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/images/notams/notams22/msfs0107.jpgHappy new year simmers! It's great to be back. We hope you've had arestful holiday. To kick off 2022, this morning we released buildversion 1.21.18.0, available now on PC and Xbox. This week brings us a brand new Development Roadmap. We lookforward to what's in store for 2022, and we know you do, too! SDK UpdateGeneralThe entire team wishes you a Happy New Year! Thank you for yourconstant support and for using & helping us improve our tools. We'reexcited to bring a lot more features to DevMode this year, but alsomore video tutorials, more live Q&As. The sky is the limit! On the next Sim Update we will release a revamped documentation website. It will be easier to find information and browse the differentchapters. A new page will also be available in the documentation: the How tomake an aircraft tutorial! From model making to instruments tuning,VR, cameras, gauges, flight model, we will provide you with a verydetailed explanation on how to achieve the different steps that leadto the release of your own aircraft. The tutorial will be updatedalong the way, but we wanted it to be available for you ASAP, so youwill already be able to discover a first batch of chapters in SimUpdate 8. Stay tuned! Dev ModeWe fixed a crash in the Airport Wizard. We also fixed the airportcreation with a null altitude. Scenery Editor:We fixed a crash when deleting several taxi points.We fixed the light rows not working on airports without runways.When editing a VASI, we now hide the spacing parameter when not needed.We added a "Projected Mesh exported with Scaling" warning.Visual Effects Editor:We fixed a crash that could happen in the FX Editor Spawner when no aircraft instance was available.Material Editor:We fixed the reloading of material libraries (no more purple textures!).We fixed the issues on tag removal and added a pop-up to confirm a tag deletion.We now hide the delete button if a bitmap is referenced in a material.The Bitmap inspector sub-window now adapts to the window size.Material is now read-only if the asset-groups is not loaded.We fixed the Bitmap color name.Aircraft Editor:We fixed the transparency of the debug window in aircraft editor.We are investigating new corruption issues and encourage you to save a copy of your files before using the Aircraft Editor - this tool will receive a lot of love in the upcoming months!SimConnectWe added new SIMCONNECT_WAYPOINT_FLAGS.We enabled AILERON and ELEVATOR events through simconnect.Source
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/images/notams/notams20/roll0721.jpgMicrosoft Flight Simulator release date has now officially beenannounced and here at Rolling Cumulus Software we are gearing up tofollow almost at the same time with some great adventure flights thatwill enhance flying over great jungle scenery. We believe that exploring the "Outback of the World" and flyingover not very friendly skies and lands is great fun in our simulatorsand MSFS will will be true to this with its fantastic scenery andsky. On our first episode in the art of bush flying we invite all pilotsto the great mountains and jungles of many far away lands;"Discover Bush Flying FS2020". Coming at the end of August. Browse Rolling Cumulus Software Add-ons
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/images/notams/notams20/uk2k0715.jpgMSFS2020 now has a release date of mid August! This is far soonerthan we would have thought, especially considering the SDK is notcomplete. We don't have any products ready yet, but we do hope to startporting some in the next month, providing there is enough SDK to doit. Customers need to understand that MSFS2020 is not a simple simchange like P3D V4 to P3D V5, or even FS2004 to FSX. The move toMSFS2020 is more like Windows to Linux, it is totally different inevery way. We've had some users say that their FSX scenery will workin MSFS2020, absolutely it will NOT work. MSFS2020 uses a new modelformat, new AFD structures and a new terrain system, even the toolsand workflow is different. Because we now have to concentrate on MSFS2020 work, all other workincluding new airports, updates and minor bugs fixes will be on holdfor the next few months. Sorry if you were looking forward to any newreleases and remakes, they will still come, but will just be delayedby a few months. Source
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Microsoft Flight Simulator Developer Interview (Jorg Neumann & Sebastian Wloch) Conducted by Dominic Smith A few days ago, I had the wonderful opportunity to speak to two members of the Microsoft Flight Simulator team, Jorg Neumann, Head of Microsoft Flight Simulator, and Sebastian Wloch, CEO, Co-Founder, Asobo Studio. During our 40 minute interview, Jorg and Sebastian provided an incredible insight as to what we (the community) can expect to see in Microsoft's latest version of Flight Simulator. Some of the areas touched upon were: Lessons learned from previous versions, for example Microsoft Flight... The freedom to fly to any part of the world... Multiplayer usage... Flight model improvements... The new graphics engine... The weather engine (this looks incredible)... Regional ATC improvements... Hardware requirements (always an important one)... 3rd party content (payware and freeware), plus the tools required to make such content... Streaming content and offline use... Simulator updates... At the end of the interview, and after seeing the incredibly realistic screen shots, I came away with a sense of excitement that I had not felt for quite some time. The passion and enthusiasm on offer from both Jorg and Sebastian was plain to see, and I for one can't wait until release day! Many thanks to Jim Reilly for arranging this interview, and also to Cristian Delgado for his invaluable help. www.flightsimulator.com
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/images/notams/notams19/msfs0920.jpgThe team is incredibly excited to officially kickoff our FeatureDiscovery Series with a preview of Episode 1 (World), posted in theInsider Area. In this series we will be covering the core features inattempt to answer many of the most discussed topics throughout thecommunity. We're also delivering an updated DR outlining our Octoberdeliverables. Insiders should expect a DR update within the next fewweeks that will provide a preview of our November deliverables. A note on deliverables - we're moving the Feedback Pipelineoverview deliverable to our next post coming early October. This willallow us to allocate more update space to this deliverable to providegreater detail. Finally, as we bring September to a close the entire team wouldlike to thank everyone out there patiently waiting for more granularinformation on the next iteration of Microsoft Flight Simulator. Theinformation you seek, is much closer than you think. /images/notams/notams19/msf0926/roadmapt.jpgSource
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We've heard that the new Microsoft Flight Simulatorwill be using real world imagery for scenery. Youtuber "Mika" hascreated a video comparing known simulator images with real worldsatellite images to give you a chance to compare how well this will work. While interesting it's still early in the process, with the new sim notyet even in beta testing. But here's something for you to discuss in themeantime: Microsoft Flight Simulator 09/19/19 Update
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/images/notams/notams19/msfs0920.jpgThe grass is always greener... especially when it's procedurallygenerated. We're going to keep this update brief, get right to the importantinfo. Here is the current schedule for the upcoming Tech Alpha: Tech Alpha TimelineOctober 10: Release testing complete. Lock final delivery schedule.October 17: Build release preparation.October 24: Release window opens.Coming next week - Feature Discovery Series Preview! Source