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Thread: repainting default fsx airplane

  1. #1
    Join Date
    Dec 2012
    Location
    Sanger, TX
    Posts
    34

    Default repainting default fsx airplane

    I would like instructions on how to repaint the default FSXSE aircraft. I tried the do the piper cub j3 but it won't show up in free flight.

    [fltsim.3]
    title=Piper Cub Paint3
    sim=Piper_J3Cub
    model=
    panel=
    sound=
    texture=3
    kb_checklists=Piper_J3Cub_check
    kb_reference=Piper_J3Cub_ref
    atc_id=Luke 1
    atc_id_color=
    ui_manufacturer="Piper"
    ui_type="J-3 Cub"
    ui_variation="Barn Stormer"
    ui_typerole="Single Engine Prop"
    ui_createdby="Microsoft Corporation and Royal Green"
    description="The simple, inexpensive Piper J-3 Cub lifted a generation of pilots into the skies for the first time. Introduced in 1938, the Piper Cub made learning to fly accessible to many more people. One estimate states that 75 percent of American aviators in World War II learned to fly in the Cub. Flying low and slow with its doors open, the Piper Cub revives the roots of aviation."
    This didn't work.

    What would like to do is just add text to a mission plane.
    you know the one you barnstorm in, but I was trying it this way first.

  2. #2

    Default

    You altered the cfg file and had a new texture file numbered 3.

    Did you use DXTBmp to save the textures you had altered to at least DXT5 standard?
    Saving repainted textures as "Extended 32 bit 888-8" always works for me.
    DXT1 saved files tend not to show up in the sim.

    Hope this helps.

  3. #3
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    Dec 2012
    Location
    Sanger, TX
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    Default

    I did use DXT but I have no clue if it was 32-bit. Can you leave a link?

    https://www.mwgfx.co.uk/programs/dxtbmp.htm
    MY Texture



    as you can see I just added the Text "Barn Stormer" to the texture and saved it to Texture3.
    Last edited by Jamie20013; 09-20-2022 at 10:10 AM.

  4. #4

    Default

    You saved it as Piper_J3Cub_T.ds

    This should read Piper_J3Cub_T.dds

  5. #5
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    Location
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    Default

    It is in T.dds I cut it off when I cropped the pic.
    So it must be something else.

  6. #6

    Default

    Your cfg alterations are ok. They work well on my copy of FSX.

    So you should have a texture folder labelled "Texture.3".

    In that folder should be:-
    " Fresnel_Ramp.dds
    Piper_J3Cub_C.dds
    Piper_J3Cub_T.dds
    Piper_J3Cub_T_Spec.dds
    texture.cfg
    thumbnail.jpg"

    If you haven't got all the above in your "texture.3" folder, use the same items from the "texture.2" folder. The important one is the "texture.cfg". Without it, some of the textures show up as a ghost in FSX but bits are missing and and some are in different places.

    Hope this helps.

  7. #7
    Join Date
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    Location
    Sanger, TX
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    Default

    I don't see anything wrong with it so I just deleted it to start over.

  8. #8

    Default

    Can you let me know if it works this time, please?

  9. #9

    Default

    when painting I stick a new thumbnail.jpg in the "texture.XXX" folder I'm working on.

    Something that stands out. For example a full pink rectangle image.

    Simple trick to make certain you select the correct aircraft from the "Choose Aircraft" list in Fsx.

  10. #10
    Join Date
    Dec 2012
    Location
    Sanger, TX
    Posts
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    Default

    I tried again and it still won't work. I think it's just me so I downloaded a paint kit for a CRJ 900 v3 and made the ugliest paint you ever saw and now IDK how to apply it to my plane...i think just add the texture in with the other textures and copy the .cfg to make my .cfg file.

    P.s I didn't try the thumbnail trick yet.
    Last edited by Jamie20013; 09-27-2022 at 10:43 AM.

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