Sampa Posted August 8, 2020 Share Posted August 8, 2020 So, got My Traffic 6 and found, to my horror, that even though I now have textures for all aircraft, I now have the problem of aircraft using whatever gates they choose, even if the aircraft is too big for that gate. Is there a way to solve this and designate what gate size an aircraft type is allowed to use? 1+1=cow :p "WE jumped out a WINdow!" -Baymax (from Big Hero 6) Link to comment Share on other sites More sharing options...
Sampa Posted August 8, 2020 Author Share Posted August 8, 2020 If not, then, fine! I will fork out the money for Traffic Global 1+1=cow :p "WE jumped out a WINdow!" -Baymax (from Big Hero 6) Link to comment Share on other sites More sharing options...
johnhinson Posted August 8, 2020 Share Posted August 8, 2020 If not, then, fine! I will fork out the money for Traffic Global Sorry, I didn't get my reply into your 13 minute wndow. It sounds like the aircraft radius is set wrongly on the aircraft concerned. In the aircraft.cfg flie, under [airplane_geometry] change the wing_span= setting as required. Note that this in feet (not meters) and is diameter rather than radius so it should work out to double the defined gate size. John http://www.adventure-unlimited.org My co-pilot's name is Sid and he's a star! Link to comment Share on other sites More sharing options...
Sampa Posted August 8, 2020 Author Share Posted August 8, 2020 Sorry, I didn't get my reply into your 13 minute wndow. It sounds like the aircraft radius is set wrongly on the aircraft concerned. In the aircraft.cfg flie, under [airplane_geometry] change the wing_span= setting as required. Note that this in feet (not meters) and is diameter rather than radius so it should work out to double the defined gate size. John It's cool. I actually haven't done anything drastic yet. I just thought i would add that shortly after posting. I will look into that! 1+1=cow :p "WE jumped out a WINdow!" -Baymax (from Big Hero 6) Link to comment Share on other sites More sharing options...
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