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Thread: How Much/Business Model?

  1. #1

    Default How Much/Business Model?

    Apologies if this already discussed but while, like just about everyone else, I'm blown away by the graphics and potential but as a result of something I read elsewhere have an alarm bell ringing about what this might cost.

    I certainly have no issue paying £50 - £60 for the program up front (along with £800 for a new PC in all likelihood) but what if MS decide to make it pay to play? i.e. All these nice shiny streamed graphics will require a monthly (or annual) subscription to access the service, in the same way that many business applications charge their customers. I'm certainly not up for paying (ballpark figures) $10 - $15 a month as an ongoing basis to keep playing. That could get real expensive real fast.

    Or will there be differing levels of detail - e.g. a standalone version which broadly offers what FSX does now; some detailed areas and the rest procedurally generated. And TBH, with my primary interest being flying the big iron, how the ground looks at 30,000 feet from the cockpit of my DC10 won't be the primary concern.
    Vern.

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    Microsoft has said it will be available for standalone purchase as well as through their Xbox Game Pass subscription (basically Netflix for games). Beyond that they haven't released any more details, though they have hinted at no subscription being required.

  3. #3

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    Well that is excellent news!
    Vern.

  4. Default

    People are expecting this sim to be pay once, fly away, no more to pay be it add-ons or anything else as MSFS will have it all and offer it all.

    Watch this space imo.
    Mark Daniels

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    Quote Originally Posted by Skywatcher12 View Post
    People are expecting this sim to be pay once, fly away, no more to pay be it add-ons or anything else as MSFS will have it all and offer it all.

    Watch this space imo.
    That is a bit of an exaggeration. I think most people are fully expecting that add-ons will have a cost. When it comes to scenery, however, the included scenery may well be enough for many people. There will likely be little need for Orbx's regions and global products, and similar ones from other developers, for example.

  6. Default

    Quote Originally Posted by loki View Post
    That is a bit of an exaggeration. I think most people are fully expecting that add-ons will have a cost. When it comes to scenery, however, the included scenery may well be enough for many people. There will likely be little need for Orbx's regions and global products, and similar ones from other developers, for example.
    I think you will find you will be paying for everything just like you did in past sims and more. Ground scenery, we really need to see the "entire world" and "up close" and then understand what options will be there for add-on developers to enhance poorer areas. We are only seeing select areas from select distances till now with select aircraft. Don't rule out ground scenery like Orbx just yet.
    Mark Daniels

  7. Default

    I paid $69.99 for FSX Deluxe in 2006. Don't recall what the Acceleration add on cost. $69.99 in 2020 inflation cost is $89.30

    Prepar3D sells for $199.99, will Microsoft price FS2020 the same?

    I think there will be a stand alone version (How distributed? Download? Retail DVD? Retail USB?) that will permit fully off-line use, however to use the on-line services will most likely be subscription.

    Microsoft launches Xbox Game Pass Ultimate with PC and Xbox games for $14.99 per month
    https://www.theverge.com/2019/6/9/18...atures-e3-2019
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    Quote Originally Posted by Skywatcher12 View Post
    I think you will find you will be paying for everything just like you did in past sims and more. Ground scenery, we really need to see the "entire world" and "up close" and then understand what options will be there for add-on developers to enhance poorer areas. We are only seeing select areas from select distances till now with select aircraft. Don't rule out ground scenery like Orbx just yet.
    I'm not ruling it out and do expect add-ons for airports, cities etc. that aren't covered by photogrammetry to exist. It's the larger scenery texture, mesh and land class ones that I don't think we will see as much of. Again, most people are still expecting pay for add-ons.

  9. Default

    Quote Originally Posted by loki View Post
    Again, most people are still expecting pay for add-ons.
    Yes, but I think they are not expecting to the degree they will need to pay. It's a real money making market these days and certainly a company like Microsoft won't be looking to provide any charity. Subscription and official DLC's are the norm. Developers are closing games to modding. I will be fascinated to see what can really be produced to a decent level for MSFS by freeware developers in particular.
    Mark Daniels

  10. #10

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    Yes we have seen how DTG have failed as yet to provide any wider third party user tools for their new Train Sim World, not even a timetable or scenario editor. It is obviously possible to produce content because they are periodically releasing new routes and/or rolling stock, but though they keep saying they are working on the tools, several years in now they have not materialised.

    I have no problem paying for DLC (with a price vs. quality vs. need basis for each title) but will the likes of Just Flight and their developers have access to the SDK and the licence which will allow them to develop and release their typical mid-price range of add-ons? We shall see!
    Vern.

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