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Found 10 results

  1. /images/notams/notams18/aero1227.jpgAerosoft has announced a new lower price for theirDouglas DC-8 for FSX and P3Dv4, the award-winning flightsimulator version of one of the great early jetliners. Our reviewertermed it "an absolute joy" and an aircraft highly recommended. Read our review here Aerosoft Douglas DC-8The Douglas DC-8 was one of the aircraft that brought long distanceair travel to the masses. It made transatlantic air travel possiblefor a much larger group of people, thus making the world a muchsmaller place. Commercially it was successful up to 1972 when widebodied aircraft like the B747 took over its place. There were manyvariants and once in a blue moon you still see the "Old Smokey" carrycargo. Old Smokey was just one of the many nicknames the aircraft wasgiven by pilots that loved flying them. DC Late, Greasy8, DeathCruiser, Whiney Bird and Cigarette Jets were others. For a long time, we lacked these important aircraft in oursimulators but this add-on adds a version to your virtual hangar thatis not only looking and sounding good, but also offers a good systemdepth. Every real pilot will enjoy navigating by VOR and NDB andmanually managing the four finicky power plants. It is hard work butthe DC-8 will reward you with great handling. /images/notams/notams18/doug0420/dc8-1.jpgIt's time to forget about MCDU, FMS and FADEC and go back to realflying, complete with instruments with needles and a sturdy but steadyhand on the throttles and stick. FeaturesSimulation of a 50 series DC-8 passenger airliner with a focus on normal procedures3D model of the exterior with animated flight surfaces, reversers, landing gear, four exits and two cargo doorsVirtual cockpit model with detailed simulation of instruments and controls at the pilot's, first officer's, and flight engineer's positionsIn-depth simulation of more than 10 aircraft systemsVisual rain effects on cockpit windows using TrueGlass technology by TFDiP3D V4 version includes dynamic landing, taxi, and ground floodlights that illuminate objectsCockpit lighting including main panel, pedestal, and engineer's panel floodlights, dome light, panel back lighting, and instrument gauge lightingInstrument gauge lighting has four selectable levels of intensityEngine and other sounds by Turbine Sound Studios including start-up external air cart sound /images/notams/notams18/doug0420/dc8-2.jpgRadar display showing terrain with three ranges selectableLoader utility to add and remove passengers, cargo and fuelDetailed engine simulation with accurate EPR readings to set power for takeoff, climb and cruiseDetailed performance tables to determine V speeds, power settings, takeoff trim, manoeuvre and stall speeds, and moreCustom icing code will cause airframe ice accumulation to increase drag and degrade lift while de-icing will gradually remove effects of iceINS waypoints may be manually inserted, or simply by loading a standard FSX flight planINS simulation is very detailed with random drift, DME updating, realistic or fast alignment and moreA cold and dark state is available at any time using the pop-up loader utility Purchase Aerosoft - Douglas DC-8 for FSX and P3D v4 /images/notams/notams18/doug0420/dc8-3.jpg
  2. Douglas DC-8Publisher: AerosoftReview Author: Michael HaywardSuggested Price: $42.99/images/fsc/wbicons/store-buy-now-button.pngThe DC-8 series was a first generationjetliner developed and built by Douglas in the late 1950s andthroughout the 1960s. It competed directly with Boeing and their 707series in the early days of the Jet Age. Today we take a look at Aerosoft's rendition of the Douglas DC-8-50developed by Michael Cependa, and see if it's worthy of a place inyour virtual jet hangar! Aircraft SpecificationCrew: 3Length: 150.7 ft (45.9m)Height: 42.4 ft (12.92m)Wingspan: 142.4 ft (43.4m) Empty Weight: 124,800 lb (56.6t)Maximum Takeoff Weight: 315,000 lb (142.9t)Powerplant: 2x P&W JT3D-3BAircraft Performance:Range: 5,855 nmi (10,843km) Service Ceiling: 42,000ft (12,802m)Max Cruising Speed: Mach 0.82 (483kn, 895km/h) /images/reviews/aerosdc8/t/20181206235310_1.jpg /images/reviews/aerosdc8/t/20181206234152_1.jpgTwo installers are provided with the product; one for 32-bitsimulators and another for 64-bit. Select your chosen simulator,input your activation key, and the rest of the installation isautomated. In the root directory of the DC-8 folder, you will find six PDFdocuments, covering the tutorial, checklists and CIVA for theaircraft, as well as a support folder for XML animations that theaircraft uses. As with all Aerosoft tutorials, each one is checked and signed offby Cependa himself, giving you his assurance of quality. The tutorialof the DC-8 in particular is 33 pages long and covers absolutelyeverything, from starting cold and dark, right up to securing theaircraft after landing. Exterior ModelThe exterior model of the aircraft is modelled on the DC-8-50variant, and its likeness to the real thing is fantastic. /images/reviews/aerosdc8/t/20181206233528_1.jpg /images/reviews/aerosdc8/t/20181205004717_1.jpgDetails such as panels and textures, have been defined through bumpmapping, as well as an additional 200 or so small textures carefullydefined and placed up and down the body of the aircraft. These can beseen especially when looking up close at the model, where thesedetails are crisp and clear - text and decals can be read without anyissue. As is the norm with most modern add-ons nowadays, the cabininterior has also been modelled in 3D, and is visible from the outsideof the aircraft. This not only gives the DC-8 a real sense of depth,but also provides an additional element of eye-candy (alwaysappreciated). The grey smoke emanating from the P&W JT3D engines when on fullthrottle, is also a nice touch and helps ensure that the DC-8'snickname of 'cigarette jet', remains intact! Small attention todetails such as this, really help bring the spirit of the DC-8 to lifein the simulator. When flying at night, the exterior of the aircraft lights up tomatch that of the interior, with the same being true for the cockpit.Anti-collision lights also reach out across the front of the wings,and help give the aircraft a more dynamic look (despite these lightsbeing baked into the wing). /images/reviews/aerosdc8/t/20181206234106_1.jpg /images/reviews/aerosdc8/t/20181206233514_1.jpgOne issue I did run into though, and I'm not sure if this is downto my FSX install, or if the textures failed to load properly, but thestrobe lights appeared to have small red boxes surrounding them. Ibelieve it may be down to the fact that P3D v4 has HDR lighting, andso the boxes remain hidden, but for me at least, they don't appear asthey should across multiple flights. On a positive, the model is really light on system resources, andprovides excellent frame rates. During testing, I managed up to 60 fpsin unpopulated areas, and this was when using the external camera.Performance like this is highly reassuring, and means (hopefully) youwon't be dealing with too many lagging issues when flying from variouscamera positions. There are seven liveries included with the aircraft and these areas follows: N8035U United Airlines PH-DCT KLMEC-ARC IberiaCF-CPM CP AirN8008D LufthansaN820D Delta AirlinesLN-MOH Scanair/Scandinavian /images/reviews/aerosdc8/t/20181206232531_1.jpg /images/reviews/aerosdc8/t/20181206233443_1.jpgAll of the above have been textured in full 4K resolution, meaningthat every livery looks almost life-like. Main textures are also separate and have their own files of varioussizes (over 600). While most add-ons use a texture sheet andreference each texture based on coordinates, the DC-8 instead has afolder filled with each individual texture. An example being warninglights, flip guards, etc. This is not a method used in too manyESP-based simulators due to the heavy loading times and negative VASusage, but in this instance, it is well-managed and adds to theexperience, rather than taking away from it. In all, it's clear that both the modelling and texturing of theaircraft are phenomenal, and are up there with the very best of what'savailable on the platform! Cockpit And InteriorThe cockpit of the Aerosoft Douglas DC-8, much like the exterior,is an in-depth re-creation of the real aircraft. You get a fullyrendered and functional Captain, First Officer and Flight Engineersdeck, as well as detailing right across the cockpit. /images/reviews/aerosdc8/t/20181206232341_1.jpg /images/reviews/aerosdc8/t/20181205004522_1.jpgEach switch, knob and button has also been carefully modelled in 3Dand animated to match that of its real live counterpart. One thing Iabsolutely loved, was the massive gear lever protruding from thecenter of the panel. While most modern aircraft require you to leanforward to move a small stick, the DC-8 had a foot-long lever thatreached as far back as the co-pilot's seat, making for easiermanagement at the time, albeit blocking some of the controls from theright-hand seat. If flying in P3D v4, you also get TFDi Design's TrueGlasstechnology, which enables you to see dynamic raindrops and effects onthe windshield as you fly. At night, the cockpit looks fantastic. You have the ability toturn on either the dome or panel lights, and depending on your setup,the results can look stunning. Personally I turn on the dome lightonce above 10,000 feet, which makes things a little easier to find.However, even when the cockpit is plunged into darkness, turning onthe panel lights can make for a rather fun experience! Buttons, Gauges And FunctionalityAs with many large jets of the time, the Douglas DC-8 required athree-man crew to operate, and this is reflected within the Aerosoftmodel! /images/reviews/aerosdc8/t/20181206233631_1.jpg /images/reviews/aerosdc8/t/20181206233716_1.jpgEach switch, knob and lever found in the cockpit is functional,including that on the engineer's bay. This means when starting up yourengines and managing your fuel flow, you will need to switch yourcamera viewpoint back and forth in order to get everything going. The DC-8 also features an original CIVA Instrument Navigationsystem which is a nice touch. However, setting it up can be initiallyquite difficult (if you're not used to this approach), but once you'veprogrammed it enough times, it becomes second nature. Loading the flight plan is done through either the virtual cockpititself, or via the Flight Plan Loader window (Shift + 2). The firststep is to set the CIVA to 'Waypoint' mode. This is where you caninput your flight coordinates in the place of waypoints, building upyour flight plan (up to a maximum of 9 waypoints). Using the littlespin wheel, you can select a waypoint and then insert yourcoordinates. This automatically stores the information within theaircraft navigation database, and once you fly over this location, theaircraft will head to the next waypoint. /images/reviews/aerosdc8/t/20181206233741_1.jpg /images/reviews/aerosdc8/t/20181206233801_1.jpgAnother notable instrument is the Altitude Alerter, which is veryhelpful in warning you that you're about to reach a certain altitude.When climbing, it will beep at you when you approach cruise, allowingyou to level off the aircraft. The same can then be done as youdescend, alerting you as you reach your next designated altitude. I must also give a shout to the weather radar too. This is fullyfunctional and simulated into the aircraft! Whether you're using thesimulator's default weather,Active Sky,or any other tool, the aircraft will take its data directly from thesimulator and display it onto the map. The green glow from thedisplay, with the added green spinning line, works very well, and isvery fitting of the period! SoundWhere do I start? I absolutely love the sound of the AerosoftDC-8! From the cockpit, the harmonics of the engines really do giveyou a sense of flying an early-days jetliner. /images/reviews/aerosdc8/t/20181206233837_1.jpg /images/reviews/aerosdc8/t/20181206234047_1.jpgLicensed from audio experts Turbine Sound Studios, this aircraft,in the opinion of this reviewer, is one of their all-time best soundsets! The numerous high-quality recordings taken from the aircraft,really come together, and like an orchestra, produce a totallyimmersive experience; something I absolutely adore when flying. The Pratt and Whitney JT3D-3B engines found on the DC-8 always gaveoff a wonderful low-toned scream, and these have been expertlyrecreated by TSS from both the interior and exterior of theaicraft. Each knob and switch in the cockpit has its own defined sound, aswell as the flaps, landing gear and alarms. Everything soundsauthentic, and makes the experience of flying a DC-8 even morespecial. My only complaint would be with the stick shaker. The sound loopis only about two seconds long, and there is an audible jump that canbe heard. Extending it by a couple more seconds would definitely notgo amiss. /images/reviews/aerosdc8/t/20181206234052_1.jpg /images/reviews/aerosdc8/t/20181206232208_1.jpgApart from this very minor quibble, Aerosoft have done anincredible job in the audio department! Flight DynamicsThe DC-8 was controlled with direct cable linkage and was a veryheavy aircraft to control. This is nicely simulated in the Aerosoftadd-on, and the result is an aircraft that can be rather sluggish tocontrol at times. Its massive wings generated a lot of lift, and as aconsequence, without proper trimming, you'll be left fighting thepitch! The DC-8 had no autothrottle, so pitch, speed and altitudemanagement is key. The higher you climb, the harder it is to gainspeed and as a result, increases the chance of a stall (something Ifound out the hard way!). Above 38,000 feet, I found the DC-8 almostimpossible to climb at anything more than 200 fpm, and once at itsservice ceiling of 42,000 feet, it basically wouldn't do any more (notwithout speed becoming critically low). /images/reviews/aerosdc8/t/20181206234128_1.jpg /images/reviews/aerosdc8/t/20181205003834_1.jpgWhen it comes to your first few landings, expect the aircraft tofloat before you get accustomed to its behavior. As mentioned above,the wings generate a lot of lift, and as a result, you need to timeyour flare perfectly, or else you'll find yourself gliding halfwaydown the runway! Speed brakes were not operable during flight, so toslow the aircraft down, you would have to operate the reverse thrust.While this would never get certified today, it was something that theDC-8 originally did as part of its speed management. Overall, the DC-8 gives you a different experience when flying, andis one that I have very much enjoyed! Opinion And Closing RemarksI have to say, I have very much enjoyed my time with Aerosoft'sDC-8, as it's a fun aircraft to fly, even if it does seem overlychallenging on the first few flights. Now that I have gotten the hang of many of its features, flying theDC-8 is very rewarding and fun! There's no FMC, no autothrottle, noaltitude hold...yes...this is real flying, as they used to say! /images/reviews/aerosdc8/t/20181204234901_1.jpg /images/reviews/aerosdc8/t/20181206235350_1.jpgPriced at $42.99, the DC-8 is also far from the most expensiveaircraft add-on for FSX and P3D. Aerosoft have also kindly providedinstallers for both FSX and P3D, which is nice to see (doesn't makeuse of the infamous 'P3D tax' that some developers use). This factalone, definitely makes the DC-8 a highly attractive purchase,especially if you enjoy flying this type of aircraft in bothsimulators! As I have said throughout this review, if you're into the earlydays of jetliners and want an aircraft which faithfully models thesystems of the time, then this is definitely an aircraft worthexploring. Likewise, if you're a modern heavy metal flyer who'sthinking about delving into something a little older, then here too,the DC-8 becomes highly attractive. Flying the Aerosoft DC-8 has been an absolute joy, and is anaircraft I highly recommend flying! /images/reviews/aerosdc8/t/20181206235423_1.jpg /images/reviews/aerosdc8/t/20181206235439_1.jpg /images/fsc/logos/flightsimcom-award-of-excellence.png Because of our reviewer's outstanding findings, FlightSim.Com gives the Aerosoft Douglas DC-8 our Award of ExcellenceThe Technical BitMinimum RequirementsFlight SimulatorLockheed Martin Prepar3D V4Microsoft Flight Simulator XOperating System (64 bit)Windows 7Windows 8Windows 10 ComputerCPU: Dual-Core with 2.6 GHz (Quad Core highly recommended)RAM: 4 GB RAMGraphics card: 3 GB VRAM, DirectX 11Disk space: 1.1 GB free disk space (SSD highly recommended)Resolution: 1920x1080 (Full HD) or higherReview PC SpecMicrosoft Flight Simulator X: Steam EditionWindows 10 Professional6th Generation Intel® Core™ i7 6700K Processor16 GB RAMNVIDIA® GeForce® GTX 745/images/reviews/aerosdc8/ASD-2107-douglas-dc8.jpg Michael Hayward Purchase Aerosoft - Douglas DC-8
  3. DC-8 Series 50 To 70Publisher: Just FlightReview Author: Meng YuSuggested Price: $29.99/images/fsc/wbicons/store-buy-now-button.pngHeralded as one of the first commercialjetliners, the Douglas DC-8 was certainly a popular sight at airports formost of the late 20th Century. Originally developed by Douglas AircraftCompany to compete with Boeing's 707, the aircraft was hugely popularamongst airlines, with a staggering 556 examples built. Like several aircraft models from its era, the reliability of the DC-8allowed it to operate with several cargo companies for a very longtime. Engine replacement programs by Grumman further extended the DC-8'sservice life. In fact, UPS only retired its DC-8 fleet as recently as2009. /images/reviews/justfdc8/t/Just-Flight-DC8-landing-03.jpgSeveral DC-8s are still in service today, although large scalecommercial use of the aircraft has ceased. Quoting directly from Wikipedia: As of July 2018, one DC-8 remains in commercial service with Trans AirCargo Service. In addition, several DC-8s are in use as private aircraftalong with one in use by NASA for air quality testing as of October 2017. As of 2017, Skybus Cargo Charters based in Las Vegas, Nevada lists threeDC-8 Super 70 series aircraft in its fleet including a DC-8-72 in VIPpassenger configuration, a DC-8-72CF combi aircraft capable of transportingboth passengers and cargo on the main deck and a DC-8-73F cargo aircraft. Disaster relief organization Samaritan's Purse, based in North Carolina,also operates a DC-8 for flying disaster relief supplies and staff. Just Flight has recreated this beautiful aircraft for both FSX and P3D,splitting the entire package into two add-ons: Series 10 to 40 and Series 50to 70. As another reviewer has already reviewed the Series 10 to 40 package(read it here).I'll be taking a look at the Series 50 to 70 package, arguably the morepopular DC-8 variants. As this package contains eight models of the DC-8, I'll focus my review onthe DC-8-55 to provide comparisons between this and Aerosoft's DC-8(Review Here).Nonetheless, I will still cover the Super 70's FMC and glass cockpit inthis review as it differs significantly from earlier DC-8s. Installation ProcessInstallation from the FlightSim.Com Store was a hassle-free process. Iwas able to download the 900 MB file in about the time it took me to take aquick shower. The entire add-on is contained within a 964 MB zip file. Upon opening theinstaller, I was greeted with a pop-up that prompted me to enter theprovided serial. Using the "License Manager" from the store, I was able toactivate the product without drama. Installation was also extremely quick,and it took me at most 5 minutes to get everything up and running. DocumentationDocumentation for this add-on is contained entirely within a single109-page PDF document. This document contains useful information,including an overview of the models and liveries contained within thispackage, a quick familiarization with the position of all the knobs,buttons and switches in the virtual cockpit (this model is not equippedwith a 2D panel) and perhaps most importantly, a tutorial flight for theSuper 70 series that details the use of Just Flight's FMC. Curiously, there also exists a text file titled "manual.txt" and withinit contains just one line: "placeholder - replace withmanual.pdf". Evidently, they did not do that, but I'm entirely nitpickinghere as the additional text file has no detrimental impact to yourexperience using this add-on. Exterior Modelling And LooksMoving on into the simulator, we'll take our first look at thisaircraft. I find this aircraft to be adequately modelled, though there isno particular "wow" factor associate with the model at firstglance. Nonetheless, I'll allow you to make judgments yourself. /images/reviews/justfdc8/t/Just-Flight-DC8-exterior-01.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-exterior-02.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-exterior-03.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-exterior-04.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-exterior-05.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-exterior-06.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-exterior-07.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-exterior-08.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-exterior-09.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-exterior-10.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-exterior-11.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-exterior-12.jpg Whilst the modelling may not be the most beautiful in the world, it is,however, accurate to the real DC-8. Besides the standard animated surfacesand crisp textures, Just Flight has modelled and animated the fuel dumpnozzle at the rear of the aircraft. As noted in the manual, reverseranimation is also unique to the individual engine options on the DC-8. /images/reviews/justfdc8/t/Just-Flight-DC8-reversers-01.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-reversers-02.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-reversers-03.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-reversers-04.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-reversers-05.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-reversers-06.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-reversers-07.jpgMore interestingly perhaps is the thick black smoke emitted from theengines when the engines are spooled up. While it may initially seem thatJust Flight has overdone it with the amount of smoke being emitted from theengines, comparisons with period photographs confirms that Just Flight hasperhaps actually erred on the conservative side of things when it comes tosmoke. Furthering our discussion on the smoke, Just Flight has also correctlymodelled the smoke effects when the reversers are deployed. As theseearlier engines did not use the cold stream reversers we see today, thefull effect of the exhausts can be seen coming out of the side of theengines. Thankfully for the virtual environment though, such smoke is notpresent on the CFM-56 engines on the DC-8 Super 70 series models, as theyshouldn't be. Moving on, Just Flight has included a "Performance Switcher Tool",located in the JustFlight folder in your root simulator directory and isaptly named "DC8_Switch2.exe". This tool allows you to switch between ahigh-quality model with one that is more performance oriented. Additionaloptions in the tool allow you to disable the smoke effects of the aircraftshould that cause you fps issues and gives you the option to replace theannoyingly loud default fuel pump sound with one that is more realistic. However, from my testing, I found no significant performance issues withthis aircraft and whilst it certainly has a lower frame rate than defaultFSX aircraft, there is nothing too alarming regarding the FPS Ireceived. As such, I found no need to switch from the high-quality modelthat is installed by default. In terms of liveries, the base package contains plenty of options foryou to choose from. According to the store page, the following liveries areincluded for free: DC-8-53 Aeronaves de Mexico (XA-SID)Air New Zealand (ZK-NZF)United Airlines (N8065U)DC-8-55 Jet Trader Air Canada Cargo (C-FTJP)Iberia (EC-BMV)KLM Royal Dutch Airlines Cargo (PH-DCZ)DC-8-61 (The first of the 'Super 60' series)Japan Airlines (JA8043) (Early and later version cockpits included)Nationair (C-GMXB) (Early and later version cockpits included)DC-8-62 Rich International Airways (N1805)Swissair (HB-IDL)DC-8-63 Icelandair (TF-FLV)Sterling Airways (OY-SBK)Worldways Canada (C-FCPS)DC-8-63 CF ONA Overseas National Airways (N8635)Trans International Airways (N4863T)DC-8-73 F (The 'Super Seventies') DHL (DHL Airways) (N805DH)DC-8-73 CF Air Transport International - ATI (N604BX)Lufthansa Cargo (D-ADUE)United Parcel Service - UPS (N814UP)DC-8-EC-24A United States Navy (163050)Should the above be missing your favorite livery, there are two liverypacks available for 12 dollars apiece that encompasses 40 more historicalliveries. There is even a fictional livery pack that allows you tovisualize how the plane would've looked in the liveries of airlines thatnever actually owned a DC-8. Overall though, I am rather pleasantly surprised by the amount of detailJust Flight has included in the exterior model of this aircraft. From theanimated fuel dump nozzle to spoilers that refuse to deploy when in theair, this was certainly no rushed job. I did feel that the aircraft had anoverall matte look to it, which seems to be too exaggerated, though that ismy opinion. Nonetheless, as a whole, I feel that Just Flight has done asuperb job recreating the real aircraft. Interior Modelling And LooksMoving onto the interior, we are greeted with a full set of customgauges. I'll include two sets of screen shots, one of the older DC-8-55, andone of the glass cockpits found on the DC-8 Super 70s. DC-8-55: /images/reviews/justfdc8/t/Just-Flight-DC8-early-cockpit-01.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-early-cockpit-02.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-early-cockpit-03.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-early-cockpit-04.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-early-cockpit-05.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-early-cockpit-06.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-early-cockpit-07.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-early-cockpit-08.jpgDC-8-73: /images/reviews/justfdc8/t/Just-Flight-DC8-mod-cockpit-01.jpgThe modern cockpit only has noticeable differenceswith regards to the main panel. On first glance, I found the cockpit to be rather well made. Unlike someadd-ons which reuse default flight simulator gauges, the gauges here arefully custom and 3D modelled. The colors and general feel of the gaugesaccurately reflect the atmosphere of the DC-8. A pity here is that theweather radar is non-functional, though there are several add-ons availablethat add that functionality into the cockpit. Detailed instructions on howto replace the placeholder with an actual weather radar gauge are outlinedin the manual. In the cockpits of the Super 70s, there exists an FMC that simulates thefunctions of the Honeywell Trimble HT9100 Global Navigation/FlightManagement System found in real DC-8s. Taking a look at the real FMS(from this video at the 1:24 mark),it seems that Just Flight has taken several liberties with theirrepresentation of the DC-8's FMS. Nevertheless, the FMC itself appearsrather functional, and even has its own AIRAC cycle from Navigraphavailable. Further discussion of the FMC will be made under the "SystemsSimulation" section of the review. Another positive aspect of the cockpit is the insignificance of its fpshit. Despite the complexity of the cockpit, frame rates were at more thanacceptable levels and compared to add-ons of similar complexity, the JustFlight DC-8 yields no fewer frames than its competition. One disappointing aspect of the cockpit though is the absence of soundsfor several aircraft components. A prominent example of this is the lack ofsounds from the air system. When viewing Youtube videos of other DC-8add-ons, they have turbine sounds when the cabin compressors are turned on,something that's noticeably absent in Just Flight's representation.Moreover, the switches sound rather unrealistic in my opinion, and thesounds from systems such as the recirculating fan lack proper build-up. Itfeels that the switch controls whether or not the sound file is played,rather than actually affecting a system on the aircraft. Finally, several gauges on the flight engineer's panel also feel likethey were rushed. As an example, when flipping the low-pressure pneumaticswitches, the gauge for manifold air pressure instantly jumps to a higherPSI, without the proper response one would expect from an analoguegauge (with the needle taking some time to move to their respectivemarkings. Overall though, the interior of the aircraft is still modelled to amoderately high standard. Whilst there are issues that leave something tobe desired of the aircraft, as a whole, the virtual cockpit is passable,and I did still enjoy using it during my testing of the add-on. DC-8 Super 70 FMCThe DC-8 Series 70 features no additional aerodynamic improvements overthe Series 60 planes, but are instead upgraded versions of the Series 60aircraft. Prominent upgrades included the replacement of the Pratt andWhitney JT3D turbofans with more fuel-efficient CFM56 turbofans and generalmodernization of the cockpit. /images/reviews/justfdc8/t/Just-Flight-DC8-fmc-01.jpgSuch changes are reflected in the Just Flight model, with the DC-8Series 70s featuring a brand new exterior model, several glass gauges inthe cockpit and, most importantly, an FMC to aid you in flying. Whilst the actual DC-8-70s mostly had a Honeywell Trimble HT9100, JustFlight's FMC is, shall we say, a custom variant of that. Nevertheless, I'mrather surprised to find that the included FMC is capable of creating andexecuting flight plans independently of the default FSX flightplanner. Flying holds about a waypoint is also possible with this FMC. Infact, Navigraph provides a customized AIRAC cycle update for the JustFlight DC-8! The default AIRAC cycle included is cycle 1405, which wascurrent about five years ago. Nonetheless, as previously mentioned, aNavigraph subscription will easily solve this. Whilst Just Flight's FMC is a huge upgrade over the navigation systemsin their previous products, there are nevertheless still some features thatI'd like to see in the FMC. Do note that I'm not familiar with thecapabilities of the Honeywell HT9100, so treat these as more ofobservations rather than judgements or complaints about the inadequacies ofJust Flight's FMC. That being said though, the FMC is unable to calculateV-speeds, and the "VNAV" button directs me to the performance calculationpage. When clicking the buttons on the FMC, they flicker up and downseveral times before registering the click, which some users may findhighly disruptive, especially when entering extended amounts ofdata. Several buttons, such as "ATC" and "BRT DIM", don't appear to haveany effect on the operation of the FMC either. All things considered though, I feel that the FMC is quite the stepforward for Just Flight in creating a more comprehensiveaircraft. Ultimately, as this is a "Jetliner" series product, systemssimulations may be a little light, but I hope to see the FMC be furtherfleshed out perhaps in a future "Professional" DC-8 add-on. Until then,we'll just have to make do with the current one. Systems SimulationAs a whole, I'm positively surprised by the systems simulation on thisaircraft. Details such as the inability for pilots to utilize spoilersduring flight and an engine start system that actually requires the correctswitches to first be pressed before the starter kicks in are features thatindicate a departure from default systems as with previous add-ons. The FMCfor the Series 70 planes is also rather functional, unlike previousadd-ons, which had a non-functioning FMC. I believe that these areindications that Just Flight is progressing towards increasingly complexadd-ons that will be much more fun to fly in the future. Flight DynamicsAfter examining the looks of the aircraft, let's see how it flies. Aspreviously mentioned, I'll be focusing on the performance of the DC-8-55,though I've checked if any issues noted are specific to the Series 55, orare present on all variants. Weight And Balance: By default, the DC-8s carry full fuel and are seatedto capacity, though I'm sure a full load of fuel and passengers isn't whatyou'd carry for a short regional trip. This is where a payload utilitywould normally come in handy, as there are several confusing payloadstations on the DC-8. For the series 55, there exists a station titled"Potable Water", with no explanation given as to the capacity or the watertank nor its location. Nevertheless, I made do and managed to empty somestations to obtain a payload configuration that came in under the MTOW. Taxi: During taxi, this aircraft certainly feels heavy, and significantthrottle is required before the aircraft can get moving. Nonetheless, onceit gets moving, the aircraft does not feel too different from any othermid-sized jetliner that I've flown before. Takeoff: It is reported that early DC-8s had engines that were ratherunderpowered and losing an engine on take-off spelt almost certaindoom. Though the Series 70 has no such issue, the Series 55 did acceleraterather slowly with a full load and took up a significant portion of therunway before I was able to lift the plane into the air. Climb: With the DC-8 series 50, there is no IAS/Mach hold mode for theautopilot, so I had to resort to the V/S mode for my climb-out. Otherwise,the aircraft performs rather decently once it gets off the ground and I hadno issues climbing at a reasonable V/S to my cruising altitude. /images/reviews/justfdc8/t/Just-Flight-DC8-departure-01.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-departure-02.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-departure-03.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-departure-04.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-departure-05.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-departure-06.jpg Cruise: Cruise is one of the phases of flight whereby the lack of anauto-throttle is really felt. I found myself constantly adjusting thethrottle to keep the aircraft cruising at an acceptable speed. While I havenot tried a long-haul flight in this aircraft, I do wish those who attemptsuch a feat the best of luck managing their speed. Descent: Once again, there is no automation to aid with your descentplanning. In the absence of any aid, I reverted to simply initiating mydescent based on my flight level, taking the first 2 digits of my flightlevel and multiplying by 3, giving me a rough idea when to initiate mydescent. During descent though, the V/S mode on the autopilot was more thansufficient to get the aircraft down in a controlled fashion and evenbrought back memories of flying freeware airliners. Approach And Landing: Soon enough, I was on the most exciting part of theflight: landing. Instead of using any ILS system, I opted to fly theapproach manually as the weather conditions were perfect. I noted that onapproach, quite a bit of throttle input is required to keep the aircraft onthe glidepath. If left to its own device, the aircraft has a tendency tosink rather quickly below the glidepath. Otherwise, the DC-8 is nodifferent from any other airliner when it comes to landing. /images/reviews/justfdc8/t/Just-Flight-DC8-landing-01.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-landing-02.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-landing-04.jpg /images/reviews/justfdc8/t/Just-Flight-DC8-landing-05.jpgTools And UtilitiesOne major area of complaint from me regarding this product is the lackof any tools or utilities for the operation of the aircraft. Whilst ananimation control panel may be a luxury, for an add-on of this price, I didexpect at least a fuel and payload utility. Instead, we are forced to useFSX's default fuel and payload utility to configure our aircraft. Whileit's certainly not the end of the world, it gives the feeling that JustFlight may have rushed this product to market. Additionally, the lack of a panel-state utility is yet another complaintI have for Just Flight. Sure, it is not a tremendous hassle to first loadthe default Cessna 172, then turn off the switches before loading the DC-8or perhaps even save a flight with the cold and dark panel state, but forthe price of the add-on, I feel that it is not completely unreasonable toask for something as commonplace nowadays as a panel-state utility for theaircraft. Final Thoughts - Series 10 To 40 Or 50 To 70?In the end, despite some of the complaints I have, I believe that theJust Flight DC-8 Series 50 to 70 is an excellent package for any lover ofthe Douglas DC-8. Compared to other add-ons, I believe that Just Flight'sbiggest advantage is their comprehensiveness in covering the entire DC-8lineup, from the first ever aircraft to the latest the great Super 70s. Having said that, though, I do have several complaints regarding theaircraft as outlined above. Whilst functional, the aircraft itself doesn'tseem to exude quality from the get-go. Whilst I've learnt to appreciate thework that's been put into the aircraft, that appreciation didn't comeeasily. For users who are on the fence about the aircraft, a sale wouldmost certainly resolve your worries. At this point, I'm sure many users have a pertinent question on theirminds: Whether to choose the Series 10 to 40 package or this one. Having flown both the Series 10 to 40 and Series 50 to 70, I do feelthat the latter has a slight edge over the former. Whilst I personallyfound no additional complaints for the Series 10 to 40 package, I do feelthat the availability of the Super 70s in this package gives the user avery different experience flying this aircraft compared to the variantscontained in the Series 10 to 40. Hence, should you have no preference forwhich variants of the DC-8 you're interested in, it is my personal beliefthat the Series 50 to 70 will yield a more varied experience for you. /images/reviews/justfdc8/JFD-750-dc8-50to70.jpgMeng Yu Purchase Just Flight - DC-8 Jetliner Series 50 To 70 Purchase Livery Packs
  4. Douglas DC-8Publisher: AerosoftReview Author: Michael HaywardSuggested Price: $33.99/images/fsc/wbicons/store-buy-now-button.pngThe DC-8 series was a first generationjetliner developed and built by Douglas in the late 1950s andthroughout the 1960s. It competed directly with Boeing and their 707series in the early days of the Jet Age. Today we take a look at Aerosoft's rendition of the Douglas DC-8-50developed by Michael Cependa, and see if it's worthy of a place inyour virtual jet hangar! Aircraft SpecificationCrew: 3Length: 150.7 ft (45.9m)Height: 42.4 ft (12.92m)Wingspan: 142.4 ft (43.4m) Empty Weight: 124,800 lb (56.6t)Maximum Takeoff Weight: 315,000 lb (142.9t)Powerplant: 2x P&W JT3D-3BAircraft Performance:Range: 5,855 nmi (10,843km) Service Ceiling: 42,000ft (12,802m)Max Cruising Speed: Mach 0.82 (483kn, 895km/h) /images/reviews/aerosdc8/t/20181206235310_1.jpg /images/reviews/aerosdc8/t/20181206234152_1.jpgTwo installers are provided with the product; one for 32-bitsimulators and another for 64-bit. Select your chosen simulator,input your activation key, and the rest of the installation isautomated. In the root directory of the DC-8 folder, you will find six PDFdocuments, covering the tutorial, checklists and CIVA for theaircraft, as well as a support folder for XML animations that theaircraft uses. As with all Aerosoft tutorials, each one is checked and signed offby Cependa himself, giving you his assurance of quality. The tutorialof the DC-8 in particular is 33 pages long and covers absolutelyeverything, from starting cold and dark, right up to securing theaircraft after landing. Exterior ModelThe exterior model of the aircraft is modelled on the DC-8-50variant, and its likeness to the real thing is fantastic. /images/reviews/aerosdc8/t/20181206233528_1.jpg /images/reviews/aerosdc8/t/20181205004717_1.jpgDetails such as panels and textures, have been defined through bumpmapping, as well as an additional 200 or so small textures carefullydefined and placed up and down the body of the aircraft. These can beseen especially when looking up close at the model, where thesedetails are crisp and clear - text and decals can be read without anyissue. As is the norm with most modern add-ons nowadays, the cabininterior has also been modelled in 3D, and is visible from the outsideof the aircraft. This not only gives the DC-8 a real sense of depth,but also provides an additional element of eye-candy (alwaysappreciated). The grey smoke emanating from the P&W JT3D engines when on fullthrottle, is also a nice touch and helps ensure that the DC-8'snickname of 'cigarette jet', remains intact! Small attention todetails such as this, really help bring the spirit of the DC-8 to lifein the simulator. When flying at night, the exterior of the aircraft lights up tomatch that of the interior, with the same being true for the cockpit.Anti-collision lights also reach out across the front of the wings,and help give the aircraft a more dynamic look (despite these lightsbeing baked into the wing). /images/reviews/aerosdc8/t/20181206234106_1.jpg /images/reviews/aerosdc8/t/20181206233514_1.jpgOne issue I did run into though, and I'm not sure if this is downto my FSX install, or if the textures failed to load properly, but thestrobe lights appeared to have small red boxes surrounding them. Ibelieve it may be down to the fact that P3D v4 has HDR lighting, andso the boxes remain hidden, but for me at least, they don't appear asthey should across multiple flights. On a positive, the model is really light on system resources, andprovides excellent frame rates. During testing, I managed up to 60 fpsin unpopulated areas, and this was when using the external camera.Performance like this is highly reassuring, and means (hopefully) youwon't be dealing with too many lagging issues when flying from variouscamera positions. There are seven liveries included with the aircraft and these areas follows: N8035U United Airlines PH-DCT KLMEC-ARC IberiaCF-CPM CP AirN8008D LufthansaN820D Delta AirlinesLN-MOH Scanair/Scandinavian /images/reviews/aerosdc8/t/20181206232531_1.jpg /images/reviews/aerosdc8/t/20181206233443_1.jpgAll of the above have been textured in full 4K resolution, meaningthat every livery looks almost life-like. Main textures are also separate and have their own files of varioussizes (over 600). While most add-ons use a texture sheet andreference each texture based on coordinates, the DC-8 instead has afolder filled with each individual texture. An example being warninglights, flip guards, etc. This is not a method used in too manyESP-based simulators due to the heavy loading times and negative VASusage, but in this instance, it is well-managed and adds to theexperience, rather than taking away from it. In all, it's clear that both the modelling and texturing of theaircraft are phenomenal, and are up there with the very best of what'savailable on the platform! Cockpit And InteriorThe cockpit of the Aerosoft Douglas DC-8, much like the exterior,is an in-depth re-creation of the real aircraft. You get a fullyrendered and functional Captain, First Officer and Flight Engineersdeck, as well as detailing right across the cockpit. /images/reviews/aerosdc8/t/20181206232341_1.jpg /images/reviews/aerosdc8/t/20181205004522_1.jpgEach switch, knob and button has also been carefully modelled in 3Dand animated to match that of its real live counterpart. One thing Iabsolutely loved, was the massive gear lever protruding from thecenter of the panel. While most modern aircraft require you to leanforward to move a small stick, the DC-8 had a foot-long lever thatreached as far back as the co-pilot's seat, making for easiermanagement at the time, albeit blocking some of the controls from theright-hand seat. If flying in P3D v4, you also get TFDi Design's TrueGlasstechnology, which enables you to see dynamic raindrops and effects onthe windshield as you fly. At night, the cockpit looks fantastic. You have the ability toturn on either the dome or panel lights, and depending on your setup,the results can look stunning. Personally I turn on the dome lightonce above 10,000 feet, which makes things a little easier to find.However, even when the cockpit is plunged into darkness, turning onthe panel lights can make for a rather fun experience! Buttons, Gauges And FunctionalityAs with many large jets of the time, the Douglas DC-8 required athree-man crew to operate, and this is reflected within the Aerosoftmodel! /images/reviews/aerosdc8/t/20181206233631_1.jpg /images/reviews/aerosdc8/t/20181206233716_1.jpgEach switch, knob and lever found in the cockpit is functional,including that on the engineer's bay. This means when starting up yourengines and managing your fuel flow, you will need to switch yourcamera viewpoint back and forth in order to get everything going. The DC-8 also features an original CIVA Instrument Navigationsystem which is a nice touch. However, setting it up can be initiallyquite difficult (if you're not used to this approach), but once you'veprogrammed it enough times, it becomes second nature. Loading the flight plan is done through either the virtual cockpititself, or via the Flight Plan Loader window (Shift + 2). The firststep is to set the CIVA to 'Waypoint' mode. This is where you caninput your flight coordinates in the place of waypoints, building upyour flight plan (up to a maximum of 9 waypoints). Using the littlespin wheel, you can select a waypoint and then insert yourcoordinates. This automatically stores the information within theaircraft navigation database, and once you fly over this location, theaircraft will head to the next waypoint. /images/reviews/aerosdc8/t/20181206233741_1.jpg /images/reviews/aerosdc8/t/20181206233801_1.jpgAnother notable instrument is the Altitude Alerter, which is veryhelpful in warning you that you're about to reach a certain altitude.When climbing, it will beep at you when you approach cruise, allowingyou to level off the aircraft. The same can then be done as youdescend, alerting you as you reach your next designated altitude. I must also give a shout to the weather radar too. This is fullyfunctional and simulated into the aircraft! Whether you're using thesimulator's default weather,Active Sky,or any other tool, the aircraft will take its data directly from thesimulator and display it onto the map. The green glow from thedisplay, with the added green spinning line, works very well, and isvery fitting of the period! SoundWhere do I start? I absolutely love the sound of the AerosoftDC-8! From the cockpit, the harmonics of the engines really do giveyou a sense of flying an early-days jetliner. /images/reviews/aerosdc8/t/20181206233837_1.jpg /images/reviews/aerosdc8/t/20181206234047_1.jpgLicensed from audio experts Turbine Sound Studios, this aircraft,in the opinion of this reviewer, is one of their all-time best soundsets! The numerous high-quality recordings taken from the aircraft,really come together, and like an orchestra, produce a totallyimmersive experience; something I absolutely adore when flying. The Pratt and Whitney JT3D-3B engines found on the DC-8 always gaveoff a wonderful low-toned scream, and these have been expertlyrecreated by TSS from both the interior and exterior of theaicraft. Each knob and switch in the cockpit has its own defined sound, aswell as the flaps, landing gear and alarms. Everything soundsauthentic, and makes the experience of flying a DC-8 even morespecial. My only complaint would be with the stick shaker. The sound loopis only about two seconds long, and there is an audible jump that canbe heard. Extending it by a couple more seconds would definitely notgo amiss. /images/reviews/aerosdc8/t/20181206234052_1.jpg /images/reviews/aerosdc8/t/20181206232208_1.jpgApart from this very minor quibble, Aerosoft have done anincredible job in the audio department! Flight DynamicsThe DC-8 was controlled with direct cable linkage and was a veryheavy aircraft to control. This is nicely simulated in the Aerosoftadd-on, and the result is an aircraft that can be rather sluggish tocontrol at times. Its massive wings generated a lot of lift, and as aconsequence, without proper trimming, you'll be left fighting thepitch! The DC-8 had no autothrottle, so pitch, speed and altitudemanagement is key. The higher you climb, the harder it is to gainspeed and as a result, increases the chance of a stall (something Ifound out the hard way!). Above 38,000 feet, I found the DC-8 almostimpossible to climb at anything more than 200 fpm, and once at itsservice ceiling of 42,000 feet, it basically wouldn't do any more (notwithout speed becoming critically low). /images/reviews/aerosdc8/t/20181206234128_1.jpg /images/reviews/aerosdc8/t/20181205003834_1.jpgWhen it comes to your first few landings, expect the aircraft tofloat before you get accustomed to its behavior. As mentioned above,the wings generate a lot of lift, and as a result, you need to timeyour flare perfectly, or else you'll find yourself gliding halfwaydown the runway! Speed brakes were not operable during flight, so toslow the aircraft down, you would have to operate the reverse thrust.While this would never get certified today, it was something that theDC-8 originally did as part of its speed management. Overall, the DC-8 gives you a different experience when flying, andis one that I have very much enjoyed! Opinion And Closing RemarksI have to say, I have very much enjoyed my time with Aerosoft'sDC-8, as it's a fun aircraft to fly, even if it does seem overlychallenging on the first few flights. Now that I have gotten the hang of many of its features, flying theDC-8 is very rewarding and fun! There's no FMC, no autothrottle, noaltitude hold...yes...this is real flying, as they used to say! /images/reviews/aerosdc8/t/20181204234901_1.jpg /images/reviews/aerosdc8/t/20181206235350_1.jpgPriced at $42.99, the DC-8 is also far from the most expensiveaircraft add-on for FSX and P3D. Aerosoft have also kindly providedinstallers for both FSX and P3D, which is nice to see (doesn't makeuse of the infamous 'P3D tax' that some developers use). This factalone, definitely makes the DC-8 a highly attractive purchase,especially if you enjoy flying this type of aircraft in bothsimulators! As I have said throughout this review, if you're into the earlydays of jetliners and want an aircraft which faithfully models thesystems of the time, then this is definitely an aircraft worthexploring. Likewise, if you're a modern heavy metal flyer who'sthinking about delving into something a little older, then here too,the DC-8 becomes highly attractive. Flying the Aerosoft DC-8 has been an absolute joy, and is anaircraft I highly recommend flying! /images/reviews/aerosdc8/t/20181206235423_1.jpg /images/reviews/aerosdc8/t/20181206235439_1.jpg /images/fsc/logos/flightsimcom-award-of-excellence.png Because of our reviewer's outstanding findings, FlightSim.Com gives the Aerosoft Douglas DC-8 our Award of ExcellenceThe Technical BitMinimum RequirementsFlight SimulatorLockheed Martin Prepar3D V4Microsoft Flight Simulator XOperating System (64 bit)Windows 7Windows 8Windows 10 ComputerCPU: Dual-Core with 2.6 GHz (Quad Core highly recommended)RAM: 4 GB RAMGraphics card: 3 GB VRAM, DirectX 11Disk space: 1.1 GB free disk space (SSD highly recommended)Resolution: 1920x1080 (Full HD) or higherReview PC SpecMicrosoft Flight Simulator X: Steam EditionWindows 10 Professional6th Generation Intel® Core™ i7 6700K Processor16 GB RAMNVIDIA® GeForce® GTX 745/images/reviews/aerosdc8/ASD-2107-douglas-dc8.jpg Michael Hayward Purchase Aerosoft - Douglas DC-8
  5. /images/notams/notams18/aero1227.jpgThe P3D V4 version of "Douglas DC-8" has been updated to version 2.0.0.0. The FSX & FSX:SE version hasn't been changed (v1.00). Changes In V2.0.0.0 Added cargo model and associated liveries: United, Fine Air, LAC, AIA.Added gsx.cfg files for passenger and cargo versions in the DC-8_50 folder. You must rename the files to switch to the cargo version.Updated paint kit for cargo version.Further improved tank selection initiation.Fixed reverser animation so they will not animate when engine not running.Connected take off warning to engine three throttle in addition to engine one.Corrected fuel pressure gauges so boost pumps don't create pressure from empty tanks.Fixed fuel flow gauges to not show fuel flow before valves turned on during start.Added pop-up for control of external air, external electrical power, and cargo doors. "Shift 5" to access.Updated loader pop-up to accommodate both passenger and cargo variants.Changed clocks from local time to GMT.Changed heading select coding to allow external nav apps to control aircraft heading.Fixed bug causing hydraulic problems when cold and dark flight saved.Corrected animation of PT probe heaters switch and associated text on overhead.Aerosoft Douglas DC-8The Douglas DC-8 was one of the aircraft that brought long distanceair travel to the masses. It made transatlantic air travel possiblefor a much larger group of people, thus making the world a muchsmaller place. Commercially it was successful up to 1972 when widebodied aircraft like the B747 took over its place. There were manyvariants and once in a blue moon you still see the "Old Smokey" carrycargo. Old Smokey was just one of the many nicknames the aircraft wasgiven by pilots that loved flying them. DC Late, Greasy8, DeathCruiser, Whiney Bird and Cigarette Jets were others. For a long time, we lacked these important aircraft in oursimulators but this add-on adds a version to your virtual hangar thatis not only looking and sounding good, but also offers a good systemdepth. Every real pilot will enjoy navigating by VOR and NDB andmanually managing the four finicky power plants. It is hard work butthe DC-8 will reward you with great handling. /images/notams/notams18/doug0420/dc8-1.jpgIt's time to forget about MCDU, FMS and FADEC and go back to realflying, complete with instruments with needles and a sturdy but steadyhand on the throttles and stick. FeaturesSimulation of a 50 series DC-8 passenger airliner with a focus on normal procedures3D model of the exterior with animated flight surfaces, reversers, landing gear, four exits and two cargo doorsVirtual cockpit model with detailed simulation of instruments and controls at the pilot's, first officer's, and flight engineer's positionsIn-depth simulation of more than 10 aircraft systemsVisual rain effects on cockpit windows using TrueGlass technology by TFDiP3D V4 version includes dynamic landing, taxi, and ground floodlights that illuminate objectsCockpit lighting including main panel, pedestal, and engineer's panel floodlights, dome light, panel back lighting, and instrument gauge lightingInstrument gauge lighting has four selectable levels of intensityEngine and other sounds by Turbine Sound Studios including start-up external air cart sound /images/notams/notams18/doug0420/dc8-2.jpgRadar display showing terrain with three ranges selectableLoader utility to add and remove passengers, cargo and fuelDetailed engine simulation with accurate EPR readings to set power for takeoff, climb and cruiseDetailed performance tables to determine V speeds, power settings, takeoff trim, manoeuvre and stall speeds, and moreCustom icing code will cause airframe ice accumulation to increase drag and degrade lift while de-icing will gradually remove effects of iceINS waypoints may be manually inserted, or simply by loading a standard FSX flight planINS simulation is very detailed with random drift, DME updating, realistic or fast alignment and moreA cold and dark state is available at any time using the pop-up loader utility Purchase Aerosoft - Douglas DC-8 for P3D v4 /images/notams/notams18/doug0420/dc8-3.jpg
  6. /images/notams/notams18/aero0619.jpgThe Douglas DC-8 was one of the aircraft that brought long distanceair travel to the masses. It made transatlantic air travel possiblefor a much larger group of people, thus making the world a muchsmaller place. Commercially it was successful up to 1972 when widebodied aircraft like the B747 took over its place. There were manyvariants and once in a blue moon you still see the "Old Smokey" carrycargo. Old Smokey was just one of the many nicknames the aircraft wasgiven by pilots that loved flying them. DC Late, Greasy8, DeathCruiser, Whiney Bird and Cigarette Jets were others. For a long time, we lacked these important aircraft in oursimulators but this add-on adds a version to your virtual hangar thatis not only looking and sounding good, but also offers a good systemdepth. Every real pilot will enjoy navigating by VOR and NDB andmanually managing the four finicky power plants. It is hard work butthe DC-8 will reward you with great handling. /images/notams/notams18/doug0420/dc8-1.jpgIt's time to forget about MCDU, FMS and FADEC and go back to realflying, complete with instruments with needles and a sturdy but steadyhand on the throttles and stick. FeaturesSimulation of a 50 series DC-8 passenger airliner with a focus on normal procedures3D model of the exterior with animated flight surfaces, reversers, landing gear, four exits and two cargo doorsVirtual cockpit model with detailed simulation of instruments and controls at the pilot's, first officer's, and flight engineer's positionsIn-depth simulation of more than 10 aircraft systemsVisual rain effects on cockpit windows using TrueGlass technology by TFDiP3D V4 version includes dynamic landing, taxi, and ground floodlights that illuminate objectsCockpit lighting including main panel, pedestal, and engineer's panel floodlights, dome light, panel back lighting, and instrument gauge lightingInstrument gauge lighting has four selectable levels of intensityEngine and other sounds by Turbine Sound Studios including start-up external air cart sound /images/notams/notams18/doug0420/dc8-2.jpgRadar display showing terrain with three ranges selectableLoader utility to add and remove passengers, cargo and fuelDetailed engine simulation with accurate EPR readings to set power for takeoff, climb and cruiseDetailed performance tables to determine V speeds, power settings, takeoff trim, manoeuvre and stall speeds, and moreCustom icing code will cause airframe ice accumulation to increase drag and degrade lift while de-icing will gradually remove effects of iceINS waypoints may be manually inserted, or simply by loading a standard FSX flight planINS simulation is very detailed with random drift, DME updating, realistic or fast alignment and moreA cold and dark state is available at any time using the pop-up loader utility Purchase Aerosoft - Douglas DC-8 for FSX/P3D v4 /images/notams/notams18/doug0420/dc8-3.jpg
  7. /images/notams/notams18/doug0420/doug0420.jpgChanges In Version 1.03 IncludeTransponder code digits no longer go above 7VOR idents now can be turned on and off with VC switches or key commands(For ADF ident on/off please use VC switches only)Additional VC performance optimizationScanair livery addedTexture mapping on rear fuselage fixed (fixed on 1.02, but not reported then)Cold and dark now turns nav light switch offEngine starter code rewritten for some users having problems with startsComm frequencies now display correctly when radios off or in standby modeFixed fuel tank selection not initiating correctly for some usersAP master switch animation is fasterTransponder mode switch set to "C"Fixed missing INS markings on overhead light map textureBetter steering wheel textureBrightened exterior non-dynamic landing and taxi lights to match view from VCAerosoft Douglas DC-8The Douglas DC-8 was one of the aircraft that brought long distanceair travel to the masses. It made transatlantic air travel possiblefor a much larger group of people, thus making the world a muchsmaller place. Commercially it was successful up to 1972 when widebodied aircraft like the B747 took over its place. There were manyvariants and once in a blue moon you still see the "Old Smokey" carrycargo. Old Smokey was just one of the many nicknames the aircraft wasgiven by pilots that loved flying them. DC Late, Greasy8, DeathCruiser, Whiney Bird and Cigarette Jets were others. For a long time, we lacked these important aircraft in oursimulators but this add-on adds a version to your virtual hangar thatis not only looking and sounding good, but also offers a good systemdepth. Every real pilot will enjoy navigating by VOR and NDB andmanually managing the four finicky power plants. It is hard work butthe DC-8 will reward you with great handling. /images/notams/notams18/doug0420/dc8-1.jpgIt's time to forget about MCDU, FMS and FADEC and go back to realflying, complete with instruments with needles and a sturdy but steadyhand on the throttles and stick. FeaturesSimulation of a 50 series DC-8 passenger airliner with a focus on normal procedures3D model of the exterior with animated flight surfaces, reversers, landing gear, four exits and two cargo doorsVirtual cockpit model with detailed simulation of instruments and controls at the pilot's, first officer's, and flight engineer's positionsIn-depth simulation of more than 10 aircraft systemsVisual rain effects on cockpit windows using TrueGlass technology by TFDiP3D V4 version includes dynamic landing, taxi, and ground floodlights that illuminate objectsCockpit lighting including main panel, pedestal, and engineer's panel floodlights, dome light, panel back lighting, and instrument gauge lightingInstrument gauge lighting has four selectable levels of intensityEngine and other sounds by Turbine Sound Studios including start-up external air cart sound /images/notams/notams18/doug0420/dc8-2.jpgRadar display showing terrain with three ranges selectableLoader utility to add and remove passengers, cargo and fuelDetailed engine simulation with accurate EPR readings to set power for takeoff, climb and cruiseDetailed performance tables to determine V speeds, power settings, takeoff trim, manoeuvre and stall speeds, and moreCustom icing code will cause airframe ice accumulation to increase drag and degrade lift while de-icing will gradually remove effects of iceINS waypoints may be manually inserted, or simply by loading a standard FSX flight planINS simulation is very detailed with random drift, DME updating, realistic or fast alignment and moreA cold and dark state is available at any time using the pop-up loader utility Purchase Aerosoft - Douglas DC-8 for P3D v4 /images/notams/notams18/doug0420/dc8-3.jpg
  8. /images/notams/notams18/doug0420/doug0420.jpgThe Douglas DC-8 was one of the aircraft that brought long distanceair travel to the masses. It made transatlantic air travel possiblefor a much larger group of people, thus making the world a muchsmaller place. Commercially it was successful up to 1972 when widebodied aircraft like the B747 took over its place. There were manyvariants and once in a blue moon you still see the "Old Smokey" carrycargo. Old Smokey was just one of the many nicknames the aircraft wasgiven by pilots that loved flying them. DC Late, Greasy8, DeathCruiser, Whiney Bird and Cigarette Jets were others. For a long time, we lacked these important aircraft in oursimulators but this add-on adds a version to your virtual hangar thatis not only looking and sounding good, but also offers a good systemdepth. Every real pilot will enjoy navigating by VOR and NDB andmanually managing the four finicky power plants. It is hard work butthe DC-8 will reward you with great handling. /images/notams/notams18/doug0420/dc8-1.jpgIt's time to forget about MCDU, FMS and FADEC and go back to realflying, complete with instruments with needles and a sturdy but steadyhand on the throttles and stick. FeaturesSimulation of a 50 series DC-8 passenger airliner with a focus on normal procedures3D model of the exterior with animated flight surfaces, reversers, landing gear, four exits and two cargo doorsVirtual cockpit model with detailed simulation of instruments and controls at the pilot's, first officer's, and flight engineer's positionsIn-depth simulation of more than 10 aircraft systemsVisual rain effects on cockpit windows using TrueGlass technology by TFDiP3D V4 version includes dynamic landing, taxi, and ground floodlights that illuminate objectsCockpit lighting including main panel, pedestal, and engineer's panel floodlights, dome light, panel back lighting, and instrument gauge lightingInstrument gauge lighting has four selectable levels of intensityEngine and other sounds by Turbine Sound Studios including start-up external air cart sound /images/notams/notams18/doug0420/dc8-2.jpgRadar display showing terrain with three ranges selectableLoader utility to add and remove passengers, cargo and fuelDetailed engine simulation with accurate EPR readings to set power for takeoff, climb and cruiseDetailed performance tables to determine V speeds, power settings, takeoff trim, manoeuvre and stall speeds, and moreCustom icing code will cause airframe ice accumulation to increase drag and degrade lift while de-icing will gradually remove effects of iceINS waypoints may be manually inserted, or simply by loading a standard FSX flight planINS simulation is very detailed with random drift, DME updating, realistic or fast alignment and moreA cold and dark state is available at any time using the pop-up loader utility Purchase Aerosoft - Douglas DC-8 for P3D v4 /images/notams/notams18/doug0420/dc8-3.jpg
  9. Japan to Hawaii in a DC-8 By Joe Thompson Preface The author was an enlisted member of the U.S. Coast Guard in the 1960's and served aboard three Ocean Station cutter's that were homeported in Honolulu, Hawaii during that period. He sailed on thirteen Ocean Station Victor patrols in the Northwestern Pacific Ocean during a four year period. Standing watches in the cutter's Combat Information Centers (CIC), which served as the electronic nerve center of the cutter, the author provided navigational and weather data to thousands of commercial and military aircraft as they flew over Victor. This fictitious account about the interaction between a transoceanic aircraft and the Ocean Station vessel is based on an actual patrol the author made in the spring of 1966. After WW2 it became apparent that wartime airlift could not be handled strictly by military aircraft and a civilian component would be needed when DOD airlift requirements exceeded DOD capacity. Thus was the genius for the Civil Reserve Air Fleet (CRAF). The war in Vietnam called for a massive aerial support effort by various civilian airliners and unlike previous conflicts these civilian airliners were now delivering their passengers and materiel directly to the war zone. Seaboard World Airlines flew Military Air Transport Service (MATS) and Military Airlift Command (MAC) contract charter flights from such west coast locales as McChord AFB or Travis AFB to Vietnam. They normally followed one of two routes: a northern route through Anchorage then down the Aleutian Island chain to Japan and Southeast Asia or through Hawaii then out to the western Pacific via such places as Wake, Guam, and the Philippines and on to Vietnam. All of Seaboard's DC-8's were convertibles, and could be converted from one configuration to the other in a day or two. They usually were configured as all-cargo or all passenger, but occasionally operated in what was called a "COMBI" configuration; part pax and part cargo. [MATS was renamed Military Airlift Command (MAC) in 1966 and then in 1992 MAC and the aerial refueling assets of the Strategic Air Command (SAC) were merged to form the Air Mobility Command (MAC)]. The crew of Seaboard World Airline's DC-8-55F (Jet Trader) N804SW, call sign Seaboard 225, was worlds apart in their personal lives but inextricably linked by the aircraft they flew. Captain Mark Davidson was in his mid 50's but looked older with a huge shock of snow white hair and bushy eyebrows the same color that looked to be glued, like large balls of cotton, over each eye. Vince Savino, the First Officer (FO), was twenty years younger than his Captain and looked all the part of a football linebacker, which he had been in college. With a huge barrel chest and protruding biceps, he had aspirations of a professional football career but that ended one game day Saturday with a severe knee injury. Then there was Paddy McLeish, a 52 year old Professional Flight Engineer (PFE) with a ruddy complexion and huge, rough hands; hands sculpted through years of working on aircraft engines. And finally we had Theodore 'Fudge' Stokes, the Navigator. A 40 year old bookworm looking guy, 'Fudge' -- so nicknamed because it was the strongest invective he ever used - was slight of frame, with very close cropped hair and glasses that didn't seem to quite fit his narrow face properly. And like Paddy, 'Fudge' had traveled to most of the world's distant places side-saddle, so referred to because their crew seats faced outboard instead of forward like the pilot's. In April 1966 the world was quite a bit different. In early January of that year President Lyndon Johnson stated that the United States should stay in South Vietnam until Communist aggression there was ended. Several weeks later an additional 8,000 U.S. soldiers land in South Vietnam bringing the U.S. troop totals in-country to 190,000. In early February the world was riveted by the news that an unmanned Soviet Luna spacecraft made the first controlled rocket-assisted landing on the Moon. In late March demonstrations were held across the United States against the Vietnam War. In South Vietnam 20,000 Buddhists marched in protest against the policies of the military government. And by the end of the month the U.S. military troop level in South Vietnam would be up to 250,000. Zero Four Sierra Whiskey's journey had begun a week before on the ramp at Travis AFB near the Napa Valley, northeast of San Francisco. From Travis the aircraft had flown southwestward to Hickam AFB in Honolulu. After an overnight stay on Oahu the crew had then flown the aircraft to Andersen AFB on the eastern tip of Guam. The following day they had flown to Da Nang Air Base in South Viet Nam. Day four found this crew headed northeastward to Japan. They landed their DC-8 at the Haneda Airport in Tokyo late in the evening and after clearing customs the crew headed to the Dai-Ichi Hotel, in the Ginza District of Tokyo, for a nights rest. The next morning the now empty aircraft was repositioned via a short flight to Yokota AB at the foothills of the Okutama Mountains, 28 miles northwest of Tokyo where they would wait 2 days for the stateside cargo to be assembled and loaded. It's an early Sunday morning; the cargo is finally aboard and secured, so let's join the crew as they start to make their way homeward. After a short drive from Base Ops (Operations) Capt. Davidson and his crew were dropped at the foot of the stairs leading up to the forward crew door of their aircraft. They deposited their suitcases, three aluminum Halliburton's and a fiberglass Koch model, to the left of the stairway. Ground personnel would collect these and stow them in the aircrafts belly. The crew then ascended the stairway with their identical, square, well worn black satchels that contained manuals, charts, and other required flight paraphernalia. All were hatless except the Captain who had his cap cocked jauntily on his head, white hair mushrooming from beneath, and its gray wool cover smashed down over both ears in a "20 Mission" crush appearance popular during World War 2. Each man paused outside the cockpit door to remove his coat and get a cup of coffee. Paddy dropped his flight bag next to his seat and fished out a well worn pair of gloves and a flashlight. He then checked select switch positions on both the Flight Engineers panel and the overhead and main instrument panels. Satisfied with what he found he quickly ducked outside the cockpit door and disappeared to perform his ritual of a walk around inspection of the aircrafts exterior and to also inspect the securing of the cargo in the thirteen cargo stations. While Paddy was gone the Captain, Vince and 'Fudge' stowed their gear bags, slide into their seats and began the ritual of making their "nest" for the flight. Sunglasses were stowed, coffee cups placed in their holders, navigation and communication log sheets stowed, checklists readied, and other little things that personalized their tiny area of the DC-8's flight deck. 'Fudge's' navigation station was aft of the Captain's seat and he faced outboard as did Paddy's seat behind the First Officers. Theodore immediately starting taping enroute weather charts and winds aloft forecast sheets he had gotten off the teletype at Base Ops to the bulkhead just aft of his seat. Soon it looked like a classroom wall in a weather school. He secured the dark-out curtain to the outboard bulkhead so it would not get in his way. (This curtain, when drawn around his seat, allowed him to work with his overhead light on and not disturb the other crew stations at night). He started to check various instruments and electronic equipment at his station which included a bubble sextant and a small Loran "A" receiver. In the mid 1960's oceanic passages, both nautical and aeronautical used a combination of Loran (Long Range Aid to Navigation), celestial navigation, and Dead Reckoning (DR) to navigate. Soon Paddy re-entered the cockpit and took his seat as he removed his work gloves. He stowed them and his beat-up flashlight and proceeded to set up his panel for engine start. "How's she look?" asked Davidson as he ran through the last items on his checklist. "We're good to go. Cargo's secured and she looks good enough to get us home," was the FE's reply. Paddy reached into his bag and pulled out a well worn, laminated Take-off & Landing Data Card (TOLD). He flipped through a couple graphs and cross-checked his calculations with the fuel gauges on his panel and the Fuel Slip he had gotten in Base Ops. This morning Zero Four Sierra Whiskey's numbers looked like this: Empty Weight: 131,230 lbs Payload: 51,734 lbs Total Fuel: 122.800 lbs (including Taxi, Reserve and Company Contingency) Ramp Weight: 305,764 lbs Paddy took a black marker and after noting the outside air temperature (OAT), wind and field elevation among other things he marked on the plastic covered card, as he had done thousands of times in the past, indicating the Engine Pressure Ratio settings (ratio of the turbine inlet pressure to the compressor discharge pressure) for Take-Off power along with the all important V1, VR, and V2 speeds to indicate the critical engine failure recognition speed, rotation speed and the take-off safety speed respectively. Also included was the Flap Retraction Schedule for this morning's takeoff. He then placed the card on the forward part of the throttle pedestal, so it covered the weather radar scope, which served as a convenient card holder. On the card, along with various flap speeds, was written: EPR=1.87 , V1=133 , VR=148, V2=159. By this time each crewmember had run through his specific cockpit flows to configure their instruments panels in preparation for engine start. The Air Force ramp supervisor and popped into the cockpit for the last time, delivered the final paperwork and had disappeared. It was now time to earn their money. After reading the Before Engine Start Checklist Paddy declared, "Before Start Checklist Complete." About this time Yokota Clearance Delivery called and provided their clearance delivery information which Vince copied down and acknowledged by reading it back verbatim. Captain Davidson was flying this leg and therefore the First Officer would be doing the communicating. Davidson called the ground attendant on the interphone, "Ground from cockpit." "Good Morn'in Captain. We're ready when you are. Let me know when you want some air" referring to pneumatic starter air from a large compressor sitting just to the right of the nose gear. "Morning son", said Davidson, alluding to the age differential between himself and very young looking line worker, "We're ready to start. Please bring up the air, my parking brake is set. We'll start number three first." "Roger Captain, I'm giving you air now." The noise from the large start cart off the right side of the aircraft now increased dramatically. As 35 PSI start pressure registered on the appropriate gauge Paddy called "Thirty-five PSI" With clearance to start engines from Ground Control already in hand Vince reached up and energized the aircrafts rotating beacon to indicate to all ground personnel they were starting engines. The ground attendant, upon seeing the beacon come on, informed Mark they were cleared to start engines. Captain Davidson informed the ground attendant, "Cleared to start, turning number 3." Then a well choreographed dance began as the #3 Engine Start Rotary Switch was armed and starter switch activated. Davidson, Savino and Paddy watched the #3 engine N2 gauge begin to rise. When the start-value open light illuminated Paddy called "Cut in" followed swiftly by "Oil Pressure" to signify that all important oil was being delivered to the engine. When #3 engine reached 15% N2 Vince stated "Fifteen percent N2," reached down to the corresponding fuel cutoff lever on the throttle pedestal, and placed the lever in the run position. As the EGT reading for engine #3 began to rise Vince announced "Light" followed quickly by "Thirty-five percent starter released." Paddy watched the start-value light go out and called "Cut Out." The engine began to whine louder and louder as it spooled up to speed. This routine was followed three more times and eventually all four Pratt & Whitney JT3D-3B turbofan engines were roaring outside with plumes of grayish black smoke trailing aft. McLeish configured the ships electrical panel to power the aircraft and then reported, "Ships' Power." The Captain informed the ground crew they were on their own power and indicated that the ground starter unit and electrical cart could now be removed. Savino called Ground Control and received clearance to taxi to Runway 36 for takeoff. They were ready to roll. One thousand two hundred nautical miles to the east, in the northwestern Pacific, the Coast Guard Cutter Winnebago (WHEC-40) rolled in moderate Pacific swells. "The Winnie," as she was referred to by her crew of 140 officers and enlisted men, was an Owasco Class cutter, 255 feet in length with a 43 foot beam and displaced approximately 2,000 tons. She was on Ocean Station Victor (OSV) located at 34 Degrees North Latitude and 164 Degrees East Longitude, over 2,000 NM from her homeport of Honolulu. In fact if your idea of getting away was isolation from the outside world then OSV was an ideal spot. Wake Island was 900 NM to the south. Kure Island, just northwest of Midway Island and the island of Ostrov Ketoj in the Russian Kuril's were both equidistant: 1,000 NM's to the east-southeast and northwest respectively. It was sunny and cool and the cutters tempo was muted; Sunday mornings were like that. And since it was Sunday only watch standers or food services personnel actually had to be up and about at this early hour. The cutter rolled in the swells of the northern Pacific with an occasional violent whip as a rouge swell would form, pass underneath the cutters canoe shaped hull, and continue onward, uninterrupted for thousands of miles. She had left Honolulu in mid March and made the long transit to station via a refueling stop at Midway Island. This patrol was slated to be a 'Double Victor' and she would remain on station until mid-April. She was then scheduled for 10 days of R&R in Yokosuka, Japan and then return to station for another 21 days and finally be finally relieved in late May for the transit back to Hawaii. A BRIEF HISTORY OF OCEAN STATIONS The idea for ocean weather stations originated in the early days of radio communications and trans-oceanic aviation. The loss of a Pan American aircraft in 1938 due to weather on a trans-Pacific flight prompted the Coast Guard and the Weather Bureau to begin tests of upper air observations using instrumented balloons. Their success resulted in a recommendation for a network of ships in the Atlantic Ocean. World War II brought about a dramatic increase in trans-Atlantic air navigation, and in January 1940 President Roosevelt established the "Atlantic Weather Observation Service" using Coast Guard cutters and US Weather Bureau observers. The role of weather during the Battle of Coral Sea and trans-Pacific flights resulted in stations being set up in that ocean also. A typical weather patrol was 21 days on-station. (OS Victor actually had two patrol variations. One was the standard 21 day patrol and the other, called 'Double Victor', saw the cutter on-station, after relief proceed to Yokosuka, Japan for a 10 day patrol break then return to station, where it would remain for an additional 21 days before returning to Honolulu,) The "station" itself was a 210-mile grid of 10-mile squares, each with alphabetic designations. The center square, which the ship usually occupied, was "OS" (for "on-station"). A radio beacon transmitted the ship's location. Over-flying aircraft would check in with the ship and receive position, course and speed by radar tracking, and weather data. Surface weather observations were transmitted every three hours, and "upper winds" from instrumented balloon data every six hours. Using radiosonde transmitters and radar tracking, balloon observers obtained air temperature, humidity, pressure, and wind direction and speed to elevations in excess of 50,000 feet. Weather observations were performed by 2 U.S. Weather Service personnel that deployed with each cutter on every patrol and medical support was provided to the cutters Hospital Corpsman by a U.S. Public Health Service doctor who also accompanied the vessel. Ocean Stations were continuously manned. The on station cutter did not depart until properly relieved by another cutter. And the only time a station was 'abandoned' was in the event of a Search and Rescue mission or weather so severe that it might endanger the cutter, i.e. a hurricane or typhoon. When this was necessary Notices to Mariners and Airmen were transmitted via radio to alert the maritime and aviation communities that the station was temporarily unmanned. The last U.S. Coast Guard manned Ocean Station was 'Hotel', in the Atlantic, which was replaced by a weather buoy in 1976. High above the waterline stood the cutter's bridge. From the bridge the Officer of the Deck (ODD), with a watch team consisting of a Helmsman, Quartermaster, Boatswain Mate, messenger, and lookout, controlled the cutters movement. Just aft (behind) of the bridge, on the same deck level, was the chart room which also housed the sonar equipment. This compartment was separated from the Combat Information Center (CIC) -- referred to as "Combat" -- by a drawn curtain. CIC was the nerve center of the cutter during ocean station patrols with two man, continuous watches. The watch periods were "4 ON, 8 OFF." If you had the 0400-0800 watch in the morning then u also stood the 1600-2000 watch in the evening. Watch standers were either Radarmen (RD) or Sonarmen (SO) and there was always a friendly rivalry between these two rates. The Sonarmen bragged that they had to be experts at sonar as well as radar, whereas Radarmen stuck strictly to their specialty. And another contentious point was that when the radar broke down another rate, the Electronic Technicians, repaired it. However, unlike the RD's, the Sonarmen had to repair any Sonar equipment if it failed. It was all in good fun, naturally! And occasionally a cutter would also carry an Aerographers Mate (AG) who would supplement the CIC watch schedule. CIC was a moderate sized compartment, normally kept dark to aid in the operation of the two large radar consoles housed there. In one corner of the compartment stood the imposing AN/SPS-29 Air Search radar with its associated antenna, power supply, and IFF/SIF control panels. The SPS-29 not only tracked aircraft as they transited over the station but also was used to track the weather balloons each time they were released. The air search antenna itself was a large "bed-spring" looking contraption mounted on a tripod mast that stood over the weather office and balloon shack on the aft deck of the cutter. In the opposite corner of CIC was the AN/SPS-23 Surface Search radar console and in the center of the space was a large metal cabinet topped with glass that stood about waist high. Under the clear glass top was a movable circular device that was attached to worm gears that controlled movement both fore, aft and side to side. This device was the Dead Reckoning Tracer (DRT) and the glass top was normally covered with a piece of parchment tracing paper. The DRT was coupled to the ships gyro and as the ship moved a light was projected upward onto the parchment paper. The moving bug light provided an instantaneously updated DR position. The operator of the DRT merely marked the paper over the bug light each minute and when the dots were connected it provided a graphically representation of the cutters movement. When radar and sonar data was manually added, using a swing arm drafting device, you then had a plot of the cutter's dead reckoned position and the surrounding tactical situation. Attached to and to the right of the DRT was a large circular Plexiglas covered plotting instrument known as the surface plot. And like the DRT the surface plot was illuminated from below but had no moving parts. All plots of this instrument were relative motion only. Above the DRT, hanging just about forehead level, was an inter-ship communications unit designated the 21MC. With the press of a switch a watchstander could call essential compartments such as the bridge, chart room, the radio room which was one deck below CIC, the engine room, and weather office. On the forward starboard side (right) of CIC stood a large metal cabinet that housed the radio beacon and above it was mounted a small ADF receiver that was used to check and confirm that the proper grid code was being transmitted. Also scattered about the compartment where several large vertically mounted plexiglass status and plotting boards and a large metal cabinet containing communication equipment. It was a lot of stuff crammed in a small area. Back on the Yokota ramp Zero Four Sierra Whiskey had been guided off her spot by the lineman and she was now sitting on the approach end of runway 36 in position and holding in accordance with the towers instructions. At the far end of the runway they could see a C-130 Hercules pitch up slightly and become airborne, smoke trailing from the engines. Paddy had swiveled his seat around so he faced forward and he was now seated on the centerline of the cockpit perched at the aft end of the pedestal. 'Fudge' had swiveled his seat forward also and locked it in place. Everyone had donned their shoulder harness at this point. "Seaboard 225, wind 027 at 06, cleared for take-off. Right turn after takeoff and downwind departure approved." Vince acknowledged the takeoff clearance and added "Seaboard 225 rolling." He then confirmed for his Captain that the Before Take-off Checklist had been completed. Davidson pushed all four throttles up until he was around the 1.87 computed take-off EPR setting. He then called "Set Max Power" and Vince, with his hand resting above Davidson's on the throttle stalks, fine tuned the settings to their exact reading. Vince then reported "Max Power Set." Outside the four engines produced a thunderous noise as more and more smoke poured from them. Zero Four Sierra Whiskey gathered speed. Vince called out "Eighty knots" as the air speed indicator (ASI) continued to wind up. Davidson could now feel the aircraft start to shift its load gradually from the wheels to the wings. Then he heard Vince call "V1" and he removed his right hand from the throttles and placed it on the yoke. Vince maintained his hand contact with the throttles. The aircraft wanted to fly now and as the air speed reached 148 kts Vince announced, "Rotate." The Captain began a slow, steady pull on the yoke and the nose wheel broke free. As the angle of attack increased the rattle of the main gear lessened then stopped as the big bird became airborne. Davidson continued his backpressure until he had established a deck angle of 15 degrees. Vince noted a positive rate of climb on the vertical speed indicator (VSI) and called "Positive Rate." Davidson responded with, "Gear Up" and the FO reached over with his left hand and pulled the large landing gear lever to its up position. 'Fudge' noted their airborne time for inclusion in his 'Off Report' to Seaboard Flight Operations stateside. Now the crescendo of engine noise was joined by the mechanical sounds of the retracting gear. At a thousand feet off the ground Captain Davidson lowered the nose to let the aircraft accelerate. He then announced, "Flaps up - climb power - climb checklist please." As the DC-8 approached 250 KIAS the Captain raised the nose to maintain that airspeed and started a gentle bank to the right to allow them to exit the Yokota traffic pattern downwind. They would split the airspace between Yokota and Tokyo, flying south until over the lower reach of Tokyo Wan (Bay), then in the vicinity of Yokohama they would turn eastward and commence their long transit to Hawaii. At 10,000 feet aircraft pitch was adjusted to allow it to accelerate to 300 KIAS and they began their climb to their initial cruising altitude of 33,000 feet. And so the long, monotonous journey had begun. It was cozy on the flightdeck and by now everyone had removed their shoulder harnesses and was busy at their respective stations. Paddy filled in blocks on the engine log. Vince responded to traffic alert calls or acknowledged new vector. And all the while the Captain's eyes scanned the instruments and then darted across the windscreen in a set pattern honed by decades of flying, looking for any traffic that had gone undetected, especially in this busy area. Sitting quietly in his little cubby-hole behind the Captain was 'Fudge.' He was working harder than anyone at this juncture because while still in range of land based navigation aids (navaids) such as NDB's and VOR's he was constantly fixing the aircrafts position and trying to get a "read" on how the upper winds were affecting their track over the ground. He knew that once they were out of range of these navaids he would have to rely on celestial, Loran, and Dead Reckoning to determine where they were or thought they were. That last good fix using shore based aids was critical. Navigation was a science and an art form and Theodore Stokes was damn good at it. A couple time zones to the east cutter Winnebago was turning for 5 knots in a swell & froth filled ocean. Of all the classes of Coast Guard cutters deployed on Ocean Stations in the 1960's, the Owasco Class -- also referred to as the Lake Class for the Lakes they were named after -- was the worse riding. The 327' Secretary Class -- named after Treasury Secretaries -- were spacious and rode well. The 311' Casco Class were old seaplane tenders acquired from the Navy. Roomy and better riding than the "255's" they were however prone to popping deck plating in severe weather since their original intend was to support seaplanes in relatively calm waters. Then there was the "255," like The Winnie. Though built like a tank any swell system sent the vessel into violent gyrations and they were extremely cramped inside. And if that wasn't enough, to get anywhere within the cutter required the crew to climb up or down one ladder after another. In fact, it was always rumored that the vessel was originally intended to be much longer in length but the design had been shorten considerably prior to construction. And there was validity to that assertion because these vessels were built to replace vessels sent to England during World War 2 on the Lend-Lease program. The replacement hulls were ordered to be the same size as the ships that were relinquished to the Brit's. Up in "Combat" every available inch of space was occupied by something, or at least it seemed that way to the untrained eye. The overhead (the ceiling in nautical vernacular) was carpeted with electrical cables of varying sizes, bundled together and held in place by large metal brackets. Square, yellow plastic emergency lights also hung from strategic locations. Green metal air ducts snaked their way around the overhead too, festooned with identification labels paint in large black letters and arrows pointing in the direction of the air flow. Several red and black cutoff values protruded from high up on the bulkheads (walls). Next to the 21MC control box, hung a red lens flashlight and a clipboard that swayed with the motion of the ship. This is where the watch team clipped the winds aloft data that had been observed from the most recent 'balloon run.' On the top of the DRT was taped a cigar box sized open container. It held the Flight Data Cards (FDC's) that were filled out on every aircraft that reported in to the cutter. On the card was recorded essential data such as call sign, departure and destination data, flight level, Souls on Board (abbreviated SOB -- this was the era before political correctness changed that to [People] POB), position information, fuel on board, frequencies the aircraft was worked on, and other pertinent information. The two CIC watchstander's heard the sound of the chart room's metal pocket door clang open and then the curtain was yanked back, momentarily allowing extraneous light to leak into the darken CIC. It was the cutters Captain. Captain Sam Tillman was a former U.S. Merchant Marine sailor who had spent 45 of his 58 years sailing the oceans of the world. He had started as a young lad cutting bait on a Gloucester longliner and this probably explained why he looked a hellva' lot older than he actually was. 'Cap'n Sam,' as he was affectionately referred to by his crews, had spent World War 2 sailing on various civilian tankers back and forth across the Atlantic. After the war he opted to accept a commission in the Coast Guard and was now nearing the end of an illustrious career. He was idolized by the crew and his professional shiphandling abilities were unmatched. Captain Tillman was the epitome of a sailor. He took up a position in front of the surface plot. The soft glow of the light shining upward from the plotting surface gave his work uniform the appearance that it was white instead of a faded khaki color. Both watchstander's sprang to their feet. "Good morning men, how's it going?" Tillman asked. That the Captain was even up and about so early on a Sunday morning spoke volumes to his dedication to his crew and their mission. Both crewmen responded almost in unison, "Mornin' Skipper." Then the watch supervisor added, "Everything's fine. Not much traffic so far today but we should be getting some this afternoon with runs to Hono." The Captain acknowledged, wished them a good watch and disappeared as quickly as he had appeared. Seaboard 225 had been at cruise altitude for over an hour. The cockpit was silent except for the muffled whine of the engines behind them and the occasional radio traffic from Tokyo Center or some chatter on the air-to-air frequency which they monitored. 'Fudge' tapped Vince on the shoulder and handed him a strip of paper with some blocks filled in. It was the data Vince would need to report their next position report. Several minutes later the First Officer contacted Tokyo Center on a working High Frequency (HF). "Tokyo, Seaboard 225, Position" "Seaboard 225, Tokyo go ahead" "Tokyo, Seaboard 225, Position 3430 North 160 East at 0020 Zulu, Flight Level 330, estimating 3245 North 170 East at 0128 Zulu, 3015 North 180 East next, over" Tokyo read back the position report and Vince acknowledge with "Tokyo, Seaboard 225 roger." and then added "Tokyo, may we please have Flight Level 350 at this time, over?" "225, Tokyo, roger, climb and maintain 350, report when level" "Tokyo, 225, roger, out." After a brief climb to their new flight level, the First Officer contacted Tokyo Center again and reported they were level at the new assigned altitude. 'Fudge' had been hard at work all morning. The daylight atmospherics were playing havoc with the Loran therefore those LOP's (Lines of Position) couldn't be trusted. He did feel pretty confident in his celestial shots though and presently had their position as a mile north of the intended track. Ocean Station Victor was coming up and he could get a fix, track & ground speed and some upper winds from them to cross-check his own calculations. (Though aircraft communicated with Ocean Stations there was no routine link between the vessel and the controlling ARTCC/FIR's; e.g. Tokyo or Oakland, unless an emergency developed. If communications were lost by the controlling center they 'back-tracked' their flight following records to determine who talked to the aircraft last and what data was passed and at what time). The hours dragged on. Flying the north western Pacific was pretty monotonous due to the lack of any significant traffic unlike what you would find on a trans-Atlantic crossing. Out here there was a whole lot of nothing and a lot of miles in between. At 1145 local time Radarman 1st Class Petty Officer (RD1) Roger Dupree, and Sonarman Third Class Petty Officer (SO3) Jeffery Archer entered the dimly lit CIC through the Chart Rooms watertight door on the port side. They had the 1200-1600 watch and had just finished eating on the messdeck and were now ready to assume the watch. The off going team briefed them on the ships position, engine status, and the status of various pieces of equipment in CIC. Details of the earlier completed weather balloon run were also reviewed as well as the most recent message traffic, and miscellaneous information pertinent to their watch duties. RD1 Dupree, being the senior watchstander, glanced at Jeff and asked if he had any questions. Then Dupree said "We've got it," as he slid into the seat in front of the air search radar. He immediately noticed a target to the west about 120 nm out and before the old team had exited the compartment, he asked if they had already worked the target. "Negative" was the response, "he's all yours." Roger told Jeff, "Saddle up, we have an inbound" and the watch began in earnest. Archer slipped on his headset and glancing at the sweep hand on the compartments clock gave Dupree a "Standby" and then as the timer hand stood straight up he called "Mark". Dupree called out a bearing and range to the aircraft and Archer plotted the position on the top sheet of a tablet of Maneuvering Boards. These disposable plotting sheets were used more often than the larger plexiglass surface plot due to their smaller size and convenience of use. On the flight deck of Seaboard 225 'Fudge' was preparing to key his MIC and call Ocean Station Victor when he heard "Unidentified eastbound aircraft approximately 120 nautical miles west of Ocean Station Victor this is Victor on one twenty six decimal seven (126.7 MHZ VHF), over." (OS Victor used three primary frequencies to work transiting aircraft. Those frequencies were 126.7 MHZ VHF, 272.7 MHZ UHF [military only], and 3023.5 KHZ HF. Emergency frequencies of 121.5, 243.0 or 2182.0 were also used when an aircraft was unresponsive to the initial call from the cutter.) 'Fudge' reported in, "Good morning Victor that would be Seaboard 225 with you. I've got some flight data when you're ready to copy, over" Jeff grabbed a blank Flight Data Card out of the box and responded, "225, Victor, Go." "Victor, 225 is a DC8 with 4 SOB's and we're at Flight Level 350. We're out of Yokota at 2200 Zee (Zulu) and estimating Honolulu at 0540 Zee. Last was 3430 North 160 East at 0020 Zee, and we're estimating 3245 North 170 East at 0128 Zee, 3015 North 180 East next. We have 88 decimal 8 fuel aboard and we're requesting winds at 33, 35, and 37 and also a track and ground speed, over." "225, Victor, roger, standby," 'Fudge', looking at his parked ADF pointer on his nav panel added, "Victor, 225, is your beacon on?" "225, Victor, negative at this time do you want continuous, over? "Victor, that's affirm, over?" Petty Officer Archer reached down and flipped a switch on the radio beacon control; the beacon was now in a continuous transmit mode. The radio beacon was designed to automatically transmit in 5 minute intervals with a 10 minute silent period between each transmission cycle; e.g. 5-10, 20-25, 35-40, and 50-55 minutes past the hour. Aboard the DC-8 the ADF pointer, which had been lying dormant until now, suddenly jumped off its parked position and pointed slightly off the port nose. As the aircraft approached Victor, the needle continued to track the beacon signal and slowly rotated counterclockwise as the aircraft skirted to the south of the cutter's position. For ten minutes Dupree and Archer followed the same ritual of a 'Standby' 10 seconds before and then a 'Mark' on the minute as they plotted the progress of Seaboard 225 across their radar scope and the Maneuvering Board. Then as the DC-8 passed 7 miles above Oscar Sierra (for On Station -- indicating the center grid position of each Ocean Station) Jeff, calculated the track and ground speed made thus far by the aircraft then pulled down the clipboard that contained the latest observed upper winds. He glanced at the desired entries and keyed his push-to-talk switch and said, "225, Victor, with track, ground and winds if you're ready to copy?" 'Fudge' replied, "Victor, 225, go ahead," "225, Victor, presently hold you 185 (degrees) at 07 (NM) from me, track 098 speed 440 knots. Winds at thirty-three are 345 at 22; at thirty-five, 310 at 19 and at thirty-seven we have 312 at 16, over." 'Fudge' acknowledged and asked, "Victor, 225, roger, how old are the winds and are you presently on station, over?" "225, Victor, winds are three hours old and we are currently five miles north of the center (grid)." responded Jeff in a crisp, military cadence. "We're making our way back after diverting up north to handle a MEDICO (medical assistance rendered to another vessel) aboard a Japanese fishing vessel a couple days ago, over." (During this actual patrol the U.S. Public Health Service doctor aboard Winnebago (Doctors deployed in these cutters only during an Ocean Station patrol) had to amputate the foot of a young Japanese fisherman after an accident aboard the F/V Shoei Maru several hundred miles north of Victor. He also had to perform 2 appendectomies, one on a Coast Guard crewmember and the other on a sailor aboard the USNS Navasota, a transiting civilian manned naval tanker.) "Victor, 225, roger that. You guys headed back home any time soon?" asked 'Fudge', feeling sorry for the cutter's crew, far from civilization and providing vital services that few people knew about or even cared about. Jeff responded, "Negative, we have another week on station and then we head to Yokosuka for R&R (Rest & Recuperation). This is a double patrol so we won't be home for several months, over" 'Fudge' asked, "Victor, do you want us to pass any messages to anyone back home, over?" This was a common courtesy extended to the cutters by most over flying aircraft if conditions permitted. During busy periods or balloon runs this was not possible. Foreign carriers normally did not offer to take messages because their knowledge of English was limited to ATC phraseology. Slower aircraft, which stayed in radar and voice range for much longer periods of time were the best 'candidates' to take messages home. (The Air Force C-124 Globemaster was the best platform for this service because frequently they would remain within communications range for an hour or more.) Cutter crews wrote messages to their wives, kids, or girlfriends and attached them to a clipboard mounted in CIC. Most air crews would transcribe the messages on company stationary or post cards and mail them upon arrival in Honolulu. Some however would actually telephone the recipients and convey the sentiments. It was a nice touch for families separated by time and thousands of miles of ocean. Archer hit his MIC switch and stated, "Negative Seaboard. Thanks for asking but we had a 124 (an Air Force Globemaster C-124) pass over a few hours ago and he took a bunch for us. Appreciate the offer though." "Roger Victor. Thanks for the info and you guys have a good patrol. Seaboard 225 out." Jeff signed off with, "Victor, roger, out." And in that short period of time the exchange was over. The aircraft and the cutter had met, exchanged vital information and now fell back into their mundane routines. Jeff signed the Flight Data Card and tossed it into the box of completed cards. He then hung his headset over his surface search radar position and took a seat. In the next four hours of their watch, Petty Officer's Dupree and Archer would work six more transiting aircraft; two Air Force, a Pan American 'Clipper', two Japan Airliner's and a BOAC (now British Airways) 'Speedbird'. Thrown into the mix was also a west bound cable laying ship that lumbered across station half way through their watch. 'Fudge' did his navigator magic with the information provided by the cutter and as he put down his whiz wheel (navigation computer), he declared that the data was very accurate. The upper winds were what he was observing and the track and ground speed check confirmed his navigation plot. About this same time Tokyo Oceanic handed Seaboard 225 over to Oakland Oceanic at the Transfer Control Point; 165 East Longitude. It was only 50 nm east of the cutter's position. Meanwhile back aboard The Winnie, Dupree and Archer had settled in. Being a Sunday there was no 'nickel and dime' chores to be performed by the ongoing watch so if there wasn't a balloon run scheduled or a surface or aircraft target to work then they could kickback and relax. RD1 Dupree was 37 years old and had been in the Coast Guard for 18 years. He had previously sailed in several 311's back in CONUS. Married with four children, he commuted to and from work from his small home in Kaneohe Bay when the cutter was in homeport. Dupree didn't like Hawaii and he would have preferred to be in Boston, his hometown, enjoying the Red Sox's and ice skating and weekend trips to Cape Cod. His wife was from New Bedford and she too longed for New England with its change of seasons but their four kids were a different matter. Two had been born in Hawaii and all of them wanted to live in the islands forever. It made for an interesting family tug-of-war; stay in Hawaii or transfer back to the mainland. SO3 Jeff Archer, on the other hand, was a 20 year old single guy living his dream. When in port all of his off time was devoted to surfing or scuba diving somewhere around the island of Oahu. He had been in the service for 2 years and this was his first assignment since attending three months of boot camp in Cape May, New Jersey and then six months of sonar training at the Navy's Fleet ASW School in Key West. Jeff had always dreamt of living someday on a Pacific Island and when he got orders to a cutter in Hawaii after Sonar School he thought he had died and gone to heaven. His flight across country from Key West to Miami, then through Chicago and into San Francisco was nothing but pure excitement. But that last flight leg from San Francisco to Honolulu, arriving just after midnight, was something magical. On approach it was hard to see anything, but the city lights were a blaze and the distinct outline of Pearl Harbor was visible off the left side of the aircraft. And in that early morning hour, as he stood on the Quarterdeck of The Winnie reporting in, he felt the warm, tropical breezes. They were similar to Key West but yet, different in some manner. And the sweet smell of pineapple was everywhere as a barge, piled high with the pungent fruit, was towed up the harbor by a small tug. He thought about all the episodes of the TV show "Adventures in Paradise" he had watched back in the states. Stuffed on the very top of his green canvas seabag were three extremely dog-eared books; James Michener's "Tales of the South Pacific" and "Hawaii" and Jacques Cousteau's "The Silent World." Even at this early juncture, as he stood on the cutters deck for the first time, his plan was to put in his four years of service with the Coast Guard and then get out and attend the University of Hawaii. He wanted to major in either marine biology or oceanography. Dreams did come true. Miles above and to the east, Seaboard 225 rapidly expanded the gap between her and the cutter. The flight continued, mostly in silence. There were occasional exchanges of conversation on the flight deck but these seemed to decrease as the trip got closer to its finale. Four hours and thirty-six minutes into the flight they crossed the International Date Line at 180 Degrees Longitude and jumped back a day to Saturday. This track was going to take them just north of Midway Island. Five hours into the transit, 'Fudge' was staring at his ADF needle as it pointed off the starboard wing tip. He had watched the #2 DME indicator count down as they neared Midway, then it hovered ever so briefly at 65.5 NM and now it was beginning to increase in distance again. They had just hit their CPA (Closest Point of Approach) to Midway Island. The NAV plot was right on and 'Fudge' felt pretty good about his skills. "Vince, weren't you stationed in Midway in the Navy?" asked 'Fudge' "Actually I was stationed out of Barbers Point on Oahu. We flew in and out of Midway quite a lot. 'Fudge' asked, "What's it like on Midway?" "It's very small, the night life sucks and during the winter months the place is crawling with Gooney Birds. We had several instances when they had to plow the runways* prior to our arrival or departure to remove those damn birds." A BRIEF HISTORY OF SEABOARD WORLD AIRLINES Seaboard & Western Airlines was founded by the Norden brothers both World War II veterans of the Army's Air Transport Command -- on September 11, 1946. The company purchased its first aircraft, an Army-surplus Douglas C-54 Skymaster, from the War Assets Administration on October 19th, 1946. And so began Seaboard's 33 year odyssey. Along the way, Seaboard would establish itself as the preeminent carrier of cargo on the world's richest trade routes -- routes that would eventually give rise to 25 different airline competitors, set a plethora of speed, weight, and carriage records, and celebrate innumerable industry "FIRSTS", among them: first all-cargo flight across the Atlantic, first landing and takeoff at Idlewild Airport (now JFK), first to fly a Berlin Airlift support mission, to fly a Military Air Transport Service (MATS) charter, to support the Pacific Airlift for the Korean Conflict (with a planeload of Air Force fighter pilots), and first to order and operate the Lockheed 1049D Super Connie, DC-8-55, DC-8-63CF, & the Boeing 747F. On June 17th, 1955, after 8 years of effort and over the fierce objections of Pan Am and TWA -- Seaboard & Western Airlines was awarded an operating certificate to become America's third transatlantic flag carrier. On November 3rd, 1955 Seaboard & Western became the first airline in the nation to hire an African-American pilot, August Martin. On April 4th, 1961 the company's name changed to Seaboard World Airlines. In August 1961, the first of 6 brand new Canadair CL-44D "Swing-Tails" was placed in service. In June 1964, Seaboard inaugurated jet service with a DC-8-55 freighter leased from the Douglas Aircraft Company. During the Vietnam War the heavy demands of the Civil Reserve Air Fleet (or "CRAF") program of which Seaboard was a member required the carrying of cargo one day, and troops, or military dependents, the next. By 1968, Seaboard was boarding more than 138,000 passengers annually. Unlike the Korean Conflict, the Vietnam War required that troops and war materiel be delivered right into the war zone. On July 1, 1968, a Seaboard DC-8-63CF enroute from Seattle to Tokyo carrying 215 military passengers was intercepted by Russian MiG fighters and forced to land on Iturup Island in the Kuriles. In August 1974, Seaboard 's first 747 freighter entered service. Seaboard earned the respect of the entire aviation community for its remarkable safety record: 33 years flying all over the globe, often with minimal support, without a single fatal accident. On October 1, 1980 Seaboard World Airlines was absorbed by The Flying Tiger Line, Inc. And then eight years later, on December 16, 1988 The Flying Tiger Line, Inc. was absorbed by the Federal Express Corporation. (* During the nesting season hundreds of thousands of Laysan Albatross nest on Midway and the surrounding islands, e.g. Laysan Island, from whence they get their name. They were so prolific during this period that the US Navy would attach mattresses to the blades of earthmoving equipment and run up and down the runway to scatter the birds just long enough for an aircraft to arrive or depart). This crew, like those before and those after, had varying aviation backgrounds. Captain Davidson was the old-timer, not only in age but Seaboard seniority; he had joined the company in 1947 less than a year after they started operations. Davidson had flown B-17's over Europe during WW2 and his logbook now sported Seaboard time in C-54's, DC-4's, C-121's and CL-44D's as well as the DC-8. In Vince's case he had originally flown Navy Early Warning EC-121 Constellations, but then transferred into the P2V Neptune's, flying anti-submarine warfare patrols with VP-6 out of NAS Barber's Point, on the southwest tip of Oahu. Paddy was an ex-USAF Flight Engineer with time in B-17's during the war, then C-124 Globemaster's out of McChord & Larson Air Force Base's in Washington State. 'Fudge' had time in B-36 Peacemaker's and Boeing 707's prior to signing on with Seaboard. The one aircraft they all had in common prior to flying the Diesel Eight was the swing-tailed Canadair freighter CL-44. All Seaboard DC-8 crews had previously flown Seaboard's CL-44's prior to transitioning into the Eight's. Soon dusk started to settle around Zero Four Sierra Whiskey as she raced towards Oahu and a spot on the Hickam ramp. 'Fudge' commented that Necker Island should be visible off the starboard side any minute now. Paddy, not one with a curiosity streak, took no notice but Vince started to occasionally glance out his side window in anticipation. Less than five minutes later Vince called out "Tally Ho, Necker at two o'clock." And sure enough, in the fading light they passed Necker Island, which lies 8 miles north of the Tropic of Cancer and 430 odd miles northwest of Honolulu. They were getting close. "Legend has it," chimed in 'Fudge', "that a small group of people called Menehunes use to live on Kauai but they were chased off by the Polynesians and they settled on Necker." In his best Irish brogue Paddy blurted out, "Sorta like Hawaiian leprechauns, eh, 'Fudge'?" Then he added, "Where do you come up with this crap?" "Books, Paddy, books...something you're not familiar with I suspect unless it's a maintenance manual." There was always good natured ribbing on the flight deck and this crew was no different. Over Kauai, with the light all but gone, Honolulu Approach had the big DC-8 headed downward. Honolulu was using runway 4 tonight. As they passed through 18,000 feet Captain Davidson stated, "Paddy, how about a card please" referring to the TOLD card that would provide the reference numbers for him and Vince for the various approach speeds and related flap schedule for deploying the flaps. "Looks like about 212 (212,000 lbs landing weight) at the runway," Paddy said, and momentarily he placed a freshly filled-in card in its customary position over the radar scope on the center pedestal. The Captain and Vince noted the numbers and slewed their air speed bugs around to correspond to the numbers on the card. Checklists were dutifully complied with and below 10,000 feet all chit-chat ceased as the sterile cockpit rule took effect - only conversation required for the safe operation of the aircraft. Minutes later, after some vectoring, Seaboard 225 was queued up behind a Japan Airlines Boeing 707 to land on Honolulu International's runway, 04R. The Captain deftly brought the aircraft over the threshold, and with a loud thud all 106 ton's of aircraft settled onto the runway. As the nose was lowered ground spoilers popped up and the reverse thrusters were engaged. After a lot of engine screaming the plane slowed to taxi speed and turned off the active runway. The spoilers were retracted, flaps sucked up, taxi light energized and landing light extinguished. About this time Hono Ground Control gave them taxi instructions and several minutes later they blocked into their assigned stand at Hickam AFB, just to the west of Honolulu Airport. With the securing of the fuel levers engines began to wind down. Instruments started to go into hibernation and the overhead flood lights were switched on. Seaboard 225's workday was done and her crew finished assorted paperwork and collected their belongings. Next stop would be the Ilikai Hotel in Waikiki for a shower and a change of clothes and then over to Buzz's Steak and Lobster House for a great meal. Captain Davidson and Vince would have a couple Mai Tai's to shake off the 'trail dust,' Theodore would have his customary iced tea and Paddy would sample some local libation -- Primo Beer. Tomorrow the most taxing decision they would have to make was deciding which beach to lounge on to ogle the local wahines. But that was tomorrow Two thousand two hundred miles to the northwest the sun was low in the afternoon sky, sinking ever so slowly towards the western horizon. Roger Dupree had eaten evening chow and was already asleep in his bunk down in the Operations berthing area. In a couple hours he would be wakened by the Boatswain Mate of the Watch in preparation for his 2000-2400 watch. Back on the fantail, Jeff Archer leaned over the taffrail (the rail around the stern of a vessel) and enjoyed a cigarette after his meal. Several other crewmembers were also on the fantail with fishing poles, not catching anything, but merely enjoying the serenity of a lazy Sunday afternoon. On the balloon shack catwalk just above where Archer stood was one of the civilian weathermen, staring off into the distance. Jeff glanced down and saw the afternoon suns rays pierce the surface and stab deeply into the blue Pacific. An albatross hovered in still air just off the cutters stern and screeched as if asking for food. Occasionally a halyard would slap against a mast and make its familiar metallic pinging noise. A watertight door slammed shut somewhere forward. Archer took a deep drag on his cigarette and flipped the glowing remains over the side, then headed below decks to the crews Lounge to get a good seat for the night's movie. On the schedule was the spaghetti western "A Fistful of Dollars" starring Clint Eastwood. Life really was an adventure. Epilogue N804SW - the DC-8-55JT featured in this story was produced at the Douglas Aircraft Company's, Santa Monica, California assembly facility. She was delivered on 29 September 1965 carrying the manufacturer's serial number (MSN) #45816. The aircraft was originally delivered to Flying Tigers Airlines and was immediately leased to Seaboard World Airlines (SWA). SWA utilized the aircraft until Dec 1968. She eventual saw service with such companies as Viasa, Transcarga, Challenge Air Transport, Capitol International Airways, Northern Peninsula Fisheries, Connie Kalitta Services, American International Airways, Vasp, and Kitty Hawk Air Cargo. She was registered as N804SW, YV-C-VIM , G-BIAS , and N801CK during the course of her career. It is believed that this specific aircraft was declared a derelict and parted out sometime after 1999. The USCGC Winnebago (WHEC-40) was built by the Western Pipe & Steel Company in San Pedro, California only 25 miles from the Douglas Aircraft factory where N804SW was manufactured. She was launched in June 1944 and after serving in various stateside homeports moved to Honolulu T.H. (Territory of Hawaii) in 1945. By early 1966, when this story is set, she had performed nearly 100 weather station patrols. Her last patrol was in 1973 and she was sold for scrap in 1974. This story is dedicated to the men and women of the U.S. Coast Guard, both the uniformed and civilian cadre, past and present, who have served their country in peacetime and war with superb distinction. And to the former employees of Seaboard World Airlines who also served with equal distinction, especially during the Vietnam War, and who set many airline records that have not been surpassed. Credits And Reference Links Once again, without the unselfish and tireless efforts of many aircraft, scenery and other add-on developers this trip would not have been as dynamic and as realistic as it was. To all those very talented people listed below and to the thousands of others that daily contribute their efforts to sites such as Flightsim.com and Avsim.com for our enjoyment I can only say is - Thank You! Aircraft, Panel & Sounds Aircraft, Panel, & Sound Sets - Historic Jetliners Group (HJG) Panel Modifications by the author. Scenery Yokota Scenery - http://walhalla.mine.nu/fs2004/japan.php Honolulu Scenery - http://walhalla.mine.nu/fs2004/hawaii.php Hawaii Mesh -- http://www.simviation.com/fsdterrainsrtm.htm Japan Mesh - http://www.simviation.com/fsdterrainsrtm.htm Ocean Station Scenery - http://www.calclassic.com/scenery.htm Alternate Honolulu Scenery (c1959) - http://www.calclassic.com/scenery.htm Flight Planning Charts -- Aviation Publication Service (APS) Air Canada DC-8 Operating Manual (Excerpts) -- http://www.avsim.com/, File name:dc8manual.zip Additional Reference Material Flight Sim & the Art of Celestial Navigation by Kevin Johnston: http://www.bluegrassairlines.com/feature_jul2003.htm Simulated Aircraft Bubble Sextant - Dave Bitzer and Mark Beaumont: dc3_bbsx.zip Special Technical Assistance Capt. Ken Kahn (Ret.) Seaboard World Airlines Seaboard Pilots Association Retirees (SPAR) Postscript If you enjoyed the article or have comments please let me hear from you. I always look forward to your feedback. Joe Thompson joe308@zianet.com ceo@flymercator.com
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