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Thread: Why did virtual cockpits not gain widespread traction until after fs9?

  1. #11
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    My personal experience is that VC panels require too much zooming out in order to be fully useable.
    Well, I've been doing it since VCs became available, so I have to disagree with that statement. However, it IS true that you have a bit different perspective on things in a VC than in the "2D" type and for some people that's awkward to get used to. My experience with them was improved immensely (so were external views) when I got a TrackIR, though, where you can lean forward, back, sideways, tilt your head, even stretch up and down a bit, allowing you to have a more realistic perspective, but the VC was (to me) still preferable to the so-called 2D cockpit even before TrackIR. And being able to lean forward to see a gauge better, lean forward and look out the side to see under a high wing, lean back and see the runway numbers reach the 45º point and much more make the TrackIR invaluable, to me, and the VC invaluable, to me.

    Maybe it's the years I've spent in real cockpits (many different kinds), or maybe it's a difference in our world view and mental adaptability for this kind of operation, but the "2D" views are way too limiting in way too many ways.
    Last edited by lnuss; 07-08-2022 at 05:51 PM.

    Larry N.

    As Skylab would say:
    Remember: Aviation is NOT an exact Science!

  2. #12
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    Quote Originally Posted by lnuss View Post
    Well, I've been doing it since VCs became available, so I have to disagree with that statement. However, it IS true that you have a bit different perspective on things in a VC than in the "2D" type and for some people that's awkward to get used to. My experience with them was improved immensely (so were external views) when I got a TrackIR, though ...
    The awkward "zooming" and constant "camera flying" always caused me more problems than delight with VCs. And I do feel somewhat guilty as I always disable VCs on the aircraft I use, apologies to all those who put so much work into them. But, my preference. As for TrackIR and similar tech - I have a teenage son, and I won't submit myself to the ridicule and humiliation of wearing gear like that on my head when I flightsim.

  3. #13
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    Quote Originally Posted by ftldave View Post
    The awkward "zooming" and constant "camera flying" always caused me more problems than delight with VCs. And I do feel somewhat guilty as I always disable VCs on the aircraft I use, apologies to all those who put so much work into them. But, my preference. As for TrackIR and similar tech - I have a teenage son, and I won't submit myself to the ridicule and humiliation of wearing gear like that on my head when I flightsim.
    Agree. I prefer 2D as for the most part, panels look better. More photorealistic as opposed to a graphic artwork display. Feels kinda plastic.
    And as in a real panel, you don't need much head movement, its all eye scan. We almost do a 'snap view' in real life, a quick head movement and eyes lock on the new view in an instant. Like a 2D view change. I don't feel it's any less realistic with a 2D panel.

    Especially on my monitor on my desktop with my 2 cats walking all over the keyboard putting flaps and gear down at cruise altitude messing up my VA points.

  4. #14

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    I used to fly 2D only starting in FS2004, then I went VC and never looked back because I wanted the immersiveness and the "as real as it gets" perception. It also makes it easier to look out my left or right windows. Especially while taxiing. Perhaps the greatest VC I had used in FS204 was the awesome PMDG 737NG. I flew that sucker everywhere! Even to Hawaii and New Zealand island hopping along the way.

    The Lear 45, Challenger and Cessna Caravan amphibian were all flown VC. Now-a-days you can do this with virtual reality that I have yet to try.

  5. #15
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    I have a teenage son, and I won't submit myself to the ridicule and humiliation of wearing gear like that on my head when I flightsim.
    Wow! Ridicule and humiliation? I'm sorry you feel that way. I've shared that with my teenage grandson, ever since he was little, and never even considered that kind of reaction. A small reflector and glasses or a hat to clip it to is all there is.

    Well, each to his own.

    Larry N.

    As Skylab would say:
    Remember: Aviation is NOT an exact Science!

  6. #16
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    Just look at some of the early VCs - low res, little to no texturing, limited interaction, some didn't even have working gauges....

    One of my favorite aircraft is the ancient SimTech Staggerwing; nice model, nice handling, nice 2D panel, nice sounds, absolutely horrible VC. Toggle switches look like hammer handles sticking out of the panel, no textures, just plain colors. (It has not been replaced because the only other Staggerwings, to my knowledge, are a payware for FSX and an even older FS9 version with no VC at all.)

    It took a while for designers to get the knack of decent VCs (which weren't resource hogs). But I still prefer a 2D panel for most flying, especially when landing, and use the VC for sightseeing.
    Last edited by jgf; 07-12-2022 at 01:51 PM.

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