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Thread: Aircraft's 3d perspective or POV

  1. #1
    Join Date
    Nov 2006
    Location
    Canada.
    Posts
    1,725

    Default Aircraft's 3d perspective or POV

    Hi
    a couple of months right before deciding to buy my next sim FS2020
    i still do not understand why some displays in this simulator (and older versions) show this really uncomfortable to watch
    perspective (or POV effect ? ) where the image shows you the aircraft's nose very near the camera
    but showing the tail like 1 mile away .....
    as shown here

    left: sim-----------------------------------------------------------------right : real life plane

    Click image for larger version. 

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    why does the simulators offer this kind of view ?
    and it also shows in views like cockpit view, where the yoke shows right before your eyes but the copilot yoke is very far away....

    Name:  Prepar3D 2016-01-23 20-45-40-68.jpg
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    FSX ACCELERATION, ASUS P5QPL VM EPU-INTEL E8400-3GHZ-DDR2RAM4GO-WINDOWS7SP1 -GT220GEFORCE
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  2. #2
    Join Date
    Mar 2005
    Location
    Westminster, CO
    Posts
    7,515

    Default

    Think of the view you are seeing as a camera view (which it essentially is). The view you are complaining about is a wide-angle view, because it is a wide angle "lens," something that is often used to portray a room in a house to make it look bigger than it is, or alternatively, to show the whole thing.

    When you're in one of those views you should be able to zoom in to see a more normal perspective, though it will mean that you don't see as much of the scene unless you move (not zoom) back an equivalent amount to keep the same things in view. It has to do with viewpoint vs how much is in the scene. Think of it as a law of physics because it can't be otherwise without changing the angle of view (causing the apparent distortion) and the distance away to see the same parts of a subject. This is true whether it's a drawing or a photograph.

    In other words, don't use those views if you don't like them, but neither you nor the programmers can do anything about them except to not use them or not make them available, thus reducing the versatility of the sim's "cameras."

    Larry N.

    As Skylab would say:
    Remember: Aviation is NOT an exact Science!

  3. #3

    Default

    Quote Originally Posted by lnuss View Post
    Think of the view you are seeing as a camera view (which it essentially is). The view you are complaining about is a wide-angle view, because it is a wide angle "lens," something that is often used to portray a room in a house to make it look bigger than it is, or alternatively, to show the whole thing.

    When you're in one of those views you should be able to zoom in to see a more normal perspective, though it will mean that you don't see as much of the scene unless you move (not zoom) back an equivalent amount to keep the same things in view. It has to do with viewpoint vs how much is in the scene. Think of it as a law of physics because it can't be otherwise without changing the angle of view (causing the apparent distortion) and the distance away to see the same parts of a subject. This is true whether it's a drawing or a photograph.

    In other words, don't use those views if you don't like them, but neither you nor the programmers can do anything about them except to not use them or not make them available, thus reducing the versatility of the sim's "cameras."
    I nominate this post for a best post award.
    I wish we could give likes here.
    i7-10700K, ASUS Prime Z490-P motherboard, 32 gig, GTX 1080 Ti, 1TB M2 drive, Thrustmaster T16000M, Logitech Rudder Pedals , xbox controller.

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