Results 1 to 3 of 3

Thread: how on SIMCONNECT_DATA_XYZ structure

  1. #1

    Default how on SIMCONNECT_DATA_XYZ structure

    Hi guys,

    can anyone suggest how to make variable (A:STRUCT EYEPOINT DYNAMIC ANGLE,degrees) to work? how to put those angle numbers?

    .. and also, can anyone suggest, how to make work (>K:AXIS_PAN_TILT)?
    If I put simple script:
    (A:IS SLEW ACTIVE,bool) ! if{ (>K:EYEPOINT_RIGHT) }
    the viewpoint moves to right, but if I put:
    (A:IS SLEW ACTIVE,bool) ! if{ 10 (>K:AXIS_PAN_TILT) }
    the viewpoint wont tilt. how come?

    thanks for explaining
    ML

  2. #2
    Join Date
    Feb 2011
    Posts
    8,081
    Blog Entries
    1

    Default

    without the 10 there you would send 1 to the k:tilt
    does that make it tilt?

    why is the 10 there. trying to make it tilt 10 degrees?

    (just thinking along. never used that k variable myself and did not look it up before replying.)

  3. #3

    Default

    yes, 10 should be angle. it says in sdk "Sets the tilt of the axis. Requires an angle"

Similar Threads

  1. *.x file structure
    By pistolero992000 in forum Aircraft Design
    Replies: 2
    Last Post: 08-05-2007, 06:37 PM
  2. terrain texture problem/ BGL structure...
    By merlin78 in forum FS2002
    Replies: 3
    Last Post: 03-18-2005, 08:07 AM
  3. Changing Flap Structure
    By artburke in forum FS2004
    Replies: 7
    Last Post: 01-10-2004, 07:15 AM
  4. Donation Structure for Project AI:
    By jrrogers in forum FS2002
    Replies: 3
    Last Post: 06-20-2002, 09:32 AM
  5. Looney Structure
    By fbass in forum FS2002
    Replies: 2
    Last Post: 02-15-2002, 12:46 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •