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Scenery Landclass Installation


ac103010

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This is from a FreeMeshX scenery file. Below follows the installation instructions that were included.

 

The FreeMeshX regions consist of a long list of .bgl files.

 

Now, I can't make head nor tail of these instructions. Can someone please talk me through it, a step at a time? I would be grateful.

 

Note that it says that incorporated are new installers. There aren't. So I'd apprciate a little help, here.

 

 

 

 

 

FreeMeshX should be placed above the default terrain entries in the Scenery Library, and below any airports or FTX Regions or landclasses.

 

Updated torrents should be released in the upcoming week (as of 07/29/2017).

 

CHANGELOG ADDITIONS:

 

07/29/2017 2.0

 

- Incorporated new installers and an automatic downloader to easily fetch installers over HTTP

- New installers are up to date with all previous patches (1.01 - 1.07)

- High-resolution 50 GB USA mesh now available through sign-up beta process

 

Hypothetical scenery library order:

 

1 FreeMeshX - Patches

2 FreeMeshX - Africa

3 FreeMeshX - Antarctica

4 FreeMeshX - Asia

5 FreeMeshX - Australia and oceania

6 FreeMeshX - Europe

7 FreeMeshX - North America

8 FreeMeshX - South and Central America

 

Of course, your real load order will be different, but you must keep FreeMeshX - Patches always above the FreeMeshX regions.

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yes. from your question I think you were looking at the old FMX 1.0 Instructions.

 

Glad to see you found FMX 2.0 on FlyAwaySimulation.com

 

 

------------

Btw, Mesh is not Landclass.

 

Mesh is "terrain elevation" only. (high/low, mountain/valley)

 

Landclass is "what type of terrain is where". (city, town, rural, water/land)

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Agree, so my preferred Install order is: FSIM Base , Mesh , Landclass , (Global) Graphic Texture upgrades FScene, Local add-on sceneries. What I normaly do right after the Base FSim install is run Nav database creator for FSNav and Little Nav Map.

I5 12600K - RTX3060TI - 32GB 3600 - M2 - WIN11 - FS8/9/X - MSFS - full ORBX UTX etc. 

 

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