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dxtBMP


Ben Bosma

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Dxtbmp werkt niet in windows 10

als ik de textures wil veranderen dan lukt dit niet

de input werkt wel maar als ik de textures wil opslaan dan gaat die naar een windows paint

ik ben al 3 dagen bezig met dit probleem maar het is me nog niet gelukt om een texture in dxtbmp op te slaan

weten jullie mischien dat er een oplossing voor dit probleem

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dxtbmp not working in windows 10

if I want to change the textures then this does not work

the input works but if I want to save the textures it goes to a windows paint

I have been working on this problem for 3 days but I have not yet managed to save a texture in dxtbmp

do you know that there is a solution to this problem?

 

Read the DXTBmp QuickStart.txt file in the install folder:

 

Setup :-

 

The default Editor is set to MSPaint but you will probably

want to change this first thing. The Images are passed to

the Editor in 24 bit format so most Paint programs will

work. Change the Editor from the Prefs menu.

 

Using :-

 

Viewing/Editing an existing Texture :-

 

From the File Menu select "Load Extended 16 bit Image" and

browse to select a texture. If this is a valid Extended

image then it will be loaded for view. To Edit select

"Send to Editor" from the "Image" menu. Do your editing and

Save (not Save As) from the Paint program then select

"Reload after Edit" from the "Image" menu and the edited

image will be loaded as a Normal Bitmap.

 

 

Saving out in Extended Format :-

 

Currently 4 options are available (more to follow)

 

"Save DXT Texture"

 

will save in the new CFS2 compressed format.

If "Include Mips" is selected in the Prefs->DXT Settings

then it will include mipmapped sub-images.

If "Include Transparency" is selected then any areas

painted Pure Green (0,255,0) will be set Transparent

 

"Save 16 bit Extended (565)"

 

will save in the FS2000 Extended 16 bit 565 Format

This is the same format used in the CFS2 Beta and is

supported by CFS2. It will create files 4x Bigger than

the DXT format.

 

"Save 16 bit Extended (555-1)"

 

will save in the FS2000 Extended 16 bit 555 Format with

1 bit to signify if a pixel is transparent or not.

This is the same format used in the CFS2 Beta and is

supported by CFS2. It will create files 4x Bigger than

the DXT format. Transparent Pixels are indicated by pure

green (to assist editing) but are saved as transparent black.

 

"Save 16 bit Extended (444-4)"

 

will save in the FS2000 Extended 16 bit 444 Format. This has

12 bits for the RGB and 4 bits for a transparency channel

(giving 16 levels of transparency). This will only be available

when you have an image that was loaded in that format so if you

want to create your own then you will need to load an existing

one then paste your image over it when in the Paint Program.

The Alpha channel is loaded separately from the main image and

can be viewed and edited independantly (Image->444 Transparency).

Tim Wright "The older I get, the better I was..."

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