mrzippy Posted October 28, 2021 Share Posted October 28, 2021 (edited) Either do I! :) I was just venting over a situation that has long bothered me about modelling doors on aircraft, where some are animated but others are not. Do you always or ever check in the aicraft.cfg under [exits] to make sure that the total number of exits match what is shown in the description? [exits] number_of_exits = 3 exit.0 = 0.4, 36.6, -5.0, 3.0, 0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) exit.1 = 0.4, -38.5, 4.5, -3.0, 1 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) exit.2 = 0.4, 33.5, 3.5, -4.0, 2 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) Edited October 28, 2021 by mrzippy Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
Dwaffler Posted October 28, 2021 Share Posted October 28, 2021 When dealing with freeware aircraft, remember it's usually one person that's doing all the work to put something like this together. Chances are, freeware aircraft aren't going to be uber-detailed. If your looking for something like that, you might want to look at QualityWings for there 787. I'm sure they would have all the doors working that you're looking for. Link to comment Share on other sites More sharing options...
miatamariner Posted October 28, 2021 Share Posted October 28, 2021 Do you always or ever check in the aicraft.cfg under [exits] to make sure that the total number of exits match what is shown in the description? [exits] number_of_exits = 3 exit.0 = 0.4, 36.6, -5.0, 3.0, 0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) exit.1 = 0.4, -38.5, 4.5, -3.0, 1 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) exit.2 = 0.4, 33.5, 3.5, -4.0, 2 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) Good point. So I checked the Exits data for the TDS 738 MaxV3_LEAPPX1B--LP2WM which I downloaded from the library as a repaint under the livery BUZZ opb Ryan Air. I had to download the base package in order to use this repaint. The base package aircraft cfg file showed the following for the Exits data: [exits] number_of_exits = 4 exit_rate.0 = 0.3 exit_rate.1 = 0.3 exit_rate.2 = 0.3 exit_rate.3 = 0.3 The port side passengers door forward and aft as well as the two starboard cargo doors, open and close respectively, with key commands Shift-E and Shift-E-2. Shift-E-3 opens/closes the port side aft passenger door. Shiift-E-4 commands the air stairs to the forward port passenger door. The service doors do not respond to any key commands there for I assume they are not modelled as animated doors. Does this make sense? Link to comment Share on other sites More sharing options...
mrzippy Posted October 28, 2021 Share Posted October 28, 2021 Look through the panel.cfg and see if there is a popup panel for door commands. Still thinking about a new flightsim only computer! Link to comment Share on other sites More sharing options...
miatamariner Posted October 28, 2021 Share Posted October 28, 2021 Look through the panel.cfg and see if there is a popup panel for door commands. Nothing. The only other panel windows are for TDS Utility, which is an old Posky creation, TDS Advance Controls and FDE Helper. The TDS Utility controls lighting and ground service vehicles. Nothing opens the doors. Link to comment Share on other sites More sharing options...
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