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  1. Hello All, I am just in the middle of selling my 737 cockpit and I am starting to build a Cessna 172 cockpit. I am already collecting equipment, and I had 2 questions for now 1 - Does the GSN530 also support entering the squawk frequency or do I need to buy the radio separately? In the MSFS 172 it seems to be separate. 2 - What are some of the best site to buy hardware for the 172? I know all of the good places for the 737 but 172 I still need to get into it. Thanks a lot Nic
  2. The Humble Cessna 172 - More Than Meets the Eye! (In MSFS) By Frank's MS Flight Sim Come with me in MSFS to learn the interesting history and marketing of the humble Cessna 172, and some other bits and pieces about it. There's more to it than you might think! Hope you enjoy. Cheers. Frank’s MS Flight Sim https://www.youtube.com/@FranksMSFlightSimulator Textron / Cessna 172 Skyhawk official web site About Frank's MS Flight Sim New channel begun in 2021. Visit notable airfields and areas in Microsoft Flight Simulator (MSFS). Themes so far include: WW2; Bush/Mt./Water/Outback strips; “Golden Oldie” strips; heritage/vintage strips; and aircraft accident investigations. More different themes to come. Expect a new video roughly each week. Provides brief, interesting information, often with history, geography, maps, pictures etc, and great places to fly in MSFS. Focus is on interesting content rather than production values.
  3. Flew the NYC Sklyine with a flight sim/real world airline pilot friend. It was amazing!
  4. /images/notams/notams21/foil1206/foil1206.jpgDear customers, friends, and pilots, today we're reaching out toyou so that we can let you know, that just in a few days we will bereleasing the long-awaited study-level Aircraft for X-Plane 11(12),the C172 NG DIGITAL by Airfoillabs. Even though this version of the aircraft is intended for X-Plane11, your license will work for X-Plane 12 as well, withoutre-purchase! We will start working on the support for X-Plane 12 assoon as the Alpha version is out, as it is our highest priority. Failure Management System and Scenarios Saving is something we'revery excited about and proud of because we've successfully implementedthis complex system into our C172 NG DIGITAL. We're simulating 175individual components, we've implemented a whole logic where thefailure of one component influences another one. Different options onhow and when failures occur, possibilities to save failure sets, andindividual scenarios. Detailed failure description included. /images/notams/notams21/foil1206/c172-1.jpg /images/notams/notams21/foil1206/c172-2.jpg /images/notams/notams21/foil1206/c172-3.jpgSource
  5. I can't find the rudder trim wheel for the Cessna 172 in MSFS. On the real 172, it is right above the fuel tank selector in the lower middle, but it isn't there in MSFS. Am I missing something, or did they just not bother to plan for crosswinds? Thank you.
  6. /images/notams/notams21/cess0925/cess0925.jpgThe Cessna 172N was not officially build to support water floats,however certain number of this models were fixed with straight floatsby their owners. Amphibian modifications are less frequent; however Idecided to develop this variation based in float manufacturers thathave been successfully doing this job over decades. This C172N Floatplane V1.3 "Extended Edition" is essentially theaddition of an amphibian variant to previous releasedstraight-floatplane plus Update Pack features. This means that youwill not longer need to use the Update Pack after installing thisrelease, in fact you should not. This is a Standalone product whichalso can be used to update any of the previous releases of the"AEROPROYECTO C172N Floatplane", including those already upgraded withthe Update Pack. This edition also refines systems and programming as well as 3Dmodeling and on water performance details. Additional features forbetter experience are included, some of which comes from userpreferences. /images/notams/notams21/cess0925/c172-floatplane-1.jpgExternal And Interior ModelHighly accurate and optimized modeling for good performance; every visible mechanism or part on interior and exterior are modeled in detailElevator angle is affected by trimming setting due to prop wash or the free airstream; the yoke feedbacks due to this action as wellAlmost every parts or mechanism is animated in the external and internal model. Engine vibration is simulated, as well as flexible items like antennas and static dischargers. Pitot cover ends and tie-down ropes dance with the airspeedTexturing are applied depending on the relevance of the point of view, providing the user with a nice environment while keeps a friendly Frame Rate Ambience reflections, bumps, damages, dirt and sun reflect effects are applied, no matter the angle you are lookingOpen doors will close depending on the intensity of prop wash airstream or the angle and the intensity of the wind, in case you are stoppedThe cabin can be filled with occupants, depending on the individual payload station weight setting. Pilot arms are animated with the pilot´s yoke and all characters have natural animations on heads and eyelidsSeveral cameras are included for external inspection or just for alternative point of views for your enjoymentCustom 3D lights in all positions for a better visual experience. The landing and taxi light includes an spotlight effect that is stronger at low visibility days or nightsCustom floats water spray and wake effect /images/notams/notams21/cess0925/c172-floatplane-2.jpgVirtual CockpitWarm fully 3D ambience is experimented on the cockpit by the use of a right balance between shadows and lights, relaxing colors tone, precise and detailed model, and a leather upholstery workInterior illumination is “realâ€, no texturing night-bright are used apart of gauges, in an attempt to offer the right ambience feeling. A red and white cabin lights combines to offer a realistic night flying experience. For easiest access in darkness, two custom keys combination were included on the cockpit viewFull 3D gauges in two different avionics that offers:Sound panel Garmin GMA 340Custom GPS Garmin GNS 430 or Bendix/King KX 155 TSO radio 1Bendix/King KX 155 TSO radio 2Transponder Garmin GTX 330None or Collins ADF 650 TSO receiver (Includes NDB finder, of course)None or Bendix/King DME receiverOptional dynamic precipitation drops on windshield and windows. Wings projects "shadow" on lateral windows when you are immobile under the rain, that changes when the movement forces the angle of incidence of the rainFour interior cameras are included. In order: Pilot, avionics zoom, front passenger and rear-right passenger. The pilot´s yoke is removable for accessing light switches and the fully functional breakersAlmost everything that you see on the cockpit is functional and/or animated. Doors and handlers, switches, buttons, sunshields, windows, pilot´s yoke lock, levers, yokes cord, and so (pedal´s brake movement and parking lever are limited in straight float variant)2D panels are included for setup the aircraft (including few options), read checklists, check cabin temp, extinguish fire, aircraft relocated tool and moreAll mouse action could be useful on several buttons, switches, levers or animated objects; giving the user more flexibility and/or accuracy for dealing with the many cockpit functionsCustom key combination to reset the engine and DATCON counters. It also let save its records when saving the flight /images/notams/notams21/cess0925/c172-floatplane-3.jpgPaint SchemesThis model includes four liveries and a white paint, useful forthose which like to make its own designs. Liveries included here: N320XA Blue strips based on 1979 Cessna factory scheme, USA G-GNRT Blue strips based on 1980 Cessna factory scheme, UK I-SAAB Aero Club Como based on 1980 Cessna factory scheme (with modifications), ItalyD-GRMN Red strips based on 1976 Cessna factory scheme (Model M), GermanyN911SD Fictional scheme, US bays policeF-ZBGX Fictional scheme, French Customs patrol G-ISLD Fictional scheme, UK AirTaxi D-FISH Fictional scheme, German recreational /images/notams/notams21/cess0925/c172-floatplane-4.jpgSystems And Additional FeaturesRealistic flight dynamics tested by actual pilots. The on-water performance is refined to match, as near as possible, the actual performance of this specific C172N variantEngine combustion with realistic performance and failures are simulated based on carburetor icing, soiled spark plugs, engine condition or even water ingestion on hard landings or big waves. Due to abuse, the engine can burn or fails permanently; the fire can be extinguish in flight with the proper procedure or on ground, using a fire extinguisher toolStall horn system is realistically replicated; as in the actual aircraft you can fly indefinitely with the stall warning activeEngine smoke and fire effect is included. As well the engine fire emits a sound to warn the pilot Custom sounds for switches, avionics buttons, engine, stall and doorsComplex electrical system with functional breakers that affect each systemCabin temp system is included, with a 2D thermometer indication. Conditions like cabin seal (doors, windows, Heat lever and Air lever positions), engine hot, external temp, airstream produced by the propeller and the external free airstream will affect this systemRealistic engine performance on the inverted flightTwo engines installation and different flaps setting on straight floats models; this result in different performancesA tool to keep the flight level (not an autopilot) or helping with taxiing in case of amphibian variantPurchase Aeroproyecto - C172N Floatplane for FSX/P3D v1.3 Extended Edition
  7. Hi! I'm a private pilot in Norway. I made a video of my last flight, hope you will like it! Best enjoyed on a 4K device :cool: Let me know what you think.
  8. I just wanted to make a compilation of some mods available for the default Cessna 172 in X-Plane 11. Thanks to all the people in the community who make them.
  9. It is NOT the sensitivity of the joystick. I can tweek that. I have flown the 172 without problems prior to the newest update 1.10.7.0 Even if I use the keyboard the problem seems that the plane will not take off any thing less than 80 Knots. Yes I am trimmed properly. How can I fix this or is there a fix for this ? It is upsetting because I bought the premium deluxe and a computer just for the 172 steam gauges.
  10. Llanada Grande Airport (SCLD). Textron Aviation Cessna 172 Skyhawk (G1000).
  11. Landing at Kajjansi Airfield (HUKJ), Kajjansi, Uganda. Textron Aviation Cessna 172 Skyhawk (G1000).
  12. Namulonge Airstrip (HUNA) to Entebbe International Airport (HUEN), Uganda. Textron Aviation Cessna 172 Skyhawk (G1000) - Registration: 5X-VWC.
  13. Takeoff from Ugashik Airport (9A8). Textron Aviation Cessna 172 Skyhawk (G1000).
  14. Takeoff from Homer Airport (PAHO). Textron Aviation Cessna 172 Skyhawk (G1000).
  15. Landing at Namulonge Airstrip (HUNA). Textron Aviation Cessna 172 Skyhawk (G1000).
  16. Landing at Homer Airport (PAHO). Textron Aviation Cessna 172 Skyhawk (G1000).
  17. Landing at Ted Stevens Anchorage International Airport (PANC), Anchorage, Alaska, United States. Textron Aviation Cessna 172 Skyhawk (G1000). Registration SA385E, leased aircraft.
  18. Takeoff from Entebbe International Airport (HUEN), Entebbe, Uganda. Textron Aviation Cessna 172 Skyhawk (G1000).
  19. Textron Aviation Cessna 172 Skyhawk (G1000) Leased Aircraft - FSEconomy
  20. /images/notams/notams20/proy0829/proy0829.jpgToday I would like to announce that Aeroproyecto is the latestdesigner to add their products to the FlightSim.Com Store. Edgar Guinarthas been designing aircraft since 1999 for a variety of sims and hislatest is the Cessna 172N for FSX and Prepar3D. The Cessna 172N comes in four variations, from the standard versionpopular with flight schools and private pilots, to a taildragger,floatplane and the "Beast" bush plane. /images/notams/notams20/proy0829/beast-1.jpg /images/notams/notams20/proy0829/cockpit-1.jpgAeroproyecto – C172N Standard for FSX/P3DAeroproyecto – C172N Floatplane for FSX/P3DAeroproyecto – C172N Beast for FSX/P3DAeroproyecto – C172N Taildragger for FSX/P3D /images/notams/notams20/proy0829/taildragger-1.jpg /images/notams/notams20/proy0829/standard-3.jpg /images/notams/notams20/proy0829/standard-2.jpg /images/notams/notams20/proy0829/standard-1.jpg
  21. /images/notams/notams19/perf0721/perf0721.jpgFly the Cessna 172SP Skyhawk in two different version (standard andglass cockpit) and in two special Perfect Flight liveries! In thisrepresentation you will come across a complete and realisticsimulation experience. The missions pack, designed by Perfect Flightto work with FSX and Prepar3D V2, V3 and V4 add morevalue and enjoyment and include some challenging flights. A widevariety of scenarios allows you to discover new places and airports inFlight Simulator X or Prepar3D. /images/notams/notams19/perf0721/c172-1.jpgFeaturesFully compatible with Microsoft Flight Simulator X, Steam Version and Lockheed Martin Prepar3D ver. 2.0, 3.0 and 4.0 Complete Cessna 172SP in Perfect Flight colors (two variants) with extra options, High detailed 3D texture, reworked and improved stereo sounds. Two models which include the Standard and the Garmin G1000 Versions. Tutorials - . Learn how to use the Garmin 1000. The documentation includes an extensive 632 page Garmin 1000 real Pilot's Guide Missions Pack - The Missions pack (available in both FSX and P3D) features flight briefing, cabin preparation (frequencies, autopilot, etc.), step by step checklist procedures (pre-start, taxi, before t/o, after t/o, descend, landing, parking) with prompt menu. Crew announcements, speed calls and restriction, captain speaking, GPWS and much more! Fly for hours and hours of very enjoyment in a large range of scenarios. Fully customizable with our exclusive Special Feature that lets you use a plane of your choice (instead of the included fleet) and to edit weather, time, date and season for each approach/mission. You do not need an external program or complicated actions such as adjustment, modification or file editing. Just install the special feature, choose the plane, weather, time, date and season direct from the FSX Free Flight Menu, then choose the desired mission and fly with your favorite aircraft and settings without losing the Success message Complete documentation. Product includes airport info and charts for all destination and an useful User Guide PES (Passengers Entertainment System) - Missions also feature the exclusive PES (Passengers Entertainment System), now fully customizable with your own sound tracks. When you reach the cruising altitude, a Prompt Menu will appear on your screen with PES options. You can play until six soundtracks in a single flight. /images/notams/notams19/perf0721/c172-3.jpg /images/notams/notams19/perf0721/c172-2.jpgPurchase Perfect Flight - Private Flights Cessna 172SP
  22. Hello! I am requesting a repaint for the default Cessna 172 in FSX. I want it to be: White, but with a big, orange stripe down the middle, like this Cessna 172: https://ukga.com/images/content/image38309.jpg And I want it to be painted with a big, stylish tail number on the back, like in the photo above, with the tail number "N172SB". Thanks to whoever sees this! TheAviationEnthusiast
  23. Hey flight simmers, I love, and I mean LOVE, the default Cessna 172 in FSX. Realistic cockpit, exterior model, all clickable switches, etc. etc. I could go on and on. The one thing that bothers me though is the tail number design on the default 172. I know it probably doesn't bother everyone, but it bothers me. I love the tail number designs and placements on ACTUAL Cessna 172s. Example: See the big stylish tail number? Google "Cessna 172" for more pics. Now look at this: Boring, right? I know the A2A and Carenado 172s have more realistic textures and models for the Cessna 172. But are there any freeware repaints for the default Cessna 172, or freeware models for the Cessna 172 that have big stylish tail numbers? It's just that that's my favorite part about the Cessna 172. I'm sorry, I looked on all the good FSX freeware websites, and I couldn't find any good textures or freeware models. TheAviationEnthusiast
  24. /images/notams/notams19/prop0320/prop0320.jpgBased on the stories from Ken Myles, a real-life Quatam RiverAirport pilot we have created a free add-on for the default Cessna172. This mod places you in an old school workhorse C172 with tworetro liveries. The cockpit is old and worn but has been given amodern touch with the retrofitted Garmin Angle Of Attackindicator. This modern avionics piece allows you to tell exactly howclose you are to stalling and allows you to safely fly close to thelimits of the aircraft. Perfect for short field landings where landingslow and precise is the difference between a safe landing and endingup in the trees. /images/notams/notams19/prop0320/kenmyles-1.jpgThis C172 is also been fitted with large 29-inch tundra tiresallowing for soft field and off-airport landings. You can also swapout the standard tricycle gear for the conventional taildraggerconfiguration. In the cabin, the backseats have been swapped out forcargo space which is dynamically added based on the payload added inthe X-Plane settings. A belly cargo pod is also added with the weightso you can carry all your bush flying supplies. /images/notams/notams19/prop0320/kenmyles-3.jpgWe have worked closely with SimCoders, the makers of theReality Expansion Pack,to ensure compatibility between their REP for the default C172 and ourbush pack. They have released an update which recognizes our customfiles and adds your regular REP features for the most realistic C172flying experience, now with a bush flying configuration. /images/notams/notams19/prop0320/kenmyles-2.jpgIn cockpit, Garmin Angle Of Attack indicator for improved Short landings and safe low-speed manoeuvring.Custom Tundra tyres with better shock absorbing.Tricycle and taildragger version.Dynamic cargo system. The plane has removed backseat to allow for cargo storage in the cabin. As you increase the payload in X-Plane you will see cargo build up in the back.Belly cargo pod automatically added when the payload is higher.Custom textures for interior and exterior giving a workhorse like look. Nothing is clean or new, everything looks used and old.Integration of Miniweeb's Slant Alpha cockpit layout meaning radio stack on the panel instead of GPS'. (With permission from Miniweebs)Official Reality Expansion Pack(REP) support from SimCoders. Source
  25. How To...Build The Cessna 172 Cockpit Simulator Project By Rory Gillies (20 January 2004) Introduction As an avid flight simulation enthusiast for many years I've accumulated thousands of hours in the virtual skies, mostly in single engine GA aircraft such as the Cessna 172. As with many hobbies and pastimes, as your interest develops the complexity and quality of the equipment you use gradually increases. My knowledge of computers and networks enabled me to literally expand Microsoft Flight Simulator (originally 98, then 2000 and 2002, and soon 2004) using Luciano Napolitano's excellent WidevieW software (developers website; FlightSim.Com review by myself). Along with more WidevieW PC's an additional video card was added to my flying PC to move the panel from the main screen to a separate flat screen monitor, but the quest for more realism continued. Here's how my simulator has grown over the last few years: My system with FS2000 My system with FS2002 More screens and a TFT for the panel It can never be too real - how it looks today The range of hardware available to MSFS users has never been better, with a whole host of specialised, high quality commercial products on the market to enhance the simulation experience. Along with the very neat GoFlight (http://www.goflightinc.com) avionics and switch modules, I had been keeping a close eye on The Real Cockpit (http://www.therealcockpit.com) range of training devices. Unfortunately, even their Basic Training Device was well out of my price range. Recently an off-shoot of The Real Cockpit, SimKits (http://www.simkits.com), was formed, providing a full set of C172 instruments in kit form (also now supplied as ready built units). This opened up the option of building a complete cockpit simulator to augment my WidevieW system. With a budget of around £1,000.00 GBP (approximately $1672 USD) I set out to build a fully functional 172 panel complete with avionics and all switches, effectively making the keyboard and mouse redundant during all stages of flight. This article documents the project, and hopefully may inspire some of you to try something similar! Planning The SimKits range now contains every gauge you need for a full IFR 172SP panel. They also supply a panel and case, but as I was on a limited budget I decided to build my own panel from plywood. The savings made here enabled me to purchase three GoFlight modules for avionics and switches: the GF-P8 and GF-45PM for avionics and the GF-T8 switch module. As the panel had to integrate with my existing set up building it from scratch would make this easier. With the intention of spreading the cost over several months, I initially ordered just the ASI, Attitude and Altimeter gauges along with the central control unit from SimKits. I sourced the HS322 servos from a UK company, Helicopters Online for £8.81 including VAT. Some gauges require the servos to be modified for continuous rotation. These can be bought pre-modified from SimKits, or you can download instructions from the website and modify them yourself - I chose the latter route. Construction Of The Panel SimKits provide an AutoCAD drawing for the panel, which I had printed to 1:1 scale. I purchased a half sheet of 4mm ply and cut it to size, using the drawing as a template: The instrument panel cut to size The large instruments are 79mm diameter. and the small ones are 56mm. After accurately marking out the gauge positions it was off to my local tool store to pick up the hole saws. Unfortunately, these sizes were not stocked by any tool shop locally, so they had to be ordered. With the holes cut, the panel was really starting to take shape. Instrument cut-outs drilled with 56mm and 79mm hole saws To obtain a good finish the plywood was coated with a plastic film and shrunk on with a hair dryer. The whole thing was then sprayed with a matt grey acrylic paint (designed for vinyl and car bumpers). The final bit of work with the panel was to build the avionics stack, designed initially for the GF-45 and GF-P8, but with room for two GF-166 radio modules and another GF-P8 pushbutton module that could be added at a later date. The panel complete with avionics stack Construction Of The Gauges I decided to build the Airspeed Indicator first as this was a simple kit with a single normal servo and only consisted of nine parts. The kits are very well made with clear and concise instructions. The ASI took only ten minutes to put together, and once I had dug out an old AT power supply I hooked up the CCU (Central Control Unit) and calibrated the instrument. No problems there, so it was on to the Attitude Indicator, with 22 different components and two servos. The Attitude Indicator during assembly The gauge was again simple to make, taking about 1½ hours to complete and calibrate. I left the Altimeter until last, as it was the most complex kit with a plethora of gear wheels, soldering and a servo to modify. This instrument took over two hours in total, but when completed the gauge refused to calibrate. The SimKits website has a very active technical forum which is a great source of help and information, and the SimKits support department is very quick to help out. I eventually traced the problem to the servo I modified. This involves cutting the top of the potentiometer shaft inside the servo and then gluing it centrally. As there was a lot of grease inside the servo mechanism the glue had not stuck, and a tiny shard of plastic on the output shaft was turning the pot shaft when the servo ran. Clearing out the grease and gluing properly cured the problem. The first three instruments completed Three gauges and the avionics stack installed in the panel The next consignment of instruments arrived from Simkits enabling me to nearly complete the panel -- VOR 1 and 2 gauges would be installed at a later date. I had very few problems building any of the remaining gauges, although I managed to break the bulb on the turn coordinator! This gauge really needs a person with three hands to position the front plate, as very accurate alignment is required to ensure the slip ball fits exactly over the eccentric shaft. One other issue was slipping of the heading bug on the Heading Indicator. A quick visit to the SimKits forum found a solution, and highlighted that you should never glue the units face plate on until it is fully tested. Although the face plates can be removed, the noises the plastic makes when breaking the glue weld is very disconcerting! Installation And Testing With the panel largely complete, modifications to the simulator mounting unit were required to fit it properly. I had decided not to modify the CH yoke at this time, as there is a possibility SimKits may release a yoke compatible with their CCU (Central Control Unit). As the attitude and direction indicators had to be central with the yoke, the avionics panel would sit out to the right hand side. To accommodate this, the Wideview monitors had to be offset to one side, with the added advantage of creating a more "left hand seat" feel to the cockpit view. The panel in place (without IFR instruments). Note the slight offset of the monitors to the right creating a "left hand seat" impression The main and avionics panels were mounted to a wooden frame constructed over the existing yoke, fixed with small self tapping screws. I played around with the eyepoint, and with the panel assembly sitting directly above the yoke the forward view and instrument height were almost identical to a real 172. The CCU was mounted directly behind the panel giving easy access to all the connectors. With the GoFlight GF-45 and P-8 (push button unit to control the GF-45) modules installed in the avionics stack I now had a capable VFR panel. Although some mouse and keyboard actions were still required -- typically at start up and shut down -- the feeling was much closer to sitting in a real aircraft. To complete the panel the two VOR instruments plus another GoFlight GF-P8 and a GF-166 Versatile Radio Panel were ordered. The GF-T8 toggle switch unit was installed to the left of the yoke to operate most of the electrical equipment. IFR Fit The GF-166 and P-8 units were ordered from Canada at a considerable saving, even including import tax and shipping, and I was fortunate to receive a $35.00 (US) discount on the two VOR gauges from SimKits. The servos were again ordered from Helicopters Online in Farnborough, and most of the kit arrived about the same time. The VOR gauges were easy to build, although the VOR 1 gauge was a bit fiddly positioning the top plate so the needles engaged on the servo eccentrics. There was also a problem that developed with the OBS gear wheel slightly fouling the casing, which resulted in the gear shaft on the cap shearing -- the OBS turned fine clockwise but anti-clockwise seemed very stiff. As luck would have it there was an extra gearwheel cap included in the kit -- the only duplicate part I'd ever received! The bezels of the two VOR gauges were painted with silver enamel, and the black anodise was sanded off the rim of the aluminium OBS knobs to reflect the look of the real instrument. Once tested and calibrated the VOR gauges were installed in the panel, along with the GF-166 radio panel and associated GF-P8 to control the functions (more on this later). I moved the clock/timer unit (a UWIN multi-function clock/stopwatch) from the position of VOR 1 to the correct location above the engine instruments. I hadn't done this before as it would not fit into the smaller instrument recess, and a special mounting had to be made for it. The GF-45 in the avionics stack was moved down, with the radio installed below the top GF-P8. The completed IFR fit. Note the GF-T8 switch unit to the left of the yoke and the repositioned clock Panel And Avionics Layout The main panel instrument layout is exactly as you would find in a real 172SP (or the FS2002 panel for that matter). With the avionics panel I tried to create a realistic arrangement, mounting the GF-P8 push button unit above the GF-166 radio that it controls. The second GF-P8 sits above and controls the GF-45, along with autopilot functions. The GoFlight GF-P8 push button modules allow you to assign various functions to the GF-166 radio and GF-45 device. The top buttons assign Com 1; Com 2; Nav 1 and Nav 2 to the GF-166 along with DME 1 and 2 to the GF-45. The remaining two buttons are currently used for the magneto positions, allowing me to start the engine without using the keyboard. The lower GF-P8 assigns Transponder, ADF, AP Settings and Instrument Settings to the GF-45. The remaining four buttons control Autopilot Master; Altitude Hold; Heading Hold and Nav 1 Hold functions. The buttons on the GF-166 control active/standby frequency toggle plus NAV 1 & 2 Ident. The cockpit layout and aircraft controls As well as the control surfaces, the CH three-lever yoke operates the throttle and mixture, flaps, trim and parking brake. The centre lever (normally used for prop pitch) is not used at the moment. To the left of the yoke is the Main Switch Panel, a GoFlight GF-T8 toggle switch module. As there was not enough room to mount it below the main panel (it sits where the circuit breakers should be) I had to make a mounting for it: it could not be mounted flush into the panel due to the support frame behind. From left to right: Alternator Master; Battery Master; Avionics Master; Landing Lights; Taxi Lights; Nav Lights; Beacon/Strobe Lights; Pitot Heat. The alternator and battery master switches will be replaced by more appropriate switches at a later date. The avionics stack Key: GF-P8 assigns Com and Nav functions to GF-166 and DME to GF-45 .GF-166 Versatile Radio Panel. Controlled by the GF-P8 above this device acts as Com 1, Com 2, Nav 1 and Nav 2. .GF-P8 assigns ADF, XPDR, AP and INST functions to the GF-45, along with autopilot master switch and functions. .GF-45 via GF-P8 above acts as ADF, XPDR, AP and DME 1 & 2 (via top GF-P8) IPAQ Pocket PC running Memory Map Navigator software. This moving map display uses CAA digitised 1:250,000 and 1:500,000 aeronautical charts with GPS data supplied from FS2002 using Pete Dowson's GPSOut utility. WidevieW System During the construction of the panel I carried out some upgrade work on the WidevieW system, building a new server and making the front view a client. This enabled me to reduce the work the server had to do by not displaying high resolution and quality graphics -- all the sliders were set at minimum and FS was run in a 640x480 window. Schematic diagram of the entire system. Note how the server no longer displays an outside view. The current WidevieW system comprises a 3.1GHz P4 with 1GB DDR RAM running Windows XP Professional. The five clients are mostly 2100XP Athlon units with 512MB DDR RAM and GeForce 4 Ti4800 graphics driving 19" Iiyama screens. The clients all run Windows ME. Each computer is equipped with a Fast Ethernet NIC connecting to a 16 port unmanaged Fast Ethernet switch. TCP/IP is used for file sharing, and WidevieW runs on the IPX protocol. Not shown in the above diagram is the file server, not actually integral with the WidevieW system. This holds a complete copy of all the add-on scenery and scenery config in a shared folder: any additions to the scenery library is added here first then copied to all the WidevieW PCs via a mapped drive. This ensures all the computers in the system have an identical scenery library and layering -- very important to ensure identical views. There is also now an Instructors Station that connects to the flying PC via FS2002 multiplayer. Connected to the server (or flying PC) via USB is the TRC Central Control Unit, the GoFlight avionics and the CH Yoke and Pedals. All the GoFlight units are connected into a high power USB hub, with the controls and TRC CCU plugged directly into the PC's ports. The iPAQ is connected via a 115200 bps serial link into COMM 1. Operation And Flying As the system has evolved, so has the complexity of operation. As the startup and shutdown sequences have to be performed in a specific order I have created a simple checklist for the purpose. From cold it takes around 10 to 15 minutes to make the system flyable. The startup and shutdown sequence checklist A typical flight proceeds as follows. Firstly the master power switch is set on providing power to the entire system. The monitors are then switched on (if they are left on there is quite a power surge when the master switch is turned on). I then check that the LED on the TRC Central Control Unit is steady red -- if the LED is flashing the unit still has an active configuration which can prevent the instruments working correctly when the link to FS is started. I then check all the USB connections are secure for the GoFlight units. After the initial checks each computer is switched on, and TRC CCU power supply is turned on. FS is then started on each PC (six of them!) and the weather is set on the server. After setting the time the default flight is started on each PC (normally saved from the previous flight), and as all my flying takes place within the area covered by the Visual Flight/GetMapping VFR scenery volumes it can take several minutes for the flight to load. Once the flight has loaded on the server I start the TRC Link software that links the CCU with FS, via FSUIPC. As the panel boots, each client has to be set to WidevieW client mode with blocking mode (WidevieW Config). If the computers are left as clients at the end of the previous flight it can take over 10 minutes just to load the flight in the VFGM VFR scenery areas, and sometimes they can get stuck in a loop and not start at all. After the clients are set the altimeter correction has to be adjusted on the TRC Link software -- the altimeter does not auto zero, and may be one or two thousand feet out at startup, although it is always complete thousands. The sub base unit under the seat is switched on, and finally WidevieW is started on the server. This loads the current server weather on the clients and synchronises the time. At last it's time to go fly! Once "in" the aircraft -- always the RealAir Simulations 172 re-registered G-JHML -- it's time to pre-flight and fire up the engine. After checking the parking brake is set the battery master is switched on followed by the beacon. When the aircraft is fitted with a working fuel selector I will switch the fuel on at this point, but for now the fuel is left on "both" at all times. The throttle is opened ½ an inch, mixture full rich, and after a virtual "Clear Prop" I advance the magnetos until the engine fires into life. Checking the oil pressure, I set the RPM at around 1100 for the warm up then flick on the alternator and avionics master switches. The radios and selector buttons are then all checked and set, clock set, altimeter subscale set, DI synched with the compass, and after another check of the T's and P's it's time to move to the engine run up area. The airfield I usually fly from is Eddsfield, a small grass strip in East Yorkshire. As I can be pretty sure there's no other traffic about I usually do the run up at the threshold, a short distance from the parking area. Setting the parking brake the RPM is gradually brought up to 1900, and then the magnetos are checked: first the right on its own, then the left, looking for about a 50 rpm drop (it never really varies from 50 rpm but it's good practice for the real thing!). The throttle is then retarded fully for the idle check before setting at 1100 rpm again. The final cockpit checks are made (trim, flaps, fuel, mixture full rich, T's & P's), landing lights on and a virtual blind call on the Eddsfield frequency to announce "Golf-Mike Lima ready for take off runway two-seven, right hand circuit to full stop landing" and we're away. The parking brake's released, and counting to three the throttle is advanced to fully open. Keeping straight with the rudder and holding the weight off the nose wheel with some back pressure on the yoke we soon reach 55 Kts on the downhill runway, and the aircraft gently un-sticks. Holding off just above the strip I let the speed increase to 75 Kts before climbing out over the fence. The after take off checks are completed (flaps, throttle full, mixture full rich, airspeed, T's & P's) and the aircraft is trimmed for around 75 to 80 Kts, switching off the landing lights at 500' AAL and turning right for the crosswind leg. The climb continues to 1000' AAL where we level out, reduce power, turn downwind and trim. A quick scan of the engine instruments to check the T's & P's, the throttle and trim is adjusted to maintain around 90 Kts, and a downwind call is made when abeam the 09 threshold. As we pass the 27 threshold I reduce speed to 80 Kts and re-trim, before turning base when the threshold is about the eight o'clock position. At this point the first stage of flaps is dropped and the aircraft re-trimmed, then the landing checks are completed -- fuel, altimeter, DI, mixture full rich, T's & P's, brakes off and landing lights on -- and the base call is made. By this time the speed has dropped back to about 70 Kts with the first stage of flaps, and a slight reduction of the throttle pitches the nose down to commence the descent. At about 700' AAL the turn to final is commenced, lining up with the runway at about 550' AAL and dropping the next stage of flap. I trim the aircraft for 65 Kts and call "Golf-Mike Lima final Eddsfield two-seven". If the wind is light I may drop the last stage of flap at about 300' AAL and re-trim. The throttle is hardly touched during descent unless large corrections in the approach path are required. Airspeed is controlled by pitch, and once trimmed the aircraft will almost fly itself right down to the threshold. As we approach the threshold I ease the nose up slightly aiming for around 60 Kts over the fence. The flair is initiated, and the aircraft held a few feet off the runway until the airspeed decays (this is easy with the peripheral vision from the side views). Just as the stall warning sounds the aircraft lightly settles onto the runway, and I keep the nose wheel off the grass and gently ease it down as the speed reduces. Once all three wheels are on the ground the aircraft comes to a stop with little or no braking required. As there's no taxiway at Eddsfield I turn to backtrack the runway, running through the after landing checks -- flaps up, transponder standby, landing lights off and taxi lights on -- on the way. At the parking area the parking brake is set, RPM set at 1000 to cool the engine, avionics master off, mixture idle cut-off to shut down the engine then turn off the magnetos. Once shut down the beacon, alternator and battery master switches are turned off and the flight is complete. As you can see from the above the realism of the system is absorbing, and you feel like you are actually flying. With the peripheral vision the feeling of motion is quite surprising -- some people who have flown the system for the first time have actually felt slightly nauseous! You pay far more attention to real instruments than those displayed on a screen, and because most of the systems are in place you tend to follow accurate procedures. It's not the sort of setup you can jump into for a quick flight as there is so much preparation, and as a training aid for real world flying I personally find it invaluable. With the recent addition of an Instructors Station to my setup it's now possible to simulate system failures and in-flight emergencies such as engine failure, greatly enhancing the training potential of the system. Once the flying is over the system needs to be shut down correctly following the checklist. The most important thing is to reset the clients to server mode, otherwise the next session can take a very long time to start. Further Developments As the sim developed and became more realistic in operation and appearance, any distractions in the surrounding room became more are more noticable, detracting from the feeling of flying. These included seeing through the slight gap between the monitors, the ceiling light, chairs and other general objects. By covering the sim just above the monitors with a sheet of MDF and taping all the gaps up with duct tape I managed to exclude most, although it became very dark! The addition of a 6W fluorescent light illuminated the panel and controls without too many reflections. The result of this was true "total immersion", with the feeling of motion much more prevalent. With the room darkened there are no distractions at all, and it is very easy to forget you are sitting in a spare room in the house! The MDF "roof" in place and the gaps between the monitors covered up with tape. Notice the 6W fluorescent light at the top right Most Recent Changes Work continues on the project even as this article awaited its turn to appear online. I took the plunge and modified the yoke, along with the installation of the lower panel and throttle/mixture controls (which need new knobs). Incidentally the battery/alternator master switch is from a 172! The yoke was modified using 22mm chromed tube. The results are shown in the photos below: The Future As with all projects like this it's never really finished! I'm very happy with the system as it is at the moment, but improvements could be made in areas such as trim and flap control, pedals, throttle and mixture, magneto and starter switch... the list just goes on! My current wish-list includes the SimKits RS372 Radio Stack which is a very faithful reproduction of the stack you would find in a new Skyhawk. At the time of writing the unit was still not available, although pre-orders were being taken (including mine!). I have also recently ordered the Davtron digital clock and warning panel which will complete the main panel instrument fit. The tape and roof are temporary additions until I re-design the entire simulator mounting. I plan to make it a fully enclosed unit with a door entry, no wires, keyboards or mice in sight, and an additional seat for an observer. At this point the trusty CH pedals that have been with me so long will probably go, and I will rebuild the panel in modular form like the real aircraft. The only thing that puts me off doing this now is with the sheer pleasure I'm currently having flying it I couldn't bear the downtime! The Instructors Station has enabled even greater realism with the prospect of failures and weather situations completely out with the pilots control, although the failures are limited to specific systems. With products such as Alert! Pro appearing offering a far greater range of in-flight emergencies and scenarios I'm looking to integrate such a program with the simulator via Pete Dowson's WideFS, giving the Instructor a much greater range of emergencies to throw at the unsuspecting pilot! It is actually great fun sitting in the instructors' seat and watching the pilot's expression when you cut the engine just after take-off, then ask him why he didn't use the full length of the runway! Development of WidevieW is progressing, and to keep up with new features the inevitable switch to FS2004 will eventually happen as any further developments for FS2002 cease. On a system such as this upgrading to a new sim version cannot be taken lightly, and compatibility issues can become a real headache. For the moment anyway I intend to stick with FS2002, and when the time is right to upgrade I'll document the project - watch this space! Acknowledgements: This article was originally published over at Flightsim. No, the home of "Cockpit" and the WidevieW forum. Thanks to all the help I've received with this project from the members of the Flightsimnetwork Cockpit Builders, WidevieW and SimKits forums - it's truly appreciated. Rory Gillies rory@shetland.flyer.co.uk
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