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Thread: MSFS Known Issues

  1. #11
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    Quote Originally Posted by wout123 View Post
    not true, the ga aircraft, behave pretty well.
    maybe learn how to operate them properly and set up your peripherals right,
    yes rudder is too sensitive , i bet it will be fixed, but its not a priority and it certainly is flyable, if you know what you are doing.
    the issue is not with the game mainly, but with the gamers.
    lookat youtubes from Squirell, he does not have many problems.
    If you really think that's true just have a look at the comments from real-world pilots (including myself) on some of the other forums. I think we know how to "operate them properly" and the fact is that the flight characteristics of all the GA aircraft are, how do I say this gracefully,......garbage. How many left-seat hours do you have in the real thing? I'll bet it's not many.
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  2. #12
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    You are right,
    But the potential is with MSFS2020
    The climate work of Meteoblue is amazing
    As with all flightsim versions, fixes and bugs will take one year to get sorted.
    But you will need time yourself to get used to the new interface, flightplan and other new features that require a learning curve, so take that time to do that,
    Kapitan
    Anything I say is...not as serious as you think

  3. #13
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    No one disagrees about the possibilities and that's why I won't refund (though I think I ran out of play time anyway).

    However we need the default to work a *bit* better while we wait for the third parties to get up to scratch.

    At the least an admission from Asbobo or MS that they acknowledge there are issues and are looking to address them.
    Vern.

  4. #14
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    Believe Asobo took one or two planes...one is the Cessna 152, and made as real as possible, and they succeeded. The rest of the planes mostly are to fill up the library and show the potential, but leaving the work for third parties.

    Did you notice 80% of switches in Airbus and 747 are INOP ?
    That doesnt mean they were not prepared, or
    dont work. They just are INOP in the default version
    Kapitan
    Anything I say is...not as serious as you think

  5. #15
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    Have to agree re the 152, probably the least twitchy of the GA aircraft. Shame it doesn't have an autopilot.

    Haven't tried any of the big jets, with all the reports about wildly inaccurate performance I really can't bring myself to try them.
    Vern.

  6. #16
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    Not to forget that none of the planes are so-called study level planes.
    Just enjoy the defaults.
    How many of us really flew the default FSX planes anyway!!
    Robin
    Cape Town, South Africa

  7. #17

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    Regarding sensitivity: real-world GA planes require very little control input when trimmed right. In fact, the majority of cruise flight is finger-input on the yoke. Wrist input is for rotating on a take-off roll, and elbow input is a big no-no

    Bearing this in mind, the difference in control travel of a joystick vs an actual yoke in a plane is an order of magnitude. Be wary of that when you say the controls are too sensitive, matter of fact is your slight finger input on a joystick is proportionally represented as a wrist input in the plane.

    I recommend turning your sensitivity in-game down to 50%, it makes the controls more manageable, and full deflection is still full deflection.

  8. #18
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    my Sensitivity for Z Rudder is -82

    X and Y are at -40 but i will follow your advice and put it at -50
    Kapitan
    Anything I say is...not as serious as you think

  9. #19
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    Please see the thread I started but has dropped down the index a bit, while setting sensitivities and dead zones you must run your joystick and throttle through its range of motions, i.e. configure it, then you *should* find the twitchy response much better (and hit F11 to save, too).
    Vern.

  10. #20
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    Quote Originally Posted by Elvensmith View Post
    Please see the thread I started but has dropped down the index a bit, while setting sensitivities and dead zones you must run your joystick and throttle through its range of motions, i.e. configure it, then you *should* find the twitchy response much better (and hit F11 to save, too).
    Yep, done that running joy.cpl in Windows
    Kapitan
    Anything I say is...not as serious as you think

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