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Kawasaki 102 B crashes on selecting


Rnglgdj

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[contact_points] would be a good starting point! Maybe find an aircraft that is similar looking and use the contact points from it to see if it make a change to the Kawasaki's position. Edited by mrzippy

Still thinking about a new flightsim only computer!  ✈️

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Chage the height:

static_cg_height = 9.9

 

to

 

static_cg_height = 3.9

 

That should do it. Also turn off crash detection. You don't need that (ie: headaches).

Chuck B

Napamule

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hi Sir,

 

this "fix" about STATIC_Height alone will NOT do.

 

I looked at the planes dimension ...... OMG what a disaster !!

 

Everything what can be wrong is WRONG.

 

Sorry, I do not have time right now to fix it for you this week.

 

The air file is absolutely "fantastic" as well.

 

IF you can wait I will fix it for you.

 

Sincerely

 

G. Kirschstein

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Got it fixed used mos

 

 

Got it fixed

 

 

Used the DH Mosquito contacts and modified the 4th parameter to -4.85 to get the tail wheel out of the ground

 

 

This is what i have in contacts[contact_points]

 

 

 

 

max_number_of_points = 12

point.0 = 1, -26.0511, 0, -4.85, 6153.30513, 0, 77.860, 30, 0.25, 2.5, 0.72631, 3, 3.9, 0, 157.52, 184.8

point.1 = 1, 2.3176, -8.4, -9.67, 6153.30513, 1, 2, 0, 1.15, 2.5, 0.72651, 8.9, 6.8, 2, 157.52, 184.8

point.2 = 1, 2.3176, 8.4, -9.67, 6153.30513, 2, 2, 0, 1.15, 2.5, 0.72651, 9.6, 8.2, 3, 157.52, 184.8

point.3 = 2, -25.2894, 0, 8.89, 3500, 0, 0, 0, 0, 0, 0, 0, 0, 9

point.4 = 2, 10.6331, 0, -0.8543, 5000, 0, 0, 0, 0, 0, 0, 0, 0, 4

point.5 = 2, 0.1091, -27.121, 1.1497, 4000, 0, 0, 0, 0, 0, 0, 0, 0, 5

point.6 = 2, 0.1091, 27.121, 1.1497, 4000, 0, 0, 0, 0, 0, 0, 0, 0, 6

point.7 = 2, -30.4069, 0, 0.9484, 2500, 0, 0, 0, 0, 0, 0, 0, 0, 9

point.8 = 2, -27.8842, 0, 0.1496, 2650, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0

point.9 = 2, 2.4845, 0, -3.8415, 2850, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0

point.10 = 2, 8.1429, -8.27, -4.15, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0

point.11 = 2, 8.1431, 8.4, -4.13, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 7

point.12 = 2, -7.3435, 0, -3.301, 2800, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0

 

Don't know about he air file

 

 

 

Thanks for the input Maybe someone else would like to fix it

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hi Sir,

 

the NEW FDE is ready.

 

Plane flies at Top Speed of 310 kts, T.O. is @ 78 kts, Landing Approach @ 105 kts.

 

Please send me a private message with your email so I can send you the FDE ZIP file (CFG & AIR)

 

Thank you very much

 

Sincerely

 

G. Kirschstein

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@defaid

 

Sir, you wrote:

"otherwise it 'flies good' then there was no need to alter anything in the air file"

 

this is a pretty BROAD assumption !!

 

T.O. Speed and Distance

 

Landing Speed and distance

 

Turns Airborne

 

Climb Performance

 

Over-Reving the Engine

 

WRONG Propeller Size

 

etc

 

OMG

 

Sincerely

 

G. Kirschstein

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hi, some people think they know and some people know , that is the difference in live.

Too bad for you smart man.

 

\Simulator means NOT game, IF you would like to game PLAY XBOX hahaha

 

Sincerely

 

G. Kirschstein

 

P.S. Have you have heard of the FAA approved Link Simulator ?? which had less function than FS2004 has !!

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