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Thread: FS2020 simulation on XBOX

  1. #1
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    Default FS2020 simulation on XBOX

    Hi there,

    This is probably a very dumb question, because i never really played on a XBOX console
    (most playstation and nintendo consoles experiences)

    I was wondering how does the real "PC simmer" manages to play on the XBOX when it comes to controlling altitudes, speeds, radios,
    finally, all that regular keys clicking that is usually done on a PC while on FS.

    or does the xbox user needs a mouse ?

    thanks for your answers.
    FSX ACCELERATION, ASUS P5QPL VM EPU-INTEL E8400-3GHZ-DDR2RAM4GO-WINDOWS7SP1 -GT220GEFORCE
    if you never wonder about something, its because you know everything....

  2. #2
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    Xbox Series X is compatible with USB & wireless keyboards and mice and USB Joysticks (with other types of controllers to follow) but the game or app has to be compatible as well. We're assured that MSFS will be fully compatible and Beta testing begins on Xbox next month for launch this summer.
    Tim Wright "The older I get, the better I was..."
    Gigabyte Aorus GA-Z270X-Gaming 7, Intel i5-7600k 3.80GHz OC'd 4.28GHz, NZXT X62 Kraken, 16Gb 3500MHz Ram, 2x 2TB Samsung Hybrid SSD's, LG DVDRW, NVidia GTX1050Ti 4Gb, Phanteks Enthoo Pro M case, CH Yoke & Pedals, Dell P2815Q 28" 4k Monitor, Windows 10 Pro x64

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    Quote Originally Posted by tiger1962 View Post
    Xbox Series X is compatible with USB & wireless keyboards and mice and USB Joysticks (with other types of controllers to follow) but the game or app has to be compatible as well. We're assured that MSFS will be fully compatible and Beta testing begins on Xbox next month for launch this summer.
    thats interesting.
    but if the console hasn't been fully compatible, how does the first FS buyers managed to play the game on the xbox ?
    FSX ACCELERATION, ASUS P5QPL VM EPU-INTEL E8400-3GHZ-DDR2RAM4GO-WINDOWS7SP1 -GT220GEFORCE
    if you never wonder about something, its because you know everything....

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    Quote Originally Posted by lefu View Post
    thats interesting.
    but if the console hasn't been fully compatible, how does the first FS buyers managed to play the game on the xbox ?
    The first MSFS players on Xbox may be limited to keyboard, mouse and joystick until compatibility with yokes, pedals and throttle quadrants is added later.
    Tim Wright "The older I get, the better I was..."
    Gigabyte Aorus GA-Z270X-Gaming 7, Intel i5-7600k 3.80GHz OC'd 4.28GHz, NZXT X62 Kraken, 16Gb 3500MHz Ram, 2x 2TB Samsung Hybrid SSD's, LG DVDRW, NVidia GTX1050Ti 4Gb, Phanteks Enthoo Pro M case, CH Yoke & Pedals, Dell P2815Q 28" 4k Monitor, Windows 10 Pro x64

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    Quote Originally Posted by tiger1962 View Post
    The first MSFS players on Xbox may be limited to keyboard, mouse and joystick until compatibility with yokes, pedals and throttle quadrants is added later.
    Ok ! so basically xbox fs2020 gameplay (without yoke pedals, throttle ...)
    offers the same experience as any PC offers ?

    i always used to play with the basis, mouse, keyboards, xbox360 joystick (never used yoke nor pedals..)
    so i wont find any difference with xbox.

    Its really very important to me right know, on one side my kid wants the new xbox and i would normally need a new PC to run my FS2020
    I believe both of us will be happy and my bank account too.!
    FSX ACCELERATION, ASUS P5QPL VM EPU-INTEL E8400-3GHZ-DDR2RAM4GO-WINDOWS7SP1 -GT220GEFORCE
    if you never wonder about something, its because you know everything....

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    While they are working to keep the experience as similar as possible, there still isn't much in the way of specific details. As with many things, the best way to avoid disappointment would be to wait until the Xbox version has been released and see exactly what it entails. There are two big differences that will affect the Xbox version. The first is subscriptions for multiplayer as all Xbox games require the Xbox Live Gold subscription to play online, and I don't see why the sim would be different. And the second major difference will be that add-ons will have to go through the built-in Marketplace due to the locked down nature of the console. You almost certainly won't be downloading free add-ons from this or other websites and installing them by dragging to the community folder (unless they open some creative way to handle this). On the flip side, if you have already bought the sim through the Microsoft Store, you won't need to purchase it again. Steam users would have to buy it again if they want the console version though.

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    I wouldn't bet on any of that at this stage, anything could happen during beta testing between now and summer.

    Sent from my KFDOWI using Tapatalk
    Tim Wright "The older I get, the better I was..."
    Gigabyte Aorus GA-Z270X-Gaming 7, Intel i5-7600k 3.80GHz OC'd 4.28GHz, NZXT X62 Kraken, 16Gb 3500MHz Ram, 2x 2TB Samsung Hybrid SSD's, LG DVDRW, NVidia GTX1050Ti 4Gb, Phanteks Enthoo Pro M case, CH Yoke & Pedals, Dell P2815Q 28" 4k Monitor, Windows 10 Pro x64

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    I did say we would need to wait until it's released to see exactly what the Xbox edition entails. However, I'm not sure why the points I raised would be any different for MSFS than any other game running on an Xbox.

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    See this article for some hints as to what is coming for the Xbox release.

    https://www.eurogamer.net/articles/2...ulator-in-2021

    It's heartening to hear the console experience will be similar to the PC one, which also means that console users will be able to make the most of the ever-growing marketplace of third-party add-ons for Microsoft Flight Simulator. It's another area of focus as the team work on the console versions. "We're trying to get this to work better," says Neumann of embracing the community-made content. "It's great, though, right? Like, I've never had this ever in my career in gaming, that there's that many competent people actually making things. We have direct communication with them all the time. But if they want to go to Xbox, you need to be in the sandbox, meaning we need to get them into the marketplace. Because on Xbox, you can't just drag it into a folder. I think that's going to happen - I'm quite optimistic."

  10. #10
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    Quote Originally Posted by loki View Post
    See this article for some hints as to what is coming for the Xbox release.

    https://www.eurogamer.net/articles/2...ulator-in-2021
    So basically, its always an advantage to have a PC running FS2020 instead of the console
    I sincerely dont know what to do, i used to hate flying deafult FSX aircraft once i had wilcos, PMDG's, leveld and ariane products running
    according to everything i'm reading , if any time those companies come out with new addons for FS2020 it will be only compatible with PC version right ?
    then again, i dont know how complexe default FS2020 aircraft are maid, are they as complexe as what i mentioned above ?
    i am a real fan of full fonction aircrafts.
    FSX ACCELERATION, ASUS P5QPL VM EPU-INTEL E8400-3GHZ-DDR2RAM4GO-WINDOWS7SP1 -GT220GEFORCE
    if you never wonder about something, its because you know everything....

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