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  1. /images/notams/notams22/thru1003.jpgTHRUSTMASTER i-LAND - Free scenery - Free Add-on - For MFS2020 PC -For Microsoft Flight Simulator PC Version. Once upon a time in a land far far away, the THRUSTMASTER teambuilt its own private island... with an international Airport, andbeaches, and mountains and many other incredible places! Dedicated to training and product testing, THRUSTMASTER i-LAND wasbuilt for our internal use. Many challenges are already takingplace... We have been having so much fun, it is unthinkable to keep it forour eyes only. Are you up for it? Source
  2. When I fired up MSFS 2020 for the first time, it recognized my Thrustmaster HOTAS Warthog stick and throttle. Unlike with some other controllers, MSFS pre-assigned functions to the controllers. I prepared the following documentation. The default stick layout (tmWhDefault.pdf) for reference, and A blank function layout (thWhBlank.pdf) for rolling your own. Click the links to download. Hope some of you might find these useful.
  3. Review: TCA Yoke Pack Boeing EditionManufactured by ThrustmasterBy Ray AndersenIntroThere is an everyday growing interestfor flight simulation and this attracts various professional companiesthat are both able and capable of creating beautiful, realistic andhigh quality hardware for the demanding simmer or flightenthusiast. Whether you are using flight simulation just for fun or for gainingexperience before real life flights, then the market today iscertainly very interesting and filled with opportunities to build yourown customized home cockpit. You can build a replica home cockpit or just a more dynamic homecockpit, the opportunities are great, and within this review I willtake a closer look at a brand new piece of flight simulation hardwaredeveloped by Thrustmaster - their new TCA Yoke Pack Boeing Editionfeaturing a pendular yoke as well as a combined throttle quadrant andautopilot. /images/reviews/tcayoke/t/thrustmaster-tca-yoke22.jpgPackaging, Delivery And AssemblyThe delivery was made using the international currier FedEx withdeparture France on a Thursday with scheduled delivery in Denmarkalready the very next day (Friday) - this however turned out to bedelayed and the pack was delivered the following Monday instead; stilla very quick delivery with superb track and trace and SMSinformation. When the packages arrived I quickly took a close look atthe boxes (2 boxes) and found that there were no or just very smallsigns of rough handling meaning that both boxes had been handled withfair care. The consignment consisted of two boxes; one containing the TCA Yokesystem and the other containing an additional throttle quadrant formaking a full setup. I started out by opening the large box featuring the completesetup. The outer box was the transport box which was made from a hardand thick cardboard and for which was perfect fortransportation. Inside the transport box was another cardboard boxwhich fitted perfectly into the transport box with maximum cubicvolume. This box was made featuring a softer cardboard quality butstill fair, hard and sturdy. Opening the inner transport box I nowfound the display box which was a thin and soft cardboard box andwhich does not support the product during transport but is insteadmeant for displaying the product on e.g. shelves in a store etc. Now opening the display box I got into the more interestingparts. I found two smaller cardboard boxes where one contained thethrottle quadrant with accessories and the other containing tools,screws and mounting bracket for the throttle quadrant. The yoke itselfwas packed below these two boxes in a 2-piece formed-shaped cardboardwrapping which was perfectly aligned with the yoke and the display boxfor optimal support. The last layer of protection for the yoke was athin plastic bag that was wrapped around the yoke - I assume forprotecting the yoke from being scratched during unpacking or similar. The throttle quadrant within the TCA set as well as the throttlequadrant delivered as quadrant #2 was both packed the same way, wellexcept that the additional throttle quadrant also had an outertransport box. The throttle quadrants were packed in an innertransport box with the display box inside the inner transport box, andinside the display box was as like on the yoke, a 2-piece form-shapedcardboard wrapping and the plastic bag that supported and protectedthe throttle quadrant perfectly. As part of this wrapping theform-shaped cardboard also featured support for the usable levers, thetools and the connection cables. Overall both the packaging of the complete setup as well as thesingle throttle quadrant was very professional, and supported andprotected the yoke and throttle quadrants perfectly for aninternational shipment. The parts within each box are the following: TCA Yoke Pack Boeing EditionBoeing 787 replica yokeBoeing 787 replica throttle quadrant2 throttle levers both featuring reverse throttle levers and autopilot disconnect buttons1 speed brake lever1 flaps leverDesk mounting bracket for throttle quadrantConnection cable USB-A/C - one for the yoke and one for the throttle quadrantScrews and tools for mounting the bracket to the throttle quadrantAn additional spring for the yokeTools for opening the yoke to add the springMetal bracket to mount on top of the yoke (for e.g. an IPad, maps or similar)Additional Throttle QuadrantBoeing 787 replica throttle quadrant2 throttle levers both featuring reverse throttle levers and autopilot disconnect buttons1 speed brake lever1 flaps leverConnection cable USB-A/CNo real assembly is needed since the yoke comes almost in one pieceexcept for the metal bracket that supports the charts or tabletsetc. There is included a tool for opening up the base of the yoke toadd or remove tension springs, but as default I do find the tension tobe a good start. In regards to the throttle quadrant then all needed to be assembledare the various levers that you would like to include as well as themounting bracket for the desk. On the bottom side of the quadrant islocated a tool (Phillips like screwdriver) for use to mount the smallconnection brackets between each throttle quadrant if you have a dualsetup. The brackets and screws are all fitted on the bottom side ofthe quadrants. The same tool is used to mount the desk bracket - thisbracket is universal and fits both just one quadrant but also bothconnected side-by-side. /images/reviews/tcayoke/t/thrustmaster-tca-yoke07.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke33.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke01.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke08.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke20.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke05.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke17.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke10.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke23.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke14.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke30.jpg Look And FeelTaking a first look at the yoke I was quite surprised by the hugesize of the complete mechanism where as the yoke handle itselfactually seems smaller than other Boeing yokes (737) that I havepreviously tried. According to Thrustmaster the yoke is a replica ofthe 787 Dreamliner yoke at the scale of 1:1 or maybe more accuratelysaid the yoke is inspired by the 787 yoke. I haven't been able toverify the measurement since I couldn't find the actual measurementsfor the real 787 yoke. The replica yoke measures about 29cm in widthon the widest part of the handle and about 31cm in width whenmeasuring the outer points of each top. The height on the center partis about 18cm and the handle is about 2.50 cm higher. /images/reviews/tcayoke/t/thrustmaster-tca-yoke31.jpgThe entire yoke including the desk mounting as well as themechanism sets the yoke with a total height of about 36cm. Thishowever does not apply when mounted since about half of it remainsbelow the desk level. The total depth is about 40cm and when mountedto a desk the yoke fills up about 24cm - what I more discovered wasthat the yoke is heavy, it weighs about 3.8 kilos. The yoke features a100% metal frame (internal structure) which provides a great weight,superb stability and a perfect base. The built-in mounting bracketsupports the integration between the yoke and the desk perfectly andthe yoke is easy to mount and dismount on the desk. The assemblyscrews are fixed onto the yoke and are of a good metal quality - the'pillows' that grabs on to the desk are huge and provides a good graband stability when tightened so that the yoke sit perfectly firm anddoes not move when used. The yoke can be mounted on desks up to 5cm inthickness. The yoke itself and the shell of the base are made of high qualityplastics. Here I would have loved to feel the yoke being built ofmetal or die-casted aluminum as some of the other products are fromThrustmaster, but that said, the feel is still amazing and the visualsis pure eye candy. I could not find a clip on the yoke's center asoften found on yokes to e.g. hold charts or checklists etc. butinstead there is the metal bracket just behind the yoke where you canadd your charts, checklists or even an IPad or other media. All the various buttons and levers on the yoke are all made fromhard and high quality plastics as well - this of course is the easysolution and also a good way of keeping the costs down, but in myopinion I would have loved to see and feel other materials for thesefunctions. The yoke has the following features: 18 action buttons, One 8-way hat switch and a mini controller with a push buttonTwo built-in throttle sliders which can be mapped as you like - e.g. as fuel cut-off sliders and found on the 737 throttle quadrantOne landing gear toggle switch on/off with gear knobTwo axis - Ailerons and Elevator1/8-inch / 3.5mm stereo microphone jack for headsetOfficial Xbox, View, Menu and Share buttonsDual metal mounting screwsSupport for tablet or smart phone (previously described as a metal bracket)Now moving the focus from the yoke and instead towards the throttlequadrant I found a very beautiful and versatile 3-axes throttlequadrant. Of course the throttle quadrant itself is not a completereplica due to several things like e.g. the obvious numbers of axes -the real have engine 1 and 2 together with speed brake and flaps whereas the simulator quadrant only have 3 axes. The levers being the throttle, the speed brake and the flaps leversare all very nicely and accurately created and looks superb and trueto real life, however going on the backside of each throttle lever Idid notice that the reverse thrusters are not that accurate andaccording to real life. The reverse thruster seems to be created andmapped as buttons and not axes as per real life. Also these reversethrust levers are very loose and do not really provide me with arealistic and firm quality feeling. The throttle quadrant is not meant as being a replica but it iscertainly inspired by the real 787 throttle quadrant. I normally liketo change the resistance in a lever so that I need more force to movethe levers, but I could find any tightening feature as found onseveral other Thrustmaster products. However, the resistancereplicated within this throttle quadrant is accurately created andverified by real 787 drivers. All parts - the various levers as well as the buttons and thecasing are all made from high quality plastics. Again I would haveloved especially the levers to be made from metal for a better feelingbut still the experience I get from using this throttle quadrant isamazing and an absolute higher level than I would have assumed. Therotator switch selecting IAS/HDG/ALT I do however find to be of alower quality - it makes a lot of noise when turning it. This is maybedue to lower quality or maybe the plastic casing I don't know, butdefinitely not a super smooth rotator switch feeling. The desk mounting bracket is 100% metal and easy to connect to thethrottle quadrant. The bracket supports the throttle quadrantperfectly - both when mounted on just one throttle as well as beingmounted and shared by two throttle quadrants. The tightening screwsare metal as on the yoke and the 'pillows' have a superb grip on thedesk so neither the quadrant or the yoke moves when mounted andused. The throttle quadrant bracket also supports desks up to 5cm inthickness. The finish on both the yoke and on the throttle quadrant isabsolutely beautiful, and I can easily see that Thrustmaster has kepta superb focus on this development. Even though the outer parts aremade from high quality plastics, I guess to keep the costs down, theinner parts are high quality industrial grade components that I amconfident will have a very good durability. I did notice that therewere no covers or rubber bands or similar around each lever on thethrottle quadrant to prevent dust getting into the sliders and down tothe electronics and the mechanism within - I know this is a similarsetup as to the Airbus throttle quadrant and for which I have had nowfor quite some time. I have not experience any durability issues onthe Airbus throttle quadrant in that regard and therefore I wouldabsolutely assume the same outcome for the Boeing throttle, meaningthat it will not affect the throttle quadrants performanceovertime. The throttle quadrant has the following features: Up to 17 action buttons (both buttons and a rotator switch)3 configurable axes for use for throttle, speed brake and flaps or whatever you would likeOne customizable encoder with push buttonSwitch for dual throttle versus single throttle mode /images/reviews/tcayoke/t/thrustmaster-tca-yoke24.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke18.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke29.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke27.jpg Connection And PerformanceI performed the connection test on both my computer setups wherethe primary setup features a Win11 OS and connections through USB3.0,USB3.2 Gen2 and USB3.2 Gen1. The secondary setup features a Win10 OSand connections through USB2.0 and USB3.0 - On both systems the yokeand the throttles were perfectly recognized so no issues in regards toconnections. To power both the yoke as well as both the throttle quadrants,there is no need for an external power supply - power is suppliedthrough the included USB-cables and the computer. Both the yoke and the throttle quadrant was tested on the flightsimulation platforms MSFS2020, P3Dv4.5, DCS World 2.5 and WoP, and wasalso here perfectly recognized as gaming ware and thereby able to bemapped with the various functions within each simulator platform. Iassume that the same goes for the older platform FSX and also for theX-Plane series, but this I haven't verified. Various connections found on the back of the yoke base are 1x USB-Aand 1x USB-C as well as a TFRP connector to connect e.g. rudder pedalslike the T.Flight rudder pedals or similar. Finally there is a switchto select if the yoke is to be connected to a PC or an Xbox. The yokefeatures several buttons specifically used for Xbox together with thespecific legends on the trim buttons also for Xbox - the legends areA, B, X and Y. I haven't tested the yoke on Xbox - only on a PCconfiguration but the yoke is licensed by both Boeing and Xbox and foruse with Xbox One and Xbox Series XJS. The yoke surprised me greatly when I used it for the very firsttime - the rotation on the ailerons axes is not limited to 90 degreesbut is in fact 150 degree rotation which provides a lot more realismand also a lot more precision. The resolution of the aileron axis aswell as the elevator axis is 16-bit featuring 65,536 x 65,536 valueseach (counts per revolution). The range of travel measured on theaileron axis are 150 degrees and on the elevator axis 8.3-inch / 21cm(pitch). Many of you have probably heard of the H.E.A.R.T. technology usedby Thrustmaster - this stands for 'HallEffect AccuRate Technology'featuring 3D magnetic sensors on each axis for improved precision anddurability - This technology is used for both the yoke's aileron axisand elevator axis as well as all three axis on the throttle quadrantwhich also features a 16-bit resolution and 65,536 x 65,536 values oneach axis. I absolutely love the yoke especially for the pendular motion thatreplicates a floor mounted yoke, which is quite different from anormal GA yoke that features the push/pull motion and which you wouldnormally find as simulator hardware. This yoke features a pendularmotion and resembles in great perfection the real motion of a floormounted yoke (I have previously tried ACE737 floor mounted yoke). Boththe motion of the aileron as well as the elevator axis is super smoothand just pure joy to experience. The resistance on both axes are goodand what I'd believe as very realistic - still if you would like tochange the resistance, you can of course do that by adding or removingsome of the springs inside the lower part of the yoke's casing - howto is shown in the included manual. The yoke also features aback-2-center function for both axes and that also works perfectly andsmoothly with a firm reaction. There are lots of usable and programmable buttons on theyoke. Apart from the buttons for Xbox you also have the gear leverbutton, two sliders, together with the buttons placed on both the leftand the right side of the yoke. The left side features two verticalmounted mon-off-mon switches which I use for elevator trim and flapsoverride, a thumb button, an index finger button and an 8-way hatswitch which is pre-assigned to the view. The right side features twohorizontal mounted mon-off-mon switches which I use for ailerons trimand rudder trim together with a thumb button, an index finger buttonand a mini joystick which can be used to view around more smoothlythat the 8-way hat switch found on the left side. Additionally there is also located one 1/8-inch/3.5mm stereomicrophone jack on the base of the yoke which I find to be anexcellent idea. This absolutely eases the connection of the headset soI don't have to use cable extensions. Of course you could also justhave speakers or a wireless headset, but I use a wired headset when Idon't use my speakers and the jack is a good solution. I did encounteran issue with the jack or maybe more precisely when not using the jack- meaning that when I use my headset with the jack connector, there isno problem, but when I remove my headset from the jack connector touse my speaker system instead, then the sound is cut off. I am notsure if that is an issue with the integration of the jack or if it ismore likely a setup in my sound configuration on my computer - I doneed to explore that further. The gear knob and button found on the yoke has a fairly strongresistance to it, so that you don't accidentally push the gear in orout. The gear knob is quite small and not according to real life, butdoes fit nicely into the setup. On the front and lower part of thebase are the two sliders located - I think these originally wasintended to function as throttles if he yoke was purchased separatelymeaning without a throttle quadrant. The resistance here is fair andthese sliders I think I'd map as being fuel cut-off for engine 1 and 2as found similar on the B737 throttle quadrant. Now setting the focus to the throttle quadrant, this quadrantfeatures a 3-lever configuration where all levers can be mapped as youlike. You can customize the setup any way you would like as e.g. speedbrake-throttle-flaps or two throttles by removing either the speedbrake or the flaps or simply just use two throttles etc. Theconfiguration is super easy - each lever features a click-on functionmeaning that you simply just click on a top lever on the desired basethrottle lever. There is one mini connector on each base throttlelever that now connects and adds the button functions found on the topthrottle levers - this for both the reverse thrust levers as well asfor the autopilot disengage buttons. The speed brake lever has no additional functions and neither hasthe flaps lever, but each throttle lever both has a thumb/pinkiebutton together with a button that activate the reverse thrust featureby lifting up the reverse thrust levers. Other buttons found on thethrottle quadrant are 5 click buttons, a rotator switch that arepre-set to autopilot functions as selection of airspeed, heading andaltitude and an encoder with a click button on the top. Actually Ithink that the rotator switch is more or less integrated to theencoder and the pushbutton which would make good sense. Connections on the throttle quadrant are a USB-C for connecting tothe computer like on the yoke, but you also have the connector TFPRfor connection of e.g. the T.Flight rudder pedals. On the front of thequadrant there is located a switch where you can select the quadrantto be either ENG1&2 or 3&4 - this is a feature that you will use ifyou have a multiple throttle quadrant setup so that each quadrant isrecognized as a separate unit and thereby being able to beindividually programmed. The axes on the throttle quadrant has a great feel to them with asuper smooth motion and fair resistance however there is unfortunatelyno possibility to change the resistance. The throttle quadrant istested by real world 787 drivers which do confirm that the resistanceis according to real life. Now, how to program the throttle quadrant as well as the yoke iseasy - they are both recognized by the built-in mapping tools of eachsimulator that I have tested them on. Additionally I am confident thatyou could also perform the mapping or programming of buttons andlevers using external tools like Thrustmasters TARGET software orother software like FSUIPC, Linda, SIOC or similar. Performing mapping within any of the simulators I didn't encounterany issues. There were multiple pre-mapped functions which for some issuperb, but which I don't appreciate that much because I then have toclear them all before being able to map the functions to fit mydesired setup. Some axes has to be assigned with the reverse functionas e.g. the speed brake and the flaps axes but that is easy andabsolutely no issue. One issue on the throttle quadrant is that the reverse thrustfunction normally should be an axis but on the quadrant this isinstead a button. This removes some functionality which I would haveloved were there - when it is an axis you have the possibility toeasily select various stages from 0-100% of the motion, but using abutton you cannot control this to the same flexible level. Whenassigning the reverse thruster as a button you can activate thereverse thrust and also map (in some sims) the function to be repeatedresulting in an incremental increase of reverse thrust, however thisis rather difficult when decreasing because that will require anotherbutton for that function. Also some simulators does not feature therepeat function resulting in either a max reverse thrust effect rightaway or an incrementally increased where you have to activate thebutton several times after each other and that unfortunately decreasesthe experience for me. I have mapped the function as 'decrease throttle quickly' inP3Dv4.5 with a repeater function which works well, but in MSFS2020 Ihad to go for max meaning that when I apply the reverse function inMSFS2020, it is activated 100% each time, of course this is alsodurable but I would have loved the reverse thrust to be an axisinstead. Maybe this can be solved by using an external programmingtool? A work around could of course be to map the reverse thrust toone of the axis instead - in my setup I have a dual throttle quadrantsetup so I here have 6 axes to play with. Currently I use one forspeed brake, two for throttles (engine one and two), one for pitchcontrol, one for mixture control and the last one for flaps control,but that you can of course map as you prefer. /images/reviews/tcayoke/t/thrustmaster-tca-yoke13.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke21.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke15.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke28.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke26.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke09.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke04.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke06.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke03.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke36.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke35.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke32.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke34.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke02.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke19.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke16.jpg /images/reviews/tcayoke/t/thrustmaster-tca-yoke12.jpgConclusionThe TCA Yoke Pack Boeing Edition is absolutely a beautiful and highquality addition to any home cockpit setup and by adding the extrathrottle quadrant it just improves everything and creates anenvironment that is even more flexible. I certainly love the feel and the realism that this set creates -the experience I have when flying my favorite airliners as well as myfavorite GA aircraft has been greatly improved. The look and thefinish are beautiful, the feel is really good and the quality is on avery high standard. The pendular motion is awesome and when seeing that this solutionhas been integrated into a desk mounted yoke is just incredible. In myopinion Thrustmaster has succeeded in creating what I believe to betheir next flagship. Internally the yoke and throttle quadrant features the hall-effectsensors which provides great precision and better durability. Themotion of the elevator, the ailerons as well as the levers on thethrottle quadrants are smooth and noiseless and absolutely a veryrealistic experience. The set also features a very good and firm mounting function whichkeeps the yoke and throttle perfectly aligned with the desk withoutmoving even at quick and hard movements. I find the yoke to be verysturdy and a must have for flight simmers that enjoys flying using ayoke. Of course there are always things or ideas that you wish would havebeen different but on this set these wishes are certainly very limitedand I am very positive towards this yoke and throttle. I don't know ofany other desk mounted yokes that features the pendular motion. The yoke and throttle quadrant is great quality and has alreadyprovided me with many hours of fun and superb flight experiences. Ican certainly recommend this set to my fellow simmers - great job doneThrustmaster, I can't wait to se what will come next. Ray Andersen Rays Aviation Thrustmaster:www.thrustmaster.com Review Computer SpecificationsPrimary ComputerWindows 11 (64-bit)Intel Core™ i7-12700Kf 5.0GHzAsus Z690-A Prime DDR5Thermalright Macho Rev.BCorsair 32GB DDR5-4800 Vengeance2TB SSD NVMe M.24TB WD Sata 7200rpmAsus GeForce RTX3080Ti 12GB TufCorsair RM850x 850W 80plus gold1000/1000 Mbit Fiber InternetMSFS 2020Secondary ComputerWindows 10 (64-bit)Intel CoreTM i7-4790K 4.40GHz Asus Maximus VII Ranger (ROG)Antec Kuhler H20 650 Water CoolerKingston HyXB 32Gb DDR3-2133 500GB Samsung 850 EVO SSD3TB Seagate Barracura 7200rpmAsus GeForce GTX 980 Strix OC 4GbSeasonic 750RT 80plus gold1000/1000Mbit Fiber InternetMSFS2020Prepar3D v4+DCS World 2.5XPlane11Wings of PreyFSX w/Acceleration Pack
  4. Hi, These two old peripherals have recently come into my possession and I'd like some advice from all you lovely people who are no doubt more in the know about these sort of things than I. First off, is it worth trying to get these working with a modern system? They look great, and having done some background reading about them in comparison to a real F-16 stick and throttle assembly they certainly look to be the most authentic I've ever seen. So having established whether it's worth the effort, assuming that it is, could anyone point me in the direction of a basic guide as to what I might need? I have on order a game port to USB converter (the green one that seems to be the only one available, bought via a popular online auction site) as I also have an old Microsoft joystick and game pad which I want to try out / test. I notice that the F-16 has a DIN plug which would have gone into a keyboard socket, how is this used with a modern system? I'm just starting to get into Arduino programming and have already come across someone's code for converting old game port style joystick signals to USB, but I'd really like to understand what the code does - is there a guide for USB joystick signals? If it's just a matter of receiving input signals from the joystick and outputting modern USB signals then I think I could handle that, but would prefer to have a guide that tells me what the signals mean and how to use them. I expect this is what the game port to USB adaptor does, but if it's in an Arduino there's the opportunity to customise and tweak things if necessary. Thanks in advance!
  5. Thrustmaster Civilian Aviation (TCA) Thrustmaster is announcing a new family of products the "Thrustmaster Civilian Aviation (TCA)" starting with an Airbus Edition Sidestick which looks derived from the T.1600M hall effect joystick. Also in the pipeline is an Airbus style throttle quadrant and addon controls for flaps, parking-brakes, and spoilers. First saw a mention/link on FaceBook, I am surprised that I have not heard more buzz about it. Thrustmaster Announces TCA Flight Sim Product Range Airbus Edition https://fselite.net/news/thrustmaster-announces-tca-flight-sim-product-range-airbus-edition/?fbclid=IwAR27uFYWsy8kYexOyOkndHNRE_2P0N53u7TuXhs-NUYOoadvMHWRCnk3Y30 P.S. In the Airbus style throttle quadrant I see an endorsement of FADEC Full Authority Digital Engine Control and SLC Single Lever Control vs fiddling with fuel-air-mixture and propeller-pitch. According to Google "In the U.S. market, the last cars using carburetors were: 1990 (general public)", 1990 - Young student pilots were born after the last carbureted car was sold. P.P.S. While some people will see "Airbus vs Boeing". I notice that Thrustmaster belongs to Guillemot Corp headquartered in Carentoir, France 684 km from Airbus "main-office" in Blagnac, France. I also notice that for Thrustmasters car-racing products they have a licensing agreement with Ferrari 1400 km away in Maranello, Italy. All three companies are EU companies. I want a complete set as soon as they all four become available :) JD
  6. Take to the Skies with These Official Microsoft Flight Sim Accessories: On July 27, Microsoft Flight Simulator will be opening the skies tomillions of new pilots with its launch on Xbox Series X|S. For many,this marks the beginning of a journey to test their piloting skillsagainst lifelike challenges and we want to help Xbox fans find theirideal accessories for how they want to fly. At Xbox, offering player'schoice is important to us and today we are announcing new peripheralsfrom our licensed partners to enhance your immersive console and PCexperience. /images/notams/notams21/xbox0723/turtle-beach.jpgTurtle Beach VelocityOne FlightMillions of gamers worldwide trust Turtle Beach to delivergame-changing peripherals and audio innovations. Now, Turtle Beachenters the simulation category with the Turtle Beach VelocityOneFlight for Microsoft Flight Simulator. Developed by world-classaeronautical engineers and pilots, the Turtle Beach VelocityOne Flightis a complete, inclusive flight control system for Xbox Series X|S andWindows PC, offering intuitive and realistic controls to equip allplayers with the ability to experience the thrill of flight. A true-to-life 180-degree yoke handle with built-in rudder controlsat your fingertips provides precise, long-lasting control of anyaircraft. The included modular throttle quadrant, with integrated trimwheel and custom lever, enables players to customize at-home aviatorsfor an enhanced, realistic flight experience for both light and heavyaircrafts. The VelocityOne Flight management display, and an authenticstatus indicator panel, offers real-time alerts and critical flightdetails so you can fly the skies with confidence. When you connect viaa USB connection, the setup process is quick and easy across allcompatible devices. The Turtle Beach VelocityOne Flight will beavailable in Fall 2021 for $349.95 USD. Sign up to be notified whenVelocityOne Flight is available for pre-order fromhttps://www.turtlebeach.com. /images/notams/notams21/xbox0723/honeycomb.jpgHoneycomb Alpha Flight Controls XPCThe Honeycomb Alpha Flight Controls XPC is an advanced flightsimulation system compatible with Xbox Series X|S consoles. TheHoneycomb Alpha Flight Controls XPC was designed and developed bypilots and aerospace engineers to provide the most realistic flightsimulation experience possible. Made for simulation fans, flightstudents and pilots, the yoke brings aviation into the comfort of yourown home. The controls feature a full 180-degree yoke rotation with upgradedhall effect sensors providing smooth precision and no centerdetent. The base includes a switch panel with multiple options –master, alternator, avionics, and light switches – as well as aspring-loaded 5-position ignition switch. The left and right handlesinclude 13 programmable buttons and switches for a fully customizableflight experience. The Honeycomb Alpha Flight Controls XPC will beavailable for pre-order later this year and will release in early2022. But that’s not all! Honeycomb is working to create the ultimatecivilian flight stick that serves both general aviation and commercialairliners, coming in early 2022! /images/notams/notams21/xbox0723/thrustmaster.jpgThrustmaster T.Flight Full Kit XPilots have been owning the skies on Xbox with the T.Flight HOTASOne and TFRP Pedals for some time, and now, a new bundle is on theway! The T.Flight Full Kit X is great for playing Microsoft FlightSimulator on Xbox Series X|S. It is a full flight simulation kit forgamers seeking immersive and realistic flight sessions. Once youconnect the device to your console, everything is instantly recognizedby the game and configured for use right away. This kit includes thejoystick, detachable throttle, and rudder pedals with sliderails. Specifically, the T. Flight HOTAS One features a compactdesign, and the joystick and throttle can be detached, allowing forcustomized positioning for your preferred flight experience. The joystick also comes equipped with 14 action buttons and 5axes. Inspired by real aircrafts, the T. Flight Rudder Pedals (TFRP)bring Microsoft Flight Simulator to life by offering precision controlof rudders and brakes. Featuring S.M.A.R.T technology, these pedalsenable a wide range of smooth movement and outstanding precision. Itsergonomic design lets users put their entire foot on each pedal,thanks to the handy and removable heel-rests. Head into the skies withthis comprehensive flight simulator bundle compatible with Xbox SeriesX|S. The Thrustmaster T.Flight Full Kit X is available for pre-order andavailable for purchase beginning July 27 for $199.99 USD in theUS. Pilots worldwide will have access to this bundle starting October19. For players who want to test out the joystick or pedalsindividually, both products can be purchased separately. Snag the TFRPPedals for $129.99 USD and the T.Flight HOTAS One at $89.99USD. Thrustmaster will also offer an official yoke for Xbox Series X|Sand Windows PCs this holiday. /images/notams/notams21/xbox0723/razer-turret.jpgRazer TurretFor players interested in piloting with keyboards, look no furtherthan the Razer Turret for Xbox. The Razer Turret for Xbox includesRazer Mechanical Switches, featuring optimized actuation and resetpoints. Every command is executed with super-fast responsiveness andprecision. It’s also paired with a built-in mouse and mat, sportingthe acclaimed Razer 5G Advanced Optical Sensor deliveringindustry-leading speed and accuracy. There are plenty of ways to fly and players can choose to use thenew flight sticks, our Xbox Wireless Controllers, or mice andkeyboards for their preferred gaming experience. For flightenthusiasts interested in playing with a flight stick, productsDesigned for Xbox like the Hori Ace Combat 7 HOTAS Flight Stick or theThrustmaster T.Flight HOTAS One are also compatible with MicrosoftFlight Simulator. At Xbox, we encourage players to fly the way they want, and incollaboration with Microsoft Flight Simulator, as well as our licensedpartners, we’re ensuring you have options for your flightexperience. This is just the beginning, and we will continue workingto bring you the very best flight simulation accessories. Until then,test your skill, earn your wings, and explore the world. The sky iscalling on July 27 on Xbox Series X|S with Xbox Game Pass. Source
  7. I have this hardware as part of the 'officers pack' . Initially it was visible in MSFS 2020 and recognised by the PC. However it now ga 'not recognised' error on startup of PC or when plugged in. Also has an exclamation mark in USB list in device manager. I have tried updating drivers , changing USB port , direct and through a hub. Tried loading without the joystick. Nothing works. Does anyone have a solution ? Thanks
  8. Review: TCA Quadrant Add-On Airbus EditionBy Ray AndersenIntroQuality hardware to increase theflight simulation experience is an everyday growing market and newproducts keep coming up and being released to the enthusiastic flightsimulation community. Some of the hardware is good and some isoutstanding with a high level of professionalism and quality. I had previously had the exquisite experience of testing a replicaAirbus throttle quadrantcreated by ThrustMaster - that experience was totally awesome andusing the throttle quadrant was a great way of bringing my flightsimulation experience to a higher level. Today I am fortunate to beable to also test and review the new side pieces for this throttlequadrant, making the quadrant an even more interesting piece ofhardware. The pack that is covered within this review is the TCAQuadrant Add-On Airbus Edition. /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-06.jpgPackaging, Delivery and AssemblyI ordered these new modules (side pieces) directly at Thrustmasterand the very same day I ordered them, I received an SMS from theforwarder FedEx that the pack was already received by them and theestimated delivery time would be the next day (Friday afternoon). Thismeans that from I ordered the modules till I received them, was only1.5 day for both packaging and the entire transport from theirwarehouse in France and to my address in Denmark. That is really quickwhich is perfect because when you order a new toy, you also want itsuper fast and this was just perfect. Both modules were packed within one box. The outer box was atransport box consisting of hard thick multi-layer cardboard, which isperfect for transportation and provides a great support for the innerbox and the modules within. Inside the transport box was the displaybox which was made from thin cardboard and which also fitted perfectlyinto the transport box providing extra good support. /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-09.jpg /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-10.jpgOpening the inner box I now found both modules nicely packed withina 2-piece form-shaped thin cardboard that created excellent supportfor each module. Additionally each module was also packed within athin foil or plastic bag - I think to prevent potential scratchingduring packaging or un-packaging. Overall the packaging was superbwith great support for the modules even during a long and bumpydelivery. Included in the box are the two modules, two connection cables typeSATA, extra fittings and also extra screws. There are no toolsincluded which is okay since a prerequisite for using these modulesare, that you also have the throttle quadrant. Included in thethrottle quadrant was a Phillips screwdriver and this one is all youneed for the modules. There is no assembly needed to get the modules working other thanconnect each module to the throttle quadrant using the SATA connectorcables included. However, I do recommend that you also mount thefittings using the screws to secure the modules properly to thethrottle quadrant. Additionally there are also a very short assembly guide includedwhich does not provide much information. Here I would recommendvisiting the https://support.thrustmaster.com/ webpage where you canfind the modules and select to download the manual/guide in PDFformat. The download is quick due to a good connection to the serverbut also because the PDF file is not that big. The manual is named TCA Quadrant Add-On Airbus Edition and is a 287pages long PDF manual describing all the various technicalinformation. First there is a layout of the functions on each moduleand the possible customization that you can perform. Secondly thereare a 'how-to-mount' the modules to the throttle quadrant using thefittings and screws and how to place the entire setup correctly on asupport. There are also described how to install software drivers andhow to map functions to each switch or lever, but this will be coveredin the section of Connection And Performance. You don't have to read all the 287 pages since the manual iswritten in multiple languages to support most possible customers, andto make sure that most, if not all simmers, will understand and getall the basic information about the usage etc. of each module. Eachlanguage is about 14 pages long so it actually takes no time tocomplete the read. I would strongly recommend taking the time to readthe manual just to get to know all of the functionality of themodules. /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-12.jpg Look And FeelTaking a closer look at the modules I became really impressed. Eachmodule is inspired by the real Airbus flaps and spoilers lever modulesand the outcome is absolutely very realistic in the looks. Bothmodules are made from high quality hardened plastics which of coursehelps keeping the production costs to a minimum, but also keeps theweight to a minimum making the modules more affordable to transport. Iwould personally have loved to feel the levers being made from metalor simply metal coated which I think would have increased the realismand the experience. That said, the core of the levers or moreprecisely the cylinders, they are both metal cylinders for betterquality, steadiness and durability. /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-17.jpgThe modules are two different modules; one module is the spoilermodule that features a lever controlling the spoilers and a toggleswitch with a knob shaped as a regular but downscaled gearhandle. This module is to be placed on the left side of the throttlequadrant. Additionally there are also an auto-brake selection rotatorswitch with an Airbus style rotator knob with the following stops'Disarm, BTV, LO, 2, 3, HI'. The knob for the rotator switch isdownscaled but still very realistic and the lever for the spoilers Ithink is quite fair and realistic in size. I cannot confirm if thescale is 1:1 but it feels great and very realistic and the look isvery authentic. In total this module features one toggle switch, onerotator switch and one axis. /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-05.jpgThe other module features the flaps lever, a rudder trim left/rightrotator switch with a spring load for self centering - you could callit a Mom-Off-Mom rotator switch. The module also has a pushbutton forcentering the rudder trim as well as a twist switch for the parkingbrakes. The twist switch is probably a fixed rotator switch with abeautiful and very authentic parking brake knob on top of it. Theflaps lever is very authentic with the characteristic shape from thereal Airbus lever and the size also seems to be in accordance to reallife. The rotator switch knob for the rudder trim is downscaled aslike the auto-brake knob also is, and the knob for the parking brakeseems to be quite well in accordance to real life. All knobs are allmade from quality plastic materials but still feel very real andauthentic. In total this module features two rotator switches, onepushbutton and one axis. This module is to be placed on the right sideof the throttle quadrant. /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-07.jpgBoth levers - the spoilers and the flaps lever has built-in detentson both the axes - this detent can be enabled or disabled as you likewhich will be described later in the review under the part withConnections & Performance. Both levers / axes are super smooth andprovide a very nice feeling and a very nice flight simulationexperience. Each axis also features an adjustable friction optionwhich is located on the front end of the base - this function workssimilar to the adjustable friction screw on the throttle quadrantwhere you can either turn the screw to the left for a looser motion orto the right for a more tight and firm motion of the levers. Thedefault setup is 50% meaning right in the middle. Please do becautious when tightening the friction screw so that you don't forcethe screw to much which will damage the friction function. /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-03.jpg /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-19.jpg /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-08.jpg /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-01.jpg Connection And PerformanceConnecting the modules are quite simple - there are no USBconnectors so you cannot connect these modules directly into yourcomputer. You need the throttle quadrant as base before being able toadd these extra modules to your setup. Connection is done using thetwo SATA connectors found on the bottom of the modules and thethrottle quadrant - the two cables are included in the modulespack. /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-14.jpg /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-15.jpgWhen the modules are connected, you are now able to use them aswell as to also assign various functions to them through the built-inassignment tools of each flight simulator. I have tested the moduleson the following platforms: Lockheed Martin Prepar3Dv4.5, LaminarResearch Xplane11 and DCS World 2.5 - I haven't tested the modules onFSX or the new MSFS2020 but I would imagine that they could easily berecognized as gaming ware through the throttle quadrant. You can alsouse the T.A.R.G.E.T. software provided by Thrustmaster or even FSUIPC,LINDA, SIOC, C++ or similar I would assume. /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-18.jpgWhen you assign functions through the assignment tools within theflight simulators, you need to select the throttle quadrant to be ableto assign the functions. You have a total of two axes and 15 buttonsthat can be assigned as you prefer providing you with a good number ofassignments to your home cockpit simulator setup. If you have just onethrottle quadrant, just select that one within the assignment toolsmenu and you can now assign functions for both the add-on moduleshowever, if you have two throttle quadrants connected in between theadd-on modules, the assignment will have to be split in two. Thisbecause the spoilers module is now connected to the left throttlequadrant which as default could be named 'ENG 1&2' and therefore toassign functions to this module you will have to select the FCA ENG1&2 within the assignment tools menu. The exact opposite for the flapsmodule which is then connected to the right throttle quadrant which asdefault could be named 'ENG 3&4' and therefore you need to select thisthrottle quadrant within the assignment tools menu to be able toassign functions to that module. The modules feature the exclusive H.E.A.R.T. technology also knownas 3D Hall Effect with magnetic sensors and the letters stand for HallEffect AccuRate Technology. Each lever (spoilers and flaps) have atotal of 65536 values on the potentiometers providing great accuracyand feeling when using the levers. There are not many, actually no other connectors to be found on themodules other than the SATA connectors, and the modules are ment to beassembled with one on each side of the throttle quadrant which ofcourse is not according to real life - in real life you here have theelevator trims instead. Both modules are in real life placed furtherback from the throttle quadrant, but never-the-less, then this ideaand setup is absolutely awesome. /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-02.jpg /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-13.jpgBy flipping over the modules and taking a look at the bottom of themodules, you will there find two screws on each module which you canunscrew and take out the internal part. This part you can turn 180degrees and put back in - hereby you can now either enable or disablethe detents on the levers. /images/reviews/tcaquadr/t/thrustmaster-tca-quadrant-20.jpgConclusionTo wrap up my experience of the TCA Quadrant Add-On Airbus Editionbuilt by Thrustmaster, then this add-on set is perfectly in line withthe throttle quadrant - it is beautiful, it is very authentic andcertainly a high quality set featuring 3D hall effect magnetic sensorsfor a super accurate experience. The set is professionally built with the usage of high qualityplastics and with metal cylinders for each lever for bettersturdiness, feel and durability. The surface is a smooth Airbus bluepaint that is indeed very much in accordance to real life andfurthermore each module also features authentic laser engraved legendsthat makes the frostings on top of the cake. The look is certainly very authentic even though some parts aredownscaled, and the feeling is just awesome. The flaps lever knob isperfect as well as the spoilers lever knob and they just add greatlyto the overall impression and experience of using these beautifuladd-ons. If you like high quality hardware, this is absolutely a set that Iwould recommend. Even more if you like flying Airbus aircraft, thenthis is a must have. The price is fair, the quality is high and theexperience that I got using these add-ons, were defiantly lifted to ahigher level. Best of all, you can also use these add-ons for otheraircraft styles from Boeing to GA to Turboprops etc. meaning that theset is also a very versatile set, and where you can easily eitherenable or disable the detents on each axis. The add-on modules scored a superb 4/5-Star rating, and they areabsolutely a set that I most certainly will recommend. High qualitymodules, great flight simulation experience and all for a very fairprice. Thank you Thrustmaster for bringing these awesome add-ons out tothe flight simulation community - they are beautiful! Ray Andersen Rays Aviation Learn More Here
  9. Review: TCA Officers Pack Airbus EditionCreated by ThrustMasterBy Ray AndersenIntroThe past decade I have seen flightsimulation change greatly and seen many new home cockpit buildersstarting up projects of building both authentic but also dynamic ormulti-purpose home cockpits to increase their flight simulationexperience. To do so, you need to be able to either build yourhardware yourself, which is actually becoming more and more foreveryone since the prices for e.g. 3D printers and home CNC machinesare getting into price ranges where a private person can also affordit, or you need to have a series of professional companies that willinvest in the flight simulation community and build professional gradehardware to be purchased by the home cockpit builder. Today we have several professional companies who develop andproduce hardware for the home cockpit builder and one of them isThrustMaster. In this review I will cover their latest addition forthe flight simulation community - the TCA Officers Pack Airbus Editionwhich consists of a side stick and a dual throttle quadrant that bothare built as replicas of the real Airbus side stick and throttlequadrant. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-13.jpgPackaging, Delivery and AssemblyI received the TCA Officers Pack Airbus Edition directly fromThrustMaster - the set was ordered on a Tuesday and I received the setalready Thursday morning giving the packaging and transportation atotal lead time of only two days. That is a really good delivery timefrom departure in France and to arrival in Denmark using the transportcompany FedEx. The set is packed in one box where the exterior box is designed asa heavy duty transport box and features hard and thick cardboard withan excellent support for the internal box. Inside the external hardcardboard box is the display box which fitted perfectly (dimensionwise) into the external box, again for better protection. The displaybox is made from thin cardboard and does not support the setitself. Opening the display box I could now see the side stick and thethrottle quadrant - they were both perfectly packed in a 2-pieceform-shaped cardboard wrapping that was a perfect packing and shockabsorbent for the transportation. Furthermore each item was alsowrapped in small plastic bags to make sure that the side stick andthrottle quadrant would not be scratched or similar during packing,transport or unpacking at the customer. Overall this is indeed asuperb packaging that absolutely supports the set perfectly. When I had unpacked both the side stick and the throttle quadrant,there were actually no assembly needed to be performed - I could justplug both units into my computer and go flying right away. Of coursethere are ways to modify both units as you like to, but this I willget into more details later in the review. There are a few tools included in the set such as a minispecial-shaped Phillips screwdriver which has multi-purposes and canbe used on both the side stick and the throttle quadrant (the variousfunctions will be described later), two plastic fittings that can beused to attach and extra throttle quadrant or the upcoming extra sidepieces for the throttle quadrant, and finally also four standardscrews colored black. For the throttle quadrant there are alsoincluded stickers to be placed on the engine starter switches - thereare two sets included where both sets features the numbers 1 to 4providing the home cockpit builder to set up a full A340/A380 throttlequadrant setup. For the side stick there are two additional button pieces included- when you receive the side stick you already have one red cylindershaped button and one black orb button mounted on each side of theside stick. There are another set of each button included howeverthese are mirrored buttons so that these can be placed on the oppositeside of the side stick than the original buttons - this featureprovides great versatility so that you can customize or inter-changethe side stick to be for either the captains or the first officersside (left vs. right side) - or.... You can mount either both redcylinder buttons or both the black orb buttons with one on each sideto create a new side stick layout. There are no specific manuals included in the set - here you needto visit and download the various manuals and measurement specdrawings from https://support.thrustmaster.com/. When you enter thisdownload section you will find the following files ready fordownload. All files are PDF files and will just take you a few secondsto download. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-01.jpgThe T16000M-FSC-cockpit-Setup.pdf is a one page technical scalesheet in A3 format providing the layout with measurements of thebottom of the side stick. The TCA_Quadrant Airbus_Edition_user_manual.pdf is a 379 pagestechnical user manual for the throttle quadrant and the featuresincluded - this is recommended to go through to get to know eachfunction better. Don't worry - the 379 pages are because the manual iswritten and translated into multiple languages. Each language is about18 pages, so this is quickly completed and provides a very niceoverview of the entire throttle quadrant. The TCA_Sidestick_AE_User_Manual.pdf is a 160 pages technical usermanual for the side stick and the features included - this is as thethrottle quadrant user manual, created in multiple languages whereeach language is about 6 pages. Again I would recommend going throughthis manual for sure to be able to detect all the included features ofthe side stick. The TCA_Sidestick_Throttle_modes.pdf is a 44 pages manual thatdescribes the throttle axis on the side stick and how to change frommode 1 to mode 2 and vise versa. This is because the throttle axis onthe side stick also features a virtual button to activate the reversethrusters - this can be set on mode 1 which is normal usage of thethrottle axis meaning with a 100% movement and no virtual button; ormode 2 which has a virtual button for the remaining 17% of the lowermovement. This manual is also created in multiple languages and eachlanguage is about 3 pages long. All manuals and technical sheets are written is a very easy-to-readway and the fact that they are all created in multiple languages,improves the success rate of informing simmers around the globe of allthe awesome features that this set contains. Additional the manualsand technical sheets features perfect illustrations/images of eachfunction, so you can easily transfer the info from the manual directlyto the throttle quadrant or side stick. Look And Feel /images/reviews/tcaoffpk/t/TCA-Officers-Pack-22.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-23.jpgI set my eyes first on the replica throttle quadrant - that is onereally amazing piece of hardware which beautifully replicates the realthrottle quadrant of the Airbus A318-A330 series. The colors are aperfect match according to the pictures that I could find of the realquadrant. The levers are created in great detail with actual workingthrusters on each lever and which is also very much visually inaccordance to the real quadrant. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-04.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-06.jpgThe throttle quadrant features two thrust levers that areindependent but which can also be locked together by the Phillipsscrewdriver (one of the several functions that this screwdriverhas). Each thrust lever has one reverse thrust mechanism as well asone active pushbutton. The thrust levers have a super smooth andelegant movement and they also feature a combined tension control tosupport the specific simmers preference. The tension control islocated on the front end on the base of the throttle, and is aPhillips screw-head that can be turned either left or right using theincluded screwdriver. Turning left releases the tension and provides alooser movement of the levers versus turning the tension control tothe right, will result in a tighter and more firm movement of thelevers. The reverse thrust mechanism is not a button but instead aspring-load that will either block or unblock the hatch that controlsthe levers movement to go lower than idle - the mechanism is supersmooth and looks very authentic. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-02.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-03.jpgOn the levers you also have a reverse thrust lock mechanism - thismechanism enables you the possibility to use the throttle levers aseither a quadrant with a the reverse thruster function or simply astandard GA throttle with a 100% movement. The same idea as with thethrottle axis on the side stick mentioned earlier. Turn the knob to'I' means that the reverse thrust mechanism is enabled and turning theknob to 'O' means that the reverse thrust mechanism isdisabled. Before you turn the knob to 'O' to disable the reversethrust mechanism you need to hold the reverse thrust mechanism upwhile you turn the knob, otherwise it will not work - remember thatyou need to do this on both levers. Next to the thrust levers you find two iconic on/off switches witha hat/knob perfectly shaped as a replica for the engine starterswitches. Here you can add the legends for the corresponding enginenumbers found on the included stickers. These engine switches aredownscaled according to the real switches to make sure that there isspace enough for them, but they still provide excellent feeling andcertainly ads to the overall experience of the throttle quadrant. Further back you find two black click/push buttons as well as onerotator switch which can be turned left and right as well ascentered. The knob supporting this rotator switch is a beautifulAirbus style replica knob but also in a downscaled version then of thereal knob. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-05.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-12.jpgFlipping the throttle over and taking a look at the bottom side youfind an interesting feature. Using the Phillips screwdriver you canunscrew the two brackets placed in the center of the throttle (thereare a total of four screws for these brackets). These two brackets canbe turned 180 degrees and by doing so, you can here customize if thethrottle should work as an Airbus style throttle featuring detents oras a Boeing style featuring no detents. Also you will find on thebottom the connectors for connecting a secondary throttle or the sidepieces - these are described later under Connections andPerformance. In total the throttle has 2 axes and 8 active actionbuttons. Additionally the throttle also has 4 virtual buttons on eachaxis providing the set with a total of 8 virtual buttons. Thesevirtual buttons are used when you setup the throttle quadrant for theAirbus style providing the detents of reverse thrust, idle, climb,flex and TO/GA. The detents are firm and very noticeable but stillalso very smooth and fluently and provides a good sense of realismwhen e.g. flying the Aerosoft Airbus series. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-16.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-22.jpgNeither the throttle cabinet or base nor the throttle levers orengine starter switches are made as die-cast aluminum pieces butinstead they are made from hardened high quality plastics which hasbeen perfectly smoothened and then painted. The look is awesome andindeed very realistic, and the throttle is absolutely veryprofessionally made. I would have loved it even more if each throttlelever would have been made using metal and if the casing had anincreased weight. The weight is very low which is perfect to limittransport/delivery costs, but as a simmer I would have loved to feelan increased weight as I have also seen and felt in other ThrustMasterproducts. Never-the-less, the quality is high and the throttlequadrant is beautiful and a very authentic replica. I did notice that there were no dust-covers to protect dust fromgetting into the electronics around each throttle lever. This thereare on the real quadrant and it would have been awesome for thisquadrant if the covers were included. It would have been the icing ontop of the cake in my opinion. The Engine starter switches looks like metal knobs but they areactually also made from plastic - the look is superb but the feel isaverage. The knob for the rotator is also plastic, but that isactually quite ok since that is true to real life. I know that thereare several good reasons for making this throttle using plastics andnot metal, and that is e.g. production costs as well astransport/delivery costs, so to be able to provide the flightsimulation community with a fair priced, awesome and authentic lookingAirbus throttle quadrant, the plastic version would be preferred. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-23.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-18.jpgIn regards to the scale of the quadrant, then the levers andreverse thrusters are as far as I can see, very realistically madehowever, in regards to the engine starter switches as well as therotator knob, then these seem quite small in size and I am quite surethey are not a scale 1:1 as also previously mentioned. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-19.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-29.jpgNow I moved my focus to the side stick which defiantly also is avery impressive piece of high quality hardware. The side stick lookslike the original idea and base of the T.16000M FSC but the grip isheavily modified and upgraded to Airbus style. The color shades areperfect and very true to real life and the layout of the stickresembles the real side stick perfectly. On the base you will find 12 action buttons - six placed on eachside. The buttons are click buttons which need a fair amount of forceto be activated. Furthermore you also find a slider which functions asdefault as a throttle lever. This throttle lever you can customize tofunction either with a detent on the lower 17% of the movement or witha full 100% movement without a detent. The difference is that if youset the throttle to be without detent, you hereby deactivate thebuild-in virtual button and the throttle will function as a standardthrottle without a reverse thrust function. On the other hand you canset the throttle to have an active detent and virtual button providingthe option of reverse thrust activation on the lower 17%. (alsopreviously described) The grip features one hat-switch, one left and one right clickswitch and two index finger controlled click switches (the top one iseasily overlooked). This means that the side stick in total features16 action buttons, one hat-switch and one virtual button. Additionallyyou also have a total of 4 axes - the X & Y for the elevator andailerons, the Z axis for the rudder and the slider axis for thethrottle. Another feature that the side stick grip has compared to theoriginal T.16000M FSC is a hard lock mechanism feature placed on thefront of the hand rest. Not easily seen but if you click the mechanismyou will lock the rudder (Z-axis) in neutral and hereby deactivatingthe rudder function. This feature is perfect if you use the TCA packwith additional rudders and do not wish to have a dual overlayfunction. The side stick is as the throttle quadrant made from hardened highquality plastic with a smooth finish and a beautiful and realisticpaint. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-09.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-24.jpgTaking a closer look to the side stick, then this side stick can bemodified to be used as either the captain's side stick or the firstofficer's side stick. The left and right button on the top of the gripcan be removed and replaced by the additional button pieces includedin the set. That means that you can quickly convert the layout of thetop buttons to be for either the left or right hand. What an awesomeand superb versatile grip, that really is an excellent idea. Thatsaid, you can also modify the grip for your own layout by usinge.g. the two 'red' buttons or the two 'black' button together witheach other, now providing a completely new look - that you can do asyou prefer. (also previously described). /images/reviews/tcaoffpk/t/TCA-Officers-Pack-26.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-11.jpgConnection And PerformanceFirst we will have a look at the throttle quadrant - on the base ofthe quadrant there are placed the following connectors andfeatures. On the back end in the left side there is placed a sliderswitch which is used to define if the throttle quadrant should berecognized as engine 1 and 2 or engine 3 and 4. This enables thesimmer to have a dual throttle quadrant setup so that you can have atotal of 4 engines and hereby accommodate e.g. a A340 or A380 setup -well any 3 or 4 engine setup, but since the quadrants are Airbusreplica's then the A340/A380. On the bottom of the throttle quadrant there is placed two SATAconnectors which are to be used to add e.g. an extra throttle quadrantor the upcoming side pieces, so you don't need to use additional USBconnectors to complete the setup - a very good idea since most homecockpit builders often struggle with way to many USB connections. On the front end of the base there is located one RJ12 connectormarked TFRP that can be used to add a set of rudder pedals to theconfiguration. This is again a very good idea for how to keep thenumber of USB connections as limited as possible. Actually the PCBwithin the throttle quadrant features 7 axes where 3 are reserved forthe rudder pedals (one for the rudder function and one for each of thewheel brakes). On the front end you also have the connector for the USB cable -the cable is included in the pack but it is not fixed to the throttlequadrant so you have to manually connect the cable. The connector isthe USB-C and the cable included is a USB A/C cable for standardconnection to the USBs in the computer or in a USB-hub. There are no other connectors found on the throttle but the tensioncontrol previously described is located in between the two connectorson the front end of the quadrant. Each throttle levers features apotentiometer with a full range of 0-65536 values providing thequadrant with a very high quality and great sensitivity. Moving the focus to the side stick there are not that manyconnectors - actually none. The side stick connects to the computer ora USB-hub using a fixed USB-A cable (attached to the side stick andcannot be removed). However if you flip the side stick upside down andtake a look at the bottom you will here find a small slider switchmarked 'Left handed / Right handed' - using this switch in a setupfeaturing only one side stick, will not have any impact or effect, butif you are creating an environment featuring a dual setup, then youcan apply the captain's side stick as left and the First Officer'sside stick as the right. Now each side stick is recognized as anindividual side stick which is awesome and makes the side stick asuperb and versatile piece of hardware. If you have a setup with no rudder pedals, then no worries - theside stick also features a twist function to support the rudder pedals- this is previously described and also how to lock the twist if youdo have a set of rudder pedals connected. The twist function featuresa 255 degree twist which is very good for use as a rudder function ifyou don't have the rudder pedals. The scale of the side stick is as far as I can see, very close to afull size scale 1:1 and the stick just looks awesome. The X and Y axes on the side stick each has 16383 values from0-100% and both axes feature magnetic hall effect sensors providing atotal resolution of more than 268 million values - now that is highquality for sure. The slider axis (the throttle axis) has 0-255 valueswhere the first 17% are as default fixed with the virtual button andthe reverse thrust function previously described. Supported OS systems are Win8 and Win10 - I tested the set on Win10and I can confirm that the set works perfectly. Furthermore I havetested both the throttle quadrant and the side stick on the platformsP3Dv4.5, Xplane11 and DCS2.5 and the throttle and side stick isperfectly recognized as gaming ware that you can assign/program withineach platforms assignment tools. I did not test the TCA set on FSX orMSFS2020, but since they work perfectly on P3Dv4.5 I would assume thatthey would also work on these platforms as well. /images/reviews/tcaoffpk/t/TCA-Officers-Pack-15.jpg /images/reviews/tcaoffpk/t/TCA-Officers-Pack-17.jpgProgramming or assigning the various functions is quickly donethrough the build-in assignment tools on each platform. You can alsouse the software supplied and supported by ThrustMaster which is theT.A.R.G.E.T. software or actually any other external programmingsoftware like FSUIPC, SIOC, LINDA etc. should also be okay to use. ConclusionTo wrap up my experience of the TCA Officers Pack Airbus Editionfrom ThrustMaster, then this set is most certainly a superb and highquality set that absolutely increases the flight simulation experiencegreatly. The pack is a plug and play setup where the various functionsalready have default assignments but you can of course customize andassign other functions as you like yourself. There are a total of 31programmable action buttons, divided on 22 physical buttons and 9virtual buttons. Additionally there are combined a total of 6 axeswith extra axes as spares for e.g. direct connected rudder pedals. Hall Effect Accurate Technology (H.E.A.R.T) ensures high qualityand perfect sensibility for the demanding flightsim enthusiast and thethrottle quadrant as well as the side stick feels super smooth on allaxes. Over all a perfect, versatile and beautiful replica of the Airbusthrottle quadrant and side stick that absolutely looks awesome andwill fit any simpit for sure - if you like flying the Airbus series,then this is certainly a must have set of controls. The set scored an excellent 4/5-star rating and I will absolutelyrecommend this set for my fellow flight simulation enthusiasts. Theprice is fair, the quality is superb and the looks are amazing. Thankyou ThrustMaster for creating this awesome replica set. Raymond Andersen Rays Aviation Learn More Here
  10. /images/notams/notams20/thru0618/thru0618.jpgThe TCA Sidestick Airbus Edition, the first flagship productlaunched in the Thrustmaster Civil Aviation range, is a remarkablywell-rounded PC joystick. Designed for flawless integration in civil aviation games includingX-Plane 11 and Microsoft Flight Simulator, this ergonomic replicaAirbus sidestick is a versatile ally for virtual pilots in all typesof flight simulation. Featuring multiple remappable action buttons, a modular design anda wide range of powerful new features, amazing flight adventures "fromspace simulation to air combat" are now accessible to all users at anaffordable price point. /images/notams/notams20/thru0618/tca-quadrant.jpgA TCA Quadrant Airbus EditionTo properly celebrate the launch of its civil aviation productrange, Thrustmaster has taken the opportunity to create a fantasticcompanion device for its new sidestick: the TCA Quadrant AirbusEdition. The TCA Quadrant Airbus Edition will later be followed by twocomplementary modules: the TCA Quadrant Add-On Airbus Edition (anadditional product, sold separately), replicating the real air brake,flaps, autobrake and parking brake features found on world-famousAirbus airliners including the A320 and A320neo. Source
  11. I just bought a Thrustmaster HOTAS One with detachable throttle - for use with PC and XBox One in anticipation of the new Microsoft Flight Simulator coming out next year. The default configuration in FSX doesn't seem like the most ideal. What button layouts would you recommend? Pictured is the HOTAS X with empty labels, which is very similar. The only difference that I see is the buttons (circled in other picture) on the throttle base (three usable) and joystick base (two usable, center is power/connect). Any help would be much appreciated. I am new to FSX (and gaming in general).
  12. Review: HOTAS F/A-18C Hornet GripManufactured by ThrustMasterBy Raymond Andersen /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip14.jpgIntroMy name is Raymond Andersen and manyof you might know me better as Rays Aviation. For several years now, Ihave been testing a large variety of hardware specifically designedfor flight simulation purposes, and this time I got a huge opportunityto test a brand new and very exciting product from the companyThrustMaster. The product is their new replica HOTAS F/A-18C Hornetgrip that is an independent product however, the grip do need a basefrom either the HOTAS Warthog or the HOTAS Cougar. The grip is developed under the Boeing / McDonnell Douglas OfficialFranchise and is 100% native and integrated into the DCS World F/A-18CHornet game module. Of course you can also use the grip for otherflight simulators as long as they are compatible with OS Win7, 8 or 10and used on a PC. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip06.jpg /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip04.jpgPackaging, Delivery And AssemblyI received this new grip directly from ThrustMaster in France. Itwas sent directly to my home address in Denmark using FedEx asforwarder and immediately after collection at the warehouse I receiveda track and trace number. The delivery was very fast, the collectionin France was a Friday and already the following Monday I received thepackage, giving a delivery time of only two business days which Ithink is really fast. The grip was packed in an outer box made of hard and thickcardboard, and inside this outer box was the inner sales box packedwith polystyrene foam piece around to prevent potential damage duringtransport or hard handling. Now, the sales box is just a thincardboard box but inside this box is a really luxurious, almostshow-case like box, made from a hard and stiff material with a softerform-shaped internal part that fits perfectly around the grip - almostlike the inner part was the mold used for the grip. This provides asuperb protection but also provides a really great sense of highquality and an extra luxurious experience of unpacking thisitem. Additionally the grip was here also packed in thin plastic againto avoid potential scratching or similar. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip10.jpg /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip11.jpgIncluded in the pack is the F/A-18C grip and a guide also found inthe show-case - there are no wiring, no base or similar included sincethe idea here is that you use a common base that supports multiplegrips. There are no tools included since the grip is completely assembledand does not require any additional assembly. All you have to do is toconnect the grip to one of the two approved base types and you are'Go' for flight. The approved bases are either the HOTAS Warthogoriginal found featuring the A10 grip or the Cougar base - this testand review is performed using the Warthog base. Included is also an 8-page user manual describing the grip, thebuttons and the layout of pre-programmed commands. In the user manualit is also stated that to get the correct setup you have to make sureyour base's firmware is up to date - how to update the firmware isalso included with a link tohttps://support.thrustmaster.com. Look And FeelThe look of the F/A-18C grip is simply just stunning - veryrealistic, very authentic and the replica grip resembles the realworld grip almost perfectly according to all the various images that Icould find on the internet. It is easy to see that ThrustMasterhas kept a keen focus on the details and created this grip with greataccuracy and attention to the real grip. The grip is of a metal construction just like the A10 grip, whichmakes the sensation and feeling of using the grip very realistic andauthentic. According to the list of details on the sales box, the gripis made of 85% metal parts which is awesome. The color is black andjust holding the grip before I attached it to the base gave me afeeling of quality - it certainly is not just another light-weightplastic flight control stick, but instead a heavy, high qualityreplica grip that is perfectly shaped to fit the right hand alsofeaturing a forward bend on the top which eases the muscle load whenflying and makes the access to the buttons more ergonomic. The parts used including the electronics, buttons, switchesetc. are of an industrial-grade quality meaning high performance anddurability. I have of course not been able to test this grip for alonger period of time, but if the standard is the same as in my A10grip, then the durability is really good. I have used my A10 for about7 years now, and everything is still working 100% without anyflaws. I absolutely love that the scale of this replica F/A-18C grip is1:1 with the real grip used by the U.S. Navy - this makes theexperience even more perfect in my opinion, and I could easily seethis grip used perfectly with either the F/A-18C Hornet in DCS Worldor even with the VRS Superbug for FSX/P3D. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip05.jpg /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip09.jpgThis grip features lots of buttons which are all of high quality,but of course no axis, since these are featured by the baseinstead. In total there are 19 programmable action buttons togetherwith one hat-switch which are placed at various locations of thegrip. E.g. you have a ring finger button, a pinkie button controlledby a small metal lever, a dual trigger and the rest of the buttons arefound on the top and thumb side of the grip. The buttons are firm and do require a fair amount of force to beactivated. This first of all, provides a great feel of quality, butsecondly also that you do not have to worry about accidentalactivation of buttons. There is a nice click sound when each button isactivated which confirms that a buttons has been activated. The only minor difference I noticed on this replica grip was thesmall 2-way MoM-Off-MoM and click flip switch found on the top sectionof the grip, which is used for VR (stated in the manual). This switchis found slightly to the left of the small click switch marked for'Recce'. This switch I could not see on the real grip but other thanthat, the grip is a perfect replica. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip12.jpg /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip13.jpg Connection And PerformanceConnecting the F/A-18C grip is really easy and only takes half aminute or so. In my home cockpit setup I have the Warthog A10 base andgrip, so all I had to do was to unscrew the large 'wheel-like' screwplaced at the bottom of the grip. This screw you can tighten anduntighten just using your fingers, no more is needed. When the screwis untightened you can lift off the grip from the base and now justplace your new F/A-18C grip on the base, tighten the 'wheel-like'screw again and that's it. The base and the grip interact using a small connector that lookslike a 5-pin mini DIN connector and the connection from the base tothe computer is a standard USB/A cable. I tested this grip on 5 different platforms/flight simulators andwhat I found was that the programming or assignment of functions waseasy to complete within each platform. In general I would assume thatyou could use any assignment or programming tool like C++, LINDA, SIOCor the TARGET etc. however, I did my assigning using the includedassignment tools for each simulator and finally also using PeteDawson's FSUIPC which turned out perfectly. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip01.jpg /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip08.jpgI started out with my tests on Lockheed Martin's Prepar3D v4+ and Iquickly noticed that the grip was recognized as the WarthogHOTAS. This is of course due to the base being the Warthog A10 and thedata which are pre-programmed into the base PCB. No problem though,because in P3D I can setup various profiles even for the same base,meaning that I have created a profile that fits the buttons found onthe Warthog grip and a second profile that fits the buttons found onthe Hornet grip. These profiles are selectable in the internalassignment tool of P3D. The same as above I also found using Microsoft's Flight Simulator Xalso known as FSX - this I had also expected due to the connectionbetween FSX and P3D, but I of course also tested the connection toX-Plane 11. The result here was also that the grip was recognized as theWarthog HOTAS and the image displayed was of course the A10 grip withthat grip's specific button layout. None-the-less, I could easilyprogram the grip even though the numbers of each button might not bethe same as with the A10. I now moved on to the DCS World 2.5 for which the grip is actuallycreated and this especially for the F/A-18C Hornet gamemodule. Actually I did the test on both the Huey and the A10 as wellas the Hornet but the experience was of course the very best on theHornet. The grip is awesome and just perfect for this simulation - itdoes not need any programming since everything is pre-programmed andworks straight out-of-the-box like a plug and play unit. All buttons are pre-programmed when using the DCS F/A-18C aircraft- this also the hat-switch which I normally use to look around thecockpit. This hat-switch is in real life used for trims, and thisis also applied into the DCS aircraft and thereby also within theThrustMaster grip. This is however no issue and you can of course justassign new commands for the hat-switch so that it will function forviews instead, or you can add to your simulation a head-tracker if youdon't have a full 3 or 4 projector view. For me, I selected the optionto use my IR5 head-tracker which gave me the possibility to use thegrip with the most optimal and realistic setting. The final flight simulator I used for test was the 'WoP' aliasWings of Prey, which actually is not really defined as a flightsimulator but maybe more like an arcade World War II war game. Thegrip was recognized as a programmable gaming device and I could easilyassign functions to all the buttons to my preference. I had previouslyused the A10 grip on this simulator, but it seemed that I had toassign all functions once again since none was saved. ConclusionMy comments on the experience of this new and very exciting F/A-18CHornet grip, is that this grip absolutely is a high qualityproduct. The grip is manufactured with high precision, an eye for thedetails and with a keen focus on the real-life grip, providing thisreplica grip with a sensational and awesome realism andauthenticity. The grip features a smooth and beautiful metal construction with aclean black paint which provides the simmer with a perfect andtrue-to-real-life feel of realism. The components are of an industrialgrade giving a superb quality and durability to the grip, and myimpression all combined, is more than just great - this is in myopinion one of the best grips that I have ever tested for any flightsimulator. For you that have tried the A10 Warthog stick, also fromThrustMaster, then you can expect the same high standard, quality andinnovation for this new replica F/A-18C Hornet grip. The idea of being able to quickly switch the grip in your homecockpit, to fit the aircraft that you are about to fly while stillusing the same base, is a superb idea that certainly adds greatly tothe realism and experience of the overall flight simulation. E.g. myown home cockpit setup has integrated the stick and the wiring whichwould make it difficult to change stick, but using the same standardbase and only changing the grip is a very cool idea and an easy way ofimproving the in-depth experience. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip02.jpg /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip03.jpgNo matter which flight simulation platform you are using, thenusing a replica grip for each aircraft is just awesome and somethingthat I can only recommend. Maybe in the future we could see more gripscoming to support a larger variety of aircraft and maybe alsohelicopter cyclics... This replica grip from ThrustMaster is a high quality masterpiecethat I most certainly will recommend for the more serious simmers. Irate the grip with a perfect 5/5-stars rating - it is high quality,pure eye candy, true to real-life and is a perfect addition toe.g. the DCS World F/A18C Hornet, the VRS Superbug or any othermilitary jet add-on. /images/reviews/hornetgr/t/Thrustmaster-Hornet-Grip07.jpgRaymond Andersen Rays Aviation Thrustmaster Web Site Review Computer Specifications (Primary Test-Bed):Windows 10 (64-bit)Windows 7 (32-bit) (secondary system)Intel Core™ i7-4790K 4x4.00 GHz (Turbo 4x4.40 GHz)Asus Maximus VII Ranger (ROG-series)Antec Kuhler H20 650 Water CoolerKingston HyperX Beast-series 32 GB DDR3-2133 RAM500Gb Samsung 850 EVO SSD3Tb Seagate Barracura (7200rpm, 6 GB/s)Asus GeForce GTX 980 Strix OC 4 GB150/150 Mbit Fiber Internet ConnectionTested On The Following Flight Simulation Platforms:Prepar3D v4+X-Plane11FSX with Acceleration PackWings of PreyDCS World 2.5
  13. /images/notams/notams19/expo0423.jpgWin an all-expenses paid trip to Orlando for FlightSimExpo 2019 Courtesy of Thrustmaster, one lucky simmer will win travel,accommodation, and event access for FlightSimExpo on June 7-9, 2019and a Thrustmaster prize package. Visitwww.flightsimexpo.com/giveawayto enter! ORLANDO - April 23, 2019 - Fly to Orlando with Thrustmaster!Simmers from around the world are encouraged to enter FlightSimExpo'scontest to win an all-expenses paid trip to the Orlando event,including airfare, accommodation, and show access. The contest is openuntil April 30. FlightSimExpo, North America's community-driven flight simulationconference, takes place June 7-9, 2019 at Renaissance Orlando atSeaWorld®. There are now more than 60 confirmed exhibitors,including the biggest names in at-home flight simulation. Alongsidethis packed exhibit hall, speakers, experts, and developers will beoffering seminars and panels for simmers, real-world pilots, andfirst-timers. Event registration is $70 until May 15, and includes two-day eventaccess, drinks and appetizers, a conference bag, and discounted ratesat EAA AirVenture Oshkosh through a free, 6-month EAA membership. Since the beginning of April, FlightSimExpo is proud to announcethe following new sponsors and exhibitors: iCloth, ELITE SimulationSolutions, SIMiONIC, MidContinent Airlines, TakeFlight Interactive &EAA, and X-Plane.org. They join Diamond Sponsors Aerosoft GmbH,Navigraph, Orbx, PILOT'S GesmbH, Mettar Simulations, PMDG, LockheedMartin, SimMarket, Laminar Research, and many more of the top names inat-home simulation at the event. FlightSimExpo takes place on June 7-9, 2019 at Renaissance Orlandoat SeaWorld®. More information, sponsors, registration, and theschedule is available atwww.flightsimexpo.com.Attendees already making plans to attend are encouraged to book hotelrooms and take advantage of airfare and travel discounts. About FlightSimExpoFlightSimExpo is North America's community-driven flight simulationconference. The first FlightSimExpo was held in 2018 at Flamingo LasVegas Resort, drawing a sold-out crowd of more than 1,100 simmersalong with 45 exhibitors and over 20 speakers. The second annual eventtakes place at Renaissance Orlando at SeaWorldA® on June 7-9,2019. FlightSimExpo is proudly produced by active participants of theflight simulation community.
  14. Review: Thrustmaster T-Flight HeadsetUSAF EditionBy Tony Vallillo /images/reviews/usafedit/t/36953867_956616201184412_6592187960798478336_n.jpgBack in the days of my youth there wasan aphorism to the effect that "we all know the sound of one handclapping." Today as I write this, I know well the sound of one handtyping. For indeed I am preparing this report under a handicap; towit, one arm has been rendered hors de combat due to shouldersurgery. And so here I sit struggling to master the microphone on myiPhone as a writing tool. It may be astonishing to many of you thatsomeone could have existed for so long in the computer age withouthaving used the speech to text option, but so it is. In any event, itis one of the minor miracles of our modern age that we can "type"without using our fingers! Even so, my feeble efforts are bringingforth such malformed fruit that I am spending so much time correctingthings that I may as well just type it in with one finger and thespell checker! This whole evolution began back in July at Airventure Oshkosh. Fordecades flight simulation has been a significant presence at the bigshow; indeed, Microsoft was once a major exhibitor. This traditioncontinues today; and this year in addition to the "real" certificatedproducts likeRedbirdand Frasca, one of the long-time hardware manufacturers to the hobbywas present at the show with a big exhibit:Thrustmaster. Thrustmaster has been around for a long time, and I don't think onewould stray too far from the truth to assert that most flight simmershave, at one time or another, used a Thrustmaster product, most likelya control device like a stick. I myself am currently a satisfiedowner of a T-Flight HOTAS Onestick and throttle. So naturally, I gravitated to the largeThrustmaster display area, located, ironically enough, exactly whereMicrosoft once flogged various versions of Flight Simulator. Over the years, although I have always jumped to the latest andgreatest software (the flight sim programs themselves, at leastwhenever I was in possession of a computer that could handle the newiterations), I have been much slower to chase hardware, especiallyspecialized use peripherals like controllers. I typically keep astick until it wears out, which in my experience has been around 5-8years, so I have not been on the leading edge of the hardware side ofthings, and often I have been only dimly aware of new and improvedproducts from such suppliers as Thrustmaster, Saitek, CH Products, andthe like. /images/reviews/usafedit/t/img_9615.jpgThis year, Thrustmaster had what appeared to be their entireproduct line on display for all and sundry to experience firsthand.Their display area was as jammed as Microsoft's used to be, with boys,girls and children of all ages (many in second childhood, like me!)whipping a number of high-end flight sim computer rigs throughimaginary skies, usually chasing and shooting at something out in thedigital blue yonder. Since I now occupy just about all of my time atAirventure volunteering at various venues, and have little time anymore for mere roaming around and immersing myself in things I cannotafford, I never did get to try out any of the glittering toys thatwere on offer at the Thrustmaster booth. But I did strike up aconversation with one of their representatives, who recognized me frommy efforts as an amateur author for this web site, and eventually theconversation came around to the subject of whether or not I might beinterested in actually getting my hands on and reviewing some of theirhardware. Now my qualifications as a reviewer, at least in the sense of thefine reviews that appear here and elsewhere on the internet, aresomewhat limited. Although I am a real world pilot of longexperience, I am an absolute tyro when it comes to doing much ofanything with a computer or other modern digital device other thangetting it out of the box and turning it on. Judging from the look ofmany of the reviews now online, there is much more to it thanthat! On the other hand, I can indeed offer a specific set ofobservations related to how hardware and software create an experiencethat relates to flying. Having familiarized the Thrustmasterrepresentatives with the advantages and limitations of my abilities,they decided to run a few of their products by me (things that I didnot already have) so that I could write about them here. And so itwas that two boxes, one of them fairly large, arrived on my frontporch just a week and a half before I was to become handicapped. Notthe best timing, perhaps, but at least I would have a lot of free timeto play with them, and time was not of the essence. The products in question are the Thrustmaster T-Flight Headset (USAF Edition)and theThrustmaster Pendular Rudder System.Since both required a bit of assembly, I decided to unbox and set themup in the last few days prior to my surgery, since it looked likesetup was not going to be a one handed affair. I thus had a few hoursof use on both of them while I still had two arms, and plenty of timelater in single-handed mode to dive more deeply into theoperation. /images/reviews/usafedit/t/wae_douglas_m-4.jpgThe early leather helmets were more for protection against cold and noise than anything else, although when airborne radio was developed they incorporated crude headphones. I will look at the T-Flight Headset first, since I spent more timewith it early on. At the same time, we can take a look at headsets inreal world aviation and the role they have played over time, thusallowing us to gain insight into what advantages the T-Flightoffers. /images/reviews/usafedit/t/flight-instructions-1942.jpgAn instructor debriefs his student, after having explained it all on the Gosport tube during the flight. The first things that pilots wore over their ears were the leatherhelmets that were used for protection against cold and noise. Theydid poorly against both. The first time that anything like a headsetwas used (that being defined as a device that produced audio for theears) was a gadget called the Gosport tube, invented by a flightinstructor from - wait for it - Gosport, in England. This was anacoustic tube, not electrical, and until the advent of airborne radiowas the only "headset" around, and for all practical purposes was usedonly in training airplanes. /images/reviews/usafedit/t/headsettrimmbrass1.jpgThe old Bakelite headset - uncomfortable to wear and of limited use in the high noise environment of the early cockpits. With the advent of radio for both communications and navigation,headsets more like those we have today came into common use, both incommercial and military aviation. These were most often made from anearly form of plastic called Bakelite, and were likely borrowed withlittle or no modification from the radio industry. You can seepictures of the early airline pilots in the cockpits with thesemedieval looking devices clamped firmly on their heads over theircompany hats. This fashion statement originated in the early pilots'almost universal nostalgia for the old leather helmets they worecontinuously in the open cockpit days - they literally felt nakedwithout something on their heads! /images/reviews/usafedit/t/4course_pilot.jpgA Captain using the old Bakelite to monitor the 4 course range, with the inside earpiece moved to make for better in-cockpit communication with the FO These early headphones did nothing to attenuate the often hellishlevels of noise that existed even in the closed cockpits of the DC-2'sand DC-3's, but they were sufficient to deliver the voice and Morsecode that constituted both the ATC and the navigation of the era.Sometimes the pilots would push the inside earpiece off to the side ofthe ear, the better to hear their companion across the throttlequadrant. These old headsets were front line equipment right up untilthe post-war period, and a slightly more refined version (made from amore modern concoction than Bakelite) survived into the 1970's andbeyond at the airline, in the form of the "spare" headsets that allairliners were equipped with in the early days of my career. Iactually used them a good bit at the FE panel, until my increasingseniority and financial stability made it possible to purchase acustom ear-set in the early 1980's. Throughout the 50's and into the 60's, just about all talking onthe radio was done using a hand microphone, although there may havebeen a few airplanes equipped for a true headset with attached boommic. By the 1950's that sort of thing was common on the ground, fortelephone operators and the like, but not in the air. /images/reviews/usafedit/t/image11646.jpgThe grey headsets that were standard USAF issue when I started flying C-141's in 1972. Meanwhile, the military had transitioned from the leatherhelmet-with-headset to the more modern "fighter pilot" helmet, whichalso of course contained earphones and a mic built into the oxygenmask. This was what I wore throughout USAF pilot training, and had Ihad more of the "right stuff" and become a fighter or bomber pilot Iwould have worn it for my entire career. But I never had any interestin anything other than getting an airline job, and so I flewtransports, in which we wore a headset affair that was modern when Istarted in 1972 but had lost its luster by the mid 1980's. It was agrey metal and plastic affair, with somewhat crude ear seals and anarticulated boom mic, and it was standard USAF issue in airplanes thatdid not accommodate helmets. A few C-141 pilots actually had a helmetof sorts, that looked like an old fashioned bicycle helmet, from thesides of which the ear pieces were suspended. But only a few usedthis, since it was, for most of us, less comfortable than the greyaffair and took up more room in the kitbag. /images/reviews/usafedit/t/image7003.jpgBy the time of Desert Storm the USAF had re-equipped us with David Clark headsets. During my tenure flying the C-5 in the 1980's and early 1990's theUSAF had been persuaded to provide the crews of transport airplaneswith the more modernDavid Clarkheadsets that had become ubiquitous in the general aviation world.These had large green plastic ear cups with fluid filled seals thatdid a great deal to silence the high levels of cockpit noise thatpersisted in all of the military transports I ever flew in, and were awelcome relief to the aircrews. Sadly, I did not get to keep minewhen I left flying for a reserve desk job in the early 1990's (I hadbeen allowed to keep my original gray headset, since these would havebeen scrapped anyway, and I still have it in a bookcase in my officethat serves as my personal air museum). /images/reviews/usafedit/t/image11115.jpg /images/reviews/usafedit/t/t-38-04.jpgIn pilot training we wore helmets similar to this one (from Air Combat USA in Fullerton CA), except that instead of a boom we had an oxygen mask with a built in mike. Fighter pilots, as it turned out, eventually came to wear helmetsthat look like something out of Star Wars, with huge wide-angle visualdisplays and high tech attachments. For all I know they may havestereo or even surround sound, which might be a useful addition tosituational awareness. /images/reviews/usafedit/t/img_2342.jpgIn the 1980's these lightweight earpiece/boom mike units were popular in the quieter airline cockpits. They often featured a custom molded earpiece such as mine has. At the airline, where Boeings and, to a slightly lesser extentAirbuses got very quiet up front over the years, we often dispensedwith headsets altogether, using the overhead speaker for sound,especially above 10,000 feet. As transport category airplanes came tofeature curved windshields up front, it got to be quiet enough tospeak in a normal tone of voice at all speeds (it turned out that theflat window panes and the angles that these created were responsiblefor just about all of the interior noise up front). Boeing, Douglasand Lockheed went to curved windshields starting with the wide bodies,and pilots were able to get new lightweight earpieces with a boom mikeattached. This was the ultimate in comfort and efficiency, andprobably still is today. We typically used the earpiece and boom mikebelow around 10,000 feet, switching to the overhead speakers and handmikes above that altitude. General aviation, sad to say, has never gotten quiet except at thegazillion dollar bizjet level, and so high technology turned itsattention to alleviating the noise problem in the cockpits. Mereattenuation turned out to be not enough, with or without things likegel-filled ear seals. Beginning with Bose a few decades ago, specialheadsets were developed that actually cancelled out noise bygenerating, within the ear cup, a countervailing sound wave thatimmolated itself against the opposite waves coming into the cup fromthe outside. These noise cancelling headsets are more or less therage today, and I finally got one after years of complaining about theexpense (the Bose examples start at around $1000 and go up fromthere!). They have the advantage of being somewhat lighter than aregular headset, which must achieve its noise reduction from anabundance of insulation. So throughout aviation history, headsets have served to conveyaudio information to the pilot, and nowadays to also mitigate thenoise exposure issues, which might otherwise lead to a reduced need tospend a lot of money on audio systems later in life (I know - I havesaved many thousands of dollars due to the fact that my hearing, whilecertainly good enough to pass a class I FAA physical, is also suchthat a $400 audio system sounds just like a $40,000 system!) They must also be comfortable over medium to long periods of time,although in small airplanes the endurance factor is limited more bybladder range than by fatigue due to noise. Headsets have gottenlighter in weight over the years as materials have improved - I wellremember the high end Bose audio headphones from the 1970's, whichwere outstanding in performance but quite heavy. Of course all of mymuscles, including those in my neck, were in better shape in my youththan they are these days, but it was a good thing that most of mylistening back then was done recumbent in a bean bag chair! The use of headsets in flight simulation is a much more recentdevelopment, at least for me, and it all started with the advent oflive online ATC services (and for some, the enforced need to keep ahome from sounding like the tarmac of an international airport!). Thefirst headsets I used, once I discovered VATSIM and Pilot Edge, weresimple and cheap plastic affairs that looked like de-minimis editionsof those single ear things that football coaches are seen sporting onthe sidelines. The quality of these humble units was minimal, butsufficient to the needs of the operation. They got relatively littleuse, since I am a real world pilot and get most of my daily dose ofATC interaction from the real thing! I just don't use the onlineservices much. But that may change. What may change it is this new Thrustmaster T-Flight headset (USAFedition, it must be noted, just like me!). This thing stronglyresembles a real aviation headset that has had surgery at the plugend, and is equipped not with the large aviation jack plugs but ratherwith the small versions that accommodate things like iPhones andcomputers. As near as I can tell, that is the essential differencebetween this and something like a non noise-cancelling David Clarkheadset. It was nearly fully assembled out of the box - the onlything I had to do to complete the process was to install the mikeboom, which was simply a matter of snapping it into place on the leftear cup. Nothing to it-- even an airline pilot (!) can do it. The T-Flight Headset looks exactly like a real aviation headset,weighs pretty much the same as my Bose A-20 (leaving aside the ratherheavy battery compartment which makes up nearly a third of the Bose'stotal weight), and is as comfortable as the Bose and more comfortablethan either of the two David Clarks that I also use in theSkySkooter.The ear seals make for a very close and quiet fit, and although thisis not a noise cancelling headset it does a very good job ofattenuating ambient noise. /images/reviews/usafedit/t/tflightusairforce01-800x885.jpgThe sound quality is also very good, although this might matterless in a computer headset than it would in one that would be used forhigh end music listening. I tried it out on some audio recordingsplayed through the computer, and (keeping in mind the limitations ofmy audio acuity these days) the T-Flight performed quite well. It hasbeen decades since I had anything other than earbuds for musiclistening, and I may well utilize the T-Flight on occasion for thatpurpose when it is not engaged in flight simulation. It has a master volume control on the left ear cup, again just likethe real ones, and it also has a mike control unit in-line on the cordgoing to the computer. This allows you to mute the mike, and also tovary the mike volume, which is likely to be a handy feature when youare working with some kind of live ATC service. I used Rip Vinyl tomake a recording using the microphone, and the sound quality going outis very good. The VATSIM and Pilot Edge controllers will have nodifficulty understanding you when you are using this headset. The USAF edition has USAF logos on the ear cups, and the color is amilitary looking blue-ish grey. I have no idea if real USAF issueheadsets have the AF logo on them - they certainly did not back in theday, but then again there was no actual AF logo then. I wonder ifThrustmaster had to pay royalties for the use of the logo - I wouldimagine not, since the government probably has rules against that sortof thing. But overall, the T-Flight Headset looks very official! Thelogo plates are removable, and the unit comes with three sets ofplates - the current USAF logo, a logo that features a fighter pilot(all you can see of the guy or gal is the helmet!) and a third onethat has a P-47 Thunderbolt image. They are easily interchangeable,so if you or your copilot gets bored with one of them, swapping thelogo plate is an easy snap-in affair. They think of everything!(Actually, this same headset is offered in another version, called theFerrari edition, with ticket-me-red ear cups and the Ferrari logo,presumably for auto simulations.) /images/reviews/usafedit/t/th.jpgA quick look at gaming headsets on Amazon showed me that I havebeen out of touch with the goings on in computerland, which shouldsurprise no one! There are literally scores of headsets available,with prices ranging from around $11 to over $350. Capitalism sure isgreat! It would take the better part of an evening just comparing thelooks and specs of all these offerings. Perhaps there is an adapterout there somewhere that would allow me to use my Bose A20 with thecomputer! But that would be overkill on several levels. One thing isimmediately apparent -- none of the other gaming headsets bears muchsimilarity to a real aviation unit. The T Flight is the only thing Isaw that looks exactly like a pilot headset. With a MSRP of around$99 it fits right into the cost spectrum as well - pretty much in themiddle of the range. I have no idea if the other products perform aswell as this does, but the T Flight would certainly be my choice if Iwere going to simulate that aspect of real world aviation. And if youwill be using a headset, why not look for realistic appearance as wellas high quality? Just remember though -- if you are also a real world pilot, becareful that you don't pick up the T Flight instead of your Bose orDavid Clark as you head out the door to the airport! It is thatrealistic. Tony Vallillo Thrustmaster T-Flight Headset (USAF Edition) Thrustmaster
  15. Review: Thrustmaster Pendular Rudder System By Tony Vallillo Oh, The Rudder. That littleunderstood and not-always-mastered flight control - the poor stepchildof the triad of aileron, elevator and rudder, named embarrassinglyenough after the primary control of... a BOAT! Oh, the lack ofdignity and respect! At least in the modern era. In the beginning it was not so. All early bird pilots knew therudder well, and were masters of its proper manipulation. They hadto be, or they died early; because in those antediluvian days of TLAR(that looks about right) aeronautical design, airplanes were prone toall sorts of deadly mischief if the rudder was improperly used.Coordinated flight was both essential to performance and difficult tomaintain in those old underpowered taildraggers of the so-calledGolden Age of flight. /images/reviews/thrustpr/t/img_0143.jpg The pedal portion of the TPR as it comes out of the box By the 1950's, when the CAA became the FAA, and Piper and Cessnawere beginning to rule the world of general aviation, the powers thatbe decreed that airplanes, particularly small airplanes, were to bemade safer by design. This was accomplished through such innovationsas tricycle landing gear and aeronautical designs that were moreinherently stable, particularly in the yaw axis. Over time, Cessnasand Pipers became much less prone to spinning, and much more tolerantof sloppy flight control or the total lack thereof, especially withthe rudder. In fact, early in the post war era, a plane was designedand put into production that had no rudder controls in the cockpit atall - the Ercoupe, which featured an interlinked control system thattied the rudder surfaces (the Ercoupe had multiple rudders, like aminiature Constellation) to the aileron axis of the control stick insuch a way as to always feed in the correct amount and direction ofrudder surface travel when the stick was moved from side to side. Spins were taken off the menu by the FAA's tactic of avoiding themaltogether by avoiding stalls as much as possible. Today the onlycivilian pilots who get spin training (other than those who search itout, mostly because they want to fly aerobatics) are flight instructorcandidates, and theirs is very rudimentary. The aviation world hasbecome somewhat acclimated to under-control in the yaw axis, a bitlike the way my hearing has become dulled by years of jet noise. So what should the rudder be used for today? Well, in all propairplanes the rudder comes into play at high power settings due to aconfluence of forces often known in the vernacular as P factor(although real P factor is only one of the forces). Also, allairplanes suffer from adverse yaw, which is an artifact of ailerondisplacement and results in a slight yaw against the intendeddirection of turn when a roll input is made. In addition, swept wingairplanes (and, some Beech Bonanzas) exhibit a tendency to yaw backand forth called Dutch Roll. And all multi-engine airplanes need agood deal of footwork with an engine out. Finally, there is alwaysthe crosswind situation to be dealt with both on takeoff and landing. /images/reviews/thrustpr/t/img_5617.jpg The Yaw Damper switches on the 767 overhead panel Jets are a bit different. Thanks to modern technology, jetairplanes don't need rudder inputs except for crosswinds and engineout situations. They have a system called the Yaw Damper to handleturn coordination and Dutch Roll damping. Modern Yaw Dampers can evenhandle most of the yaw in an engine out situation. Small planes,though, have to deal with all of the above tendencies, and it is alldone by the pilot with his or her feet; rudder control has been donewith the feet almost from the very beginning, first with a bar hingedin the middle that could be pushed back and forth, and eventuallythrough two pedals that work in opposition to each other. Again, onlythe Ercoupe was different. /images/reviews/thrustpr/t/336192_orig.jpg The Link Trainer, from the 1930's When flight simulation became a tool of flight training, in the1930's, the yaw axis was included, with rudder pedals in the crudesimulators like the famous Link Blue Canoe, known in the nascentairline industry of the time as the Captain Humbilizer! The depictionof rudder pedal movement and airplane yaw became more sophisticatedover time, and today the big FAA Level D sims all feature veryaccurate yaw response as well as yaw motion. On the other hand, thefirst PC based flight simulator, Sublogic Flight Simulator, had only arudimentary level of yaw included, and most of us (at least those ofus who were real world pilots) ignored it since there was, at thetime, no control other than the keyboard that had influence over therudder. Yaw modeling has gotten better over the years, particularlyin add-on airplanes, and eventually controllers were developed tobring access to the rudder away from the keyboard and within ourgrasp; literally, in the early stages, since the first yaw axiscontrol was a new axis of the joystick, which was constructed to twistleft and right in the hand to control the rudder (if selected). /images/reviews/thrustpr/t/rud.jpg Schematic of the Boeing 767 rudder control system This actually worked well enough that some of us, yours trulyincluded, stayed with it right up until today. This is, in part,because the first "rudder pedals" for PC flight simulation wereexecrable -- cheesy plastic toys that slid fore and aft and had nofeel and no impression of realism in operation. I tried them early onand was utterly underwhelmed. And so it was that I got used to thetwisting joystick, to the point that I occasionally wondered whyAirbus did not incorporate that into the A320 and its follow-ons. Since I was comfortable with the twisting stick, I was oblivious tothe development of more realistic rudder pedal hardware over the lastfew years. Indeed, it was not until I got involved in this projectthat I came to realize that there are actually a number of somewhathigh end rudder pedal products out there. But since I am not in anysense a cockpit builder (due to lack of computer knowledge and skill,if for no other reason) I was loath to part with any hard earneddollars for anything other than faster and more powerful computers andthe actual flight sim programs. Now fast forward to the day, around a month ago, that a large boxarrived on my front porch, mere days before I was scheduled to undergolong-avoided shoulder surgery. Thrustmaster had, as I indicated in myreview of their T-1 Flight headset, also offered to make availabletheir new Pendular Rudder System for my perusal and review. I hadseen these units in operation at Oshkosh, at the large and verypopular Thrustmaster exhibit in one of the main exhibit buildings,ironically in the very location where, years ago, Microsoft was once amajor exhibitor of the various iterations of Flight Simulator. TheThrustmaster booth was so popular, as it turned out, that I did nothave time to actually sample any of their products, so long were thelines awaiting a turn. But now I was to have my chance. I decided to at least unbox and assemble the TPR rudder pedal unitright away, before I went under the knife and lost the use of an armfor several months. Thus I opened the big box, and after extractingthe actual TPR box from the outer protective shipping box I set aboutassembling the unit. It comes very well cushioned in Styrofoampacking, and is insulated against all but the most determined effortsat shipping sabotage. My unit was in perfect condition, and aftergathering all of the pieces I perused the instruction manual for someassembly insights. This manual initially looks to be quitecomprehensive, being nearly the size of an old style paperback novel.But like so many others these days, the bulk is deceptive; it is amodern day Rosetta Stone, containing within itself enough languages tokeep the entire UN translation staff busy! The actual English portionis a mere 14 pages long, but it is complete enough that even amechanical tyro like myself can put the unit together without muchfuss. They thoughtfully include a full set of tools, so you need notrush out to Home Depot in the middle of putting this together. /images/reviews/thrustpr/t/img_0148.jpg Connecting the pedal to the brake sensor, with a variety of positions to choose from Fortunately for me there is actually little assembly required. Theonly things that need put in place are the pedals themselves, and thatinvolves only two operations - one to install the pedals and anotherto attach the pedals to the brake sensor unit. Although my fewmechanical abilities were stretched to the limit, these operations arein fact fairly simple (indeed, a normally adept person would find it acake walk!) and it was but a matter of minutes before the unit stoodbefore me in all of its splendor. /images/reviews/thrustpr/t/img_0144.jpg The massive pedestal unit - the heart of the system And splendid it is. To begin with, it is massive. It is said toweight around 15 pounds, about all I can heft with one hand. It istall - around 13.5 inches worth at the top of the tower that supportsthe pendulum action, and from edge to edge it is around 21 inches wide(all measurements are my own and are approximate - cockpit buildersand others interested please look at the Thrustmaster specs online).From front to back of the base plate it measures around 11.5 inches.It is mostly painted flat black, except for the pendular mechanism andthe pedals themselves, which are a flat aluminum color. The pedalsthemselves much resemble those on a big airplane, and are of an opendesign, with many cutouts, presumably to either lower the weight orthe wind resistance! The pedals are almost exactly as far apart asthey are on a Boeing, albeit about twice as far apart as theircounterparts on a Cessna. This has not proven to be a problem for mewhen simulating Cessnas, but if one's only actual real flightexperience is in Cessnas it might feel a bit different at first. Forsimmers without real world experience it is probably a moot issue. /images/reviews/thrustpr/t/img_0233.jpg The assembled pedal system The "action", the mechanism that allows the pedals to moverealistically, is a sizeable and robust looking construct of someingenuity; indeed, robust enough that it looks like it could have comeout of an airliner. The pedals are each attached to the bottom of afoot-long arm that looks like a replica of a bridge girder. This isactually an inverted L shaped affair that is attached to the tower atthe top where the angle of the L is. The remainder, the short arm soto speak, extends to the rear of the unit, where push rod assembliesconnect it to a "walking beam" of sorts that is attached to the rearof the tower on a bolt through its' middle. Thiship-bone-connected-to-the-leg-bone arrangement works in such a waythat when you push one pedal in, the arm moves to pull one end of thewalking beam up. The other end of the beam then moves down, whichresults in moving the other rudder in the opposite direction. /images/reviews/thrustpr/t/img_0145.jpg The rear of the pedestal, showing the walking beam connection between the pedals and the scissor spring that provides the "feel" for the rudders The middle of the walking beam is attached to a scissor-likearrangement that moves to extend two springs. These springs providethe "feel" for the system, and are adjustable in a variety of ways toprovide a range of resistance. Each pedal is also attached to asensor unit that measures pedal deflection in the brake axis, andsends the signal to the simulation to apply each brake, and by howmuch. /images/reviews/thrustpr/t/img_0235.jpg The assembled pedal showing the connection of the brake sensor The net result of all of this syncopated rhythm is that the pedalsmove straight in and out, just like the real ones. The brake pedalaction is also exactly like a real airplane with but one exceptionthat will be discussed in a moment. There is no comparison at all tothe simple rudder pedal hardware that slides in and out. Even some ofthe other higher end products would appear, from looking at thepictures, to feature at least a bit of curvilinear as opposed topurely rectilinear motion. The TPR's are the only pedals I have seen(a significant caveat to be sure, since I have such limitedexperience) that move more or less exactly like the pedals on a realairplane. /images/reviews/thrustpr/t/img_0236.jpg The pedestal, showing the mounting holes for secure positioning and slide-free operation So much for movement, but how do they feel? I have written beforeof the chimera of "feel" in flight simulation. In fact, feel issomething of a chimera even in the real airliners, particularly thosewith fly-by-wire or hydraulically boosted control systems, which meansjust about everything after the DC-7 (the 707 and DC-8 actually hadhydraulic boost on the rudder). Flight control feel in airplanes isthe result of several factors; specifically, the design and themechanical resistance of the flight control system itself, and theforces generated on the displaced control surfaces by the air flowingover them, which is transmitted back to the yoke or pedals through thecontrol cables. The mechanical resistance is the same all the time,but the air loads vary considerably - mostly due to speed, withincreasing resistance as the speed of the airplane increases. Insimple airplanes with basic cable and/or pushrod control systems,there is no need for artificial feel systems. But big airplanes withcontrol cable runs over great distances and flying at higher speedsend up with control forces that are beyond the ability of a pilot toovercome. Various schemes were employed over the years to assist thepilot in moving the controls, one of which is the servo tab, which wasfound on the early generation of jets like the 707 and was calledmanual reversion in the 727. Google this term if you want to knowmore. /images/reviews/thrustpr/t/img_5178.jpg The 727 hydraulic panel at the FE station. Starting with the 727 (in addition to the rudder only boost on the707 and DC-8), hydraulic systems running at 3000 psi were incorporatedto make movement of the flight controls a non-issue even for the 90pound weakling pilot! However, this took away all direct feedback ofair loads from the control surfaces, and without any additionalartificial feel would have resulted in the same yoke or pedal force atall speeds - a dangerous situation in airplanes that cruise close toMach one. Those of us old enough to remember the very first powersteering systems on cars know this phenomenon well. In aviation acomplicated system of artificial feel was created to place a varyingresistance on the control column and pedals, resistance that isproportional to the airspeed and that creates feedback to the pilot inmuch the same way that varying control "stiffness" is a key signal ofairspeed and angle of attack in small airplanes. When fly-by-wirebecame the rage Boeing, at least, engineered a similar system into the777 and 787, whereas Airbus seems not to have done that with the sidestick, which, according to pilots I know who fly those things, has noreal feel at all, just a spring like resistance. /images/reviews/thrustpr/t/img_5181.jpg Boeing 727 flight simulator showing the rudder pedal arrangement; again, very similar to the TPR So...the real challenge in flight simulation is to create controlloads that offer variable resistance on the yoke and pedals,proportional to speed. In FAA approved simulators at the airlinelevel, this is done with engineering equivalent to that used in theactual airplane; and is, as you would expect, quite realistic. Butnot completely realistic - even the Level D simulators are a wee bitoff. Only a pilot of the type would notice this, but I have neverflown a simulator that was truly 100% accurate in feel (actually, theairplanes also vary a bit from one to another depending uponmaintenance and how hard and wet they were "rode"! This wasespecially true in the C-5 Galaxy, and was likely due to the relativeinfrequency of flying that these airplanes did). In PC based flight simulation "feel" is usually provided by one ormore springs. In the beginning these were merely centering springs,like those found on the very early controllers on things like Atarigames. Eventually slightly more sophisticated systems were introducedthat allowed for a greater resistance toward the end of stickmovement. This is what we have in the Thrustmaster TPR pedal system.The multi-spring system allows for an actual increase in theresistance as you move the pedal farther along its travel. Thisspring system is adjustable, and you can increase or decrease thebasic resistance according to your taste. A real pilot might, forexample, want to adjust the system to come close to the feel of whathe or she is flying. I myself find the spring setting from thefactory to be very satisfactory and have not yet troubled myself toalter it. The resistance is fairly light in the first inch or so, andincreases as you get farther into the travel. There is a slight butdefinite mechanical detent at neutral, but it is not bothersome.Total travel of the rudder axis of the pedals is around 4 incheseither side of the center. The angle of the rudder pedals is also adjustable; that is to saythat you can have them pretty much vertical or you can have them laidback somewhat - actually to nearly 60 degrees off vertical. This toomight be useful to mimic a particular airplane. But this comes at asmall price, since you are using some of the brake pedal axis for thismovement, and you will have less travel on the brake axis. The brake action of the pedals duplicates the action of realairplane pedals very well with one exception. Whereas the rudder axishas, in effect, variable resistance through the range of motion, thebrake axis has only what feels like a centering spring apparentlylocated in the brake sensor unit. This means that resistance does notincrease as brake pedal deflection increases. Nor do there appear tobe any adjustments possible in this axis. This is a mild annoyance,and had I been in the room when they were designing this I would havespoken up for some sort of variable resistance in this axis as well,perhaps along the lines of the spring system they use for the rudderitself. Airplane brakes, like cars, have a definite varyingresistance as the pedals are pressed, and in fact at some point theyhave so much resistance that all movement ceases. This is because inlight airplanes the pedals are, in fact, hydraulic pumps for a closedsystem, and in large airplanes the pedals are essentially meteringvalves with their own feel. The TPR brake pedals are indeed springloaded, but they have what seems to the feet to be a relatively light"feel" that does not change all the way to the end of travel. Theeffect is not unlike a car that has lost its brakes. On the otherhand, the actual range of travel, which is around 2 inches or so, isvery realistic, for a big airplane at least. So much for feel. How do these pedals work with the simulationprograms to provide a realistic simulacrum of flight? The quickanswer is - very well indeed. First of all, the entire system isrecognized by all of the simulation programs that I have (FSX, FSX:Steam, X-Plane 11, FS2, FlyInside) so installation is quick and easy.The pedal system is seen as a separate X, Y and Z axis, and you canassign these three axes to anything you want, although of course it isright and left brake and rudder that we are interested in! In eachsim, you can select either the joystick or the TPR assemblyindividually when assigning axes of control. So it is easy to assignall of your joystick axes and buttons, and then switch to the TPR andassign the three axes to the rudder and brakes (there are no buttonson the TPR). All of the sims will save all of these assignments. Theone thing you may want to pay attention to would be to determine theeffect of having more than one control in charge of a given function -for example, using something on the stick or yoke to activate allbrakes. This particular situation does work, and I still have thetrigger set up to activate all brakes at normal application, but youcan get away with this because all brakes is a separate command fromleft and right brake. On the other hand, it does not seem to work toassign both the TPR and the twist of the stick to the rudder axis, norwould you probably want to. Once all is assigned and recognized, it's time to fly! Of course,I immediately gravitated to jets, and particularly to three that Ihave flown extensively in real life - the 767, 757 and the 727, all inX-Plane initially. Now unless I had troubled to input a largecrosswind (the crosswind limit on a 767 is around 30 knots!) I hadlittle to do with the rudder initially except for trying it out ontaxi as rudder pedal steering, which all jets have and which is usedprimarily for takeoff, landing, and long straight stretches oftaxiway. This function was very realistic to the real airplane, partof which is the result of some good coding on the part of Level D andFlight Factor, but a goodly portion of which is the movement and"feel" of these Pendular Rudders. Rudder pedal steering is usuallylimited, in big airplanes, to around 5 degrees either way, and the TPRfelt just like a real Boeing rudder system as I held closely to thecenterline, taxiing to and fro. Same thing for takeoff roll, withonly very small inputs needed, and pedal movement very much like Iremember it was in the real thing. Once you get airborne, of course,your feet retract along with the landing gear and remain flat on thefloor until it is time to land, if then! Of course if you are going to spend any money at all on rudderpedals, you will want to start playing in the deep end of the pond,and crank in crosswinds and, (gasp!), engine failures. With acrosswind, both the Level D and the Flight Factor airplanes startheading into the wind early on, thanks to very good flight models. Iimagine you would find the same behavior from just about any goodadd-on these days. This is where the rudder pedals come in,particularly with a crosswind at or near limits. It takes a goodlyboot-full of rudder to keep the nose going straight in theseconditions, and the TPR system makes it all very realistic, especiallywith the higher forces toward the end of travel - an area you willdefinitely explore thoroughly when you try this. Crosswind landings were a real revelation, for me at least, becauseover the years I have found the stick-twist-rudder to be less thanrealistic, even leaving aside the obvious difference in usage. Ofcourse I get all the fun I can stand from crosswind operations in reallife, and so it is easy to forgo this particular amusement in flightsimulation. But lo and behold, the TPR makes crosswind landings muchmore doable and realistic. In fact, and particularly with high-end GAadd-ons like the 172 and 182 from A2A, the maneuver is so realisticwith these pedals that I imagine you could make a decent stab attraining private pilot students in crosswind landings. It is almostas good as theRedbird Crosswind Trainer,and that is saying a lot! Pedal travel and the spring feel are both agood simulacrum of real crosswind operations, especially in theCessnas I fly these days. Of course you aren't a real airline pilot unless you can handle anengine out situation, and it is here that the boys and girls areseparated from the men and women. For years, while I was flying thereal ones, I used to prepare for recurrent training using the Level D767 and its various predecessors. This work always included engineout practice, which was made 10 times more difficult by the use of thetwist joystick, and also the lack of a copilot to hew wood and carrywater during the evolution. Although just about totally unrealistic,the practice was valuable because if you could do it with only thetwist of a stick, nailing it in the big sim with pedals was a piece ofcake. But now, as I discovered, the practice is much more life-like,as your feets get to do their stuff. /images/reviews/thrustpr/t/img_0914a.jpg Boeing 767 rudder pedals - very close to the size and spacing of the TPR The spring loaded TPR system is not quite as much of a leg-full inan engine out situation, but overall it is still very good. In thereal airplane, your leg might well start shaking from the exertion ofholding near full rudder deflection, at least until you got around tocranking in some rudder trim. If the "airplane" was heavy, this mightnot be soon. Indeed, the reason that simulator check rides becamepart of most airlines' interview process in the 1970's was the adventof women applicants at the airline level. There was, initially, someuncertainty in the minds of the men doing the hiring that the "gals"could handle something like a 707 with an outboard engine out. As itturned out, they could; and eventually the sim check turned into moreor less of an instrument check, although it still involves an engineout approach. /images/reviews/thrustpr/t/p1050812.jpg Cessna 172S rudder arrangement After I had tried and mastered V1 cuts and engine out approaches in757's and 767's, as well as the 727 (X-Plane only), I turned to thesmall plane world and the Cessna 172 and 182 from A2A in FSXSE, aswell as the enhanced 172 in X-Plane. Now things were more interesting,because although the engine out approach actually involves no rudderat all (!), just about every other maneuver does. Takeoffs becamethe pedal dance that they are in real life, with the TPR's providingjust about a perfect imitation of the travel and feel of Cessnapedals, if not exactly the same construction and geometry. Throw in acrosswind and the TPR's get a real workout, back and forth as the leftturning tendency battles with the weathervane tendency in crosswinds.Very life like indeed. The same on steroids for landings. I crankedin a 15 knot direct crosswind (the limit for small Cessnas) and foundthat the stick and pedal work was remarkably realistic, with theresulting flight path and landings ranging from a near crash toperfection, just as they do for me in real life! (OK, no near crashesin real life, but a few ugly landings, to be sure!) One thing about these, and likely any other computer rudder pedals,is that the way you set them up is important. The TPR's weigh around15 pounds, as I said before, and although you would think that wouldbe enough for it to stay put, it is not so. They will move aroundunder your inputs unless you have a way to anchor them firmly inplace. Serendipitously, placing them in front of my computer at thefoot of my desk left them firmly against the front of the desk, unableto move backward, which is what they may do if not restrained. Thiswas OK for the pedals, but my office chair, with wheels, ended updoing the moving! I had to replace it with a seat that would not moveso readily - an actual jumpseat from a 727 that I had liberated fromthe boneyard several years ago. Thus equipped, I had no more troublewith anything moving around. But most of you will want to permanentlymount these, quite likely in a home cockpit. The large base plate isequipped with a variety of holes for this purpose, so that you canbolt the assembly in place in your rig. Thus fastened, it will serveyou well, and probably for a long time if the appearances of ruggedconstruction reflect reality. /images/reviews/thrustpr/t/img_0237.jpg I was fortunate that my desk has a solid bottom, against which the TPR can rest motionless. My chair, however, was a different matter, and I had to use instead a 727 jump seat that I got a few years ago. The time has come, the Walrus said, to talk of many things...suchas -- how much do these cost? The answer to that is a few cents shyof $500 at MSRP. This is not a small amount, although it pales incomparison to such widely coveted niceties as a screaming graphicscomputer or the one-sided 737-800 cockpit rig from Flight DeckSolutions, to say nothing of the nose section of a real airliner. Isit worth it? Well, you might as well ask if flight simulation isworth it, or if thousands of dollars of add-ons is worth it. Comparedto the low end rudder pedals that you can have for more or less of asong, these should improve your "flight" experience considerably.Compared to a stick that twists, you will be in another universe, onethat is orders of magnitude more realistic than what you have beendoing, and this is particularly true if you are also a real worldpilot. Real pilots can stop making excuses to themselves aboutcertain unrealities in flight simulation if they step up to somethinglike the TPR system. Cockpit builders, especially airliner cockpitbuilders, will find that these are just about the most perfect looking(and performing) rudder pedals they can get at any price. Oh, if yournose section comes with a pair of real Boeing pedal sets, then you canturn your nose up at us mere mortals! But for anyone who will, forwhatever reason, forgo the delights of a real airliner nose section inthe bedroom or garage, the Thrustmaster TPR rudder pedals are aperfect way to go. Worth it? My guess is that you will know theanswer to that once you get them. /images/reviews/thrustpr/thrustmaster-tpr.jpg Happy (crosswind) landings. Tony Vallillo Learn More Here
  16. /images/notams/notams18/thrs0723.jpgThrustmaster's new T.Flight U.S. Air Force Edition gaming headsetwill be available next month for pre-order in advance of fallrelease. RENNES, FRANCE, July 23, 2018 _ Continuing its #SummerOfFlight,Thrustmaster today announced that its new T.Flight U.S. Air ForceEdition Gaming Headset will be available for pre-order on August 16prior to its official release on October 31 for $99.99. Currently on display in the Thrustmaster Gaming Hangar B in booth2162 at the EAA AirVenture 2018 in Oshkosh WI, the new headset meetsthe exacting standards required to earn the official license of theUnited States Air Force, one of the most respected military air wingsin modern aviation history. Including its tremendous design, the headset itself introducesseveral outstanding features to include the high-quality componentsand sound that result from over 25 years of audio experience. Thesefeatures make the T.Flight U.S. Air Force Edition Gaming Headset anideal solution for flight sims, aerial combat games, esports andmultiplayer games. The Gold StandardWorking with the United States Air Force, Thrustmaster created anadvanced headset able to meet the rigorous protocol needed to securetheir official license. For the USAF, performance is key andThrustmaster achieves crystal-clear audio fidelity through the use of50mm analytic drivers with stable frequency response curve. The resultis perfectly balanced bass, mid-range and treble with distortionreduced to less than 1% (e.g. sound pressure level is settled at116_3dBSPL at 1mW). Classic Design & Superior ComfortThe T.Flight U.S. Air Force Edition Gaming Headset is a massivedeparture from every current gaming headset on the market as it isinspired by real-world pilot headsets. The frame is constructed ofmetal while the 1-inch ear cushions are ultra-soft with an integratedgel layer, making them perfect for long gaming sessions. It all addsup to the classic look and feel of the actual headsets used by today'spilots. Fingertip ControlAnother unique feature that copies those found on modern pilotheadsets is an external volume control knob on the outside of the earcup so users can fine-tune their volume. An in-line mic controllerwith volume and mute controls seamlessly handles the unidirectionalmicrophone. Signal-to-noise ratio is down to 56dB for a clear soundthat excludes ambient noise pollution. Customized PerformanceEmblazoned with the logo of the US Air Force on interchangeablefaceplates, the T.Flight US Air Force Gaming Headset allows gamers tocustomize their look. For more information about Thrustmaster's entire lineup ofproducts, please visithttp://www.thrustmaster.com/en_US/products. About ThrustmasterGuillemot Corporation is a designer and manufacturer of interactiveentertainment hardware and accessories. The Group offers a diversifiedrange of products under the Hercules and Thrustmaster brandnames. Active in this market since 1984, the Guillemot CorporationGroup is currently present in 11 countries (France, Germany, Spain,the UK, the United States, Canada, the Netherlands, Italy, Belgium,China [Hong Kong] and Romania) and distributes its products in morethan 85 countries worldwide. The Group's mission is to offerhigh-performance, ergonomic products which maximize the enjoyment ofdigital interactive entertainment for end users. www.guillemot.com
  17. THRUSTMASTER'S BOLD NEW 2018 FLIGHT SIM ECOSYSTEM PROMISES TO REVOLUTIONIZE IN-GAME FLIGHT New Trailblazing Rudders and Highly Tuned Headset Debut at E3 2018 Rennes, France, June 7, 2018 --Thrustmasteris poised to change the perception and expectation for what's possiblein flight games and simulations with new additions to their eliteflight ecosystem for 2018. On early display during the E3 Expo in LosAngeles, Thrustmaster's new introductions are the result of extensiveresearch and high-end collaborations with global partners that includetop video game developers, the flight sim community and even theU.S. military. Here's what's in store for E3 attendees: TPR Rudder SystemEssentially ripped from the fuselage of an aircraft and madecompatible for gaming systems, the TPR Rudder system is a 15-poundsteel and aluminum marvel whose precision engineering and use ofThrustmaster's proprietary PENDUL_R™ technology makes it thefirst-ever, mass-market pendular rudder systems and instantly becomesone of the most advanced products ever offered to fans of flight simsand flying games. /images/notams/notams18/thru0607/Thrustmaster_TPR_Ruddert.jpgThe TPR Rudder's unique suspended pendular mechanics combine withminute HEART™* magnetic readings to provide unprecedentedprecision and fluidity on each of the three axes. In all, no detailhas been spared from the chassis to the toe brake, so whether you'redog-fighting for top gun honors in modern combat jets or warbirds,landing commercial airliners or private jets, or exploring outerspace, the TPR Rudder system helps provide total control of your craftright down to the smallest details and adjustments. T-Flight U.S. Air Force Edition HeadsetInspired by the design specifications requested from actual andvirtual pilots from the military and civilian worlds, the T-FlightU.S. Air Force Edition Headset is what you'd expect from such acollaboration: crystal-clear audio, minimal distortion and long-termcushioned comfort. /images/notams/notams18/thru0607/Thrustmaster_USAF_Headsett.jpgFeaturing 50mm analytic drivers with stable frequency responsecurve, the T-Flight U.S. Air Force Edition Headset perfectly balancesbass, mid-range and treble and remarkably optimizes distortion controlto less than 1% between brackets (SPL 116_3dBSPL at 1mW). The 1-inchthick, over-ear memory foam ear cushions effectively isolate outsidedistractions, while an integrated gel layer keeps your head cool evenafter hours of play. For communicating with other squadron members orthe tower, a high-performance, unidirectional microphone ensuresseamless two-way communication. Check out Thrustmaster's entire line of exciting products at booth#2811 in South Hall during E3. Flight fans unable to catchThrustmaster at E3 can experience their products at the followingevents: FlightSimExpo - June 9 & 10, Las Vegas, NVFlightSimCon 2018, June 23 & 24, Dallas, TXEAA Adventure 2018, July 23-29, Oshkosh, WIRoyal International Air Tattoo 2018, July 13-15, RAF Fairford, UKThrustmasterGuillemot Corporation is a designer and manufacturer of interactiveentertainment hardware and accessories. The Group offers a diversifiedrange of products under the Hercules and Thrustmaster brandnames. Active in this market since 1984, the Guillemot CorporationGroup is currently present in 11 countries (France, Germany, Spain,the UK, the United States, Canada, the Netherlands, Italy, Belgium,China [Hong Kong] and Romania) and distributes its products in morethan 85 countries worldwide. The Group's mission is to offerhigh-performance, ergonomic products which maximize the enjoyment ofdigital interactive entertainment for end users. www.thrustmaster.com www.guillemot.com
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