwest Airlines HQ and Training Facilities.Current Airport Developments are featured! KDAL is currently undergoing a major apron, ramp and taxiway modernization project to meet latest FAA safety requirements. As such, the old diagonal runway was eliminated with plans of adding new taxiways to interconnect the North and South runways. PhotoRico KDAL has incorporated these new taxiways per the proposals submitted to the City of Dallas. Additionally, RWY 13R/31L features runway exits per the recent project completion. Custom Animated Jetways PhotoRico KDAL includes custom modeled jetways that use native FSX code. This allows docking operation from a simple CTL-J command, as well as providing the ability for the jetways to dock to new generation AI Aircraft. The jetway can also be operated from the PMDG 737 FMC panel, via the Airplane Service Page. A separate jetway bgl file is included for GSX modifications. Note: See PRS_KDAL_Readme.pdf for jetway limiations. Scenery Compatibility This scenery was developed and tested using Prepar3D 4.5, and it is intended for use on Prepar3D versions 4.5 and higher ONLY!. This scenery will not work on FSX nor earlier P3D versions, and trying to use it will cause the simulator to CTD. Purchase PhotoRico Scenery – Dallas Love Field P3D View all PhotoRico Scenery products here
  18. /images/notams/notams22/gsx0929.jpgGSX Pro Update: GSX Pro NEW: Menu system changed; Auto-close function has been removed.GSX Pro NEW: It’s now possible to use a Hot key (Ctrl+Shift+F12 by default, can be configured) to call the menu if the Toolbar icon is Active.GSX Pro NEW: Updated manual to explain how the menu behavior changed and how to configure the Hotkey. Fixed the PMDG 737 refueling example.GSX Pro Fix: Menu options keys 0-9 no longer activate with Ctrl/Shift/Alt modifiers, causing services starting when changing cockpit views with the menu open.GSX Pro Fix: Passengers created in Air when Boarding at Gates with Jetways starting inside Terminals with solid Roofs.GSX Pro Fix: Error when Reloading SimBrief if the wrong username was used or there was no flight plan available online.GSX Pro Fix: Error happening when returning to the Main Menu if Passengers were still being generated.GSX Pro Fix: Service Doors not closing automatically at the end of Catering service.GSX Pro Fix: Refueling stuck when closing menu before service.GSX Pro Fix: Error when listing nearby airports if the airport cache wasn’t ready.GSX Pro NEW: Added new Handling operators: Iran Air, Iraqi Airways and Al-Burhan.GSX Pro NEW: Added new Jetway logos for some Japanese Banks.GSX Pro NEW: Parking Spots with an empty Parking Name in the airport .BGL are now displayed as “Rampâ€.GSX (FSX/P3D): Fixed Marshaller/VGDS Fonts appearing at the wrong altitude.FSDT Installer NEW: When downloading unencrypted airport files for FSDT sceneries bought on the Marketplace, their GSX profile will be downloaded as well.FSDT Installer NEW: Fixed a problem with Danish locale, resulting in activation keys starting with “AA†not being recognized correctly.FSDT Installer NEW: Fixed an error that could happen when clearing the temporary internet files cache before downloading files.About GSXGSX Ground Services by FSDreamTeam is a revolutionary new productthat simulates several operations on the ground, such as marshalling,catering, boarding/disembarking passengers (including baggage),stairs, refuelling vehicles, pushback with realistic behaviour, followme cars, docking system and more. Source Review: GSX Pro First Look
  19. /images/notams/notams22/fcr0923.jpgFlightControlReplay v4.5 September Update - Stability - Fenix - PMDG - SimUpdate 10FlightControlReplay v4.5 Update for PMDG and Fenix advanced supportin MSFS. For the most popular airliner add-ons available in MSFS, the PMDG737 series and Fenix A320, FlightControlReplay receives another FREEUpdate to allow the most accurate and smoothest Replay and VideoRecording. Observe your iron beast from all angles of view, in all phases offlight, and share the videos with your friends or your community:your airliner is displayed in its actual situation with the detailedmoving parts as they must be. The update is FREE for all registered users. Please uninstall your current version, download the updated setupfrom your customer account, and install this new version. ChangelogNEW Full support of PMDG 737 in MSFS, all available variants -600 /-700 /-800.NEW Full support of Fenix A320 in MSFSNEW Sim Update 10 compatible with the latest and official MSFS patchSmooth animations and accurate reproduction of the moving parts: Flaps, Gears, Ailerons, Reverse Thrust, Spoilers, and Slats.Main Existing Features In FlightControlReplay, you can also use the versatile featuresalready included. Fly the Maddog, Aerosoft CRJ, Just Flight 146 Professional already supported in MSFS!Record MP4 videos with just a few clicksVR headsets support and display of the user interface in VRSimulate Formation Flying with PlayAsAICrash-to-desktop flight recovery and ResumeRe-Live Instant Replay to resume the flight from a specific moment in the pastCamera Manager to create and save advanced camera movements and pathsDetect, track, follow and record AI Traffic aircraftToggle control of your aircraft and fly one of the AI Aircraft in the surroundingsFCR controls with voice recognitionAutomatic Camera Change in ReplayOfficial web site:flightcontrolreplay.wordpress.com
  20. /images/notams/notams22/expo0923.jpgFlightSimExpo Releases Initial 2023 Event Schedule, Travel DetailsHOUSTON – September 23, 2022 – One of the world’s largest dedicatedflight simulation events, FlightSimExpo lands in Houston on June23-25, 2023. Held across two locations near Houston’s Hobby Airport(HOU), the 2023 event will offer flight simulation fans the chance tointeract with developers, try out the latest hardware, hear the latestdevelopments, and meet fellow sim enthusiasts. As in previous years, event seminars will be livestreamed foronline-only attendees to participate from anywhere. Initial 2023 Event ScheduleThe three-day 2023 event schedule offers a jam-packed weekendthat’s perfect for avgeeks and flight simmers from around theworld. The event kicks off on Friday, June 23 with a series ofseminars and announcements from some of simulation’s biggestdevelopers. Later on Friday, registered attendees are invited to joina welcome reception and social event featuring light fare and a freedrink. Friday seminars and the welcome reception take place at theDoubleTree Houston Hobby. On Saturday and Sunday, the event shifts to the Lone Star FlightMuseum, a 130,000 sq. ft. air-conditioned museum located on EllingtonAirport (EFD), about a 15-minute drive from the DoubleTree and HobbyAirport. Nestled amongst warbirds, fighter jets, and drones, attendeeswill find hands-on flight simulation exhibits where they can try thelatest in flight simulation software and hardware. Speaker rooms willfeature how-to seminars and educational discussions throughout theweekend. Admission to the museum is included with FlightSimExporegistration. The facility hosts over 20 aircraft on static display,the Texas Aviation Hall of Fame, Redbird flight simulators (includingcertified devices), and much more. Attendees will be able to bookloggable flight time with a Certificated Flight Instructor oncertified simulators and purchase rides in the museum’s vintageaircraft throughout the weekend. Travel DetailsAs in previous years, FlightSimExpo has negotiated significantlydiscounted hotel rooms for attendees. This year, rooms are availableat two locations. Rooms at DoubleTree Houston Hobby—also the host ofall scheduled Friday events—are available for $109 pernight. Attendees can also stay at the nearby Houston Marriott South atHobby Airport for $89 per night. Bookings made at these special FlightSimExpo rates also includefree transportation to/from Hobby Airport, parking, morning coffee,and more. All quoted rates exclude taxes and are only available toattendees of FlightSimExpo. To book, visitflightsimexpo.com/travel. "Reserve your room now," says Phil Coyle, co-founder of FSA. "Thediscounted rates offer as much as $100 off list prices on hotelwebsites and we expect they will sell out very quickly! Plus, bookingwith us offers perks like free parking, transportation to and fromHobby Airport, and more." To help make travel as easy as possible, FlightSimExpo hasnegotiated special rates on flights from Delta Air Lines. Using alink or booking code from the FlightSimExpo website, savings of up to10% are available on Delta flights. Organizers also expect thatdiscounts of up to 10% will be available from Southwest Airlines whentheir June 2023 flight schedule is released for bookings later thisyear. Transportation between the hotels and Lone Star Flight Museum isnot provided, but organizers are working to secure additional traveldiscounts and packages with rental car and rideshare providers. AsFlightSimExpo 2023 approaches, checkflightsimexpo.com/travelfor discounts from Southwest Airlines, ground transportation details,and information on flying your own aircraft to Ellington Airport(EFD). Other ActivitiesAs one of the country’s biggest aerospace centers, Houston offersFlightSimExpo attendees plenty to do before and after the event. Theorganizers are working with Space Center Houston, the FAA, andairlines with facilities in the area to arrange tours and otheractivities for attendees throughout the weekend. The event alsoincludes an exclusive dinner on Friday night for Flight SimulationAssociation (FSA) Captains. Registration Opens in DecemberAttendee registration for FlightSimExpo opens in December withspecial pricing: for just $50 for 3-day event access! Attendees canlearn more about how to secure this special pricing—only available toFSA Members—by visitingflightsimexpo.com/register. As North America's community-driven flight simulation conference,organizers invite the community to share their ideas, feedback, andsuggestions for the show. Visitwww.flightsimexpo.comfor contact information or subscribe to the mailing list forregistration updates. FSA members are also invited to join us inDiscord to share their feedback about this year’s event. About FlightSimExpoFlightSimExpo is one of the world’s largest dedicated flightsimulation conferences and tradeshows. The event has welcomed morethan 3,500 attendees to events in Las Vegas, Orlando, and San Diegosince 2018. FlightSimExpo is produced by Flight SimulationAssociation, a community-driven organization of developers, simmers,and real-world pilots working to make it easier to get started in homeflight simulation. Join the community today—free—atwww.flightsimassociation.comfor resources, learning content, webinars, and discounts on topadd-ons and simulation hardware.
  21. /images/notams/notams22/nvid0921.jpgHaving a good video card is an important part of the flight simulator experience as you need sufficient frame rates to enjoy the sim. nVidia is obviously aware of this as they've used Microsoft Flight Simulator in a new video to demonstrate their just announced next generation video cards. NVIDIA DLSS - The Performance Multiplier, Powered by AIDLSS is a revolutionary breakthrough in AI-powered graphics thatmassively boosts performance. Powered by the new fourth-gen TensorCores and Optical Flow Accelerator on GeForce RTX 40 Series GPUs, DLSS3 uses AI to create additional high-quality frames. Such performance will be pricey, though, with the new GeForce RTX 4090starting at $1599 and the GeForce RTX 4080 starting at $899. www.nvidia.com
  22. /images/notams/notams22/fsfo0915.jpgWhat Is FSFO?Flight Simulator First Officer (FSFO) is an affordable, realistic,flexible and easy-to-use virtual First Officer that supports mostflight simulators (e.g. FS2004, FSX, P3D and MSFS). It’s designedspecifically for virtual pilots who value realism, but may not havethe time to execute comprehensive preflight and/or post flightprocedures. Despite its sophistication, it’s also coded with novicepilots in-mind; FSFO is capable of configuring every switch accordingto the aircraft manufacture recommendations. Just hit connect and flywith confidence that your First Officer is helping you fly thesecomplicated aircraft. FSFO sets itself apart by not requiring strict adherence toscripts, reading lengthy manuals, or using precise speech. It does notrequire you to memorize actions to trigger other actions, or recallthe exact phrase to progress a checklist item. Moreover, it uses realvice robotic voices. Key FeaturesVoice Integration: Command the First Office to set the heading, speed, altitude, flaps, gear, autopilot, takeoff thrust, and execute the flows and checklists. Voice is NOT required; each option can be completely automated! Integrated Flows and Checklist: Flows – When activated, the copilot will check each system to ensure its set correctly for a specific flight phase; if it’s not set correctly, he will configure said system. Using this system, FSFO will completely configure the aircraft for you, which will spare you the need to read 300+ page manuals.Checklist – When called, the copilot will call the checklist item; if it’s set correctly, he will proceed to the next item; if it’s not, he will wait for the pilot to configure the system before proceeding to the next call.Source
  23. /images/notams/notams22/dc3a0913.jpgDC-3 Airways, a leader in the Flight Simulation VirtualAirline community, is pleased to announce its 2022 World Rally. Beginning October 1, participating pilots will have a series of 10carefully crafted plans to test their flight and navigation skills. Plans will be created for all the major flight simulationplatforms. In addition to vectors and altitude guidance, the planswill include consistent weather through each leg of any given flightplan. This means, that external weather programs will not be necessaryto get maximum enjoyment from the flying experience. In addition to flight plans for each simulation platform, RallyOrganizers will include plans for Little Nav Map, a freewarenavigation program which has become the gold standard for thousands ofsimulation pilots. We recognize that not all flight sim platforms might include eachand every waypoint in its data base. But, with the Little Nav Mapvisualization of flight plans, pilots will be able to navigate withease by noting upcoming vectors. Registration is free and open to all simulation pilots. Applicantsdo not need to be a pilot for DCA. Simply email your request to: https://dc3airways.net/wr/join.php Further information will be provided as we get closer to theOctober1 start date, so please check the World Rally linkregularly. Check this link for the latest information. Fight Plan details for each simulation platform can be found in theDownload section of the World Rally Page as they become available: https://dc3airways.net/wr/ Additionally, you can register for the World Rally Forum byclicking the Forum hyperlink and filling out the Registration form.All questions will be answered through the Forum. Finally, we hopeyou will be interested in joining the DCA Pilot Roster as aparticipating pilot for our many activities and flight planopportunities. Check our airline atwww.dc3airways.netfor full information.
  24. /images/notams/notams22/tool0903.jpgSimToolkitPro launched just over 3 years ago as a personal projectto help me get better at landings. 3 years on, I'm still not very goodat them, but SimToolkitPro has changed greatly. The first year was aslow one with uptake on users and no "online" functionality at all. Bythe start of year 2, we had hit our first milestone of double digitflights online and later that year VATSIM's Cross the Pond event wehit our high of just over 1000 concurrent flights. As 1.0 rolls out, we have close to 76,000 active users flight 3000+flights a day. I am consistently humbled by the amount of support thisproject has got over the past 3 years. For those that don't know STKP is a single developer project,entirely developed to try and give the best available tools to thecommunity for nothing at all as flight simulation is expensive enough!The discord staff and support team are made entirely of volunteersdonating their time to keep STKP running smoothly. As of the 1.0 release there are also 220+ active patrons over onPatreon helping support the project and allowing me to improve thehardware behind the scenes to provide a better, faster service. If youwant access to the latest test builds you can join themhere. So What's New?Here are the headlines for 1.0! Screenshots - Automatically capture and save screenshots from your flights regardless of the sim!New Flight Planner - Wizard for easily getting flying without complex options and menusNew Dashboard - Slimmed down and simpler dashboardNAT Tracks - Updated in real time from offical sources the NAT tracks are shown on the live mapLiveDataServer - Map is now powered by a faster socket based server that updates in near real time for STKP flightsNew API - Faster API for parts of the app to improve response timesUpdated Fleet Page - A more visual fleet page with a better display of your fleetReal Ops - Near realtime update of real flight data for airlinesBetter Network Integration - Access to ATIS information from VATSIM/IVAO when availableImprovements to Network Mapping - Better display of online controllers for networksLogbook Improvements - Better display of logged flights and inline display of screenshots from themDataCentre for STKP - A web based collaborative tool to improve the data used by SimToolkitPro, as of 1.0 release all user accounts of a certain age will get access to this. It can be found on the websiteNew Integrated Ticket System - A new fully custom ticket system with notifications integrated into the STKP clientX-Plane 12SimToolkitPro 1.0 ships with a plugin that is currently compatiblewith X-Plane 12, as X-Plane 12 is in active development things can andwill change so issues will be addressed as and when they arise. Where is {x} feature?Not everything made it to the 1.0 release, but that doesn't mean itisn't coming. Fully native iOS and Android apps are planned for thisyear giving remote access to your live flight data, scheduled flightsand fleet data from anywhere you have an internet connection. Source
  25. /images/notams/notams22/eagl0826.jpgEaglesoft Flight Simulation has been quietly working on the Citation XLS+ business jet for Prepar3D v4/v5 for some time now, and this week have announced that beta testing has begun. The XLS+ is the latest in a family of business jets, having debuted in 2008. It features Collins Pro Line 21 avionics and FADEC controlled engines. With four passengers it has a range of about 1800 nm while its powerful engine and brakes make it ideal for shorter runways. Source
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